Unreal Engine 4 Tutorial - Pickup and Drop Objects (Physics Handle)

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 233

  • @frenzy2036
    @frenzy2036 9 ปีที่แล้ว +23

    I don't know anything about Unreal, just a little on Unity, and I can almost fully understand these blueprints, they're amazing.

  • @ReverseJesus
    @ReverseJesus 7 ปีที่แล้ว +2

    Sick video dude! It's actually clear, workable, and aesthetically pleasing from a functional programming perspective. Thanks a lot man, keep it up.

  • @evg_lf5415
    @evg_lf5415 8 ปีที่แล้ว

    Just made the same for a 3rd person character and I can confirm it works like a charm! So, yes, the tutorial is working! The only thing to mention: in order to make things able to be grabbed you of cause have to check that box in the Datails Panel under Physics/Simulate Physics... Good Luck! Tesla, thank you again for this great tutorial!!!

  • @Matthew.1994
    @Matthew.1994 9 ปีที่แล้ว +21

    what about drag doors open like in amnesia?

    • @TheTechHappy
      @TheTechHappy 9 ปีที่แล้ว

      +KleytenHD Yes, that seems interesting!

    • @M3sGamelab
      @M3sGamelab 9 ปีที่แล้ว +5

      +KleytenHD This is how i have it working, imgur.com/a/Yrn9N, Sorry it's a mess.

  • @filipruta7402
    @filipruta7402 8 ปีที่แล้ว +11

    For all who are complaining about how to drop an object, you have to check the box "Is holding object?"

  • @codyswanson
    @codyswanson 8 ปีที่แล้ว +17

    Does this still work with 4.14? I've run through this tut about 4 times now, from scratch each time, and it still doesn't work. I'm still pretty new to this so it's entirely possible it's just me. But wanted to ask if anyone else is having any issues before I smash me head into the wall. :D

    • @atomka2433
      @atomka2433 7 ปีที่แล้ว

      What's the issue ? Coz i'm also on 4.14 and nothing happens when i click on objets :/ maybe we've got the same issue

    • @DoctorORBiT
      @DoctorORBiT 7 ปีที่แล้ว

      It's working for me! (4.15)
      Make sure to go through the tutorial step by step!

    • @codyswanson
      @codyswanson 7 ปีที่แล้ว

      Hey,
      That's good to hear. I managed to piece it together with this and another tutorial at the time but I might give it a try again for simplicity. As I said I did do it step by step four times, but I'm also still relatively new to this engine so it's probably my mistake somewhere :)

    • @MilleniumMaiden
      @MilleniumMaiden 7 ปีที่แล้ว +2

      My issue was that I didn't check Simulate Physics on my cube (in 4.14). I doubt that's your issue, but who knows? :)

    • @codyswanson
      @codyswanson 7 ปีที่แล้ว

      Nopes, that wasn't it. I honestly couldn't figure it out. Again, I'm sure I messed it up. But a hybrid of this and another that worked out heh

  • @lennsaturday5566
    @lennsaturday5566 7 ปีที่แล้ว +2

    How would you change this so that it works in Third Person mode? Im working in Third person right now and when I get to an object to pick it up I see a red line and box appear where I "aimed" when I click the pick up button but nothing happens or gets picked up.

  • @ZombieDawgs
    @ZombieDawgs 6 ปีที่แล้ว +1

    I know the speed got a lot of complains but I absolutely loved the pacing of this, very clear and straight to the point. Thanks for the help :)

  • @RexArtTv
    @RexArtTv 6 ปีที่แล้ว +2

    Hello, great video man. Is it possible to pick up certain obkects that you can pick? like if I was to pick up a letter in the game? and can you pick up more than one object?

  • @jimbomacgee3499
    @jimbomacgee3499 4 ปีที่แล้ว

    You're amazing Tesla Dev, thank you for this tutorial. I spent at least 3-4 days trying to re-invent the physics handle, but this video helped me accomplished what I needed. 🤟🤟🤟

  • @Ali107
    @Ali107 7 ปีที่แล้ว +4

    Is there a way of throwing the objects?????

