that version of enforcer isn't supposed to kill the sniper but to disrupt him. do it several times and sniper will just give up. actually stronger than just killing him. what am i missing?
One half secretly wants to make Tf2 into Tf2 classic custom servers while the other half uses the context of keeping it somewhat fair and balanced in the base game rather than just make it fun and fun only
For me personally, if you suggest balance changes to a weapon/class and you don't have any prior experience to developing a game. Your suggestions seem more like fun what-if statements. And while it's all fun and good to theorize how a weapon would be changed, it shouldn't be taken as gospel for how the balance of the game should be. You'll end up like Dead By Daylight if that happens.
That’s what happens when people have THOUSANDS of hours in a game. Whether it’s warranted or not, at that point people believe they’re experts and their opinions are facts.
You can snipe people with it and annoy them intel they have a mental breakdown and that is spy's job. So it is good but please never at it into the game it would be cancer
There's a man who has artistic vision. He's showing up at Valve with each decision. Gets a gun that's bad enough, Nerfs it, calls it a "buff", Do his balancing skills know no boundaries? Valve Hire this man Valve Hire this man He's making unnecessary changes In any WAY he can.
the Enforcer, right? Hah, what would my idea of expanding on the "when disguised, 20% more damage" to a "when disguised, 20% more damage, OR when under buffs(speed boost, health on hit, etc), plus 20% more damage, OR when enemy debuffed(bleeding, afterburn, madmilk, jarate, slowdown) plus 20% more damage" and to make it clear, it does not stack(when X plus Y plus Z equals 60% more damage) but a case of increasing the number of situations to get a buff(when X OR Y OR Z, get plus 20% damage) sort of situation?
@@blu-blu-blu-blu the Banners are Buffs, meaning would count for Enforcer improvement. Vaccinator is a medigun, even IF we had the Miniuber variants of the Buff Banner and Concheror, I don't think they count as buffs.
"Sniper is so unfair,he like stand in some random hard to see place and just kills you!" "Anyway,here is a fucking tool for sniper to find even more ridiculous places,but 25 less hp thooo!!!!!11111"
"Sniper's ammo is reduced by half and all shots have tracers to discourage camping." "Anyways, here's an unlock that doesn't fire tracers, and another one that triples his ammo."
@@JanBrugman-mh6sc Shounic's addition of the MVM sniper laser still feels like the best rework. I doubt it would take valve much effort to add because its already in the game and dodging that tangible laser is so much better than being blind only knowing that stupid australian bushman is lurking in the other team's backline snickering as you press ctrl and every wasd key.
He absolutely took other peoples good ideas, and mixed his absolute insanity in with it. Cause they are so incredibly contrasting. Like how do you go "yeah nerf sniper, yeah this is what I'd do (regurgitates other peoples ideas)" and immediately undo it all with unlocks (his insane ideas of basketball dunking snipers) lmao
If TF2 was given to the community: - Heavy would get a riot shield - Engineer would be a healer as good as medic - All flamethrowers would function like the dragon's fury - Spy would have 150 health - All sniper rifles would work like the classic
That's how TFclassic sniper works but I like a work around with TF2 sniper like with bit (just abit mins you) of a charge up, you can to get a headshot. Annnd that's all. I'm gonna get killed, am I
"All flamethrowers would function like the dragon's fury" i dont think thats a bad thing tbh, just increase airblast speed if you actually reflected something
@@kidninja8331 Overwatch is a step too far, IMO. The infinite addition of characters is stupid and dilutes the individuality of classes. Hence why CLASS shooters are superior in both concept and execution to _hero_ shooters. It's a less is more type of thing. Class shooters instead use different weapons to make sub-classes or more subtly change playstyles instead of adding an assload of characters with very similar roles that play slightly differently. Though... The Overwatch method IS good for what it's most well-known for on the internet. Iconography, particularly in the form of "fanservice" given how TF2's characters are arguably more iconic, generally.
Timeline 30:05 - Zesty dislikes video 41:43 - Zesty domestically abuses camera 33:20 - Zesty turns to alcoholism 1:13:33 - Zesty continues drinking alcohol 1:25:47 - Zesty is rebaptized and turns to Christ for help 1:31:56 - Zesty seeks professional help from Chad Medic 1:32:51 - Zesty mentally breaks down 1:50:05 - Zesty Dies
immediately clicked off that og video when he decided that the darwin's danger shield should make the sniper jump higher than the scout. Not EVERY weapon needs to have a gimmick to be unique
Also him changing it from a crocodile to a frog is disrespectful to the whole set the item is a part of. I'd rather have fire resistance than superjump on sniper.
@@TurtleboilolEvery single stock primaries (barring Medic) does 100+ damage up-close, the exception being Spy with 60 damage at max ramp-up (has 2 unlocks that does 102 damage when used as intended btw) and the Engineer (also has an unlock that deals 100+ damage at max ramp-up). Heavy doesn't do that much damage in a single hit but tbf if you're at point-blank range of a Heavy you deserves to die.
@@Turtleboilol With Scout being one of the main classes I play - yeah, it really would make a -lot- of difference. Not just because of those stock primaries being able to one-shot with ramp-up, but the fact that with any chip damage, you become even more vulnerable, to everything, not just explosives.
@@smugtherobber6796 bruh are you on crack? Direct hit is already nuts for deleting buildings and light classes, cow mangler is a good defense sustain weapon, the banners are all insane, the gunboats is meta defining, the escape plan is balanced, and the disciplinary action is borderline op for making heavies get to the front lines as fast as a medic if not slightly faster
@@DaQuestioningCrustacean yeah, the only thing soldier needs is a melee that makes him viable and not a liablity in degroot (and maybe buff the equalizer)
I would have made the stock melees get thematic "on third hit, do thing" "new alt fire, does this" , "item does new things" and in heavy's case "on kill: get 15% faster movement speed" as ways to improve stock melees. In my opinion some classes need a core class improvement. Scout gets: on third hit, do Daze debuff(slows, movement, firing, rev up, switching speed by 20%) for 4 seconds. This Daze effect would be a good buff for the Sandman ball(plus make the ball do crits on moonshot and make them Stun). Soldier, alt fire is a minicrit damage attack that you hold alt fire a bit and release for minicrits. Pyro, alt fire is a minicrit damage attack that also does fire damage. Also, buffing the SVF to have more damage on burning foes, SOAS and SVf need alt fire that does fire damage(Scout has a flaregun shot stats attack with a recharge meter for alt fire, Pyro has a dragons fury fireball for alt fire). in this context, Third degree doing 25HP on hit that can overheal could make it better, plus no random crits and 90% less healing from Medics for mnicrits when overhealed. Demoman, Stock bottle gets "when taunting, get 25HP that can overheal to 50HP" as a upside, this can also allow for bottles as a Demoman melees that has drinkable bonuses. Heavy, core class change of Rushing Slav(when you holster your main damage dealer aka the MINIGUN, you gain 15% faster move speed, that stacks with other speed boosts up to a certain point) and stock fists get a "on kill, get 15% faster move speed for 3 seconds" as a upside(and also gives hints that Heavy has a Counter strike like movement, slowest with primary, secondary a bit faster and melee the fastest). Buffalo steak would need to be better, give it Sandvich healing(300HP over the course of the eating) that can also raise extra health like Dalokosh bar up to 450HP if at full health and also give 15HP on hit and 35HP on kill so the Steak is more like the TF2 version of Classic Doom Berserker pack and Glory kills from NuDoom. Warriors spirit, 30% damage vulnerabity is 15%, 15% faster swing speed, 30% more damage is 15HP more damage, no random crits for minicrits are crits and 15HP on hit and 50HP