ZBrush 2024 New Features!

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 พ.ย. 2023
  • ZBrush 2024 New Features!
    Check out the ZBrush 2024 Special Presentation here: bit.ly/40L1L87
    ZBrushCentral post for more information on features: bit.ly/46jEJq8
    View the Maxon Store: bit.ly/3MJK03d
    ZBrush 2024 Substantial New Features and Workflow Improvements: bit.ly/3MLYeAE
    ZBRUSH 2024 FEATURES
    Enhance your ZBrush experience with these additions:
    Repeat to Similar Feature
    Save time by making a change to one mesh, then automatically applying that change to all other meshes with similar topology! The following will be able to be applied across meshes:
    Sculpting changes.
    Ability to replace each mesh with a different mesh.
    Masking.
    PolyGroup changes.
    Polypaint changes.
    New Stroke Type: DragStamp
    This new stroke option will allow you to adjust the intensity of the stroke in real-time by moving the cursor left/right and up/down.
    More Noise!
    Cinema 4D noises have been added to ZBrush Surface Noise. This includes 25 new noises for you to use when adding that extra touch of detail to a surface. Some of the noises include Sema, Electric, Zada, Luka, Dents, and Displacement.
    Anchors Away!
    The Anchor brush has been updated with a major quality of life change: You no longer need to mask the model in order to use the Anchor brush in posing or shaping your creations. Focal Shift slider will now control the direction the anchor points can affect the mesh.
    Insert Mesh Brush Enhancement
    The Insert Mesh brushes can now use any Stroke type: Dots, DragRect, ColorSpray, Spray and DragDot.
    Slice it Up!
    The Knife brush has been updated to allow a mesh to be split into pieces. This gives you the freedom to turn one mesh into a complex design.
    Have a Ball with Masking
    Masking has been given another set of options. Grow All and Shrink All masking have been added. These allow for parts with partial masking to either grow to a full mask on the mesh or shrink to no mask.
    Creasing
    Crease Unmasked and Uncrease Unmasked options make it easy to crease or uncrease surfaces simply based on the unmasked areas of the model.
    Gizmo3D/Transpose Masking
    This masking has been updated to allow for a smoother transition. It is now also possible to snap the Gizmo3D or Transpose line to the center of the mask.
    Free ZBrush 14-Day Trial (includes all Maxon One apps): bit.ly/zbrushtrialyt
    Get ZBrush! More Details on the Current Version of ZBrush Here: zbru.sh/ytzbrush
    More From ZBrush by Maxon:
    Free Version! ZBrushCoreMini: zbru.sh/ytcoremini
    ZBrushCore Information (Mid-Tier ZBrush Version): zbru.sh/ytcore
    ZBrush Store: zbru.sh/ytstore
    More Pro Artists, VODs, & More! ZBrushLIVE.com: zbru.sh/ytzbrushlive
    Free ZBrush Tutorials! ZClassroom: zbru.sh/ytzclassroom
    Our Main Home Page, Pixologic.com: zbru.sh/ytpixologic
    ZBrush 2023.1 Now Available! Click Here for Details: zbru.sh/ytzbrush
    For ZBrush Price Options, Click Here: zbru.sh/ytstore
    Follow & Subscribe to us!
    Facebook: / pixologic
    Twitter: / pixologic
    Twitch: / pixologic
    Instagram: / maxonzbrush
    #ZBrush2023 #ZBrushLIVE #ZBrush #Maxon
    zbrush,zbrush tutorial,zbrush beginner tutorial,zbrush 2019,zbrush 2020,pixologic,zbrush free,z brush,sculptris,pixologic,zbrush live,zbrush download,zbrush core,zbrush trial,zbrush brushes,3d modeling,digital sculpting,zbrush student,etsy,zbrush character modeling,zbrush character,zbrush sculpting,zbrush realistic face,3d printing software,3d modeling software,zbrushcoremini,zbrushcore mini,zbrush mini,figurine,zbrush 2021

ความคิดเห็น • 254

  • @user-vo6fd6gg6i
    @user-vo6fd6gg6i 5 หลายเดือนก่อน +63

    I just miss the good all days when zbursh still belonged to pixologic

    • @MarcioLimaSolo
      @MarcioLimaSolo หลายเดือนก่อน

      Now I'm sure the banana is eating the monkey! while you spend years studying to understand that the synonym of symmetry and equality is not realistic, maxon understands that the more symmetrical the more real it becomes!

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน +3

      Pirate it.

  • @msimon1984
    @msimon1984 6 หลายเดือนก่อน +83

    You know what be cool, getting rid of the subscription model! And stop taking a piss out of the user base.

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +10

      My 2022 version is pretty much a complete product. I am not sure what Maxon can do that hasn't already been thought of and done to make a subscription seductive. Beyond "nice to have," I can't see what they could add that would make it "must have," especially when using my 2022 ZBrush, with Blender and it's new tools constantly being developed, and Substance Painter (that I got full license for through Steam), I am a very happy camper!

    • @GameArtsCafe
      @GameArtsCafe 5 หลายเดือนก่อน +1

      @@stevenpike7857 they could make material database of brushes with albedo & displacement, they already have the tech for 2 map slots but could probably introduce screen space reflection & wetness. They are about to become irrelevant, they will loose their user base reporting errors and giving feedback. It will no longer become the artist's tool but rather "studios only". I know I will never subscribe. I stopped that with Adobe CS6 Suite. I was willing to pay big money but not for bugs, we should not have to be bug testers.

    • @reconmr8331
      @reconmr8331 4 หลายเดือนก่อน +5

      @@ActionfigureGeek MAC is like under 1% of the users, who cares, about APPLE TRASH...