    • @wengmontero7886
      @wengmontero7886 5 ปีที่แล้ว

      Press and hold q when it has power.
      For example: 1 - normal throw 2 - little bit normal throw 3 - fast throw 4 - faster throw 5 - fastest throw
      6 - large miles throw

  • @GeraldSmallbear
    @GeraldSmallbear 8 ปีที่แล้ว +1

    Great tutorial. Small point of order: I had to switch to 4K and use the magnifier to discover what you meant by "Add". Because you didn't mean Add at all. I was just able to see you typed in "+" and selected vector+vector.
    It's always the little things that trip up beginners.

  • @skaalfort
    @skaalfort 4 ปีที่แล้ว

    Amazing tutorial, fast and just enough information to understand what is going on!

  • @cwill6491
    @cwill6491 9 ปีที่แล้ว +1

    What about multiplayer? I set up a system for my game, but any lag what-so-ever causes it to be behind the target point too much.

  • @tjwpdl
    @tjwpdl 9 ปีที่แล้ว

    Nice, and I guess you could use a cast to only pick up certain objects, but Grab Component doesn't work for blueprints?

  • @0ooooooooooooooooooooo0
    @0ooooooooooooooooooooo0 6 ปีที่แล้ว +1

    How to replicate it on Multiplayer?

  • @pashab1982
    @pashab1982 5 ปีที่แล้ว +1

    Good lesson, phanx. How to disable thats lines (line trace) ?

    • @r0y1t07
      @r0y1t07 4 ปีที่แล้ว

      Set visibility to Hidden :)

  • @larsjakobhesby1291
    @larsjakobhesby1291 8 ปีที่แล้ว +1

    How can you make the object you are holding always moves with the camera? (So it dosent move freely in your "heldbojectlocation"
    )

  • @BornStellar-yp5st
    @BornStellar-yp5st 2 ปีที่แล้ว

    Hey Tesla, I know this video is old; but is there any way to make it so the object snaps to look the same direction as the player?

  • @josefabunijmeh4363
    @josefabunijmeh4363 9 ปีที่แล้ว +6

    Could you do a tutorial on a physics handle that acts more like the physics gun from Garry's mod? With freeze and rotation.

  • @Skythedragon
    @Skythedragon 9 ปีที่แล้ว

    is it possible to add as many of these physics handles as you want? because I want them to work a bit like a backpack inventory, but then with 3d physics objects...

  • @Kilargo2024
    @Kilargo2024 8 ปีที่แล้ว

    Thank you Tesla, I used your tutorial to implement picking up objects almost perfectly with the Vive. I have a question though. Is there a way to maintain the "way" an item is picked up. On the Vive, I might want to pick something up a certain way, e.g. a flashlight or lantern by a handle.
    With this blueprint, orientation returns to the objects default when picked up. Is there any way to maintain the orientation when an object gets picked up?

  • @thefullmetalalex
    @thefullmetalalex 9 ปีที่แล้ว +1

    Cool tutorial. It's much simpler than many of the other methods I've seen people use for physics object handling. I have an issue/bug though and was wondering if you could help me figure it out (still learning UE4/blueprint): My object when held tends to rotate a lot in my hands, especially if I turn quickly or if it hits something while I hold it. This causes it to spin extremely fast and uncontrollably. Also, if at any point I look down (since the object will follow camera movement), the object will have a trampoline effect on my player making him jump around. I tried changing around the objects physics values but can't seem to find a solution. Any advice?

    • @TehObLiVioUs
      @TehObLiVioUs 9 ปีที่แล้ว

      +TheFullMetalAlex
      LOL, SAME PROBLEM. objects ALSO spinning around like crazy.
      or when I pick them up they act like I'm holding them up with a string...
      ps I've noticed they get picked up on "Pivot" so if you modeled your model in maya and put the pivot point at the bottom, unfortunately you're gonna be picking up the item by the bottom -_-
      even worse if you put the pivot point at the bottom left or right it'll pick it up from there too... which is pretty annoying...

    • @thefullmetalalex
      @thefullmetalalex 9 ปีที่แล้ว +1

      I lost the file/project this was for and I'm still a noob at UE4 and blueprint but I was able to fix it. I realized that objects spinning could be easily fixed by checking the "Lock Rotation" box on one of the nodes. Hopefully that helps fix some of your issues! :)

    • @TehObLiVioUs
      @TehObLiVioUs 9 ปีที่แล้ว

      TheFullMetalAlex I'm GONNA TRY THAT OUT!!!!

