Gigabit fibre, unlimited dataplan, 4K60fps looks amazing on a 1080p display, less compression artefacts. My poor SnapDragon 865+ got very very hot though... 😁 So thank you guys for uploading in 2160p, stunning image quality!
@@Kyle_00 It might actually be an inside joke man. Midnight is a big youtuber in the DOOM community and on Hugo Martin's live streams (game director of DOOM Eternal and 2016) there's a guy replying to everyone calling them simps so it's become a meme. I HOPE that this guy is making a joke about it rather than legit being like the clown on Hugo's streams
Man, hearing them talk about all the steps they have to go through sounds like a complete nightmare to me, haha. But they certainly did a great job, this remake was fantastic!
@@David-nd4to Not that simple. Demon Souls was made for PS3 which had a very special CPU architecture for its time. Its not just "shifting" the source code to the PS5, they had to adapt it from CELL to work with x86_64. Its probably not a "hard" task, more like time consuming.
Thats pretty much "Game Industry" in a nutshell. No one is aiming to make a bad game, its all very hard work, regardless of the result or how it is perceived.
especially the QA teams having to play the PS3 version and the in-progress PS5 version side-by-side to find the tiniest differences. i would die in 2 hrs.
This doc was truly excellent. Always been fascinated at how Bluepoint consistently manages to make some pretty drastic changes but still maintains the utterly unique feel of the games they work on. Was great to get an insight into that process. Keep up the amazing work Danny and crew!
@Skaab Ruinator Is there really a need to call people names? I agree that the remake completely missed the mark with the art side of things, but that's not the reason to be toxic to people, who believe otherwise.
@Skaab Ruinator The hell are you talking about? How did they exactly butcher it? While some things did change it's clearly the same game underneath. Is it the longer animations for backstabs and parry? I really want to know specifically if you have some legitimate criticism, or are just saying that to get a rise out of people.
As a programmer myself, thank you for a documentary that focuses on the technical aspects, most of the documentarys tend to largely focus on designers and game design sometimes not even interviewing the programmers
@@jacob-fj9ev thats a good point, and that while death does suck and you lose souls, you wont really be able to collect that many souls off the start anyway so the consequences aren't quite as harsh too. Its an excellent intro to the mechanics of the game and its the real tutorial imo where the first tutorial is kind of a fakeout, down to killing you at the end lmao. I hate boring tutorials and this is one of the few series to understand how to make an interesting sneaky tutorial you dont even realize is there.
@@calfae01 Basically implies that FromSoftware won't be part of any NoClip docs, they always decline. A more in depth of their games from their perspective doesn't look like it's going to happen for NoClip which is a shame
@@riskrunner0 Fromsoft is known for being very secretive, that's why you don't see as much documentation of the inner workings of their studio, most of what we know is from some staff interviews.
They don't want people to know that they don't actually develop games. They just make human sacrifices to the God of Pain and Suffering until He pops out a new game.
27:30 wait ... WHAT?? Vaulting was actually implemented in the original??? I've played that game for years and I never knew! I always got to Ostrava and the Thief ring by rolling off the stairs, I thought that was the intended way to do it lol I was certain this one was an improvement done by Bluepoint.
Yeah, I found it on my first playthrough by accident and when I brought it up in conversation it was often a surprise to people. I don't think of any other point in the game where it comes up.
Yeah it doesn't help that this mechanic was removed in the following Souls games. The crazy part is, there is a section in Latria where if you drop down to get the item, vaulting is the only option ti climb back up but looking at the bloodstains in the og game people just jumped to their death because they didn't know vaulting existed.
How are there so many people who don't know about vaulting? You literally have to vault in the tutorial for the original game and several times throughout the game to pick up items. Talk about inattentive.
finished the game three times already, didn't notice the dragon footprint or the vanishing shadows of the Boletarian Bosses... Well, time for a new build!
Honestly, this is the highest quality game, I've played, in a very long time. You can clearly feel the love and craftsmanship that went into making it. Some other studios could take a leaf from their side and learn, you can't simply throw enough money at the wall and automatically get something great, or even good.
The sound in this game is simply fantastic, I always felt it (as did my GF who pleaded for me to quiet it down), but after trying RE:Village, another fantastic LOOKING game, I have to say that Bluepoint did something spectacular with the sound. Playing back to back, RE sounds almost weak and weightless. Just the credits scene here with the magic... dammit, this is good.
Getting hit with my first firebomb in 1-1 with the 3D audio made me jump out of my skin, such amazing sound, aswell as another favourite, in 2-2 in the tunnels underground it sounded like a real tunnel ive been in caves in england and you can hear the heat the lava is giving off through the wall, its crazy
I totally agree about the audio. The work that has gone into sound in this game is on another level When we first saw that amazing gameplay reveal, I remember being equally impressed with what I was _hearing_ just as much as what I was seeing ... the breathing and vocalisations by the player character and enemies, the jingle of armour, the soul arrows that sound as if they tear through the air ... sound department at Bluepoint aren't getting paid enough 😆
I loved it as well. I understand they wanted to stick closely to the og formula but I still wish the rolling was more than 8 directions. They improved it from the og game but DS3 play through right before this made it feel pretty janky
started watching and i just remembered that sony disbanded japan studios and this first guy to apper ''Gavin moore'' left before this happened per example
You guys always deliver some banger docs, super interesting how when they see what must be built from the ground up and what they can interpret in a way almost has a sense of "restoration" of something like an old relic from the past lost to time.
I really want Bluepoint to make their own original title. I know they’re built for remakes and remasters, but I feel like they would do an amazing job with their own IP. Besides, Sony could really use a great exclusive WRPG.
But why though? They haven't shown their approach to design. They probably don't even have any notable gameplay designers, they just adapt/remake stuff. Their staff would have to change a lot just for that and at that point it's not even the same company. Do you know what actually made Demon's Souls so great to be worth remaking? Because certainly it wasn't graphics. The thing Bluepoint is the best at.
@@lukkkasz323 All the considerations they have to make to modernize dated gameplay systems, massively update fidelity and interpret someone else's vision shows a ridiculous amount of understanding of game design and how to create an engaging player experience already. They go far beyond just tracing over someone else's work and they wouldn't have the design chops to stay so faithful to the games they're updating if they didn't thoroughly understand the appeal and design of game fundamentals in the first place.
@@idglet9565 They don't stay faithful though. Compare Fat Official designs from the Original and the Remake, changing, adding things for no reason. Also being good at adaptation doesn't mean being good at design. Have you ever watched HBO's Game of Thrones? I think the showrunners of GoT proved what I'm talking about the best way possible.
I will watch it soon, did they talk about why they changed some DS original characters/bosses designs into something generic that they weren't? Like Yuria? Wouldn't been better to follow the original concept arts instead of just making what they felt like?
Well, if you have any contact with bluepoint could please ask them if they could add a way to delete a character save? It is great that we don't have a limit anymore on the number of characters created... but I want to somewhat manage it as well. Ps5 by default only allows to delete all at once.
Demons Souls was my first PS5 game, totally worth playing, i'd never played the originial and still loved the heck out of it. Amazing achievement indeed.
I bought my PS5 day one specifically because Demon's Souls Remake was a launch title ... and it's the best launch title I've ever played As much as i wanted it to happen, I never truly believed a game as inscrutable and unconventional as Demon's Souls could ever be remade so perfectly. Bluepoint laid those fears to rest and delivered even more than I could have ever expected So glad that the grandaddy of Soulsborne games got lavished with so much love and attention by such a wonderful development team for a whole new generation of people to enjoy Congratulations and love to Bluepoint! (and great work Noclip as always!)
