Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game | Noclip

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

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  • @NoclipDocs
    @NoclipDocs  2 ปีที่แล้ว +261

    You can download and play Bloodborne PSX for free right here: b0tster.itch.io/bbpsx
    Got any other fan projects you'd like to see us cover? We're always open to pitches.

    • @JoonasSariola
      @JoonasSariola 2 ปีที่แล้ว +5

      Enderal: Forgotten Stories

    • @doz592
      @doz592 2 ปีที่แล้ว +6

      You definitely need to cover Sonic Robo Blast 2. That game has been over 2 decades in the making to bring together a full Sonic game in a completely overhauled version of the Doom 2 engine.

    • @volf8915
      @volf8915 2 ปีที่แล้ว +4

      Please consider the RE4 HD Project

    • @dehumanized93
      @dehumanized93 2 ปีที่แล้ว +2

      The Dark Mod.

    • @arpkahn670
      @arpkahn670 2 ปีที่แล้ว +2

      It'd be awesome to see more videos on fan games like this

  • @Schurik
    @Schurik 2 ปีที่แล้ว +542

    This type of shop talk is exactly what i come to noclip for. Outstanding video.

    • @iWhisperASMR
      @iWhisperASMR 2 ปีที่แล้ว +3

      I have worked in actual game companies, and never heard anyone talk like this with such great creative perspective. This is insane. An invincible monster chasing you through loading screens is already the step above FROM SOFTWARE. FROM are creative people, but they focus more on cool looking boss fight not expanding game conventions. They like to define their brand.
      Also Winter Lantern enemies were on of the best, and they like throw them away instantly. You can do a whole game with them.

  • @isaiahlem
    @isaiahlem 2 ปีที่แล้ว +99

    The decision to flip Yharnam around and end with a new unique boss encounter was a bold one that really paid off. It really makes this project so much more than a fan made homage. The fight with Gilbert is so good I wish it was in the original game. It completely fits thematically.

  • @The_RedVIII
    @The_RedVIII 2 ปีที่แล้ว +821

    This demake is so impressive. It really looks and feels like one of the best PS1 games never made. I really hope Lilith will make an original game in this old school design and actually make money from it.

    • @RuberEaglenest
      @RuberEaglenest 2 ปีที่แล้ว +24

      Exactly my thoughts. I hope she ends that cyberpunk game, and she can make a soulsbourne own thing. Something original in world, lore, etc. That would be awesome!

    • @emulation2369
      @emulation2369 2 ปีที่แล้ว +1

      Nightmare Creatures still looks better

    • @Nitidus
      @Nitidus 2 ปีที่แล้ว +8

      I wish it was an actual PS1 game and not a lookalike for PC so that it could be played on emulators on a PS Vita, Nintendo Switch, on a phone or on an actual PlayStation (there must be PS1 emulation for hacked PS3s, right?). But that's impossible, of course. I guess you couldn't compile it for PS1 anyways since the tools are proprietary. Still, this project is a work of art! Absolutely awesome.

    • @inxe8
      @inxe8 2 ปีที่แล้ว +7

      @@Nitidus Exactly. I find the whole idea of replicating the look and feel of vintage hardware using modern tech defeats the purpose. Its not like PS1 hardware and dev tools no longer exist, so why not at least try to do it for real?
      To me it betrays a lack of respect for those of us who actually worked on the system back in the day, because its circumventing the restrictions and the challenges we had to overcome. Games looked like that back in the day not out of incompetence or ignorance, its kinda grating to see people turn it into a pose.

    • @jameshelliwell3876
      @jameshelliwell3876 2 ปีที่แล้ว +33

      This is a really dumb take. People are making games in older styles because they like it, I don't know if you've heard of that, liking things.

  • @konverzny
    @konverzny 2 ปีที่แล้ว +153

    The dev has very contagious positive attitude. I expected to just skip through this video, but I sat down and watched the entire thing. The enjoyment Lilith Walther had with this project and her love for the medium made me smile. I also agree with the philosophy to release the code and let it live. When Carmack came up with the idea to release Doom source code, they called him crazy. It was the best decision ever, Doom is still alive and the community is creating crazy projects. For example Ashes Afterglow is a what if Doom but it's a horror Stalker full game and it's completely free, no strings attached.

    • @nisnast
      @nisnast ปีที่แล้ว +2

      And Selaco is "what if Doom was also F.E.A.R.?"

  • @franciscofarias6385
    @franciscofarias6385 2 ปีที่แล้ว +678

    The thing she said about keys was so insightful. That's true, there's a lot of fun being removed when polishing a game, and that was a great example.

    • @decimusanothos5178
      @decimusanothos5178 2 ปีที่แล้ว +80

      Yes, she. Her name is Lilith Walther.

    • @fishperson5390
      @fishperson5390 2 ปีที่แล้ว +27

      @@decimusanothos5178 From birth?

    • @CoratMcRed
      @CoratMcRed 2 ปีที่แล้ว +134

      @@fishperson5390 Does it matter?

    • @fishperson5390
      @fishperson5390 2 ปีที่แล้ว +34

      @@CoratMcRed Yes

    • @CoratMcRed
      @CoratMcRed 2 ปีที่แล้ว +81

      @@fishperson5390 Why does it matter

  • @SnowPeaGames
    @SnowPeaGames 2 ปีที่แล้ว +326

    I was going to be contrarian when she was talking about how things don't necessarily get better over time overall with videogames but then she mentioned couch co-op and I zipped my fool mouth.

