Hello! You just set up another eye texture, in the same way as the dirst one. (creating another copy of "Face" and set up the eye texture as shown and then trade it via blendshape :) ) and, if you are doing it with animations (which looks great as well), you would just set up multiple different eye texture+ animations.
@@LadyAska i have anoter question if i want to add any kind of light how i make into toggle (when u add light to hirachy can i make into toggle if so how ?)
Is the transition time at its lowest (in VSeeface) and the eye material set to transparent? That should improve it. Otherwise this is basically just the moment in which the eye-iris layer disappears, the "empty" white inner eye shows up for a sec, before the new eye-iris layer is blend in. I would try that and see if that improves your results :)
And you did install the univrm plugin? (I know, stupid question) Another one, that happened to me already a bunch: I tried to import the .vroid file, instead of the .vrm. 😅 So check if you really picked the right one, before dragging it into Unity :)
Hi! Thank you so much for the video! However I have a slight problem. I feel as though I've done everything correctly, however it hasn't bound itself to a trigger and I have no clue how to do that. Can you help? Thanks!
Hey! So you say you assigned the new material to the eyes and when setting up the blendshapes, you turned off the old eye material and then turned on the new one and it still isn't working?
@@LadyAska You reply quick-! I don't fully get what you mean, sorry. But I'm about to try something, so I'll refrain from posting this comment until I tested it. What I've done is put the slider to 100% for 'Fun' but that may not work. As expected, it didn't. Still stuck, sorry
@@Astradenix Hm, maybe try to watch another tutorial to understand the basics first, when it comes to setting Blendshapes. It's important that your eye material is set, like shown in the video, but the important part is to know how to set up the blendshape correctly after. The trick is usually to set the normal eye material to non transparent = not touching it at all and your new eye material, that you hopefully created and set up already correctly, to transparent, by using the slider. All this happens in your material folder. Now when setting up a blendshape, you reverse this process. You create a new blendshape clip and turn the "nornal" eye color invisible, by selecting the material from the list and turning the slider with _color down, to make it disappear. Then you add another material from the list, the one of your new eyes, get the _color option and set this up to max value and to white, so your new color comes through. (btw. you can only see any of this in the little preview window at the bottom, not the one where your avatar is in the middle. If you don't see a preview, click on the 3 dots at the bottom of the inspector, where you set up the blendshape and get yourself the preview window. I recommend watching the anime eye Tutorial to get an idea of how it works basically...you just have to translate it after to your situation. Sadly like this, I can't tell where you gone wrong exactly...it could be at the material stage, at the setup stage, at the blendshapes stage For more help you could also hop on Discord and add me to your friends list and shoot me a DM. Then I can see what was set up already and what wasn't. I will officially be awake in 1 hour roughly
@@LadyAska You're working with one of the dumbest people on the planet here, I hate to say. I watched the video multiple times (Specifically the blendshapes bit on repeat) and I can't get that window to come up- and I'm still very lost. I'm sorry if this is getting annoying for you- I'll be adding you on discord. Sorry for the inconvenience!
I don't have a tutorial on that yet, though I will put it on my list! I actually have an idea already how it can be done and will be an absolute game changer for anime expressions. (I also know its possible, because in the beta Version you would get a "special" expression on your Vroid models, that was a >_< expression.) I had something else planned for the next tutorial, but I think I want to put your question now first. If all goes right, you can expect that tutorial on the next tuesday :)
Hi! This video is great and exactly what I was looking for, for my idea (color changing eyes). I followed your video all the way to the 6 minute mark but once I upload back into vseeface the eyes dont change like yours. I am using the most current vseeface and unity. Not sure what im missing. Im trying to get the eyes to go from red to yellowish color. Thank you!
Yes, I understand. All you have to do, is to create a new Blendshape clip and under Material List (under the Blendshapes there are 3 little tabs), you add in your 2 Iris materials. One will be for your current eye color and one for the new one. On both you add also _color on the second option that pops up. (you can see that in action on nearly all my texture swap tutorials) Now first set the transparency of your old iros material to 0 with the option under _color. (just click into the white slider to the right and set the last option under the color wheel to 0. Do the opposite for the new iris material, set that slider to 100 and the color on the color wheel to white. Now export as usual and then you can press your trigger in VSeeface and it should work. If it still doesn't, feel free to hop on Discord and message me over there and I'll walk you through :)
Hi there so I have been following the tutorial for this, however when I go to do the Mesh Integration Wizard, I see Mesh Integration, but it doesn't have Wizard on the title of it. I am using the newest Unity and downloaded recently the newest VRM Unity package (used your link below) did I do something wrong perhaps? Want to give this a try with Facial Textures
I will test this for you. Otherwise just use the recommended Unity and Univrm version I used in the video. I always list them in the description and these are the once I can recommend. :)
Can you tell me the error? :) (also on which version of VSeeFace are you atm?) We always test it with multiple people, so I am always happy to hear if something goes wrong. If nothing works, feel free to message me on Discord directly: LadyAska#9174
Hello, I seem to have a problem with the blendshape not pulling up the eyes2 material after integration but I followed all your steps exactly. Is there a fix for this? Also thank you so much for these amazing tutorials!
