Bro you know how to edit a tutorial properly. Absolutely perfect spacing. You didn't breeze through important steps, but you didn't linger and force me to skip tedious sections either. Really well-done.
these are the best 42 minutes i have spent this year. This shows how much more work i need to put in and where i need to put it. Thank you thank you thank you.
This is one of the best tutorials I've seen! As a newbie in 3d, I really struggle with finding good and complete tutorials for realistic renders. Thank you for this!
Ross, this is really a next level tutorial. You have really mastered the format here on youtube. Keep up the good work, you help make a lot of things make sense, cheers!
Man your TUTs are awesome. You don't get carried away saying useless things. You are informative and you practicalise things. I must say I never thought watching someone work would be far beyond the ordinary tutorial
This video is a work of art. Blender user here, but so much of conceptual stuff here to unpack. especially your workflow in terms of using bump maps. Never thought of it.
I think for future tutorials it'd be awesome if you set up a keystroke visualizer so that we can follow what shortcuts and keys you're pressing throughout the process! However, this is amazing, might have to watch it a couple of times so I can get way better at this for the client work I'm doing for my agency! Keep it up Ross!
OMFG!, this tutorial is pure gold. Thanks for that. I do have two questions, though: 1) In your modeling process, why not using paths and the lathe tool to model the bottle? 2) Why is your color correction process done in After effects when you could use Photoshop? Thanks again, mate!
Contents are very interesting but the speech is very fast for educative purposes, specially if you are a non native English speaker. Loved the post production part
Fantastic tutorial! If you take requests, I'd like to see one on producing a whisky render on a clean white background, using a plain bottle rather than one with ribs.I find those kind of shots very challenging and hard to get looking photo realistic. David Turfitt's renders for Laphroaig 28YO are the standard to aim for.
Really great approach... picked up some handy tricks will definately use them later... One little suggestion I would like to give is the caustics of the bottle had less details due to the additional details of the bottle were added using bump rather than on geometry... so the caustics were calculated as if it was a flat object... try giving details on the geometry and use the bump map as displacement as well... it will break the sillhoutte & u'll have much better result ^_^ thank you for sharing ^_^
Great video the color correction aspect is so much easier when using Davinci Resolve using LUTS for color management and then moving on to color grading.
This tutorial came at the perfect time! I’m trying to do something just like it! I haven’t been able to find a good bottle tutorial with liquid inside it and this is perfect!
great tutorial! small tip, when u want to enable your subdivision you can Press "Q" if the child of the subdivision is selected. Will speed up workflow :)
Wow you made the whole process! This could be broken down to many videos. But great work. For the whole first modeling part. You can also draw a shape in illustrator or c4d of half the bottle, use the spline set to uniform and use lathe to create the shape. Cuts your modeling time down a lot. You'll get the inside and the outside all at once. I've found that if you want a more realistic, not hyper realistic bottle, this inside should be a bit wobbly. Especially around the "body" of the glass, since the only part of the glass that is really controlled, is the outside. I need to see this video a couple of times, thanks for all the tips. (super if you add some chapter breaks :)
Thank You so much forgot to reverse the normals of the inner part in it kept messing with the results it was furstrating but thank u thank u u saved me
This is epic. I found it so interesting that you used AE for post and not PS. At first I was sceptical, but this could really bridge the post production workflow gap, if you wanted to add motion later. A fair bit of work, I know, but I guess you could render out image sequences and apply the settings to the pre-comps? Love the pace of your tutorials. If I could give you two thumbs up, I would. Keep it up!
your work its really amazing! the process, the lights, everything. This video show the how process of a daily job and is nice the watch. The way you teach is pure enjoyable the learn more and more (:
you'll wanna be careful with using Lumetri in linear space. most of the controls are designed to operate only within 0-1 even the curves. it becomes especially problematic when some kind of limiting curve is applied up until 1.0 but the rest of the data above is unchanged but you reduce exposure with a seperate operator afterwards. you'll get a 'kink' in your curve/look. it's quite long to explain exactly everything but it's easy to visualize with a horizontal greyscale ramp from 0 to 2.0 float and see what lumetri's parameters are doing. the better way to use Lumetri would be to convert from ACEScg to ACEScct first which is a log gamma space, then after the grading is done another OCIO to go from ACEScct to display out.
