Despite 20 years of gaming, Pentiment immediately became one of my favorite games of all time, it's not just any title, it really leaves something in you, not only along the way but also and above all in the ending, where it triggers an infinite series of reflections, on history, the sources from which we learn about past events and what we decide to leave for posterity to tell an event, a story or our passage on Earth
I think it’s probably the best written game ever. Like there’s some competition with Disco Elysium and Pathologic 2 (and Fallout New Vegas and Planescape Torment to a lesser extent) but i think it takes the cake. It is just so incredibly thematically dense with themes on history, the power of language and writing, consequences, the passage of time, art and self expression, community, faith, and power. All these themes not only developed over the entire game but regularly intersected with each other to create an absolutely compelling game. The characters and town are so believable and memorable, and the ending reveal is probably one of the best executed plot twists I have ever seen. It brought back memories and feelings long gone for me in a way that most artistic works have not in a long time. It’s honestly mind blowing how great it is and how many people bounce off of it for not being interactive enough.
Eh, Pentiment is basically the Pillars of Eternity narrative in a different format. Just wish Sawyer had a broader understanding of the topic, though, to his credit, he does a commendable job anyway. He deffinitely should consider more diverse consultation if he ever wants to tackle the topic again in the future.
Pentiment was the most impactful story I played in the past 5 years or so, seeing all the villagers grow up through time really makes even the most secondary characters meaningful to the player and made me bond with them. Growing up in Northern Italy I also saw some elements that reminded me of my hometown's medieval architecture, making me feel both at home and slightly on the edge.
Cool to see such a unique, experimental game like Pentiment get made at a large studio like Obsidian. I hope they're able to keep sprinkling smaller projects like this into the development schedule.
I played Pentiment for 20 hours and Baldur’s Gate 3 for 200 hours but Pentiment’s story and uniqueness has stuck in my brain for far longer and with greater emotional impact
I played and 100% finished Pentiment a couple of months ago. Loved it so much I had to order the physical edition immidiately. Amazing game, highly recommended!
I never clicked on a video so quickly. I'm going to savour this one though. One of my favorite games of all time. So many unique parts of the development to explore too. Very excited!
I'm so glad your channel exists and has existed for this long. The work/effort you guys put in your videos is always phenomenal and it's the kind of stuff that makes me love video games even more. Pentiment was by far one of my favorite games of 2023 and of the last decade, it had been a while since I cared this deeply about fictional characters, their everyday life and their fate. A masterpiece.
I wish in bigger studios people were more oftenly allowed to sit down an be like: "Wouldn't it be great to have a game about..." Rather than having market research, (low) risk management and focus groups dictating what's getting made next. Thankfully, ever since the explosion of digital distribution and the like, there's always gonna be the indies. But it's always interesting what people at major studios can do if they are allowed to do what they actually genuinelly WANT to do. PS: I'm an avid RPG fan. But for the life of me I can't fathom how nobody is ever getting sick of elves, PipBoys and Cyberpunks by now for realz.
i'm sure you folks were pressed for time but i wish there was a section for the music which was also relatively period accurate with a lot of old instruments thanks so much for this doc. incredible work
I live in suburb of Paris and fell in love with Alps suroundings, bavaria austria, slovenia etc... this game captures so well the ambiance of this region and by extension I guess, era. this is such a particular game that fullfill perfectcly my hungry of non combat focused rpg game. thanks Obsidian for bringing this game to life, thanks Noclip for that superbe documentary
One of the most unique games I have ever played. The writing, music and art are all outstanding. The characters actually feel like real people and not weird npc automatons. Also, The Name of the Rose mentioned! Well done Josh, you've done it again.
Thank you for working on this documentary! I have finished the game a week ago and this video came out at the perfect time! This is one of the games that would stay in my head for a really long time. Shoutout to the amazing artists and creators of this game that believed this would be possible!
Interesting to see the development of a game that’s essentially the platonic ideal of the subscription era of games. Take an unbelievably talented group of people, let them make something experimental and small in scope, remove them from the pressures of a traditional publishing environment. Makes me curious for what’s next out of Double Fine now Tim can focus on making games instead of making payroll!
I am really glad that in this day and age of extremely overproduced AAA games we sometimes get a shining example that games don't have to be massive and sprawling. In fact games like Pentiment remind us that more often than not less is more.
