Can DNF Duel learn from Melty's comeback?

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  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • #meltyblood #dnfduel
    / jayphoenix0
    / jayphoenix0
    0:00 Start
    2:30 What Did Melty Do?
    5:00 What Can DNF Do?
  • เกม

ความคิดเห็น • 328

  • @_taffer
    @_taffer ปีที่แล้ว +99

    I don't even think the $50 price tag is a bad thing since all the DLC characters are free. So MBTL is one of the cheaper fighting games currently out.

    • @_taffer
      @_taffer ปีที่แล้ว +20

      @Nam Gge I'm sorry, did you mean DNF Duel?

    • @azhiasuma5247
      @azhiasuma5247 ปีที่แล้ว +21

      @Nam Gge ah yes a game with constant updates and competitive scene means it’s dead, got it

    • @IppoX90
      @IppoX90 ปีที่แล้ว

      @Nam Gge All the time if you know the right places and it was on EVO too, donut.

    • @bootywarrior6845
      @bootywarrior6845 ปีที่แล้ว +12

      @Nam Gge It's been at CEO and EVO with online and offline tourneys running every other week. Heatwave is one constant every other week

    • @blueeyeswhitekarin3267
      @blueeyeswhitekarin3267 ปีที่แล้ว +8

      @Nam Gge
      Nothing dead about the game maybe stop trying to find match at 7am. Melty blood is most certainly alive

  • @third-ratedude4234
    @third-ratedude4234 ปีที่แล้ว +133

    I feel like there's a big difference of why these two games died out.
    With Melty, people are unhappy about only the game mechanics and the system. The bad netcode gets fixed during their first big patch, the lack of fan favorites gets solved by adding 2 legacy characters in addition to 2 brand new characters, and the developer and publisher keep supporting the game through official and community tournaments.
    While DNF also have the same problem, currently it also suffer from content drought. Despite already being released for almost 3 months, there are no announcement regarding any future updates. No balance patch, no official tournament (except as part of ArcRevo) and even no DLC announcement, for comparison Melty announced their DLC roadmap and an official tournament a month after the game released.
    In short, Melty can come back by just updating the game, but DNF must do significantly more. Nexon must show that they're willing to support the game for years to come, like Bamco did for DBFZ and Cygames did for GBVS

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +13

      The dlc will come for sure.
      I think the gameplay criticisms are very similar between both games.
      But I will concede that the solutions are a bit different, to your point. For Melty it was specifically mechanics based in terms of shields (mainly down shield) and DNF it’s that lots of people don’t like the fundamental design, without understanding that they don’t like the fundamental design.
      A mechanics change that people say they want like reduced guard break cost won’t actually fix why they don’t like the game lol
      DNF has to hone in on their actual target demo like Melty did with NecoArc and the other characters.
      I bet we get a F.Slayer announcement or something similar in September at TGS or CEO
      The crossover of DFO and anime fighting game lovers isn’t huge but if Tsukihime/Melty fans as a base can be energized the way Type Lumina is showing then Nexon can do it.
      I am a *little* scared that it goes the way of another game I loved though, Mabinogi Duel, which Nexon dropped overnight 😖

    • @erichbauer3991
      @erichbauer3991 ปีที่แล้ว

      dnf has a balance patch announced for end of august which, at least for me, make the content drought even worse. It sounds like they're not planning to do much beside maybe some balance adjustments

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +2

      @@erichbauer3991 Patience my friend.
      Always right to be cautious of course but the news is gonna come.

    • @iguoyrxayananikihs9505
      @iguoyrxayananikihs9505 ปีที่แล้ว +2

      And every update and DLC in Melty Blood is free (except Voice announcement). Can DnF do that?? I doubt it.

    • @third-ratedude4234
      @third-ratedude4234 ปีที่แล้ว +4

      @@JayPhoenix i dont think DNF needs to hone in on their target demo so much as they need to find their demographic first.
      Again, with Melty, they always have their demographics. They have type moon fans who will play it given enough content, and being part of a legacy cult classic series within the animeFGC, they already have a set of pre-established player. Melty appeal to both of these with their newest patch by adding Neco-Arc and Mash + new Boss Rush story (for type-moon fans) and system changes (for hardcore legacy players)
      DNF doesn't have that luxury, they need to stand on its own merits as a standalone fighting game and carve their place in the fgc, because they dont have a pre-established fanbase the could rely on like Melty.
      And the way to do that is by adding a constant stream of contents and updates, which is why the current DNF content drought and the lacks of communication between the dev and community is a bit concerning

  • @brainsnakes1672
    @brainsnakes1672 ปีที่แล้ว +64

    I love French Bread fighters. I was super vocal about wanting one with rollback, so I was hyped to be ground floor on Lumina. But I didn't enjoy the shield mechanic as it was, and like everybody else, eventually dropped it. Haven't played the game since before any of the dlc characters were added.
    This new update addressed every complaint I had and even several I didn't. It's not perfect, but this has become the game I wanted it to be at launch. I'd forgotten that underneath the issues that eventually drove me off was an incredibly fun game that feels great to move around in, and I've dropped all my other fighters to focus on relearning this one.
    This is absolutely a master class example of how to update a game.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +6

      Love that for you
      This is what happens when a developer makes all the right moves

    • @jormilos
      @jormilos ปีที่แล้ว +1

      @@JayPhoenix probably worth mentioning that it's not just the developer, as much a fan of French Bread as I am, but also the publisher. With things like DLC decisions or even some updates, the publisher has a lot of say in how a game progresses. An example would likely be Bamco's involvement in DBFZ. Every single time there was some "busted mechanic" that dominated the meta, they'd remove it in a patch, and frequently attach it to a future DLC fighter, which would then make said DLC fighter a mainstay in nearly every high ranking competitive team comp until something even wackier came around. And even if not directly that case, alternatively just make them absolutely busted compared to the rest of the cast. I'm sure ArcSys wants to make money on releasing incredibly strong DLC characters and charge a premium, but I think ArcSys has made enough of a name for itself in fighting games to also know how to balance characters (though it seems Strive has also had some problems with DLC balance from what I've heard, so who knows)
      Meanwhile in Melty, French Bread has been releasing these DLC for free, they've not been incredibly overpowered but have offered strong variation from the rest of the cast and have been making constant large balance updates every DLC release (not just the recent one that made the shield change) and Type-moon, their publisher, has been allowing it. A surprising double whammy for good faith from two executive decision makers. It makes it genuinely feel like they just want to make a good game that a lot of people experience, and a name that everyone recognizes as more than just "the series everyone plays on the trashcan/in the bathroom at the venue"
      I've liked Melty since launch, goofy nonsense and all, but it's nice seeing a pair of companies treat their fanbase so well

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@jormilos Very true, the chain of corporate structures, particularly in gaming, involve a lot of moving parts and moneyed interests that make it harder for Devs who are passionate about their product to execute the way they'd like to a lot of the time.

  • @deltase7en717
    @deltase7en717 ปีที่แล้ว +56

    I dont think you can do what Melty Blood did it to make it a comeback, there are lessons here but Melty has made really smart choices using their brand and other brands inside type-moon catalog, bringing Neco-arc and Mash, which are characters aiming for a more casual/people that didnt/doesnt play Melty Blood, Neco because she is a big meme not only in the Melty community, but grew outside of the community, people know who she is and dont even know what is Melty Blood, Mash been the arguably face of FGO been brought for the first time in a fighting game where Saber is in it, which makes a Fate fighting game in itself, the rebranding of the game with EVO and system mechanics that turned the game, as you said, new, the discount, the cross collaboration between FGO and MBTL with Archetype Earth been a new summon in FGO, everything in a single update was really smart in capitalizing with the memes and the fate brand, using the opportunity from been one of the main games from EVO, and to top it all off, characters, stage, music, the update in itself been free, you have to give to french bread and type-moon, i never seen such a smart move from a fighting game company literally ever, they couldnt have done better, for DNF Duel to pull out a similar thing, the game would have to be heavily discounted, making the first season of dlc free, and rework the entire game to make it work with the feedback from the community, i think its really hard because the only precedent that we have for something similar would be from Melty Blood, but, as everyone knows, probably FGO is paying for these dlcs and development by itself, i dont think Arc Sys have that luxury, but i hope companies sees what Melty Blood pulled off and use as a example to what should be done when your game is low in players and how to use feedback to their advantage.

    • @Watermelon_Man
      @Watermelon_Man ปีที่แล้ว +1

      Your comment is really good, so please, for the love of god, use proper punctuation and paragraph breaks when making such a long and serious comment.

  • @Josie.770
    @Josie.770 ปีที่แล้ว +16

    DNF Duel killed itself with the price tag and lack of communication

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +4

      Yup, hard to justify the purchase for most people. A price drop and dlc news should reinvigorate folks though

  • @4orinrin
    @4orinrin ปีที่แล้ว +20

    i think type lumina will level out after a bit but will have more players on avg than before the patch bc a lot of the issues people complained about have been addressed or fixed

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +3

      Yup. It’ll drop back to earth but will be much more populated than the ~100 players the last few months
      And we all win when more people are playing fighting games

  • @paz8723
    @paz8723 ปีที่แล้ว +12

    fighting game players legit need to figure out what they actually want otherwise this release cycle of games that last only a hot minute until the next one comes out is never gonna end

  • @jonathanorozco3244
    @jonathanorozco3244 ปีที่แล้ว +11

    My favorite aspect of French Bread showing their merit as a developer that fans of their games can trust to do right by them isn’t what it means for Melty Blood (which is certainly nice) but when that new Under Night: In Birth 2 gets released. Ooooo shit that’s gonna be a good day.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Ayeeee
      My thoughts exactly. Let’s see how far they can take this formula.
      Curious what Narita brings to the table with the new one. I think the most recent news was sometime last year?