    • @TehObLiVioUs
      @TehObLiVioUs 9 ปีที่แล้ว

      TheFullMetalAlex THANKS, I see what you mean it was called "Constrain Rotation" as a checkmark under the "Grab Component" Node,
      almost at the end of that very long flow graph
      I see it still picks up by the pivot point but at least it doesn't spin around like crazy anymore... Thanks!

    • @revcr
      @revcr 7 ปีที่แล้ว

      There doesnt seem to be a Constrain Rotation in 4.15 any ideas? my object just rotates like crazy when i hold it.

  • @DoctorORBiT
    @DoctorORBiT 7 ปีที่แล้ว +2

    Very helpful!
    I used this to create a fake magnet, which lets me pickup and release objects at will!
    Thanks Tesla! :)

  • @mrneighbor133
    @mrneighbor133 4 ปีที่แล้ว

    0.5 whats the node called?

  • @BradBeesonGames
    @BradBeesonGames 8 ปีที่แล้ว

    Great tutorial! Thanks. But how do i get rid of the red line trace?

    • @kevinmcgowan9371
      @kevinmcgowan9371 8 ปีที่แล้ว +1

      +Brad Beeson On the node LineTraceByChannel, change the Draw Debug Type to None

    • @BradBeesonGames
      @BradBeesonGames 8 ปีที่แล้ว

      Ok thanks

  • @Shane1163
    @Shane1163 6 ปีที่แล้ว

    How do you get it so that it doesn't rotate as you turn? So which ever side is facing you when you pick it up, will stay facing you as you turn and look up/down? Also, I cannot get it to drop once I pick it up. Another question, how would I set it to throw object with this node setup? And fyi it was *WAAAY* to fast!

    • @murtazarizvi368
      @murtazarizvi368 5 ปีที่แล้ว

      someone said "Add a tick to 'Constrain Rotation' in the 'Grab Component' node inside the 'Grab Object' function".

  • @reecemac94
    @reecemac94 8 ปีที่แล้ว

    How do you stop the object spinning around and face a certain direction.

  • @mr.retrotekno
    @mr.retrotekno 5 ปีที่แล้ว

    How can we take the object from one place to another? For example, we took the star took us to a space where we took the star. But I want to do it for mobile and top down.

  • @熱狗拉斯-b2z
    @熱狗拉斯-b2z 8 ปีที่แล้ว +3

    i cant move forward when grabing the object

    • @熱狗拉斯-b2z
      @熱狗拉斯-b2z 8 ปีที่แล้ว +1

      never mind i fix it

    • @brother_will1070
      @brother_will1070 8 ปีที่แล้ว +1

      how did you fix it ??

    • @熱狗拉斯-b2z
      @熱狗拉斯-b2z 8 ปีที่แล้ว +2

      i kinda forgot but try make the item more away from you

    • @RedXLink
      @RedXLink 8 ปีที่แล้ว +1

      Also remove the collision entirely from the item you want to hold

  • @AhmedKhaled-rd2db
    @AhmedKhaled-rd2db 9 ปีที่แล้ว +1

    Tesla please help me . The quality in my unreal editor is so low , or maybe there is a trick for the lighting or the render .how can i fix ? Please answer

    • @KyIe-
      @KyIe- 9 ปีที่แล้ว +2

      +Ahmed Khaled Have you tried changing the "Engine Scalability Settings", as this is where you can select the view quality and more. It can be found under the "Settings" tab at the top of the editor, then select "Engine Scalability Settings", Here you should have a play about with these settings, to see what best suits you and your computer.
      Hope this helped.

  • @mangop3773
    @mangop3773 7 ปีที่แล้ว +1

    Hi Tesla!!
    I know my question is too easy but I don't know how to solve it. When you are picking up an object, how can you destroy it?

  • @mhnoni
    @mhnoni 9 ปีที่แล้ว

    Very nice tutorial thanks , i have a question , i want the picked up object have less effect to the surround when i move with it so i added a node at the end of the grab "set mass = 0.2" which made the object less effect to the surround objects but now i need to add another node in the release but i'm not sure how can i let it to retrieve the old original mass so any idea here ?

    • @mhnoni
      @mhnoni 9 ปีที่แล้ว +1

      +N Noni found it :) i was able to retrieve the value from the get mass before i change it and put the value back in release .