Seeing how deathly protective Miyazaki was of the difficulty possibly at the cost of his own job, and how absolutely crucial that was to obfuscating the game's secrets, fostering a community of people helping in-game and on forums, and basically inventing a genre of struggle and reward, it really gives me pause in the difficulty/accessibility conversation.
I love Souls-Borne games so much that I now play other games on Hard or Very Hard...then complain when a boss kills me and shout at the screen 'why is this game so damn hard?!'...
@The Ferryman I'd say learning the games quirks and how to play them can be difficult, but the games are very fair. There's a certain way to play the FromSoft games (with obvious variations depending on the class you're playing as), but once you get that down. Relatively reasonable
@pervert That's true...it gives you a split second to react to an attack you can see coming from an attacker...and it's very close to a real attack...and the difficulty of opponents is increased by reducing that split second gap...howver the gap never reaches zero, because that is a little unrealistic...as you said, arttificial difficulty...
Thanks for this awesome production! As a game engineer, I really enjoyed hearing how they tackled the technical aspects of getting the game up and running on new hardware. Both Demon's Souls are masterpieces imo.
At times, it feels like we players are complaining too much about things, and we don’t remember to appreciate these awesome game developers, for the input and soul they put into the work. Sure, criticism is sometimes in place, but there could be more gratitude. You’re doing a great job, and you’re improving our free time with games!
They ruined a beautiful game and Sony locked content behind a preorder, it’s the destruction of art, we’re not complaining too much, we’re complaining too little
@@brandonthomas6602 The original game was a wonderful artistic creation that can never be replaced. The remake has also had a lot of artistic vision both new and old ies combined of it's own put into it and careful love and attention. To say you dislike it and disliking Sony's locked preorder content is more than fine. But to say every aspect of the remake is destruction of art when it shows off an old piece of art in a new (albeit less shining) light, that in of itself is enough to make me not hate the remake. You cannot claim to care about art if you jump the gun and don't appreciate the art of all things big and small, claiming that no one in the world not a single person liked it. You shouldn't use words like art at all if you are going to be stubborn like that, stubborness defeats the point of art. no new art would be made if stubborness was allowed to fester
I've watched my son complete the Japanese PS3 version 20+ times then he requested the EU version and did the same. I don't know if I'll ever have the resources to even play this once. But I'm going to try.
The studio heads have done a great job with Bluepoint, nurturing the studio's growth, its been great to see them become more and more ambitious with every project they take on. Excited to see what they're working on next. I know MGS is being rumoured, but I'd love a Tenchu remake
I wish we had more in-depth videos like this which show what making a game is really like. A lot of critique channels nitpick every aspect of a game without any appreciation for the tedious, utterly challenging process that is making a video game. We owe the people that do this work a ton of kudos. And many in the media would do well to actually inundate themselves to the actual process it takes to make a game.
@Bib Soss of course it is still possible to make a terrible game, that wasn’t being disputed in my post. My point is that some people that make these 4hr critiques of games do so without ever considering what limitations exist, and must be overcome by, developers. It is analagous to a person saying a fighter isn’t “good enough” while knowing nothing about the sport or the training that goes into it - in short, one will make an ignorant critique of something unless they avail themselves to the process involved with facilitating it.
Finished this game yesterday and my god was I blown away time and time again. The beauty, the details, the refinement. Bluepoint = frkn INSANE! Did they actually just happen to find magic or something? Because that is what this game is to me.
This documentary has given me a deep appreciation for the hard work, craft and artistry that Blue Point Games has put into what is still in my eyes a fundamentally flawed practice. Video games, as with all art, are a product of their time and we diminish their value by attempting to supplant them from that time rather than embrace them, warts and all. While it is a huge technical and artistic accomplishment to alter and improve a game while retaining its core identity, it is no substitute for proper games preservation - something to which the games industry as a whole has a troubling aversion.
@@jose131991 Sure, there is absolutely room for both. I might be a bit more of a purist, but completely understand why people enjoy remakes and have no problem with them as long as the original versions of games remain available for future generations. This was done beautifully with the first two Monkey Island games, for example.
so youre telling me i have to pay 100-120 $ for silent hill because a remake "would diminish the games value"? cmon now thats just ridicilous you can just play the original if you dont like the remake. And this is coming from someone who doesnt have a new gen console and has only played demons souls on the ps3 and i love it.
I’d recommend looking into the development of the original Demon’s Souls, it’s crazy. Miyazaki lied to the studio about the difficulty and multiple game mechanics so that they wouldn’t cancel the project. We’re lucky Demon’s Souls even exists
Blue Point made a great remake technically, but I don’t think they got the feel/vibe of the original right. There are quite a few changes they made on a visual level without really considering the intent behind why it was originally made the way it was- things that had to do with the lore of the game. Ratatoskr has a great video on the subject if you are interested called “The Demon’s Souls Remake is Inferior to the Original”.
good doc as usual but still disappointed with how little discussion about the enemy redesign. I wish its a little bit more in depth especially some mob enemy type like fat official drastic changes
The sound design in this Game has to be the best I've ever heard. Crisp, punchy, I never play mages in Souls, but for the way those spells crack and whip out I'd give it a go.
@@ob1-computers659 HAHAHAHA, you say 12 months as if that's enough time to date a game, holy fuck, are you 12 or something? The remake looks overly shining and soulless.
seeing this and the comments afterwards I gotta say, I would never ever want to work in the games industry. how you can watch this and call them lazy, doing a bad job, etc. is just such a bad joke. people complaining about eye patches on a character or wings being 2mm bigger, what in the world is going on?! If you love the original and hate change, play the old game, they did not take anything away from you by making a new one? man I love games but I hate gamers. thanks for the great documentary as always!
It's not like everyone has a ps3 to be able to play the original, part of the idea of a remake, remaster and port is to bring it to the new generations but they almost always end up touching something small that people end up not liking (this time was the art direction).
@@themafla3370 doesnt matter if they dont have a PS3, the new game does not take their experience of the past away from them? Are they forced to play the new version? I liked the first album of Adele, the next one not so much, so I don't listen to it, is it that hard?
They made a vary beautiful game but I don’t understand why they say they tried to be 100% faithful when they made huge chargers on some things, and made a few things horrible looking. For example adjudicator looks like a blob monster, instead of being golden with markings, the rolling knights now look like zombies. The old hero is not on fire for some reason. They destroyed that whole world with those changes.
There are actually interesting theory around that old hero we fight is actually his phantom rather than his real form. Since obviously his aura and when he break out of the stone, The stone doesn't actually break. It make me think only his phantom get out.
Watching this when it came out made me give the remake a second chance, really trying to play my first soulslike. 50 hours later I actually finished the game, thinking about it night and day. Now I am watching the documentary again with a whole new set of eyes. Thanks for this NoClip and Blue Point!
One Of my favorite games of all time. Still waiting for a PS five after having one in my cart about 50 times and always missing out. Is anyone still playing this? Please wait for all Of us to get a PS5 hopefully by 2022! 🙏
The remake was my first souls game and I enjoyed it so much that I went back and played the rest of fromsofts games. They’re one of my favorite developers now
@@moneyshot7785 Whiny elitist on the spectrum complaining probably about subjective stuff or extreme nitpicking. I have seen quite some of those lately.
