This is the stupidest video I’ve ever watched of yours. You have lost your mind. Your ego is through the roof anymore. Get a ahold of yourself. “Ok? Just think about it”
It’s time. I didn’t want to be the Meren player that sacrifices and reanimates a Solemn Simulacrum over and over again just because, but now I will. I don’t even have one in my Meren deck right now, but after this video and thinking about SS, it actually should be an include in Meren.
This. I wish the thought that cyclonic rift warps manabases in the casual decks the ban list is supposed to protect would occur to the rules committee.
@@JoeyjojoShabadoo7 Maybe I'm just a filthy SJW, but I like the black representation on Sisay's Ring more than the somewhat generic Ur-Golem's Eye. Though I do have a foil Eye, so I tend to play it a bit much...
@@skelten454 In commander, you are statistically much more likely to draw a single copy of a card after you have 5 lands. In this case Temple of the False God.
@@skelten454 I'd pretty much agree. Elves sometimes don't need to go in decks, but most others do. The Harmonise argument is just lame, nobody I've EVER seen runs it in blue decks.
I guess I understand in some way Mitch's point, many people just play solemn without any thinking, but there is some facts to consider: it's a creature, it can attack and block while mana rocks don't, (only one chumblock means life gain or not loss of it), it's colorless, has an ETB trigger AND a dying trigger... there many decks out there that can take advantages of those and even abuse them. So, even thinking about it, I guess that solemn simulacrum still should see a lot play.
@@RicardoJavierMelero this exactly. If you need ramp in mono color or you have artifact synergies or creature synergies, then solemn is amazing. The point is that it doesn't go in every deck.
"It ramps you for one, and it costs four. That's extremely inefficient." Well, no. It costs four, ramps you for one, chumps a 6/6, then draws you a card. If you copy or flicker it, you can go find more lands too!
Ive always disliked similacrum. Even back in 2009 when i started playing. Card is bunk; slow as fuck small body, and the one csrd you draw off it is often negligible. Just my two cenys on it.
On Solemn Simulacrum - "it ramps you by one, and it costs 4; that is extremely inefficient" -Rampant Growth - 2 mana -2/2 body - 2 mana -Draw a card - 2 mana (generally, outside of blue) It ramps in non-green decks, it can chump block or be sacrificed, it is easy to recur, and it draws a card (or two in Teysa Karlov). Should it be in every deck? No. Is it a fantastic card? Absolutely. Keep in mind, it's in 21% of decks on EDHREC, and many of those aren't green or have recursion or like artifacts, etc. Lots of reasons to run this. If you only look at the ramp, it's inefficient, but if you look at the whole package, it's actually quite efficient.
Corey Roberson Agreed. There are so many decks this card fits into for one reason or another. But one reason that I don't think is being addressed here is that a lot of people just like the card.
Honestly. It may sound efficient but it's not. Bear in mind you don't have the option to use any one of the three aspects individually and have to pay full price. Also the key window for ramp will be long past. Not to mention that a vanilla 2/2 is inconsequential in commander. Rarely will it ever save you, and one save in 100 deaths isn't worth a slot. And the draw is never guaranteed. It's a great card for beginners who play 30 turn games that haven't built their own decks yet. But once you're ready to start upgrading your deck it's on the prime cutlist.
The point is to stop snap picking staples and put some thought into it first. Inefficient 'budget' cards that don't mesh with a *focused deck are wasted slots and money in the end. *edited from 'optimized' for accuracy.
@@8MetalMike8 Ackchyually... that only happened in the removal section. ;-) That's the only part I disagreed with Mitch, Putrefy and Mortify are still providing good services these days. (Despark can very often be a dead card, or at least don't remove what you actually want to remove. And Anguished Unmaking is somewhat more expensive than Mortify. Nevermind Assassin's Trophy.)
It's ironic how this video can be summarized in two things; - Budget commander channel telling you not to play budget cards in favor of more expensive cards. - Something dies to removal so it's bad.
Tbf in yugioh any monster you put in your deck must ask the questions Is it immune to destruction in battle and or by effects? It is immune to targeting? Is it immune to card effects? That's the hierarchy and if the answer is no to all of them it is not worth running
I really can’t believe he says don’t play llanowar elf because it dies to removal. And to not play brainstorm and ponder. I’m actually un-subbing because I thought this was supposed to be someone who knows what they’re talking about.
@@Funder1Nk it is actually better against land destruction it is only worse against mass land destruction which is frowned upon in most casual play groups.
Mitch: “play mana rocks that return half of the mana invested. Darksteel ingot is a little too slow because it only gives you one third the investment” Mitch.... I hate to inform you but Bauble is also a one third return investment...
@@edwardmcintosh7952 He said that (in his meta where there are many creature based board wipes) something that removes artifacts and enchantments is better than something that only removes one of those two that also removes a creature, so Disenchant or Return to Nature is better than Mortify or Putrefy.
his speech, his facial expressions, everything. It's very obvious he is sleep deprived. Mitch, for your viewers, for your channel, but most importantly for your personal health, take a break man.
@@radientdan86 Yeah, with the amount of content Mitch is putting out I wouldn't be surprised if he's overworking himself also. He's human just like the rest of us.
Hard disagree on the diamond cycle, especially in 3+ color decks. Even in 2 color decks. If you play them on any turn except turn 2, with no turn 1 ramp, they are worse than commanders sphere and ingot, bc they enter tapped. You play sphere and can immediately tap it, so you net -2 mana that turn, just like the diamonds. But you get the benefits of color fixing and card draw/indestructible.
"It's not Wayfarer's Bauble, okay?" Thank god. Imagine wasting three mana on a single basic land when you could spend four to get a basic land, a blocker AND payoff card draw.
Tapping out on turn 4 to get that extra land on turn 5? Versus: tapping out on turn 1 & 2 to get that 4th land on turn 3 when it actually matters? I play cEDH, so obviously neither are played, but if you're not playing cEDH, and don't have a 1 drop, this is basically a pseudo-Nature's Lore / Three Visits / Rampant Growth / Into the North / Farseek effect (yes, the first two are better if you have a 1 drop, hence why they actually see fringe play in cEDH).
Neoform and Eldritch Evolution, turning a 2 or 3 drop into a 5 or 6 drop for 5 mana with etb and death triggers? kinda makes it worth it in the right decks
@@nicolodipietrantonio566 my Simic deck works on the principle of landfall to draw out the deck. I don't need to rip out green creatures. If anything getting out certain blue creatures would be more useful. A card like Craterhoof Behemoth, apart from 10 years of never owning one, it's also pretty redundant.
@@nicolodipietrantonio566 Vorinclex? so old school. Almost no-one has bothered with it in my meta in years. As for blue? How about Palincron and Deadeye? a previous build was based on helix pinicle, now it is currently built on lab man. As for spellseeker, admittedly not seen it before. Might be a solution to a different problem my simic deck has.
@@nicolodipietrantonio566 I've had palinchron for a few years, but then again my commander was a few dozen builds back a 60 card eldrazi deck. With this little build before lockdown if I wasn't feeling bored with the deck (which was mostly feeling bored with it). I would regularly be coming somewhere about middle in my meta's FNM. The single stumbling block is normally stalling at around 3 or 4 mana. tappedout.net/mtg-decks/tatyova-the-mana-cycle/
The cantrips in blue are about getting the right card at the right time. They cost one Mana and provide selection, effectively serving two huge roles of letting your deck be "98 cards", which reduces variance (similar to why fetchlands are so amazing), while also allowing you to keep more hands of 7 without needing to Mulligan, since the selection can often find a land, once again boosting consistency. They are very powerful effects for finding answers where there previously was none. And that's without talking about their benefits in Storm or Topdeck-style gameplay.
Mana dorks: The efficiency isn’t worth it, they die too easily. Darksteel Ingot: I know it’s protected but it’s not efficient enough. (Also would rather have Diamonds even though they enter tapped and therefore are not usable until the turn Ingot is usable and only tap for one color.)
@@Crunchatize_Me_Senpai Lets say you have three lands and either a diamond or a dingot available as your source of ramp. With the diamond you cast it T2, untap on T3 and have four mana available. With the dingot you play it on T3 and only have the one left over to do something with. It depends on how low to the ground your deck is of course, some decks may not care about 4 drops or need the colour fixing more.
@@CityofLight11 The contention I have is with comparing efficiency of cards within a casual format and, by his own admission, his established meta. We disagree with the preconception that casual EDH needs this to be fun.