    • @ReimaruArt
      @ReimaruArt ปีที่แล้ว

      OHH boy UNIB 2 sounds awesome if and when they release it. I played cl-r and enjoyed that game.
      ...Then I remembered that I main Vatista...

  • @lunaria3710
    @lunaria3710 ปีที่แล้ว +17

    Speaking as a former strive player i honestly love melty blood a LOT more, the fast pace fights, the free contents, the fun battle mechanic and actual good fight duration and not 1 second combo match, played DnF duel for a bit but dropped it immidiately, the system they have is just not working for me, even then i pick strive over DnF if i were still playing it, overall might just stay playing Melty blood in all honesty and i can safely say the game won my trust and im looking forward to see where will and how will melty blood develop from here, hype for the 2 other characters

    • @Fantasticanations
      @Fantasticanations ปีที่แล้ว

      Good fight duration is an extremely underated quality of good fighting games. You may not notice it at first but your brain will. In Melty you need at least three solid combos to take a round off someone, the games CAN go fast but often times they get close to the round timer limit and you don't even realize it because it's so fun and engaging-- so must rounds go close to 50-70 seconds at least. Games like Strive feel like a ton of load times and searching to get into a fight which then is over in 20 seconds per round... it just feels unsatisfying, more of a slap fight than a bout.

  • @OctavoMundo8
    @OctavoMundo8 ปีที่แล้ว +15

    the fgc is a community for the most part, prone to drawing conclusions about a game the first week (many of them don't even try the games), and being the most manipulable when a game comes out, where everything is smiles and joy, even a point that they seem ridiculous.
    That's why I came to the conclusion, what is urgently needed in this community is members with their own criteria.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Within the fgc, there are different sub-groups
      The week one’ers, I think they like the hype more than they actually like games lol
      And nothing necessarily wrong with that to be fair. The game companies have a delicate balance to strike between appeasing the masses and their diehard base.
      So it boils down to isolating the grievances of people who’re actually gonna play the game. And that’s hard when, like you said, there’s a sea of nonsense to wade through.

    • @HadesHatredEdge
      @HadesHatredEdge ปีที่แล้ว +5

      I have seen characters be called top tier or bottom tier within less than 6 hours of their release. I've games that aren't even 4 years old called dead because it didn't get new updates/DLC. If you can't get matches within 15 seconds? Game is dead. Hell, I've seen games that you can find matches rather easily and yet still be called dead.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +4

      @@HadesHatredEdge fam, don’t get me started on the tier lists 🥴
      Whole ‘nother video lol
      But yeah, that’s it precisely. A developer always runs the risk of listening to the wrong people, who are very loud and only want to complain, not play games. Then your game ends up in the worst state possible like that one terrible SFV season.

  • @viduayte
    @viduayte ปีที่แล้ว +4

    This is a great video.

  • @keithsimpson2150
    @keithsimpson2150 ปีที่แล้ว +12

    Melty has a durable little community they just really didn't like the specific system set up in the new game. I'm a bit more casual so seeing all the DLC free got me to reinstall

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +6

      Yeah they’ve played tournaments in bathroom stalls, they can survive anything lol
      And I’m glad the new stuff got you to give it another try

  • @farslashenjoyer
    @farslashenjoyer ปีที่แล้ว +8

    I loved MBAACC, and was pretty let down by dash being so committal and Shield being so over centralizing in TL. They literally improved every system mechanic I hated and added a character that feels like it was pandering specifically to Faust players who missed that +R/Xrd mischievous troll energy. Feels like the patch was made for me, I love it.

  • @FamousTattoosMA
    @FamousTattoosMA ปีที่แล้ว +1

    excellent video, spot on!

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Thank you! glad you enjoyed it

  • @hikarihakai1285
    @hikarihakai1285 ปีที่แล้ว +11

    the game is 15$ where i live luckily even back when i bought it last year
    and it is nice that Melty have come back alive again, heard most character get buffed too so i wonder how Aoko will be now
    it is also nice that all DLC are free, i feel like it is mostly thanks to Type Moon (the company that make Tsukihime which is what spawn Melty in the first place) with the billions of dollar they make from Fate Grand Order

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Yup, melty and under night are like pet projects to them and they can pull stuff like free dlc off

    • @JS-kb4bk
      @JS-kb4bk ปีที่แล้ว +1

      Sony is the one that makes the money from Fate Grand/Order, not Type Moon.

    • @hikarihakai1285
      @hikarihakai1285 ปีที่แล้ว +1

      @@JS-kb4bk being the IP owner they will still receive a lot of money

    • @JS-kb4bk
      @JS-kb4bk ปีที่แล้ว +1

      @@hikarihakai1285 Nope. All that's known is that the agreement is not royalties but a lump sum at the beginning when Fate Go was not popular. Sony is posting billions in profit from Fate, none of its going to Type Moon

    • @hikarihakai1285
      @hikarihakai1285 ปีที่แล้ว +1

      @@JS-kb4bk you do not know how thing work huh the IP owner will always get at least 15-30%

  • @ZzFlippin
    @ZzFlippin ปีที่แล้ว +3

    All DNF needs to get people coming back is to add air block, some kind of push block, and swift master nerfs. Also a burst option wouldn’t be bad, but I don’t think a burst is necessary when you have other defensive options before you get hit

  • @HER0333
    @HER0333 ปีที่แล้ว +3

    Melty has 6 FREE dlc characters with stages

  • @championredd
    @championredd ปีที่แล้ว +4

    Burst is actually a good idea for dnf I think it would help with some of the check mate guard break situations air blocking and a run speed increase would be good to

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Lots of people want burst, but I think it would have to be done in a way to fits with the base game design. Right now, everything has a drawback or a way to be baited.
      A persona arena style Burst wouldn’t be too bad though. But it’d need to consider the guard gauge and SP thresholds

    • @championredd
      @championredd ปีที่แล้ว

      @@JayPhoenix true do u think it would be it’s own meter? I think it would be better then just having it tied to sp

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@championredd yeah it’s own meter would be good. But DNF is designed to be be really simple so any extra meters might be considered too complicated by the devs.
      Just hard to introduce it after the fact and have it balanced with the rest of the game’s design philosophy.
      The answer for the complaints might just be to reduce damage/increase health enough to survive one more touch maybe.

    • @championredd
      @championredd ปีที่แล้ว

      @@JayPhoenix yea u do get 2 or 3 touched in this game a lot but I feel like adding some more mechanics won’t make it to complicated because doing things in the game at a base lvl is easy

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@championredd yeah it is easy to pick up definitely. I wanna see what they add/change and if the people get what they want, will they actually play haha

  • @masterofdoom5000
    @masterofdoom5000 ปีที่แล้ว +1

    One of the things a lot of my Marvel friends AND me were happy about when FighterZ showed up is it has NEUTRAL RESET ON CHARACTER DEATH. No incoming mixups when you lose a character which might just end up deleting that character too, finally I can play my character for 5 seconds.

  • @angrywhalewatcher
    @angrywhalewatcher ปีที่แล้ว +1

    I really like DNF. I hope to see it gets future support.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Trust, we’ll have news by CEOtaku weekend.

  • @wildercerrate7295
    @wildercerrate7295 ปีที่แล้ว +4

    tbh the glitch in dnf where i cant rematch online killed the game quick for me

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yup, quality of life issues easily turn away players who would otherwise enjoy their time with a game and play more

  • @metalgeartrusty
    @metalgeartrusty ปีที่แล้ว +2

    thx for being "happy and excited" for me. it felt good to hear that. finally, some positivity...

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Only positivity here.
      Except for people who blame everything else but themselves for losing. I save all my ire for those people lol

  • @Inertiatherockband
    @Inertiatherockband ปีที่แล้ว

    So many people hopped back onto Melty Blood, and I am really happy about it.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Always great when a fighting game gets a real chance to thrive

  • @polar6066
    @polar6066 ปีที่แล้ว

    hello jay pretty interesting take from your part o: though i assumed you _did_ play melty xD
    thx for the video btw i used it to improve my english audio voice listening

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Nah I just watch the tournaments hah
      And glad I could help out with your English auditory skills 💪🏾

  • @treetrunkstv
    @treetrunkstv ปีที่แล้ว

    you want a simple defnese option here: Sacrifice some of your mana or block gauge to break out of a combo and reset to neutral that should tie us over even though part of the game is those outragious combos becasue literally everyone can do them

    • @nesanort
      @nesanort ปีที่แล้ว

      You mean pushblock?

  • @sticklyboi
    @sticklyboi ปีที่แล้ว +2

    the funny cat revolution begineth

  • @omegasmr3056
    @omegasmr3056 ปีที่แล้ว

    what is the website you used to show 24 hours players etc at the end ? nice video btw

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Steamcharts.com and fgcharts.com 💪🏾

  • @Deadss2796
    @Deadss2796 ปีที่แล้ว +6

    I like the main takeaway of this video, that a gamer survives on its players and that said players feel heard and treated well. Honestly,.as long as MBTL keeps up the free DLC, they'll always have a rotation of people willing to try out the game. Much like DNF, they also have a big community to leech off with the company's main mobile game making billions a year.
    I was scrolling through twitter and saw that Them Fighter Heads just announced a season pass at $20 and I'm like Sheesh. Devs deserved to be paid but I do think the average consumer has started to lean to the free updates model due to the increased amount of games offering such things (MV, soon Project L). Also pushes more content creators to try it out as, again, it's free.
    I think a decent counterpoint is not DNF Duel but another anime fighter GBVS. They have an amazing global community but they got a big L last EVO with no real announcements besides on online tourney which is the last thing they wanted due to the netcode. Even if it was impossible at that point for the devs, even acknowledging that people wanted Rollback would have been better than that.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yeah Granblue I’d like to say was just super unfortunate timing. By all accounts, everyone from different scenes fell in love with it.
      But it’s not ever going to be what it could have been if it just had good netcode. It’s a bit far gone now though, I’d be surprised if it could truly come alive though.
      And yes, people aren’t trying to spend money unless it’s really worth it. And fighting games simply aren’t worth the price tag for most casual consumers. Not when there are free to play games with 100x the player base and season passes that are cheaper and spaced out than the price of these games + dlc
      That’s why games like DOA milk their whales dry to survive but will forever limit itself

    • @DuoMaxwellDS
      @DuoMaxwellDS ปีที่แล้ว

      They acknowledged the rollback netcode things at least 3 times already, and it's all on the interview with the game creator, not through ArcSys. It's like every year, and they said as much as they wanted, it's not feasible now.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@DuoMaxwellDS yeah that’s why I said it’s what it needed to survive at that specific timing early pandemic. But with the way they coded the game it’s apparently not worth trying to implement.
      It could have still thrived with it’s bad netcode like Fighterz did off the live tournament and locals scene, but yeah.