Siiiick. Great vid. Haven't tried .exrs and crypto mattes before. Will try to mimic this in Blender as an exercise. Don't think Cycles will produce an equally realistic image but should be educational.
Id like to know if there is any reason, why you used a cyldiner instead of just drawing a spline along the reference and using the Lathe Tool? Is there any advantage or is it just another way? And thanks a lot, great video!
Great tutorial, Thank you a lot! I only have one question, why when I try to apply "Markings BUMP" using the UV bottle it dont match with the bottle, it looks disproportionate and out of place.
really neat breakdown, Ross. A lot of value in this, especially loved your post workflow. Thanks a lot for taking the time! I was wondering about the Rizom bridge, I can't seem to find it for R25 / S26.
Can you explain how the reflection of the colored glasses on the wall can be done in cinema 4d? That is, there are four windows in a room, the glass of these four has color change and I want the reflection of these four colors inside the room.
Hey, I hope you can help me. I'm working on a project and I’ve created these lines that go along the bottle, which give texture to the glass. But when I render, some lines show up, almost like the glass is scratched along the surface. If you check at 26:13 in your Photoshop video, you can see these lines. For some reason, Redshift shows them, so the gradient isn’t completely clean, and the glass looks scratched. I’ve been trying to fix this for months with no luck, so I hope you can shed some light on the issue.
Really love the tutorial Ross!! Perfectly explained and very concise. I have a question regarding the liquid: does it matter which way the normals are facing? I didn't see you changing them. So should they be facing inward or outward?
Bro you know how to edit a tutorial properly. Absolutely perfect spacing. You didn't breeze through important steps, but you didn't linger and force me to skip tedious sections either. Really well-done.
these are the best 42 minutes i have spent this year. This shows how much more work i need to put in and where i need to put it. Thank you thank you thank you.
until you know you can model the same thing less then 1 minute by using Lathe and Spline
This is one of the best tutorials I've seen! As a newbie in 3d, I really struggle with finding good and complete tutorials for realistic renders. Thank you for this!
Ross, this is really a next level tutorial. You have really mastered the format here on youtube. Keep up the good work, you help make a lot of things make sense, cheers!
I'm so use to watching tutorials on 2x speed but your pacing is perfect thank you!!
The postproduction completely blew my mind! Thank you for this free masterpiece!
Man your TUTs are awesome. You don't get carried away saying useless things. You are informative and you practicalise things. I must say I never thought watching someone work would be far beyond the ordinary tutorial
I dont even use Redshift & I watched the whole video.That was fascinating to watch!
Best tutorial for making a beautiful bo oh in C4D. Thank you so much mate! Cheers!
I've been experimenting a lot with glass materials in Octane and this is a huge help, huge thanks for the amazing content!
This video is a work of art. Blender user here, but so much of conceptual stuff here to unpack. especially your workflow in terms of using bump maps. Never thought of it.
You are a GOD! going to rewatch this until I know the video by heart
I think for future tutorials it'd be awesome if you set up a keystroke visualizer so that we can follow what shortcuts and keys you're pressing throughout the process! However, this is amazing, might have to watch it a couple of times so I can get way better at this for the client work I'm doing for my agency! Keep it up Ross!
oh yeah, 100% agree. They are fast tutorials and it can be hard to see those shortcuts!
Love this tutorial! Videos like this cover so much usefull things, you can learn almost all the basics of the software by watching them! Amazing!
Thank you so much Andrew. Really glad you found it helpful :)
Keep this going! Finally someone on YT goes deep and brings the goods to light. Thank you!
OMFG!, this tutorial is pure gold. Thanks for that. I do have two questions, though: 1) In your modeling process, why not using paths and the lathe tool to model the bottle? 2) Why is your color correction process done in After effects when you could use Photoshop? Thanks again, mate!
Thank you, thanks to you I've realized many things that seemed difficult before
This tutorial is PURE GOLD
This is great. Not too many show the ColorIO workflow and this was just what I needed!
Contents are very interesting but the speech is very fast for educative purposes, specially if you are a non native English speaker. Loved the post production part
Quite simply brilliant!! Gonna have to deep dive your channel now. Keep it coming fella..great video.
I use Octane, but I still watched the whole thing. just wow, fantastic video. next up the Interiot scene, here we go.
mind blown 🤯
my comping with aovs is so jank lol a lot to learn still
well done man!!