@@r3doctave657 Everyone's group will be different in any number of ways. Mitch pitches nearly all his Commander decks at the 'focussed' level and I would say his comments are pretty fair when viewed from that perspective, because part of focusing a deck is keeping it efficient.
@@CityofLight11 I agree, and several cards suggested do betray that for me. The Mortify example, Anguished Unmaking is indeed a more efficient card but Utter End flies the other direction than that. Despite the "focused" level, it runs the gamut of super casual (Rampant Growth) all the way to pricy competitive staples (Casually mentioning Mana Drain and Ancient Tomb). Fact or Fiction vs BS/Ponder/Preordain wasn't my favorite example, 3 generic difference and your opponent can dictate what you keep. I would rather run both but FoF would be on the short list quite fast.
Yeah, he misses the entire point of the card. It's a card that nets you 2 cards the vast majority of the time and has a body stapled onto it. Now, is the card outdated? Yes, but that's because card advantage (and ramp for that matter) is handed to you on a silver platter with the arsenal cards out there today, but that's not what he was arguing. He was just arguing that the card is straight up inefficient, which simply isn't true. In a vacuum, the card is very efficient, and that's why it was a staple for so long. It only dropped in favorability due to power creep and decks having natural engines that didn't need a supplement for card advantage.
In regards to reliquary tower, being the devil's advocate: with the reprinting cyclonic rift, it makes sense so you don't have to discard half of your board that was bounced.
But many of his suggestions are super reasonable, dont play Cancel and don't play Harmonize is good advice, and doesnt really have to do with budget, same for Reliquary Tower Him denying that Cantrips are good just shows how little he knows about Magic in general though
THIS I watch this channel for budget builds cause my broke ass cant afford the better versions. Now, on a channel that prides itself on the cheapest decks possible, we're being told to stop doing that because there are better cards.
@@ericbitson8927 Well, I don't think his card recommendations are changing, but there's a new context that he isn't considering. Providing a budget deck is 1 deck. Saying X cards should not be played, means now he's upgrading/criticizing all decks. It's very similar to feels-bad plays during the game. Doing something cool (like playing something powerful or providing a budget list) is a positive act adding to the experience. Negative acts (like Armageddon or saying "your decks running X are incorrect") however detract from players experiences.
@@ericbitson8927 He's not recommending not using the cards based on price, but on feasibility or even practicality. Unless you have a deck that draws a ton of cards, or unless someone is playing jin gitaxius in your group, do you REALLY need Reliquary tower? I'd go one step farther than mitch and say spot removal is KIND OF bad in commander. 1 for 1's in commander often put you way behind if all of your opponents cards are designed to 2-for-1 at minimum.
@@bobby45825 Controversial opinion. Board wipes are overrated. (Other than Cyclonic Rift). Spot removal is 1 for 1 yes, but if an opponent is playing a board wipe you might be getting a free X for 0. Spot removal isn't about efficient trades, it's about timing (i.e. low cmc instant). By waiting until key moments you mess with opponent timings, bait others into dealing with them, and allow you to develop your own game.
Yeah ponder, preordain, and brainstorm are only good in decks looking to assemble specific cards, smooth out draws, help find interaction, and dig for answers for threats. Very specific deck building requirements. Only a small percentage of all MTG players would want access to these effects.
I think that most of these cards depends on the competitive level of the playgroup. Also, what is the casting cost of your commander and what is the staple card accomplishing in your deck?
Hell, I play Reliquary Tower in nearly every deck I have because of the simple fact that every blue deck in my group runs Cyclonic Rift, and the worst feeling in the world is being the one guy without a Reliquary Tower... because the overloaded Rift will *always* be cast at the end of *your* turn, and you'll be the one player of four that gets completely sent to Hosetown.
I disagree with the mana dorks because by the time someone wrath’s the mana dorks have done their job and let you cast big things faster but after the first wrath you should have enough lands(assuming your hitting land drops) to no longer need the dorks
This is true as long as the "Big spells" you are casting aren't also big creatures that get hit with the wrath as well. Mitch even says that some decks should still totally run dorks, they just aren't auto-includes just because your commander has green in their identity.
"If there's two wraths by turn 10 you're gonna be out of luck" Dude he's assuming they ONLY ramp with creatures and NOT with Farseek, Growth, Kodama, Cultivate, Growth Spiral, artifacts, AND Dorks. This guy must have gone insane from the lockdown
If it makes you feel better, groups tend to casually become more and more competitive the longer that they are together and the more time they have to experience multiple styles and archetypes of play. Land destruction initially was really bad in my group, so was combo, but eventually we all figured out how to utilize those strategies as well as how to effectively shut them down so that we could interact with powerful decks. Now we have a wide variety of decks with different specialties and most of them are relatively fun to pilot and play against.
I mean I don't blow up lands I just bounce them back to your hand and make playing a land eat a 4th of your health taping a land eats a 4th of your health ow and not tapping them eats a 4th of your health. Basically I have a deck that says stop useing lands
Is it just me or was Mitch super condescending this video. When he got to brainstorm I was just like "yikes" and i don't even run brainstorm in my decks XD
This is the third video with thi topic in less then one year. He always say the same thing about the same group of cards (changing only one or two). You may well take these as bait videos.
So... setting the top of your deck, cantrip or not is super effective. Not to mention brainstorm can effectively turn 2 other cards in your hand into pseudo cantrips too. Say you have 4 cards in your hand, someone plays a big threat and needs to be dealt with now: dig 3 cards down for 1 mana, place 2 you don't need back.
@The Malicious Zephyr True, and I don't mean it's a staple in all decks, but there's more than just a very small select few decks this works in. I would get it if it was "stop auto including this in all decks that have blue" but there are tons of different decks out there. In the right decks, someone could brainstorm right before their turn and either combo off, find the right removal for something, or displace something from their hand that won't work until a turn or 2 later for something they can play right then and there.
@@5mateomcm5 I've heard enough times that "Brainstorm bad" and not seen it enough to think that it's actually underrated at this point. It's not that hard to hit enough shuffles to make it "combo" into Ancestral Recall. Honestly, I think it's more that card draw spells overall (as opposed to engines) aren't that great. Other than Fact or Fiction, I'm not really excited about any one-time card draw spell.
Mitch. Take a break, you don't need to upload every day. I liked your videos better when you are relaxed. Remember your arixmathes deck tech? You were so laid back, I'd like to see that mitch again.
Dorks: Play them, even if you prioritize land ramp. A T1 Llanowar Elf leads into a T2 CMC3 land ramp spell. Cantrips: Play them, even if you prioritize big draw. A T1 cantrip helps you find your land drops or mana rocks. A T5 cantrip helps you find a big draw spell. A T8 cantrip finds your combo piece. _Cantrips are never dead draws._
They only dig 1 deep tho, and they still use your mana. I'll run brainstorm to dig but very few others. Run a couple more tutors and ramp cards instead, since they're what you're really looking for. Or permanents that draw for you every turn more efficient in the long run
Cantrips are never dead draws. That's technically true. But outside a couple, cantrips, most aren't useful at doing anything and where edh decklists are almost ways very tight, you can't afford to give up significantly better cards. While can trips cycle your deck a bit, they're basically -1 card in your deck, which is not that helpful in edh. And there are better options. Plus, if you're playing casual, you don't need that high consistency and I competative, where you need high consistency, just run tutors and high efficiency draw.
And if you don't draw llanowar elves on turn 1, it's basically a dead draw lol. Mono green draw generally synergizes with big creatures and drawing land. So llanowar doesn't help in most cases. If you're running multicolor with good draw options, then it's a bit more ok, but just run birds of paradise. He's talking more about mono green running mono green dorks in non-dork spam big ramp creature based decks. And those are basically druids which are all dorks. Plus, what you're talking about would be more of a competitive situation where instead, turn 1 sol ring into turn 2 CMC4 ramp 2 forest into rampant growth is better in every way and basically just as likely as turn 1 dork. Plus, outside of 1 artifact that likely is safe, you get much more land. I play Nissa with no Mana dorks and I can ramp like crazy. Don't need 1 Mana dorks to scale fast. Then I just tutor eldrazi and call it a day. I ran llanowar elves for a while, but it never really helped. The few games I got it turn 1, it wasn't significant. Drawing it later, it got forgotten. Just better options imo.
I generally don't play cards that give my opponents card advantage unless I can shut that part off. Just like arcane denial or Scheming Symmetry with Ashiok dream render.