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน +1

      Pirate it.

  • @allaze-eroler
    @allaze-eroler 6 หลายเดือนก่อน +169

    we want perpetual license.

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +12

      @@Charlei13 They no longer offer it 2024 and after. It's sub only.

    • @TheRabidRabbit1
      @TheRabidRabbit1 6 หลายเดือนก่อน +2

      So you don’t want software developers to get paid?

    • @TT-rl4su
      @TT-rl4su 6 หลายเดือนก่อน +30

      @@TheRabidRabbit1 Did he say that perpetual licence upgrades should be free?

    • @allaze-eroler
      @allaze-eroler 6 หลายเดือนก่อน

      @@TheRabidRabbit1 subscription is a cancer also, not sustainable in long term while perpetual licence has the advantage to be stable on a long run and doesn't require constant internet connection as well have the possibility to buy an upgrade after X years... while the subscription will force you to pay XX$ per month continually without the possibility to use the software offline and worst of all: when you stop paying the subscription, the use of software is automatically revoked. THAT is too many cons over the pros of constant updated version of the software. i want to support the software developers but i absolutely hate that subscription based system. there is already way too many things that require it now.

    • @allaze-eroler
      @allaze-eroler 6 หลายเดือนก่อน

      @@TT-rl4su not anymore as explained from my other reply to someone else with the link that explains it. also, i never mentioned the upgrades should be free, i REALLY don't mind to pay for an upgrade to the perpetual license but with how thing goes for zbrush, it's a really bad decision to remove this possibility.

  • @toluabisola
    @toluabisola 6 หลายเดือนก่อน +54

    This the end of the road for me and new versions of Zbrush.
    I will NEVER Subscribe to use this software. And the fact that it's the only way to sample this is crazy.
    Damn you Maxon for ruining something that was for so many years, wonderful.

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน +2

      Pirate it.

    • @billr.2210
      @billr.2210 16 วันที่ผ่านมา

      What's wrong with the subscription? Just curious.

  • @mecha8k
    @mecha8k หลายเดือนก่อน +4

    make something with antialiasing.
    but when I'm doubling the canvas size to get rid of this the performance is very bad.
    Do something with that finally.

  • @beepboop1759
    @beepboop1759 5 หลายเดือนก่อน +16

    Forcing people to pay for a subscription when the software used to be a single purchase isn't about giving a good product, it's about money. Infinite money paid with no ownership is scummy.

  • @heramann6916
    @heramann6916 6 หลายเดือนก่อน +127

    Subscription only. Lmao, I'm out. Maxon can rot

    • @aphixe
      @aphixe 6 หลายเดือนก่อน +5

      are you sure its sub only. last i looked they like to hide it but u can totally buy it for 700-800. but i will stick with 2021

    • @edenassos
      @edenassos 6 หลายเดือนก่อน

      We get it, you're broke.

    • @Floreum
      @Floreum 6 หลายเดือนก่อน

      @@aphixe Yes. Go to the official zbrush 2024 forum thread.
      "Perpetual Licenses
      ZBrush 2024 is currently only available as a subscription.
      There are options available to perpetual license users, giving you a discount on the first year of either a Maxon One or ZBrush annual subscription. Comprehensive knowledgebase articles have been created to provide clear information:"

    • @redkingrauri3769
      @redkingrauri3769 6 หลายเดือนก่อน +2

      ​@@aphixeUsed to be if you had any version on perpetual license you got free upgrades for life.
      Then Maxon got in. They can rot.

    • @aphixe
      @aphixe 6 หลายเดือนก่อน +7

      i mis spoke i have 2022.08 the updates in 2024 are not worth the money

  • @JCGCompositions
    @JCGCompositions 6 หลายเดือนก่อน +61

    It's too bad that as a perpetual license holder, I have access to none of this.

    • @user-licahare
      @user-licahare 6 หลายเดือนก่อน +1

      You can still buy perpetual license for the newer version

    • @wilhelm992
      @wilhelm992 6 หลายเดือนก่อน +9

      ​@@user-licaharesays who

    • @Floreum
      @Floreum 6 หลายเดือนก่อน +3

      @@user-licahare Nope. As of this version it's sub only. Go to the official zbrush 2024 forum thread
      "Perpetual Licenses
      ZBrush 2024 is currently only available as a subscription.
      There are options available to perpetual license users, giving you a discount on the first year of either a Maxon One or ZBrush annual subscription. Comprehensive knowledgebase articles have been created to provide clear information:"

    • @kewa_design
      @kewa_design 6 หลายเดือนก่อน

      @@wilhelm992on the Website, scroll down, u can still buy it

    • @white_sky_11
      @white_sky_11 6 หลายเดือนก่อน

      @@user-licahare do you update? they stop selling perpetual.

  • @greenspeed666
    @greenspeed666 6 หลายเดือนก่อน +31

    what about layers? any updates?
    there still the same 20 years old, super slow layer panel with bags?

    • @mecha8k
      @mecha8k 6 หลายเดือนก่อน +5

      ++

    • @mecha8k
      @mecha8k 6 หลายเดือนก่อน +4

      agree!

    • @dragon95os
      @dragon95os 2 หลายเดือนก่อน +1

      Agreed

  • @gaslitplanet5749
    @gaslitplanet5749 5 หลายเดือนก่อน +12

    I thought I would regret my decision to ditch ZBrush after Maxon took over. I loved Pixologic. Since 2014 for me. Looking at this new release for 2024, it makes me angry. Angry that a big corporate would literally buy an amazing piece of technology, developed by a hardcore crew and supported by a rabid fanbase... and literally throw it in the ditch. Maxon you should be ashamed. I will never use ZBrush again thanks to you. What a waste of money and so many years of time and learning. Blender is the future for me.