  • @CamFGC
    @CamFGC ปีที่แล้ว +21

    A game can regain life whenever the devs actually decide to support said title. But in my eyes, if no ones playing a game its dead
    Id argue that a fighting game holds around 2-3k players post launch per platform to be considered healthy
    Tekken after several years still holds around 7-10k players (this is all on steam btw)
    Strive is holding strong 5k players after 1 year
    SFV has about 3k players right now, even with a new game on the horizon
    After a month dnf's playercount dropped from 13k to the low 100's
    Melty blood did the same, but with the recent neco arc release it was boosted to about 3k, which dropped back down to 1k after a few days.
    I just think games need more consistent support from the start. Melty I can understand due to the devs being smaller, but dnf doesn't make much sense, but we'll see

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +9

      Agreed for the most part but anime fighters should have a lower threshold.
      Strive is breaking through but we look at something backed with a massive IP like Fighterz and it saw the same proportional drop from 50,000 to a consistent 2-5K over it’s prime years. This sub-genre of the fgc is missing a special something to catch up with the Tekkens and Street Fighters.
      Maybe it’s name recognition or maybe the anime fighter formula is simply not palatable to wider audiences. I don’t know for sure but DNF’s recovery attempt along with Strive Year 2 and Fighterz Sequel is gonna tell us a lot and I’m excited.

    • @raszota8466
      @raszota8466 ปีที่แล้ว +2

      @@JayPhoenix I was thinking about this a lot the recent days. So in december I got into Guilty Gear Strive. Then after a good while I convinced my brother to go a few rounds with me. He likes fighting games, things like mortal kombat, injustice, etc. He likes the game and after a few rounds he ask me, "How do I do my ultimate?" And Im like, I know you never seen this but you do this weird half circle input and then press a button. Him: So there is no, press 1 or two bumpers at once for ultimate here? Me: Sadly no. That defeated look on his face oh my lord it hurt my soul. He likes the game but he thought what you need to exectue the flasy mooves is dumb.
      And I agree with him kinda... Anime fighting games comprared to lets say for an easy examle, tekken are so exectuion heavy and anti noob friendly. My best friend at university sucks at execution in video games, and even more in fighting games. Yet, he loves playing tekken, and he is having a ton of fun. Why? Because tekken has a system where you can bring forth staple combos and specials very very easily. Essentially built in mini macros. These are not the most optimal options by any chanche, but for a casual player, its all they need. They dont need to spend 4 hours learning how to do fucking Electric Wind God Fist when they play tekken 5 times a month, or less.
      Both mortal kombat, injustice and tekken (I cant talk about SF I never played it) has a very low and understandable skill floor. They dont even dump players on that shit that is notations. Forward, back, up, down and thats it. Training mode shows the directions based where you stand etc. Inputting a Back+forward punch with sub zero will do something. With raiden too. Most mk characters. You can just hop into someone and learn the basics with intuition.
      In anime fighters you dont have this. You have basically no support to learn systems equivalent of a smaller degree to understand whats going on. I love strive because the training mission mode is half decent. In my opinion as long as anime fighters refuse to allow EASY AND CONSISTENT inputs for casual players, we will never see tekken player numbers.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@raszota8466 Yes!
      I have a whole script I’m working on for this but it echoes those sentiments exactly.
      The technicality that is so alluring to us anime fighter lovers is simultaneously what will always handicap the player base. Strive has gotten the closest we’ve been to accessibility while still being complex and deep.
      But like you said, those little holdovers creep in that gatekeep some players who aren’t turned away from games like Tekken and MK.
      The anime fgc has a major problem to confront with player ego. In the face of games with simple input options, there’s a lot of resentment to that game design. I think it comes down to players feeling betrayed that they lose the skill gap of their existing knowledge and execution from a decade plus and don’t like when newer players can beat them out the gate.

    • @raszota8466
      @raszota8466 ปีที่แล้ว

      @@JayPhoenix But, here is the thing. Someone who learns how to do the optimal combos and learns the game more then easy input+insctint will be better. Hell you cant even tell if you opponent was using them or not unless he sits next to you. It wont make easy input users the guys who reach celestial or be the next evo champion. They can just... have fun.
      Guilty Gear Strive an all of anime fighters have one strong thing going for them. Soul. Like "haha funny troll cat" in melty blood made me laugh more then anything this year. And I dont own the game. Playing Faust in GGST and doing dumb shit is what keeps me coming back.
      I just dont get it. Im in a Guilty Gear Strive casual discord server, and everyone is there to have fun. Sure the guys who are playing since Accent Core or spent 5 years in XRD gym will mop the floor with me... but I dont care and neither do they.
      I know ego is a huge thing but wanting to gatekeep newcomers is what kills a franchise.
      If you want an example what happens when the developer says "To hell with the community we are breaking down gatekeeping." Look no further then Elden Ring.
      Elden Ring ironed out 9/10 major issues from the souls franchise and guess what, they made history. They kept what makes the games good, hammered down on it and tried to innovate. Its not a perfect product... but screw me I would have loved a "spawn back before the boss" feautre 10 years ago. People pretend they dont but on the name of the god I dont even know personally, you ask anyone 1 on 1 what they think, noone will miss the torture that is running back to the bosses in some cases.
      GGST did the same I feel. Hell GGST is my favourite game of all time because... I never seen a game so full of personality before. Ever. It sucked me in for good and I will check out older titles because of this. I just feel like its on the verge of a bigger breaktrought. GGST feels like what Dark Souls 3 was to people when it came out. An opening, a beggining.
      And I feel like, the next GG, can make that history,or hell, the next fighting game that dares to follow it.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@raszota8466 love the passion!
      And agree 1000%. I play fighting games to have fun! Winning is fun but I’ve won a lot in all types of games. Top ranked in everything from Mortal Kombat to Dead or Alive to Fighterz
      And never have I felt more fulfillment with these games than more recently when I’ve shifted my perspective to getting back to enjoying the wonder and having fun regardless of winning or losing.

  • @dontaskmeaboutmyprofilepic5898
    @dontaskmeaboutmyprofilepic5898 ปีที่แล้ว +1

    I think the diffirence is dnf doesnt have a popular meme charecter like neco arc that people are gonna be interested in

  • @suspecthalo
    @suspecthalo ปีที่แล้ว +38

    That’s a lot of players. Did they have a netcode patch?

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +24

      Yeah they've worked to improve the netcode. Not sure how much better it is than before. It used to be pretty bad though so anything is an improvement lol

    • @coalminecanary1277
      @coalminecanary1277 ปีที่แล้ว +26

      Neco-de

    • @yurineri2227
      @yurineri2227 ปีที่แล้ว +9

      yeah they did some time ago, it's still not perfect but it's pretty good now

    • @harrylane4
      @harrylane4 ปีที่แล้ว +8

      they also introduced a meme character

    • @wdililn
      @wdililn ปีที่แล้ว +2

      You still can’t skip the intro without causing one sided rollback.

  • @randomcatname7792
    @randomcatname7792 ปีที่แล้ว +1

    Melty Blood has Neco Arc and that is all we need

  • @KhoaTran-md5ou
    @KhoaTran-md5ou ปีที่แล้ว

    As of October 2020, the number of monthly active users (MAU) of Fate/Grand Order in Japan amounted to about 1.26 million. The turn-based tactical roleplaying game (RPG) was released in 2015 by Aniplex Inc

  • @yearslate9349
    @yearslate9349 ปีที่แล้ว +2

    New viewer, quite impressed with the video. Your points are all very spot on, and I increasingly ran out of things I could add in the comments.
    One remark I *can* make is that Melty Blood is unique for the amount of eyes it has pointed at it compared to its player count. It's completely normal for a game to have more eyes on it than players, but these numbers are always moving towards parity due to loss of interest or growth in player base. With this much attention on Melty Blood, the series long had the potential for growth. Something that's indicated by the amount of people who gave the game a try in the first place, and have come back around to.
    A few reasons I consider this to be the case:
    Actress Again, despite its age, has gained a unique reputation among the FGC for how committed its players were to the game, to the point of memes about playing the game in the bathroom at tournament venues becoming common.
    It is a legacy Type-moon license, and with the increasing media presence of Type-Moon and the quality of Type Lumina, has made it stand out in a way that most anime fighters never get the chance for.
    And, circumstantially, it exists in the same time frame as GG Strive. While fighting games are always competing for a limited pool of players, the success of Strive has been significant enough that it's made that pool larger.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Thanks that means a lot!
      Strive is making sure all anime fighters eat. ArcSys has made so many great decisions over the last decade.
      Future is bright as hell. Maybe under night 2 News next year and fingers crossed that ArcSys can snag another major IP this decade in addition to Fighterz 2.
      I’m holding my breath for the whole Shueisha license 😅