It's usually a matter of sequence. A rule of thumb is, that the material has to be applied to the model, before it shows up. (its good to test, if it does, even before the integration is done) I often have the same problem and sometimes I just have to redo everything and it magically works on a second try. I sadly couldn't find a rule to it yet, that gives me the correct result 100% of the time. Try to redo it in a new project and test right at the start, if the material shows up, after application.(before integration)
@@LadyAska I was able to get it to work by merging it into the prefab tree ^^ it had just the plus sign before and I somehow missed it ahaha, thank you! My problem now is that my other blendshapes aren't going fully transparent after exporting? Do you have any tips? I made everything transparent but for some reason once they are triggered on VSeeFace you can still see a faint trace of them even after they have finished. Thank you for taking the time out of your day to help! :D
Thank you for the feedback. I'd say it's mostly the first part that's actually interesting, in case you want to focus on the eye color switch specifically. The second part is more experimental.
aaaaa thank Lady Aska! I was using multitexture for eyes but actually it wasnt co pretty like this and this is good maybe even for hairstyle swap hehe
We are still working out little bugs and stuff for clothing swaps, so stay tuned ;)
Yay! So glad it's been found! Thank you soooo much!~
I hope it helps, we worked really hard on it! :)
hey Lady Aska if i want to swap more then 1 eye texture how i do it
Hello! You just set up another eye texture, in the same way as the dirst one.
(creating another copy of "Face" and set up the eye texture as shown and then trade it via blendshape :) ) and, if you are doing it with animations (which looks great as well), you would just set up multiple different eye texture+ animations.
@@LadyAska thanks i will try it
@@LadyAska i have anoter question if i want to add any kind of light how i make into toggle (when u add light to hirachy can i make into toggle if so how ?)
Thats a really good Guide. But i don't get why the Eyes have a white shine after u press the hotkey on vseeface again. Any idea how to fix this?
Is the transition time at its lowest (in VSeeface) and the eye material set to transparent?
That should improve it.
Otherwise this is basically just the moment in which the eye-iris layer disappears, the "empty" white inner eye shows up for a sec, before the new eye-iris layer is blend in.
I would try that and see if that improves your results :)
@@LadyAska okay it was the transition time .. thank you :D
I’m having trouble getting my model into unity anyway I can fix this I’m exporting it like normal it’s just not showing up at all
And you did install the univrm plugin?
(I know, stupid question)
Another one, that happened to me already a bunch: I tried to import the .vroid file, instead of the .vrm. 😅
So check if you really picked the right one, before dragging it into Unity :)
@@LadyAska the vrm when I when into my files didn’t show up at all and I’m not sure why
@@LadyAska you mean the univrm plug in ?
Hi! Thank you so much for the video! However I have a slight problem.
I feel as though I've done everything correctly, however it hasn't bound itself to a trigger and I have no clue how to do that. Can you help? Thanks!
Hey!
So you say you assigned the new material to the eyes and when setting up the blendshapes, you turned off the old eye material and then turned on the new one and it still isn't working?
@@LadyAska You reply quick-!
I don't fully get what you mean, sorry. But I'm about to try something, so I'll refrain from posting this comment until I tested it. What I've done is put the slider to 100% for 'Fun' but that may not work.
As expected, it didn't. Still stuck, sorry
@@Astradenix Hm, maybe try to watch another tutorial to understand the basics first, when it comes to setting Blendshapes.
It's important that your eye material is set, like shown in the video, but the important part is to know how to set up the blendshape correctly after.
The trick is usually to set the normal eye material to non transparent = not touching it at all and your new eye material, that you hopefully created and set up already correctly, to transparent, by using the slider.
All this happens in your material folder.
Now when setting up a blendshape, you reverse this process.
You create a new blendshape clip and turn the "nornal" eye color invisible, by selecting the material from the list and turning the slider with _color down, to make it disappear.
Then you add another material from the list, the one of your new eyes, get the _color option and set this up to max value and to white, so your new color comes through.