on kill. Steak HP on hit and Kill can compliment the Bear Claws HP on hit and kill, meaning 15HP plus 15HP for 30HP on hit and 35HP plus 50HP for 85HP on kill as upsides. This allows item set synergy and offers Seperate Item combinations. The Warrior's Spirit would be a "glory kills the item" sort of set and that offers survivability when not using food items. Steak could combo with all the melees and you also have survivability. Engi gets "on third hit, minicrit" as a upside. Medic, Primaries and melees get alt fire that does burst healing. Syringe guns and Crusaders crossbow, get a Medium health pack/50% HP healing to throw with Sandvich stats plus 5% uber on heal; no self healing, only throwing. Melees get a injector syringe that is a melee range small health pack/20% HP healing that overheals and has Disciplinary Action mechanics, can self heal by pressing R and has a 15 second cooldown that during which you have a 35HP quick melee attack with no random crits, but stock bonesaw syringe gets 5% uber on hit. Amputator is different, I propose alt fire that is a Templar Aura mode that gives 8 seconds of the AOE healing that you can only use primary and melee. Vitasaw, 15HP on hit that can overheal, alt fire uses a organ for 15% uber now and that allows for more options. Sniper. Stock melee gets alt fire that is a minicrit attack you holt alt fire that release. I would actually make Sniper a bit more fair vs everyone else, by making the Quickscope be at least 0.5 seconds instead of 0.2 seconds. Spy, Stock knife gets "on third hit, do bleeding for 4 seconds". As for a core class ability, I propose Spy Tech Ballistic Weave as a passive stat. Ballistic weave is a core class passive that like how Pyro got his Airblast improved to do 20HP on extinguish, Spy's Ballistic Weave makes is so that on butterknife kill and backstab he gets 3 seconds of 20% damage resistance you can refresh on kill. Why not the ability to cloak on kill? you do not attack while cloaked, if cloak charge gain, L'Entanger exists. Disguise on kill? YER. Speed boost? Big Earner. debuff removal? Spycycle. Damage Resistance for 3 seconds ensures survivability during fights, compared to the current spy that gets focus fired and killed. I also think that an equipment slot for everyone on slot 7 with grenades, mines and utility items(everything no Demoman's shields) with better adjusted Gas passer mechanics(instead of 60 seconds and 750 that gets moved into MVM, at least 40 seconds and 400 damage as the default for Gas Passer likes) as a new slot and new way to play the game. what do you think of this?
@@64th-Monkee the Stun is on Moonshot, but even so, Daze instead of the slow would be better. As for my ideas, I wanted something thematic, but also fitting. Rushing Slav fits as a new core class passive for the Heavy and opens up better traversal options. Medic gets a Throwable Sandvich on alt fire for Primaries and Melees get a melee range Injector Syringe/Stimpack, this helps the Crusaders Crossbow&Ubersaw META without making the Crossbow and Ubersaw crap. Spy gets a passive for survivability. Did I write using the Shove for a Mouse 3 core class ability, giving it buffs for 25 damage and you get SHOVE HITS and SHOVE KILLS plus while Airborne, you get a KICK that does double damage and KICK HIT and KICK KILL, no random crits for minicrits are crits.
"This weapon has slightly worse damage so here's how we're going to buff it" "First off the weapon is now a completely different unrelated weapon because I didn't like the original" "Also it does 500% more damage but in exchange you have 1hp and you cant move so it balances it out" "It also does 10 seconds of bleed damage" "BUFFED"
I just love how he thinks that making Sniper "flinch" and take 8 dps of DOT is somehow equivalent to: - rendering Spy's cloak and disguise ineffective and make him take mini-crits (Jarate) - completely denying backstabs and force the Spy to reveal himself (Razorback) - randomly flicking around and deleting Spy from any range (Quickscoping)
Side note! BASE Jumper "bug" was a cool thing! When soldier was on fire he could stay up in the air as long as he was burning. Hot air let him float like hot air baloon! But valve said its bug and removed it :/
Sadly, it's not the first time that Valve fixed a "bug" with one of Soldier's items that was actually a feature in the first place. _Righteous Bison, you will be given justice one day._
*don't let ANYONE balance your game except a gamedesigner who knows their shit. If we didn't have valve listen to the community we would still have fun/broken/silly weapon concepts and perhaps a very alive tf2
@@artifactU Excatly and mym only happened bc valve listened to the community when the dogs cried about wanting weapons to be balanced just to ban the weapons after they have been sent to hell anyway.
@@tezcanaslan2877 there are some weapons that absolutely need some kind of change (vaccinator, scorch shot, wrangler, eviction notice) but the rest are pretty balanced
MvM balance should be separate from PvP balance. Weapons should have different stats in MvM cause what's good there is not necessarily what's good in PvP. Also ammo in MvM is pretty much a non-issue, especially with Heavy. Max range dispensers mean you will never run out.
Not really, if your engineer has 2 brain cells to rub together, you're gonna have a BIG area around the dispenser to easily get topped off even with no ammo upgrades.
In regard to the ‘Sharpened Volcano Fragment’ proposal. If an Axe (made of Volcano Fragments) is hot enough to set a player on fire, then it is likely too hot to cause bleeding because it would instantly cauterize any wounds. It’s also just a stupid idea to put bleed on a weapon that already does fire damage.
Lol I remember I stopped watching the original video right when he was discussing the Sniper "nerfs" and then gave a fucking repositioning tool with the danger shield.
This entire video to me is literally just those Reddit posts where someone tries and fix the weapons without understanding balancing, but in video form.
@@mattgroening8872 For me it's muffet's and the dummy's songs, for whatever reason I've just heard those 2 an offensive number of times in random videos
This man really does want TF2 to be Overwatch. The Danger shield sealed the deal. He honestly started out sounding pretty sane, but the deeper it went the more *mental* things got. Though I have to say, his Heatmaker suggestion does make sense. Zesty was too busy losing his mind (which is understandable). He's not saying it's a tryhard weapon now, he's saying it would be a tryhard weapon in the alternate universe where these changes are real. It's the one weapon that still functions essentially like the current stock, with no tracer rounds, and to 'balance' it, you can't bodyshot very well. He then proceeds to acknowledge that a half decent sniper with the heatmaker and the danger shield would be extremely bad, goes 'teehee' and pats himself on the back thinking he nerfed Sniper.
turn the syringe into rusty heroin needles. bleed for 3 seconds kunai is too pointy. bleed for 5 seconds shahansha at low health +75 damage and bleed for 6 seconds GIVE ME MORE BLEEDING DAMAGE PLEASEEEEEEEE
It's not even busted that way, it's just that for the cracked 10k hours sniper mains, it plays exactly like the class currently, so his changes just nerfed bad snipers without touching those that are making the class problematic to begin with
"Sniper needs to reposition more!!!!" *5 minutes later* "Sniper now can stay in THE SAME SPOT for DOUBLE THE TIME with HEALING on top of that and also NO FLINCHING ON FULLY CHARGED SHOTS, surely, now it will be a little better!"
Always love watching people who have absolutely no idea how the game balance works suggesting "changes" to weapons that are completely fine and balanced.
I went into that video expecting it to be like any other weapon balance discussion slop that's already been done to death dozens upon dozens of times, but lord did he really outdo himself
You gotta admit, his terrible ideas were unique! He even made a new meme, instead of "remove random crits to balance the weapon" we now have "add bleed dmg to buff it"
*_41:44_**_ I felt like the wife there for a minute. Holy shit-_* "I fucking HATE Esports-" _"Yes hon, I know, I do, too; you don't have to do this every time-"_
i liked that higps gave buff banner an extra +10 rockets to the primary ammo reserve. It adds a good passive effect, keeping it in line with the other banners, but isn't broken in 1v1s.
