Another tip as well, attach the barriers (or underground lighting) to something benign like a tree so you can click the group extremely easily and move them upwards for editing. Also if there is anyway to stack and align different bodies for the rotational pieces, I would love to know. (for multiplying/reducing speed, any misalignment gets worse as you stack more)
Thank you so much! You are a power user for sure! You’ve saved me multiple times! Also the ribbon barriers work as well. I found out by accident because I had some for decoration and after the update it affected how the peeps were walking and I couldn’t figure out why at first.
It's crazy what he finds out without anything of this being described anywhere. Thanks Rudi, for mentioning him in one of your videos, it's eye opening content haha
They half worked half didn't for me since launch day 1. Group size seemed to be a conflict for the collision, unsure. Like game engine stuff, if one person managed to clip through, the whole group decided to not care.
@@tagi3dI read under an submitted issue by frontier that the non working was by design. My guess is they were surprised how many people were annoyed by it and changed it.
I don't even play Planet Coaster 2, yet I'm here watching all of your videos. Thank you for your dedication to finding out all of these building hacks, they're absolutely inspiring!
This is really useful. thank you. But for the last one, with the triggers only objects, you can also save and reload the map, it works too (and you don't have to find all the triggers)
Thanks for taking the time to figure these things out :) I would love to see you do a series making a small park and using all of these workflows in context.
Amazing stuff! I'll add that if once you place down the blueprint or copied moving platforms. You can save the park and reload and they will go back to Trigger Only. (They do one quick loop upon reloading but then fix themselves.
The curb technique is great as a fill in but they really need to make it a toggle. The performance on a full park with barriers everywhere will be a nightmare.
If we put barriers on the animatronic pieces and move them up/down underground out of sight, does that mean we can create functioning level crossings for trains, where it actually stops guests crossing??😮👌🏻
Another tip as well, attach the barriers (or underground lighting) to something benign like a tree so you can click the group extremely easily and move them upwards for editing. Also if there is anyway to stack and align different bodies for the rotational pieces, I would love to know. (for multiplying/reducing speed, any misalignment gets worse as you stack more)
That's a good one, I hate having to multiselect and then unselect path. #treegroup nice!
Thank you so much! You are a power user for sure! You’ve saved me multiple times! Also the ribbon barriers work as well. I found out by accident because I had some for decoration and after the update it affected how the peeps were walking and I couldn’t figure out why at first.
Yeah great pickup and they also come in 3 sizes which is handy
bunch more things that I just wouldnt have known without ya tagi, incredible as always.
My pleasure mate!
At this point you are doing the Dev documentary for frontier lmao.
Also barriers work?!? Where. Was. The. Note. ?
It's crazy what he finds out without anything of this being described anywhere. Thanks Rudi, for mentioning him in one of your videos, it's eye opening content haha
🤣 - yeah no note, i think they were always supposed to work and someone sneakily turned the switch back on 😁
They half worked half didn't for me since launch day 1. Group size seemed to be a conflict for the collision, unsure. Like game engine stuff, if one person managed to clip through, the whole group decided to not care.
@@tagi3dI read under an submitted issue by frontier that the non working was by design. My guess is they were surprised how many people were annoyed by it and changed it.
Great idea with the natural path and barriers to make desire paths across grassy areas too.
Its a fun idea, i love the vibe of guests cutting corners and venturing off paths it just feels more realistic
I don't even play Planet Coaster 2, yet I'm here watching all of your videos. Thank you for your dedication to finding out all of these building hacks, they're absolutely inspiring!
I can't wait to see what other things you make with moving pieces, I thought the tornado was impressive but it could be anything at this point
haha yes! stay tuned I'm excited to share :> what a teaser.
Excellent content as always, thank you!
Thank you! I did not know any of these tips!
My pleasure, glad they came in handy!
This is really useful. thank you. But for the last one, with the triggers only objects, you can also save and reload the map, it works too (and you don't have to find all the triggers)
@@CitronVert2 ah good tip! Thanks! Yeah you dont have to find them all this way either just delete the blueprint and undo
Great tips! Keep them coming!
Thanks for taking the time to figure these things out :) I would love to see you do a series making a small park and using all of these workflows in context.
Thanks for that…builds will cone for sure when i get a bit more time! 😊
Amazing stuff! I'll add that if once you place down the blueprint or copied moving platforms. You can save the park and reload and they will go back to Trigger Only. (They do one quick loop upon reloading but then fix themselves.
thanks for your incredible content! I wish you a merry christmas and a happy, healthy and successful new year!
Thank you so much and same to you and your loved ones.
VERY helpful tips, thanks!
The curb technique is great as a fill in but they really need to make it a toggle. The performance on a full park with barriers everywhere will be a nightmare.
100% - as a tip it's mostly useful for smaller areas
Love your content. So helpful and so different!
Thanks mate! Makes it worth it
Incredible!!!
Oh my! This is so helpful.. Thanks ❤
You're so welcome!
You're so smart, thank you :)
LEGEND!
Awesome as always to you sir! Fantastic! 🤯
Thank you! 🙏
Why did the opening shots look like rct3 lol
Hah yeah it does. No kerbs i guess
For real
You are an ICON
I love the way he gives valuable content every time! No fluff, just cool useful tips. I’m on the tagi3D hype train for sure.
Salut tagi3d. Thank you for these tips. I wish you and your family an Happy Christmas. 🎅🎅👍👍
And same to you Olivier!
@@tagi3d 😀
If we put barriers on the animatronic pieces and move them up/down underground out of sight, does that mean we can create functioning level crossings for trains, where it actually stops guests crossing??😮👌🏻
I tried for hours. Unfortunately the barriers set the pathfinding ai on placement. Movement is then ignored. Good thoughts tho :) great minds….
@ ahhhh that sucks - maybe one day we’ll be able to toggle an on/off function for them in a sequencer
@ yeah it would be awesome but i suspect pathfinding changing at the rate of the frame rate just wont be possible anytime soon
How the hell do you figure all these things out? I'm sure frontier doesn't even know what you know.
Haha thanks - Bit of playful experimentation and sense of curiosity i suppose. Plus I’m stubborn so my kids tell me 😆