    • @yamcha3454
      @yamcha3454 ปีที่แล้ว

      @@JayPhoenix nice voice and enunciation too

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      @@yamcha3454 thank you 💙

  • @MrInuhanyou123
    @MrInuhanyou123 ปีที่แล้ว

    Good video. The only disagreement I would have is saying type moon properties, or content inside the nasuverse are niche.
    When type moon wants something to succeed, they have the proper cross branding to make it happen. Fgo alone as a mobile game is juggernaut, and mash and saber players do it a big favor

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Lots of people have had a similar criticism.
      But I'm standing my ground lol
      Fate is almost mainstream but it's still limited to a weeb audience. Just like DFO is.
      And Tsuki itself is further layered inside of the nasuverse. And yeah events and stuff give momentum, as evidenced by Mash/Saber alongside Necoarc. But in my head to escape the branding of "niche" it has to break through to the Mortal Kombat/ Fighterz/Street Fighter threshold. All fighting games that showcase mainstream popularity through different means.
      Fighterz being IP based like Melty but the IP is top grossing in the world amongst everything.
      Street Fighter having its own solidified mainstream branding from Japan outward.
      And then homegrown US Mortal Kombat that went about garnering mainstream attention a bit differently than Street Fighter (controversey, gore, film, etc)
      If Fate had a dedicated fighting game, would it do those type of numbers and retain large playerbases 3-5 years in? I don't think the factors are all there to enable that.
      And then Melty/Tsuki is buried somewhere in there with Melty having a segment of fans that really only follow Melty and a lot of Tsuki fans not caring too much about Melty. So thousands of concurrent players is remarkable, because it's niche. A popular game/ip with its biggest surge of popularity being 3,000 people playing for a week would be a proportional failure.

  • @alejandrogomez1698
    @alejandrogomez1698 ปีที่แล้ว +8

    I'm still in shock all Melty Blood dlc is free and they still find a way to update the gane immensely

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +4

      I was surprised too. But it goes to show that fostering good will is many times better than chasing the short term profits.
      For their second dlc run next year they stand to be more successful.

    • @mohamedelhediissa289
      @mohamedelhediissa289 ปีที่แล้ว +4

      Apparently it's because the game sold WAAAAAY more than they expected so to give back to the audience they are giving free characters

    • @alejandrogomez1698
      @alejandrogomez1698 ปีที่แล้ว +1

      @@mohamedelhediissa289 I almost cried reading that. That is so nice wow

    • @schlafenkirsche
      @schlafenkirsche ปีที่แล้ว

      @@alejandrogomez1698 They also have FGO basically printing money for them so they can really afford to give free dlc

    • @valentds
      @valentds ปีที่แล้ว

      they probably got scared by initial release all complaining about bad autocombo and all. at least they tried to cover up

  • @BezKajdan
    @BezKajdan ปีที่แล้ว +2

    Did they think they could kill neco arc hype?
    That character is older than big chunk of people playing games, cat is eternal.

  • @NihongoWakannai
    @NihongoWakannai ปีที่แล้ว +1

    Honestly, as someone interested in getting into fighting games, the price tags on all these games is a big hurdle for me. I gotta spend $60 on a game that is all about super competitive multiplayer which I might end up hating, and then the fighting game community seems to be split among like 10 different $60 games which lowers player counts and means I might have 0 players in my region. And then I look at the list of like 100 DLC for some of these games which just makes it feel like I'm not even getting the "real" game when I already spent $60.
    I *want* to try fighting games, but it's like they're doing everything they can to keep me away.
    I feel like fighting games could really benefit from a F2P model, it gets a shitload of people in to be able to try the game and boost the player count, then sell additional characters and skins as extras for people who get invested into the game.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      The F2P model is definitely the way to go for newer IP’s to establish a core player base and for everyone to have fun while committing however much money to the product that they’re willing to

    • @IppoX90
      @IppoX90 ปีที่แล้ว

      If it helps anything, Melty's DLC are free (except the round announcer voices, but I don't care about them) so it's just 40 or 50 and that's it.
      My take on latter: I have always been negatively skeptical about F2P, to me it just screams "not as much effort" or some kinda other possible downside so I don't see it as a good thing, really. (Also if I was a game dev, I'd see f2p as a loss of possible money)

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@IppoX90 I think it’s dependent on cultivating trust with a core audience and just presenting a polished product.
      Financially it’s a risk for sure but so is a $50 dollar release with barebones single player content.

  • @beelzeb1020
    @beelzeb1020 ปีที่แล้ว +7

    Melty cannot die, It's fueled by gacha money

    • @newp0rt
      @newp0rt ปีที่แล้ว

      right. 6:25 this dude really says "based off a very niche visual novel" my ass LMAO. visual novel, insanely popular anime franchise, INSANELY popular mobile gacha game. type moon is fucking massive, comparing it to DFO is a literal joke.

    • @DYhalto250
      @DYhalto250 ปีที่แล้ว

      Yeah he's far far underestimating the nausverse fan base

    • @valentds
      @valentds ปีที่แล้ว

      @@newp0rt you're confusing melty/tsukihime with fate, fate is popular, tsuki not at all outside japan. dfo is played by a lot of people

    • @MrInuhanyou123
      @MrInuhanyou123 ปีที่แล้ว

      @@valentds nasuverse is all connected bro. When tm wants osmosis they can make it happen. This is without any proper mainstream push in Japan outside of the remake vn which sold very incredibly well

  • @GG256_
    @GG256_ ปีที่แล้ว +1

    I feel like KoF is the only fighting game that truly lived up to it’s hype this year, and even it’s kinda broken. (Matchmaking.) But, I feel like I can’t really complain man. Even if anime fighters aren’t usually for me, I feel like theres more variety with good netcode than I’ve ever seen. Even old games are getting rollback! (DBFZ, samsho 19) Idc about DNF, but I hope it succeeds, and Melty Blood is actually a fun game.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +2

      Absolutely, more options are better. The people actively rooting for certain games to fail is toxic as hell lol

  • @DNiero
    @DNiero ปีที่แล้ว

    I think the biggest thing that hurts DNFD rn is we don’t know what their plans are with the game. We don’t know if we’re going to get any support after this, DLC, a season pass. Nothing. All we can do at the moment is speculate

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yeah, everyone I've polled that enjoys the game, would play more if there was a season pass to keep things fresh.

  • @BainesMkII
    @BainesMkII ปีที่แล้ว +1

    @2:12 It's long been a common claim that the major appeal of fighting games is competitive (now online) play. I've long wondered how true that claim actually is. If you are involved in the competitive scene, then your main experience is going to be with others in the same scene. You aren't going to be around, or even notice, all the people who buy fighting games without particularly caring about online or competitive play. These people not only exist, they may be the majority of consumers. (Even though so many fighting games offer so little for them.)
    Publishers aren't going to give out the sales and online vs offline player numbers to answer the question, but Achievements can give an idea. Look at something like Steam's completion percentages for single-player Achievements versus online/competitive Achievements. For many fighting games, you could find more people achieved the single player achievements than even some of the simplest of the online achievements, and sometimes the figures were substantially higher. Looking at Steam KOFXV right now, while 41% of players have cleared Story Mode, only 30% of players have won even a single online match. Capcom effectively bribed players to play online with Fight Money rewards, yet only 28% of PC Street Fighter V players have the achievements for winning a Ranked match or the achievement for playing 10 network matches , but 47% cleared Story mode, 52% leveled a character to Lv5 (which I remember being where you'd get without playing online), and 90% went through the tutorial.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      I think I actually lost some of my point right there in my rambling lol
      I moreso meant that the offering provided by most new fighting games is a large price tag for a primarily online experience with other players. And that's not worth it to most people. So the investment most people are making is based on how valuable the online experience is.
      To the same point in the video I can never take Steam numbers too seriously even though I think you're right overall about a large portion of players craving single player content. As far as I understand, people still get achievements even if they refund the game right?
      Console achievement percentages might be a stronger indicator to support that point.

    • @BainesMkII
      @BainesMkII ปีที่แล้ว

      @@JayPhoenix Steam refunds certainly mess with matters. Nor do you know how much overlap there is between different achievements; some online-focused players won't bother with single player at all but others will. Some who don't really care about online will still end up playing some online matches, enough to get simple online achievements.
      But is isn't like we have better numbers available...
      I can say that I own a lot of fighting games, but have only ever bothered to play a handful online, and generally found online versus to not be a particularly appealing experience. A number of my friends still buy the occasional fighting game, but have no interest at all in actually playing online matches.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      @@BainesMkII I’d argue there’s been a cultural shift in general gaming over the last decade. So many games are pretty much online only. Apex Legends and other BR’s as an example. And still attract massive player bases that have been conditioned to just accept that for whatever price point. (Myself included)
      But I do fully agree that the single player component is desperately needed. Budokai games were all local multiplayer and dense single player content and sold millions lol. Numbers that current fighting games would give anything to achieve.

  • @EliTheGleason
    @EliTheGleason ปีที่แล้ว +2

    I juuuust missed the sale ;3;

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      🤧
      All according to their plan lol
      I’m sure it’ll be on sale again for holidays though if you wanna wait it out

  • @verdantgreens7060
    @verdantgreens7060 ปีที่แล้ว

    bruh i was just thinking about trying DNF duel regardless of the state its in and then the new patch just does not seem to deliver much, especially when you compare it to MBTL's last update. i'll probably still check it out but its a bit of a shame

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Damn, I think it’s a great patch for addressing peoples complaints.
      It was never gonna be like the Melty godlike patch though lol
      Brings down the best characters proportional to their strength so I’d say about 8-10 characters are right in line with each other with the others only slightly worse and then Launcher as the only kinda bad character.