    • @TheMoodyJooz
      @TheMoodyJooz 2 ปีที่แล้ว +16

      *he

    • @DJ-fn9zk
      @DJ-fn9zk 2 ปีที่แล้ว +1

      @@TheMoodyJooz nope your incorrect

    • @maaaa_teus
      @maaaa_teus 2 ปีที่แล้ว +1

      @@TheMoodyJooz get better, dude.

    • @nadaroule
      @nadaroule 2 ปีที่แล้ว +1

      @@TheMoodyJooz ***SHE dont be fucking weird

    • @nadaroule
      @nadaroule 2 ปีที่แล้ว +73

      @@TheMoodyJoozmiss me w/ the idiocy

  • @Leigh_Bailey
    @Leigh_Bailey 2 ปีที่แล้ว +213

    I was just desperately looking for something to watch when this popped up. Amazing timing!

    • @NoclipDocs
      @NoclipDocs  2 ปีที่แล้ว +52

      Hah, nice. We're a small team but we work as fast as we can! :)

    • @chadhardt6136
      @chadhardt6136 2 ปีที่แล้ว +2

      Same, just finished cooking something

    • @Leigh_Bailey
      @Leigh_Bailey 2 ปีที่แล้ว +2

      @@NoclipDocs every video is worth the wait :)

    • @HShango
      @HShango 2 ปีที่แล้ว

      Same here ha

  • @MrGreatDane
    @MrGreatDane 2 ปีที่แล้ว +180

    as a lifelong gamer almost (51y), I wanna say my thanks; to Lilith for making this truly awesome original take on the Bloodborne game and to Noclip ofc for also letting us, without enough money to spare, watch this doku for free!. Happy Gaming from Denmark :D

  • @VeraTR909
    @VeraTR909 2 ปีที่แล้ว +88

    What a cool project, way more creative than a remake IMO. Really captured both the PS1 and the original game 'feel' very well.

  • @javier10541
    @javier10541 2 ปีที่แล้ว +1110

    Love the way that Lilith Walker looks like the concept of "Recreating Bloodborne as a PlayStation One Game" made into human form

    • @scruffmutt
      @scruffmutt 2 ปีที่แล้ว +128

      I love when people look exactly like their art

    • @RogueXV
      @RogueXV 2 ปีที่แล้ว +1

      I agree dude looks fucking weird

    • @Creampanthers
      @Creampanthers 2 ปีที่แล้ว +32

      Truly embodies their art. Really fuckin awesome

    • @jakestocker4854
      @jakestocker4854 2 ปีที่แล้ว +180

      @@agoodun wow, so brave and edgy of you to call them a he.

    • @jakestocker4854
      @jakestocker4854 2 ปีที่แล้ว +1

      @@agoodun first off them has never exclusively referred to multiple people, just further exposing yourself as a dipshit on that one, and again sooo cool and edgy of you dude

  • @amiller324
    @amiller324 2 ปีที่แล้ว +113

    as someone who's favorite video game is also bloodborne, was massively touched by LittleBigPlanet as a child, and downloaded this demake to play later having no idea the scope of it, I wanna be lilith when I grow up.

    • @DestroyerApollyon
      @DestroyerApollyon 2 ปีที่แล้ว +1

      @@jaykelley103 The fuck is that supposed to mean? Lilith does look like a woman, she's prettier than me.

  • @arsnakehert
    @arsnakehert 2 ปีที่แล้ว +299

    "I think we quality of life'd all the fun away from key systems"
    Oh, what a quote, absolutely agree lol

    • @MerryMac1000
      @MerryMac1000 2 ปีที่แล้ว +19

      Definitely! The thought had never occurred until she said it and now I'm running through games/sequels I've played and some things are sticking out now.
      Turns out I do miss keys.

    • @baalgar5530
      @baalgar5530 2 ปีที่แล้ว +10

      Never thought of it like that, great quote

    • @TheMoodyJooz
      @TheMoodyJooz 2 ปีที่แล้ว

      @@MerryMac1000 *he

    • @MerryMac1000
      @MerryMac1000 2 ปีที่แล้ว +25

      @@TheMoodyJooz
      I'm so offended, I may never recover.
      I find it bizarre you took the time to respond to a 2 month old comment. And even more depressingly, I'm sure you replied to many other comments too.
      Thank you for your service.

    • @TheMoodyJooz
      @TheMoodyJooz 2 ปีที่แล้ว +2

      @@MerryMac1000 Omg, a TWO MONTH OLD COMMENT? Quick, you better delete that, since people can still read it and respond to it. Not sure if you know how that works.

  • @bennovack2812
    @bennovack2812 2 ปีที่แล้ว +34

    This is PEAK Noclip, thanks so much for this! I learned a TON about PS1 game design and limitations from this, and Lillith's passion is infectious and amazing. More of this please!

  • @DreamcastGuy
    @DreamcastGuy 2 ปีที่แล้ว +77

    SOOOOOO GOOOD! Legit glad this video exists and that Lillith graced us with such a perfect demake!