  • @cresshead
    @cresshead 6 หลายเดือนก่อน +25

    its now rental software in 2023

    • @aphixe
      @aphixe 6 หลายเดือนก่อน +2

      you can buy it one time still, but i don't see any point in upgrading. mind you its like 700+ or so. some people that want always updated can subscribe but I paid enough i will keep 2021 for now. until there is some large amounts of updates to buy all over again

    • @redkingrauri3769
      @redkingrauri3769 6 หลายเดือนก่อน +1

      ​@@aphixeIf you've a perpetual license you can upgrade to 2022 for free. And you should be able to upgrade to this one like you've been able to for over a decade but Maxon said "fuck you, pay me again."

  • @zZ-Wipeout-Zz
    @zZ-Wipeout-Zz 6 หลายเดือนก่อน +14

    still doesn't seem like a good enough reason to pay for the upgrade.

    • @CosmicCanvas777
      @CosmicCanvas777 5 หลายเดือนก่อน +1

      The thing is you dont pay for the upgrade you rent the upgrade

  • @bellanacht
    @bellanacht 6 หลายเดือนก่อน +18

    Hey since you disabled zbrush bridge for a lot of users with keyshot 9, and then forced zbrush into subscription model, how about ADDING the redshift renderer WITHOUT a SECOND subscription? Or are you unaware a large part of the userbase are indie users who don't have studio budgets?
    Pixologic would come out each year with significantly more useful updates, and didn't bleed us dry doing it, so we know it can be done.

  • @Locustavideo
    @Locustavideo 6 หลายเดือนก่อน +35

    Blender is such a bliss. And I say that after using Zbrush since 2004.

    • @M_k-zi3tn
      @M_k-zi3tn 6 หลายเดือนก่อน +4

      Blender is great but for me Zbrush is pretty much magic

    • @gcharb2d
      @gcharb2d 6 หลายเดือนก่อน +11

      I only see cartoony stuff made with Blender, while the stuff on ZB Central is out of this world, no comparison between the two, that much is clear to me!

    • @alexdik17
      @alexdik17 6 หลายเดือนก่อน +3

      Have you tried the latest version released after 2004?
      .
      .
      It is a joke)) I absolutely agree with you!

    • @Azzazel_
      @Azzazel_ 6 หลายเดือนก่อน +14

      Blender is YEARS behind zbrush on sculpting, i really hope they can catch zbrush some day, but today there is not competition

    • @Med2402
      @Med2402 6 หลายเดือนก่อน +3

      You compare 2 incomparable things...you can compare ZBrush and 3DCoat, you can compare Blender to modo or maya

  • @GomerArts-ip5ej
    @GomerArts-ip5ej 6 หลายเดือนก่อน +46

    the slice to separate feature is just what I needed

    • @sayedsanjan4707
      @sayedsanjan4707 6 หลายเดือนก่อน

      totally!

    • @TheRabidRabbit1
      @TheRabidRabbit1 6 หลายเดือนก่อน +1

      I really hope it’s more stable than the knife tool!

    • @JOYBG
      @JOYBG 2 หลายเดือนก่อน

      how to do free hand slice?

  • @glenfoxh
    @glenfoxh 6 หลายเดือนก่อน +35

    I have ZBrush 2022. But, since the take over, and move to subscription only, I only focus on Blender now.
    About the same with LightWave 3D. I have version 10. But, once Blender 2.8 came out, I had been looking at it more and more. By the time Blender 3.0 came out, I stopped using LightWave 3D, and never looked back.
    Yes, when it comes to sculpting, ZBrush is still king.
    Blender can do far more, and as for just sculpting in it, is not far from what ZBrush can do. And even though ZBrush has it beat with poly count, such a high poly count is rarely needed. Mostly if working on game models that have to move.
    So long as I have to make a subscription payment to use ZBrush, beyond the 2022 version I have, it does not interest me anymore. And will not, until that changes. I don't mind paying for new updates when I can afford it, and updates are made affordable.

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +3

      I use both. ZBrush 2022 is awesome! It's a complete package already. Nothing Maxon adds on is a "must have," especially when used with Blender.

    • @Aslan117
      @Aslan117 4 หลายเดือนก่อน

      I don't get your point? If you have Zbrush 2022 perpetual license where is the problem? I use it everyday with Blender and everything is fine

    • @glenfoxh
      @glenfoxh 4 หลายเดือนก่อน

      @@Aslan117 I am thinking of the day Maxon pulls an Adobe, and cans the ZBrush perpetual license created before their takeover, and sends a program request over the net to disable them all.
      Remember, the perpetual license was made with Pixlogic, not Maxon.
      In the past Adobe had no problem with trying to shut down and even try to sue everyone still trying to use their older software, from back before it all went subscription based.
      And if you don't think such can happen, remember, the past owner of Oculus told everyone, when Zuck started funding them that nobody would have to use a Facebook account to use their gear. Zuck had said so to him.
      But later, after Zuck acquired the rights to Oculus, Zuck made it mandatory.
      Things change, and I am trying to prep, is all.

    • @tomoyaogawa4485
      @tomoyaogawa4485 4 หลายเดือนก่อน +1

      @@Aslan117the problem is zbrush is not backward compatible which means files created using zbrush 2023,2024 cannot be opened with zbrush 2022.
      So if you are working in the industry, now it is mandatory to use subscription model since you have to work with different people. You see the problem now?

  • @TheLyricsGuy
    @TheLyricsGuy 6 หลายเดือนก่อน +67

    You know what would be a cool feature? Making the UI good.

    • @anab0lic
      @anab0lic 6 หลายเดือนก่อน +22

      Create your own custom ui, its not that difficult.

