Burnout 3: Takedown - A Run of Mountain Parkway from Overhead

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 7

  • @SALEENS7GTR5
    @SALEENS7GTR5 ปีที่แล้ว +6

    The lighting in this game was such a big reason for the nostalgic and vacation-like feel almost every map had. Revenge was far grittier, which although fit the prominent urban feel better, did not appear as inviting as BO3's environment.
    When I get nostalgic/sentimental flashbacks to places I visited, or wanted to see as a kid, BO3's maps often kinda fill in some of that imagery.

    • @OmniGlitcher
      @OmniGlitcher  ปีที่แล้ว +1

      The lighting in Burnout 3 is something else, they made great use of the engine, and it certainly highlights the World Tour aspect of the game.

    • @syahrandadang6773
      @syahrandadang6773 ปีที่แล้ว +1

      But this track has some lighting issues.

  • @distanthelicopter32
    @distanthelicopter32 ปีที่แล้ว +1

    Burnout Crash if it was a complete burnout game

  • @Mickelraven
    @Mickelraven ปีที่แล้ว +4

    I have a question. How did you do this without crashing into anyone? Especially in tunnels where you can't see your vehicle?

    • @OmniGlitcher
      @OmniGlitcher  ปีที่แล้ว +10

      With difficulty. Traffic spawns in a set few (2 or 3) configurations that's determined when you load or retry a track so you can learn where traffic is annoying, and I grind up against walls in the tunnels which lets you bypass traffic for most tunnels. This did take about 15 or so attempts to learn a good route through the tunnels though.
      There are PNACH codes that make you invincible and/or pass through traffic, but these are inactive here.

    • @Mickelraven
      @Mickelraven ปีที่แล้ว +3

      @@OmniGlitcher GG :)