Yeah, i'll agree, and add my own thanks to the author of this tutorial. Using a rectangle inside a cylinder, editing the rectangle, and then using the follow me tool makes it easy to create 3d printed super low velocity "arcade" bullets, powered only by a primer, for my 9mm pistol. They're a blast to shoot in the basement, and at 10 feet they'll penetrate about 4 layers of corrugated cardboard.
The Round corner plugin from sketchucation is a really easy tool to use. You just click on the edge, select how many mm the radius should and click = done
I don't know what I'm doing wrong. I've followed along exactly, but when I click the Follow Me and then the tiny face I don't get the chamfered edge. What it looks like is that it created the chamfered edge and then deleted the actual rounded part. I'm left with the sides of the cylinder stop where the bottom of the chamfer curve should have been and the top of the cylinder is a smaller circle ending where the top edge of the chamfer should have been. :(
I am following along but using the follow me tool in the last step of the rounded example doesn't work for me. I wonder if it is a bug. I'm using woodworking metric with a 10mm radius, 100 sided cylinder and a 1mm radius arc for the edge to follow.
Thanks. I'll give that a try. Even just drawing the arc at that scale causes funky stuff to happen. Seems odd to me that the units matter at all for the engine underneath. What's a picometre between friends when you have 64bits to play with.
If anyone have the problem with deleting the rounded corner this is the solution. I worked with 2,5cm (about an inch) tall cylinder and this solved the issue. After i just scaled the part back down.
Wouldn't it be easier to do it like in SolidWorks? Just select the edge, click on chamfer or round edge and select the size--> Done. Quite some effort for a little action like chamfering, especially when it comes to complex shapes.
+Chris Odom I used it at work and learned construction on this program, thats why I'm struggling to switch to sketchup now where the things work completely different and even easy things are quite complicated. I mean its not the first version of sketchup.. so a chamfer/edge tool should be available.
I have tried 3 different programs and spend about 3 hours trying to figure out how to accomplish this. Thank you!!!
I can't see the inside of solids with the section plane tool, it's just black - what am I doing wrong?
THANK YOU!! I could not figure out what the hell I was doing wrong and this tutorial finally fixed it for me.
Yeah, i'll agree, and add my own thanks to the author of this tutorial.
Using a rectangle inside a cylinder, editing the rectangle, and then using the follow me tool makes it easy to create 3d printed super low velocity "arcade" bullets, powered only by a primer, for my 9mm pistol.
They're a blast to shoot in the basement, and at 10 feet they'll penetrate about 4 layers of corrugated cardboard.
The Round corner plugin from sketchucation is a really easy tool to use. You just click on the edge, select how many mm the radius should and click = done
Too bad this plugin is not free.
I don't know what I'm doing wrong. I've followed along exactly, but when I click the Follow Me and then the tiny face I don't get the chamfered edge. What it looks like is that it created the chamfered edge and then deleted the actual rounded part. I'm left with the sides of the cylinder stop where the bottom of the chamfer curve should have been and the top of the cylinder is a smaller circle ending where the top edge of the chamfer should have been. :(
Thank you! Is there a way to delete the lines so that the cylinder looks like one complete object rather than sections?
After using the follow me tool the way you explained, the rounded area disappeared, any suggestion?
how do we measure the radius of the fillet?
Very clever. Thank you.
I am following along but using the follow me tool in the last step of the rounded example doesn't work for me. I wonder if it is a bug. I'm using woodworking metric with a 10mm radius, 100 sided cylinder and a 1mm radius arc for the edge to follow.
Thanks. I'll give that a try. Even just drawing the arc at that scale causes funky stuff to happen. Seems odd to me that the units matter at all for the engine underneath. What's a picometre between friends when you have 64bits to play with.
Fantastic! You're flipping awesome! Thanks, this is PERFECT!
Doesn't work for me. When I add the arc sketchup removes part of the intersection line between the rectangle and the top face of the cylinder.
Same happened to me with a small part. Scale the entire part up before using the follow me tool and it does work.
Thanks I'll try that.
If anyone have the problem with deleting the rounded corner this is the solution. I worked with 2,5cm (about an inch) tall cylinder and this solved the issue. After i just scaled the part back down.
Just use hotkey K to see hisden geometry, idk why you're doing a section cut
Everytime i try it say number of segments is too large for given angle and radius how do you fix this
Ok I will try that thank you for all your awesome tutorial
Ok it working now thank you so much for the help.i really feel like an idiot now not figuring this one myself hahah!
Yes now that i resized i understand why these constraint has been put there.Thank you so much!
Excellent work, Three Cheers for Chris Odom! Good lad!
Cherio!
Very helpful! Thanks
Glad it was helpful!
Offset, push, triangle, arc, follow me
Wouldn't it be easier to do it like in SolidWorks? Just select the edge, click on chamfer or round edge and select the size--> Done. Quite some effort for a little action like chamfering, especially when it comes to complex shapes.
+Chris Odom I used it at work and learned construction on this program, thats why I'm struggling to switch to sketchup now where the things work completely different and even easy things are quite complicated. I mean its not the first version of sketchup.. so a chamfer/edge tool should be available.
when I hit extrude it deletes the tiny surface, instead of revolving it around and removing the material. I spent 1h on this video. WTF am I missing
Thanks!☺️
Thank you! Very useful for me atm! (y)
Awesome man!! Thank you so much :-)
Thanks
thanks!!!
Thanks brother!
thanks, this is great, but surely there's an easier way?
nice one but i amon a apple