I unfortunately don't have a PS5 but I've consistently been super impressed with the animation fidelity of this game every time I've seen anything about it. The physics, the way cloth moves, how impactful strikes are... it looks fucking fantastic!
Yeah, there is something special about this game you dont see in other games. Its more organic on top of having really high fidelity, cinematic looking graphics.
I have an exam on the 16th. I really can't afford watching this right now. But I am sincerely thankful to the Noclip team for making these super high quality docs for us to enjoy and that too for free. You guys are legends!
Really well done. My only real dispoimtment is that we didn't get more behind the scenes footage. Especially for the Houdini part. Where most of it was just stick footage from the Houdini trailer/feature update video.
Nice video! If anyone wants some more, Digital Foundary did an interview video with bluepoint around the launch time of the game. It goes more into the technicals of how the game runs and what makes it look so good, but it's still interesting.
I finally got a PS5 and I was so, so excited to play Demon's Souls. In no way have I at all been disappointed and Bluepoint Games took my favorite game of all time and I was nearly brought to tears looking at the intro cinematic alone. To all of Bluepoint Games, Umbasa.
Those sounds in the outro are awesome on my big vintage stereo speakers. Looking forward to enjoy the game with some good headphones. Should I ever get my hands on a PS5. Demon's Souls always was my favorite for the varied zones and the central hub structure. Worthy of a remake especially such an excellent one.
These in depth documentaries really give me a greater appreciation for some of my favorite games. After watching outer wilds doc I was even more blown away. Same with this classic. Thank you.
The bit about the fans noticing the missing eye patch on the flame lurker and the dev team's response initially being "do we need it" is pretty funny. Especially since earlier in the documentary they're talking about the necessity of keeping and enhancing details. Asking why and what about every room in the Bolaterian Palace, so that the world's stroy telling is rich and consistent. Yeah dudes, that's what the eye patch is - detail 😂
This is a really well made documentary but I personally find it somewhat insulting that everyone is pretending this remake was faithful, they made it sound like bloodborne and made it look like an overly orange and blue Dark Souls 3
what did you expect? they weren't ever going to admit some of their changes were outright ridiculous, I thought it was hilarious how that guy tried to spin the changes to flamelurker as a positive when they ended up backpedaling on their decision because, surprising nobody, it was a shitty design choice after all.
This video gonna hit the big numbers, I can feel it. The souls series means a lot to so many and what the remake of Demon Souls accomplished as a PS5 launch title is remarkable especially during 2020.
If the entire Doc didn't sell you on the game, that maneater fight during the credits definitely will! Incredible job showing off the changes in animation impact, sound design and particle effects.
Such an incredible game. I do wish they'd changed that default posture though. It looks so weird with the arms just ridgedly clenched against the character model. I immediately changed to the other option on my playthrough.
Bluepoint is incredibly talented. However, the remake is missing the special feeling that fromsoft games have. It just doesn't capture the atmosphere and magic in the same way. It's a great effort, but it doesn't suprass the original piece of art.
I still think the art design of the remake is pretty soulless in comparison to the original, despite being technically worse. I respect it a little more after this video but I still would love to play the original demons souls upscaled some day.
I actually prefer the art design of the remake in most areas aside from the enemies and the hud. I feel like the original has a very distinct look with the heavy bloom and the limited lighting but the lack of detail and the very limited color palette really hurts the art direction, the later fromsoftware games don't have this issue as often . I would've liked if fromsoftware themselves could've had their hands on the remake as well as it probably would've been perfect but I think bluepoint did a good job.
Another typically fascinating and brilliant doc by Noclip. What I admire most about these videos is that the devs are given space to talk about their passion in their own words and time, but also encouraged to discuss the not-so-great parts of their endeavors, be that public/fan criticism or disappointments they encountered along the way. It wonderfully humanizes the game making process, and always leaves me wanting more when the credits roll. So, the next one's coming out tomorrow, right? ;) Well done.
Stellar documentary for a stellar game and remake. Also, wow, that Maneater battle at the end. I had to co-op to beat him/them. Kudos to the player that did it on their own.
Watching this doc about a company that tries their hardest to keep the original game and feel at the heart of their work, I would very much be interested in watching a doc about the Final Fantasy VII Remake, which takes much greater creative freedoms in their work. Square's remake is more like a reimagining and I would love to hear their thoughts on the balancing act of staying true to the vision of the original, while adding hour upon hour of entirely new content! Great work as usual on this doc. Love the channel 🙏
No one was asking for my take on the original vs the remake debate, but here it is anyway. Demon's Souls is a very interesting game for me. I played the original and the remake back to back a few months ago, and I am ultimately conflicted with my feelings for the remake. I certainly appreciate all of the work put into the the updated visuals and art style, however I just don't feel like it has the spirit of the original. The Ps3 game was plagued by its hardware, and Fromsoft has never been known for making super polished games. The frame rate was really bad at times, and the lighting was objectively much worse. Yet I can't help but feel that it really contributes to the atmosphere of the world (the lighting, not the frame rate lol). The remake went a bit overboard on the effects and detail, and the new art style significantly changed the tone. As for gameplay, overall the remake is great. But there are a couple of things that bother me. First is the rolling. I don't like the change to a more realistic roll animation as it feels like it doesn't serve the intended function as well. And what's up with the backstab camera? You can't move the camera while executing a backstab to prepare for your next move. I feel like this fundamentally hurts the inherently strategic combat experience. On the other hand though, while I feel like the original's highs are higher than the remake's, its lows are much lower. The sending items to the stockpile addition was AMAZING and really revealed one of my least favorite things about the original's brutal item capacity. Also the ladders in the original were HORRIBLE, the load times were brutal, and the lack of warping between archstones within in a world was stupid. Oh, and the omnidirectional rolling in the remake is so amazing that it's hard to think about how I got through the game without it. I also want to point out that the redone soundtrack is not as good to me and may be part of the reason I much prefer the original's atmosphere. The voice acting as well just seems off. The original voice acting was so good and iconic that it's just weird to hear the characters with different voices. But when in combat or in the world, the sound of the remake is much improved. So in the end I'm left with a lot of mixed feelings. I much prefer the original for art style, atmosphere, music, and some other miscellaneous original designs. But the remake is so much more convenient to play through. The frame rate being at 60 is very much needed, as well as the quality of life changes in warping and item management. Oh, and not sitting for a minute straight during a load screen is so glorious. So I guess the best solution in my opinion would be to put all the positive changes I mentioned into the original game. So I guess I'll just have to hope one day I can afford a pc that can emulate the Ps3 Demon's Souls so I can mod it.
The shift from Romanesque architecture in Boletaria palace -- not "Roman-like" or neoclassical, that terminology represents a fundamental lack of understanding regarding ehat Romanesque even is -- was a huge mistake
True that, albeit the architecture of the original seems more along the likes of early Norman Gothic architecture (which actually is what the Tower of London is). ENG is similar to Romanesque, but there is a difference in that ENG doesn't have as many instances of buttresses as Romanesque does (walls being extremely thick at the bottom), and whenever I played the original - I never noticed many buttresses. If they wanted to keep in the same vein as the original - they should have gone with middle or late Norman Gothic - which share similar traits with the early style, but also have more unique traits that make them more grand. With that being said, the late or high French Gothic style does make sense from an artistic standpoint when looking at Boletaria's history; it being a mighty kingdom that collapsed - and Late/High French Gothic does appear mighty and magnificent (it was even used to show how grand a village was at times [Notre Dame de Amiens being a great example of this]). The prior point is paralleled by Rome in their architecture (they originally had extremely militaristic and plain Etruscan based architecture and then adopted the type of architecture that the Baths of Caracalla was made in). France did similar things under Napoleon (L'arc de Triomphe and the widening of Paris's streets) and their kings - Versailles and the Louvre (Versaille was a hunting cabin originally and the Louvre was a fortress that became a palace).