    • @kyberite
      @kyberite 6 หลายเดือนก่อน

      lmao what's next, build your own CPU?@@anab0lic

    • @anab0lic
      @anab0lic 6 หลายเดือนก่อน +17

      @@alexbit1389 Partially customize? What?you can customize the hell out of it. And blender is miles away from being anywhere near as good as Zbrush as a sculpting program. Also, it hasn't rendered software like max useless... I use max over it for modelling because its still vastly superior in numerous ways. If there is a competitor to Zbrush in the near future its 3D coat...

    • @fatmode
      @fatmode 6 หลายเดือนก่อน

      I would be fine with everything if multiple camera view would be coming ……

    • @ohaimiles
      @ohaimiles 6 หลายเดือนก่อน +3

      seems good to me, gitgud.

  • @fatmode
    @fatmode 6 หลายเดือนก่อน +18

    Well, nice features, BUT when is multiple camera view coming? This is so important for a good workflow to look at the mesh from more than one angle at once.

    • @fatmode
      @fatmode 6 หลายเดือนก่อน +2

      Besides these are very good feauteres I would say it‘s way to less compared to Blender progress. Especially ehen you compare pricing. I love Zbrush and C4D but you need to get to another level of features, stability and UI when you want to compete in the future.

    • @Locustavideo
      @Locustavideo 6 หลายเดือนก่อน +10

      Multiple viewport won't work as ZBrush is not a 3D application, but a 2.5D one. The programs Doc lists this unique core of Zbrush's code. There's practically only pixols on the screen while working, but a semi three dimensional object while moving the camera (or the object) as the "camera" shows a displaced tool in higher subdivision levels. I'm not a professional in the field of application coding, but several tutors for Zbrush pointed the difference of it compared to regular 3D software out, and it made much sense. A multi viewport needs to render a polygon model from different views at the same time, but Zbrush simply does not show a full 3D vertex object.

    • @fatmode
      @fatmode 6 หลายเดือนก่อน

      sure I am aware of this, but this should be the task of the programmers. it's really important - also for Zbrush itself to compete to other rising and free sculpting programs. @@Locustavideo

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +5

      @@Locustavideo That doesn't make any sense. You would just have another viewport showing the pixols as if you had already turned the camera. The information is there. If I can turn my camera and have the pixols show a right side view, and then change my camera for a frontside view, it makes sense there could be another camera that uses the same pixol information to project the right side view, while another camera projects a frontside view.

    • @MantasticHams
      @MantasticHams 2 หลายเดือนก่อน

      Nonsense, dude, if the math for the model is loaded up tis loaded upk, if you can turn the model and view it a moment later from that view, theres no reason you cant expend extra processing power to create a second camera and do all the math twice. Perhaps you can't view ALL possible things zbrush can show in this multi-view, but if im working on 1 3d model, its possible. They probably dont wanna do it in a way that uses up a significant portion of processing power, and so they are waiting til they can come up with some magic trick so they don't look bad for becoming slower when everyone scrambles to use the extremely useful feature.@@Locustavideo

  • @musashidanmcgrath
    @musashidanmcgrath 6 หลายเดือนก่อน +17

    Should have added Redshift GPU to the base sub. Such a bs Maxon move charging an extra sub.

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +2

      Yea, the unabashed greed is off-putting.

  • @RikkTheGaijin
    @RikkTheGaijin 6 หลายเดือนก่อน +11

    I will keep using zBrush 2022 forever. Thanks Maxon for ruining the best modelling software. RIP zBrush.

    • @brvdln
      @brvdln 6 หลายเดือนก่อน +7

      In fact, everything that Zbrush can do for sculpture is more than enough in the 2022 version. For everything else, there is other software. Maxon ruined everything for money.

  • @nareshkumar3526
    @nareshkumar3526 6 หลายเดือนก่อน +9

    Zbrush is already a king, new updates doesn't impress me.😅

  • @Cola-42
    @Cola-42 6 หลายเดือนก่อน +34

    In other words, no new features.
    Just a faster workflow.
    Couldn't you have improved the dynamic system or the fibermesh?
    Or adding a new method for generating hair all together?
    What about UDIM workflow? Improving texturing, the layer system, and masking?
    There is much to be desired...

    • @Floreum
      @Floreum 6 หลายเดือนก่อน +7

      They also got rid of perpetual, so it's actually sub only now with 2023 being the last of perpetual and will no longer be sold.

    • @cwtjones
      @cwtjones 6 หลายเดือนก่อน +2

      ​@@Floreumit is still there, scroll down a little, you will see the perpetual option. But they don't let you have features update after purchase. What you purchase is what you have.the upgrade fee is just too high.
      Ok, i just read that the 2024 is not available as perpetual. Screw maxon...

    • @jensenraylight8011
      @jensenraylight8011 6 หลายเดือนก่อน +1

      They won't sold this to maxon if zbrush not already feature complete.
      basically almost all of the pain point from the earlier version already been solved,
      if you're the dev, you might be clueless too how to improve an already complete product
      but, at least they didn't add unnecessary 16Gig bloat,
      or suddenly require everyone to use less than 5 month hardware with only the strongest GPU to run

    • @MrAsag
      @MrAsag 6 หลายเดือนก่อน

      agree

    • @anatolijvynokurov3430
      @anatolijvynokurov3430 6 หลายเดือนก่อน +7

      yeah, rotating the textures on 180 degree every time in 2024 is futuristic :D
      and the layer system is still terrible.

  • @innerguardianXIII
    @innerguardianXIII 5 หลายเดือนก่อน +11

    Ditching Maxon and moving in with Quixel and or Epic would be a fantastic move.