Exactly! The only decks I'd run Oblation in are Mono White, Red/White, and maybe Blue/White. (Essentially when there are no better options. Especially after Mitch rattled off every good removal spell Orzhov gets, there's absolutely no way I'd run Oblation over Mortify!
@@judgementgaming3270 Generous Gift or Meteor Golem and Scour from Existence (though they are mana expensive) ,Cavalier of Dawn for mono white and there are other effects. But yes mortify over oblation.
@@leress in white????? Why would you play acour from existance???? That card is terrible. White have soo many good removal spells and you would play 7 mana exile target creature?!?!?! Also meteor golem sucks unless you can abuse him.
This man is getting thrashed in his playgroup, by a Green/Blue wheel deck by the sound of it; and is trying to convince his man to stop winning. "Cantrips are just bad and see way too much play.... RANDY"
The majority of the time, I treat Commander's Sphere as "Pay 2: Draw a card." The fact that it can sit out as a mana rock while I dont need the draw power is kinda a bonus.
Mitch: "Putrefy and Mortify are inefficient removal" Mitch: *Suggests removal of the same CMC that put your opponent up on card advantage then proceeds to discuss inefficient cantrips*
aubenixilis oblation is worse? Have u ever tried to play it in your deck before? Shuffling into your opponents library is literally the best form of removal there is since it dodged so many protection effects or death/recursion effects. It’s well worth giving them 2 cards
"There are better options than Mortify, that one I won't budge on." Joke's on you, Mitch, I play all your alternatives and more and still play mortify too. Yes my meta needs that much removal. No I can't rely on wraths. I'm a tribal deck I can't afford to lose my creatures if I can possibly help it.
I disagree, "There are plenty of decks out there that can use it, but there are more decks out there that can't use it" is a brilliant way of putting it.
but why run murder? in black there are a ton of solid 2 mana removals at common or uncommon, and particularly in commander I'd run price of fame, which is an uncommon as well, over murder in every deck
@@robertmayer9772 Dude, when Murder was first printed, it was actually really cool, because until then, Black had pretty much always had the "non-black and/or non-artifact" clause grandfathered in from Alpha's Terror. It was exciting to see a Black kill spell that just straight-up, well, MURDERS something. Though now we have other options like Hero's Downfall, Never//Return, and Ruinous Path that (while some being sorceries) do other cool things, too. But yeah, play what you have. I almost never buy cards for Commander. My collection has been going since 1994, so I have a lot of cards from over the years, but I LOVE the challenge of just making decks from what I already have, even if they are not optimal.
Wasn't this a channel for budget building? I get signets and talismans aren't the most expensive cards ever but command sphere is card people most who enter commander have. It's almost like it's free to them. The reason it is popular is accessibility. I also hate the argument of Solemn. Solemn has it's place in EDH not just because it grabs lands but it's versatility. In Meren it's repeatable free ramp and card draw in one, in white it's one of the few sources of land ramp that can also be flickered. It's why White runs Kor Cartographer. He even mentions the decks that utilize these effects with it. When he suggest Abrupt Decay ($7) over a card printed in most green black precons. Like this whole list comes down to him saying "I know there are decks that could use this but..." Straight up the reliquary tower argument is so dumb, Oh I have 8 cards and need to pitch one... What format are you playing? Most decks with Reliquary tower in them oft draw like 7 cards at a time. I've had well over 30+ cards in my hand I can keep hold of thanks to cards like Reliquary Tower.
@@PrinceDman Did you? Watch that section again he says it is vastly overplayed in a video about cards we should Stop Playing. Glad you responded to a 9 month old comment to be all like herpa derpa did you watch the video. He even said he'd probably get a lot of comments because he is objectively wrong and his argument against it is just dumb, because people play it in mono white and three colour decks. I play it in 5 colour decks and the one land doesn't make the rest of my mana base suck.
You took a removal spell that costs around 20 cents on tcgplayer and told players not to use it while recommending a 12 dollar and 5 dollar spell. You're a budget channel. Know your audience man.
@@justincarroll1836 i mean most ramp basically is only good then too, i.e. turn 2 ramp is "only" good if drawn by turn 2. So just one more card deeper, which is pretty minimal of a change. I don't think its overrated in that it isn't better than most ramp. But I do think the difference is overrated.
Mitch isn’t saying to remove all counterspell a that are less efficient than Counterspell. What he’s saying is that there are so many other counterspells at three mana, many of which are just Cancel + upside, that Cancel should be the last counter you should use in that slot. The exception, like he said, is if you’re playing a deck like Baral or Talrand that’s, like, fifty counters and nothing else.
Cancel is great if that's the copy you own. If you don't own any of those other niche counters then what real difference does it make in most any game?
Mitch: "Don't play this mana rock that costs 3 and can sacrifice itself for free to draw a card. Use this mana rock that *still* costs 3 and a tap to sacrifice itself and draw a card. Or this mana rock that costs almost $300."
Emmett McCleary that’s not how it’s works it’s cost 2 mana and then later in the game you might sack it to draw a card you don’t count the mana cost based on how much it cost to draw out of it
I keep saying this in most of the comment threads; it’s really just situational. For example, in a mono or possibly dual color deck, Mind Stone is quicker/better. But in tri or more, I would never run a Mind Stone. Would rather have the any color ability. And if I REALLY just had to have that 2 drop, I’d even run at least something like Prismatic Lens.
For every "stop playing this card" you simply suggested a much more expensive version of that card to take its place and it goes against everything you said before when making a budget EDH channel. And yes, i do agree with some things like harmonize, temple of the false god (wich is just trash printed on cardboard) and sometimes darksteel ingot, but for the rest of the cards they're just budget friendly options already, and for those "overrated" cards that you've mentioned, the word that you we're looking for is actually "staple". Also, someone needs to say this: there's no such thing as "social rule", that's just crap that whiny players made up to justify not using recursion for lands and/or other resourses they consider "untouchable". EVERY SINGLE COPY of my EDH decks has 'strip mine', 'ghost quarter' and sometimes 'tectonic edge' to deal with those coffers, urborgs, valakuts and other lands that are actually a pain in the ass. And yes, i know that all the things you just said "are just your opinion" and you're gonna abuse this argument whenever you can, so my comment is also "my opinion" for debate sake. (even though i can't record my face to add reactions of disgust and a condescending tone when i speak).
Not to mention the fact that staples are staples for a reason. If these cards weren't effective or useful they wouldn't be staples, so clearly they work. And he says he doesn't play Darksteel because he wants fast mana and says don't play mana dorks the same exact video, THEN says he'd rather play a mana rock that comes in tapped instead of Command Sphere. My brain hurts
Not only that but if you play Mana Dorks, which he says to not do, you can have 3-4 drop rocks by turn 2. So I don't get what point he's trying to make...
I watched, until that moment, where you're saying, I should not play preordain, ponder or brainstorm. In format with only singletons, where it's harder to get the cards I want at the moment? Well, I bet you have some really good arguments for that. I kept watching, and I only got "because they dont generate card advantag,e they just replace themselves". And also, "Certain other decks are able to utilize them more". Are you serious? No, seriously, are you serious?
Every other sentence seems to end with, "Okay"? He comes off as a know it all. I think it might be that he is just uncomfortable in front of the camera. At least I hope that's the case.
@@aaronwilliams7031 yah He's way wrong on solemn, at least the wrong focus, he's seeing solemn strictly as a ramp. instead of a value card. he's a 3 for 1 litterally Ramp, put a 2/2 body down and when it inetibly dies by being a good chump block draws you a card to replace him . also wrong about cantrips, are a bit like Evolving wilds and the new Fables land. these cards help thin your deck quickly and allow you to find the better stuff later by reducing the lands still in it.
@@nicolodipietrantonio566 Why would you want to play mana dorks when you can put land into play instead? I think for most decks, that is one of the recommendations I definitely agree with.
@@jqxok Because mana dorks usually cost 1 mana. There are few ramp spells for 1 mana that put the land into play. They are also creatures so they can attack and block. And because they are creatures many decks get extra value from them.
“Kids, I hate to break it to you, but there isn’t any Santa Claus. There’s no Easter Bunny or Tooth Fairy either. You should only believe in super-efficient holiday spirits that cost 2 CMC or less.”
Right there with you, buddy. Doesn't help that I am verbally disagreeing with him through the computer screen and then he acts condescending. Mortify and Putrefy are great cards.