The art style of this game is absolutely wonderfully done. It's been a true inspiration to me and opened my mind to a totally new 2D style for games. I hope that there will be others out there that are also inspired in such a way. Thank you for this masterpiece.
I've never seen a game so committed to a place and period in history. Pentiment was a delight and a triumph ! I hope it can inspire more historical, or at least history inspired, games with as much care and thoughtfulness towards its setting and characters. In any case, it's a very special game and Noclip never disappoints
One of the best games that I played in years. It has a very heart-touching story. And the art direction is so good! Thanks for making it (to Obsidian devs) and thanks for creating a movie about it (to Noclip).
This game hits really hard when it wants to and I will not forgive it. It was in tears more than three times. I tear up thinking of a couple of things even right now.
To the opening question: Because being inspired by real history means engaging with real political ideas. Having beliefs and ideas makes businesses and investors worry about losing sales demographics. So when historical inspiration does come into play, it must be cached in fantasy elements for plausible deniability. That or you swing in the opposite direction, like Ubisoft titles, with marketing around politics baiting but narratives that ultimately refuse to present ideas that could challenge the status quo.
Although Pentiment is not a game I think everyone would enjoy, I want so many people to play it. It's such a special piece of art. Amazing job on this as always.
This game was such an adventure. As an avid history fan I enjoyed the setting at what happened. I also enjoyed the characters and the melancholy hanging over Tassing. As best as you could try to improve it
Josh Sawyer will always the coolest dude and most interesting person in the game‘s industry. Also, thank you for releasing this game for PS. I was quite sad when first it was only published for Xbox / PC.
After Disco Elysium came out, I felt like no other game ever can reach up to that point of joy I felt playing it. But with Pentiment I felt so seen, I loved every aspect of it, it was truly a beloved experience to me. The art style, the historical context, the dialogues and psychology behind it. Thank you so much for creating this game :)
So, I played Pentiment, and despite all the respect that I have for the game and the project, I did not have a great time. And yet, since then, the game has been living rent free in my head. I can't stop thinking about the game, not necessarily its themes and messages, but the dedication and commitment to bring life to such a peculiar setting. This comment is not about hating on the game, I think I just need to write this down as I felt so isolated in my experience and conclusions. What did not work for me kind of eludes me, and I have been waiting for the motivation to get back to the game and try to enjoy it on a second playthrough. I think the murder mystery did not really work for me, and hearing about Josh's take on the reactivity of the game makes me want to give it a second go, as I did not feel for a second that I had any chance to make any progress in the investigation, and that my eclectic choices led to consequences and possibilities that felt completely forced. Secondly, and that is my problem, I think gamepass, as it does for most games, got me anxious and a bit rushy in the way I played. I subsequently plan to buy the game and play it at my own pace. Thanks Noclip for such a cool doc and congratulations on the team that made the game, we absolutely need more games like this. I'm not mad at anybody but me for not enjoying the game more.
I have Pentiment downloaded on GamePass and will try it when I have time. I’ll also purchase the game on a sale because I’m very appreciative of it after seeing this footage of the team talking about it.
I finally played this game. And it was as good as i expected it to be. My biggest personal gripe is the animation. I hate the 2d rig looking style in any kind of 2d animation. I guess im willing to put aside the idea of of fully beautiful frame by frame animation, but i just cant deal with the line art stretching and the colors smooshing as the rig bends. It just looks too cheap. Nothing about it is intentional looking. I think maybe a still cheap but better looking thing you could do is make them more like paper puppets. No bending the rig. Make it all stiff. And for anything that did require any kind of bending, you do just go ahead and go frame by frame. It would probably be more expensive but i think it wouldve looked better with the art style. But i dont know, maybe the budget was so strict that what we got is literally as good as it was ever gonna be. And in the end im still glad this got made. I enjoyed it alot.
This game got me interested in the time period and it’s ripple effects on modern day! Got to listening to “Hell on Earth” podcast about that time, and now i’m reading “The Dreadful History and Judgement of God on Thomas Müntzer” all about the German peasants rebellion in 1525. Super amazing depiction of the time!
The History of Philosophy Without Any Gaps podcast is just about closing out their coverage of this period. Strong recommend if you haven't found that yet
Okay, now how do we get Andreas Maler into Super Smash Bros.?! Seriously, Pentiment is such a masterpiece and one of my favorite games of all times. I would be ecstatic at Josh and this talented team at Obsidian creating a follow-up or similar game in the near future.....hopefully they get their shot at another game of this style and have some wild new ideas for us to experience.