    • @MrChaygudda
      @MrChaygudda 2 ปีที่แล้ว

      It’s Nightmare Creatures

  • @SoIDontUploadMuch
    @SoIDontUploadMuch 2 ปีที่แล้ว +728

    The person who's making the Bloodborne PS1 demake looks exactly you'd expect a person who's making a Bloodborne PS1 demake to look like.

    • @pavma7
      @pavma7 2 ปีที่แล้ว +159

      Yup I also chuckled when I saw her.

    • @sss1029
      @sss1029 2 ปีที่แล้ว +97

      @@pavma7 him

    • @Lomaxxx53
      @Lomaxxx53 2 ปีที่แล้ว +267

      @@sss1029 mald

    • @RamoneKemono
      @RamoneKemono 2 ปีที่แล้ว +253

      @@sss1029 cope and seeth

    • @sss1029
      @sss1029 2 ปีที่แล้ว +1

      @@Lomaxxx53 why would i be upset over a mentally ill person? Dilate

  • @zakugour2677
    @zakugour2677 2 ปีที่แล้ว +84

    "its not a souls game until you fight some old guy while a sad piano play right?" so truee 🤣🤣

  • @b0tster
    @b0tster 2 ปีที่แล้ว +208

    oh heck yeag! 😁

    • @fallinghurts
      @fallinghurts 2 ปีที่แล้ว +9

      Hey, I know you!

    • @chucktowski_
      @chucktowski_ 2 ปีที่แล้ว +19

      Sick work this looks great

    • @mrmac2340
      @mrmac2340 2 ปีที่แล้ว +31

      @@SCP--oz6oz looks like someone's upset that they can't sneed

    • @transquelaag
      @transquelaag 2 ปีที่แล้ว +21

      @@SCP--oz6oz cope about it

    • @dangitjm
      @dangitjm 2 ปีที่แล้ว +3

      yeag..,,

  • @adamskylark
    @adamskylark 2 ปีที่แล้ว +69

    This was fantastic. I'm so glad you've showcased Lilith's work and creative mind, I'll certainly be following her future projects

  • @MegaCygnusX1
    @MegaCygnusX1 2 ปีที่แล้ว +152

    I had no idea Ranni the Witch was behind the Bloodborne demake. Amazing.

    • @shellnut
      @shellnut 2 ปีที่แล้ว

      you're famous

    • @pedroscoponi4905
      @pedroscoponi4905 2 ปีที่แล้ว +6

      We thought Ranni was already in her goth phase living as a little doll with four arms, but clearly she had only just begun 😂

  • @whatTheFup
    @whatTheFup 2 ปีที่แล้ว +25

    Loved my playthrough of this demake, it somehow felt nostalgic. Lillith is now currently working on the BB Kart, looking forward to that

  • @maaaa_teus
    @maaaa_teus 2 ปีที่แล้ว +99

    Beast Gilbert boss fight was pure gold! A bunch of amazing concepts indeed

  • @Seritias
    @Seritias 2 ปีที่แล้ว +96

    I'm really thankful to Bloodborne PSX because I gave the original BB a shot once years ago, didn't enjoy it at the time and wrote off Soulsbornes entirely. Then I watched someone stream BB PSX, had a blast, played it and then the original and a bunch of other Soulsbornes all because the demake was just that well made

    • @joshmay2944
      @joshmay2944 2 ปีที่แล้ว +14

      That's amazing. I hope the dev knows how much her work means to people!

    • @majora_90
      @majora_90 2 ปีที่แล้ว +7

      And that’s why it’s stupid of developers to take these down

  • @hoodwinkedfool
    @hoodwinkedfool 2 ปีที่แล้ว +88

    This has to be my favorite NoClip video yet. Lilith is such a delight and it’s awesome to hear her talk shop

    • @CricetoFunni
      @CricetoFunni ปีที่แล้ว +13

      ​@@KMS_Admiral_Hipper looks like _someone_ really wants attention in a youtube comments section for......
      some......f*ckin reason?

  • @DarshUK1
    @DarshUK1 2 ปีที่แล้ว +11

    great interview, always love it when smaller/indie projects get attention from larger channels.

  • @steelknight2000
    @steelknight2000 2 ปีที่แล้ว +236

    Didn't think she would be a living Bloodborne character herself! (I love it!)

    • @davimelo9181
      @davimelo9181 2 ปีที่แล้ว +8

      Lol indeed

    • @CoinMatze
      @CoinMatze 2 ปีที่แล้ว

      @@ArkanceloAutore You don't get to designate someone else's pronouns, dingus!

    • @TheMoodyJooz
      @TheMoodyJooz 2 ปีที่แล้ว +7

      *he

    • @quantumblur_3145
      @quantumblur_3145 ปีที่แล้ว +11

      ​@@TheMoodyJooz scrolling through your post history here is like watching the joker laugh if he was very slow

    • @TheMoodyJooz
      @TheMoodyJooz ปีที่แล้ว

      @@quantumblur_3145 mirrors make troons suicidal

  • @peppage
    @peppage 2 ปีที่แล้ว +195

    It was really interesting to see how Lilith's process for using Blender, must have taking so much time and love to recreate everything

    • @isaiahlem
      @isaiahlem 2 ปีที่แล้ว +18

      Just the idea of watching a video to record stat changes for every level so she can recreate the leveling system is insane.

