OmniGlitcher
OmniGlitcher
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Burnout 3: Takedown - World Tour Map Weirdness
In this video, I take a look at and dissect the zoom-in animation assets used in the World Tour mode, and some geographical weirdness going on with them. I also take a look at the final maps, and some weirdness with them as well.
The footage from Burnout 3: Takedown was recorded at 1440p via the PCSX2 emulator. Assets were obtained via PCSX2's Texture Dump and FMV Dump features.
0:00 Intro
0:04 Preamble
0:23 Slow-Mo Zoom-In
0:48 Zoom-In Assets
2:16 Riot Pixels Maps
2:31 USA Zoom Oddities
2:58 Europe Zoom Oddities
3:19 Far East Zoom Oddities
3:57 USA Map Oddities
4:58 Europe Map Oddities
5:26 Far East Map Oddities
5:56 USA Beta Map
6:17 Europe Beta Map
6:45 Far East Beta Map
7:27 Outro
มุมมอง: 5 625

วีดีโอ

Burnout Paradise Remastered - Out of Bounds Oddities
มุมมอง 8Kปีที่แล้ว
In this video, we'll take a look at the various things you can find out of bounds in Burnout Paradise Remastered. Most of these can also be found in regular Burnout Paradise, but there are some exclusive to the remaster. The Free Camera mod by Matty can be downloaded here: matty-ross.github.io/bpr-mods/ I also make use of a HUD removal mod, which can be found on the Burnout Modding Discord. Thi...
Burnout 1 - A Lap of Interstate from Overhead
มุมมอง 890ปีที่แล้ว
This video was made using the Gamecube/Wii emulator "Dolphin" running the Gamecube version of Burnout 1 at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself, or anything else, please don't h...
Burnout 3: Takedown - Vehicle Files and Replacements
มุมมอง 11Kปีที่แล้ว
In this video, I discuss files for vehicles you can find on Burnout 3's game disc. I showcase the models on a file by file basis, and also showcase some of the replacements you can do by renaming the files to other files. The footage from Burnout 3: Takedown was recorded at 1440p via the PCSX2 emulator. Hex codes were used to enable access to the developer free camera, as well as enable heavywe...
Burnout Revenge - A Debug Feature Deep Dive
มุมมอง 4.1Kปีที่แล้ว
In this video, you'll take an extensive deep dive into all of the debug features Burnout Revenge has to offer. The footage from Burnout 3: Takedown and Burnout Revenge was recorded at 1440p via the PCSX2 emulator. For Burnout 3, a hex code was used to enable access to the developer free camera. For Burnout Revenge, a large variety of different hex codes were used to enable access to the debug m...
Burnout 3: Takedown - The Real Life Inspirations of Burnout 3's Tracks
มุมมอง 16Kปีที่แล้ว
In this video, I discuss the landmarks, buildings and other aspects of tracks in Burnout 3 that indicates their real life inspirations. Link to the interview I talk about in the Alpine section: blog.playstation.com/archive/2017/08/31/classic-levels-deconstructed-burnout-3-takedowns-blistering-alpine-track/ The footage from Burnout 3: Takedown and Burnout Revenge was recorded at 1440p via the PC...
Burnout 2: Point of Impact - A Run of Freeway Dash from Overhead
มุมมอง 956ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Run of Heartbreak Hills from Overhead
มุมมอง 934ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Run of Ocean Sprint from Overhead
มุมมอง 793ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Lap of Crystal Summit Lake from Overhead
มุมมอง 525ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 3: Takedown - Planes, Trains, and Automobiles
มุมมอง 4.7Kปีที่แล้ว