It feels like a great casual point and click adventure Game and putting details into this gave depth for interactivity and it fit too. The previous point and click adventure game that I played was Ken Follets The Pillars of the Earth and it felt amazing finding a simliar game to this.
Really enjoyed this from a game development perspective. I've not played the game and doubt I will because I don't really have the patience for RPGs, but it is obviously really great.
A few of Obsidian’s games are set in interesting eras. Tyranny is set at the start of an Iron Age, Deadfire is set during a Renaissance. Both pretty novel settings for a fantasy RPG.
I absolutely loved the game and have purchased it through Limited Run. It's one if the best things to come put if Game Pass since MS purchased Obsidian.
I love this game and with how much love to detail it was made. Also brilliant style & music. It quickly became one of my favourite games of all time. I crave more 🤤🐸
amazing work ! I really appreciated this documentary, not as much as the game haha but it's so good to have a look behind the scenes of a team who did such a good game ;)
I am quite surprised Kingdom Come Deliverance is never mentionned during this video. Especially with the intro and conclusion mentionning an historical RPG?
My simmering frustration as the further into this I go, the more Sawyer throws out titles of films I think I should watch. 34:44 And a Tarkovsky? A 3 hour long probably opaque but intellectually stimulating Tarkovsky movie? Come on, I only have so many hours I can put to further culturing myself.
One of the little margin guys is a cat with an exploding jar strapped to its back. Clearly this is meant to be a rocket propelled cat. Rocket cat lives rent free in my heart. … and now I’m just finding out that it’s taken from ACTUAL MARGIN ART. I don’t know what to say about any of this.
I loved Pentiment when I played it last year. Games like this are absolutely perfect for Game Pass and are what Microsoft should double down on considering their disappointing big exclusives.
Despite 20 years of gaming, Pentiment immediately became one of my favorite games of all time, it's not just any title, it really leaves something in you, not only along the way but also and above all in the ending, where it triggers an infinite series of reflections, on history, the sources from which we learn about past events and what we decide to leave for posterity to tell an event, a story or our passage on Earth
I think it’s probably the best written game ever. Like there’s some competition with Disco Elysium and Pathologic 2 (and Fallout New Vegas and Planescape Torment to a lesser extent) but i think it takes the cake. It is just so incredibly thematically dense with themes on history, the power of language and writing, consequences, the passage of time, art and self expression, community, faith, and power. All these themes not only developed over the entire game but regularly intersected with each other to create an absolutely compelling game. The characters and town are so believable and memorable, and the ending reveal is probably one of the best executed plot twists I have ever seen. It brought back memories and feelings long gone for me in a way that most artistic works have not in a long time. It’s honestly mind blowing how great it is and how many people bounce off of it for not being interactive enough.
One of the few games I've genuinely shed tears at during the ending sequence.
@@nobodythisisstupid4888 screenshotted your comment to check those games out. Thanks for the recommendations. 🫂
Pentiment and Norco both grabbed me that year.
Eh, Pentiment is basically the Pillars of Eternity narrative in a different format. Just wish Sawyer had a broader understanding of the topic, though, to his credit, he does a commendable job anyway. He deffinitely should consider more diverse consultation if he ever wants to tackle the topic again in the future.
As someone born and raised in Upper Bavaria, Germany, thank you so much for this game Mr Sawyer.
Ich komm aus Innsbruck. War einfach nur erstaunt und happy als die Stadt im Spiel erwähnt wurde.
It was crazy to see my tiny town FREISING in the game.
you are so gay lmao holy!
As someone born and raised in Northern Germany, thank you so much Mr Sawyer for making a game so great to make me stand the setting regardless
The game is a labor of love. Hannah and Josh faces are glowing while talking about it.
Pentiment was the most impactful story I played in the past 5 years or so, seeing all the villagers grow up through time really makes even the most secondary characters meaningful to the player and made me bond with them. Growing up in Northern Italy I also saw some elements that reminded me of my hometown's medieval architecture, making me feel both at home and slightly on the edge.
Cool to see such a unique, experimental game like Pentiment get made at a large studio like Obsidian. I hope they're able to keep sprinkling smaller projects like this into the development schedule.