  • @SP8inc
    @SP8inc 2 ปีที่แล้ว +10

    She did an amazing job. I remember, back in the early days of collage, I was making a 2D God of War sequel fan game called GoW: Redemption. I was making in in Game Maker and I used the existing Kratos sprites done for the old cellphone game and I began programming it. It was really hard as I was a beginner, still am in a lot of ways, but I worked on it for months, I made a few testing levels and even a test title screen with pixel art and everything. I even made new attack animations and level pixel art! But one day the file was corrupted and was lost... I was pretty devastated and cancelled the project. The only surviving thing was a screenshot of the title screen.
    It takes a lot of love to put together something like this, so as someone who tried and failed to make a fan game, I really love this demake, and I really appreciate all the incredible work she did.

  • @Morraak
    @Morraak 2 ปีที่แล้ว +55

    So cool and creative that someone actually made this, and pretty cool of Fromsoftware/Sony to allow it to exist.

    • @RogueXV
      @RogueXV 2 ปีที่แล้ว +1

      Let's be real. They aren't allowing this. The moment this gets released it will get taken down

    • @BisectedBrioche
      @BisectedBrioche 2 ปีที่แล้ว +17

      @@RogueXV It's already been out for a while now

    • @RogueXV
      @RogueXV 2 ปีที่แล้ว +3

      @@BisectedBrioche that's cool then. I assumed From Soft would be cool, but not Sony.

  • @Revalence123
    @Revalence123 2 ปีที่แล้ว +26

    Was super excited when yall announced this, and the wait, like always, was worth it. Thanks for another awesome doc.

    • @NoclipDocs
      @NoclipDocs  2 ปีที่แล้ว +11

      Thanks for watching, this was a really fun one to work on.

  • @the.bloodless.one1312
    @the.bloodless.one1312 2 ปีที่แล้ว +69

    Wow! All that stuff she said about quality of life sometimes taking away fun aspects, I thought I was the only one in the world who felt that. She’s so spot on! I mean, that the exact reason I love Shadow Tower so much. That’s the reason I think not having a bon fire right as you beat a boss adds so much, as you tiptoe around every corner to find the next bonfire so you don’t lose the souls you just got from the boss. Quality of life changes aren’t objectively always more good or more fun.

    • @CaptainPerfect
      @CaptainPerfect 2 ปีที่แล้ว +2

      heeeeeey, someone else appreciates how good shadow tower was! High five.

    • @the.bloodless.one1312
      @the.bloodless.one1312 2 ปีที่แล้ว +5

      @@CaptainPerfect one of my fave From Soft games! Particularly love how the game mechanics don’t give a fuck about you as the player haha, the mechanics are so oppressive, using HP as currency, finding new gear that already has depleted low durability, etc. It’s almost like a survival dungeon crawler. Love all From’s early first-person ARPGs to death, but Shadow Tower is a special one! 😊

    • @TheMoodyJooz
      @TheMoodyJooz 2 ปีที่แล้ว +1

      *he

    • @ayemane2828
      @ayemane2828 8 หลายเดือนก่อน

      He*

  • @radikalbeats
    @radikalbeats 2 ปีที่แล้ว +91

    y’all are real ones for making a doc on this amazing piece of art

  • @jake.klusewitz
    @jake.klusewitz 2 ปีที่แล้ว +7

    Wow - This was one of the coolest NoClip docs I’ve seen! Would love to see more development of indie projects 👍

  • @Ari0och
    @Ari0och 2 ปีที่แล้ว +58

    she really said what i try to say for years to my friends, something was lost in old games, there is somethings that "clunky is better". today everything is automatic and all, kinda a joke like if we can't figure things out

    • @jacobaldrich8604
      @jacobaldrich8604 2 ปีที่แล้ว +2

      One example for me is how Monster Hunter World autocrafts everything so it took me a while to lean which ingredients to collect. Going to Rise and then way back to 4U to engage with the "clunky" design was what actually taught me how to play in a more fun, engaging way.

    • @turbotrup96
      @turbotrup96 2 ปีที่แล้ว +2

      Sony is the major perpetuator of this - just look at their exclusives-- full of games that have QTEs in them, automatic climbing and perfectly jumping over obstacles, often even without having to press a jumping button.

    • @TheMoodyJooz
      @TheMoodyJooz 2 ปีที่แล้ว +1

      *he

    • @Daniel-yz3zf
      @Daniel-yz3zf ปีที่แล้ว +2

      @@jacobaldrich8604 that's a good example actually. However, going from 4u to World, which is what I did, I was so thankful for the quality of life improvements, almost the opposite to yourself. I guess between our experiences you could say it can depend on which way round you experience things!

    • @daithiodonnell2825
      @daithiodonnell2825 ปีที่แล้ว

      Yeah, sometimes clunk gives character.

  • @BubblegumCrash332
    @BubblegumCrash332 2 ปีที่แล้ว +13

    Brings back great memories of playing Nightmare Creatures at 3 o'clock in the morning back in the day

  • @astroboltos7292
    @astroboltos7292 2 ปีที่แล้ว +16

    Great insight! Thanks Lilith for being such a passionate creator!