I all of a sudden feel less acomplished... I've never played it before I got my ps5 and in the 2 months I've had it I've only been able to best it twice
19:43 Sure is faithful to the original, huh? How they were fine with changing the art direction? It's not like a big part of the story in these games comes from the environment, and that changing it up would change the subtle story telling.
@@LieseFury Perhaps it was a bad choice of me to point out them talking about the castle and the architecture, but the point I was trying to make was that they said in other interviews and stuff that they were making a faithful remake, and yet here they are just saying they're fine with changing the art direction because "things change." As for the story, if you look around Boletaria in the remake, it's overgrown with foliage and looks to be abandoned/overtaken for a long time, where in the original, it looks like the place was overrun recently. Like, very recently. There's fresh blood and unrotten food still around.
@@LieseFury Shape of the castle has no bearing on the story, really? A strict, grey and militaristic-looking city doesn't tell a different story from a gothic, covered in vegetation, overly-detailed city? And I wouldn't say it's better at all, original designs had a lot of thought and function in mind, which is something that was lost even in the later Fromsoft games, and definitely got lost in the remake, where the art direction throws an overwhelming amount of detail at the player, but if you actually stop and think about how things work, the believability of the world falls apart.
@@MrFr2eman the lore describe the Boletaria as this mighty kingdom. But the original barely look like a kingdom at all. Look at the Boletaria gate. In a lot kingdom it make a lot sense to give entrance a beautiful design. So that when other kingdom visit it. It will give them a good first impression. But the original look like a box.
Remaking does not only mean better graphic. The Enemy AI was still on the level from the first Demon Souls. I have the say, amazing grphic rework but still to old gameplay
Easily my game of the year. Sure it came out last year but I only got to play it in January when I got my PS5. It’s just so good to play and breathtaking to look at too.
You probably already know of him but there's always Vaati's channel! I'm the same way and his stuff helps a lot of you're interested in the lore without the reading. Just don't watch if you're sleepy cause that silky voice crafted by Andre himself will put you out in seconds
@@aliteralfart3819 Oh, yeah. I think every Souls fan is at least tangentially familiar with his channel. Admittedly, I've never seen any of his videos. My recent obsession with the remake might be a good excuse to change that.
Hit that 4k button if your internet pipe can take it. Umbasa.
www.patreon.com/noclip
thx for the 4k60fps!
@@Aragorn7884 Our pleasure, you should see the size of this project file! :D
Gigabit fibre, unlimited dataplan, 4K60fps looks amazing on a 1080p display, less compression artefacts. My poor SnapDragon 865+ got very very hot though... 😁 So thank you guys for uploading in 2160p, stunning image quality!
Truly sick quality. I couldnt even tell the gameplay was video lol
I suggest uploading the next doc in smaller segments and as whole (like this).
"We even looked at characters feet"
The spirit of true Miyazaki experience lives on with Blue point games as well
lol
Lol
35:17 "looking at every single character down to their feet..." Shows Maiden in Black.
Truly a man of culture was editing this video
We had a long meeting over it as we also had Fool's Idol's feet. Demon's Souls is a top game if you desire 4k feet.
@@NoclipDocs Based.
ew
@@NoclipDocs embarrassing reply
@@hagbardceline711 embarassing reply
Noclip, you have a heart of gold. Don't let them take it from you...
Beware the limits of your own power.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HELP ME
Thank you Tom (:
You guys never disappoint. What a beautiful video.
Thank you so much for taking the time to watch!
@@ahamb my friend. You must learn the meaning of simp. Its not applicable here in this context.
@pervert
+1
@@Kyle_00 It might actually be an inside joke man. Midnight is a big youtuber in the DOOM community and on Hugo Martin's live streams (game director of DOOM Eternal and 2016) there's a guy replying to everyone calling them simps so it's become a meme. I HOPE that this guy is making a joke about it rather than legit being like the clown on Hugo's streams
Man, hearing them talk about all the steps they have to go through sounds like a complete nightmare to me, haha. But they certainly did a great job, this remake was fantastic!
Unlikely. They literally shifted the source code to ps5.
@@David-nd4to Not that simple. Demon Souls was made for PS3 which had a very special CPU architecture for its time. Its not just "shifting" the source code to the PS5, they had to adapt it from CELL to work with x86_64.
Its probably not a "hard" task, more like time consuming.
Thats pretty much "Game Industry" in a nutshell. No one is aiming to make a bad game, its all very hard work, regardless of the result or how it is perceived.
Metalli-Souls gang
especially the QA teams having to play the PS3 version and the in-progress PS5 version side-by-side to find the tiniest differences. i would die in 2 hrs.
This doc was truly excellent. Always been fascinated at how Bluepoint consistently manages to make some pretty drastic changes but still maintains the utterly unique feel of the games they work on. Was great to get an insight into that process. Keep up the amazing work Danny and crew!
Except it's far from unique amerilard
@Skaab Ruinator Is there really a need to call people names? I agree that the remake completely missed the mark with the art side of things, but that's not the reason to be toxic to people, who believe otherwise.
@@MrFr2eman calling people names doesnt make his words any less true and, god knows, the truth hurts
@Skaab Ruinator The hell are you talking about? How did they exactly butcher it? While some things did change it's clearly the same game underneath. Is it the longer animations for backstabs and parry? I really want to know specifically if you have some legitimate criticism, or are just saying that to get a rise out of people.
@@GT3-787B I'll give you one. The Storm Ruler sounds like a whimper compared to the thundering crash of the original.
I can’t wait until the PS5 comes out next year. I’ll be playing this day 1.
Irony?
@@cyberangel82 Technically, that’s sarcasm.
😂
😂
@@UberNoodle buddy you'll get the ps5 and they'll be on the ps10
As a programmer myself, thank you for a documentary that focuses on the technical aspects, most of the documentarys tend to largely focus on designers and game design sometimes not even interviewing the programmers
35:14 "...down to their FEET..."
Somewhere in the deep dark recesses of FromSoftware, Miyazaki feels strangely called out.
Boletaria Palace does not get the credit it deserves for setting the Souls gameplay loop. 1-1 is perfect game design.
Could not agree more. The shortcuts and the layout. Immense! Still one of my fav areas in the game to this day
Also worth noting that you can’t level during 1-1. It’s just you and the tools they give you. No grinding to save you.
@@jacob-fj9ev thats a good point, and that while death does suck and you lose souls, you wont really be able to collect that many souls off the start anyway so the consequences aren't quite as harsh too. Its an excellent intro to the mechanics of the game and its the real tutorial imo where the first tutorial is kind of a fakeout, down to killing you at the end lmao. I hate boring tutorials and this is one of the few series to understand how to make an interesting sneaky tutorial you dont even realize is there.
Could say the same about Demon's Souls as a whole ^^
"FromSoftware politely declined our requests"
*pauses video and goes to corner to quietly cry*
What happened?