A deep dive into looking at Burnout 3's various planes, trains, trams, and traffic. The segments from Burnout 2: Point of Impact were recorded using the Dolphin emulator, running at 5K resolution but recorded at 1440p. They utilise the Free Look functionality of the emulator. The segments from Burnout 3: Takedown and Burnout Revenge were recorded using the PCSX2 emulator running at 1440p. The B...
Burnout 2: Point of Impact - A Lap of Crystal Summit Peak from Overhead
มุมมอง 379ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Lap of Big Surf Shores from Overhead
มุมมอง 673ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Lap of Big Surf Grove from Overhead
มุมมอง 626ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Lap of Sunrise Valley Springs from Overhead
มุมมอง 517ปีที่แล้ว
The videos in the "Burnout 2: Point of Impact - [Track] from Overhead" series are made using the Gamecube/Wii emulator "Dolphin" running at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game. If you have any questions, about the video's content, about the freecam itself,...
Burnout 2: Point of Impact - A Lap of Sunrise Valley Downtown from Overhead
มุมมอง 341ปีที่แล้ว
Burnout 2: Point of Impact - A Lap of Sunrise Valley Downtown from Overhead
Burnout 2: Point of Impact - A Lap of Palm Bay Marina from Overhead
มุมมอง 702ปีที่แล้ว
Burnout 2: Point of Impact - A Lap of Palm Bay Marina from Overhead
Burnout 2: Point of Impact - A Lap of Palm Bay Heights from Overhead
มุมมอง 911ปีที่แล้ว
Burnout 2: Point of Impact - A Lap of Palm Bay Heights from Overhead
Burnout 2: Point of Impact - A Lap of 88 Interchange from Overhead
มุมมอง 807ปีที่แล้ว
Burnout 2: Point of Impact - A Lap of 88 Interchange from Overhead
Burnout 2: Point of Impact - A Lap of Interstate Loop from Overhead
มุมมอง 636ปีที่แล้ว
Burnout 2: Point of Impact - A Lap of Interstate Loop from Overhead
Burnout 2: Point of Impact - A Lap of Airport Terminal 1 & 2 from Overhead
มุมมอง 601ปีที่แล้ว
Burnout 2: Point of Impact - A Lap of Airport Terminal 1 & 2 from Overhead
Burnout 2: Point of Impact - A Lap of Airport Terminal 3 from Overhead
มุมมอง 1.2Kปีที่แล้ว
Burnout 2: Point of Impact - A Lap of Airport Terminal 3 from Overhead
Burnout 3: Takedown - Out of Bounds Oddiities
มุมมอง 5Kปีที่แล้ว
Burnout 3: Takedown - Out of Bounds Oddiities
Burnout 3: Takedown - About Dev Cubes
มุมมอง 2.5Kปีที่แล้ว
Burnout 3: Takedown - About Dev Cubes
Burnout 3: Takedown - The Dev Cubes of Waterfront
มุมมอง 681ปีที่แล้ว
Burnout 3: Takedown - The Dev Cubes of Waterfront
Burnout 3: Takedown - A Lap of Tropical Drive from Overhead
มุมมอง 3.3Kปีที่แล้ว
Burnout 3: Takedown - A Lap of Tropical Drive from Overhead
Burnout 3: Takedown - A Lap of Island Paradise from Overhead
มุมมอง 1.1Kปีที่แล้ว
Burnout 3: Takedown - A Lap of Island Paradise from Overhead
Burnout 3: Takedown - A Lap of Dockside from Overhead
มุมมอง 2Kปีที่แล้ว
Burnout 3: Takedown - A Lap of Dockside from Overhead
Burnout 3: Takedown - A Lap of Golden City from Overhead
มุมมอง 1.8Kปีที่แล้ว
Burnout 3: Takedown - A Lap of Golden City from Overhead
Burnout 3: Takedown - A Run of Continental Run from Overhead
มุมมอง 3.1Kปีที่แล้ว
Burnout 3: Takedown - A Run of Continental Run from Overhead

ความคิดเห็น

  • @dreambenderstudios1823
    @dreambenderstudios1823 4 วันที่ผ่านมา

    Even to this day I still find the burnout maps to be some of my favorite. I enjoy the scale of the levels and the transitions from cities to highways to wooded areas.

  • @Tanza_Carnivoruz
    @Tanza_Carnivoruz 10 วันที่ผ่านมา

    Are you live? 1 year this vídeo Aún sigues vivo? 1 años desde este video

    • @OmniGlitcher
      @OmniGlitcher 10 วันที่ผ่านมา

      Hi there. Yep, still alive! Life has just been in the way a lot lately so I haven't been in the best position to make videos. I certainly do plan to get back to making them soon though!

