For anyone wondering, where my lips went in VSeeFace later, that was actually my fault, because I hadn't drawn any lips on the face texture itself xD (It was just too late, when I realized that ^^")
Happy New Year! Sadly from what I know currently, that is only possible with better tracking like with an iPhone+Hana Tool blendshapes. Since I don't have one, I can't test it myself but I think I saw the respective blendshapes for it. So while it isn't possible with VSeeFace and only a normal webcam, it should be with better equipment. If I ever get my hands on an Iphone, I will totally post a tutorial about it.
Theoretically you can do whatever with the Blendshapes available. If you wanted to blush every time the A-Blendshape is triggered, sure set it up that way. I usually just recommend making new ones, but you can of course use the already existing ones. A video that is talking a bit more about that, is the one for voice activated stuff. (which is basically exactly my example. You add something to the AEIOU Blendshape, that is then popping up, whenever the Blendshape is detected. For the other Blendshapes, it's still a toggle though, like it was before. If you use Hanatool (even if you don't have the advanced tracking to get the full use out of it), you get 2 new triggerable expressions and a bunch of new face sliders, which can alter your expressions further. (so you could look into that as well, if you really don't want to create new ones)
Hey! Yep, you can see how I did something similar in this video here: th-cam.com/video/Wy7d9770nFs/w-d-xo.html Instead of an animated texture, you could just use another eye texture on the iris material directly and replace it with a button press via your blendshapes. :)
Theoretically yes, you just have to adjust it to the template of the clothes (or if its for the face, the face template). So basically the way the template works, has to fit to the texture and vice versa. Since midjourney isn't trained in creating Vroid specific textures (though there was a guy on reddit a while back, that trrained an AI to create Vroid textures), you likely will have to do some adjustments yourself, maybe stretching, maybe cutting, really depends on, for what the texture is actually used for (face, different types of clothing, shoes etc.)
Hello! Yes, these work with HanaTool...I had a client recently that ordered a model where I applied HanaTool and this technique without a problem. You just have to use the right Unity version and univrm version for this to work. :)
For anyone wondering, where my lips went in VSeeFace later, that was actually my fault, because I hadn't drawn any lips on the face texture itself xD
(It was just too late, when I realized that ^^")
Another perfect video! Can't wait to try it out! Thanks! 💜
Can't wait to see what you do with it! :D
Great video!
Thank you!
Happy New Year! 🥳 Is there a way to move the eyebrows independently? I guess we have to wait for implementing this feature, right^^
Happy New Year!
Sadly from what I know currently, that is only possible with better tracking like with an iPhone+Hana Tool blendshapes.
Since I don't have one, I can't test it myself but I think I saw the respective blendshapes for it.
So while it isn't possible with VSeeFace and only a normal webcam, it should be with better equipment.
If I ever get my hands on an Iphone, I will totally post a tutorial about it.
@@LadyAska Oh okay, so let's wait for a cheaper solution X'D
Does this work if you overwrite an existing expression rather than making a new one? Any more videos and resources on this subject?
Theoretically you can do whatever with the Blendshapes available.
If you wanted to blush every time the A-Blendshape is triggered, sure set it up that way. I usually just recommend making new ones, but you can of course use the already existing ones.
A video that is talking a bit more about that, is the one for voice activated stuff.
(which is basically exactly my example.
You add something to the AEIOU Blendshape, that is then popping up, whenever the Blendshape is detected.
For the other Blendshapes, it's still a toggle though, like it was before.
If you use Hanatool (even if you don't have the advanced tracking to get the full use out of it), you get 2 new triggerable expressions and a bunch of new face sliders, which can alter your expressions further.
(so you could look into that as well, if you really don't want to create new ones)
How do you get the eye texture to change with the face
Hey! Yep, you can see how I did something similar in this video here:
th-cam.com/video/Wy7d9770nFs/w-d-xo.html
Instead of an animated texture, you could just use another eye texture on the iris material directly and replace it with a button press via your blendshapes. :)
I have a picter from medjourny and i want to use it in my textuer , is that possible ?
Theoretically yes, you just have to adjust it to the template of the clothes (or if its for the face, the face template).
So basically the way the template works, has to fit to the texture and vice versa.
Since midjourney isn't trained in creating Vroid specific textures (though there was a guy on reddit a while back, that trrained an AI to create Vroid textures), you likely will have to do some adjustments yourself, maybe stretching, maybe cutting, really depends on, for what the texture is actually used for (face, different types of clothing, shoes etc.)
Can this be done with Hana tool?
Hello! Yes, these work with HanaTool...I had a client recently that ordered a model where I applied HanaTool and this technique without a problem.
You just have to use the right Unity version and univrm version for this to work. :)