@@calfae01 Basically implies that FromSoftware won't be part of any NoClip docs, they always decline. A more in depth of their games from their perspective doesn't look like it's going to happen for NoClip which is a shame
@@riskrunner0 Fromsoft is known for being very secretive, that's why you don't see as much documentation of the inner workings of their studio, most of what we know is from some staff interviews.
it's for the best, perhaps
They don't want people to know that they don't actually develop games. They just make human sacrifices to the God of Pain and Suffering until He pops out a new game.
27:30 wait ... WHAT??
Vaulting was actually implemented in the original??? I've played that game for years and I never knew!
I always got to Ostrava and the Thief ring by rolling off the stairs, I thought that was the intended way to do it lol
I was certain this one was an improvement done by Bluepoint.
Yeah, I found it on my first playthrough by accident and when I brought it up in conversation it was often a surprise to people. I don't think of any other point in the game where it comes up.
@@LuizAlexPhoenix its all over in bolateria 1-3
same, I totally thought it was added in, and I didn't even find out about it through the tutorial message or whatrver I just stumbled upon it lol
Yeah it doesn't help that this mechanic was removed in the following Souls games. The crazy part is, there is a section in Latria where if you drop down to get the item, vaulting is the only option ti climb back up but looking at the bloodstains in the og game people just jumped to their death because they didn't know vaulting existed.
How are there so many people who don't know about vaulting? You literally have to vault in the tutorial for the original game and several times throughout the game to pick up items. Talk about inattentive.
The devs sitting around a campfire is a fantastic touch haha! Well done as ever :D
finished the game three times already, didn't notice the dragon footprint or the vanishing shadows of the Boletarian Bosses... Well, time for a new build!
Had no idea they mo-capped everything. That is crazy dedication.
Just got to that part in the video , that’s insane they redid the entire mocap…… Jesus Christ lol
Honestly, this is the highest quality game, I've played, in a very long time. You can clearly feel the love and craftsmanship that went into making it.
Some other studios could take a leaf from their side and learn, you can't simply throw enough money at the wall and automatically get something great, or even good.
Well that sucks for you, because the game looks outdated. The combat looks like crap.
@@venom2935 😂😂😂😂
Bro this is a 2009 game.
@@venom2935 name a game that looks better right now dummy 🤡🤡🤡🤡
I am so thankful this was made! Great work!
The sound in this game is simply fantastic, I always felt it (as did my GF who pleaded for me to quiet it down), but after trying RE:Village, another fantastic LOOKING game, I have to say that Bluepoint did something spectacular with the sound. Playing back to back, RE sounds almost weak and weightless. Just the credits scene here with the magic... dammit, this is good.
The Storm King is such an audio experience, it's amazing, can you imagine playing that fight in a movie theater!
Getting hit with my first firebomb in 1-1 with the 3D audio made me jump out of my skin, such amazing sound, aswell as another favourite, in 2-2 in the tunnels underground it sounded like a real tunnel ive been in caves in england and you can hear the heat the lava is giving off through the wall, its crazy
Agreed. I brought a new, top of the line theatre system for upcoming games and was not disappointed. The dragon in 1-2 is absolutely ridiculous.
I totally agree about the audio. The work that has gone into sound in this game is on another level
When we first saw that amazing gameplay reveal, I remember being equally impressed with what I was _hearing_ just as much as what I was seeing ... the breathing and vocalisations by the player character and enemies, the jingle of armour, the soul arrows that sound as if they tear through the air ... sound department at Bluepoint aren't getting paid enough 😆
its especially apparent when going back to older souls games, there is no comparison
Awesome team, awesome game, awesome experience. Thanks Gavin and Chris for teaching this horse a few new mocap tricks.
My ears perked when I herd your name.
Been a fan since I found the Stunt People videos on Revver. Remember that?
>awesome team
you mean fromsoftware right?
@@8304u he can also mean the team that made the remake since it also takes lots of work and research 🤯
@@francescopuddu9837 its a remaster and its bad
@@8304u sure buddy
That PS5 remake was one of the greatest games I’ve ever played. Just outstanding.
I loved it as well. I understand they wanted to stick closely to the og formula but I still wish the rolling was more than 8 directions. They improved it from the og game but DS3 play through right before this made it feel pretty janky
It’s driving me crazy at the moment, great game tho
@@stevenesbitt3528 it's really easy compared to any other Soulsborne
@@Baltiquee its easier to exploit and shorter, but as a melee fighter its actually the hardest souls game.
@@BatLB Surely you're joking....hardest Souls game as a melee fighter? I have literally never heard anyone say that.
started watching and i just remembered that sony disbanded japan studios and this first guy to apper ''Gavin moore'' left before this happened per example
still the best looking game on next gen systems imo
Yes rift apart is really good, but I like demon souls better too
*current gen
I agree, rift looks great, but DS is breathtaking
Same. I do think FF7RI joins its ranks
@@DroneCorpse That game still has pretty blurry textures.
You guys always deliver some banger docs, super interesting how when they see what must be built from the ground up and what they can interpret in a way almost has a sense of "restoration" of something like an old relic from the past lost to time.
I really want Bluepoint to make their own original title. I know they’re built for remakes and remasters, but I feel like they would do an amazing job with their own IP. Besides, Sony could really use a great exclusive WRPG.
But why though? They haven't shown their approach to design. They probably don't even have any notable gameplay designers, they just adapt/remake stuff. Their staff would have to change a lot just for that and at that point it's not even the same company.
Do you know what actually made Demon's Souls so great to be worth remaking? Because certainly it wasn't graphics. The thing Bluepoint is the best at.
@@lukkkasz323 All the considerations they have to make to modernize dated gameplay systems, massively update fidelity and interpret someone else's vision shows a ridiculous amount of understanding of game design and how to create an engaging player experience already.
They go far beyond just tracing over someone else's work and they wouldn't have the design chops to stay so faithful to the games they're updating if they didn't thoroughly understand the appeal and design of game fundamentals in the first place.
@@idglet9565 They don't stay faithful though. Compare Fat Official designs from the Original and the Remake, changing, adding things for no reason.
Also being good at adaptation doesn't mean being good at design.
Have you ever watched HBO's Game of Thrones? I think the showrunners of GoT proved what I'm talking about the best way possible.
death to exclusivity
They have no creativity. They basically just slap "good grafix" over games while destroying the original atmosphere and art direction. Absolute hacks
I was expecting for a little more info about the artistic approach, it was rather short imo.
I can't wait until I get to play this 3 or 4 years from now
me too lol... pretty frustrating huh
I have a PS5 but I'm not paying 80 euros for it. When it drops to around 40, I'm in.
Amen…
i waited for a bit and got it for 50€ on sale, today i bought ratchet for 78€ and got spiderman miles morales ultimate edition for 30€
I played and beat the game last year. I was lucky to buy a PS5 on launch day for MSRP.
I will watch it soon, did they talk about why they changed some DS original characters/bosses designs into something generic that they weren't? Like Yuria?
Wouldn't been better to follow the original concept arts instead of just making what they felt like?
Well, if you have any contact with bluepoint could please ask them if they could add a way to delete a character save? It is great that we don't have a limit anymore on the number of characters created... but I want to somewhat manage it as well. Ps5 by default only allows to delete all at once.
True, this would be a very useful feature.
Demons Souls was my first PS5 game, totally worth playing, i'd never played the originial and still loved the heck out of it. Amazing achievement indeed.