I played Pentiment for 20 hours and Baldur’s Gate 3 for 200 hours but Pentiment’s story and uniqueness has stuck in my brain for far longer and with greater emotional impact
This has been my favorite game in years. So glad to see you guys are doing a documentary on it.
noclip doing tremendous work, always raising the bar. hats off to danny and the noclip crew!
Hats off you say, nice try.
I played and 100% finished Pentiment a couple of months ago. Loved it so much I had to order the physical edition immidiately. Amazing game, highly recommended!
I never clicked on a video so quickly. I'm going to savour this one though. One of my favorite games of all time. So many unique parts of the development to explore too. Very excited!
They always choose the best games that need those behind the scenes❤
Pentiment is one of my all-time favorites. So grateful for this labor of love.
I loved this game found it randomly on game pass. Binged it all in like two sittings sooo good, got everyone I knew to play it
Been a gamer for 30+ years, Pentiment is easily one of the best games I've played!
I'm so glad your channel exists and has existed for this long. The work/effort you guys put in your videos is always phenomenal and it's the kind of stuff that makes me love video games even more. Pentiment was by far one of my favorite games of 2023 and of the last decade, it had been a while since I cared this deeply about fictional characters, their everyday life and their fate. A masterpiece.
I wish in bigger studios people were more oftenly allowed to sit down an be like: "Wouldn't it be great to have a game about..."
Rather than having market research, (low) risk management and focus groups dictating what's getting made next. Thankfully, ever since the explosion of digital distribution and the like, there's always gonna be the indies. But it's always interesting what people at major studios can do if they are allowed to do what they actually genuinelly WANT to do.
PS: I'm an avid RPG fan. But for the life of me I can't fathom how nobody is ever getting sick of elves, PipBoys and Cyberpunks by now for realz.
This game changed me as a person. It's so well made I keep thinking about even a year after finishing it
I will share this with my gamedev students.
i'm sure you folks were pressed for time but i wish there was a section for the music which was also relatively period accurate with a lot of old instruments
thanks so much for this doc. incredible work
Omg yes! Just burned through and got the plat on PS5. This game is amazing.
I live in suburb of Paris and fell in love with Alps suroundings, bavaria austria, slovenia etc... this game captures so well the ambiance of this region and by extension I guess, era. this is such a particular game that fullfill perfectcly my hungry of non combat focused rpg game. thanks Obsidian for bringing this game to life, thanks Noclip for that superbe documentary
One of the most unique games I have ever played. The writing, music and art are all outstanding. The characters actually feel like real people and not weird npc automatons. Also, The Name of the Rose mentioned! Well done Josh, you've done it again.
Thank you for working on this documentary! I have finished the game a week ago and this video came out at the perfect time! This is one of the games that would stay in my head for a really long time. Shoutout to the amazing artists and creators of this game that believed this would be possible!
Interesting to see the development of a game that’s essentially the platonic ideal of the subscription era of games.
Take an unbelievably talented group of people, let them make something experimental and small in scope, remove them from the pressures of a traditional publishing environment.
Makes me curious for what’s next out of Double Fine now Tim can focus on making games instead of making payroll!
So glad u guys made this, the game was so unique and it deserves much more recognition
I am really glad that in this day and age of extremely overproduced AAA games we sometimes get a shining example that games don't have to be massive and sprawling. In fact games like Pentiment remind us that more often than not less is more.
The team that worked on this game from the animators to the artists are so talented!
The art style of this game is absolutely wonderfully done. It's been a true inspiration to me and opened my mind to a totally new 2D style for games. I hope that there will be others out there that are also inspired in such a way.
Thank you for this masterpiece.
I've never seen a game so committed to a place and period in history. Pentiment was a delight and a triumph ! I hope it can inspire more historical, or at least history inspired, games with as much care and thoughtfulness towards its setting and characters. In any case, it's a very special game and Noclip never disappoints
Pentiment was fantastic. And the jokes and mystery utilized tge fact that ots a text adventure exceedingly well
One of the best games that I played in years. It has a very heart-touching story. And the art direction is so good! Thanks for making it (to Obsidian devs) and thanks for creating a movie about it (to Noclip).
Playing Pentiment and reading Name of the rose simultaneously was a fantastic experience, this game is wonderful and a real gem.
Absolutely adore this game. Truly a gem, wish more people would play it! I hope Sawyer makes another one.
This game hits really hard when it wants to and I will not forgive it.