One of the only time community servers provide a good rework. Also increasing ammo reserves via buff banner would also buff buff banner for MvM and in combination with Air Strike and Beggar's Bazooka
@@danielsurvivor1372That's good, because whenever I think of underused soldier weapons in MvM the first things that come to mind are the Buff Banner, Beggar's Bazooka, and Air Strike.
The part when he said, "I turned it into a throwing knife" and then seeing Zesty walk away in shame made laugh SO HARD. WHAT IS THIS MAN THINKING!!!!!!!!!!!!! The spy does not throw knives, he stabs with them. ITS HIS MELEE NOT HIS PRIMARY!
It also breaks tf2 since you must be able two hold a weapon at all times (even during round end, your weapon models just become invisible) and expending all your ammo, sapping a robot, and throwing your knife means you are holding nothing Also if we wanna be ninja nerds about this, kunai sucked as throwing weapons, they’re literally just a modified trowel. Hell it would be 1 of the few weapons that should bleed. At best you could use it two climb, though spy being able two dropstab anywhere sounds like aids and sounds like it’d teach bad habits
24:33 I saw another reaction video to this speculating that this dude has a ton of Strange Heatmakers and wanted them to go up in price so he could make a boat load of money out of them
When talking about scorch shot, zesty said just remove the stun. I was going to comment that the problem with rebalance mods is that go overboard, where a minor stat needs tweaking and they change whole thing. BUT HOLY FUCKING SHIT, WHAT HE DID WASN'T EVEN ON MY LIST!
couldnt the original caber 1shot medics? id say let it recharge every 30 seconds or with ammo packs, let it 1shot light classes & fix the bug where shields cant minicrit boost it
@@Pygargue00fr yeah, if the shield bug was fixed itd actually consistently 1shot light classes but nope the caber has to not work even when melee hitreg decides to make it actually explode
Even when it one shotted Medic, it was only used for shit and giggles with a Kamikaze/Terrorist loadout. At that point, use the Market Gardener with Soldier, you're more likely to survive after killing someone with it.
I heard you guys didn't like it when scouts gets one shot by pipes when he uses the candy cane so I changed it so that he can be one shot by pipes AND have less health. 😂😂😂😂
When you make balance changes make sure to pay atention to "you use it" "someone use it" "multiple people will use it" "multiple people will use it against you" "use it on mvm" If you have gun that spam 10 shots like that flare gun then imagine 4 pyros use it at the same time.....
@@lucaswibisono1316 He made an indie game called Thunder Jumper. Never played it so I don't know if it's good or not but Grouch's no nodev at the very least.
@@milesedgeworth4845 Honestly to me it just smells like he did this late at night like it was an essay due the next day, the start is fine enough but then it just derails until it becomes insane ramblings from lack of sleep at 4 in the morning.
The part where Grouch said he has never played with the Huo-Long Heater before reminds me of an infamous minigun concept made by a dude on r/tf2 and one of it's stats was "faster bullet speed". It was only after everyone kept asking him to clarify whether he misspelt the word or not that he come clean and said he has never played TF2 before. This is why Valve do NOT want the community to have input on their games. People just say whatever they have for the hell of it and move on, while the game suffer the consequences.
Sniper is fundamentally broken at the range he's at the strongest, yet he wants to buff Sniper in close range when he's supposed to be the weakest (supposed, because Jarate alone negates it). I feel like if the community gets a hand of the balance, Sniper and Spy would have zero counterplay.
The only good suggestion I've ever heard for a Sniper counter play was to give him reverse damage fall off, everything else was either "Don't fucking play this class at all" or "FUCK this class in particular"
Jarate isn't important at all, what makes Sniper broken in close range is his quickshooting ability. He can instakill Scouts and Spies, and double tap any other class minus an overhealed Heavy. What should be nerfed is Sniper's quickshots. Force him to actually charge up shots and be aware of his surroundings, like he was meant to be played. Reduce times between Sniper kills, and generally make him an actual long range class.
imo, I think the best change to Sniper is what FoaS did, which is giving him a 4-shot clip with a hard reload, tracers rounds for all rifles like the Classic, and reduced reserve ammo. This actually gives Sniper some downtime and make him less oppressive on sightlines.
The passion with which he reads the enforcer section has me fucking rolling on the floor already, but then unironically slapping on the stupid ass buffed stamp and moving on as if nothing happened just about killed me. God, my lungs.
Grouch really created the worlds first video of _If Team Fortress 2 was Updated by a Lobotomized Patient._ Extremely proud of him over the originality.
I’m watching audio only, and when I heard “Introducing the new scortch shot” followed by 10 flare firing sounds in rapid succession, I actually got dizzy from laughter
In the most recent patch, you will now be able to noclip as the medic for 5 seconds when above 50% ubercharge with the overdose. It will always only drain the uber by 50%, meaning that if used at 99%, you can immedialtely noclip again! This will help the medic escape unexpected scouts and other pick classes if need be.
We have a new patch, ladies and gentlemen, now every time you heal someone with the crossbow, all spy players lose 90% of their max health. (Stacks infinitely) (no random crits) (-1% damage penalty)
@@K1ZGODTAIL I mean what if someone new wants to try and be apart of the community and as different views and opinions. Wouldnt they feel discouraged to want to pursue if you or someone else in the community was gatekeeping? Not everyone is going to have the same opinion if you genuinely have a problem with that to the point of gatekeeping you're apart of a toxic hivemind lol
@@TheTdw2000 I'm sorry I have human decency and don't feel the need to be self righteous enough to be toxic and gate keep something just because I disagree with someone's opinion lol I know this game is dying and whatnot but being an outright dick because some guy wanted to make a fun video idea of weapon balancing. I don't particularly agree with most of the options he gave that doesn't give me the right to go dictate what people should and shouldn't say or their opinion lol
As a newbie who just played 3 hours, this is beyond madness, esspecially with enforcer, that madman say it a executioner yet it can't even do a single shit with whole bullet reserve
bahaha im only 15mins in and this is absolutely ridiculous. the 300 hp heavy becoming a scout with 7 shots in his gun, a candy cane with no downsides that drops 60hp medkits, what on earth? this guy is clearly having fun designing his own weapons but they are so awfully balanced my lord.
no, they mean make tf2 a community driven project just like all the linux stuff. Even if it was just the servers it would still be terrible. It would just be a bunch of uncledistopias and skials with shitty puglins that hinder your fun and abusive manchildren admins.
Billions must bleed (for 8 seconds)
rainworl pfp? Based
[BUFFED]
Pretty good so far, huh ?
that version of enforcer isn't supposed to kill the sniper but to disrupt him. do it several times and sniper will just give up.
actually stronger than just killing him. what am i missing?
@@chokamilk272 ain't no way someone's defending the 7 damage shiv
everyone has a different view of what is TF2 so if it was given to the community it would start a civil war lol
One half secretly wants to make Tf2 into Tf2 classic custom servers while the other half uses the context of keeping it somewhat fair and balanced in the base game rather than just make it fun and fun only
For me personally, if you suggest balance changes to a weapon/class and you don't have any prior experience to developing a game. Your suggestions seem more like fun what-if statements. And while it's all fun and good to theorize how a weapon would be changed, it shouldn't be taken as gospel for how the balance of the game should be. You'll end up like Dead By Daylight if that happens.