I bought my PS5 day one specifically because Demon's Souls Remake was a launch title ... and it's the best launch title I've ever played
As much as i wanted it to happen, I never truly believed a game as inscrutable and unconventional as Demon's Souls could ever be remade so perfectly. Bluepoint laid those fears to rest and delivered even more than I could have ever expected
So glad that the grandaddy of Soulsborne games got lavished with so much love and attention by such a wonderful development team for a whole new generation of people to enjoy
Congratulations and love to Bluepoint!
(and great work Noclip as always!)
Seeing how deathly protective Miyazaki was of the difficulty possibly at the cost of his own job, and how absolutely crucial that was to obfuscating the game's secrets, fostering a community of people helping in-game and on forums, and basically inventing a genre of struggle and reward, it really gives me pause in the difficulty/accessibility conversation.
*opens popcorn and pushes play*
opens play and pushes popcorn
Plays popcorn and pushes open
Opens play and popcorn pushes
Pushes popcorn and opens play
Closes video
This game sold me on the PS5, it also allowed me to realize I love Souls-Bourne games ☺️💪🏽
I love Souls-Borne games so much that I now play other games on Hard or Very Hard...then complain when a boss kills me and shout at the screen 'why is this game so damn hard?!'...
@The Ferryman I'm hanging out for Elden Ring...that game is off the hook...
@The Ferryman I'd say learning the games quirks and how to play them can be difficult, but the games are very fair. There's a certain way to play the FromSoft games (with obvious variations depending on the class you're playing as), but once you get that down. Relatively reasonable
@pervert That's true...it gives you a split second to react to an attack you can see coming from an attacker...and it's very close to a real attack...and the difficulty of opponents is increased by reducing that split second gap...howver the gap never reaches zero, because that is a little unrealistic...as you said, arttificial difficulty...
I would argue that they mean ‘believable’ more than ‘realistic’. Particularly the dragon.
Thanks for this awesome production! As a game engineer, I really enjoyed hearing how they tackled the technical aspects of getting the game up and running on new hardware. Both Demon's Souls are masterpieces imo.
At times, it feels like we players are complaining too much about things, and we don’t remember to appreciate these awesome game developers, for the input and soul they put into the work. Sure, criticism is sometimes in place, but there could be more gratitude. You’re doing a great job, and you’re improving our free time with games!
They ruined a beautiful game and Sony locked content behind a preorder, it’s the destruction of art, we’re not complaining too much, we’re complaining too little
@Eclipse nobody loved it, not one single person
@@brandonthomas6602 you’ve got issues
@@collinz126 No I just love artistic games and hate when corporate measures push what I love into being commodified and homogenized.
@@brandonthomas6602 The original game was a wonderful artistic creation that can never be replaced. The remake has also had a lot of artistic vision both new and old ies combined of it's own put into it and careful love and attention. To say you dislike it and disliking Sony's locked preorder content is more than fine. But to say every aspect of the remake is destruction of art when it shows off an old piece of art in a new (albeit less shining) light, that in of itself is enough to make me not hate the remake. You cannot claim to care about art if you jump the gun and don't appreciate the art of all things big and small, claiming that no one in the world not a single person liked it. You shouldn't use words like art at all if you are going to be stubborn like that, stubborness defeats the point of art. no new art would be made if stubborness was allowed to fester
I've watched my son complete the Japanese PS3 version 20+ times then he requested the EU version and did the same. I don't know if I'll ever have the resources to even play this once. But I'm going to try.
You won at parenting! 😊
This made me want a NoClip video about WayForward. I dunno why, but it did.
The studio heads have done a great job with Bluepoint, nurturing the studio's growth, its been great to see them become more and more ambitious with every project they take on. Excited to see what they're working on next. I know MGS is being rumoured, but I'd love a Tenchu remake
Good shout on tenchu, I'd take siphon filter too!
I wish we had more in-depth videos like this which show what making a game is really like. A lot of critique channels nitpick every aspect of a game without any appreciation for the tedious, utterly challenging process that is making a video game. We owe the people that do this work a ton of kudos. And many in the media would do well to actually inundate themselves to the actual process it takes to make a game.
@Bib Soss of course it is still possible to make a terrible game, that wasn’t being disputed in my post. My point is that some people that make these 4hr critiques of games do so without ever considering what limitations exist, and must be overcome by, developers. It is analagous to a person saying a fighter isn’t “good enough” while knowing nothing about the sport or the training that goes into it - in short, one will make an ignorant critique of something unless they avail themselves to the process involved with facilitating it.
Finished this game yesterday and my god was I blown away time and time again. The beauty, the details, the refinement.
Bluepoint = frkn INSANE! Did they actually just happen to find magic or something? Because that is what this game is to me.
Some refinements were too much and went into fanfiction territory. Look at how they massacred the fat man...
Fantastic video. Blows my mind that you have console fanboys saying this is nothing special, just a pretty PS3 game. So so so much more went into this
I love learning the creative process and behind the scenes info on my favorite titles. Good job fellas! This is a great video.
This documentary has given me a deep appreciation for the hard work, craft and artistry that Blue Point Games has put into what is still in my eyes a fundamentally flawed practice. Video games, as with all art, are a product of their time and we diminish their value by attempting to supplant them from that time rather than embrace them, warts and all. While it is a huge technical and artistic accomplishment to alter and improve a game while retaining its core identity, it is no substitute for proper games preservation - something to which the games industry as a whole has a troubling aversion.
Well put but both will definitely be welcomed! Purist and non would be both satisfied.
@@jose131991 Sure, there is absolutely room for both. I might be a bit more of a purist, but completely understand why people enjoy remakes and have no problem with them as long as the original versions of games remain available for future generations. This was done beautifully with the first two Monkey Island games, for example.
so youre telling me i have to pay 100-120 $ for silent hill because a remake "would diminish the games value"? cmon now thats just ridicilous you can just play the original if you dont like the remake. And this is coming from someone who doesnt have a new gen console and has only played demons souls on the ps3 and i love it.
Making games sounds so complicated it's god damn ridiculous lol it's insane to me any game gets made
I’d recommend looking into the development of the original Demon’s Souls, it’s crazy. Miyazaki lied to the studio about the difficulty and multiple game mechanics so that they wouldn’t cancel the project. We’re lucky Demon’s Souls even exists
I loved every minute of demons souls. one of my favorite games, highly recommended if you have a ps5.
Blue Point made a great remake technically, but I don’t think they got the feel/vibe of the original right. There are quite a few changes they made on a visual level without really considering the intent behind why it was originally made the way it was- things that had to do with the lore of the game. Ratatoskr has a great video on the subject if you are interested called “The Demon’s Souls Remake is Inferior to the Original”.
good doc as usual but still disappointed with how little discussion about the enemy redesign. I wish its a little bit more in depth especially some mob enemy type like fat official drastic changes
The sound design in this Game has to be the best I've ever heard. Crisp, punchy, I never play mages in Souls, but for the way those spells crack and whip out I'd give it a go.
I really don't like how the look of the game changed so dramatically in the remake.
BP's tech is definitely much better though.
You don't like the way this game looks? It looks INCREDIBLE even 12 months on
@@ob1-computers659 HAHAHAHA, you say 12 months as if that's enough time to date a game, holy fuck, are you 12 or something?
The remake looks overly shining and soulless.
@@MaxIronsThird are you OK? Did I hurt your feelings? Do you need a hug? Have you ever even been hugged?
@@ob1-computers659 It's just that your comment was bit awkward and funny.