  • @capnspooks7252
    @capnspooks7252 7 ปีที่แล้ว

    Hey man great tutorial just wanted to ask if you know anything about my destructible meshes falling asleep when they stop moving (0,0,0) they just freeze there until woken up. How could I fix that?

  • @Sav3D
    @Sav3D 6 ปีที่แล้ว

    Hey team, anyone know how I'd go about using this to pickup an object on the right with a right click and another object on the left with the left click?

  • @Sydberg
    @Sydberg 8 ปีที่แล้ว +1

    How can I make it so that object is always facing the camera?

    • @Sydberg
      @Sydberg 8 ปีที่แล้ว

      Never mind, fixed it.

    • @NoNameLewi
      @NoNameLewi 8 ปีที่แล้ว

      Dude, can you show me the BP on how you did this PLEASE?! I've been trying for so long!

    • @plasmax
      @plasmax 8 ปีที่แล้ว

      How did you fix it?

    • @Sydberg
      @Sydberg 8 ปีที่แล้ว

      Max Last Don't have that project anymore so I don't remember how exactly I fixed it. It didn't take too long to figure out, just trial and error. I might have used something similar to this: answers.unrealengine.com/storage/temp/5870-actor+faces+player+blue.png
      I would also recommend to turn off collision of a picked up object, so that you can't jump on top of it while you are holding it, because it will shoot you up in the air.

  • @yusifyusifov1458
    @yusifyusifov1458 2 ปีที่แล้ว

    Great video, but how do i stop the object from swinging, like keep his rotation when i move the object?

  • @mufaya
    @mufaya 7 ปีที่แล้ว

    I did it once in my project using ue4 4.13 and it worked, did exactly the same thing in another project with ue4 4.18 but the grabbed project didn't move anywhere (not even came to my held object location scene component). it was able to rotate but it's movement was like not even simulating. can't push it when I grab it, can't make it move in any way. I checked all nodes for 10x times and it's still not working. also a note, there is no grab component in 4.18, there is grab component with location and grab component with location and rotation.

    • @mufaya
      @mufaya 7 ปีที่แล้ว

      lol it seems I didn't call that tick event after copying it.

  • @nathanhale2734
    @nathanhale2734 9 ปีที่แล้ว

    How would I trigger an object that was grabbed to do something? For example, lets say I picked up a light bulb and I wanted it to light up when grabbed, what command in blueprint would I use to let it know it has been grabbed? Also, amazing work, I've watched dozens of your tutorials.

  • @gang-ridertv5433
    @gang-ridertv5433 7 ปีที่แล้ว

    Getting added to the references section of my senior seminar paper.

  • @AGCreationsflorida
    @AGCreationsflorida 8 ปีที่แล้ว

    Im not sure what happened but after I set this up in my events for a 2nd level in my game, I think the blueprint got all buggy from something from the first level or something cause right after saving and closing out the project, I could not reopen it.. I get kept crashing at 96% loaded when I tried to open the project.. then after deleting only the firstpersonBP that I used to create this pick up and drop event on.. didn't have any issues before this. any help? I can get into the project now after deleting that blueprint and just making a new Firstperson BP but I dont want this to happen again..

  • @Freak_Gamer
    @Freak_Gamer 9 ปีที่แล้ว +1

    multiplayer (or a single player with AI) template pls

  • @yt_Ajay_
    @yt_Ajay_ 5 ปีที่แล้ว

    Can you pick up objects without using the physics handle?

  • @DrPepperDependent
    @DrPepperDependent 8 ปีที่แล้ว

    i cannot thank you enough for this tutorial. really well made and easy to follow. thank you. liked and subbed

  • @MrKennykyle1
    @MrKennykyle1 8 ปีที่แล้ว +1

    instead of dropping, how do i throw the object instead?

    • @MrKennykyle1
      @MrKennykyle1 8 ปีที่แล้ว

      for some reason when i throw it and it's on the ground, it keeps impulsing when i click to throw again.

    • @MrKennykyle1
      @MrKennykyle1 8 ปีที่แล้ว

      i tried that but couldn't figure out the problem.

    • @brandonthegamedev9312
      @brandonthegamedev9312 6 ปีที่แล้ว

      I know its been 2 years lol, bit i figured it out if you still need to know.