That’s what happens when people have THOUSANDS of hours in a game. Whether it’s warranted or not, at that point people believe they’re experts and their opinions are facts.
Nazi vs Femboy Furry
That update is old though
*Nerfs enforcer to the ground making it completely useless* "Buffed."
64 damage 🔥🔥🔥
@@viligerm6592"to buff this weapon I gave it bleed for no reason" 🔥🔥🔥🗣️✖️✖️
You can snipe people with it and annoy them intel they have a mental breakdown and that is spy's job. So it is good but please never at it into the game it would be cancer
he also decided to streap away the Dirty Harry reference by calling it L'executor
@@ivansanchez143Zoomers don't know any of the media TF2 references. Part of why the modern workshop sucks.
BLIZZARD HIRED THIS MAN.
HE'S MAKING UNNECESSARY CHANGES IN ANYWAY HE CAN.
@@Mr_Sega This is the guy who balanced the gun in Helldivers 2
Gotta give those outsourced workers something to do!
Did they really hire him?
There's a man who has artistic vision.
He's showing up at Valve with each decision.
Gets a gun that's bad enough,
Nerfs it, calls it a "buff",
Do his balancing skills know no boundaries?
Valve
Hire this man
Valve
Hire this man
He's making unnecessary changes
In any WAY he can.
People keep saying this but can anyone give a source on that?
I’m lolling at the dude in the chat that said “He turned the eureka effect into the urethra effect”
@@ruzgar1372 I like the sounding of that.
Lmao
@@mohammadwaled409 you are absolutely evil.
Timestamp?
@@ShabungalooTheStinky 55:00
Calls a revolver 'the executioner' and makes it the most difficult revolver to get a kill with
the Enforcer, right? Hah, what would my idea of expanding on the "when disguised, 20% more damage" to a "when disguised, 20% more damage, OR when under buffs(speed boost, health on hit, etc), plus 20% more damage, OR when enemy debuffed(bleeding, afterburn, madmilk, jarate, slowdown) plus 20% more damage" and to make it clear, it does not stack(when X plus Y plus Z equals 60% more damage) but a case of increasing the number of situations to get a buff(when X OR Y OR Z, get plus 20% damage) sort of situation?
The Executioner? More like The Papercut.
@@sirbenkenobi9495 what about my idea? would that made it better?
@drivanradosivic1357 too confusing, also wouldn't you get the 20% boost because of a vaccinator medic buff or a banner buff
@@blu-blu-blu-blu the Banners are Buffs, meaning would count for Enforcer improvement. Vaccinator is a medigun, even IF we had the Miniuber variants of the Buff Banner and Concheror, I don't think they count as buffs.
"Sniper is so unfair,he like stand in some random hard to see place and just kills you!"
"Anyway,here is a fucking tool for sniper to find even more ridiculous places,but 25 less hp thooo!!!!!11111"
"Sniper's ammo is reduced by half and all shots have tracers to discourage camping."
"Anyways, here's an unlock that doesn't fire tracers, and another one that triples his ammo."
Anyone else like what Tc2 did?
Do like what TC2 did, it feels more fair and by seeing the laser you can act accordingly so it feels less annoying when you get snipes
As I’ve heard from many TF2ubers, health doesn’t matter in that much. Movement matters more.
@@JanBrugman-mh6sc Shounic's addition of the MVM sniper laser still feels like the best rework. I doubt it would take valve much effort to add because its already in the game and dodging that tangible laser is so much better than being blind only knowing that stupid australian bushman is lurking in the other team's backline snickering as you press ctrl and every wasd key.
This video is art. He sprinkles in just enough sensible thoughts and decent ideas to make sure you stay hooked for the entire excruciating ride.
Artful bait taken to the extreme.
He absolutely took other peoples good ideas, and mixed his absolute insanity in with it. Cause they are so incredibly contrasting. Like how do you go "yeah nerf sniper, yeah this is what I'd do (regurgitates other peoples ideas)" and immediately undo it all with unlocks (his insane ideas of basketball dunking snipers) lmao
@@CanadianBaconPwnageI dont think it’s bait but if it really is, this guy should teach us
Glazing
master bait
Dude actually watched _If Team Fortress 2 was Updated by a Bot_ and thought "Yeah, that sounds good"
“Scout eviction in seven seconds”
“Removed the spy from liberty”
@@camelmanguy9181 "removed headshots"
Lol
"The Soldier is now human"
Bleed Fortress 2
The grouch did have a weird thing by changing bleeding weapons to be less effective or making weapons do bleed.
dont forget jump height
More like bleed fortress 8
If TF2 was given to the community:
- Heavy would get a riot shield
- Engineer would be a healer as good as medic
- All flamethrowers would function like the dragon's fury
- Spy would have 150 health
- All sniper rifles would work like the classic
Demo would get a glock
Medic would have a shotgun
Dane would give the the flare gun to engineer
That's how TFclassic sniper works but I like a work around with TF2 sniper like with bit (just abit mins you) of a charge up, you can to get a headshot. Annnd that's all. I'm gonna get killed, am I
"All flamethrowers would function like the dragon's fury" i dont think thats a bad thing tbh, just increase airblast speed if you actually reflected something
this reeks of someone who likes the idea of TF2 more than actually playing TF2
Me IRL.
Ikr, what makes it worse is that he's been playing tf2 for 11 years lmao
Dude just wants to play Over watch instead of tf2
@@kidninja8331 Overwatch is a step too far, IMO. The infinite addition of characters is stupid and dilutes the individuality of classes. Hence why CLASS shooters are superior in both concept and execution to _hero_ shooters. It's a less is more type of thing.
Class shooters instead use different weapons to make sub-classes or more subtly change playstyles instead of adding an assload of characters with very similar roles that play slightly differently.
Though... The Overwatch method IS good for what it's most well-known for on the internet. Iconography, particularly in the form of "fanservice" given how TF2's characters are arguably more iconic, generally.
@@Drunken_Hamsterover watch 2 is dead , but people like the characters so much they're still making very high quality "animations"
Timeline
30:05 - Zesty dislikes video
41:43 - Zesty domestically abuses camera
33:20 - Zesty turns to alcoholism
1:13:33 - Zesty continues drinking alcohol
1:25:47 - Zesty is rebaptized and turns to Christ for help
1:31:56 - Zesty seeks professional help from Chad Medic
1:32:51 - Zesty mentally breaks down
1:50:05 - Zesty Dies
Thanks
@@Looona_fan he deadass archived the character arc
"He watched? Initiate mental breakdown."
a story even more tragic than Breaking Bad
1:25:18 - Zesty leaves
"we need to address the sniper"
Sniper: MEGA BUFFED
game design 👍
spy: NERFED
Nerf most weapons to the ground:
🎟️BUFFED🎟️
What is that emoji? Never see it before.
Buffs a weapon
Nerfed🥀
@@justhere4637 ticket 🎟️
@@justhere4637 I found it in the sports section of emojis, idk if it's the same for you cause I'm on android.
@@ra08. Oh, I see it now. Admit one.
immediately clicked off that og video when he decided that the darwin's danger shield should make the sniper jump higher than the scout. Not EVERY weapon needs to have a gimmick to be unique
Also him changing it from a crocodile to a frog is disrespectful to the whole set the item is a part of. I'd rather have fire resistance than superjump on sniper.
you know why southern hospitality was not changed? because it's *already have bleed on hit* lmao
A local man has turned to alcoholism after hearing so much garbage.
Makes candy cane unusable
“ *buffed* “
I like how he thought making all health packs heal you to full counteracts the fact that EVERYTHING can oneshot you now.
