Playstation 1 ALL (?!) Interlaced (Hi-Res) Games & Ranking + Debunking Myths upscaled Retrotink5x

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  • เผยแพร่เมื่อ 4 ส.ค. 2024
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    00:00 Intro
    00:05 Hi-Res Mode?
    00:35 Debunking 480i Myths
    02:18 320x240
    02:45 256x480
    03:11 312x448
    03:34 320x480
    04:39 368x480
    07:15 382x480
    07:45 384x480
    08:14 512x478
    09:36 512x480
    13:52 640x448
    14:09 640x480
    #retroconsoles​​​​​​​​​​ #hdmiadapter​​​​​​​​​​ #gaming​​​​ #retro​​​​ #consoles​​​​ #bestsettings​​​​​​​​​​ #retro​​​​​​​​​​ #retrotink​​​​​​​​​​ ​ #antialiasing​​​​​​​​​ #ps​2​​​​​ #playstation2​​​​​​​​ #psx​​​​​​​​ #comparison​​​​​​​ ​​ #pixelated​​​​​​​ #outputquality​​​​​​ #optimaltimings​​​​​​ #retrotink​​​​​ #gsm​​​​ #osscpro​​​ #motionadaptive​​​ #deinterlacing​​​ #snes​​​ #megadrive​​​ #genesis​​​ #mclassic​​​ #retrotink5x​​​ #pixelfx​​​ #smoothing​​ #Dreamcast​​ #mclassic​​ #hdmi​​ #mod​​#playstation​ #nintendo64​ #scaler​ #SNES​ #GENESIS #gbs #gbscontrol #dreamcast #PS1 #framemeister #sega #sony #mastersystem #nes #wii #gamecube #xboxclassic #comparison #sega #saturn
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ความคิดเห็น • 57

  • @wobblingpixels3921
    @wobblingpixels3921  2 ปีที่แล้ว +14

    The resolution stated in the video is the internal resolution. If I missed any game please let me know.I am only refering to PS1 games that natively support interlaced (480i,448i etc) GAMEPLAY ;-)
    --------------------
    Missing games
    --------------------
    Goemon Kuru Nara Ko 384x480
    Gamera 2000 320x480

  • @jsr734
    @jsr734 2 ปีที่แล้ว +9

    There appears to be confussion with Formula 1 s 240i resolution. I remember this game has 3 display options that can be switched on the pause menu:
    1- Normal: the game renders at 320x240 and sets the output to 320x240p.
    2- Wide screen: the game renders at 320x240 and sets the video output to 320x480i, giving a letterboxed widescreen appereance but without adding extra graphics to the sides.
    3- Hires: the game still renders at 320x240 while setting the output resolution to 640x480i, wich result in a tiny 320x240 window displayed on a 640x480 frame.
    I noticed most emulators fail to display all this changes probably because they are not emulating the ps1's final video output and just show the ps1 raw front buffer.

    • @AxelDragani
      @AxelDragani 11 หลายเดือนก่อน +1

      Oh wow, that's fascinating

  • @AuntieAliasing
    @AuntieAliasing 2 ปีที่แล้ว +5

    Internal Section is ridiculously impressive, reminds me of Rez

  • @SirJonSoda
    @SirJonSoda 2 ปีที่แล้ว +5

    Tobal 2 looked amazing then and still does when compared to any other 3D fighting game for the PSX. That game is not only high res, the characters geometry also look more complex and even the backgrounds are very clean looking. I wonder how they did it.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +1

      The characters are not textured as many parts of the background. Thats the trick :)

  • @jsr734
    @jsr734 2 ปีที่แล้ว +3

    I have checked and found more games that use hi-res vertical 480i resolution:
    - Dracula The Resurrection: 512x512 single buffer, interesting as the game i tested is the ntsc version so i guess this game was actually developed for the european market first so they used the pal 512 height lines of resolution, of course on an ntsc display it will only show a max of 480 lines.
    - Goiken Muyou II (Jap), fighting game: 384x480 single buffer.
    - Kamen Rider Kooga, and Kamen Rider Agito (Jap), fighting game: 320x480 (448?) single buffer.

  • @GoldenJupiterStudios
    @GoldenJupiterStudios 2 ปีที่แล้ว +8

    13:20 Of All 3D Platformers on PS1 to have a 480i resolution, it have to be the Flop known as Bubsy 3D.