It was in tears more than three times. I tear up thinking of a couple of things even right now.
I think Kingdome Come: Deliverance is the only other truly historical RPG I've seen. It's not an easy genre to get right.
What a great documentary; honestly everything about the art and modeling was just beyond fascinating, they really went above and beyond with this game
Absolutely loved this game!! The art style, music, characters and story were all done so masterfully.
YES! ANOTHER VIDEO! BEEN WAITING SO LONG FOR ONE OF This
To the opening question: Because being inspired by real history means engaging with real political ideas. Having beliefs and ideas makes businesses and investors worry about losing sales demographics. So when historical inspiration does come into play, it must be cached in fantasy elements for plausible deniability. That or you swing in the opposite direction, like Ubisoft titles, with marketing around politics baiting but narratives that ultimately refuse to present ideas that could challenge the status quo.
I have never heard of this game! I will definitely look it up. Looks awesome. Thanks.
Although Pentiment is not a game I think everyone would enjoy, I want so many people to play it. It's such a special piece of art. Amazing job on this as always.
This game was such an adventure. As an avid history fan I enjoyed the setting at what happened. I also enjoyed the characters and the melancholy hanging over Tassing. As best as you could try to improve it
Another amazing work from Danny , I loved Pentiment and all original elements it has, happy to see the in's and out's of it.
What an awesome game. Stuff like this enriches our medium so much. Josh and Obsidian did it again
I fucking love hearing Josh Sawyer speak, he's so great at communicating complex ideas in a digestible, entertaining way
Josh Sawyer will always the coolest dude and most interesting person in the game‘s industry.
Also, thank you for releasing this game for PS. I was quite sad when first it was only published for Xbox / PC.
Love Pentiment!
Glad this game got a documentary.
After Disco Elysium came out, I felt like no other game ever can reach up to that point of joy I felt playing it. But with Pentiment I felt so seen, I loved every aspect of it, it was truly a beloved experience to me. The art style, the historical context, the dialogues and psychology behind it. Thank you so much for creating this game :)
Pentiment is the fine art of narrative video games
Thank you for doing this No Clip you're all awesome!
Thank you for this amazing doc on an amazing game, I will absolutely play this next!
I absolutely loved Pentiment and couldn't stop playing it. Great documentary on a great, unique game
This is full of love.
Thank you.
Just played this game. I knew for sure this was influenced by the Cartoon Saloon Irish folk films and am glad to see it confirmed here
Is there a music section in the patreon? I missed some dive on that topic but so cool to see a documentary like this for pentiment!
So, I played Pentiment, and despite all the respect that I have for the game and the project, I did not have a great time. And yet, since then, the game has been living rent free in my head. I can't stop thinking about the game, not necessarily its themes and messages, but the dedication and commitment to bring life to such a peculiar setting. This comment is not about hating on the game, I think I just need to write this down as I felt so isolated in my experience and conclusions. What did not work for me kind of eludes me, and I have been waiting for the motivation to get back to the game and try to enjoy it on a second playthrough. I think the murder mystery did not really work for me, and hearing about Josh's take on the reactivity of the game makes me want to give it a second go, as I did not feel for a second that I had any chance to make any progress in the investigation, and that my eclectic choices led to consequences and possibilities that felt completely forced. Secondly, and that is my problem, I think gamepass, as it does for most games, got me anxious and a bit rushy in the way I played. I subsequently plan to buy the game and play it at my own pace.
Thanks Noclip for such a cool doc and congratulations on the team that made the game, we absolutely need more games like this. I'm not mad at anybody but me for not enjoying the game more.
I've never clicked on a video so fast, sold by the thumbnail alone
I have Pentiment downloaded on GamePass and will try it when I have time. I’ll also purchase the game on a sale because I’m very appreciative of it after seeing this footage of the team talking about it.
I finally played this game. And it was as good as i expected it to be.
My biggest personal gripe is the animation.
I hate the 2d rig looking style in any kind of 2d animation.
I guess im willing to put aside the idea of of fully beautiful frame by frame animation, but i just cant deal with the line art stretching and the colors smooshing as the rig bends. It just looks too cheap. Nothing about it is intentional looking.
I think maybe a still cheap but better looking thing you could do is make them more like paper puppets. No bending the rig. Make it all stiff. And for anything that did require any kind of bending, you do just go ahead and go frame by frame. It would probably be more expensive but i think it wouldve looked better with the art style.