@@CommanderLex
Not everything.
@@TurtleboilolEvery single stock primaries (barring Medic) does 100+ damage up-close, the exception being Spy with 60 damage at max ramp-up (has 2 unlocks that does 102 damage when used as intended btw) and the Engineer (also has an unlock that deals 100+ damage at max ramp-up).
Heavy doesn't do that much damage in a single hit but tbf if you're at point-blank range of a Heavy you deserves to die.
@@vivelespatat2670
I’m pretty sure it wouldn’t make such a difference.
@@Turtleboilol With Scout being one of the main classes I play - yeah, it really would make a -lot- of difference. Not just because of those stock primaries being able to one-shot with ramp-up, but the fact that with any chip damage, you become even more vulnerable, to everything, not just explosives.
We watched Zesty turn to a life of sin and alcoholism, only to then repent and find redemption in Jesus Christ, all within 2 hours.
In a single hour actually
Really put into perspective the Jesus part of Zesty Jesus huh
the lord does work in mysterious ways
It all made sense when he said he was a Soldier main
Almost if the soldier himself proposed those
Bro was leadmaxxing like soilder with this
idk, when I look at most of soldiers weapons, they could all use tiny buffs
@@smugtherobber6796 bruh are you on crack? Direct hit is already nuts for deleting buildings and light classes, cow mangler is a good defense sustain weapon, the banners are all insane, the gunboats is meta defining, the escape plan is balanced, and the disciplinary action is borderline op for making heavies get to the front lines as fast as a medic if not slightly faster
@@DaQuestioningCrustacean yeah, the only thing soldier needs is a melee that makes him viable and not a liablity in degroot (and maybe buff the equalizer)
Give all stock melee weapons bleed damage. WHY NOT
"MY BLOOD! HE PUNCHED OUT ALL MY BLOOD!"
TFW when blunt force trauma weapons makes you bleed
I would have made the stock melees get thematic "on third hit, do thing" "new alt fire, does this" , "item does new things" and in heavy's case "on kill: get 15% faster movement speed" as ways to improve stock melees. In my opinion some classes need a core class improvement.
Scout gets: on third hit, do Daze debuff(slows, movement, firing, rev up, switching speed by 20%) for 4 seconds. This Daze effect would be a good buff for the Sandman ball(plus make the ball do crits on moonshot and make them Stun).
Soldier, alt fire is a minicrit damage attack that you hold alt fire a bit and release for minicrits.
Pyro, alt fire is a minicrit damage attack that also does fire damage. Also, buffing the SVF to have more damage on burning foes, SOAS and SVf need alt fire that does fire damage(Scout has a flaregun shot stats attack with a recharge meter for alt fire, Pyro has a dragons fury fireball for alt fire). in this context, Third degree doing 25HP on hit that can overheal could make it better, plus no random crits and 90% less healing from Medics for mnicrits when overhealed.
Demoman, Stock bottle gets "when taunting, get 25HP that can overheal to 50HP" as a upside, this can also allow for bottles as a Demoman melees that has drinkable bonuses.
Heavy, core class change of Rushing Slav(when you holster your main damage dealer aka the MINIGUN, you gain 15% faster move speed, that stacks with other speed boosts up to a certain point) and stock fists get a "on kill, get 15% faster move speed for 3 seconds" as a upside(and also gives hints that Heavy has a Counter strike like movement, slowest with primary, secondary a bit faster and melee the fastest). Buffalo steak would need to be better, give it Sandvich healing(300HP over the course of the eating) that can also raise extra health like Dalokosh bar up to 450HP if at full health and also give 15HP on hit and 35HP on kill so the Steak is more like the TF2 version of Classic Doom Berserker pack and Glory kills from NuDoom. Warriors spirit, 30% damage vulnerabity is 15%, 15% faster swing speed, 30% more damage is 15HP more damage, no random crits for minicrits are crits and 15HP on hit and 50HP on kill. Steak HP on hit and Kill can compliment the Bear Claws HP on hit and kill, meaning 15HP plus 15HP for 30HP on hit and 35HP plus 50HP for 85HP on kill as upsides. This allows item set synergy and offers Seperate Item combinations. The Warrior's Spirit would be a "glory kills the item" sort of set and that offers survivability when not using food items. Steak could combo with all the melees and you also have survivability.
Engi gets "on third hit, minicrit" as a upside.
Medic, Primaries and melees get alt fire that does burst healing. Syringe guns and Crusaders crossbow, get a Medium health pack/50% HP healing to throw with Sandvich stats plus 5% uber on heal; no self healing, only throwing. Melees get a injector syringe that is a melee range small health pack/20% HP healing that overheals and has Disciplinary Action mechanics, can self heal by pressing R and has a 15 second cooldown that during which you have a 35HP quick melee attack with no random crits, but stock bonesaw syringe gets 5% uber on hit. Amputator is different, I propose alt fire that is a Templar Aura mode that gives 8 seconds of the AOE healing that you can only use primary and melee. Vitasaw, 15HP on hit that can overheal, alt fire uses a organ for 15% uber now and that allows for more options.
Sniper. Stock melee gets alt fire that is a minicrit attack you holt alt fire that release. I would actually make Sniper a bit more fair vs everyone else, by making the Quickscope be at least 0.5 seconds instead of 0.2 seconds.
Spy, Stock knife gets "on third hit, do bleeding for 4 seconds". As for a core class ability, I propose Spy Tech Ballistic Weave as a passive stat. Ballistic weave is a core class passive that like how Pyro got his Airblast improved to do 20HP on extinguish, Spy's Ballistic Weave makes is so that on butterknife kill and backstab he gets 3 seconds of 20% damage resistance you can refresh on kill. Why not the ability to cloak on kill? you do not attack while cloaked, if cloak charge gain, L'Entanger exists. Disguise on kill? YER. Speed boost? Big Earner. debuff removal? Spycycle. Damage Resistance for 3 seconds ensures survivability during fights, compared to the current spy that gets focus fired and killed.
I also think that an equipment slot for everyone on slot 7 with grenades, mines and utility items(everything no Demoman's shields) with better adjusted Gas passer mechanics(instead of 60 seconds and 750 that gets moved into MVM, at least 40 seconds and 400 damage as the default for Gas Passer likes) as a new slot and new way to play the game.
what do you think of this?
@@drivanradosivic1357 most of these ideas are inconsequential at best and very very bad ideas at worst (See: giving scout his stun back)
@@64th-Monkee the Stun is on Moonshot, but even so, Daze instead of the slow would be better.
As for my ideas, I wanted something thematic, but also fitting. Rushing Slav fits as a new core class passive for the Heavy and opens up better traversal options. Medic gets a Throwable Sandvich on alt fire for Primaries and Melees get a melee range Injector Syringe/Stimpack, this helps the Crusaders Crossbow&Ubersaw META without making the Crossbow and Ubersaw crap.
Spy gets a passive for survivability.
Did I write using the Shove for a Mouse 3 core class ability, giving it buffs for 25 damage and you get SHOVE HITS and SHOVE KILLS plus while Airborne, you get a KICK that does double damage and KICK HIT and KICK KILL, no random crits for minicrits are crits.
NOT ENOUGH BLEEDING BUFFS!!!!!!!!! ADD SOME Bleed for 8 Seconds TO THAT!!!!
"This weapon has slightly worse damage so here's how we're going to buff it"
"First off the weapon is now a completely different unrelated weapon because I didn't like the original"
"Also it does 500% more damage but in exchange you have 1hp and you cant move so it balances it out"
"It also does 10 seconds of bleed damage"
"BUFFED"
He should have put bleed on all of the swords for the true Elden Ring bleed build experience.
