Advanced Editing: Hide Path Kerbs (Curbs) and more tips - Planet Coaster 2

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 53

  • @briankale5977
    @briankale5977 18 วันที่ผ่านมา +5

    Another tip as well, attach the barriers (or underground lighting) to something benign like a tree so you can click the group extremely easily and move them upwards for editing. Also if there is anyway to stack and align different bodies for the rotational pieces, I would love to know. (for multiplying/reducing speed, any misalignment gets worse as you stack more)

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา

      That's a good one, I hate having to multiselect and then unselect path. #treegroup nice!

  • @AskMeWhen
    @AskMeWhen 18 วันที่ผ่านมา +8

    Thank you so much! You are a power user for sure! You’ve saved me multiple times! Also the ribbon barriers work as well. I found out by accident because I had some for decoration and after the update it affected how the peeps were walking and I couldn’t figure out why at first.

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา +1

      Yeah great pickup and they also come in 3 sizes which is handy

  • @LPmerryLP
    @LPmerryLP 19 วันที่ผ่านมา +10

    bunch more things that I just wouldnt have known without ya tagi, incredible as always.

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +1

      My pleasure mate!

  • @RudiRennkamel
    @RudiRennkamel 18 วันที่ผ่านมา +18

    At this point you are doing the Dev documentary for frontier lmao.
    Also barriers work?!? Where. Was. The. Note. ?

    • @flaffstar_99
      @flaffstar_99 18 วันที่ผ่านมา +2

      It's crazy what he finds out without anything of this being described anywhere. Thanks Rudi, for mentioning him in one of your videos, it's eye opening content haha

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา +5

      🤣 - yeah no note, i think they were always supposed to work and someone sneakily turned the switch back on 😁

    • @briankale5977
      @briankale5977 18 วันที่ผ่านมา +2

      They half worked half didn't for me since launch day 1. Group size seemed to be a conflict for the collision, unsure. Like game engine stuff, if one person managed to clip through, the whole group decided to not care.

    • @xXXKayaraXxx
      @xXXKayaraXxx 17 วันที่ผ่านมา

      @@tagi3dI read under an submitted issue by frontier that the non working was by design. My guess is they were surprised how many people were annoyed by it and changed it.

  • @TSINIproductions
    @TSINIproductions 18 วันที่ผ่านมา +3

    Great idea with the natural path and barriers to make desire paths across grassy areas too.

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา

      Its a fun idea, i love the vibe of guests cutting corners and venturing off paths it just feels more realistic

  • @sparrow838_
    @sparrow838_ 18 วันที่ผ่านมา +1

    I don't even play Planet Coaster 2, yet I'm here watching all of your videos. Thank you for your dedication to finding out all of these building hacks, they're absolutely inspiring!

  • @JackSassyPants
    @JackSassyPants 18 วันที่ผ่านมา +2

    I can't wait to see what other things you make with moving pieces, I thought the tornado was impressive but it could be anything at this point

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา +1

      haha yes! stay tuned I'm excited to share :> what a teaser.

  • @ScottJR7302
    @ScottJR7302 18 วันที่ผ่านมา +2

    Excellent content as always, thank you!

  • @gregg5958
    @gregg5958 18 วันที่ผ่านมา +1

    Thank you! I did not know any of these tips!

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา

      My pleasure, glad they came in handy!

  • @CitronVert2
    @CitronVert2 19 วันที่ผ่านมา +2

    This is really useful. thank you. But for the last one, with the triggers only objects, you can also save and reload the map, it works too (and you don't have to find all the triggers)

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +2

      @@CitronVert2 ah good tip! Thanks! Yeah you dont have to find them all this way either just delete the blueprint and undo

  • @VCguy85
    @VCguy85 18 วันที่ผ่านมา +3

    Great tips! Keep them coming!

  • @danielfern2312
    @danielfern2312 18 วันที่ผ่านมา +1

    Thanks for taking the time to figure these things out :) I would love to see you do a series making a small park and using all of these workflows in context.