(btw. you can only see any of this in the little preview window at the bottom, not the one where your avatar is in the middle. If you don't see a preview, click on the 3 dots at the bottom of the inspector, where you set up the blendshape and get yourself the preview window.
I recommend watching the anime eye Tutorial to get an idea of how it works basically...you just have to translate it after to your situation.
Sadly like this, I can't tell where you gone wrong exactly...it could be at the material stage, at the setup stage, at the blendshapes stage
For more help you could also hop on Discord and add me to your friends list and shoot me a DM.
Then I can see what was set up already and what wasn't.
I will officially be awake in 1 hour roughly
@@LadyAska You're working with one of the dumbest people on the planet here, I hate to say.
I watched the video multiple times (Specifically the blendshapes bit on repeat) and I can't get that window to come up- and I'm still very lost. I'm sorry if this is getting annoying for you-
I'll be adding you on discord. Sorry for the inconvenience!
Thanks. I have a question.
it's hard to explain in text but how do I make my face expressions like an anime.
(>_
I don't have a tutorial on that yet, though I will put it on my list!
I actually have an idea already how it can be done and will be an absolute game changer for anime expressions.
(I also know its possible, because in the beta Version you would get a "special" expression on your Vroid models, that was a >_< expression.)
I had something else planned for the next tutorial, but I think I want to put your question now first.
If all goes right, you can expect that tutorial on the next tuesday :)
@@LadyAska That would be great! Thank you very much👍
Hi! This video is great and exactly what I was looking for, for my idea (color changing eyes). I followed your video all the way to the 6 minute mark but once I upload back into vseeface the eyes dont change like yours. I am using the most current vseeface and unity. Not sure what im missing. Im trying to get the eyes to go from red to yellowish color. Thank you!
Yes, I understand.
All you have to do, is to create a new Blendshape clip and under Material List (under the Blendshapes there are 3 little tabs), you add in your 2 Iris materials.
One will be for your current eye color and one for the new one.
On both you add also _color on the second option that pops up.
(you can see that in action on nearly all my texture swap tutorials)
Now first set the transparency of your old iros material to 0 with the option under _color. (just click into the white slider to the right and set the last option under the color wheel to 0.
Do the opposite for the new iris material, set that slider to 100 and the color on the color wheel to white.
Now export as usual and then you can press your trigger in VSeeface and it should work.
If it still doesn't, feel free to hop on Discord and message me over there and I'll walk you through :)
@@LadyAska Thank you for the super quick response! Ill give this a try :)
Yes!!!!
😁
Hi there so I have been following the tutorial for this, however when I go to do the Mesh Integration Wizard, I see Mesh Integration, but it doesn't have Wizard on the title of it. I am using the newest Unity and downloaded recently the newest VRM Unity package (used your link below) did I do something wrong perhaps? Want to give this a try with Facial Textures
I will test this for you.
Otherwise just use the recommended Unity and Univrm version I used in the video.
I always list them in the description and these are the once I can recommend. :)
VSeeface says everytime that an error occurred after loading the vrmintegraded model from Unity, I mean I did every step the same
Can you tell me the error? :)
(also on which version of VSeeFace are you atm?)
We always test it with multiple people, so I am always happy to hear if something goes wrong.
If nothing works, feel free to message me on Discord directly:
LadyAska#9174
Hello, I seem to have a problem with the blendshape not pulling up the eyes2 material after integration but I followed all your steps exactly. Is there a fix for this? Also thank you so much for these amazing tutorials!
It's usually a matter of sequence.
A rule of thumb is, that the material has to be applied to the model, before it shows up.
(its good to test, if it does, even before the integration is done)
I often have the same problem and sometimes I just have to redo everything and it magically works on a second try.
I sadly couldn't find a rule to it yet, that gives me the correct result 100% of the time.
Try to redo it in a new project and test right at the start, if the material shows up, after application.(before integration)
@@LadyAska I was able to get it to work by merging it into the prefab tree ^^ it had just the plus sign before and I somehow missed it ahaha, thank you!
My problem now is that my other blendshapes aren't going fully transparent after exporting? Do you have any tips?
I made everything transparent but for some reason once they are triggered on VSeeFace you can still see a faint trace of them even after they have finished.
Thank you for taking the time out of your day to help! :D
Thanks you!
:3 Thank you!
I'm sure this is helpful, but this honestly feels like it goes too fast, I can't keep up.
Thank you for the feedback.
I'd say it's mostly the first part that's actually interesting, in case you want to focus on the eye color switch specifically.
The second part is more experimental.