@@SaintRedFox How about 2 minutes of bleed on Souther Hospitality?
@@mix3k818 25 minutes for a realistic experience
Dying to DoT is the worst, including afterburn.
-Nerfs Sniper
-Buffs Sniper
-Talks about one weapon on Scout and Soldier
-Uploads video
-Leaves
-Complains about Spy and proceeds to nerf him into the ground
@@tenyearsinthejoint1atleast the ground can do something, my boy enforcer can't even do a single shit now
I just love how he thinks that making Sniper "flinch" and take 8 dps of DOT is somehow equivalent to:
- rendering Spy's cloak and disguise ineffective and make him take mini-crits (Jarate)
- completely denying backstabs and force the Spy to reveal himself (Razorback)
- randomly flicking around and deleting Spy from any range (Quickscoping)
@@able_archer01 Not to mention how most Sniper camping spots have him near a health pack anyways
@@solarflare9078 but in the dark ages bleed was overpowered 😭
"We did it Reddit, we balanced Team Fortress 2!"
Oh, those dumbbells will definitely be giving themselves credit if Valve ever decides to do something
“Reddit gold for everybody!!” 🤓
@@necrotafeio This. So much this.
the definition of this video is trying to make every weapon its own main character
just like in overwatch! we like overwatch here right?
right?
@@SaintRedFox this is nothing like overwatch what the hell are u talking about
Caber and family business change tells me that this guy is a redditor
@@SaintRedFoxgrouch didn't add any -ultimates- meters with his changes, infact he took the overdoes meter function away!
like tf2c
I never expected Zesty to be more pissed off than in his Gas Passer video.
Side note! BASE Jumper "bug" was a cool thing! When soldier was on fire he could stay up in the air as long as he was burning. Hot air let him float like hot air baloon! But valve said its bug and removed it :/
It was not a bug. It was a hidden atribbute.
I miss Hot Air Balloon Jumper so much.
Lebron Kames reportedly IMMOLATED HIMSELF ALIVE for 4 extra seconds of air time.
Sadly, it's not the first time that Valve fixed a "bug" with one of Soldier's items that was actually a feature in the first place.
_Righteous Bison, you will be given justice one day._
Definitely not a bug, it was a corner-case combining how the game treats lingering damage. You can even see the same effect on the Boston Basher
The Scorch Shot and Kunai """fixes""" were the all-time greats of this react, absolute hilarity every time.
I wonder if grounch forgot to remove the knockback from the scorch shot and you can use it to fly into the air on his server
"heres the new "nerfed" scorch shot!" shows a literal wall of flares flying at peak velocity
@@nathanadams8044 The Touhou Gun.
@@glacierwolf2155 just dodge it, bro
Dancing around fireballs would no longer be a theme reserved for Street Fighter huh.
dont let redditors balance your game
*don't let ANYONE balance your game except a gamedesigner who knows their shit. If we didn't have valve listen to the community we would still have fun/broken/silly weapon concepts and perhaps a very alive tf2
@@MoundN if your talking about mym & everything after it then thats just because they tryed to balance the game around comp
I don’t think we need much balancing at this stage, 98% of the weapons are fine as-is
@@artifactU Excatly and mym only happened bc valve listened to the community when the dogs cried about wanting weapons to be balanced just to ban the weapons after they have been sent to hell anyway.
@@tezcanaslan2877 there are some weapons that absolutely need some kind of change (vaccinator, scorch shot, wrangler, eviction notice) but the rest are pretty balanced
this is the same community that begged valve to add a comp mode and make it more like trendy shooter #9484
look where that got us
Meat your Match and its consequences have been a disaster for TF2
Dan Backslide said it perfectly
"They drive me to drink"
That Scorch Shot rebalance is unironically the funniest thing in this entire video
i had a fucking seizure
This is just 10x mod Beggar's Bazooka 😭
everyone is a game designer...
but not a GOOD game designer!
@@suns3t_t0wn "What makes me a good game designer? If I was a BAD game designer, I wouldn't be discussin' with ya now, would I?"
Everybody Wants to Rule the World
And when everyone is a game designer... no one is!
…if they try hard enough and consider all the variables.
"this guy is like communism, he gives an accurate description of the problem, but then gives a horrible solution" -Great Blue
*“Communist Ham”*
God this was so fun to watch. The longer it went the more deranged it got.
This grouch dude has gotta stop taunting bots
"Dude didn't take into account MvM making this" Jesus heavy with like 1000 ammo on BB would be unstoppable
MvM balance should be separate from PvP balance. Weapons should have different stats in MvM cause what's good there is not necessarily what's good in PvP.
Also ammo in MvM is pretty much a non-issue, especially with Heavy. Max range dispensers mean you will never run out.
@@TheTdw2000 this. makes no sense having states for PvP effect PvE
@@TheTdw2000 MVM can also be balanced a lot more easily thanks to the upgrade system.
@@hdog9046Nah, some weapons will always be better regardless of upgrades. Mad milk will ALWAYS be a straight upgrade even without buying anything.
Not really, if your engineer has 2 brain cells to rub together, you're gonna have a BIG area around the dispenser to easily get topped off even with no ammo upgrades.
1:29:01 "Pretty good so far huh?" *Says while Zesty has a mental breakdown *
The bleed made him go insane.
@@Looona_fan I watch your videos :D
game design is my passion
reaction content if it was good
They get a bad rap but it might not be too bad at times.
Probably (very likely) a bait, but yes, it's so amusing to watch
I agree, quite entertaining and does add value to it.
you know its good reaction content when people accuse the streamer of yapping and say "JUST PLAY THE VIDEO"
Bro thinks every reaction TH-cam is xqc
I hate how Grouch says "BUFFED" with such confidence as if he actually got some confirmation lmao
throwing kunai, dude basically added 500ms backtrack to the game
He added cl_interp 5 as a weapon
In regard to the ‘Sharpened Volcano Fragment’ proposal. If an Axe (made of Volcano Fragments) is hot enough to set a player on fire, then it is likely too hot to cause bleeding because it would instantly cauterize any wounds.
It’s also just a stupid idea to put bleed on a weapon that already does fire damage.
Lol I remember I stopped watching the original video right when he was discussing the Sniper "nerfs" and then gave a fucking repositioning tool with the danger shield.
This entire video to me is literally just those Reddit posts where someone tries and fix the weapons without understanding balancing, but in video form.
I'm so happy this was made separate, this VOD is pure 24 karat GOLD
I lost half of my brain cells just listening to the medic section.
The medic main within exploded.
That was awful to watch
Who's gonna tell him that fat scout and battle medic is a joke
@@buggerofallhell1153you
Wait till you see the enforcer, they killed my boy, what could it even do now, flinch enemy while im already dead ?
@@ricefarmer-kr4yv
He called it a "Buff" when its a fkn nerf.
34:45
"NO... YOU SHOULD *DIE* " ⚡⚡
⚡⚡🗿⚡⚡
BASED
"NOW!" ⚡⚡👦🏿⚡⚡
I think YTers have brought me to genuinely despise undertale's soundtrack
Same, shame too, it's a decent soundtrack
Remember the PNGtubers of the dark age overusing undyne and papyrus’ themes to hell? Classic.
eh... that's too much, not like they were using mostly undertale OST in the video.
@@mattgroening8872 For me it's muffet's and the dummy's songs, for whatever reason I've just heard those 2 an offensive number of times in random videos
Same
This man really does want TF2 to be Overwatch. The Danger shield sealed the deal. He honestly started out sounding pretty sane, but the deeper it went the more *mental* things got.