No, he didn't. He just pointed out, that it can very well be just a dead card in your hand. Just as he said - if you are ramping towards a costly commander, go for it. Otherwise it is better to fix your mana, especially if you have 3 color deck and up, or to put in some utility land instead.
For a channel about playing commander on a budget, you seem to be really bashing Purtefy and Mortify waaay too much, especially considering how great thay are as budget alternatives.
I can accept the argument for putrefy, since status/statue exists as another budget option that one can argue is better, but mortify doesn't have a budget replacement yet(despark is close, but the 4+ cmc restriction is a bit too limiting imo)
What's annoying is that all the channels basically bash the same thing, which are generally cards that are included in the precons that people just leave in because they want to spend money on fun cards. Which is what commander is supposed to be about right? Sure, buying Necropotence instead of buying ramp/draw isn't the "correct" choice, but isn't that what "casual" players are against?
@@zeroisnine this right here. Spending lots of money on lands and removal spells feels so bad compared to buying actual fun cards that do something more interesting than "be efficient"
Maximum hand size is very important, you have many option to choose from rather than discard cards in your hand. If your using your GY reliquery tower may not fit.. but in some deck it is worth it
@@FilthyWeeb27 But there are other decks that make great use of fast mana. My Voltron Sigarda deck needs to get her out quickly to ensure a smooth win. Another point is that if you are playing green, by the time a board wipe or something happens to your dork (lets just say turn 4 or 5) you should have also played something like farseek or a signet. His point is valid if your deck has multiple colors, but I think what he said was too broad.
First, it's land ramp for non-green decks. Second, it draws you a card when it dies so it's great to chump or sacrifice. Third, it's a creature so it's super easy to recur. Does it go in literally every deck? No. But there's plenty of decks that can exploit it for it's full potential.
I have it non green decks and it’s in one of my favorite decks. A grixis reanimation deck, sad robot is a repeatable value engine that I can sac and recur over and over.
Decks with Artifact synergies and recursion love the Sad Robot. My Daretti deck makes him super fun because I pull so many Mountains out and draw more gas cards instead of lands. So i agree that Sad Robot is not always sad.
@@docseamonster3491 Agreed, while every deck doesn't exploit it, most decks could if they wanted to. It's Johnny's first combo card, not Spike's first value card.
The reason green/blue decks will run harmonize (either in addition to or over) some blue draws is because generally in green/blue decks you're generating more green mana than blue due to the use of mana dorks so you are more consistently able to/it would ideally be preferred to cast Harmonize and leave up blue mana for responses.
I’m curious what your perspective of Chromatic Lantern is; even though it’s a 3-mana Mana rock, it also is an INCREDIBLE fixer. You think that’s overcosted too?
Exactly i got triggered when he said 3 cmc ramp is bad. Chromatic lantern is very good it gives you all the colour fixing and even gets you out of blood moon situations.
I STRONGLY disagree on Solemn... every average deck not running green should be running it imo. Like you said in the beginning: It's safe ramp! Artifacts are just not something I like to rely on and having access to land ramp even at a premium mana cost is just fine. 4 Mana get's you a land, a card and depending on the board 2-8 points of life. Is that bad for 4 colorless mana that get's you an effect outside your colorpie? I think not.
Even better when it's in a grave recursion or blink deck as it becomes a extremely repeatable ramp card, where as the majority of most land fetch ramp is green and in instant or sorc so it's harder to recur without dipping into jeskai for flashback style gameplay.
Solemn's not a bad card by any means, but when used as a ramp spell it's incredibly medium. Now, if it has synergies in a deck with say blink effects or a sac outlet, then sure, probably good. If you're spending four mana just to get a land and a meaningless 2/2 dork...you can do better. The card at the end is nice, but again, unless you're getting extra value out of it, you're far better off playing a cheaper ramp/mana rock and using the turns you have 4+ mana to do the focused, fun things you built your deck to do.
Sad robot makes for a great chump blocker too, there have been many times that I have not been attacked simply because my opponent doesn’t want me to have the card draw that it provides when it dies.
Well yes XD i mean card is okay and you can have some great loops and combos with it and i like it...but its not staple. It is good value card for some decks,thats all. Atm i dont have single deck woth solemn...even on budget there are so much better options on 4 mana. But card is fun and ok
Brainstorm is so highly rated because of shuffle effects, making it like Ancestral Recall lite. Brainstorm + fetch = great. The removal spells are budget and meta-dependent. Lots of people run enchantments because a lot of decks don’t run enough enchantment removal. Mortify is OK. Harmonize is good. Concentrate is good. One thing I will say is that there are too many cards that have come to be seen as “auto-includes” when they aren’t. I have had tons of games where Reliquary Tower mattered a lot. Temple of the False God is unplayably awful, 100% agree.
Personally, Reliquary Tower usually isn't worth the deck slot, played a solid 18 games over the last 2 weekends - only discarded cards from excess in two games, where I bounced my own stuff back to hand to avoid a board wipe (discarded lands which I didn't need at that point, no big deal)
I think it has to do with the speed he plays at and probably more combat focused then just combo turns. It’s not competitive command where you want to go off on turn 3-4 to win and board wipes are not great because you try to win the turn you go off
Honestly, with the exception of Cancel, all these cards Mitch listed are really situational, imo. Some decks thrive on them. I would never take Brainstorm out of my Intet deck, or Reliquary Tower out of Multani. And I think SS is totally worth it in the right decks, too...like pretty much any tricolor or greater deck.
@@clrl936 I think 3 cost 1 mana rocks are highly underrated, but i think they need a better upside than being indestructible. I'd take the new one from the precons over it (which everyone hates).
I can see what your saying, but mana rocks can also tap immediately instead of just sitting there for like 3 turns before being used. I'd rather have creatures that must be removed or they will snowball hard.
So basically: "Stop using crappy budget cards.." I mean.. Duh? I only watch your videos because I am poor and don't wanna spend a lot of money.. This kinda feels like a slap in the face tbh Still love the channel tho (:
I personally don't like temple of the false god, but I think the trick is to think about it as a ramp spell that costs 4 mana but untaps your lands after casting (like a rewind) rather than a regular land.
I watch your channel regularly, but this was one of the videos I wish I skipped. You were wrong on every single point. Absolutely none of the comments you made in this video made any sense to a player that actually enjoys playing the game and has any amount of experience in the game. Plea any more of these style of videos. Otherwise keep up the good work. I enjoy most of your content and look forward to seeing more from you
I mean he is right that those cards are overplayed. Doesn't mean they are unplayable. Some of them are good in some decks, not so good in others. The only thing I really don't buy is not playing Ponder and Preordain. Those cards seem good in most blue decks. He is right about brainstorm though, the brainstorm lock is real. edit: talking about decks with a solid blue share in the deck here, if the deck only has a light blue splash and doesn't have blue T1 consistently, the cantrips can be akward edit2: Mitch's decks tend to run tapped lands and t2 mana ramp is important, maybe under these conditions cantrips underperform.
Gotta take into consideration some of these cards budgetwise, most players running commander sphere or darksteel ingot, sad bot for ramp and stuff alike cause that's the ramp they got in their precon, effective cards cost more, sadly
I am interested if your viewers prefer this style - facecam and more free-form presentation - to your earlier style - completely voiceover and scripted. Personally, I think the scripted style is a lot tighter and more enjoyable to watch.
"inefficient mana rocks" When your deck is built to board wipe every five turns, that indestructibe is rather handy to have. And no, I am not exaggerating. I have a commander deck who mainly wipes the board in one way or another, and is ressurecting creatures when it isn't doing that. EDIT: I NEED Merciless Eviction now. For that deck.
One of the things that always gets me about how you have the ramp rules structured in your head is that with 4 and 5 color decks all color mana rocks at 2 are pretty good. What's more, curve is an important concept on deck construction and while the majority of the time turn 2 doesn't do much so it is a good time to ramp, turns 3 and 4 are often dead as well. Meaning ramping on turn 3 should be fine, and jumping to 5 on 4 might be more relevant than 4 on 3, especially if it's color fixed properly. Not all decks follow the same arc.
This channel has some cool videos, but this video really just highlights how Commander isn't Commander anymore. It used to be that you should run your favorite cards and it was also easy to play on a budget. This video is pretty condescending and isn't for casual players or players on a budget. Commander is still a diverse format even if we all run Solemn and Reliquary Tower.