    • @galacticnipple2586
      @galacticnipple2586 5 ปีที่แล้ว

      Idk about OP but i'd be interested to know (just started a Cert IV and want to impress my teachers ;) )

  • @MonstroUK
    @MonstroUK 7 ปีที่แล้ว +2

    Tesla, how can I lock the physics of an object i'm holding so it doesn't spin around?

    • @ukkusu
      @ukkusu 6 ปีที่แล้ว +2

      now (4.18) there is a `GetworldRotation` component you can use as `GetWorldLocation to grab component !

  • @MonaJalal
    @MonaJalal 6 ปีที่แล้ว

    So when it picks up the items, it does not show the fingertips even though I adjusted my firstpersoncamera in a way that shows the fingertips. How can I change this blueprint so that it picks the item at fingertip like natural interaction and holds it in hand?

  • @ultimatehunter95
    @ultimatehunter95 8 ปีที่แล้ว

    Probably a very obvious question but I have this implemented in a third person camera game and the collisions of the actor I pick up stop me moving, is there any way to make the actor move with me?

    • @NephilimGear
      @NephilimGear 8 ปีที่แล้ว

      +Alex Cooper Try moving the scene component further away from the character? Or try heightening the scene component so the object is above the head or to the side maybe.

    • @ultimatehunter95
      @ultimatehunter95 8 ปีที่แล้ว

      Id been moving the held object location but Ill give moving the scene a shot! Thanks a lot

    • @NephilimGear
      @NephilimGear 8 ปีที่แล้ว

      No worries bud

  • @revcr
    @revcr 7 ปีที่แล้ว +1

    When i grab the component it rotates like crazy, any ideas?

    • @JohnAmanar
      @JohnAmanar 7 ปีที่แล้ว

      I have the same problem with this. :| Any fix so far? ty

    • @MrNutz001
      @MrNutz001 7 ปีที่แล้ว

      Try to change angular damping of the static mesh, by default its 0 try to turn it to 100

    • @gentle3880
      @gentle3880 6 ปีที่แล้ว

      If you haven't solved it, in 4.18 there's "Grab component at location with rotation" so you can specify rotation amount. Keep all rotation components at 0 and you're good to go!

  • @itgamedev9761
    @itgamedev9761 7 ปีที่แล้ว

    Does that work in third person?

  • @Chevifier
    @Chevifier 8 ปีที่แล้ว +2

    I F*&KING LOVE YOU MAN.
    Now I need to find out how to prevent from picking up object your standing on(currently goes buggy almost like a jetback) the object constantly fighting to go to the "heldobjectposition" while pushing the player up hence moving the "heldojectposition" upward.

    • @Mroverguy
      @Mroverguy 8 ปีที่แล้ว

      I fixed it by changing the collision type in the blueprint to physic only

    • @brother_will1070
      @brother_will1070 8 ปีที่แล้ว

      how do you do that ??

    • @Mroverguy
      @Mroverguy 8 ปีที่แล้ว

      you need a "set collision enabled" thats you will reinitialise by default when you drop your component

  • @mattiasgarces9451
    @mattiasgarces9451 7 ปีที่แล้ว

    Hey, Done the tutorial bit for bit and got the blueprint right, but when I play the game, when I go to pick up certain object there is a red line formed in the play mode, and I can only pick up an object once, then I cant pick up the same object again.
    I'm doing this in Unreal engine 4.13.0

  • @aaronk4096
    @aaronk4096 6 ปีที่แล้ว +1

    my grabbing line (i mean red line when you press f) isnt rotating on y axis. Help please

    • @aaronk4096
      @aaronk4096 6 ปีที่แล้ว

      i understand the problem nvm (camera wasnt moving with the pawn and i fixed it)

  • @atomka2433
    @atomka2433 7 ปีที่แล้ว

    Hi, i'm pretty sure i've written the good script but nothing happens when i click on objects. Does this still work on 4.14 ?

  • @Federpb
    @Federpb 6 ปีที่แล้ว

    With this mecanic can i grab an actor? like other players?

  • @GummiDraco
    @GummiDraco 8 ปีที่แล้ว

    I followed this tutorial, but I am unable to pickup anything. I have started a new map away from the template map you are using in the tutorial, so it may be I need to do with the actual objects themselves, I am not sure.