    • @verdantgreens7060
      @verdantgreens7060 ปีที่แล้ว

      @@JayPhoenix yeah thats pretty fair. i'm relatively new to fg's so i dont have much reference for what really makes a good patch

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      @@verdantgreens7060 the good patch is the one that makes you wanna play 😉
      I’d say if this doesn’t fully inspire you, wait until Tokyo Game Show when we likely get DLC news and another balance patch later on
      I have a few guides on the channel and more coming if you ever do decide to join us in DNF 💪🏾

  • @TheDemiGodDusk
    @TheDemiGodDusk ปีที่แล้ว

    I agree with this whole video but the thing is that DNF doesn't have a Mash (very popular character in one of the biggest gacha games in the world) or a Neco Arc (At this point the one of the like 11 mascots of the Natsu verse), if it was some random Under Night In-Birth character that was released people wouldn't have cared as much even with the changes. So they are going to have to put out a top tier Waifu or Husbando along with some super hype balance patches.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Definitely no Neco that’s for sure lol. People love this character
      But DNF is lucky to be in the position of only two months old not a year old so any fan favorite requests will give the jolt needed to sustain more active players for a little bit.

  • @nanusantos1696
    @nanusantos1696 ปีที่แล้ว

    Funny Cat Fighting Game!

  • @schlafenkirsche
    @schlafenkirsche ปีที่แล้ว +2

    The Tsukihime franchise (the one Melty Blood is based on) isn't niche at all, it's actually one of the most popular visual novels of all time, it's just visual novels *themselves* that are niche.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Well yeah, but that’s still niche comparatively to other fighting game IP’s like Street Fighter, Dragonball, Tekken
      Even in the market segment of Fate fans, lots of them don’t really know about Tsuki

    • @valentds
      @valentds ปีที่แล้ว

      @@JayPhoenix yeah, fate is a disgrace, it's like fairy tail ruining rave reputation

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@valentds loved rave master back in the day! But I also did enjoy Fairy Tail 🤧

  • @heracrossz7701
    @heracrossz7701 ปีที่แล้ว

    I'm surprised that rivals got more active players than kof

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      That 25 dollar price difference means a lot

  • @duggyfresh8899
    @duggyfresh8899 ปีที่แล้ว

    I’m just now replacing my ps4 after almost 2 months missing out on dnf which was my most fun recent fighting games I’m very sad hope ti find some players

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Damn that sucks. There are still a good amount of players on Playstation though. I find a match within 3 minutes all the way at the highest rank.
      Plenty of people to play with and a lot will be back once new characters are announced.

    • @duggyfresh8899
      @duggyfresh8899 ปีที่แล้ว

      @@JayPhoenix lol yeah just bought a used one and it’s messed up and I gotta return it to bad every where around me is out of ps4s

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@duggyfresh8899 Ugh, that's annoying. Hope you find a working one.
      Ebay always has but that's a gamble lol

    • @duggyfresh8899
      @duggyfresh8899 ปีที่แล้ว

      @@JayPhoenix actually goin to Aaron’s to day and probably gonna rent to own a ps5 hopefully they approve me

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@duggyfresh8899 fingers crossed!

  • @jonas2258
    @jonas2258 ปีที่แล้ว

    I highly recommend blazblue central fiction even if it doesn't have the best numbers on steam charts it's quite playable

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Numbers shmumbers
      As long as I can play with someone idc haha

  • @huttserl
    @huttserl ปีที่แล้ว

    wait how is MB from a niche VN lol? Tsukihime/naruverse is pretty well known in the anime community itself...

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      And a Fate/Nasuverse game would be super popular with a wider anime audience, like Fighterz was or even Persona to an extent.
      But Tsuki based games with the occasional guest character from the larger franchise is akin to Atlus releasing a Digital Devil Saga fighting game and throwing in one or two Persona characters

    • @huttserl
      @huttserl ปีที่แล้ว

      @@JayPhoenix Saber face fans don't really care if its from tsuki or fate itself, its a saber face that they'll recognize (incorrectly) and most likely play it anyways lol

  • @michaelrufusjones5910
    @michaelrufusjones5910 ปีที่แล้ว

    I post another comment because I wondered: do we know if the game is successful in Asia? Because DFO is especially popular in Korea and China, maybe Japan. And a lot of people play on console and not on Steam.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      I’m unsure of regional popularity but I know that all the Japanese anime fgc gods have grinded DNF, like Goichi, Kazunoko, etc
      Then there are Korean players like KRWrestlngMan that have a sizeable Korean audience on twitch that enjoy the game.
      But yeah, we never really have access to console numbers. It tends to be a toss up on which platform is more populate. Crossplay would solve all of that though lol

    • @michaelrufusjones5910
      @michaelrufusjones5910 ปีที่แล้ว

      @@JayPhoenix Thanks! I asked because if there are dedicated players in Asia and a bigger fanbase there, it would massively increase the odds of the game getting all the proper support it deserves.

  • @MMINTELYT_MegamanIntellect
    @MMINTELYT_MegamanIntellect ปีที่แล้ว

    One patch was all it took.
    ONE. PATCH

  • @OctavoMundo8
    @OctavoMundo8 ปีที่แล้ว

    It's not, only is the 2nd honeymoon.

  • @TrueHeroAriel
    @TrueHeroAriel ปีที่แล้ว

    The only mechanic dnf duel needed was push block nbs because you literally can’t do anything when your in the corner or using a infinite

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      That’s what guard break is for, they’re just not free and there’s counterplay since they can be baited
      And there aren’t any infinites? Unless you mean gapless block strings

    • @TrueHeroAriel
      @TrueHeroAriel ปีที่แล้ว

      @@JayPhoenix I meant gapless block strings but you don’t have any defensive options in the game and you’ll literally just be in a blender forever if you fought Swift Master you would know exactly what I mean

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@TrueHeroAriel lol there’s footage of me in this video beating a top Deity Swift with Kuno
      The defensive options are there with DP’s, conversions,and guard cancel. You just have to learn the moments to use them.

  • @erichbauer3991
    @erichbauer3991 ปีที่แล้ว +4

    melty blood didnt, neco arc did

  • @Nocturne989
    @Nocturne989 ปีที่แล้ว

    For one, I think you may be underestimating the goodwill they got for releasing all the Melty DLC for free. Also, while worldwide DFO was stupid big, even when it was still live in US it wasn't exactly massive massive. While Tsukihime is literally from the same universe as Fate, one of the biggest IPs in the world right now.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      More tangentially related though. A legit Fate fighting game (not just guest characters) would probably be more consistent with Dragonball Fighterz 2019 numbers
      And Fate makes like a billion + a year. DFO is actually right there with it although very clearly less popular than it was five years ago. Especially compared to Fate that’s in its prime. But they’re still similar enough contexts I think.

    • @Nocturne989
      @Nocturne989 ปีที่แล้ว

      @@JayPhoenix I literally do not understand why Nasu hasn't gotten French Bread to make a Fate game with how big it is worldwide especially compared to Tsukihime, which ain't even available in English. I truly believe it would print money.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      @@Nocturne989 I have vague memories of playing a beautiful fate fighting game on pc in like 2006. It might have been a fan game lol
      But yeah, they have to at least be considering it right. They’d be crazy not to do it. Unless they’re observing Granblue and DNF to see how to do it right.
      And Eighting *did* make Fate unlimited codes on ps2 😏

  • @JayUpgraded
    @JayUpgraded ปีที่แล้ว

    Wait is there really gonna be a patch for DnF in a few weeks?

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Yeah they’re working on a balance patch for September and I anticipate they’ll announce the season pass DLC at either TGS or CEOTaku shortly after

    • @JayUpgraded
      @JayUpgraded ปีที่แล้ว

      @@JayPhoenix Okay, cool. Despite them saying they will have patches for the game, I was a bit worried they were going to just let the game go due to community impressions.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      @@JayUpgraded tbf, Nexon has let plenty of games just die outright, but never without at least trying **something** first. So your fear isn’t unwarranted.
      DNF being part of the ArcSys World Tour Series though makes me absolutely certain that support won’t die off for at least a year and they have a road map for it.

  • @boringinu2077
    @boringinu2077 ปีที่แล้ว

    I mean mbtl have one of the best final in this year evo. So i don't surprising , also memer is stupid enough to bring people back. Oh about dnf , i just think dnf doesn't have enough [cool] design to player(aleast in Asia), it just feel like overpowered gbvs 2.0.

  • @loohole81
    @loohole81 ปีที่แล้ว

    Power of a patch??

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      And communication
      And satisfying the fan base lol

  • @Our_Remedy
    @Our_Remedy ปีที่แล้ว

    We all know this is because of Neco Arc

  • @um_pessimo_artista7226
    @um_pessimo_artista7226 ปีที่แล้ว +1

    So.... dnf also need the funny cat

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Unironically, yes
      Shit like that is fun and gets people interested

  • @valentds
    @valentds ปีที่แล้ว

    only needed autocombo off. that thing shit

  • @type2red
    @type2red ปีที่แล้ว

    yup so true i refunded dnf duel and bought melty on sale and in love with this game.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Let’s see if DNF can win you back when it gets a sale and new characters 😏

  • @WeaponExX
    @WeaponExX ปีที่แล้ว

    I mean i just like the mobility in melty…so imma play that. Air dashhhhhh

  • @angiestrowbridge2157
    @angiestrowbridge2157 ปีที่แล้ว

    I for one am not so certain the game is getting any dlc. in an era where seasons passes are sold on week 1, not having any news by now dont bode well.
    Even if it does add more DLC, the gameplay is polarizing. Personally, I had a terrible time with the beta. felt like every character had full screen buttons like its marvel, but you have the movement options of street fighter and less defensive options.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      I’m confident in the season pass, it’s an inevitability.
      As far as the gameplay goes, yeah it’s certainly not for everyone but its style caters to the people who’ve been wanting it since MvC went away.