    • @kdm7820
      @kdm7820 2 ปีที่แล้ว +1

      Interestingly, it may be the only PS1 title that has a full 512 x 480 frame in VRAM (it’s not two 512 x 240 frame buffers like most interlaced examples). This allows it to run interlaced at sub 60 fps without resolution breakup. On the downside, it’s single-buffered, not double-buffered like 99% of the other PS1 games, which could technically induce frame tearing or other graphical glitches. Luckily (or perhaps unluckily) the game’s graphics are so primitive, consisting of mostly flat-shaded polygons, that this isn’t a big problem for it. Neat bit of trivia.

    • @jsr734
      @jsr734 2 ปีที่แล้ว +1

      @@kdm7820 nope, most of the games shown here have single buffered 512x480 or 640x480 frames i guess only the Torneko's game uses double buffered 256x480 frame buffers. I have just encountered 1 game that uses interlaced framebuffers ( two 512x224 frame buffers) to achieve a 512x448 interlaced frame and that game is Mission Impossible, but only on the briefing menus, gameplay is 512x224 progressive.

  • @M1XART
    @M1XART 2 ปีที่แล้ว +2

    This was a very good list. Right now i can not think any title that would had been missing on the list. If i would have to ques, then there might be more hi-res games on puzzle category, at least it is possibility.

  • @TMracer73
    @TMracer73 2 ปีที่แล้ว +3

    SInce last FW udate PS1Digital support automatic resolution uploadind to server. All this is to produce publicly available list of games and its supported resolutions. This feature has to specificaly enabled by user in menu. Neat feature which will help searching for games by resolution in near feature. I imagine there are ppl right now which are going trought all redump set in order to fill the database

  • @VexAcer
    @VexAcer 10 หลายเดือนก่อน

    One game that's missing from this is The Next Tetris. It runs at a full 640x480 at 60fps which makes sense considering it's Tetris after all. Makes you wonder how many other undocumented 480i games are out there.

  • @TeHbTeHb
    @TeHbTeHb 4 หลายเดือนก่อน

    felony/runabout in option you can turn on interlaced mode, digimon world 2 battles in interlaced mode

  • @rsn8887
    @rsn8887 2 ปีที่แล้ว +1

    Thanks for the great list. I seem to remember that I.Q. Intelligent Qube also ran in 480i? Maybe it is missing here?

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      Thx. I will check it out

    • @rsn8887
      @rsn8887 2 ปีที่แล้ว

      @@wobblingpixels3921 I was wrong, I.Q. doesn't run in 480i.

  • @Snotnarok
    @Snotnarok 2 ปีที่แล้ว +4

    This is fascinating seeing what the PS could handle with high res modes.
    But now I'm curious what games handled 60fps while looking good still. This was a shakey era for games performing decently across the 3 platforms.

    • @VexAcer
      @VexAcer 11 หลายเดือนก่อน +1

      Generally you could usually count on fighting games or purely 2D stuff to be 60fps (Ex. Tekken 3, Bloody Roar, Rayman, Mega Man X4, etc.). In terms of other types of games that run at a solid 60 while still having good 3D: Klonoa, Einhander, N2O, Forsaken, Micromachines V3, Granstream Saga, Tomba, etc.
      There's also weird cases that technically run at 60fps, but not really at the same time like the Final Fantasy games. In the PS1 FFs the 3D graphics for battles run capped at 15fps, but the menus still animate and take inputs at 60fps at the same time.

    • @Snotnarok
      @Snotnarok 11 หลายเดือนก่อน +1

      @@VexAcer I knew about the 2D stuff & fighters, because if you don't have that running well- you FEEL that and it's awful.
      The FF games were so weird about that. It's so aggravating they botched the 60fps menus for PC then proceeded to use that for the 'remaster' they did. Nevermind the other quirks it has, or the various bugs it continues to have today

  • @ArtemyMalchuk
    @ArtemyMalchuk 2 ปีที่แล้ว

    Could you please try Detana!! Twinbee Yahho Deluxe Pack? Thanks to this video I figured why Mr Driller didn't work too well on 1080i enabled in GSM, but I'm curious if this is the case for Twinbee too.

  • @marthree823
    @marthree823 5 หลายเดือนก่อน

    I think formula one arcade also runs in hi-res. Cool fun racer by the way

  • @Alianger
    @Alianger 3 หลายเดือนก่อน

    Can you do a video for Saturn too?