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา

      Thanks for that…builds will cone for sure when i get a bit more time! 😊

  • @majorpootie
    @majorpootie 18 วันที่ผ่านมา

    Amazing stuff! I'll add that if once you place down the blueprint or copied moving platforms. You can save the park and reload and they will go back to Trigger Only. (They do one quick loop upon reloading but then fix themselves.

  • @lanabueba
    @lanabueba 19 วันที่ผ่านมา +1

    thanks for your incredible content! I wish you a merry christmas and a happy, healthy and successful new year!

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +1

      Thank you so much and same to you and your loved ones.

  • @CeliniaGava
    @CeliniaGava 16 วันที่ผ่านมา

    VERY helpful tips, thanks!

  • @RubleTrillions
    @RubleTrillions 14 วันที่ผ่านมา +1

    The curb technique is great as a fill in but they really need to make it a toggle. The performance on a full park with barriers everywhere will be a nightmare.

    • @tagi3d
      @tagi3d  14 วันที่ผ่านมา

      100% - as a tip it's mostly useful for smaller areas

  • @skippysunshine
    @skippysunshine 19 วันที่ผ่านมา +1

    Love your content. So helpful and so different!

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา

      Thanks mate! Makes it worth it

  • @mrwhitehole26
    @mrwhitehole26 19 วันที่ผ่านมา +2

    Incredible!!!

  • @PixelWess89
    @PixelWess89 19 วันที่ผ่านมา +2

    Oh my! This is so helpful.. Thanks ❤

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา

      You're so welcome!

  • @desilette83
    @desilette83 19 วันที่ผ่านมา +1

    You're so smart, thank you :)

  • @Speedy0903
    @Speedy0903 19 วันที่ผ่านมา +3

    LEGEND!

  • @CstrFrk-21
    @CstrFrk-21 19 วันที่ผ่านมา

    Awesome as always to you sir! Fantastic! 🤯

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา

      Thank you! 🙏

  • @flaffstar_99
    @flaffstar_99 19 วันที่ผ่านมา +14

    Why did the opening shots look like rct3 lol

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +4

      Hah yeah it does. No kerbs i guess

    • @Hoplyte8
      @Hoplyte8 18 วันที่ผ่านมา +1

      For real

  • @tashadarke
    @tashadarke 19 วันที่ผ่านมา

    You are an ICON

    • @andrewlangmaid4792
      @andrewlangmaid4792 19 วันที่ผ่านมา

      I love the way he gives valuable content every time! No fluff, just cool useful tips. I’m on the tagi3D hype train for sure.

  • @Olivier1970
    @Olivier1970 19 วันที่ผ่านมา

    Salut tagi3d. Thank you for these tips. I wish you and your family an Happy Christmas. 🎅🎅👍👍

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +1

      And same to you Olivier!

    • @Olivier1970
      @Olivier1970 19 วันที่ผ่านมา

      @@tagi3d 😀

  • @aransweeting969
    @aransweeting969 19 วันที่ผ่านมา +1

    If we put barriers on the animatronic pieces and move them up/down underground out of sight, does that mean we can create functioning level crossings for trains, where it actually stops guests crossing??😮👌🏻

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +2

      I tried for hours. Unfortunately the barriers set the pathfinding ai on placement. Movement is then ignored. Good thoughts tho :) great minds….

    • @aransweeting969
      @aransweeting969 19 วันที่ผ่านมา

      @ ahhhh that sucks - maybe one day we’ll be able to toggle an on/off function for them in a sequencer

    • @tagi3d
      @tagi3d  19 วันที่ผ่านมา +2

      @ yeah it would be awesome but i suspect pathfinding changing at the rate of the frame rate just wont be possible anytime soon

  • @xXxDinEnesteEnexXx
    @xXxDinEnesteEnexXx 18 วันที่ผ่านมา +2

    How the hell do you figure all these things out? I'm sure frontier doesn't even know what you know.

    • @tagi3d
      @tagi3d  18 วันที่ผ่านมา

      Haha thanks - Bit of playful experimentation and sense of curiosity i suppose. Plus I’m stubborn so my kids tell me 😆