  • @celestialx8
    @celestialx8 6 หลายเดือนก่อน +31

    maxon is too greedy just like how Autodesk turn on us and now zbrush

  • @flioink
    @flioink 3 หลายเดือนก่อน +4

    "25 new surface noises"
    Seriously!? That counts as an innovation nowadays?
    There are so many areas that need improvement and this is what they chose to do.

  • @MrAsag
    @MrAsag หลายเดือนก่อน +5

    where is:
    good layers?
    good folders?
    good lights in viewport?
    good real cameras in viewport?
    transparence in viewport?
    color paint to layers?
    why we still should to flip the textures in 2024?

    • @darkage2639
      @darkage2639 หลายเดือนก่อน

      🔥🔥🔥

  • @theunraveler
    @theunraveler 6 หลายเดือนก่อน +9

    Can we have perpetual license plz?

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน

      Pirate it.

  • @amenbrother8785
    @amenbrother8785 6 หลายเดือนก่อน +4

    slice to separate is just a script to use slice curve, show selected only, split hidden, and close holes lol. idk why people are so hyped about it, its something anybody couldve come up with, maybe it already existed as a script made by somebody.

  • @ad0mat
    @ad0mat หลายเดือนก่อน +2

    i wish zbrush would have stayed pixologics property

  • @cwtjones
    @cwtjones 5 หลายเดือนก่อน +5

    On this day 2 years ago, they anounced the bad news. And the worst part everyone was worried about, came to render.

  • @No_Plastic
    @No_Plastic 6 หลายเดือนก่อน +5

    Add slice/knife to make holes on the mesh. that'll be awesome too

  • @aqibzaman8046
    @aqibzaman8046 6 หลายเดือนก่อน +9

    Was expecting an update like Polygroup by UDIMS, Retopo process like quadraw in maya, Texturing based on pixels like in substance etc., could be great.

  • @chongchaoliu574
    @chongchaoliu574 4 หลายเดือนก่อน +2

    Can I turn off the left and right click scrolling zbrush documents? It's too bad

  • @Orain88
    @Orain88 23 วันที่ผ่านมา +1

    Aaaand maxon finally killed it. Time to learn blender I suppose.

  • @SerafinGrivel
    @SerafinGrivel 6 หลายเดือนก่อน +1

    The new transpose looks awesome!

  • @furyc0nflict113
    @furyc0nflict113 6 หลายเดือนก่อน

    #AskZbrush I want to import an FBX model to Zbrush and KEEP the UVs.
    Is there a way to do that? When I try to import the UVs are gone, and I only see the Texture and NM.
    (I just want to make some minor changes in color and then export the Texture Maps and still use the same UV)

  • @ArtistJMAtelier
    @ArtistJMAtelier 6 หลายเดือนก่อน +16

    Slice to separate and the two points for posing are badass

  • @messsurfer6796
    @messsurfer6796 5 หลายเดือนก่อน +3

    Oh wow, there is no new features again this year for ZBrush. And at this time C4D got Pyro system, new simulations and improved nodes.

  • @Nikitikitavvi
    @Nikitikitavvi 3 หลายเดือนก่อน +1

    These features are fairly nice... However I'd ask Maxon to focus on working on more "boring updates". Those that are not as flashy but fix a lot of production level problems. Scaling issue, Painting in layers, iron out sculpting glitches in layers, proper multi UDIM workflow to name a few

  • @joel_motion
    @joel_motion 5 หลายเดือนก่อน +1

    At 2:15, the Gizmo is seemingly snapping to the center of the model. Can anyone tell me how that is done?
    Mine only snaps to the surface

  • @AntonioPetitDesign
    @AntonioPetitDesign 6 หลายเดือนก่อน +1

    Will automatic packing of UVs for multiple unwrapped subtools be a feature you plan to introduce in the sort future?. I mean we can do all the work before in Zbrush but just for this step i need to export the FBX and do that in other software.

    • @bhargavladdha2746
      @bhargavladdha2746 6 หลายเดือนก่อน

      So many years and zbrush owners still havent found solution for uvs editing

  • @joebuehrer
    @joebuehrer 6 หลายเดือนก่อน +14

    Pretty neat but none of this is enough to make me want to pay for the subscription model. Keep trying Maxon.

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน +1

      Pirate it.

  • @RobinMikalsenVFX
    @RobinMikalsenVFX 6 หลายเดือนก่อน +1

    great work yall!

  • @wilhelm992
    @wilhelm992 6 หลายเดือนก่อน +10

    Rot subscription

  • @darkage2639
    @darkage2639 หลายเดือนก่อน +1

    why do zbrush extractor brush make only 128x128 alfas?
    why so small?
    so small?
    we need at least 1024x1024

  • @NME10E
    @NME10E 5 หลายเดือนก่อน

    The new transpose and slice into part is a welcomed upgrade!

  • @mg1079
    @mg1079 23 วันที่ผ่านมา

    Agree! We want perpetual license! Otherwise I am out. Good by maxon!

  • @SnakeEyes312
    @SnakeEyes312 6 หลายเดือนก่อน +3

    Liked anchors brush

  • @JOYBG
    @JOYBG 2 หลายเดือนก่อน

    how to do free hand slice?

  • @AE_Surowka
    @AE_Surowka 6 หลายเดือนก่อน +12

    Most of these "new features" seem oddly familiar ngl. zbrush 2016-2021 gave juice every release, now it's just water.

  • @user-nn9bu9oh3s
    @user-nn9bu9oh3s 6 หลายเดือนก่อน

    Thanks Maxon

  • @ladyville3
    @ladyville3 3 หลายเดือนก่อน +2

    Thanks for pushing me to blender, lol.

