So true!🤣 I’ve been using semi mode so that I can control the recoil better and focus more on landing those shots. Also having the 30% reduced recoil when crouching armor perk helps a lot too.
@asianboii4418 it was super manageable for me, it's my go to primary for any mission I think will challenge me because it's so consistent and reliable. Plus I free up supplies for other people because as long as I'm picking up ammo at POIs at least once a game I never run dry.
The reprimand is just awful. The first bullet will randomly miss by 10 miles even if you are crouched with the engineering armor, completely still, and crosshair directly on the enemies head. Only SMG in the game with this level of dog water accurscy at range.
@@charlesleverette2479In terms of automatic weapons, sure. But it has the same spread as the patriot exosuit miniguns for reference. Shotguns still have significantly more spread than it
(Every game) “I’m confident we can full clear this map.” -Takibo, who is definitely not full clearing the map Also, I highly recommend taking the orbital laser for heavy outposts. One laser will basically take out and entire outpost
5:47 Exactly! I am repeating this for days. Reprimand on 1st person is noticeable much easier to control the recoil. On 3rd person I agree that is wild and that circle plus centered crosshair until this day annoys me. Except for shotguns, I recently started using only 1st person view to shoot in the game. It is almost a quality of life improvement. For Reprimand it is necessary to be precise.
I've used this thing quite a bit some tips for it 1. 2 round bursts are your friend 2 against devastators aim generally at their head and you'll usually get a headshot eventually at close range 3. it is a quiet weapon so sneak as close as you can before engaging
There is something called MoA (Minute of angle). I don't exactly know how it works but to my understanding ever inch that the bullet travels it will start to stray. The gun has a 50×50 MoA. If you want a decent explanation on it there is a video on Eravin's channel about the reprimand
@@infectedpotato117 its base spread is 100 times worse than the DCS, any bloom (if it even exists in this game) is just insult to injury, it isn't hitting the broad side of a barn anyway
I would absolutely love the new smg if it were accurate. The rounds sometimes veer off and don’t hit exactly where you’re aiming at. You can notice it in 1st person. I understand the recoil, but I’m talking about how sometimes the rounds don’t go where the red dot sight was pointing.
Yeah, makes it atrocious to hit precisely, even at close range. I wish they’d tweak other stats like projectile speed or damage drop off instead of having RNG.
5:22 they didnt necessarily see you. Dont be fooled if they make the alert noise and turn toward you, if you get down or run away theyll often go back to business. Same with bugs
For some reason it got 2 times hard. I lost 2 games because of the intensity because the game decides to drop you 3 striders one after another and people are rage quitting, but its possible with a right loadout and with a right team play and luck because you might not encounter factory striders at all or you will face a lot of them.
The only mission where you need AC and rocket sentry in all of your loadouts. Couple of ppl with recoiless targetting the strider dropships. Gas grenades for CC
I wanna see takibo do some missions where he is out of his "comfort zone" The Raise the flag of Super Earth mission is ridiculous. And I only play it on level 7. Non stop enemies but you have to stay in range of the flag or it resets. It's brutal. Could use some tips on this mission type.
Use sentries, emplacements, barrages, and keep EATs down at all times. Make sure your entire team is there, don't try to solo them. It's also totally fine for one person to draw most of the aggro, leave with the horde chasing, then have one person stay by the flag and cap.
Rocket sentry, auto cannon sentry, recoilless and 120mm. If all people from 2-4 players use this, this mission is extremely easy. You get RR guys to take out dropships and once it's too chaotic for that since ya gotta reload, the sentries take care of most of it. If you're really getting overwhelmed, 120mm to the center of them and most enemies are cooked
9:28 And yet there are other fellow youtubers that spread the misinformation the the Unflinching passive is now working... Let this video be the proof that IT WORKS!
Am I the only one who's not having issues with the recoil of the Reprimand against the bots? And I don't mean hitting their weakspots. I mean hitting their body. The weapon is strong enough to take out devastators or scout walkers or berserkers by just hitting their medium armor. By the way, I saw how bad the spread was, and I think that should be fixed. But the recoil is fine imo
Now, my favorite loadout vs bots is: Reprimand + Loyalist + Recoiless. All awesome at their roles. And Takibo's aim is insanely good! hahaha for me the most satisfying solo runner of HD2 to watch! Vc é fera!