  • @ferpykins
    @ferpykins 2 ปีที่แล้ว +13

    shout out to frank i'm assuming bc the gameplay in these docs is always clean as hell

  • @kitmcselby
    @kitmcselby 2 ปีที่แล้ว +27

    Amazing passion project and hope you have a lot of success in the plans you have in the future, really talented.

  • @NaviPlayerPhase
    @NaviPlayerPhase 2 ปีที่แล้ว +37

    I was waiting for this one! So happy you all brought on Lilith for Bloodborne PSX, I was watching the development of this one for such a long time.

  • @kritan84
    @kritan84 2 ปีที่แล้ว +29

    What a lovely little game! Lilith seems properly lovely too and I hope all turns out great in the future.

  • @funnywes
    @funnywes 2 ปีที่แล้ว +39

    always love to see in-depth doggy lore. fuckin A

    • @mrmac2340
      @mrmac2340 2 ปีที่แล้ว +1

      WES LOCATED
      UPVOTE *GO*

  • @theboozecannon
    @theboozecannon 2 ปีที่แล้ว +65

    This is a really cool project and Lilith is a fascinating character.
    And with all that, I am just mesmerized by how cool that hat is...
    Real Ranni vibes...

    • @OIIOIIOI
      @OIIOIIOI 2 ปีที่แล้ว +8

      Looks like a nod to A Hat Full of Sky, a novel about witches from the Discworld saga by Terry Pratchett

    • @theboozecannon
      @theboozecannon 2 ปีที่แล้ว +3

      @@OIIOIIOI i've seen Discworld mentioned somewhere, but never knew what it was about. Will check it out, thanks for the tip!

  • @TheTyraelswrath
    @TheTyraelswrath 2 ปีที่แล้ว +36

    Love your documentaries, best video game historian out there.

  • @davimelo9181
    @davimelo9181 2 ปีที่แล้ว +15

    This interview is a fascinating peek at the thought process that goes behind every aspect of game development. Watching this deepens my frustration over art purists that insist in looking down on game development
    Edit: grammar

    • @quantumblur_3145
      @quantumblur_3145 10 หลายเดือนก่อน

      What if I made up a type of dude who said "video games aren't art" in my head so I could argue with him forever? That would be fun!

  • @enraikow6109
    @enraikow6109 ปีที่แล้ว +7

    My 10yo laptop that was quite literally picked from my grandma's garden of spuds (she used the money she got from selling the potatoes to buy it):
    "Finally, something more my size."

  • @KeWDu
    @KeWDu 2 ปีที่แล้ว +6

    Man, I’ve been following Lilith on Twitter for a bit now and seeing what she does on there already made me think she is such a cool person. Then she mentioned LittleBigPlanet and that just stepped her up even further. Favorite series from my childhood. But no really this documentary was awesome and getting to see Lilith speak passionately about what she’s been able to accomplish is really inspiring to me. I haven’t thought about game development as a career choice in 8 or 9 years but now I feel like that may change and it’s largely because of Bloodborne PSX, Bloodborne Kart, and Lilith. (:

  • @pazselmo
    @pazselmo 2 ปีที่แล้ว +6

    The idea of giving Gilbert a proper story was amazing. I am sad that I didn't play it before seeing this. Was one of the best interactable characters in bloodborne and was sad to have it with such a common ending as another npc enemy. Well done

  • @VELI-Productions
    @VELI-Productions 2 ปีที่แล้ว +7

    Totally feel that loss of in your face 3D UI from older games. I miss it so much.

  • @minerman60101
    @minerman60101 2 ปีที่แล้ว +9

    As someone who has never owned a PS4, the main appeal of this was of course, Bloodborne on PC. But on top of that was a genuine passion project that turned out amazing

    • @VeraTR909
      @VeraTR909 2 ปีที่แล้ว

      Did you own a PS1 though? ;)

    • @minerman60101
      @minerman60101 2 ปีที่แล้ว

      @@VeraTR909 I have never owned a console :) (outside of a PSP Go but that doesn't really count)

  • @jonnyboy1925
    @jonnyboy1925 2 ปีที่แล้ว +4

    HELL YEA,G!! Been looking forward to this!

  • @erickh555
    @erickh555 2 ปีที่แล้ว +34

    Super talented individual, really inspiring

  • @ChrisLT
    @ChrisLT 2 ปีที่แล้ว +6

    A hell of a cool thing. A like the little discussion about how old game design can actually be better in some ways.

  • @Thisisthegreatestatofalltime
    @Thisisthegreatestatofalltime 2 ปีที่แล้ว +7

    I really like the thought process that she put into this, not only giving herself the limitations but going the extra step of trying to use the same thought process of a dev from that era and console.
    It’s also nice to see I’m not alone when it come to thinking something was lost in this era of new design sensiblities aka qa.

  • @6vitamin
    @6vitamin ปีที่แล้ว +3

    tbf, the dualshock came out on the PS1, and MANYYYY games used it. Like, prolly most.
    no need to take away dual sticks, just make it clunky controls, since dpad was ALSO movement for MOST PS1 games.