Though I have to say, his Heatmaker suggestion does make sense. Zesty was too busy losing his mind (which is understandable). He's not saying it's a tryhard weapon now, he's saying it would be a tryhard weapon in the alternate universe where these changes are real. It's the one weapon that still functions essentially like the current stock, with no tracer rounds, and to 'balance' it, you can't bodyshot very well. He then proceeds to acknowledge that a half decent sniper with the heatmaker and the danger shield would be extremely bad, goes 'teehee' and pats himself on the back thinking he nerfed Sniper.
0/10 not enough "On hit: Bleed"
turn the syringe into rusty heroin needles. bleed for 3 seconds
kunai is too pointy. bleed for 5 seconds
shahansha at low health +75 damage and bleed for 6 seconds
GIVE ME MORE BLEEDING DAMAGE PLEASEEEEEEEE
Period Fortress 2
@@vivelespatat2670 😂
Grouch: makes very valid arguments about sniper
three minutes later: anyway the hitman's heatmaker is busted now... have fun
It's not even busted that way, it's just that for the cracked 10k hours sniper mains, it plays exactly like the class currently, so his changes just nerfed bad snipers without touching those that are making the class problematic to begin with
"Sniper needs to reposition more!!!!"
*5 minutes later*
"Sniper now can stay in THE SAME SPOT for DOUBLE THE TIME with HEALING on top of that and also NO FLINCHING ON FULLY CHARGED SHOTS, surely, now it will be a little better!"
Always love watching people who have absolutely no idea how the game balance works suggesting "changes" to weapons that are completely fine and balanced.
Sun on th stick and sharpened Volcano fragment specifically
Ostensibly then you are an expert on game balancing?
@@scrowfunk8109*gets served shit*
"Man, this is shit eugh"
_UHMMM ARE YOU ACTUALLY A CHEF? HOW WOULD YOU KNOW! ID LIKE TO SEE YOU DO BETTER_
ah yes baby face's blaster, sun on a stick, and sharpened volcano fragment are fine and balanced
@@npcreprogrammerHe's playing in 2012
I went into that video expecting it to be like any other weapon balance discussion slop that's already been done to death dozens upon dozens of times, but lord did he really outdo himself
You gotta admit, his terrible ideas were unique! He even made a new meme, instead of "remove random crits to balance the weapon" we now have "add bleed dmg to buff it"
1:25:18 is probably the greatest part
Bro, just go play Overwatch at this point 😂
🙏🙏🙏🙏🙏🙏🙏🤰🤰🤰🤰🍓🍓🍓🍓🍓🍓🍓🍓🍓🍓
41:45
For me it was Touhou Scorch Shot. Legit started laughing hysterically.
1:34:29
For me it's the whole Demoman section. This 49:00 broke me
*_41:44_**_ I felt like the wife there for a minute. Holy shit-_*
"I fucking HATE Esports-"
_"Yes hon, I know, I do, too; you don't have to do this every time-"_
Zesty is Jerma in the alternate universe where he never stopped playing TF2 and also unrelatedly became someone's stepdad.
He also is real
@@xx-weirdboi-xx3553 Jerma is peak fiction.
can't wait for Zesty to deal with the giant enemy spiders of Texas
I like zesty but that's a stretch
I like how every name change he suggested was leagues worse than what the weapon already had
i knew you were gonna make it into a separate upload, god status given
Feels like this guy just loves Scout or Soldier, hates Spy, and wants all classes to play like your average FPS character.
"muh competitive viability" ~Someone somewhere
"I cut of your legs, but you crawl 2x faster"
Buffed
56:02 why not turn the hospitality into the opposite of the jag? Make it swing slower, heal more, break sappers in 1 hit
Then whats the point of stock
@@black7594 a middle ground between the 2
@@azemvoci5286whats the point of that
@@black7594 its stock
Its Just the baseline to balanced everything alse
@@azemvoci5286whats the point of having a middle ground between two extremes to choose from
Put a bleed on it and make it gay
and make it lame
Why make it gay?
@@Looona_fan Why not?
@@Looona_fancos its june
@@thunderspark1536 Cuz not everything has to be gay.
i liked that higps gave buff banner an extra +10 rockets to the primary ammo reserve. It adds a good passive effect, keeping it in line with the other banners, but isn't broken in 1v1s.
The only normal suggestion lmao
Great for spamming choke points, but doesn’t make the soldier more survivable like the BaBa or as mobile like with the conch.
I still prefer faster reload speed. Yeah more ammo is cool and all but getting ammo as Soldier is not super hard.
One of the only time community servers provide a good rework.
Also increasing ammo reserves via buff banner would also buff buff banner for MvM and in combination with Air Strike and Beggar's Bazooka
@@danielsurvivor1372That's good, because whenever I think of underused soldier weapons in MvM the first things that come to mind are the Buff Banner, Beggar's Bazooka, and Air Strike.
The part when he said, "I turned it into a throwing knife" and then seeing Zesty walk away in shame made laugh SO HARD.
WHAT IS THIS MAN THINKING!!!!!!!!!!!!! The spy does not throw knives, he stabs with them. ITS HIS MELEE NOT HIS PRIMARY!
It also breaks tf2 since you must be able two hold a weapon at all times (even during round end, your weapon models just become invisible) and expending all your ammo, sapping a robot, and throwing your knife means you are holding nothing
Also if we wanna be ninja nerds about this, kunai sucked as throwing weapons, they’re literally just a modified trowel. Hell it would be 1 of the few weapons that should bleed. At best you could use it two climb, though spy being able two dropstab anywhere sounds like aids and sounds like it’d teach bad habits
i am glad Grouch was able to hold back and didn't make the razorback make the spy bleed for 8 second
i mean it has razor in the name
24:33 I saw another reaction video to this speculating that this dude has a ton of Strange Heatmakers and wanted them to go up in price so he could make a boat load of money out of them
@@kirbykraftgames hitmakers*
and that video is hilarious, I laughed so much
@@maestrofeli4259it’s called the Hitman’s Heatmaker, I just say Heatmaker because it rolls off the tongue a bit easier
@@kirbykraftgames oh, I was wrong it seems, my bad
When talking about scorch shot, zesty said just remove the stun. I was going to comment that the problem with rebalance mods is that go overboard, where a minor stat needs tweaking and they change whole thing. BUT HOLY FUCKING SHIT, WHAT HE DID WASN'T EVEN ON MY LIST!
zesty literally getting up and grabbing a cross because of the kunai buff is the funniest shit ive ever seen
he became fishstickonastick for a few minutes
never let this dude cook again
What we really need:
-revert the Bison
-Revert the Caber
-Revert the BASE jumper
-Rework the Natasha.
couldnt the original caber 1shot medics? id say let it recharge every 30 seconds or with ammo packs, let it 1shot light classes & fix the bug where shields cant minicrit boost it
@@artifactU That could be a great compromise honeslty,altrought the crit bug should be fixed regardless
@@Pygargue00fr yeah, if the shield bug was fixed itd actually consistently 1shot light classes but nope the caber has to not work even when melee hitreg decides to make it actually explode
Oh, and rework the dead ringer!
Even when it one shotted Medic, it was only used for shit and giggles with a Kamikaze/Terrorist loadout.
At that point, use the Market Gardener with Soldier, you're more likely to survive after killing someone with it.
49:42 someone make a live Zesty Reaction with this.