  • @luciddream2249
    @luciddream2249 8 ปีที่แล้ว

    great! it works well, for third person it works to but there is something with the distance between the player and the object and also the camera.

  • @MatthewPalaje
    @MatthewPalaje 7 ปีที่แล้ว

    Thanks for the video Tesla Dev! Just what I needed for my current game.

  • @dakotayocom7764
    @dakotayocom7764 3 ปีที่แล้ว

    Thank you so much gang! I cant wait to tweak this bp into my own!

  • @Keronpetzer
    @Keronpetzer 6 ปีที่แล้ว

    Can anytime help me . What should I do for like a resource mobbing system. So like essentially if I click the attack button it’ll be able to just do a attack as in like swing an axe or do nothing. But what should I do if for example I’m looking at a character or an actor maybe like a tree or a pig how do I then make it so instead of swinging I can trigger the axe chop animation and swing my axe at a tree. Furthermore how can I then make it so when I hit a actor it then gives me an item for example wood

  • @DorylinaeStudios
    @DorylinaeStudios 6 ปีที่แล้ว

    Hey great tutorial! I followed but it doesn't work for some reason. I tried it on a custom character from scratch with no reticle. Could that be the problem,?

  • @shredhedgaming8694
    @shredhedgaming8694 8 ปีที่แล้ว

    great video! figured everything out with little hassle. easy set up! thanks!!!

  • @shredhedgaming8694
    @shredhedgaming8694 8 ปีที่แล้ว

    when i go to pickup object, i can pick it up, but i have to turn my character around into weird positions to grab it, i see the red line which shows where point of object will be picked up, but it i not infront of me, it is behind me, i am also in 3rd person, so im not sure if that is the problem or what.

    • @Giaour
      @Giaour 8 ปีที่แล้ว +2

      This is simple and good tutorial how to pickup and drop physic objects. For production you have to develop it more yourself, especially for third person. This is not real "gravity gun" yet, but excellent start how to do it. In third person will be hard to do it anyway, but with tricky solution it can works nice. And for third person, pick up point vector is better to create from player mesh, because camera here changing position. Or you should create something like a cursor, pointer in place where camera aims.

    • @hodaelsayed1686
      @hodaelsayed1686 8 ปีที่แล้ว +1

      +Paweł Tomkowiak can you please share how it should be done on Third person blueprint?

  • @deepshikhapaliwal3918
    @deepshikhapaliwal3918 6 ปีที่แล้ว

    I'm New to unreal....can you tell me whats that firstpersonHLD??

  • @matteovanzwieten
    @matteovanzwieten 8 ปีที่แล้ว

    The Cube keeps on spinning really fast whenever it hits an object. How to I keep the cube's rotation the same as the camera's rotation?

    • @Chevifier
      @Chevifier 8 ปีที่แล้ว +1

      In the cubes properties look for constrain rotation and checkmark x y and z

    • @matteovanzwieten
      @matteovanzwieten 8 ปีที่แล้ว +1

      +Chevifier Thanks!

  • @alexandthunder4975
    @alexandthunder4975 7 ปีที่แล้ว

    Great help! This might help me solve a bunch of issues.

  • @clement5018
    @clement5018 8 ปีที่แล้ว

    We experienced a bug with tiny objects : they were really sensitive to movement. To correct it, increase the Angular Damping of the static mesh to reduce the force movement.

  • @KuroganeX3
    @KuroganeX3 9 ปีที่แล้ว

    Any way to fix parent class: none in blueprints?

  • @KowCokPow
    @KowCokPow 9 ปีที่แล้ว

    Hey! I have a request for a tutorial. I am wondering how you make a simple equip system in the first person blueprint in ue4. It would have many views aswell since there are only 2 other tutorials about that but they are made on third person templates, and that is easier than the first person equip system, since to remove the shotgun you need to remove the whole skeletal mesh. Keep up the awesome tutorials!

  • @QuirkyM8
    @QuirkyM8 9 ปีที่แล้ว

    Can you make a tutorial for aim down sights for a true first pereon game?

  • @NephilimGear
    @NephilimGear 8 ปีที่แล้ว +1

    Does anyone know how to hide the red line trace? There isn't a 'hidden in game' variable, but the trace is quite annoying in the play space.