  • @Nkanyiso_K
    @Nkanyiso_K 2 ปีที่แล้ว +21

    This is so cool, during the pandemic I was so fascinated with the Demake trend

  • @CatManDoom84
    @CatManDoom84 2 ปีที่แล้ว +3

    This is just....amazing! Friggin loved playing this bite and bit sized new recreation! Love you Lilith!

  • @EricExistentialism
    @EricExistentialism 2 ปีที่แล้ว +43

    Dude her fit is fucking awesome, she looks great. I watched a bunch of her streams while she was building BB PSX and I’m so glad you guys reached out to do a doc on this project

  • @ladywithpinkglasses
    @ladywithpinkglasses 2 ปีที่แล้ว +20

    So are you telling me that gothic witch is making Bloodborne PSX?! Holy crap, that's awesome!

    • @GameDevYal
      @GameDevYal 2 ปีที่แล้ว +8

      Game development and forbidden eldritch knowledge have more things in common than you might think at first glance...

    • @giwake
      @giwake 2 ปีที่แล้ว +1

      @@GameDevYal they're the same thing! :V

  • @James-gj8rn
    @James-gj8rn 2 ปีที่แล้ว +25

    ooo i wasn't expecting this from you guys, a welcome surprise for sure :)

  • @Megasteakman
    @Megasteakman 2 ปีที่แล้ว +1

    Wow, this was super inspirational! Bloodborne is one of my favorite games, and seeing Lilith's Bloodborne Kart twitter posts always makes me smile. Hearing that the codebase might be released is amazing! I would love to learn more about how the game was made.

  • @StarlightDragon
    @StarlightDragon 2 ปีที่แล้ว +19

    Her use of 2d assets to replicate the sense of continuity in the level design, suddenly made me interested in the history of draw distance and lods and "seeing somehring in the distance" in video games. A quick TH-cam search and I don't see a doc on it

    • @StarlightDragon
      @StarlightDragon 2 ปีที่แล้ว +4

      @@blisterfingers8169 watching the ahoy docs, you can make a doc about the history of practically any mechanic in gaming

    • @NeoShameMan
      @NeoShameMan 2 ปีที่แล้ว +1

      It's pretty much occlusion culling, voxel terrain ala comanche, mip map, fog, Lod in mario 64, spyro environment Lod and texture, Hlod, virtual texture, nanite.

    • @StarlightDragon
      @StarlightDragon ปีที่แล้ว

      @@KMS_Admiral_Hipper anime avatar

  • @finn4435
    @finn4435 ปีที่แล้ว +3

    Danny did a fkin documentary on bloodborne demake, this is like my 2 worlds colliding

  • @draculactica
    @draculactica 2 ปีที่แล้ว +7

    Nice! Glad yall documented the development of this project and brought it to your audience's attention. Such a genuinely cool game, and ive loved keeping up with Lilith as she made it

    • @NoclipDocs
      @NoclipDocs  2 ปีที่แล้ว +1

      Thanks for watching!

  • @brittig8983
    @brittig8983 2 ปีที่แล้ว +2

    With how much hype this demake got, it was so deserving of a documentary. Fantastic stuff here, love Lilith's take on how we streamline alot of the fun out of games. I think it would be very interesting if we start to see indie devs making retro games in the style of PS1/N64 era games instead of only making 2D sprite based retro games. This is the era I grew up with and it really is an untapped treasure trove of nostalgia.

  • @fgfh10004
    @fgfh10004 2 ปีที่แล้ว +50

    HELL YEAG LILITH

  • @Rafa-Silva-Alt
    @Rafa-Silva-Alt 2 ปีที่แล้ว +2

    That's soooo cool, but then when I saw Bloodborne Kart I screamed loud, that's so fun! Keep the good work, Lilith!
    And guys @Noclip, another good work as always. Love ur docs, pals.

  • @harrylane4
    @harrylane4 2 ปีที่แล้ว +101

    Lilith Walther looks like the perfect person to remake booodborne. After all, she looks like she lives in yarnham already

    • @Deathtank75
      @Deathtank75 2 ปีที่แล้ว +1

      🤭 true

    • @andresmithe298
      @andresmithe298 2 ปีที่แล้ว +15

      I'm all aboard for witchy vibes but naming yourself Lilith after transitioning is a bit much.
      Edit: Apparently saying the name Lilith is a bit on the nose for someone who dresses in a witchy/gothy fashion is transphobic. Go figure. I included her transition because if I didn't I would have gotten replies along the lines of "of course you silly man, when people transition they often change their name to one they're more comfortable with."
      Edit 2: She picked the name before the witchiness. Point is moot. Also, apparently people are starting to use it as a name more often. Thank Frasier for lifting the tabboo I guess 🤷‍♂️

    • @brennuswhite1845
      @brennuswhite1845 2 ปีที่แล้ว +1

      @@andresmithe298 what? why?

    • @andresmithe298
      @andresmithe298 2 ปีที่แล้ว +12

      @@brennuswhite1845 Lilith is in reference to the first female demon, she was cast out of the Garden of Eden for not obeying Adam.
      It's not a name really used outside of the Bible, fantasy, etc. because who the heck names themself after one of the Bible's most famous demons?
      It's a little on the nose...
      Edit: It's a bit like being named Lucifer. Yes it happens but the name is strongly attached to its biblical roots it's a bit odd to want to be associated with it.