  • @Blue_Y2K6167
    @Blue_Y2K6167 หลายเดือนก่อน

    I never know Paradise should be have playable planes.

  • @Blue_Y2K6167
    @Blue_Y2K6167 หลายเดือนก่อน

    Its curious to see the track disappearing behind the player vehicle, a way to save memory.

  • @ricolantern
    @ricolantern หลายเดือนก่อน

    When I was little, I always thought these maps were real world locations. (Burnout Revenge) Any chance you'll cover the maps for that game as well?

    • @OmniGlitcher
      @OmniGlitcher หลายเดือนก่อน

      Yeah it's a video that's been in production for months now. I've had to keep redoing it with new stuff I find and tools that get released, so it's been redone several times now. Still working on it!

  • @PS1212
    @PS1212 2 หลายเดือนก่อน

    Here I thought the team was just really creative with making like-real places; but no, theyre just copy n paste real places.

  • @Ldinos
    @Ldinos 2 หลายเดือนก่อน

    Nice!! It would be cool to also have the menu sattellite map as a minimap to see where we currently are in the track :D

  • @BigBankBailey
    @BigBankBailey 2 หลายเดือนก่อน

    Thanks for going in depth! Ima subscribe!

  • @MakshaBurnout
    @MakshaBurnout 3 หลายเดือนก่อน

    sucks that crash mode doesn't work, there is few leftovers from early beta that would be nice to be playable in retail version

  • @pogu8613
    @pogu8613 3 หลายเดือนก่อน

    9:54 It's not that the landing legs are inverted, but it's just the reflection clipping through the floor

    • @OmniGlitcher
      @OmniGlitcher 3 หลายเดือนก่อน

      Yeah, I've edited this into the captions previously. Unfortunately there's no other way to remedy mistakes, as TH-cam removed annotations, outside of taking the whole video down. Regardless, thanks for your comment!

  • @Ldinos
    @Ldinos 3 หลายเดือนก่อน

    Great choice of music, can I get the track names please? :)

    • @OmniGlitcher
      @OmniGlitcher 3 หลายเดือนก่อน

      Thank you! Music is listed at 0:00 in order of appearance.

  • @trulgn
    @trulgn 3 หลายเดือนก่อน

    4 comments I will soon change that. How to install? Where or what is the mod? You are a genius

    • @OmniGlitcher
      @OmniGlitcher 3 หลายเดือนก่อน

      @@trulgn Hi there, this just a freecam code, which includes an option to lock the perspective to the vehicle. I just zoomed out. It requires either a modded PS2, or the emulator PCSX2. You can find the codes for it on Burnout 3's TheCuttingRoomFloor page.

    • @trulgn
      @trulgn 3 หลายเดือนก่อน

      @@OmniGlitcher wow amazing! I have pcsx2 where/how to add the codes?

    • @OmniGlitcher
      @OmniGlitcher 3 หลายเดือนก่อน

      @@trulgn Assuming you have the latest version of PCSX2 Nightly, and the US version of Burnout 3, here's the steps: 1. Create a cheats folder in the same location as your PCSX2's exe file, if it's not there already. 2. Inside that folder, create a blank text (.txt) file 3. Rename that file to "SLUS-21050_BEBF8793.pnach.", making sure to change the ".txt" file extension to ".pnach" 4. Open the file with notepad, or some equivalent. 5. Copy and paste the following: patch=1,EE,D04F50DC,extended,0000FFEB patch=1,EE,005179C0,extended,00000001 patch=1,EE,D04F50DC,extended,0000FFBB patch=1,EE,005179C0,extended,00000004 6. Save the file. 7. Launch PCSX2, go to the "Emulation" tab of PCSX2's settings, and enable cheats. 8. Launch your game, toggle the freecam with R3+D-Pad Up, if all goes well you should now be in freecam! Press R3 to toggle locking on to the car or not, R3+D-Pad Down brings you back to the regular camera.

    • @trulgn
      @trulgn 3 หลายเดือนก่อน

      @@OmniGlitcher WOT! U ABSOLUTE LEGEND I WILL BE TRYING THIS OUT! THANKS

    • @trulgn
      @trulgn 2 หลายเดือนก่อน

      @@OmniGlitcher hey omni I got it too work you are a genius!!! Couldn't do it without you. Thanks for your help.