The description and title is a little too click-baity for me. None of the cards (except maybe Mortify) you listed should be generally cut from all decks but only from many who cannot abuse them. You said so yourself, but why don't you list these restrictions in the title/description? Seems a little dishonest. Also I disagree on Sad Robot in Mono White. It's land ramp in a color that can't do it better otherwise with Card Draw stapled on, which W also needs and a body. Also W is a color with many Flicker cards.
Mitch: Sad robot is gonna stay sad. Me: *Laughs the snootiest of laughters with his Marchesa* Joking aside You should've pointed with more emphasis about how this video is about "This cards work very well with the right synergy, but are not optimal in every deck. But everyone seems to think they are!". And not "This card is garbage in every deck. Burn it!". The comment section seems teeming with people feeling personally attacked.
@@Neonapfel9 I find it very useful in my Yarok Deck, especially because I run less lands than the usual EDH deck due to presence of cards like him, ramps and mana rocks
2 years later, you are right about Reliquary tower. I only use them in three of my decks due to the fact that I'm always gonna exceed the hand limit. And the decks that don't use them, I just pitch a land or a card I can just put back in my hand.
I see what's going on here, Mitch wants everyone to stop playing these so they can all become budget options for his deck techs! Touché Mitch touché!
on the next episode, Mitch is gonna tell us to stop playing Cyclonic Rift
Yes
... most of the cards were
@@dwightpatch4441 He's just trying to apologize for Wayfarer's Bauble.
This is the stupidest video I’ve ever watched of yours. You have lost your mind. Your ego is through the roof anymore. Get a ahold of yourself. “Ok? Just think about it”
You know what I'm gonna start playing them even harder now.
A man of culture
*plays card harder*
It’s time. I didn’t want to be the Meren player that sacrifices and reanimates a Solemn Simulacrum over and over again just because, but now I will. I don’t even have one in my Meren deck right now, but after this video and thinking about SS, it actually should be an include in Meren.
Opponent cyclonic rift. "Sure wish I had a land that gave me no hand size out there".
I wish I could upvote this more than once.
This. I wish the thought that cyclonic rift warps manabases in the casual decks the ban list is supposed to protect would occur to the rules committee.
_>
*slowly backs away and hides my Muldrotha deck*
@@lisliaer7999 truth xD
What is muldrotha?
0:00 Me: Cool, this should be informing.
22:51 Me: Pistols at dawn Mitch.
LOL 😆
Me: let's hear him out
First card: Llanowar Elf
Me: I support pistols at dawn
Ur's Golden Eye > Thran Dynamo, you heard it here first folks. Talking about 4 drop mana rocks and never mentions the best
Sisay’s Ring > Ur Golem’s Eye
@@JoeyjojoShabadoo7 Maybe I'm just a filthy SJW, but I like the black representation on Sisay's Ring more than the somewhat generic Ur-Golem's Eye.
Though I do have a foil Eye, so I tend to play it a bit much...
Me : *looks at all my copies of reliquary tower in each of my decks*
Mitch "take them out!"
Me: "no. I don't think I will."
You absolutely should. Especially in 3+ color decks. It’s never been worth it imo unless a primary plan of the deck is to draw a lot of cards.
bruh i run reliquary tower in ever deck i own
@@DanielHPee same here.. I plan on drawing a shiz ton of cards in every deck to
@@Cole444Train sometimes you get cut rifted and even if you didn’t draw a ton of cards, you have 10+ cards in hand.
Will I be removing all my bring a friend promo tower out of every single one of my decks? Nope! Helped me keep 10-20 card hands more often than not
"As a boros player, I'm just going to ignore this whole video...."
Just play Sram, Mentor of the Meek, and Puresteel Paladin and it will all be good.
Take my like good sir and or ma'am!
Too bad Boros player can't read, they can see shit player does!
@@soldancer That's what I was thinking....
@@soldancer endless atlas.
"Don't play these cards!" Mitch- **checks market prices two hours later**
*laughes in wayfarer's bauble
The only one to not include is temple of the false god.
Hahaha
@@skelten454 In commander, you are statistically much more likely to draw a single copy of a card after you have 5 lands. In this case Temple of the False God.
@@skelten454
I'd pretty much agree.
Elves sometimes don't need to go in decks, but most others do.
The Harmonise argument is just lame, nobody I've EVER seen runs it in blue decks.
elvish mystic and llanowar elves? whew, good thing i'm playing fyndhorn elves instead
i play them all in my kinnan deck,they survive the stony slience
I play all 3 in chulain because 1 mana ramp that triggeres his ability is really good.
I Play Elf Tribal..
"Stop playing Solemn Simulacrum"
No.
i agree, how i can fetch land in mono red artifact without this brave boy?
I guess I understand in some way Mitch's point, many people just play solemn without any thinking, but there is some facts to consider: it's a creature, it can attack and block while mana rocks don't, (only one chumblock means life gain or not loss of it), it's colorless, has an ETB trigger AND a dying trigger... there many decks out there that can take advantages of those and even abuse them. So, even thinking about it, I guess that solemn simulacrum still should see a lot play.
@@RicardoJavierMelero this exactly. If you need ramp in mono color or you have artifact synergies or creature synergies, then solemn is amazing. The point is that it doesn't go in every deck.
"It ramps you for one, and it costs four. That's extremely inefficient."
Well, no. It costs four, ramps you for one, chumps a 6/6, then draws you a card. If you copy or flicker it, you can go find more lands too!
Ive always disliked similacrum. Even back in 2009 when i started playing. Card is bunk; slow as fuck small body, and the one csrd you draw off it is often negligible. Just my two cenys on it.
You can pry my mana dorks out of my cold, dead hands. I make it my personal mission to swing out with my mana dorks when they least expect it lol.
Target Llanowar Elves with Xenagos, swing for 2
I'm building a Salvala deck around that exactly idea
BEASTMASTER ASCENSION 6/6 ELVISH MYSTIC YEE BOI!
Make dorks, infinite mana, walking ballista...
@@mahb0wzinyomouf Ah, I see you are a fellow man of culture
On Solemn Simulacrum - "it ramps you by one, and it costs 4; that is extremely inefficient"
-Rampant Growth - 2 mana
-2/2 body - 2 mana
-Draw a card - 2 mana (generally, outside of blue)
It ramps in non-green decks, it can chump block or be sacrificed, it is easy to recur, and it draws a card (or two in Teysa Karlov). Should it be in every deck? No. Is it a fantastic card? Absolutely. Keep in mind, it's in 21% of decks on EDHREC, and many of those aren't green or have recursion or like artifacts, etc. Lots of reasons to run this. If you only look at the ramp, it's inefficient, but if you look at the whole package, it's actually quite efficient.
Corey Roberson Agreed. There are so many decks this card fits into for one reason or another. But one reason that I don't think is being addressed here is that a lot of people just like the card.
But... for 2 mana a vanilla 2/2 is really bad so I’d say it’s ok at best..
Not many potential 3-for-1s are argued about for over 10 years.
Well, yes...
Honestly. It may sound efficient but it's not.
Bear in mind you don't have the option to use any one of the three aspects individually and have to pay full price.
Also the key window for ramp will be long past. Not to mention that a vanilla 2/2 is inconsequential in commander. Rarely will it ever save you, and one save in 100 deaths isn't worth a slot. And the draw is never guaranteed. It's a great card for beginners who play 30 turn games that haven't built their own decks yet. But once you're ready to start upgrading your deck it's on the prime cutlist.
"Stop playing mana dorks"
*literally any green deck* : Guess ill die
mostly elves
just elves, I run 2 mana dorks in my omnath mono-green, and it ramps out of this world on turn 5 normally
Mitch can tear my birds of paradise from my cold dead hands
I have a casual elf tribal deck and I felt personally attacked by this entry to the list.
Mitch: Sad robot is gonna stay sad.
Solemn Simulacrum: *sad robot noises*
When the budget tech guy tells you to stop playing budget cards...
Live long enough to see yourself become the villain
and doesn't even provide alternatives in the same price range...
@@8MetalMike8 but he did, like fetchland spells, and examples of better cards
The point is to stop snap picking staples and put some thought into it first.
Inefficient 'budget' cards that don't mesh with a *focused deck are wasted slots and money in the end.
*edited from 'optimized' for accuracy.
@@8MetalMike8 Ackchyually... that only happened in the removal section. ;-)
That's the only part I disagreed with Mitch, Putrefy and Mortify are still providing good services these days. (Despark can very often be a dead card, or at least don't remove what you actually want to remove. And Anguished Unmaking is somewhat more expensive than Mortify. Nevermind Assassin's Trophy.)