    • @ryanleninfan1337
      @ryanleninfan1337 2 ปีที่แล้ว +4

      @@andresmithe298 I know at least half a dozen people with that name lmao it predates the existence of the bible

  • @ShidoMedia
    @ShidoMedia 2 ปีที่แล้ว +2

    I really loved this video going through BBPSX! I followed Lilith while she was making it, but it's really cool to see a more concise and efficient look at the ideas, mindset and process of the demake. Thanks for putting a spotlight on Lilith and the insights (hah) one can get from studying both the difference between modern and older games. It really did light up a couple of spots in my brain when you talked about the menu and it's relation to the 3D. There are things I love about older games that aren't as common in modern games any more, partially because we've gotten used to it (like Lilith said) but also because the zietgeist has changed. Anyway, rambling. Thanks for your hard work and insightful (HAH) questions!

  • @Armm8991
    @Armm8991 2 ปีที่แล้ว +8

    I looove the secret boss and how it's strapped to a table
    That is such a cool intro to a boss

  • @AC03115
    @AC03115 2 ปีที่แล้ว +1

    Great documentary! Bloodborne is one of my favorite games of all time too and this demake was really fun to play when I heard about it. When I beat Gascoigne and started the endgame for this demake it really caught me off guard but in the best way! Lilith did a great job with this project and I’m glad so many people played it and that it got the attention it rightfully deserved! I can’t wait to see what she makes in the future

  • @atquinn1975
    @atquinn1975 2 ปีที่แล้ว +3

    This was really great. I will never play this as I have no nostalgia for the PS1 days, but it was very cool to hear the process behind this.
    (Might play Bloodborne cart though; especially if it's mutliplayer!)

  • @superhooch
    @superhooch 2 ปีที่แล้ว +1

    The amount of work this must have taken is incredible but she makes it sound effortless! You can tell it was all done with so much passion and love. Very impressive indeed

  • @SeanSidious
    @SeanSidious 2 ปีที่แล้ว +3

    Fully looks like nightmare creatures. Love it.

  • @HelloFabs
    @HelloFabs 2 ปีที่แล้ว +1

    She is so incredibly talented!!

  • @Yoshimitsu4prez
    @Yoshimitsu4prez 2 ปีที่แล้ว +60

    Lmfao she just looks *exactly* like the type of person I’d imagine making this. Thanks for making this, it’s a really interesting project

    • @tywins3669
      @tywins3669 ปีที่แล้ว

      He sure does

    • @MILOPETIT
      @MILOPETIT 22 วันที่ผ่านมา +1

      @@tywins3669 She sure does

  • @sammyfromdulvey2511
    @sammyfromdulvey2511 2 ปีที่แล้ว +1

    OMG this interview... im playing along for the first time whilst listening to the interview.. Very great. love ti

  • @SomsakStuart
    @SomsakStuart ปีที่แล้ว +4

    Happy such creative people exist in the world smile😊

  • @Jeffmetal42
    @Jeffmetal42 2 ปีที่แล้ว +1

    It can't be overstated enough how amazing the demake is. Lilith really hit the nail on the head with how faithful she was to the original and how well the new things fit in the game. For a free download (obviously can't sell it), she put a ton of love and work into this project. Here's looking forward to BB Kart, FINALLY!

  • @zefcookie4501
    @zefcookie4501 2 ปีที่แล้ว +13

    Ah f%^k yeah, been following this on Twitter for a few years now XD Shoutout to Lilith and NoClip

  • @fathomlessforge8700
    @fathomlessforge8700 2 ปีที่แล้ว +1

    Beautiful.
    Inspires me to keep working on projects inspired by what I love :)

  • @proningtiger
    @proningtiger 2 ปีที่แล้ว +12

    It would be cool to see a no clip documentary on Games Done Quick. I don't know if that is the typical type of thing, but it would be amazing to see.

  • @martholomeu9160
    @martholomeu9160 ปีที่แล้ว +2

    absolutely loved this talk. i’m eager to try game design and she really gave some interesting insights!!

  • @cap7ainskull
    @cap7ainskull 2 ปีที่แล้ว +12

    This game literally inspired me to remake a silent-hill game with ps1 graphics . I owe this game a lot and I am so happy that no clip did this.

    • @Witq87
      @Witq87 2 ปีที่แล้ว +5

      Well, the first Silent Hill is a PS1 only game 🤔

    • @cap7ainskull
      @cap7ainskull 2 ปีที่แล้ว +1

      @@Witq87 i know but we somehow made a silent hill but with even more low poly 😂

  • @Jacksongirard
    @Jacksongirard 2 ปีที่แล้ว +3

    I'm only like 5 mins in, but I love this interview so far! Lilith seems dope af too, wish I had the INT to learn coding like that.

    • @Jacksongirard
      @Jacksongirard 2 ปีที่แล้ว

      Seriously, you're like a hero of mine now Lilith!! What a badass game dev lol

  • @infinitysynthesis
    @infinitysynthesis 2 ปีที่แล้ว +8

    The video we've all been wanting and hoping for : D 😊😊

  • @Rubicon1985
    @Rubicon1985 2 ปีที่แล้ว

    Amazing job - it was great hearing all your thoughts on approaching the project. Particularly when you talked about the mindset of a dev from the mid to late 90's and how they wanted to show off how 3d everything was.