The jetpack "needs" A distance mode when diving, you go far forward with basically no height (impact damage is huge) A height mode when standing still for getting on top of rocks. Pulling back makes you go higher instead of farther when you are still ascending Pressing the backpack button puts in in unsafe mode, the cooldown is 5 seconds, the thrust vector is the same distance with more height and getting shot in the back at all makes it blow up and kill you and possibly others. Optionally, the rumbling/vibrating of unsafe mode could also make your aim shakier. You can only switch modes when off cooldown Diving when pack is off cooldown makes you dive further with no momentum shift delay and gives you more air time Jumping puts out fires (possibly flaming ground and teammates as well) you can stim and aim while jumping There is a .07% chance the jump pack will launch you into space like a dead impaler
It needs to be reworked in general. AH just cannot give us nice things without dumb random features! Also apparently it is suffering from some bugs that cause the first shot to go completely wild and lose entire ammo magazines.
I like the gun but it isn’t my playstyle. Too much damage falloff for the bots and too small of a mag for the bugs, it just kinda falls in the middle for me. I ended up going back to the dominator.
Understandable, i find it excellent on bugs and especially if you pair it up with the guard dog, obliterates any kind of swarm ( both small ones like pouncers or even bile spewer ones )
I love the SMG but Arrowhead cannot help themselves they give us something super powerful but no ammo. On burst it's excellent but at the higher levels when you're getting swarmed it's lacking. If this had 50 rounds to it it would be in my inventory constantly.
you gotta keep in mind, arrowhead can't just give it more ammo. If that were the case, what niche would the adjudicator serve? It already does 35 less damage, giving the reprimand more ammo per mag needs to come at some sort of trade off. I get the whole "well, it's inaccurate!" argument, but I've managed to use this gun to great effect on single shot mode. rapidly tapping while crouching also makes the recoil more than manageable. They can't just give it 50 rounds, that would make every other SMG, assault rifle, and battle rifle obsolete (range would be their only benefit, but that's hardly a trade off)
Do you play with randoms? I swear I remember your name prior to finding you on TH-cam. I have a bad short term memory and am likely wrong. I play an HMG medic with stim pistol and supply pack, always. Go by Nick.
13:42, ah i love it when the bots activate their aimbot, got beamed several times when they even predicted my dive, get beamed from 100m so fast i can't even think the word "what?" or i'm dead, yeah, this guy has alot of luck tho when fightin bots, alot more than me
I'd still think this weapon needs some buffs. I think it's damage is great, but it's spread is way too much, it needs to have a mag size of 35 (which would still be the smallest of all SMGs), and a quicker reload. Then I think it would be just about perfect
Adjudicator has 30 per mag, 35 less damage per shot, and the exact same level of armor pen. upping the reprimand's mag size would mean making other guns worse by comparison. Adjudicator has a better base spread, sure, but it would just be a worse reprimand if the reprimand had a higher mag size.
When I first got it I was expecting HEAVY recoil since thats what everyone was saying....but its literally almost nothing. I use the adjudicator for both fronts and it has slightly less then that. I guess in comparison to like the other laser beams of the rifle options it does. But not enough to be "crazy" as everyone says.
It's too different from the Liberator Penetrator to compare, though. It's more comparable to the Adjudicator, which is probably better than the Reprimand
Still feel like the Reprimand isn't an SMG, more of a big bore carbine (like a 16" .44 lever action from the old west). Weird identity crisis its got going on.
@ its literally what its called. I dont know why the playerbase has such a hard time understanding words. Orbital precision strike doesnt need more radius.. because its PRECISION. The heavy smg doesnt need better accuracy, because its a smg that falls off quickly and its meant for cqc. The word heavy implies its not a spray n pray weapon, neither should it be used on fodder enemies, neither should it be easy to control. And neither should it be one handed.
@tezkyflex7304 wow touched a nerve there. I'm sorry a weapon categorized as an SMG acts more like proper rifle. SMGs are compact, lightweight automatics in a pistol caliber. Nothing about the Reprimand fits that bill.
The smg hits hard until you run out of ammo and realise 80% of your shots missed because of the spread and recoil
That's why there's a burst mode soldier, utilize your training and stop blaming you equipment before the Ministry of Truth sticks it to ya 😂
@@zenkoz3158 burst sucks too. So does semi. It's like a dmr with 70% accuracy.
So true!🤣 I’ve been using semi mode so that I can control the recoil better and focus more on landing those shots.
Also having the 30% reduced recoil when crouching armor perk helps a lot too.
@asianboii4418 it was super manageable for me, it's my go to primary for any mission I think will challenge me because it's so consistent and reliable. Plus I free up supplies for other people because as long as I'm picking up ammo at POIs at least once a game I never run dry.
The reprimand is just awful. The first bullet will randomly miss by 10 miles even if you are crouched with the engineering armor, completely still, and crosshair directly on the enemies head. Only SMG in the game with this level of dog water accurscy at range.