It's ironic how this video can be summarized in two things;
- Budget commander channel telling you not to play budget cards in favor of more expensive cards.
- Something dies to removal so it's bad.
Tbf in yugioh any monster you put in your deck must ask the questions
Is it immune to destruction in battle and or by effects?
It is immune to targeting?
Is it immune to card effects?
That's the hierarchy and if the answer is no to all of them it is not worth running
I really can’t believe he says don’t play llanowar elf because it dies to removal.
And to not play brainstorm and ponder. I’m actually un-subbing because I thought this was supposed to be someone who knows what they’re talking about.
@@Funder1Nk elfs are way worse then land ramp if people are running wraths.
@@swiftdragonrider yeah. And land ramp is worse if people are playing land destruction. So what’s your point.
@@Funder1Nk it is actually better against land destruction it is only worse against mass land destruction which is frowned upon in most casual play groups.
Mitch: “play mana rocks that return half of the mana invested. Darksteel ingot is a little too slow because it only gives you one third the investment”
Mitch.... I hate to inform you but Bauble is also a one third return investment...
it could be half two minutes later with the competitive storm deck across the table from you
but you can get the land turn 2 if you play it turn 1
He also said: "You want to ramp on turn 2".
Play the Bauble on turn 1, crack it on 2 = Turn 2 ramp.
@@MrBrokenSunday shhhhhh
Not really. It's 2 mana cheaper, so you can play it more conveniently than the ingot.
“Don’t play cards. Something might happen to them.”
Mitch: Putrefy is bad because you need to focus more on enchantment removal
30seconds from the future Mitch: Mortify is bad
Because you need to focus more on artifact removal, yes
@@sethb3090 which could be achieved with putrefy.... Which he also said was bad ...
@@edwardmcintosh7952 He said that (in his meta where there are many creature based board wipes) something that removes artifacts and enchantments is better than something that only removes one of those two that also removes a creature, so Disenchant or Return to Nature is better than Mortify or Putrefy.
Just put all removals that destroys permanents
@@matiasc003
Those tend to be expensive, mana wise. Sometimes, you don't want to blow out your own mana rocks.
Mitch, we all appreciate the daily uploads but... I think think the little thing called sleep might be necessary
He's getting more and more cynical I think 😅
🤣
It shows in his speech 😅
his speech, his facial expressions, everything. It's very obvious he is sleep deprived. Mitch, for your viewers, for your channel, but most importantly for your personal health, take a break man.
And perhaps script and editing
Bro you seem irritated in this video like you’re trying to convince someone in your meta lmfao 😂
Maybe one of his other personalities. Solo quarantine can have its toll on people. I think of Jack Sparrow in Davy Jones locker.
@@radientdan86 Yeah, with the amount of content Mitch is putting out I wouldn't be surprised if he's overworking himself also. He's human just like the rest of us.
Lol it sounds like he’s trying to give his kid life advice
This is probably directed at that Dave guy I’ve been hearing about
Ikr
Hard disagree on the diamond cycle, especially in 3+ color decks. Even in 2 color decks. If you play them on any turn except turn 2, with no turn 1 ramp, they are worse than commanders sphere and ingot, bc they enter tapped. You play sphere and can immediately tap it, so you net -2 mana that turn, just like the diamonds. But you get the benefits of color fixing and card draw/indestructible.
This video was basically Mitch just saying that almost all commander staples are overplayed
🤣
Well people assume staples are staples and they staple them in their decks giving the cards staple status
His attempt to bring down the price of these cards
in which world is Reliqury Tower, commander sphere etc a staple :D
Temple of the false god should be burned then banned for being so AWFUL...god damn its terrible. Casual even
"It's not Wayfarer's Bauble, okay?" Thank god. Imagine wasting three mana on a single basic land when you could spend four to get a basic land, a blocker AND payoff card draw.
Tapping out on turn 4 to get that extra land on turn 5? Versus: tapping out on turn 1 & 2 to get that 4th land on turn 3 when it actually matters? I play cEDH, so obviously neither are played, but if you're not playing cEDH, and don't have a 1 drop, this is basically a pseudo-Nature's Lore / Three Visits / Rampant Growth / Into the North / Farseek effect (yes, the first two are better if you have a 1 drop, hence why they actually see fringe play in cEDH).
Neoform and Eldritch Evolution, turning a 2 or 3 drop into a 5 or 6 drop for 5 mana with etb and death triggers? kinda makes it worth it in the right decks
@@nicolodipietrantonio566 my Simic deck works on the principle of landfall to draw out the deck. I don't need to rip out green creatures. If anything getting out certain blue creatures would be more useful. A card like Craterhoof Behemoth, apart from 10 years of never owning one, it's also pretty redundant.
@@nicolodipietrantonio566 Vorinclex? so old school. Almost no-one has bothered with it in my meta in years. As for blue? How about Palincron and Deadeye? a previous build was based on helix pinicle, now it is currently built on lab man. As for spellseeker, admittedly not seen it before. Might be a solution to a different problem my simic deck has.
@@nicolodipietrantonio566 I've had palinchron for a few years, but then again my commander was a few dozen builds back a 60 card eldrazi deck. With this little build before lockdown if I wasn't feeling bored with the deck (which was mostly feeling bored with it). I would regularly be coming somewhere about middle in my meta's FNM. The single stumbling block is normally stalling at around 3 or 4 mana. tappedout.net/mtg-decks/tatyova-the-mana-cycle/
The cantrips in blue are about getting the right card at the right time. They cost one Mana and provide selection, effectively serving two huge roles of letting your deck be "98 cards", which reduces variance (similar to why fetchlands are so amazing), while also allowing you to keep more hands of 7 without needing to Mulligan, since the selection can often find a land, once again boosting consistency. They are very powerful effects for finding answers where there previously was none. And that's without talking about their benefits in Storm or Topdeck-style gameplay.
I am feeling I'm being sent mixed messages.
Mana dorks: The efficiency isn’t worth it, they die too easily.
Darksteel Ingot: I know it’s protected but it’s not efficient enough. (Also would rather have Diamonds even though they enter tapped and therefore are not usable until the turn Ingot is usable and only tap for one color.)
@@Crunchatize_Me_Senpai Lets say you have three lands and either a diamond or a dingot available as your source of ramp. With the diamond you cast it T2, untap on T3 and have four mana available. With the dingot you play it on T3 and only have the one left over to do something with.
It depends on how low to the ground your deck is of course, some decks may not care about 4 drops or need the colour fixing more.
@@CityofLight11 The contention I have is with comparing efficiency of cards within a casual format and, by his own admission, his established meta. We disagree with the preconception that casual EDH needs this to be fun.
@@r3doctave657 Everyone's group will be different in any number of ways. Mitch pitches nearly all his Commander decks at the 'focussed' level and I would say his comments are pretty fair when viewed from that perspective, because part of focusing a deck is keeping it efficient.
@@CityofLight11 I agree, and several cards suggested do betray that for me. The Mortify example, Anguished Unmaking is indeed a more efficient card but Utter End flies the other direction than that. Despite the "focused" level, it runs the gamut of super casual (Rampant Growth) all the way to pricy competitive staples (Casually mentioning Mana Drain and Ancient Tomb).
Fact or Fiction vs BS/Ponder/Preordain wasn't my favorite example, 3 generic difference and your opponent can dictate what you keep. I would rather run both but FoF would be on the short list quite fast.
Mitch: *compares Solemn Simulacrum to Wayfarer's Bauble*
me: ight imma head out
Yeah, he misses the entire point of the card. It's a card that nets you 2 cards the vast majority of the time and has a body stapled onto it. Now, is the card outdated? Yes, but that's because card advantage (and ramp for that matter) is handed to you on a silver platter with the arsenal cards out there today, but that's not what he was arguing. He was just arguing that the card is straight up inefficient, which simply isn't true. In a vacuum, the card is very efficient, and that's why it was a staple for so long. It only dropped in favorability due to power creep and decks having natural engines that didn't need a supplement for card advantage.
@@Mozicon solemn actually sticks to his rule of thumb about ramp , and wayfarer's bauble doesn't lol
its 3 fold a blocker, land snatch and draw card lol
@@NoBody-ro3xj solom costs 4 and ramps you 1 bauble costs 1 and then 2 which in many times will just costs you 2 and ramps you 1.
@@swiftdragonrider how does bauble cost you only 2?
In regards to reliquary tower, being the devil's advocate: with the reprinting cyclonic rift, it makes sense so you don't have to discard half of your board that was bounced.