  • @Heylanda-fb9xb
    @Heylanda-fb9xb 3 หลายเดือนก่อน

    To this day I still wonder what the developer of Burnout 3 were thinking when they chose my home country, Thailand, as part of the "Far East" track. You would that being a racing game inspired by a Japanese arcade. This would include a Japanese track instead. They also use Thailand as the main country too. Featured as a location for 3 out of 4 maps.

    • @OmniGlitcher
      @OmniGlitcher 3 หลายเดือนก่อน

      Thailand is actually seen as a sort of staple "Far East" country in my home country, the UK, where the Burnout games were made. So it's not too unsurprising of a choice. Burnout 1 was planning to have a Japan track, but that was cut. Then Revenge and Dominator both have Japan tracks to compensate.

    • @Heylanda-fb9xb
      @Heylanda-fb9xb 3 หลายเดือนก่อน

      @@OmniGlitcher Didn't know that was how the UK see us. Normally, you wouldn't use the term "Far East" to associate with Thailand. Asian like us use "Far East" to describe the absolute Eastern edge of Continental Asia and the countries located or have territory there like Russia, China, North/South Korea and Japan. Thailand as a South East Asia country are more associated with the term "Indochina" "Kochin-China" and "ASEAN" more.

    • @OmniGlitcher
      @OmniGlitcher 3 หลายเดือนก่อน

      @@Heylanda-fb9xb That's very interesting. I would generally agree with how Wikipedia defines the Far East, which includes Thailand and Indonesia: en.wikipedia.org/wiki/Far_East#/media/File:Far_east1.png Admittedly, eastern Russia and maybe Mongolia would not be in my usual consideration, though I can see the argument for them to be. Everything else is though.

  • @darkmagicians62
    @darkmagicians62 3 หลายเดือนก่อน

    the yellow and red logo on Golden City's adboards bears a mild resemblance to Nintendo's logo for me

  • @SB95-techboy
    @SB95-techboy 3 หลายเดือนก่อน

    I wonder this method work burnout Legends since is the same structure as burnout 3, i have try that but it just froze at the loading screen

  • @grendelfly83
    @grendelfly83 4 หลายเดือนก่อน

    Shows how they were able to build a convincing landscape. All that was programmed was what you needed to see. This is the secret behind how they could keep that silky framerate with as little processing as possible. While it feels like it's all just smoke & mirrors when shown in this fashion, it was really just very clever coding & engineering on the programmer's part. Long live the nostalgia of old gaming <3

  • @evgenih2930
    @evgenih2930 4 หลายเดือนก่อน

    Always wondered how far beyond some of the assets went

  • @patrick.bateman_VP
    @patrick.bateman_VP 4 หลายเดือนก่อน

    Amazing work! I applaud your meticulous research. This really makes me want to visit the real life locations, as I grew up with this game in my childhood.

  • @wilsonalfredo11674
    @wilsonalfredo11674 4 หลายเดือนก่อน

    great video. With great detail. The amount of research you must have put here...

  • @alejandrokekarz
    @alejandrokekarz 5 หลายเดือนก่อน

    Is it possible to change or modify the in-game text? (Air, Drift, Near Miss, etc) I'm interested in translate the texts to another language!

  • @ledgengoad6214
    @ledgengoad6214 5 หลายเดือนก่อน

    Flying diner is just where D.J. Atomika lives 🤷‍♂️

  • @Edu.122grs
    @Edu.122grs 5 หลายเดือนก่อน

    Burnout 2 point of impact real life tracks inspirarons ?

    • @OmniGlitcher
      @OmniGlitcher 5 หลายเดือนก่อน

      I plan to do that after my Revenge version, which I've been attempting to do for some time now.

  • @Nittaaja
    @Nittaaja 5 หลายเดือนก่อน

    The tuk tuk in road rage is hillarious 😂

  • @Near_Void
    @Near_Void 5 หลายเดือนก่อน

    I believe the diner in the first clip by the racetrack is leftover assets from Alpha when there was roads going south from the mountains to a industrial district south of the Southbay bridge. IIRC there was terrain down very south

    • @OmniGlitcher
      @OmniGlitcher 5 หลายเดือนก่อน

      Yep, there was terrain down there! At least according to the map first presented to the press. However, I'm more inclined to say this is a test scene, as the trees are all of different types and a section is laid out in an entirely straight line.