  • @patrickmilch7841
    @patrickmilch7841 ปีที่แล้ว

    I just switched fron NTSC Gran Tourismo 2 to pal GT2 on Mister FPGA with the Interlaced to progressive hack and was wondering to see NTSC in 240p, but PAL in 480i (converted to progressive) Just like Ridge Racer Type 4 seems to run in interlaced HiRes as well.-

  • @MrRetrostage
    @MrRetrostage 2 ปีที่แล้ว +3

    Honestly, I really like wip3out and Bushido Blade and I prefer the progressive look with the added vertical lines.
    One other thing: I was really dissappointed by the Pro Pinball games on PSX. The picture was weird, at least on PS2 Slim via Component (the ball looked like rendered in a different resolution) and on PS3, it's barely playable because of some serious picture artifacts. Maybe I need a real PSX and PS2 Slim and PS3 aren't right to play the game.
    PS: Pro Pinball - The Web looks much more cleaner on SEGA Saturn btw. It's "only" 320x240 but the ball isn't "interlaced in some way". Hope I can show some examples on my own. 🙂

    • @MrRetrostage
      @MrRetrostage 2 ปีที่แล้ว

      Worms Pinball and Devil Dice are on my list to test next btw. With RetroTINK 5X 😋

    • @MrRetrostage
      @MrRetrostage 2 ปีที่แล้ว

      And PPS: Playstation Vita TV and PSX Mini are also available for testing in the future. 🤩

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      I am fine with 480i as long the deinterlacing method is set to motion advaptive and no blurry anti flicker filter is used.
      Pro Pinball - The Web on Sega Saturn runs in 320x240? Interesting. Sega Saturn has many games that run in 480i.

  • @SalveMonesvol
    @SalveMonesvol 3 หลายเดือนก่อน

    How about megaman games? Some really felt like 640x480i 60fps

  • @gex581990
    @gex581990 2 ปีที่แล้ว +1

    240i? What?!

  • @retractingblinds
    @retractingblinds 2 ปีที่แล้ว

    Goemon Kuru Nara Koi and Gamera 2000 are both 480i60

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      Thanks. I will check both and add to my pinned comment.

    • @blizzzilla
      @blizzzilla 2 ปีที่แล้ว +1

      @@wobblingpixels3921 Mr Driller G has both 240p and 480i gameplay, depending on which mode you're playing.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      @@blizzzilla th-cam.com/video/OlvkergrZ6U/w-d-xo.html ;-)

    • @jsr734
      @jsr734 2 ปีที่แล้ว

      Also there is a chess game ( whose name i don't remember) that rendered in 512x480 or 640x480.

  • @r4zi3lgintoro65
    @r4zi3lgintoro65 2 ปีที่แล้ว +1

    compression is horrible. pls render video in 4k60 so yt use much higher bitrate

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +3

      This video is not about image quality comparison. If I upload any video with 4k and longer than 10min duration it can take 2-3 days or longer until 4k youtube processing is finished.
      btw I rendered the video in 15000kbps (the highest i can select) and .mov so its above the avarage. I wouldn't call it "horrible" ;)

    • @r4zi3lgintoro65
      @r4zi3lgintoro65 2 ปีที่แล้ว

      @@wobblingpixels3921 well maybe not horrible but I can clearly see compression artefacts and macroblocks even on static parts of image. what encoder are you using? even if you are not producing in 4k, 4k render would be nice futureproof, really I had like 3 channels on yt and uploaded hours of footage I rendered in Sony Vegas, and 1080p bitrate on yt is horrible in fast motion games, some have high res screens and can tell a difference

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      @@r4zi3lgintoro65 I normally use 2k or 4k for my comparion videos. :)

    • @r4zi3lgintoro65
      @r4zi3lgintoro65 2 ปีที่แล้ว

      @@wobblingpixels3921 cool, looking forward to next video :)

  • @GameSack
    @GameSack 2 ปีที่แล้ว +7

    There's no such thing as 240i. Unless by that you mean it's 240p and it's just repeating the same exact lines on the even and odd fields, like Ys 3 on the Genesis does. Or most 3DO games. Did I miss Paperboy on the Atari Anthology or maybe some other collection?