This gun’s spread is absolutely wild
With engineering kit, crouching, and set to burst, it improved dramatically. Effective to a much longer range than you'd expect.
Literal highest spread stat of any weapon in the game
@@charlesleverette2479In terms of automatic weapons, sure. But it has the same spread as the patriot exosuit miniguns for reference. Shotguns still have significantly more spread than it
@@zenkoz3158Spread is a value that cannot be changed regardless of what you do with it. You're talking about recoil and factors that affect it.
@ literally shut up, erm aqshually ☝️🤓 type bullshit
(Every game) “I’m confident we can full clear this map.”
-Takibo, who is definitely not full clearing the map
Also, I highly recommend taking the orbital laser for heavy outposts. One laser will basically take out and entire outpost
5:47 Exactly! I am repeating this for days. Reprimand on 1st person is noticeable much easier to control the recoil. On 3rd person I agree that is wild and that circle plus centered crosshair until this day annoys me. Except for shotguns, I recently started using only 1st person view to shoot in the game. It is almost a quality of life improvement. For Reprimand it is necessary to be precise.
Yeah if you go first person with engineering kit crouch, and use burst it almost deletes the recoil.
That's because guns get a recoil reduction in 1st person mode
It also has the iconic _HK Slap_
I've used this thing quite a bit some tips for it
1. 2 round bursts are your friend
2 against devastators aim generally at their head and you'll usually get a headshot eventually at close range
3. it is a quiet weapon so sneak as close as you can before engaging
Something is fucky with the smg. Bullets will randomly stray
There is something called MoA (Minute of angle). I don't exactly know how it works but to my understanding ever inch that the bullet travels it will start to stray. The gun has a 50×50 MoA. If you want a decent explanation on it there is a video on Eravin's channel about the reprimand
@@lucienmoolman8017 Thanks, that makes sense.
@@lucienmoolman8017 could it also be BLOOM?
@@infectedpotato117 no its accuracy in general is pretty bad
@@infectedpotato117 its base spread is 100 times worse than the DCS, any bloom (if it even exists in this game) is just insult to injury, it isn't hitting the broad side of a barn anyway
I would absolutely love the new smg if it were accurate. The rounds sometimes veer off and don’t hit exactly where you’re aiming at. You can notice it in 1st person.
I understand the recoil, but I’m talking about how sometimes the rounds don’t go where the red dot sight was pointing.
Yeah, makes it atrocious to hit precisely, even at close range. I wish they’d tweak other stats like projectile speed or damage drop off instead of having RNG.
I'm just amazed that you're able to land accurate shots on targets I can't even _see_ in your video 😶
5:22 they didnt necessarily see you. Dont be fooled if they make the alert noise and turn toward you, if you get down or run away theyll often go back to business. Same with bugs
27:54 Me: "It'd be funny if the hulk shot that barrel"
Is anyone else having an impossible time with the flag mission on level 10
I am in tears with this one) 7 losses in a row. With different squads and loadouts.
Omg yes. Bro I thinks it’s bugged. It is absolutely relentless😢
For some reason it got 2 times hard.
I lost 2 games because of the intensity because the game decides to drop you 3 striders one after another and people are rage quitting, but its possible with a right loadout and with a right team play and luck because you might not encounter factory striders at all or you will face a lot of them.
Apparently the hardest mission type on the highest difficulty is really hard. All joking aside I can’t even do it on 8.
The only mission where you need AC and rocket sentry in all of your loadouts. Couple of ppl with recoiless targetting the strider dropships. Gas grenades for CC
I wanna see takibo do some missions where he is out of his "comfort zone" The Raise the flag of Super Earth mission is ridiculous. And I only play it on level 7. Non stop enemies but you have to stay in range of the flag or it resets. It's brutal. Could use some tips on this mission type.
Use sentries, emplacements, barrages, and keep EATs down at all times. Make sure your entire team is there, don't try to solo them. It's also totally fine for one person to draw most of the aggro, leave with the horde chasing, then have one person stay by the flag and cap.
Bring a rocket turret. Theyre like sam rockets
Vs bots shield battery is your friend, and two people working in tandem who can hit RR on dropships
Rocket sentry, auto cannon sentry, recoilless and 120mm.
If all people from 2-4 players use this, this mission is extremely easy. You get RR guys to take out dropships and once it's too chaotic for that since ya gotta reload, the sentries take care of most of it. If you're really getting overwhelmed, 120mm to the center of them and most enemies are cooked
@@sturmmagnunstein1008will rocket turrets actually target ships?