    • @angiestrowbridge2157
      @angiestrowbridge2157 ปีที่แล้ว

      @@JayPhoenix I don't agree. the game is nothing like marvel.
      marvel has tri jumps, plink dashes, and air dashes.
      none of that is in Dnf. it has basic walks and a roll. I hesitate to even call it an anime game.
      edit for clarity: its only like marvel in terms of high combo damage but that ain't why I like marvel.
      I like marvels for its fast paced high movement neutral, and creative team composition.
      Dnf has very boring limited neutral, and lacks that creative element.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@angiestrowbridge2157 only some characters in Marvel have tri jumps and air dashes though. On a roster of dozens of characters
      And likewise some characters in DnF have more movement options, though it is definitely slower paced movement than Marvel.
      It’s very clear what design inspirations Eighting took from their work on Marvel 3 to craft DNF’s battle system.
      And yeah the lack of a team dynamic is a fundamental difference.
      The neutral is certainly not boring or limited imo. Conversions and large normals add a dynamic element to the neutral game. It feels very akin to Marvel fundamentals in execution.

    • @angiestrowbridge2157
      @angiestrowbridge2157 ปีที่แล้ว

      @@JayPhoenix Every character can plink dash, and advancing guard, and superjump. That is already more options than DNF before you get into the character specfic options.
      In the beta, I did enjoy kuno the most bc she had a double jump.
      However, being in the air in DNF is always a bad idea. I think you are better off jumping in street fighter than this. That is the main reason it don't feel like an anime game to me.
      The game badly needs an air block. Characters have half screen normals that will also hit you in the air and lead to a 70% combo (or 100% of they have super ready)
      To me the game has no coherent identify, and is a mish mash of gameplay ideas that contradict one another.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      @@angiestrowbridge2157 Characters are not regularly doing 70% combos, much less ToD, and anti-air combos for most characters aren't incredibly damaging and very sensitive to vertical spacing to even work.
      Air block goes against the design, you just don't like the game and that's fair. It's ideas don't contradict each other, they just don't create an enjoyable experience for you and lots of others.
      "Anime" fighters have never been tightly defined. I remember on message boards in 2011 when people would die on the hill that Marvel wasn't anime lol
      Fast forward a decade and it's not even a question. So the "this is or isn't an anime fighter" is mostly a fruitless discussion since that term changes and adapts regularly.

  • @buffoon3716
    @buffoon3716 ปีที่แล้ว +1

    When I saw nexon pop up for DNF Duel the moment the game loaded up, my gut told me to refund. I didn't. My biggest regret.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      😥😥
      They burned us Mabinogi Duel fans
      Hoping this isn’t the same lol

    • @buffoon3716
      @buffoon3716 ปีที่แล้ว +1

      @@JayPhoenix brother anything nexon touches, it dies a horrible unforgiving death. Looking at you MapleStory 2

  • @isaacsteele7986
    @isaacsteele7986 ปีที่แล้ว +1

    Ok so this is a bit of a complicated one.
    Melty died because of the netcode. People disliked the shield but it was the netcode. The problem was that when the netcode was fixed there was no big announcement or buzz. Until i tried it again last week I was not even aware they had improved the netcode and I think many others werent as well.
    But there is alot to learn from the cases of DNF and strive. To me, they are both failures in a sense. People heavily dislike the balance of both games. They have casts people like, visuals people like, and amazing netcode. But none of that matters if the game isnt fun to play. Strive gets a boost for awhile when they release a dlc, but just look at how the players dropped pretty low after the terrible new balance patch. WIth strive though, its because there is no competition in a game that has a combo of players, netcode, and balance. Except now there is melty blood.
    Most of those that went to play DNF are people that hover around strive. I struggle to say "players" since as you know anime games have people that hover in the community but do not really play. Right away, everyone could tell the balance was horrible, even worse then strive. So why play? Everyone just went back to strive. Balance is more then just character balance, it how the game feels. Many of strive problems are amplified in dnf duel (overly high damage, terrible movement with oppressive pokes, bad character balance, low ability to express execution skill, being slow in general, mixups either being super strong or terrible with little inbetween on the roster). The only thing dnf has over strive in that it doesnt have the terrible wall system with the unpredictable hp, but it replaces it with horrible comeback mechanics which while less stupid design wise are actually worse to play with.
    I could talk about how the way devs patch these games is like trying to fix the symptoms instead of the problem, and their horrible ineptitude. But that isnt not what strive has shown me. Strives imbalance is actually the reason why it is popular because its unbalanced in a very particular way. Extremely low execution with low amounts of memorization required to see results on extremely strong characters. Character like leo (dunno about after patch i never fought him) ram, nago, they allow you to play in a way that is similar to flowchart ken. You learn a very simple method, all it requires is special move motions and understand a couple normals and very easy combos and your set. Except in strive its much more powerful, you have to be even more disproportionally better then the opponent who does this because its less risky. Them dumbing down the game this way isnt some conspiracy theory, they admitted they wanted to do this in the developer diaries prerelease, speaking on wanting noobs to do better against "pros"
    TLDR: All of these games have balance issues, but strives are on very easy strategies. In DNF or melty you get locked in a long combo that people perceive as hard and taking in practice. In strive a floor 9 ram vs a floor 10 vs a celestial are not that different, they can run a very similar gameplan because its fundamentally strong and easy. This keeps players in since they think they understand the game and think they are better then they are and therefore are not intimidated in "the community". I think strive from the ground up was going for this kind of thing. They only mistake so far is happy chaos who is a high execution top 1 character who they have failed to nerf into a much easier character in 2.0 due to incompetency with how the focus drain was implemented.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Dont have enough time to give you a response worthy of the time you took to comment but there's a lot of good points in here.
      I totally disagree on the balance issues for DNF. Only Launcher is really weak and the strongest characters aren't too much stronger on most levels.
      But absolutely spot on about Strive's fundamental design allowing for casual players to feel competitive with the online casual-comp players because early floor players can do a bunch of damage with "low skill" flashy stuff with little time investment whereas DNF has tighter execution and longer combo routes for the most part so weak Bronze players play stronger bronze players and we end up seeing complaints about "dying in one hit" that we didn't really see from Strive beginners.
      Ultimately though, accessibility for newer players and closing certain vectors of the skill gap doesn't bother me one bit. The better players always rise to the top through different vectors of skill no matter how "dumbed down" a system is.

    • @isaacsteele7986
      @isaacsteele7986 ปีที่แล้ว +1

      @@JayPhoenix When i say balance its not just character balance I also mean game flow. Character not moving fast enough, the amount of damage possible off 1 hit, etc. DNF is kinda a kuso game even if you enioy it you gotta admit that its got marvel in its blood.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@isaacsteele7986 ah I see Whatchu mean by that definition of balance.
      I still think it’s down to affinity for the gameplay. I also love Marvel lol
      But I can’t get with the Kusoge label for this. To me, Kusoge is unblockables and system breaking strats that abuse glitches like TAC infinite. Everything in DNF is tight and specifically crafted, which is probably to its detriment in the eyes of a lot of people who might’ve otherwise enjoyed it more.

  • @shadowofthenorthstar989
    @shadowofthenorthstar989 ปีที่แล้ว +5

    im happy for Melty Blood's fanbase

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Odee.
      Hoping we get to eat with DNF in September. Our time in the sun again lol

  • @thedemonpit
    @thedemonpit ปีที่แล้ว

    “Niche visual novel.” Seems this man is unfamiliar with type moon.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Fate fans have never lined up to get in on Melty hype
      Only when guest characters come through but it doesn’t really cater to their interests for the most part. Melty is definitely seen as Fate-adjacent.
      Otherwise it would be doing Fighterz numbers cause Fate is like *the* gacha

    • @thedemonpit
      @thedemonpit ปีที่แล้ว

      @@JayPhoenix must be different for me experience wise, as it was a fate fan who got me started on melts blood on the first place, granted it’s hard to get people into something when it’s a visual novel that was released only in Japan. So I would say it’s more that people aren’t aware of tsukihime rather then lacking interest in it.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@thedemonpit yeah, I feel like that reinforces the point though.
      Niche doesn’t mean bad/disinterest. Even within the mass of Fate fans, Tsuki fandom is layers deep inside of the Nasuverse.
      The difference would definitely be clear if we ever got another legit Fate fighting game, like the one Eighting coincidentally made in the 00’s lol

  • @jazz2965
    @jazz2965 ปีที่แล้ว

    yeah fighting games really need to fix their prices for awhile like 30 dollars might do it or F2P and cosmetics out the ass lol

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yup, better model if they can pull it off. Which you’d expect one of the biggest F2P producers to be able to in DNF’s case lol

  • @Dressierter_Seeloewe
    @Dressierter_Seeloewe ปีที่แล้ว

    thats soooo true. I bought it, played it for 1,5 hours and refund it. Not because it was shit. 50 dollars is just pretty much. I love the franchise, but tbh i am not that rich. 30 dollar? i get it. 50 ? i wait for a sale.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Totally fair! Hope they announce the dlc soon along with a sale to get you playing 🙌🏾

  • @NotTheWheel
    @NotTheWheel ปีที่แล้ว

    I don't like using concurrent numbers with Fighting games I don't think it works out well, because people don't always wanna play the same fighting game forever, people switch fighting games all the time... So calling the early death of a game is a bit unfair.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yes this is almost exactly what I say in the video lol