Man your work always look aesthetically pleasing
Yess! you're an absolute legend. I really needed help with caustics and this has answered my call for help. Keep up the awesome work mate.
Wow! I’m a newbie to all this, and my mind is blown. Thank you for the level of detail!
I learned so much about redshift from your tutorials 👍👍
Learning Cinema 4D, this is dope. Thanks for sharing
Whoever poured that glass of rum has a drinking problem 😂
Damn. You went all out here! Adding to my bookmarks for sure.
Great tutorial, the new close polygon hole grid mode makes creating quad topology much easier btw
SO AWESOME. you keep advancing my skills & I'm very grateful! please keep em' coming!!
Thanks! Always enjoy watching and learning. Intermediate skills myself so these help
Fantastic tutorial! If you take requests, I'd like to see one on producing a whisky render on a clean white background, using a plain bottle rather than one with ribs.I find those kind of shots very challenging and hard to get looking photo realistic. David Turfitt's renders for Laphroaig 28YO are the standard to aim for.
Unbelievable skill. Great tutorial Ross. Thank you
Really great approach... picked up some handy tricks will definately use them later... One little suggestion I would like to give is the caustics of the bottle had less details due to the additional details of the bottle were added using bump rather than on geometry... so the caustics were calculated as if it was a flat object... try giving details on the geometry and use the bump map as displacement as well... it will break the sillhoutte & u'll have much better result ^_^ thank you for sharing ^_^
Great video the color correction aspect is so much easier when using Davinci Resolve using LUTS for color management and then moving on to color grading.
I learnt so much from this tutorial. Thank you so much!!!
This tutorial came at the perfect time! I’m trying to do something just like it! I haven’t been able to find a good bottle tutorial with liquid inside it and this is perfect!
Let me know how you get on! Hopefully it helps :)
great tutorial! small tip, when u want to enable your subdivision you can Press "Q" if the child of the subdivision is selected. Will speed up workflow :)
Great tip, thank you for sharing!
Love this! Thank you so much for sharing! Love your work! I’m glad you offer tutorials on TH-cam and project files or shaders on gum road!
Absolutely solid demo
Been searching and waiting for a tutorial like this for a while. Can’t wait to give this ago 👌🏻 nice work🙏🏻
Such a great resource - I went through this but used Octane instead. Thank you!
Amazing stuff mate! I've struggled with ACES for a while now, this simplified process and breakdown is perfect! thanks again man
Thank you for sharing your process. Learned something new today. thank you
Amazing tutorial Ross. So much to learn in one single tutorial. Thank you 🙏🏻
Amazing Ross! Was worth the wait
Amazing Ross - learning loads from you, big up!
Great set of tutorials
Wow you made the whole process! This could be broken down to many videos. But great work. For the whole first modeling part. You can also draw a shape in illustrator or c4d of half the bottle, use the spline set to uniform and use lathe to create the shape. Cuts your modeling time down a lot. You'll get the inside and the outside all at once. I've found that if you want a more realistic, not hyper realistic bottle, this inside should be a bit wobbly. Especially around the "body" of the glass, since the only part of the glass that is really controlled, is the outside. I need to see this video a couple of times, thanks for all the tips. (super if you add some chapter breaks :)
that is exectly what I am saying.
Great video and result, thanks Ross
Thank You so much
forgot to reverse the normals of the inner part in it kept messing with the results
it was furstrating
but thank u thank u
u saved me
Amazing video Ross, killing it as always!
This is epic. I found it so interesting that you used AE for post and not PS. At first I was sceptical, but this could really bridge the post production workflow gap, if you wanted to add motion later. A fair bit of work, I know, but I guess you could render out image sequences and apply the settings to the pre-comps? Love the pace of your tutorials. If I could give you two thumbs up, I would. Keep it up!
Great tutorial, picked up a lot from this, especially the post-production part was awesome!
Amazing Video ! Thanks Ross for the time you spent to share this stuff 👏🙌
Thank you Jonathan! Just glad I can help 🙏🏼
Great stuff right here! Very well explained!