But i dont know, maybe the budget was so strict that what we got is literally as good as it was ever gonna be.
And in the end im still glad this got made. I enjoyed it alot.
Played on PS5. Fantastic game. Thank you for the video 👍
This game got me interested in the time period and it’s ripple effects on modern day! Got to listening to “Hell on Earth” podcast about that time, and now i’m reading “The Dreadful History and Judgement of God on Thomas Müntzer” all about the German peasants rebellion in 1525. Super amazing depiction of the time!
The History of Philosophy Without Any Gaps podcast is just about closing out their coverage of this period. Strong recommend if you haven't found that yet
I didn’t expect to love this game as much as I did.
Okay, now how do we get Andreas Maler into Super Smash Bros.?! Seriously, Pentiment is such a masterpiece and one of my favorite games of all times. I would be ecstatic at Josh and this talented team at Obsidian creating a follow-up or similar game in the near future.....hopefully they get their shot at another game of this style and have some wild new ideas for us to experience.
I like how they color-coded the clothing of the villagers based on role the same way that the Navy does for aircraft carrier deck crews lol
This is such a an amazing game. So glad to get to learn about the process now!
It feels like a great casual point and click adventure Game and putting details into this gave depth for interactivity and it fit too. The previous point and click adventure game that I played was Ken Follets The Pillars of the Earth and it felt amazing finding a simliar game to this.
Really enjoyed this from a game development perspective. I've not played the game and doubt I will because I don't really have the patience for RPGs, but it is obviously really great.
more "making of" like this one, please!
A few of Obsidian’s games are set in interesting eras. Tyranny is set at the start of an Iron Age, Deadfire is set during a Renaissance. Both pretty novel settings for a fantasy RPG.
I absolutely loved the game and have purchased it through Limited Run. It's one if the best things to come put if Game Pass since MS purchased Obsidian.
I wonder if brett klooster realizes his last name is the dutch word for monastary which feels fitting
Loved the game, loved the documentary. Thank you
I love this game and with how much love to detail it was made. Also brilliant style & music. It quickly became one of my favourite games of all time. I crave more 🤤🐸
absolute masterpiece of a game.
amazing work ! I really appreciated this documentary, not as much as the game haha but it's so good to have a look behind the scenes of a team who did such a good game ;)
I am quite surprised Kingdom Come Deliverance is never mentionned during this video. Especially with the intro and conclusion mentionning an historical RPG?
I love Pentiment, and I admire the work you've done in this interview. But not a word about music?
Funny to see Josh actually passionate about this game… other than New Vegas he was always so…unattached in Pilars
My simmering frustration as the further into this I go, the more Sawyer throws out titles of films I think I should watch.
34:44 And a Tarkovsky? A 3 hour long probably opaque but intellectually stimulating Tarkovsky movie? Come on, I only have so many hours I can put to further culturing myself.
This game is a work of art
What an interesting game. Need to add it to my buy list.
Hannah was carrying a lot on this project and she crushed it !
The second I saw the art director my brain went "oh yeah this looks exactly like a person that would design this art style" :D (positive)
Josh Sawyer is who Peter Molyneux said he was
Such a fantastic game!
Please make a KCD documentary (and while doing it see how KCD2 is coming along and tell us please).
Ah yes, The Name of the Rose superfan Josh Sawyer
Well this is a lovely surprise!
Such a good game, thanks for the doc.
1:18:58 Thank you for keeping this : )
yyyeeessssss!!!!!!!!!
Anything by Sawyer is so interesting
Pentiment is a masterpiece. I hope Xbox will continue supporting their studios to make these unique, smaller games.
THE NAME OF THE ROSE MENTIONED!
Simply the best
One of my favorite games ever!
One of the little margin guys is a cat with an exploding jar strapped to its back. Clearly this is meant to be a rocket propelled cat. Rocket cat lives rent free in my heart.
… and now I’m just finding out that it’s taken from ACTUAL MARGIN ART. I don’t know what to say about any of this.
I loved Pentiment when I played it last year. Games like this are absolutely perfect for Game Pass and are what Microsoft should double down on considering their disappointing big exclusives.
I'll sure give this game another chance. The first time I tried it out it put me to sleep 30 min into it.
Nice documentary, I really liked the game. Get a pop filter for your own mic though.
Okay maybe I need to play this game.