  • @markusTegelane
    @markusTegelane 5 หลายเดือนก่อน

    Nice video, but I dislike the choice of background music, it gets a bit annoying

    • @OmniGlitcher
      @OmniGlitcher 5 หลายเดือนก่อน

      I use text and no other audio precisely so you can mute the video if you wish. Feel free to supply your own soundtrack and audio if you dislike my choices!

  • @CrashAttak5
    @CrashAttak5 5 หลายเดือนก่อน

    how do you get the free camera to do that? can you do it for any other game or just Burnout?

    • @OmniGlitcher
      @OmniGlitcher 5 หลายเดือนก่อน

      For GameCube games, like Burnout 1 and 2, you can use the inbuilt free look feature of the emulator. This can work with any GCN game. For Burnout 3, the freecam was accidentally left in the game's code, and can be reactivated with cheats. The code changes based on what region your game is from. The codes are collected on TCRF. For Burnout Paradise, it's a mod, plain and simple.

    • @CrashAttak5
      @CrashAttak5 5 หลายเดือนก่อน

      @@OmniGlitcher oh wow thanks man!

  • @Seongjae139
    @Seongjae139 5 หลายเดือนก่อน

    어렸을때 게임을 하면서 아름다운 배경을보고 게임에 나온 지역들을 구글 지도로 찾아보곤했지만 실패했었는데... 이렇게 찾아주시니 감사하네요😊 Burnout3는 제 어린시절 추억이 담긴 게임입니다 감사합니다

    • @OmniGlitcher
      @OmniGlitcher 5 หลายเดือนก่อน

      Google 번역을 사용하고 있으므로 오류가 있으면 사과드립니다. 나도 어렸을 때 너처럼 그랬어! 실제로 이것이 몇 년 후 이 비디오에 영감을 준 것입니다. 제 작은 영상이 마음에 드셨다니 기쁘고, 저에게서 멀리 떨어진 사람들에게도 다가갈 수 있게 되어 기쁩니다.

    • @Seongjae139
      @Seongjae139 5 หลายเดือนก่อน

      @@OmniGlitcher 당신의 답변에 감사합니다

  • @therealtroller
    @therealtroller 6 หลายเดือนก่อน

    Why doesnt the cars be traffic when i already made the btv to bgv

  • @Vashtorical
    @Vashtorical 6 หลายเดือนก่อน

    Does anyone remember one of the last few episodes of the videopodcast where they showcased airplanes? I think the rooftop details and cargo ship could have been assets being slowly worked in.

  • @eusouluizgustavo
    @eusouluizgustavo 6 หลายเดือนก่อน

    Thank you for this video, when I was a kid I've always wanted to drive around those places, great to see there are real life counterparts.

  • @oscarayona5622
    @oscarayona5622 6 หลายเดือนก่อน

    I would have liked them to have done the thing where the map disappears as you advance since it consumes too much performance and for emulation it is difficult to make it run smoothly.

    • @OmniGlitcher
      @OmniGlitcher 6 หลายเดือนก่อน

      They do though? You can literally see it in the video. The issue with performance you're apparently experiencing isn't on the game's end.

  • @cmf1402
    @cmf1402 6 หลายเดือนก่อน

    What are the music tracks used in this video? They're great.

    • @OmniGlitcher
      @OmniGlitcher 6 หลายเดือนก่อน

      I list all songs used in a video at the beginning of my videos! But they're "Battle!! (Torna)" from Xenoblade Chronicles 2, and "Time to Fight! (Bionis Shoulder)" from Xenoblade Chronicles Definitive Edition. Glad you like the music!

  • @slav4335
    @slav4335 6 หลายเดือนก่อน

    do you have the gear shift sound effect? the satisfying "clunk"

    • @OmniGlitcher
      @OmniGlitcher 6 หลายเดือนก่อน

      I think so. This one: www.mediafire.com/file/1luflocs63zf6ou/gear_11.wav/file ?