Live drunkman reaction
Neuron activated, sees action
“It's a game designers job to weigh the needs of the many over the wants of the few" -Tom Farnsworth
I heard you guys didn't like it when scouts gets one shot by pipes when he uses the candy cane so I changed it so that he can be one shot by pipes AND have less health. 😂😂😂😂
21:28 in day of defeat had a voice command to warn others of a sniper ahead and that game came out in 2005
i wonder why valve didn't create call out for all the classes either. dod:s also has call outs for the machine gunner
When you make balance changes make sure to pay atention to "you use it" "someone use it" "multiple people will use it" "multiple people will use it against you" "use it on mvm" If you have gun that spam 10 shots like that flare gun then imagine 4 pyros use it at the same time.....
The current absolute state of TF2 right now is an argument in favor of gatekeeping.
The current absolute state of *everything* is
@@f145hr3831jr TF2 was ruined when the redditors found it and took over the community
@@Gofawredditopia
@@Gofaw "muh reddit bad"
@@cynicalmemester1694 yes
its scary the he is apperently a "game designer"
Mfs be like "You cant criticize this game, you have never been a game designer before"
Meanwhile game designers:
As if you need a degree in Game Design to make great games. Case in point, Gabe Newell when making Half-Life 1.
@necrotafeio what game is this Grouch guy worked at?
@@lucaswibisono1316 He made an indie game called Thunder Jumper. Never played it so I don't know if it's good or not but Grouch's no nodev at the very least.
He actually made it a separate upload, this was so fun to see live
His 50 hours of playtime are really showing.
This guy somehow has over 2000 hours of playtime, i checked his profile
@@hezler44302000 hours on menu, vs valve bots and 24/7 skill 😂
Meant to say “skial”
@@milesedgeworth4845 you can set fake playtime
@@milesedgeworth4845 Honestly to me it just smells like he did this late at night like it was an essay due the next day, the start is fine enough but then it just derails until it becomes insane ramblings from lack of sleep at 4 in the morning.
The part where Grouch said he has never played with the Huo-Long Heater before reminds me of an infamous minigun concept made by a dude on r/tf2 and one of it's stats was "faster bullet speed". It was only after everyone kept asking him to clarify whether he misspelt the word or not that he come clean and said he has never played TF2 before.
This is why Valve do NOT want the community to have input on their games. People just say whatever they have for the hell of it and move on, while the game suffer the consequences.
this reminds me of that one reddit post making a new minigun and it had a stat called 25% faster bullet speed
Oh I remember that, I think I was the first to point out that's not how bullets work
I knew the sniper segment would be fucking wild. TF2 players will scream "get good" at a sniper and then be the easiest possible target for him to hit
Sniper is fundamentally broken at the range he's at the strongest, yet he wants to buff Sniper in close range when he's supposed to be the weakest (supposed, because Jarate alone negates it). I feel like if the community gets a hand of the balance, Sniper and Spy would have zero counterplay.
nice nitw profile pic
The only good suggestion I've ever heard for a Sniper counter play was to give him reverse damage fall off, everything else was either "Don't fucking play this class at all" or "FUCK this class in particular"
I think the smartest move would be to take away the sniper rifles and make him only use the smg, or just remove the class, i perfer the 2nd option
Jarate isn't important at all, what makes Sniper broken in close range is his quickshooting ability. He can instakill Scouts and Spies, and double tap any other class minus an overhealed Heavy.
What should be nerfed is Sniper's quickshots. Force him to actually charge up shots and be aware of his surroundings, like he was meant to be played. Reduce times between Sniper kills, and generally make him an actual long range class.
imo, I think the best change to Sniper is what FoaS did, which is giving him a 4-shot clip with a hard reload, tracers rounds for all rifles like the Classic, and reduced reserve ammo. This actually gives Sniper some downtime and make him less oppressive on sightlines.
The passion with which he reads the enforcer section has me fucking rolling on the floor already, but then unironically slapping on the stupid ass buffed stamp and moving on as if nothing happened just about killed me. God, my lungs.
Grouch really created the worlds first video of _If Team Fortress 2 was Updated by a Lobotomized Patient._ Extremely proud of him over the originality.
“When in doubt, give it bleed”
I’m watching audio only, and when I heard “Introducing the new scortch shot” followed by 10 flare firing sounds in rapid succession, I actually got dizzy from laughter
In the most recent patch, you will now be able to noclip as the medic for 5 seconds when above 50% ubercharge with the overdose. It will always only drain the uber by 50%, meaning that if used at 99%, you can immedialtely noclip again! This will help the medic escape unexpected scouts and other pick classes if need be.
We have a new patch, ladies and gentlemen, now every time you heal someone with the crossbow, all spy players lose 90% of their max health. (Stacks infinitely) (no random crits) (-1% damage penalty)
this is what happens when you dont gatekeep
Gate keeping is still bad
@@singularman5 No. Gatekeeping is essential. Protect the thing you care about from ravenous ghouls seeking to destroy it.
@@singularman5The only people who complain about "gatekeeping" are the people you don't want in your community.
@@K1ZGODTAIL I mean what if someone new wants to try and be apart of the community and as different views and opinions. Wouldnt they feel discouraged to want to pursue if you or someone else in the community was gatekeeping? Not everyone is going to have the same opinion if you genuinely have a problem with that to the point of gatekeeping you're apart of a toxic hivemind lol
@@TheTdw2000 I'm sorry I have human decency and don't feel the need to be self righteous enough to be toxic and gate keep something just because I disagree with someone's opinion lol I know this game is dying and whatnot but being an outright dick because some guy wanted to make a fun video idea of weapon balancing. I don't particularly agree with most of the options he gave that doesn't give me the right to go dictate what people should and shouldn't say or their opinion lol
alternative title: veteran tf2 player slowly descends into despair while a madman suggests changes to his beloved game.
As a newbie who just played 3 hours, this is beyond madness, esspecially with enforcer, that madman say it a executioner yet it can't even do a single shit with whole bullet reserve
@@ricefarmer-kr4yv you can’t even claim it is good for follow through
Hell, original stats with mini crits on low health enemies would have been better
The five stages of grief
denial - 24:20
anger - 31:57
bargaining - 33:00
depression - 35:00
acceptance - 47:43
bahaha im only 15mins in and this is absolutely ridiculous. the 300 hp heavy becoming a scout with 7 shots in his gun, a candy cane with no downsides that drops 60hp medkits, what on earth? this guy is clearly having fun designing his own weapons but they are so awfully balanced my lord.
He should of made the bullets do bleed damage as well.
@@largin386No you get full health from all healthpaxks
@@Zilliguy you still die in 1 bodyshot huntsman shot, 1 pipe, 1 close range rocket or scattergun meatshot...
@@largin386 i think they were talking about the fammily buisnis
I think most people mean by "give it to the community" meant that they host the servers to play the game not be the developers
Yeah ahahahahah, totally... 😅😅😅
alot of the "give it to the community" ive seen are straight up suggesting let the community handle all future content, might just be me though
no, they mean make tf2 a community driven project just like all the linux stuff. Even if it was just the servers it would still be terrible. It would just be a bunch of uncledistopias and skials with shitty puglins that hinder your fun and abusive manchildren admins.
the shah himself rolling in his grave after that shahanshah buff
Live Safavid Reaction: 🗿
41:47 *Total comp D E A T H*
"Yeah that is a problem the weapon has."
10 seconds later
"Oh mighty Lord above. I beseech thee. Deliver me from this hell."
How did he not think about buffing the eviction notice of all things?
If you ask him that, he’s just gonna make it inflict bleed
Literally just 1 soldier-med combo with his “nerfed” vaccinator could probably solo an entire team