  • @jakestocker4854
    @jakestocker4854 2 ปีที่แล้ว

    I've been waiting to play this but absolutely have to after watching this.
    Amazing work, you guys are putting out some banger documentaries lately.

  • @michaelalfus4734
    @michaelalfus4734 2 ปีที่แล้ว +2

    YES. I've been looking forward to this doc since it was first announced! Now I just need to wait to watch it on my flight in two weeks. Let the second round of waiting begin!

    • @Marth8880
      @Marth8880 2 ปีที่แล้ว +1

      two weeks??? bruh just watch it lmao

  • @waluijayy
    @waluijayy 2 ปีที่แล้ว +28

    Lilith is awesome, and Bloodborne PSX is awesome - have been looking forward to seeing this!
    // And thankyou to Lilith and Noclip for doing this interview! Always fun to see behind-the-scenes stuff and general commentary!

  • @michealpulkka6809
    @michealpulkka6809 2 ปีที่แล้ว +1

    Oh, as far as making keys a meaningful mechanic, I enjoyed how Exanima handles it, if it's a more extreme example of stripping away quality of life features lol
    Like, keys aren't named, and you just plop items into a gridless inventory with a high but opaque weight limit. You can carry around pouches and small lockboxes in your inventory to have little sub-inventories. So I'd have a key pouch or two, but in order to keep track of my keys I'd use the in-game notebook to create a key catalog to keep track of the keys based on which row they're in and which key from the left they are. So, key A1 is the Wine Cellar key, A2 is the Man in Black key, and so on.

  • @tonygunk6795
    @tonygunk6795 8 หลายเดือนก่อน +3

    I don’t the understand how you can do this and not get sued

    • @fall5923
      @fall5923 8 หลายเดือนก่อน +1

      They did ask to change the title of the mario cart version.

    • @tonygunk6795
      @tonygunk6795 7 หลายเดือนก่อน

      @@fall5923 I guess they arent like nintendo, they would have been all over this

  • @joshuaroughan3350
    @joshuaroughan3350 2 ปีที่แล้ว +1

    what an awesome achievement, I thought we would never be nostalgic for early 3d like on the PS1 the way we were for 2d spritework, but for me as a 90's child this IS my nostalgia 2d sprites was a borrowed nostalgia from an even old 80's child generation, I like the worbled textures and the jank

  • @EtchJetty
    @EtchJetty 2 ปีที่แล้ว +11

    Oh shit it's a documentary about Lilith from Twitter???????????? Hell the fuck yeag!!!!!!!!!!

  • @joshuacameron5333
    @joshuacameron5333 2 ปีที่แล้ว +2

    Bloodborne PSX is legit one of my favorite games to come out this year. I really hope more developers try this demake style and commit to some PS1 style games.

  • @BlueHairPronouns
    @BlueHairPronouns 2 ปีที่แล้ว +17

    her style and her game design are equally impressive 😍

  • @AeroTipz
    @AeroTipz 2 ปีที่แล้ว

    This video was super entertaining. You are a wonderful game dev and I hope you the best on your next project!

  • @8lacKhawKtheRIPPER
    @8lacKhawKtheRIPPER 2 ปีที่แล้ว +6

    A really interesting story and a very talented dev~ I wish only the best for Lilith's future gamedev journey!

  • @obenohnebohne
    @obenohnebohne 2 ปีที่แล้ว +1

    I love Bloodborne but I am no child of the PS1 era, so this demake was something, I was slightly interested in. This documentation is exactly what I needed. And Bloodborne cart is hilarious. Perfect ending!

  • @chattingbout
    @chattingbout 2 ปีที่แล้ว +12

    I don’t know how Sony and fromsoft could look at this, not think it’s amazing and just fund an entire psx version from Lilith and a small team exclusive to ps. Like why not, it’d definitely sell and it’s so cool

    • @Shelboooooo
      @Shelboooooo 2 ปีที่แล้ว +1

      I highly agree. I would purchase it.

    • @amcname8789
      @amcname8789 2 ปีที่แล้ว +2

      Because that would mean relinquishing control over the IP. I don't know if From would be opposed to that, but Sony almost certainly would be. I wouldn't be surprised if they don't have the same anti-fangame track record of Nintendo because there just aren't as many.

    • @devforfun5618
      @devforfun5618 2 ปีที่แล้ว

      @@amcname8789 they gate kept spider man from a game,and it isn't even an original ip

    • @gamernation1400
      @gamernation1400 2 ปีที่แล้ว +1

      Because Sony would get laughed out the industry if they published games that resemble a PS1 game in 2022. Just because it’s a cool novelty concept doesn’t mean it would actually be a good business decision.

    • @chattingbout
      @chattingbout 2 ปีที่แล้ว +1

      @@gamernation1400 there’s quite a lot of indie titles now, even ones that Sony have showcased, that use the ps1 aesthetic and things. I don’t people would care it’s just cool

  • @SlimonPender
    @SlimonPender 2 ปีที่แล้ว

    Wow - that was a great doco there, team! She seems like an absolute legend. Completely open to talk about every part of the process. Super fun & informative video from start to finish! Made me want to replay some old PS1 games. Or maybe just Bloodborne again? Yeah, probably Bloodborne...