Every generation has a game that makes me love gaming even more and even though it's the start of this gen, I think this title may be that one.
seeing this and the comments afterwards I gotta say, I would never ever want to work in the games industry. how you can watch this and call them lazy, doing a bad job, etc. is just such a bad joke. people complaining about eye patches on a character or wings being 2mm bigger, what in the world is going on?! If you love the original and hate change, play the old game, they did not take anything away from you by making a new one? man I love games but I hate gamers. thanks for the great documentary as always!
It's not like everyone has a ps3 to be able to play the original, part of the idea of a remake, remaster and port is to bring it to the new generations but they almost always end up touching something small that people end up not liking (this time was the art direction).
@@themafla3370 doesnt matter if they dont have a PS3, the new game does not take their experience of the past away from them? Are they forced to play the new version? I liked the first album of Adele, the next one not so much, so I don't listen to it, is it that hard?
They changed a lot of details that makes demon souls demon souls
They made a vary beautiful game but I don’t understand why they say they tried to be 100% faithful when they made huge chargers on some things, and made a few things horrible looking. For example adjudicator looks like a blob monster, instead of being golden with markings, the rolling knights now look like zombies. The old hero is not on fire for some reason. They destroyed that whole world with those changes.
There are actually interesting theory around that old hero we fight is actually his phantom rather than his real form. Since obviously his aura and when he break out of the stone, The stone doesn't actually break. It make me think only his phantom get out.
Gotta love the video has only been up for 15 minutes, is an hour long, but already has people smashing the dislike button. FFS people.
Some folks never beat Phalanx.
Watching this when it came out made me give the remake a second chance, really trying to play my first soulslike. 50 hours later I actually finished the game, thinking about it night and day. Now I am watching the documentary again with a whole new set of eyes.
Thanks for this NoClip and Blue Point!
One Of my favorite games of all time. Still waiting for a PS five after having one in my cart about 50 times and always missing out. Is anyone still playing this? Please wait for all Of us to get a PS5 hopefully by 2022! 🙏
Join the Demon's Souls discord. 🥰
The community is still huge even on PS3.
Fantastic documentary. Very surprised to hear that Demon's Souls was made with just 70 people.
R.I.P. Japan Studio
Excellent documentary! Please create more hour long specials like this.
The remake was my first souls game and I enjoyed it so much that I went back and played the rest of fromsofts games. They’re one of my favorite developers now
@Skaab Ruinator I’m curious why you think it’s terrible? When I went to dark souls after playing the remake it felt similar to play
You should check out Nioh for some more souls-like goodness
@@InkyMuste yeah I’ve been meaning to check that out
@@moneyshot7785 Whiny elitist on the spectrum complaining probably about subjective stuff or extreme nitpicking. I have seen quite some of those lately.
I unfortunately don't have a PS5 but I've consistently been super impressed with the animation fidelity of this game every time I've seen anything about it. The physics, the way cloth moves, how impactful strikes are... it looks fucking fantastic!
Yeah, there is something special about this game you dont see in other games. Its more organic on top of having really high fidelity, cinematic looking graphics.
I have an exam on the 16th. I really can't afford watching this right now. But I am sincerely thankful to the Noclip team for making these super high quality docs for us to enjoy and that too for free. You guys are legends!
Best of luck with your exam!
@@NoclipDocs Thank you! :)
Really well done. My only real dispoimtment is that we didn't get more behind the scenes footage. Especially for the Houdini part. Where most of it was just stick footage from the Houdini trailer/feature update video.
Thank you this game holds a special place on my heart
Nice video! If anyone wants some more, Digital Foundary did an interview video with bluepoint around the launch time of the game. It goes more into the technicals of how the game runs and what makes it look so good, but it's still interesting.
I finally got a PS5 and I was so, so excited to play Demon's Souls. In no way have I at all been disappointed and Bluepoint Games took my favorite game of all time and I was nearly brought to tears looking at the intro cinematic alone.
To all of Bluepoint Games, Umbasa.
Those sounds in the outro are awesome on my big vintage stereo speakers. Looking forward to enjoy the game with some good headphones. Should I ever get my hands on a PS5. Demon's Souls always was my favorite for the varied zones and the central hub structure. Worthy of a remake especially such an excellent one.
Tower of Latria was superb, for me the best one and enemies were amazing.
Thank you for this incredible game, i loved every second.
These in depth documentaries really give me a greater appreciation for some of my favorite games. After watching outer wilds doc I was even more blown away. Same with this classic. Thank you.
The bit about the fans noticing the missing eye patch on the flame lurker and the dev team's response initially being "do we need it" is pretty funny. Especially since earlier in the documentary they're talking about the necessity of keeping and enhancing details. Asking why and what about every room in the Bolaterian Palace, so that the world's stroy telling is rich and consistent. Yeah dudes, that's what the eye patch is - detail 😂
35:03 i love the timing of the hammer strike with the flamelurker smash.
This is a really well made documentary but I personally find it somewhat insulting that everyone is pretending this remake was faithful, they made it sound like bloodborne and made it look like an overly orange and blue Dark Souls 3
what did you expect? they weren't ever going to admit some of their changes were outright ridiculous, I thought it was hilarious how that guy tried to spin the changes to flamelurker as a positive when they ended up backpedaling on their decision because, surprising nobody, it was a shitty design choice after all.
I like them cutting to Leechmonger as Gavin mentioned how hard the boss fights are. Easy as pie, that chap was.
This video gonna hit the big numbers, I can feel it. The souls series means a lot to so many and what the remake of Demon Souls accomplished as a PS5 launch title is remarkable especially during 2020.
"we didn't miss anything lore wise" proceeds to show Fool's Idol.
If the entire Doc didn't sell you on the game, that maneater fight during the credits definitely will! Incredible job showing off the changes in animation impact, sound design and particle effects.
Such an incredible game. I do wish they'd changed that default posture though. It looks so weird with the arms just ridgedly clenched against the character model. I immediately changed to the other option on my playthrough.
Shame there wasn't any comments on the soundtrack, that definitely was the biggest point of contention
It's trash compared to the OG
@Snake24 not the same people, they used the same sound team as the ones who made the bloodborne soundtrack which really shows, i personally love it
Yeah. It’s actually good now.
Bluepoint is incredibly talented. However, the remake is missing the special feeling that fromsoft games have. It just doesn't capture the atmosphere and magic in the same way. It's a great effort, but it doesn't suprass the original piece of art.
I still think the art design of the remake is pretty soulless in comparison to the original, despite being technically worse. I respect it a little more after this video but I still would love to play the original demons souls upscaled some day.
Try rcps3 demons souls runs pretty good
I actually prefer the art design of the remake in most areas aside from the enemies and the hud. I feel like the original has a very distinct look with the heavy bloom and the limited lighting but the lack of detail and the very limited color palette really hurts the art direction, the later fromsoftware games don't have this issue as often . I would've liked if fromsoftware themselves could've had their hands on the remake as well as it probably would've been perfect but I think bluepoint did a good job.
I love the song at 25:26 that No-Clip uses for uplifting gamer magic.. makes me so happy
Still the best looking game I've ever seen. Great video!
Another typically fascinating and brilliant doc by Noclip. What I admire most about these videos is that the devs are given space to talk about their passion in their own words and time, but also encouraged to discuss the not-so-great parts of their endeavors, be that public/fan criticism or disappointments they encountered along the way. It wonderfully humanizes the game making process, and always leaves me wanting more when the credits roll.