  • @michaelrufusjones5910
    @michaelrufusjones5910 ปีที่แล้ว +1

    It's incredible you made this video when just a few hours ago, I was checking Steam Charts and asked myself the same questions: is DNF dead, can Nexon/ArcSys replicate what Melty Blood just did? So thanks for the video, it was great to watch! But I have to ask: what makes you believe there will be new characters/DLC, and/or system changes? Don't you think EVO was the best opportunity to make such announcements? Overall, I wonder if Nexon/ArcSys will try something to rejuvenate the game, or just give up on it with 1-2 balance patches until ArcRevo, and stop any further support after that (even if, like you said, nerfing Swift Master would indeed bring back players just by itself haha). To be honest, the game is very good and has A LOT of potential, the netocde is great, the IP is popular: it would be a shame to let it die without trying something.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Haha the TH-cam algorithm is so good it’s almost psychic 😆
      I did plan on making a quick video on my direct Dnf thoughts
      To sum it up, I think the dedication on ArcSys’ end on including it in the Guilty Gear tour instead of another title means Nexon pushed for it with cash up front in bargaining with the IP, and there’s absolutely no way they won’t at least give one season pass since the world finals is in Spring 2023. Even the most popular game wouldn’t be able to last 8 months with no content and they know that
      Evo is super crowded and it may actually be smarter to announce at Tokyo Game Show/CEOtaku where they don’t have to compete with other majors fighting game announcements outside of Street Fighter.
      I even think they have their system change patch in mind already ala Granblue/Fighterz major overhauls. My conspiracy theory is that it’s a tag system 😈

    • @michaelrufusjones5910
      @michaelrufusjones5910 ปีที่แล้ว

      @@JayPhoenix Thanks for sharing your thoughts! Indeed, it would be weird for a company to launch a fighting game with no new content planned. Especially if Nexon pushed the game for the World Tour. At the very least, I can't imagine they don't try to fix the issues you talked about in your video. I'm not sure if the soon to come balance patch will adress that, but good character changes would already be great. A tag system would be a massive change, I don't know if everyobdy would like it, but it could clearly be huge for the game and bring a lot of people back (or even new people)!

  • @treetrunkstv
    @treetrunkstv ปีที่แล้ว

    status of dnf: No content besides hit man and swiftmaster being the best characters in the game all we need is an extra character or 2 an additional map and boom its smooth since the beta dropped in december we got 6 NEW CHARACTERS by the games release so it definetly is possible

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yeah tons of the playerbase would be satisfied with new characters to look forward to
      And more songs plus stages would help immensely

  • @SanaeKoaGaming
    @SanaeKoaGaming ปีที่แล้ว

    I think one of the bigger problems was the bad match making, similar issue as KOF XV.
    There can be 2000 people online but for some reason still takes a long time to get matched with someone which doesn't happen in Skullgirls, there can be 300 people online and you get matches pretty quickly
    That and the issue where online matches keep crashing out of nowhere.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      I definitely have heard this sporadically.
      The matchmaking settings were really convoluted and it turns out that certain settings lock you out of finding opponents who have different settings. It’s really weird.
      So some people ran into long wait times while most other people never encountered the issue

  • @gigimelenohelophobia471
    @gigimelenohelophobia471 ปีที่แล้ว

    ok but comparing dfo to tsuki is wrong. mash isnt a tsuki character shes from fgo so you gota compare it to the entirety of typemoon.

  • @amateurasian
    @amateurasian ปีที่แล้ว

    the patch is good, but the game needs to change the feel for every character

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      That’s a big ask though. The homogeny is part of the game design to make it easy to pick up other characters.

    • @valentds
      @valentds ปีที่แล้ว

      play guilty gear then

  • @nesanort
    @nesanort ปีที่แล้ว

    No, no, no. It was the funny cat-lady that saved MBTL. DNF needs their funny cat-lady.

  • @vannilaice6837
    @vannilaice6837 ปีที่แล้ว

    Dnf duel will never have neco arc tho

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Can’t argue that

  • @anacreon212
    @anacreon212 ปีที่แล้ว

    As a huge DNF Fan the biggest fear i have is DNF Duel dieing in the west like dfo did and having a smallish western community again. DNF Duel has so much potential just based on the source material so I want it to be good.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Same, I love this game. The core audience is here, the rotational audience just needs to be appeased with things like DLC and some fluff

  • @MrHoneuma
    @MrHoneuma ปีที่แล้ว

    Melty Blood only got the resurgence with the release of Mash and Necoarc. Happens every time they add DLC, then it tanks again shortly after. This time was bigger because of FGO and Necoarc being a meme, but it's already back down to sub 1k and will keep dropping as the novelty wears off.
    DNF is an obscure IP with poor balancing and a large lack of content. It will take a large commitment from them to maybe have a chance, and why bother when Arcsys could focus on Strive. It's not worth it.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Necoarc has immense hype for sure but the system balances are what will keep a healthier player base. Sub 1,000 but upper hundreds is still better than the 80 people that were online per day lol
      And Arcsys has shown at least a year long commitment with this as part of the Arc Revo tour right alongside their flagship guilty gear
      We’ll have a better understanding after September what the plans are

  • @dragonhitman1071
    @dragonhitman1071 ปีที่แล้ว +1

    Games not dead neither was melty blood. Dead in my opinion would be 0 -10 players active.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yeah there are different definitions and contexts of “dead”
      But DNF will see a similar spring back to a larger player base soon

  • @dominicjannazo7144
    @dominicjannazo7144 ปีที่แล้ว

    I think the DFO / Tsukihime comparison doesn't really work. DFO isn't very popular in the west, for starters, so it's player base means nothing for most western players. Meanwhile, melty blood is an established fighting game franchise. I don't give a crap about Tsukihime, I wanna play funny meme cat and see maids fighting vampires.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      That’s fair. I think DFO within the weeb-sphere was definitely more popular than melty/Tsuki within the fgc
      And the sales numbers for DNF as a first go at the fighting genre for the IP I think strengthens the argument as it did the numbers (or better) than established fighting games
      It helps that DFO had these elements core to the gameplay I think

  • @nathanfoster2479
    @nathanfoster2479 ปีที่แล้ว

    I don’t think melty blood is stealing people from dnf I think dnf is just flopping a lil bit, a lot of the people playing it were never there to make it their main game, most people I see tried it for a min and moved on

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yeah by no means is it directly “stealing” players. But it shows fighting game devs what they need to provide to spur growth in a community.

  • @uberlephrad8218
    @uberlephrad8218 ปีที่แล้ว

    Why did melty blood come back?
    *L a c r e a t u r a*

  • @condescending28
    @condescending28 ปีที่แล้ว

    I stopped playing DNF Duel but I’ll go back to it if they add better mobility to the game & more of a benefit to do motion inputs. I find the game too easy and not as enjoyable. I like the new patch for MBTL. But nothing is keeping me off KOF XV. Guilty Gear: Strive isn’t that enjoyable. I’ll buy the rest of the Characters when it’s finished. GGXXACPR is a whole lot better.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      They probably won’t change much about movement or simple inputs. Sounds like it generally isn’t the game for you and that’s alright.
      Sounds like you find complex systems that pay off time commitment in a specific way to be way more rewarding.
      The next Under Night release might be worth a look if Melty Blood doesn’t fully do it for you (it’s also pretty “easy”)

    • @condescending28
      @condescending28 ปีที่แล้ว

      @@JayPhoenix I like the new Melty Blood Type Lumina’s new patch. Turning off the Auto Combo is great. I’ll keep it on the rotation behind KOF XV, Samurai Shodown, & Street Fighter V.

  • @TheArrivalCyberse
    @TheArrivalCyberse ปีที่แล้ว +1

    Calling DNF based on a "huge" mmo and Melty based on a "niche" visual novel is probably why this video is a huge L.

  • @user-cb9gk3oc5w
    @user-cb9gk3oc5w ปีที่แล้ว

    striker can ToD u in block. Not kusoge. Sure.
    I hope they nerf striker to death and buff hitman. More absurd for absurd game.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      *Striker can ToD you in awakening and in range to start a blockstring while you don’t have the resources to guard cancel after she activates a Magic Skill
      It’s a powerful tool, but it’s not always accessible and it has simple counter play.
      Real Kusoge is constant unblockable setups off knockdown or vanilla Dark Phoenix X Factor or anything in fist of the North Star lol

    • @user-cb9gk3oc5w
      @user-cb9gk3oc5w ปีที่แล้ว

      ​@@JayPhoenix well I can tell the same about hitman. And for some reason it doesnt count for the striker-mainers to complain about the character.
      Indeed she need to have awakening so she can super u in the end for ToD. Without it she just eat your 70%. Sounds fair. Also - range doesnt matter since there is no problems with it. Striker has slide has DIVE and has proj immune shoulder dash.
      For using GC u need 100 meter. Which is a joke especially cos on 100% of hp your maximum is 100 meter. So it doesnt matter. Especially cos of how fast she GB you and start to kill u after it. If u have 50 meter - its not enought she kills u. Sounds fair.
      This counterplay almost never accessible. If u not top 5 character - u cant have 100 meter cos u need to somehow making damage. And u cant without a meter. And not everyone have 20 and 30 meter for OTG specials and then long time with a normals-combo again for recover. And did I mention that striker can cancel her DP whiff? And I can continue.
      But all of that aside, does it even acceptable? Having the opportunity to make ToD in block? In almost every round of the game. Its not hard really. Isnt it the same things as supers which making your opponent die after some time?
      U can sit and then DIVE - dead. U can make some move - shoulder dash - dead. U can just run and then slide - dead. And even if u block her in awakening and even not but having less than 70% of hp - FCKNG DEAD.
      Not to mention wall of crusader which is another funky move. Auto-target full-screen hit-scan move with infinite vertical hitbox. Lmao.
      And the game consist of such moves. Such characters. And yeah its not exactly like Hokuto no Ken. But its like hokuto no ken divided by 2. Like... lite version. Not the worst, sure. But not good either. Not even close.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@user-cb9gk3oc5w She doesn’t only need awakening. She needs a lot of super meter to do the string. She’s a good character but she’s not super broken.
      You have to approach a matchup with a strategy to be successful. Most characters have some very powerful tools. If Striker was unbeatable then she’d never lose, but she does.
      If you’re gonna complain about the game so much then what enjoyment do you get from playing it lol
      Or should only your character be really good and nobody else have oppressive strategies