  • @CanalDojogames
    @CanalDojogames 6 หลายเดือนก่อน +1

    Slice into parts is something amazing because on last version we can only slice and the other part is deleted, let's Rip apart like Raiden >D

  • @gcharb2d
    @gcharb2d 6 หลายเดือนก่อน +3

    @xanzula In 2021, Pablo Dobarro, the lead developer for everything sculpting in Blender, proposed a new set of tools for sculpting in Blender, hoping to solve the polygon count limitation of Blender, the Blender Institute refused, so Pablo went to greener pastures!
    As for your personal attack, my actual job is in 3D, although I prefer 2D, and the fact remains, nothing but cartoony work done in Blender, even the big Blender sculpting names, like YanSculpts, Danny Mac 3D, FlyCat, and the likes, only do cartoony sculpts in Blender, while the art on ZB Central is on a completely other level with incredibly realistic pieces!

  • @aivastrars4948
    @aivastrars4948 6 หลายเดือนก่อน

    Wow new transpose look awesome

  • @schonkigplavuis8850
    @schonkigplavuis8850 6 หลายเดือนก่อน +7

    Make a slice tool that doesn't crash whenever you use it.

    • @anab0lic
      @anab0lic 6 หลายเดือนก่อน +1

      Yeah crazy that is still unfixed....

  • @zues3663
    @zues3663 6 หลายเดือนก่อน

    sick!

  • @MarianoSteiner
    @MarianoSteiner 6 หลายเดือนก่อน

    Hell yeah!

  • @grinnt
    @grinnt 5 หลายเดือนก่อน

    Nice

  • @1989johno
    @1989johno 6 หลายเดือนก่อน +6

    No.perpetual license ?!? ... Nah im done ...

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน

      Pirate it.

  • @christmworkflow2886
    @christmworkflow2886 6 หลายเดือนก่อน

    Quality of life update 👍

  • @OliverMilas
    @OliverMilas 6 หลายเดือนก่อน +2

    Great update ❤ subscription only heartbreaking 💔

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน

      Pirate it.

  • @reachingeric
    @reachingeric 6 หลายเดือนก่อน +6

    How about fixing what's already there. Program is becoming more unstable. surface noise maker tool thing has a bunch of parameters that have never worked (offset,tiling, etc.) Stop screwing pewrpetual license owners. When was your last update?

  • @Zettoman
    @Zettoman 6 หลายเดือนก่อน +2

    how about you give zbrushcore some love you knits

  • @Sherif-the-Watcher
    @Sherif-the-Watcher 6 หลายเดือนก่อน

    Thanks for these awesome new features ,Maxon!

  • @ferransantamaria374
    @ferransantamaria374 6 หลายเดือนก่อน +1

    So cool!!!

  • @kyberite
    @kyberite 6 หลายเดือนก่อน +1

    VR support when?

    • @reconmr8331
      @reconmr8331 4 หลายเดือนก่อน +1

      Modo and Substance did long ago....:)

  • @Khatri3D
    @Khatri3D 6 หลายเดือนก่อน +1

    All stroke types for IMM. That is so useful ! along with Slice to Seperate feature

  • @RujanoMr
    @RujanoMr 6 หลายเดือนก่อน

    Waaaa brutal kool

  • @skycrawlervincent3559
    @skycrawlervincent3559 4 หลายเดือนก่อน

    zbrush 2024.0.1 ,Bug issue:most of the curve brush no longer snap to the surface

  • @TheAnthony79
    @TheAnthony79 6 หลายเดือนก่อน +5

    I’m disappointed in you pixologic

  • @SlantEyedJoe75
    @SlantEyedJoe75 6 หลายเดือนก่อน +3

    zbrush coming to ipad next year is still a win for me

  • @user-gr4qi4mr7q
    @user-gr4qi4mr7q 6 หลายเดือนก่อน +1

    ii like patric4d 's art🥰

  • @fatmode
    @fatmode 6 หลายเดือนก่อน +1

    Wow Zbrush is still boury on MacOS - this is a known issue also on your side since you commented that already somewhere elese. Now with this new version this must have been fixed, but it's not. Zbrush is blurry on a 5k Studio Display in 2024. thank you.

    • @fatmode
      @fatmode 6 หลายเดือนก่อน

      Blurry*

  • @damoonkordlarart3984
    @damoonkordlarart3984 6 หลายเดือนก่อน

    so excited about this!

  • @Azzazel_
    @Azzazel_ 6 หลายเดือนก่อน +11

    Udims, improved uv system,better painting with layers and rgb blending options, improved cameras, ai integration, better hair plugins, cloth system, improved curves, better retopology tools? no? with blender growing like a freaking gremlin poured in to water before 12? no? for real? just a few new brushes..... amazing guys really amazing... looks like maxon wants zbrush to die otherwise i'm not getting what's happening here

    • @gcharb2d
      @gcharb2d 6 หลายเดือนก่อน +1

      Show me anything sculpted in Blender that is even close to some of the art on ZBrush Central!

    • @TK-xi4vn
      @TK-xi4vn 6 หลายเดือนก่อน +2

      dude I use blender but it can in no way compete with zbrush when it comes to sculpting. Blender struggles with anything over a few million polys, zbrush deals with 100M+ poly sculpts like its nothing

    • @nananina982
      @nananina982 6 หลายเดือนก่อน +2

      we dont want or need ai integration.