The good news is that the card is still $20, and after reading a lot of comments it appears that 90% of the viewers are running $25 budget decks!
Jesus, they should just ban Cyclonic Rift. What a problematic card.
@@obliviouslich1722 the card is fine
@@KSpecProductions Fine? That card is a mess. An Assymetrical boardwipe as an Instant? Best boardwhipe in the game by far.
@@obliviouslich1722 it costs 7 mana and only bounces to hand. It is fine. It is powerful, but far from broken.
Watching a budget channel
Mitch: you should use more expensive cards
Jajajjajajjajajjja xD
Yes i couldnt believe: dont use commanders sphere, buy a mana crypt
Apart from the obvious mana crypt and mana drain, which card did he list, that is expensive? Counterspell? Farseek? Signets?
But many of his suggestions are super reasonable, dont play Cancel and don't play Harmonize is good advice, and doesnt really have to do with budget, same for Reliquary Tower
Him denying that Cantrips are good just shows how little he knows about Magic in general though
Mitch: Check out all these cool budget cards. They are suprisingly effective.
Also Mitch: Your cheap cards are bad and you should feel bad.
Most of these see play because they are decent AND budget.
Budget/included in the precons already.
THIS
I watch this channel for budget builds cause my broke ass cant afford the better versions. Now, on a channel that prides itself on the cheapest decks possible, we're being told to stop doing that because there are better cards.
@@ericbitson8927 Well, I don't think his card recommendations are changing, but there's a new context that he isn't considering.
Providing a budget deck is 1 deck. Saying X cards should not be played, means now he's upgrading/criticizing all decks. It's very similar to feels-bad plays during the game. Doing something cool (like playing something powerful or providing a budget list) is a positive act adding to the experience. Negative acts (like Armageddon or saying "your decks running X are incorrect") however detract from players experiences.
@@ericbitson8927 He's not recommending not using the cards based on price, but on feasibility or even practicality. Unless you have a deck that draws a ton of cards, or unless someone is playing jin gitaxius in your group, do you REALLY need Reliquary tower? I'd go one step farther than mitch and say spot removal is KIND OF bad in commander. 1 for 1's in commander often put you way behind if all of your opponents cards are designed to 2-for-1 at minimum.
@@bobby45825 Controversial opinion. Board wipes are overrated. (Other than Cyclonic Rift). Spot removal is 1 for 1 yes, but if an opponent is playing a board wipe you might be getting a free X for 0. Spot removal isn't about efficient trades, it's about timing (i.e. low cmc instant). By waiting until key moments you mess with opponent timings, bait others into dealing with them, and allow you to develop your own game.
Yeah ponder, preordain, and brainstorm are only good in decks looking to assemble specific cards, smooth out draws, help find interaction, and dig for answers for threats. Very specific deck building requirements. Only a small percentage of all MTG players would want access to these effects.
what about commanders like the watcher in the water from the lotr set?
I have the cantrips in mine and want opinions
I think that most of these cards depends on the competitive level of the playgroup. Also, what is the casting cost of your commander and what is the staple card accomplishing in your deck?
Hell, I play Reliquary Tower in nearly every deck I have because of the simple fact that every blue deck in my group runs Cyclonic Rift, and the worst feeling in the world is being the one guy without a Reliquary Tower... because the overloaded Rift will *always* be cast at the end of *your* turn, and you'll be the one player of four that gets completely sent to Hosetown.
@@redwildrider lol my group just banned cyclonic.
Mitch:”Stop using elvish mystic and llanowar elves” Also Mitch *proceeds to put them in every deck tech with green*
@@XCodes wtf
@@XCodes wtf
@@iliketoast7804 Facts don't care about Caleb's feelings.
@@cutecommie but that's alot of effort to put into something like that
@@iliketoast7804 it would take 5 minutes to check every deck tech with green then click on the lists in the descriptions to check for those 2 cards
I disagree with the mana dorks because by the time someone wrath’s the mana dorks have done their job and let you cast big things faster but after the first wrath you should have enough lands(assuming your hitting land drops) to no longer need the dorks
This is true as long as the "Big spells" you are casting aren't also big creatures that get hit with the wrath as well. Mitch even says that some decks should still totally run dorks, they just aren't auto-includes just because your commander has green in their identity.
"Don't play mana dorks"
Haha, no
Right? Birds of Paradise?! Hellooooo!
I choked on my drink and thought he *had* to be drunk 🤣
Ha ha dork tribal... prove me wrong that there good
I mean to be fair the land enchanting ramp cards are super underrated and usually better than stuff like rampant growth, spread the word
"If there's two wraths by turn 10 you're gonna be out of luck" Dude he's assuming they ONLY ramp with creatures and NOT with Farseek, Growth, Kodama, Cultivate, Growth Spiral, artifacts, AND Dorks. This guy must have gone insane from the lockdown
This video: I don't know much about competitive but don't play this card unless of course your deck synergizes around it!
Welcome to deck building 101
"Unwritten rule: do not blow up lands" I think my group missed that memo.
But when someone going off with a Cradle or something, or has a Tabernacle in play.. they kind of deserve it. 🙄
Mr E Meat In my group, it’s just not land WRATHS. targeted land removal is whatever.
Mr E Meat ...did I stroke out? Did you stroke out?
If it makes you feel better, groups tend to casually become more and more competitive the longer that they are together and the more time they have to experience multiple styles and archetypes of play. Land destruction initially was really bad in my group, so was combo, but eventually we all figured out how to utilize those strategies as well as how to effectively shut them down so that we could interact with powerful decks. Now we have a wide variety of decks with different specialties and most of them are relatively fun to pilot and play against.
I mean I don't blow up lands I just bounce them back to your hand and make playing a land eat a 4th of your health taping a land eats a 4th of your health ow and not tapping them eats a 4th of your health. Basically I have a deck that says stop useing lands
First we have Wayfarer's Bauble.
Please stop playing it, it's getting too expensive to include it in budget decks.
Is it just me or was Mitch super condescending this video. When he got to brainstorm I was just like "yikes" and i don't even run brainstorm in my decks XD
This is the third video with thi topic in less then one year. He always say the same thing about the same group of cards (changing only one or two). You may well take these as bait videos.
So... setting the top of your deck, cantrip or not is super effective. Not to mention brainstorm can effectively turn 2 other cards in your hand into pseudo cantrips too. Say you have 4 cards in your hand, someone plays a big threat and needs to be dealt with now: dig 3 cards down for 1 mana, place 2 you don't need back.
@The Malicious Zephyr True, and I don't mean it's a staple in all decks, but there's more than just a very small select few decks this works in. I would get it if it was "stop auto including this in all decks that have blue" but there are tons of different decks out there. In the right decks, someone could brainstorm right before their turn and either combo off, find the right removal for something, or displace something from their hand that won't work until a turn or 2 later for something they can play right then and there.
@@5mateomcm5 I've heard enough times that "Brainstorm bad" and not seen it enough to think that it's actually underrated at this point. It's not that hard to hit enough shuffles to make it "combo" into Ancestral Recall.
Honestly, I think it's more that card draw spells overall (as opposed to engines) aren't that great. Other than Fact or Fiction, I'm not really excited about any one-time card draw spell.
I will never take Brainstorm out of Intet
Mitch. Take a break, you don't need to upload every day. I liked your videos better when you are relaxed. Remember your arixmathes deck tech? You were so laid back, I'd like to see that mitch again.
Dorks: Play them, even if you prioritize land ramp. A T1 Llanowar Elf leads into a T2 CMC3 land ramp spell.
Cantrips: Play them, even if you prioritize big draw. A T1 cantrip helps you find your land drops or mana rocks. A T5 cantrip helps you find a big draw spell. A T8 cantrip finds your combo piece. _Cantrips are never dead draws._
They only dig 1 deep tho, and they still use your mana. I'll run brainstorm to dig but very few others. Run a couple more tutors and ramp cards instead, since they're what you're really looking for. Or permanents that draw for you every turn more efficient in the long run
Totally agree, Running cantrips is almost always just better than not.
@@seanedgar164 Ponder, Preordain, and Brainstorm all dig three cards deep. Ponder arguably goes more than three.
Cantrips are never dead draws. That's technically true. But outside a couple, cantrips, most aren't useful at doing anything and where edh decklists are almost ways very tight, you can't afford to give up significantly better cards. While can trips cycle your deck a bit, they're basically -1 card in your deck, which is not that helpful in edh. And there are better options. Plus, if you're playing casual, you don't need that high consistency and I competative, where you need high consistency, just run tutors and high efficiency draw.