    • @slav4335
      @slav4335 6 หลายเดือนก่อน

      that's the one, thanks! ​@@OmniGlitcher

  • @Flac_the_Wave
    @Flac_the_Wave 6 หลายเดือนก่อน

    This is an INSTRUMENTAL case study of game development and design, thank you so much!

    • @OmniGlitcher
      @OmniGlitcher 6 หลายเดือนก่อน

      Glad you like it!

  • @mannyfur6756
    @mannyfur6756 6 หลายเดือนก่อน

    Interesante 😮

  • @KevinAbillGaming
    @KevinAbillGaming 6 หลายเดือนก่อน

    1:42 Right turn is the entrance to 88 Interchange track.

  • @cyberdasherxd2505
    @cyberdasherxd2505 6 หลายเดือนก่อน

    Burnout 3 takedown: Chinatown Wars

  • @spartan7852
    @spartan7852 6 หลายเดือนก่อน

    Dude what an amazing and unique content you create! Really loved your channel just like I love Burnout 3

  • @mysterypotatocat
    @mysterypotatocat 7 หลายเดือนก่อน

    0:54 on your right is palm bay and on your left is big surf. 😎

  • @mysterypotatocat
    @mysterypotatocat 7 หลายเดือนก่อน

    0:17 that exit on the right could take you to sunrise valley.

  • @mysterypotatocat
    @mysterypotatocat 7 หลายเดือนก่อน

    1:25 that road on the right that does a loop goes to interstate 88

  • @mysterypotatocat
    @mysterypotatocat 7 หลายเดือนก่อน

    1:36 palm bay

  • @yeeyeehaircut
    @yeeyeehaircut 7 หลายเดือนก่อน

    1:23 The exit on the left was intended to be a track from Interstate 88 to Big Surf, but was cut from the beta. I think there should be a remaster of this game where all the regions are connected and you can free roam, with more accessible streets and areas that were never accessible before. Maybe add police variants to all vehicles and add an option where you can be the suspect in Pursuit mode, adjust the heat level (affects how many police cars are in pursuit and the type of units they use), and have events as an officer where you have to shut down multiple racers rather than just one. Perhaps there could be a final race in Championship mode where you go through a tour of all regions, being pursued by the cops throughout the race. I loved crash mode in this game, and now that we have more advanced technology, I imagine it could be more chaotic and fun if a remaster was made, with explosions and more features. Criterion should definitely remaster this game.

  • @cyberdasherxd2505
    @cyberdasherxd2505 7 หลายเดือนก่อน

    12:00 music name?

    • @pedestrian1106
      @pedestrian1106 2 หลายเดือนก่อน

      Rainbow Road - Mario Kart Wii. It says so in the beginning.

  • @cyberdasherxd2505
    @cyberdasherxd2505 7 หลายเดือนก่อน

    4:01 music name?

  • @cyberdasherxd2505
    @cyberdasherxd2505 7 หลายเดือนก่อน

    0:00 music name?

    • @OmniGlitcher
      @OmniGlitcher 7 หลายเดือนก่อน

      I see you've left multiple comments, but I'll answer them all here. Every song used in my videos is listed at the beginning at 0:02.

  • @driverof86th90
    @driverof86th90 7 หลายเดือนก่อน

    When I was playing Burnout Legends (It has tracks from Burnout 3 Takedown and Burnout 2 Point of impact) I was impressed with design of Winter city and wanted to live in real city this track based on. In that time I thought that this track was based on Saint Petersburg or London. But 5 years ago I discovered that this track had been based on Vienna.

  • @EsteLlantoAmargo
    @EsteLlantoAmargo 7 หลายเดือนก่อน

    Han pasado tantos años y Burnout 3 me sorprende cada día mas, Tiene un lore mas grande del que me imaginaba

  • @Revengeracer
    @Revengeracer 7 หลายเดือนก่อน

    Hi also wheres the nearest road rage?

  • @KevinAbillGaming
    @KevinAbillGaming 8 หลายเดือนก่อน

    0:48 Big Surf Grove/Shores portion on this freeway exit.