    • @snakesevil
      @snakesevil 5 หลายเดือนก่อน

      ​@@gcharb2dbro is a zbrush amnassador

    • @Azzazel_
      @Azzazel_ 5 หลายเดือนก่อน +2

      @@TK-xi4vn And who said otherwise?, I use zbrush and i used it for more than 12 years, the thing is that if the only thing Zbrush brings to table is that allows to work with 100 millions polygons lots of us will be disappointed when hardware and software improves on blender break that barrier, and then what? zbrush NEED TO step up the game and maxon seems to be not aware of that

  • @danq2656
    @danq2656 6 หลายเดือนก่อน +4

    Seems a bit underwhelming tbh

  • @vfxforge
    @vfxforge 4 หลายเดือนก่อน +1

    maxon blows

  • @KingNailerzONeill
    @KingNailerzONeill 4 หลายเดือนก่อน

    You don’t buy cider you rent it.

  • @manuelcordova828
    @manuelcordova828 6 หลายเดือนก่อน +2

    Wow

  • @user-mc7ug6ok4r
    @user-mc7ug6ok4r 6 หลายเดือนก่อน +4

    개발자가 한명이냐 ?어디서 스크립트만 주어와서 버젼 업하고 하고 있네 . 이런 시간 단축용 만들지 말고 전 버젼에서 할 수 없던 기능을 넣어야지. 능력이 없냐?? Maxon!!

  • @dan323609
    @dan323609 3 หลายเดือนก่อน +1

    RIP

  • @JackieTheJetLee
    @JackieTheJetLee 6 หลายเดือนก่อน

    Song? 👀

    • @kemikemi756
      @kemikemi756 4 หลายเดือนก่อน +1

      No thanks

  • @AyushBakshi
    @AyushBakshi 6 หลายเดือนก่อน +1

    That was a very corporate kind of video...

  • @danebrennand
    @danebrennand 6 หลายเดือนก่อน +4

    Subtool palette still can't be docked separately in the UI.
    Still trash updates. Overhaul the UI if you want me to upgrade, Maxon.
    Gatekeeping Zbrush at this exact point in time when Blender is gaining traction isn't a wise move. You should be opening the software up, not closing it down.
    Release Zbrush for free and open your own proper in app purchase store for plugins brushes etc and take a cut. You'll make more money than you currently do and the core software stays relevant and no one ever has need to go in search of competition.

  • @Fernando3D-ub7gj
    @Fernando3D-ub7gj 4 หลายเดือนก่อน +1

    nada novo

  • @mr.lockwood1424
    @mr.lockwood1424 6 หลายเดือนก่อน +5

    If only zbrush didn’t look like it was designed by aliens. I’ve attempted to learn it several times, but stopped every time. Now I just use blender. Not as good as zbrush, but it’s good enough.

    • @gcharb2d
      @gcharb2d 6 หลายเดือนก่อน +2

      Then you are doomed to cartoony sculptures, like everyone else using Blender, as for the ZB interface, it is different, but not complicated, like everything else you only need to get used to it!

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +1

      @@gcharb2d I was the same way. I would actually get furious about it. Once I let it go and learned the "Zbrush way," it's amazing how used to it I am now and how productive I am. Now if they changed it, it would be more of a headache. :)

  • @nofudastofu
    @nofudastofu 6 หลายเดือนก่อน +6

    I hope that someday you can render things in ZBrush like in Nomad Sculpt

    • @k.r6715
      @k.r6715 6 หลายเดือนก่อน +1

      you can do bpr at least

    • @nofudastofu
      @nofudastofu 6 หลายเดือนก่อน

      @@k.r6715 yeah this is not really good lol

    • @white_sky_11
      @white_sky_11 6 หลายเดือนก่อน +4

      Redshift available in ZBrush since last year, not so intuitive to use though.

    • @nofudastofu
      @nofudastofu 5 หลายเดือนก่อน

      @@hollyc5417 check out other render engines and say it again.. zbrush is very limited and not like nomad sculpt please learn to read

  • @mycake1515
    @mycake1515 5 หลายเดือนก่อน +1

    Lmao, pixologic was very generous with perpetuals but at the cost of declining profits. I can understand the decision to sell out. This move only hurts the individual not working in a studio. If you are just a hobbyist just pirate. If you are working indie then just pay for the duration of the project.

    • @RuneQueen
      @RuneQueen 5 หลายเดือนก่อน +3

      im legit so pissed i Just saved up to buy it and then two days later the perpetual is off the site.. wow..

    • @reconmr8331
      @reconmr8331 4 หลายเดือนก่อน

      bullshit they did well for decades, but they could offer a yearly at 60% cost like most do.....Subs are a way to nickel and dime the little guy... Like STEAM they rape us with 30% , and paying for each piece of software and then selling our games at 20-30$ sorry we need to make money as welll....OR STEAM gamers throw hissy fits.......if we raise our prices as it is, the little guy, cant make a profit, with smaller companies and games...SO don't tell me about profit.....

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน

      @@RuneQueen Pirate it.

  • @CosmicCanvas777
    @CosmicCanvas777 5 หลายเดือนก่อน +3

    Subscription only software? and "new features" that don't innovate? No Thanks Maxon Goodbye Zbrush

  • @TomaZxxZas
    @TomaZxxZas หลายเดือนก่อน +1

    I have pirated Zbrush and don't feel any guilt for it, subscription is cancer. Also, they screwed up the curve functionality in the 2024 version.

  • @clausbohm9807
    @clausbohm9807 6 หลายเดือนก่อน

    Getting better and better, now if they could only change that UGLY UI!

  • @Gray-Today
    @Gray-Today 6 หลายเดือนก่อน +4

    ZBrush has no affordable competition. 900 dollars is totally asinine. And the scaling is p-poor.

    • @anab0lic
      @anab0lic 6 หลายเดือนก่อน +4

      3d coat is affordable competition....