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +4

      I checked every game with Duckstation and the internal resolution is 240i. Its definitely not 480i and not 240p progressive. When zoomed in it looks to blurry to be 480i or 240p. So technically it might be 480i but the displayed area is smaller. Thats my guess.

    • @GameSack
      @GameSack 2 ปีที่แล้ว +5

      @@wobblingpixels3921 240i is not a thing. No TV could display that. I have no idea what Duckstation is, but it's wrong. I just checked the game and it displays on my CRT as a 240p signal (progressive, no interlacing) and the PS1 Digital reports the resolution as 320x240. In both cases it fills the screen.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +8

      @@GameSack You didn't enable the hi-res mode. You have to start the game, press start to pause the game, go to options -> screen options -> screen mode hi-res. Here is a sceenshot: ibb.co/F63BS9R Check the upper right corner.
      I fully understand and know that 240i is not thing and its not even mentioned in the PS1 specifications BUT thats what Duckstation displays and from my experience Duckstation is very accurate in this regards.

    • @ananinunenon5092
      @ananinunenon5092 2 ปีที่แล้ว +2

      ​@@wobblingpixels3921 I think it must be refering to the framebuffer resolution rather than the output signal resolution. So I think it is probably just doubling the lines as joe said.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +2

      @@ananinunenon5092 Yes, thats also my guess but the output resolution is still interlaced and not progressive. I used the Retrotink5x to double check. Thats why I am refering to the internal resolution in my video.

  • @hugo-garcia
    @hugo-garcia 2 ปีที่แล้ว +4

    640X240 = 153.600 pixels
    320X480 = 153.600 pixels
    Both are the same resolution. However some you said are hi-res and others you said are not hi-res. They are actually the same resolution just with different aspects

    • @hugo-garcia
      @hugo-garcia 2 ปีที่แล้ว +1

      Soul Edge runs at 640x240 and you said is not hi res. However Ridge Racer Turbo runs at 320x480 which is the exact same amount of pixels and you considered hi res.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +2

      @@hugo-garcia I am not the one who is defining as hi res. Its the common language by devs, the media back in the 90s and most likely the hardware specifications. Same with N64 and Sega Saturn Games: segaretro.org/Sega_Saturn/Technical_specifications#Resolutions
      edit: I checked again. I think both resolutions are not considered as hi-res. In this case (320x480) the term interlaced is the correct wording

    • @M1XART
      @M1XART 2 ปีที่แล้ว

      @@hugo-garcia 640*240 is hi-res on 4:3 TV's as horisontal pixels add more shapness than vertical, on old TV's.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      @@M1XART I am going by the definition of devs and the wording back in the days. Every ps1 game that run in interlaced mode was called hi-res mode. AFAIR. I do agree from technical standpoint and the limitations of the PS1 640x should be considered as hi res. I changed the video title to "interlaced" to be more precise.

    • @jsr734
      @jsr734 2 ปีที่แล้ว

      Tha thing is it seems human's vision appears to be more sensitive to more vertical content than horizontal detail. Specially on a consumer crt tv where the higher horizontal resolution will make pixels to blend giving a 'smoother" appereance while the increased vertical resolution may use the crt total number of available scanlines giving a "sharper look" specially on motion.

  • @Prof_gLX
    @Prof_gLX 2 ปีที่แล้ว +1

    So much pinball.

  • @loganjorgensen
    @loganjorgensen ปีที่แล้ว +1

    If you care to make another version of this video I have a couple others higher than 320x240, Threads of Fate and No Fear Downhill Mountain Biking. 🙂
    I see Joe was trying to explain 240p poorly lol, basically most SDTVs are 480i or higher by default and 240p is just hardware output trickery of the scanlines, so no screen in existence can do 240i, it's always 480 scanlines minimum for the displays even with LCDs too. Actually took me a while to wrap my head around that, how 320x240 graphics don't actually display directly to the screen.😉
    Emulators like Duckstation are just that, emulation or a simulation of hardware, so it can't actually be trusted for game console to screen hardware stats unless the author actually makes proper notes. By default 240 raster rows is ALWAYS 240p or Progressive Scan.
    It's the same with anamorphic stretching like PS1 512x480 or SNES 256x224, it took decades for emulation to add proper upscale and shaders so these old graphic standards would display at their native aspect ratio of 4:3 on modern displays. So before that it was one long argument between generations that played console games on carts and those that experienced them through early emulators.😅