    • @NephilimGear
      @NephilimGear 8 ปีที่แล้ว

      Scratch that comment, found it... :P

    • @SidiceProductions
      @SidiceProductions 8 ปีที่แล้ว +1

      +Stefan Samuels HOW?

    • @NephilimGear
      @NephilimGear 8 ปีที่แล้ว

      +SidiceProductions There is a dropdown that he selects labelled as "Visibility" on the 'LineTraceByChannel' node, just select not visible.

    • @SidiceProductions
      @SidiceProductions 8 ปีที่แล้ว +1

      +Stefan Samuels Thank you!

    • @SidiceProductions
      @SidiceProductions 8 ปีที่แล้ว

      +Stefan Samuels Wait, all I can chose from is "Visibiliy" and "Camera"

  • @sknight567
    @sknight567 8 ปีที่แล้ว +15

    Really good info, just wish it was a little slower. I had to keep stopping and rewinding every couple of seconds. Thanks for making the video though. :)

    • @wengmontero7886
      @wengmontero7886 5 ปีที่แล้ว +3

      You can put 0.75 speed to make slowly that you hates fast.

  • @Matthew9250
    @Matthew9250 9 ปีที่แล้ว

    Tried that in the third person template (that I made into first person) but when I pick up the object, the physics is still active, so the object rotates as I move aroung with it. How do I fix that?
    btw, awesome work! (:

  • @over1757
    @over1757 6 ปีที่แล้ว +5

    not complete tutorial
    you can jump at the cube, pick it up and you will start rotating very fast and also flying on that cube

  • @lukemerritt16
    @lukemerritt16 7 ปีที่แล้ว

    How comes on my third person game instead of picking up it just fires red lines behind the character?

  • @abuhassanwael8633
    @abuhassanwael8633 7 ปีที่แล้ว

    This is exactly what I am looking for . Thank you very much

  • @T0YBOX
    @T0YBOX 8 ปีที่แล้ว +43

    A) Please slow down. I'm a quick study but you just machine gun steps without explaining WHY.
    B) I see your UI is tiny. Maybe try to remedy that if possible? Hard to follow when you don't say which scene component and such.
    otherwise, good stuff!

  • @johnlaperen7418
    @johnlaperen7418 9 ปีที่แล้ว

    I want to thank you for sharing this tutorial, its has helped me immensely in my school project. I just wanted to add, I encountered a problem where the picked up physics object refuses to drop when I remain completely still , not even moving my mouse and such, and activate release component.
    I suspect that the picked up physics object is sleeping, and have already solved it by adding a tiny downward angular impulse to the picked up physics object after activating release component, but would love to hear of a better solution.
    thanks again

  • @GameNajt
    @GameNajt 9 ปีที่แล้ว +2

    I don't understand.. Its like my red ray casting rays are going the wrong way, they shotup in the sky? How do I fix this? :o

    • @Outrageous250
      @Outrageous250 9 ปีที่แล้ว

      +GameNight That's the same with me!

    • @NephilimGear
      @NephilimGear 8 ปีที่แล้ว

      +GameNight It's possible that within the viewport, the scene component could be clipping with another component causing it to react the way it does.

    • @MrRhino-ie4ox
      @MrRhino-ie4ox 7 ปีที่แล้ว

      Did you fix it?

    • @GottesScharf
      @GottesScharf 6 ปีที่แล้ว +1

      I got the fix if someone else is having the problem (and I'm sure they will):
      Wherer you "multiply" the two vectors from the camera (GetWorldLocation and Get Forward Vector) you have to ADD them together and not multiply them. Simply delete the multiplier and replace it with a "vector + vector".

  • @ferhat7811
    @ferhat7811 8 ปีที่แล้ว +1

    hi , i love your tutorials , it's so easy , but i do't know how to create fps ennemy, wich can fire on character, can you make a video on it please ?

  • @brandonmotter9405
    @brandonmotter9405 9 ปีที่แล้ว

    Thank you very much for your efforts and great demonstrations. You are helping me significantly. Hopefully someone can help me further understand this though:
    I am having trouble understanding some Blueprint functionality. In this demonstration, you created a Boolean (which is a 0 or 1, False or True) and named it accordingly. I am confused at how variables we create are actually driving things in the Blueprint structure. So in this demonstration, I am having trouble understanding WHY that Boolean actually makes everything fire the way we need it.