You can press mouse 4 when holding aim button to switch shoulder.
Did anyone else notice the commisar sprint to catch up at 15:22 ? I always wondered how they would always catch up to me so fast
“Hey there’s my samples”
*was 1 common sample*
Am I the only one who thinks this gun feels more like a heavy assault rifle rather than a smg? Still one of my new favourite weapons though
Whats up legend.
9:28 And yet there are other fellow youtubers that spread the misinformation the the Unflinching passive is now working... Let this video be the proof that IT WORKS!
Its pretty sad that people tend to think a new passive isnt working... Well, AH has themselves to blame for that!
25:12 Bro looks like his flying through hyper space with that many bullets flying past
bro i love your videos
when you convert a HMG to a SMG
i love watching takibo using my beloved quasar
Am I the only one who's not having issues with the recoil of the Reprimand against the bots? And I don't mean hitting their weakspots. I mean hitting their body. The weapon is strong enough to take out devastators or scout walkers or berserkers by just hitting their medium armor.
By the way, I saw how bad the spread was, and I think that should be fixed. But the recoil is fine imo
I'm confused isn't the hk slap that you slap it down and the spring does forward
Now, my favorite loadout vs bots is: Reprimand + Loyalist + Recoiless. All awesome at their roles.
And Takibo's aim is insanely good! hahaha for me the most satisfying solo runner of HD2 to watch!
Vc é fera!
Why do you always just appear on the ground instead of the usual landing animation?
It's the spread, not the recoil. Therefore I pair it with Railgun.
The jetpack "needs"
A distance mode when diving, you go far forward with basically no height (impact damage is huge)
A height mode when standing still for getting on top of rocks.
Pulling back makes you go higher instead of farther when you are still ascending
Pressing the backpack button puts in in unsafe mode, the cooldown is 5 seconds, the thrust vector is the same distance with more height and getting shot in the back at all makes it blow up and kill you and possibly others. Optionally, the rumbling/vibrating of unsafe mode could also make your aim shakier. You can only switch modes when off cooldown
Diving when pack is off cooldown makes you dive further with no momentum shift delay and gives you more air time
Jumping puts out fires (possibly flaming ground and teammates as well) you can stim and aim while jumping
There is a .07% chance the jump pack will launch you into space like a dead impaler
This gun is great if you use it in semi auto and with the engineering kit.
Is it just me or did they increased overall weapon sway for this update?
I kinda wish the Reprimand had a better sight or scope on it. The one it comes with is just awful and I actually prefer the third person reticle.
13:40 It's insane🤯🤯🤯
I love this gun
If you didn’t know, the quasar 1 shot hulks without hitting weak spot
Ya gotta use this gun with Engineering Kit or Fortified armor for that recoil reduction 👌
this gun is way better on bugs since precision isn't as needed
I just hope they make it one-handed
They should add like 5 more bullets to the clip and speed up the reload.
that but increase the bullets by 10 and apply to all primary weapons
does using ADS reduce recoil ?
How does one get so skilled with the reprimand
For recoil like that, thing should've been heavy armor penetrating. 😂😂
That gun somehow can make the job done. I was in level 8( gonna do lv9 tmmr) with semi mode
But yeah it's high recoil
I agree, the 380mm is way to unreliable, i prefer the napalm barrage, or the 120mm they give You the guarantee that all things will die in that area
It needs to be reworked in general. AH just cannot give us nice things without dumb random features! Also apparently it is suffering from some bugs that cause the first shot to go completely wild and lose entire ammo magazines.
I like the gun but it isn’t my playstyle. Too much damage falloff for the bots and too small of a mag for the bugs, it just kinda falls in the middle for me. I ended up going back to the dominator.
Understandable, i find it excellent on bugs and especially if you pair it up with the guard dog, obliterates any kind of swarm ( both small ones like pouncers or even bile spewer ones )
Loser
Nah but fr the reprimand is real good against bots it pops heads like crazy
This weapon into bots?? Boi you crazy
I love the SMG but Arrowhead cannot help themselves they give us something super powerful but no ammo. On burst it's excellent but at the higher levels when you're getting swarmed it's lacking. If this had 50 rounds to it it would be in my inventory constantly.
you gotta keep in mind, arrowhead can't just give it more ammo. If that were the case, what niche would the adjudicator serve? It already does 35 less damage, giving the reprimand more ammo per mag needs to come at some sort of trade off. I get the whole "well, it's inaccurate!" argument, but I've managed to use this gun to great effect on single shot mode. rapidly tapping while crouching also makes the recoil more than manageable. They can't just give it 50 rounds, that would make every other SMG, assault rifle, and battle rifle obsolete (range would be their only benefit, but that's hardly a trade off)
The ammo is fine, you just cant use it as a swarm clear.. hello the stratagems exist.
