Excellent unit control, though. Would've been nice for C&C to have removed the ejected riflemen from C4'd buildings to eliminate the 50-50 chance of getting your commando killed.
@@KajiTetsushi Thanks and yeah those ejected Riflemen are the Commando's worst nightmare when it comes to C4'ing buildings , it can really be frustrating! ;o Luckily it seems that Westwood have thought this through and fixed that annoying issue since Red Alert 1
I see! I'm glad I didn't play this level as a kid else I'd have been so disappointed at not getting the base. Although it would have made the level far too easy ;P@@CommandAndConquerGameplays
Honestly was hoping for an option to use the base as another way to solve the mission.
Excellent unit control, though. Would've been nice for C&C to have removed the ejected riflemen from C4'd buildings to eliminate the 50-50 chance of getting your commando killed.
@@KajiTetsushi Thanks and yeah those ejected Riflemen are the Commando's worst nightmare when it comes to C4'ing buildings , it can really be frustrating! ;o
Luckily it seems that Westwood have thought this through and fixed that annoying issue since Red Alert 1
@@CommandAndConquerGameplays I know. It's just that it's disappointing that this quality-of-life improvement wasn't backported to Tiberian Dawn.
nice job, also i have released a new mission for the brotherhood campaign i made
Cheers! ;D
Gonna start re-playing "The Brotherhood" campaign sooner or later ;)
1:56 Why didn't those guard towers open fire at those incoming infantry? And why no "new construction options" when you found the base? Glitch? ;o
Nope it's not a glitch ;P
The author of this mission designed that small AI controlled GDI base to be wrecked and non functional ;)
I see! I'm glad I didn't play this level as a kid else I'd have been so disappointed at not getting the base. Although it would have made the level far too easy ;P@@CommandAndConquerGameplays