  • @probo2865
    @probo2865 7 ปีที่แล้ว

    cant drop the box...

  • @solomonhunt9484
    @solomonhunt9484 6 ปีที่แล้ว

    i know thsi s 3 years old but i have some issue. 1. there is no grab component, its only get, grab comp at location or grab comp at location w/ rotation, also icant pick anything up, my line trace shows as green hitting stuff but won't pick it up

  • @ameliachalmers4101
    @ameliachalmers4101 8 ปีที่แล้ว

    How can I make this work in a third person game? thanks! :)

  • @jocelynmoore11
    @jocelynmoore11 5 ปีที่แล้ว

    Great video. The only problem I have is the visual quality I can't see what he is doing properly

  • @TheKenttt
    @TheKenttt 6 ปีที่แล้ว +1

    "Outhit" does not bring out the "Break Hit result" node..

  • @CreepyStories433
    @CreepyStories433 5 ปีที่แล้ว

    I did everything in the vid, but i get weird red lines when I press F. wtf is that mean?

  • @hodaelsayed1686
    @hodaelsayed1686 8 ปีที่แล้ว

    +Tesla Dev great tutorial but how to do this on Third Person blueprint?

  • @Compguy321
    @Compguy321 8 ปีที่แล้ว

    This is very good, now I made it so my character can pick up and release objects in my game, which opens up quite a few possibilities! It is certainly better than having to manually roll the ball (which is quite difficult).

  • @Illijah02
    @Illijah02 5 ปีที่แล้ว

    what is F?

  • @trinitysillykitty
    @trinitysillykitty 6 ปีที่แล้ว

    Problem, I can't look Up and Down anymore!

    • @trinitysillykitty
      @trinitysillykitty 6 ปีที่แล้ว

      NVM, Fixed it, Remove the camera, and set Held Object for World Location for a custom character blueprint

  • @nirual2551
    @nirual2551 4 ปีที่แล้ว

    grab component isnt working
    im developing on 4.24.1 and it only exists grab component at location

  • @Giaour
    @Giaour 8 ปีที่แล้ว

    @Tesla Dev Again this is very nice tutorial, I just changed branch order. Get Mass should be after Is Simulating Physic. Instead in console is error report when "aim" hits non physic mesh. This is no real error, but I think it should be changed anyway.

  • @ukkusu
    @ukkusu 6 ปีที่แล้ว

    dude crazy thank you so much, i hope one day i will understand all of them in logic..

  • @adamgeiger4990
    @adamgeiger4990 9 ปีที่แล้ว

    Nice Job As Always.

  • @wojciechbecela5550
    @wojciechbecela5550 7 ปีที่แล้ว

    Drop not working :(

  • @Pollen444
    @Pollen444 8 ปีที่แล้ว

    In multiplayer it is not working for the other Player the cube is invisible HELP!

  • @ricardomota3964
    @ricardomota3964 3 ปีที่แล้ว

    I don't see the point of using physics handle for such a non-physics grab. Isn't this the same as doing a sphere trace, see what was hit and then just parent the object to wherever you want it be docked? I thought physics handle was to be able to drag an object from the point where your line trace hit and have it physically dragged around. Or is that another type of physics handle?

  • @sir_dance_a_lot862
    @sir_dance_a_lot862 8 ปีที่แล้ว

    Someone can help me ? i did exactly what you showed here but wenn i use it my object "teleports" to a location in the center of my map and refuses to get grabed xD

    • @evg_lf5415
      @evg_lf5415 8 ปีที่แล้ว

      you probably set it's location to location of your map instead of you pivot point (scene thing before your character). Just watch this tutorial again and re-do ;-)

  • @chrisbushell3714
    @chrisbushell3714 8 ปีที่แล้ว

    just went through the tutorial 3 times, everything is exact. but when I press "f" it doesnt do anything.

    • @chrisbushell3714
      @chrisbushell3714 8 ปีที่แล้ว

      fixed it. my retarded self didn't have the drop item event set to the release component. lol awesome tutorial!

    • @Vitoralo560
      @Vitoralo560 8 ปีที่แล้ว

      Chris Bushell You know how to solve my mistake I press the key that I put but the first person character can not help me with this?