Awesome tutorial! Very concise, filled with small tips I didn't know about to elevate the render to the next level.
your work its really amazing! the process, the lights, everything. This video show the how process of a daily job and is nice the watch. The way you teach is pure enjoyable the learn more and more (:
Absolutely amazing! Great guide can’t wait to get stuck in bro 🤙🏽🙌🏽
Thank you, I really appreciate it!
you the man ross, thanks for this
anytime! appreciate your support
Amazing work, thanks for sharing! Learned a lot with this
You're a legend. Thank you so much for sharing your knowledge!
Anytime! Thank you for the support, I really appreciate it!
my head exploded, you are the most congratulations
Thanks ross! glad to found your channel
Glad to have you here!
Amazing tutorial Ross!!
Thank you!
dude, you are a beast!!!
you'll wanna be careful with using Lumetri in linear space. most of the controls are designed to operate only within 0-1 even the curves. it becomes especially problematic when some kind of limiting curve is applied up until 1.0 but the rest of the data above is unchanged but you reduce exposure with a seperate operator afterwards. you'll get a 'kink' in your curve/look. it's quite long to explain exactly everything but it's easy to visualize with a horizontal greyscale ramp from 0 to 2.0 float and see what lumetri's parameters are doing. the better way to use Lumetri would be to convert from ACEScg to ACEScct first which is a log gamma space, then after the grading is done another OCIO to go from ACEScct to display out.
I checked everything is good to download.
Siiiick. Great vid. Haven't tried .exrs and crypto mattes before. Will try to mimic this in Blender as an exercise.
Don't think Cycles will produce an equally realistic image but should be educational.
Id like to know if there is any reason, why you used a cyldiner instead of just drawing a spline along the reference and using the Lathe Tool? Is there any advantage or is it just another way? And thanks a lot, great video!
Excited
Hope you enjoy it!
@@iamrossmason I actually did enjoyed and learned a lot. Can you do this tutorial in octane?
I don't do 3D but I respect everything you do and your voice is nice
I appreciate you bro ❤️
Amazing tutorial! Keep up the good work! Thankyou
Rizom is great too, thanks for the headsup, subscribed to it now.
Thank you, Ross the boss!
Hey Ross, You exceptional!! I want to learn please where can I start. Please🙏
Thank you so much for this tutorial, so clear! so professional|!
Awesome work! Nearly the same workflow I use =) Thank you for share!
8:30 - you can done this with selecting both loops, then m-p and drug one to another with shift pressed.
thank you! I’ll remember this for next time
Hey Ross. Where do you source Labels from? Bevarages, beauty products etc.? Great tut btw, thank you!
Incredible Tuts !
Great tutorial, Thank you a lot!
I only have one question, why when I try to apply "Markings BUMP" using the UV bottle it dont match with the bottle, it looks disproportionate and out of place.
Awesome tutorial!
Awesome tut! Thanks for sharing.
Much thanks, Ross!
Thanks Ross! This is a bang!
Thank you Tunji! I really appreciate it :)
Thanks for this tuto ! is amazing work !
really neat breakdown, Ross. A lot of value in this, especially loved your post workflow. Thanks a lot for taking the time!
I was wondering about the Rizom bridge, I can't seem to find it for R25 / S26.
Someone gave it to me, but I’m not sure where it originated from. I’ll try find out and then see if I’m able to share it in the description :)
Yoooooo also wondering the same. Such a killer video, dying to finish, but still looking for this solution. Any leads help!
im out of breath. thank you so much mate
that’s how i felt after recording it haha. Glad you enjoyed!
Amazing bro! Thank you very much!
Can you explain how the reflection of the colored glasses on the wall can be done in cinema 4d? That is, there are four windows in a room, the glass of these four has color change and I want the reflection of these four colors inside the room.
You a beast sir !
Hey, I hope you can help me. I'm working on a project and I’ve created these lines that go along the bottle, which give texture to the glass. But when I render, some lines show up, almost like the glass is scratched along the surface. If you check at 26:13 in your Photoshop video, you can see these lines. For some reason, Redshift shows them, so the gradient isn’t completely clean, and the glass looks scratched. I’ve been trying to fix this for months with no luck, so I hope you can shed some light on the issue.
Great vid!
GOAT, mamá salgo en el video de ROSS
Insane 😮
Really love the tutorial Ross!! Perfectly explained and very concise. I have a question regarding the liquid: does it matter which way the normals are facing? I didn't see you changing them. So should they be facing inward or outward?
Awesome video, Thanks ross