So, the next one's coming out tomorrow, right? ;)
Well done.
Stellar documentary for a stellar game and remake. Also, wow, that Maneater battle at the end. I had to co-op to beat him/them. Kudos to the player that did it on their own.
Watching this doc about a company that tries their hardest to keep the original game and feel at the heart of their work, I would very much be interested in watching a doc about the Final Fantasy VII Remake, which takes much greater creative freedoms in their work. Square's remake is more like a reimagining and I would love to hear their thoughts on the balancing act of staying true to the vision of the original, while adding hour upon hour of entirely new content!
Great work as usual on this doc. Love the channel 🙏
Most of that new content in FF7 Remake is what has been cut from the original FF7.
@@solid_justice5855 Really? That's A LOT of cut content 🤢
No one was asking for my take on the original vs the remake debate, but here it is anyway. Demon's Souls is a very interesting game for me. I played the original and the remake back to back a few months ago, and I am ultimately conflicted with my feelings for the remake.
I certainly appreciate all of the work put into the the updated visuals and art style, however I just don't feel like it has the spirit of the original. The Ps3 game was plagued by its hardware, and Fromsoft has never been known for making super polished games. The frame rate was really bad at times, and the lighting was objectively much worse. Yet I can't help but feel that it really contributes to the atmosphere of the world (the lighting, not the frame rate lol). The remake went a bit overboard on the effects and detail, and the new art style significantly changed the tone.
As for gameplay, overall the remake is great. But there are a couple of things that bother me. First is the rolling. I don't like the change to a more realistic roll animation as it feels like it doesn't serve the intended function as well. And what's up with the backstab camera? You can't move the camera while executing a backstab to prepare for your next move. I feel like this fundamentally hurts the inherently strategic combat experience.
On the other hand though, while I feel like the original's highs are higher than the remake's, its lows are much lower. The sending items to the stockpile addition was AMAZING and really revealed one of my least favorite things about the original's brutal item capacity. Also the ladders in the original were HORRIBLE, the load times were brutal, and the lack of warping between archstones within in a world was stupid. Oh, and the omnidirectional rolling in the remake is so amazing that it's hard to think about how I got through the game without it.
I also want to point out that the redone soundtrack is not as good to me and may be part of the reason I much prefer the original's atmosphere. The voice acting as well just seems off. The original voice acting was so good and iconic that it's just weird to hear the characters with different voices. But when in combat or in the world, the sound of the remake is much improved.
So in the end I'm left with a lot of mixed feelings. I much prefer the original for art style, atmosphere, music, and some other miscellaneous original designs. But the remake is so much more convenient to play through. The frame rate being at 60 is very much needed, as well as the quality of life changes in warping and item management. Oh, and not sitting for a minute straight during a load screen is so glorious. So I guess the best solution in my opinion would be to put all the positive changes I mentioned into the original game. So I guess I'll just have to hope one day I can afford a pc that can emulate the Ps3 Demon's Souls so I can mod it.
"We checked over every detail, even down to the feet"
Ahh yes, Miyazaki would be proud.
The shift from Romanesque architecture in Boletaria palace -- not "Roman-like" or neoclassical, that terminology represents a fundamental lack of understanding regarding ehat Romanesque even is -- was a huge mistake
True that, albeit the architecture of the original seems more along the likes of early Norman Gothic architecture (which actually is what the Tower of London is).
ENG is similar to Romanesque, but there is a difference in that ENG doesn't have as many instances of buttresses as Romanesque does (walls being extremely thick at the bottom), and whenever I played the original - I never noticed many buttresses.
If they wanted to keep in the same vein as the original - they should have gone with middle or late Norman Gothic - which share similar traits with the early style, but also have more unique traits that make them more grand.
With that being said, the late or high French Gothic style does make sense from an artistic standpoint when looking at Boletaria's history; it being a mighty kingdom that collapsed - and Late/High French Gothic does appear mighty and magnificent (it was even used to show how grand a village was at times [Notre Dame de Amiens being a great example of this]).
The prior point is paralleled by Rome in their architecture (they originally had extremely militaristic and plain Etruscan based architecture and then adopted the type of architecture that the Baths of Caracalla was made in). France did similar things under Napoleon (L'arc de Triomphe and the widening of Paris's streets) and their kings - Versailles and the Louvre (Versaille was a hunting cabin originally and the Louvre was a fortress that became a palace).
We need Legacy of Kain remake done by this guys.
Holy fuck what a great idea, they absolutely should!
Deamon's Souls is a Masterpiece!
I got the platinum for a second time but watching this almost makes me want to go back again.
I all of a sudden feel less acomplished... I've never played it before I got my ps5 and in the 2 months I've had it I've only been able to best it twice
19:43 Sure is faithful to the original, huh? How they were fine with changing the art direction? It's not like a big part of the story in these games comes from the environment, and that changing it up would change the subtle story telling.
the shape of the castle has no bearing on the story, and bluepoint's reimagining is better.
@@LieseFuryBetter is arguable.
@@LieseFury Perhaps it was a bad choice of me to point out them talking about the castle and the architecture, but the point I was trying to make was that they said in other interviews and stuff that they were making a faithful remake, and yet here they are just saying they're fine with changing the art direction because "things change." As for the story, if you look around Boletaria in the remake, it's overgrown with foliage and looks to be abandoned/overtaken for a long time, where in the original, it looks like the place was overrun recently. Like, very recently. There's fresh blood and unrotten food still around.
@@LieseFury Shape of the castle has no bearing on the story, really? A strict, grey and militaristic-looking city doesn't tell a different story from a gothic, covered in vegetation, overly-detailed city?
And I wouldn't say it's better at all, original designs had a lot of thought and function in mind, which is something that was lost even in the later Fromsoft games, and definitely got lost in the remake, where the art direction throws an overwhelming amount of detail at the player, but if you actually stop and think about how things work, the believability of the world falls apart.
@@MrFr2eman the lore describe the Boletaria as this mighty kingdom. But the original barely look like a kingdom at all.
Look at the Boletaria gate. In a lot kingdom it make a lot sense to give entrance a beautiful design. So that when other kingdom visit it. It will give them a good first impression. But the original look like a box.
Remaking does not only mean better graphic. The Enemy AI was still on the level from the first Demon Souls. I have the say, amazing grphic rework but still to old gameplay
Remaking it means recreating the original as close as possible on new hardware, what you are thinking of is a reimagining
Easily my game of the year. Sure it came out last year but I only got to play it in January when I got my PS5. It’s just so good to play and breathtaking to look at too.
Feels like a brand new souls game and that’s amazing for people like me who haven’t played the original ps3 version
The sound design at the end!!! It sounds so weighty!
Still the highest quality graphics and most beautiful game in the business.
Oh, i didn't know there was a documentary for one of my favorite games of all time. This was a fantastic little documentary to enjoy.
Beautiful cut at 35:04 . Makes me wish I knew more about the lore but I'm one of those people who can't be bothered to read the item descriptions.
You probably already know of him but there's always Vaati's channel! I'm the same way and his stuff helps a lot of you're interested in the lore without the reading.
Just don't watch if you're sleepy cause that silky voice crafted by Andre himself will put you out in seconds
@@aliteralfart3819 Oh, yeah. I think every Souls fan is at least tangentially familiar with his channel. Admittedly, I've never seen any of his videos. My recent obsession with the remake might be a good excuse to change that.