  • @HelloFabs
    @HelloFabs 3 หลายเดือนก่อน +2

    Underwhelming just like anything Maxon touches.

  • @SlantEyedJoe75
    @SlantEyedJoe75 6 หลายเดือนก่อน +1

    Using Zbrush and Krea AI together is such a win. WIN WIN WIN.

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน

      I love using AI for great ideas.

  • @saulthetaxidriver6100
    @saulthetaxidriver6100 6 หลายเดือนก่อน

    I wish this app was free so i could use it like everyone else watching this video

    • @happyotter9
      @happyotter9 2 หลายเดือนก่อน

      Just pirate it, Maxon doesn't deserve their money

    • @3dkiwi920
      @3dkiwi920 หลายเดือนก่อน

      Pirate it.

    • @saulthetaxidriver6100
      @saulthetaxidriver6100 หลายเดือนก่อน

      @@3dkiwi920 the problem with pirating is virus's they bundle with the apps

  • @gcharb2d
    @gcharb2d 6 หลายเดือนก่อน +5

    The Blender zealots are at it again, all I see that is done in Blender is cartoony, while the art on ZB central is out of this world, no comparison is possible as far as I am concerned!

    • @xanzuls
      @xanzuls 6 หลายเดือนก่อน +6

      So you make 2d style cartoons and you are calling out blender scultors for making stylized sculpts? ain't that nothing but a hypocrite.

    • @gcharb2d
      @gcharb2d 6 หลายเดือนก่อน +1

      @@xanzuls I work in 3D, but I come from a 2D background!

    • @stevenpike7857
      @stevenpike7857 6 หลายเดือนก่อน +3

      I love Zbrush. I tried to use blender sculpting, but got frustrated with trying to learn new shortcuts so I stayed with ZBrush, however, I was curious about your claim and I googled, "detailed sculpts in Blender" and selected pictures, and among the cartoony ones, I did see some very nice detailed sculpts. I think part of the issue is that since ZBrush has been industry standard, all the pros use it, while amateurs used Blender. So the quality differential may not be the actual tool, but the artists that use it. It seems when a professional does use Blender, they can get similar / same results as ZBrush. I think as Blender keeps on developing and more pros start to use it the gap may close up a bit. Until then, I just have more fun in ZBrush and all of my keys are mapped on my Wacom remote for seamless productivity. I have ZBrush 2022 license, which is pretty much a complete product as is, so I will continue to use it for years to come.

    • @gcharb2d
      @gcharb2d 6 หลายเดือนก่อน +1

      @@stevenpike7857 Could you tell us the names of those artists that can sculpt as good in Blender as those artists on ZB Central, because even the big names in Blender sculpting, like YanSculpt, Flycat, Speedchar, Danny Mc3D, sure can't!
      And the problem with Blender sculpting VS ZBrush is the fact that Blender just can't handle as many polygons as ZB, not even close, as an example, you just can't sculpt micro-details in Blender, you have to texture them!
      Pablo Dobarro introduced some very cool tools for sculpting in Blender, like the Voxel Remesher (Dynamesh in ZB), and a few others, but himself hit a wall because of the polycount limitations, he even suggested in 2021 that sculpting should be handled in a separate application in Blender, one that could handle more polygons, but, and it came as no surprise, the Blender Institute turned him down, Pablo left the Blender developers community since!

  • @HuskDanny
    @HuskDanny 4 หลายเดือนก่อน +1

    Super, super underwhelming. I stopped using z brush a few years ago for blender. Realtime sculpting in a gorgeous viewport with amazing sculpting tools and pie menus...hard pass zbrush.

  • @kewa_design
    @kewa_design 6 หลายเดือนก่อน +1

    I wonder why people defend perpetual licenses ? I hate them, it's much easier to effort 150 or even more per month than collecting hundreds or even thousands for a software one time and then after 3 years again because missing out updates. I wish every software u can buy would offer a subscription as well

    • @migueleng7634
      @migueleng7634 6 หลายเดือนก่อน +8

      It’s not really a matter of suscribtion vs perpetual, but what’s included in your suscribtion plan. For more or less 300/years, that not worth it. Especially since you can do your every day job with on old version of zbrush without issue: every updates in the last 8 years are more nice to have features rather than necessity.

    • @kewa_design
      @kewa_design 6 หลายเดือนก่อน

      u just proved its a non issue in this case, why complain about upgrade prices when u dont need the update at all ? please explain@@migueleng7634

    • @solrax6026
      @solrax6026 6 หลายเดือนก่อน +10

      Idk.. ppl want to own things. Not rent forever. In the end u will be paying more for renting ur softwares. For someone that uses zbrush all the time. Its definitely a cost. For the most part you can do the same stuff in blender and have access to paint and render features with also rig and animation all in one. Idk but I dont like subscription model myself but maybe I'd be more comfortable with a 10 dollar price tag.... hmmm.

    • @kewa_design
      @kewa_design 6 หลายเดือนก่อน

      a 10 dollar price tag just doesnt work if u have millions to spend :D and thousands of people to pay as a software company, at best u also want to maximize your outcome. Maybe im just to young but i stick to it, if i need a software regulary but not always i prefere subscription as well as i do it for software i need daily. but i know us citizens get like 10x the amount of salary, so spending 1000 dollar on a software a single time is managabale, i would have to save a year or more, so i better just pay 150 a month, get my taxes back because its for work and let the customer pay the monthly rates for the softwares i need, unsubscribe and subscribe always when i need, except for c4d and redshift i use this daily @@solrax6026

    • @TT-rl4su
      @TT-rl4su 6 หลายเดือนก่อน +1

      So subscription for idiots like you and perpetual for people like me, fair? No, but software companies remove perpetual option or make perpetual option super expensive lol