    • @user-cb9gk3oc5w
      @user-cb9gk3oc5w ปีที่แล้ว

      ​@@JayPhoenix a lot - is 150? I mean... cmon man, u know that even if she does not have the meter for a full combo she still can make a 70% combo with HKD out of it right? U know it. I am pretty sure. And its still a lot a lot of damage. And in perspective its a ToD. In block. And also having "a lot of meter" on striker is kinda easy. Since her DIVU for example does not require meter. And her cancel options require 20 and 30 meter which is a joke. She can spent no meter at all if she wanted to. So... whats the problem with having meter? U saying about it as about something very rare. But its not a rare sutiation.
      Uknow... there was Happy Chaos character from Strive. Which was about half of a year basically unbeatable. And people who play him says the same things about him. "U need a strategy" and all. "Just learn matchup lmao". Until the pro players doesnt make a video vods how they literally was rolled by this broken character. What I mean is - u can approach whatever u like. And then 1 block and u are dead from 100%. Fair and balanced I suppose?
      Enjoyment u say? I dont really have enjoyment in current state of the game. Cos I pick the wrong character. Which is dumb but its how the game works. U just need to pick right character. And I dont like it.
      For example in MBTL even if u pick the kinda weak character - u still can win and u dont need to be 1000 times stronget than your opponent in terms of skills for that or some future vision ability. But in DNF... Dmg output is insane. There is ToD in freaking block! There is a lot of funky moves which is dumb. And I dont get it why some people trying to defend it. Cos the game state rn is basically unplayable. Either u dont let opponent play or your opponent doesnt let u play the game. Why defend such thing?
      I trying to understand is it just me who miss something about this game? Or it really sucks hard and protected only by thouse who pick the right character and trying to defend their position as a "skilled" players cos they can win in this game in such way? Like it was with Happy Chaos players from strive.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@user-cb9gk3oc5w no one is overpowered in this game in the same way Happy Chaos was
      This is 100% a skill issue. You play Hitman and are complaining about another character who’s good but less good than yours.
      Players beat Striker mains all day everyday. You don’t need to be 1000 times better than the opponent. Nowhere near.
      And yes that’s how the game is, just stop playing if you don’t like it instead of causing yourself undue stress trying to apparently force yourself to like something

  • @bruceleeds7988
    @bruceleeds7988 ปีที่แล้ว +1

    Two things: first a question, only two months ago everyone was screaming MELTY BLOOD IS DEAD! what changed? did they fix the shield system? have the new characters changed the meta? cause from where I sit everyone is simply beginning to find love for a game i never hated in the first place, just like they did with UNIST:
    Second: DNF DUEL is not a competitive fighting game by design, it is a n entry level fighting game. experts and enthusiasts are meant to rope people that have never played this type of game before, via a game with great design and simple inputs. Think of DNF as a really extravagant version of the game FOOTSIES and it will serve its purpose better.

    • @suicidal_donuts6191
      @suicidal_donuts6191 ปีที่แล้ว +4

      They nerfed (balanced) Shield, added moves to characters, opened up new combo routes, added new characters, made quality of life adjustments to movement, and announced even more free DLC. They basically fixed everyone’s complaints. Oh, and they’ve patched the netcode since launch too.
      People actually showed up for Type Lumina when it came out, but didn’t like the game’s mechanics, and the netcode was busted. Now that that’s been fixed, it’s more likely to keep a bigger playerbase. Under Night on the other hand was pretty much ignored by most of the FGC until it had some hype sets at EVO or CEO or whichever big tournament. Because it was a new IP, and French Bread wasn’t as well known or respected at the time, it struggled a bit in the beginning, but people eventually came around. Just took a few years.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +2

      DNF Duel is absolutely a competitive game by design.
      Simple inputs don’t preclude a game from being competitive. It’s very well designed and balanced with only a few glaring overtuned elements.
      Very few multiplayer games are made without the competitive landscape in mind.

    • @bruceleeds7988
      @bruceleeds7988 ปีที่แล้ว

      @@JayPhoenix So... my comment was made before I even watched your video, so I found it very refreshing that you literally started your article with the same question as mine.
      Of course, you are right about DNF being a competitive game, for the simple fact that a Competitive game is defined by the competition it is able to breed, not by opinions.
      However, I still feel that this particular game would have the audience it needs if it was used as a tool to broker in strangers to the genre to have a go, it would fare much better than say, Fantasy Strike.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@bruceleeds7988 yeah it would definitely have a Guilty Gear Strive effect if it baked in a more beginner friendly environment with things like the floor system and what not.
      The skill curve in DNF scales so much more quickly when a player makes that first commitment to training mode that the super-casuals end up complaining about “everybody even in Bronze seems like they’ve been playing for a year already, doing 40 hit combos”
      A game like Strive doesn’t have that happen on the equivalent of bronze.
      But once DNF puts out the balance patch and gets to a larger roster of fighters, it’ll get back to a healthy 1K-2K pc player base I think.

  • @ColdAssailant29
    @ColdAssailant29 ปีที่แล้ว +3

    I feel like after a week or two, Melty Blood is gonna die off again just like it always did. Only reason why players came back was because of the free characters. Playerbase would sky rocket a week or two then go back to being stuck in the hundreds after that.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Yeah I say that in the video.
      But it will have much more people than the 70 people that were playing last month. And it will see waves of interest constantly that keep it alive until the big releases drop over the next two years.

  • @michaelrufusjones5910
    @michaelrufusjones5910 ปีที่แล้ว

    Welp, after the last "patch", I think the game just lost all the remaining faith people could still have in this game and its devs ^^'

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Yeah people seem disappointed. Idk what they expected from a balance patch. This was a great one imo

    • @michaelrufusjones5910
      @michaelrufusjones5910 ปีที่แล้ว

      @@JayPhoenix Beyond Swift Master nerfs, I think people were expecting more changes to the other characters. Especially buffs for the weaker ones, and some tweaks for everyone in general. Maybe a change to improve defensive options too. When there isn't DLC nor communication, making changes to the current characters/gameplay is the only way to keep it fresh, so they wanted more than a Swift Master (and a Grappler???) nerf.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      @@michaelrufusjones5910 fair. Lots of people think this was a half-hearted patch that shows minimal effort but in my experience with competitive scenes, this is the best way to do it
      Bring down the overtuned characters to be in line with the rest. They still have their core design strengths.
      Now we can see how poorly characters like Vanguard, Inquisitor, and mainly Launcher perform so they can get *the right* amount of help
      Like I think we’re gonna see Vanguard rise in viability just by nerfing swift. And if he got buffs this patch he might’ve become too strong against the field.
      Once they announce DLC next month that’ll win a lot of people back. And then down the road when they have some system changes like Melty, people might like the actual game more.

  • @0rangeJuiceVS
    @0rangeJuiceVS ปีที่แล้ว

    Bro mechanically DNF was DOA, I wish I didn’t buy it

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      I love the mechanics, but this is why f2p model would be so much better. 50 USD spent on a game that you don't like but there's no way for you to know that without playing it =\

  • @solitudesf8111
    @solitudesf8111 ปีที่แล้ว

    it is almost back to prepatch numbers already.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      It’s nowhere near 100 daily players.
      And you looked at those numbers on an early weekday morning

  • @ReMeDy_TV
    @ReMeDy_TV ปีที่แล้ว +1

    What kills me is DNF/DFO is a free game, so why is the fighting game not free also? Also, why does DNF Duel not have (M) and (F) options for every class? There should also be tons of clothing customization options, just like DFO. Modders have proven this can be done easily. Instead, all we get are color swaps. If they're going to make a fighting game sharing the DFO license, then they should carry over the monetization model and what other players have come to expect from DFO.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +1

      Very valid
      Maximillian brought up that same really good point.
      Nexon knows how powerful the f2p model is and how to make it work. So why didn’t they.
      I think it’s because of how intensive alternate costumes are with ArcSys’ current graphical implementation. Which is the most important cosmetic for a free to play fighter

  • @jimdino77
    @jimdino77 ปีที่แล้ว +3

    DNF needs to be free…. Melty too…. Give me 2 characters to learn the mechanics, if it’s a good game, I’m likely to buy the full game plus the dlc…. Project L is going to set the standard

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว +2

      Gonna change the game forreal
      Major IP, Expert Devs, Free-to-play
      Can’t wait

  • @shaneevans7641
    @shaneevans7641 ปีที่แล้ว

    I disagree, dnf is not nearly as popular in the west as it is on Korea. We are so far behind here in west with dnf.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Definitely nowhere close to as popular as in Korea but I’d take a bet that more oldhead weebs are at least casually aware of dfo than they are of the specific Tsukihime/Melty part of the Nasuverse

  • @iTrivyum
    @iTrivyum ปีที่แล้ว

    DNF died on its own accord. Melty Blood had nothing to do with it.

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      Lol yes. That was the point of the video.
      The title is just the clickbait.

  • @haengeltheknight1212
    @haengeltheknight1212 ปีที่แล้ว +2

    To be fair… I would give credit for adding an easy to play FGO character and the racist cat, this is the limit MBTL can get. And I think they would get a lot of players if they added gamer shiki.

  • @jurisdojo23
    @jurisdojo23 ปีที่แล้ว

    I already knew dnf was gonna die out quick after beta the game has a fun honeymoon phase but not something you can really play serious it’s too out of hand

    • @JayPhoenix
      @JayPhoenix  ปีที่แล้ว

      I don't think it's too out of hand, it'll find good legs once the base is energized with additional content.
      This is a game in particular that would've really thrived with more/better single player content
      It scratches a very particular itch that most other current-era games don't and won't for a while until the next high-damage tag game comes out