I use it full auto against bots diff 10, and the ammo feels fine. On the bugs, it's not good, though, because of how many there are. Imo
@@ironmaiden93ofangmar stratagems. Reprimand is for med clear imo.
Is it meant to represent the mp44? That's why it has AR damage with medium pen as a SMG
Nah, it's very clearly based on the H&K UMP
@@gojiradropkick9447 the concept not the looks; anyone can tell it's a ump lol
plasma is peak 🙏
Do you play with randoms? I swear I remember your name prior to finding you on TH-cam. I have a bad short term memory and am likely wrong. I play an HMG medic with stim pistol and supply pack, always. Go by Nick.
You know the small circle on quasar is where "bullet" will go. There's no need to see through scope.
If they gave us the ability to shoulder swap aim when in third person (like in ghost recon wildlands/breakpoint) automatons would be so easy 😅
I think with how little ammo you have per mag it’s probably not the best for bugs cuz you’ll most likely get overwhelmed.
Cool run on an extract data. Now do a spread democracy. O_O
the whole point of SMG is its low recoil man
What helmet is that?
Butcher - Superstore Medic Heavy
I like the Halt better
Loser
Why did you only pick up 3 common samples..did the government send you? Answer now!
It’s good asf but has some cons
I dropped 380s for laser or 120s
13:42, ah i love it when the bots activate their aimbot, got beamed several times when they even predicted my dive, get beamed from 100m so fast i can't even think the word "what?" or i'm dead, yeah, this guy has alot of luck tho when fightin bots, alot more than me
barages have been shadow nerfed.
Awful feeling gun even if it hits hard
Extract isn't easy these days
I'd still think this weapon needs some buffs. I think it's damage is great, but it's spread is way too much, it needs to have a mag size of 35 (which would still be the smallest of all SMGs), and a quicker reload.
Then I think it would be just about perfect
Adjudicator has 30 per mag, 35 less damage per shot, and the exact same level of armor pen. upping the reprimand's mag size would mean making other guns worse by comparison. Adjudicator has a better base spread, sure, but it would just be a worse reprimand if the reprimand had a higher mag size.
The only real buff it needs, is the reload speed.
@@tezkyflex7304 agreed. I like using it, but the reload speed drives me insane
@@ironmaiden93ofangmar thats by far the only thing i would change
Strongly dislike the bloom on this gun. I wish they’d balance it based off of damage drop off or projectile speed instead of a purely RNG factor.
Bro it's like a bolter
When I first got it I was expecting HEAVY recoil since thats what everyone was saying....but its literally almost nothing. I use the adjudicator for both fronts and it has slightly less then that.
I guess in comparison to like the other laser beams of the rifle options it does. But not enough to be "crazy" as everyone says.
The Reprimand is just a bad version of the Liberator Penetrator in my book.
In my book its why i switched from lib pen to reprimand.
It's too different from the Liberator Penetrator to compare, though. It's more comparable to the Adjudicator, which is probably better than the Reprimand
@@ironmaiden93ofangmar i was constantly switching between adju and lib pen. Now i just use the reprimand, its the best middle ground for me.
Still feel like the Reprimand isn't an SMG, more of a big bore carbine (like a 16" .44 lever action from the old west). Weird identity crisis its got going on.
Probably at puberty stage
Its because its a heavy smg..
@tezkyflex7304 a "heavy SMG" kind of goes against the idea of an SMG
@ its literally what its called. I dont know why the playerbase has such a hard time understanding words. Orbital precision strike doesnt need more radius.. because its PRECISION. The heavy smg doesnt need better accuracy, because its a smg that falls off quickly and its meant for cqc. The word heavy implies its not a spray n pray weapon, neither should it be used on fodder enemies, neither should it be easy to control. And neither should it be one handed.
@tezkyflex7304 wow touched a nerve there. I'm sorry a weapon categorized as an SMG acts more like proper rifle. SMGs are compact, lightweight automatics in a pistol caliber. Nothing about the Reprimand fits that bill.
xbow is still best by far
3 x 50 second adverts in 3 minutes, I hope they’re paying you well.
Crazy recoil? Yes.
Crazy damage? absolutely not, more like mediocre.
Everyone complaining about the spread but put it on semi and it rocks. Stop ya all crying
380MM barrage is the worst stratagem in the game. it's so inaccurate and has a good chance of killing you.
only if you throw it down at dumbest locations