And if you don't draw llanowar elves on turn 1, it's basically a dead draw lol. Mono green draw generally synergizes with big creatures and drawing land. So llanowar doesn't help in most cases. If you're running multicolor with good draw options, then it's a bit more ok, but just run birds of paradise. He's talking more about mono green running mono green dorks in non-dork spam big ramp creature based decks. And those are basically druids which are all dorks.
Plus, what you're talking about would be more of a competitive situation where instead, turn 1 sol ring into turn 2 CMC4 ramp 2 forest into rampant growth is better in every way and basically just as likely as turn 1 dork. Plus, outside of 1 artifact that likely is safe, you get much more land. I play Nissa with no Mana dorks and I can ramp like crazy. Don't need 1 Mana dorks to scale fast. Then I just tutor eldrazi and call it a day. I ran llanowar elves for a while, but it never really helped. The few games I got it turn 1, it wasn't significant. Drawing it later, it got forgotten. Just better options imo.
"Oblation is better than Mortify"
*stares in card advantage*
I generally don't play cards that give my opponents card advantage unless I can shut that part off. Just like arcane denial or Scheming Symmetry with Ashiok dream render.
Exactly! The only decks I'd run Oblation in are Mono White, Red/White, and maybe Blue/White. (Essentially when there are no better options. Especially after Mitch rattled off every good removal spell Orzhov gets, there's absolutely no way I'd run Oblation over Mortify!
@@judgementgaming3270 Generous Gift or Meteor Golem and Scour from Existence (though they are mana expensive) ,Cavalier of Dawn for mono white and there are other effects. But yes mortify over oblation.
Generous gift and oblation over mortify. Easier to cast and hits more targets.
@@leress in white????? Why would you play acour from existance???? That card is terrible. White have soo many good removal spells and you would play 7 mana exile target creature?!?!?! Also meteor golem sucks unless you can abuse him.
"I should have done more research before I talked about this" - a quote that sums up the video.
you say that as though you have any counter points
This is dead on.
Is it just me or is Mitch getting madder in his vids?
I was just about comenting on the subject,too.
Yea, it's honestly annoying. He's full of himself.
I can't help but agree. I feel like there's less objective TH-camrs out there because their brains are stuck on budget options.
Hello,
I am 5 month in the future and this is 100 % true. He had to delete a video due to how emotion he had gotten.
This man is getting thrashed in his playgroup, by a Green/Blue wheel deck by the sound of it; and is trying to convince his man to stop winning.
"Cantrips are just bad and see way too much play.... RANDY"
The majority of the time, I treat Commander's Sphere as "Pay 2: Draw a card."
The fact that it can sit out as a mana rock while I dont need the draw power is kinda a bonus.
I play it in korvold, then its a mana rock that could draw u 2 and +1+1 your commander 😂 plus it helps in getting your colors fixed.
either it's a mana rock or a simple cycle
I'll stop playing Reliquary Tower when people stop bouncing my first creature after I get mana flooded.
Oh, that's rough.
I’ll never stop playing Reliquary Tower. That’s the tweet.
I'll stop playing after I stop drawing 8-14 cards after casting one recurring insight.
I use it as a defensive card, we like to force people to discard. Not really competitive but annoying 😂
I play spell book and reliquary tower
Mitch: "Putrefy and Mortify are inefficient removal"
Mitch: *Suggests removal of the same CMC that put your opponent up on card advantage then proceeds to discuss inefficient cantrips*
Right?! Hell, I'd gladly give something up for two cards! Haha
Agreed. Mortify is not a good card, but Oblation is 100% worse. If you're running a 3 cmc removal in white Generous Gift is what you want.
aubenixilis oblation is worse? Have u ever tried to play it in your deck before? Shuffling into your opponents library is literally the best form of removal there is since it dodged so many protection effects or death/recursion effects. It’s well worth giving them 2 cards
@@yanjia1777 If you want to dodge those things exile removal is a thing too. 2 cards is way too steep of a cost.
@@aubenixilis3195 Mortify and Putrefy are great cards
"There are better options than Mortify, that one I won't budge on." Joke's on you, Mitch, I play all your alternatives and more and still play mortify too. Yes my meta needs that much removal. No I can't rely on wraths. I'm a tribal deck I can't afford to lose my creatures if I can possibly help it.
I disagree,
"There are plenty of decks out there that can use it, but there are more decks out there that can't use it" is a brilliant way of putting it.
"don't run mortify"...
man im running murder in most of my decks, i'd be happy if i had a couple mortifys :D
but why run murder? in black there are a ton of solid 2 mana removals at common or uncommon, and particularly in commander I'd run price of fame, which is an uncommon as well, over murder in every deck
@@jacobfrank2664 just because thats the one already i own ^^
murder is fine. not great, but fine. run it if it works for you and it sounds like it does
@@robertmayer9772 Dude, when Murder was first printed, it was actually really cool, because until then, Black had pretty much always had the "non-black and/or non-artifact" clause grandfathered in from Alpha's Terror. It was exciting to see a Black kill spell that just straight-up, well, MURDERS something.
Though now we have other options like Hero's Downfall, Never//Return, and Ruinous Path that (while some being sorceries) do other cool things, too.
But yeah, play what you have. I almost never buy cards for Commander. My collection has been going since 1994, so I have a lot of cards from over the years, but I LOVE the challenge of just making decks from what I already have, even if they are not optimal.
@@soldancer ah yes, I still love my good old doom blade even if I can't count the times I wished it would work on some annoying black creature
Wasn't this a channel for budget building? I get signets and talismans aren't the most expensive cards ever but command sphere is card people most who enter commander have. It's almost like it's free to them. The reason it is popular is accessibility.
I also hate the argument of Solemn. Solemn has it's place in EDH not just because it grabs lands but it's versatility. In Meren it's repeatable free ramp and card draw in one, in white it's one of the few sources of land ramp that can also be flickered. It's why White runs Kor Cartographer. He even mentions the decks that utilize these effects with it.
When he suggest Abrupt Decay ($7) over a card printed in most green black precons.
Like this whole list comes down to him saying "I know there are decks that could use this but..."
Straight up the reliquary tower argument is so dumb, Oh I have 8 cards and need to pitch one... What format are you playing? Most decks with Reliquary tower in them oft draw like 7 cards at a time. I've had well over 30+ cards in my hand I can keep hold of thanks to cards like Reliquary Tower.
Did you even listen to the video? He literally said that if you're drawing a bunch of cards then reliquary tower would be useful...
@@PrinceDman Did you? Watch that section again he says it is vastly overplayed in a video about cards we should Stop Playing. Glad you responded to a 9 month old comment to be all like herpa derpa did you watch the video. He even said he'd probably get a lot of comments because he is objectively wrong and his argument against it is just dumb, because people play it in mono white and three colour decks. I play it in 5 colour decks and the one land doesn't make the rest of my mana base suck.
i play feath so i literally need the tower ^_^
@@sharktenko267 I play Necropotence so I need this thing in my deck lol
You took a removal spell that costs around 20 cents on tcgplayer and told players not to use it while recommending a 12 dollar and 5 dollar spell. You're a budget channel. Know your audience man.
In response, I cast Assassin's Trophy targeting you.
Last i checked mana drain was priced at 50+ dollars at that.
@@Darksky1001able Mana drain right now is up to 155 on MTG Goldfish almost the same on TCGplayer lmao
That's because he's no longer on a budget
Get a job or stfu.
U forgot the most overrated card of all time: wayfarers bauble
I agree. Not a great card unless you draw it turn 1
I think its viable only in decks that dont run green or black
@@jorgearteaga1814 I suppose but still, I'd consider the other options (including those he mentioned) before it.
@@justincarroll1836 i mean most ramp basically is only good then too, i.e. turn 2 ramp is "only" good if drawn by turn 2. So just one more card deeper, which is pretty minimal of a change. I don't think its overrated in that it isn't better than most ramp. But I do think the difference is overrated.
@@jorgearteaga1814 and green/black delerium.
"counterspell is just better" Okay. "removes all alternates to leave one counterspell in my 100 card deck*
Abjure tho
Mitch isn’t saying to remove all counterspell a that are less efficient than Counterspell. What he’s saying is that there are so many other counterspells at three mana, many of which are just Cancel + upside, that Cancel should be the last counter you should use in that slot. The exception, like he said, is if you’re playing a deck like Baral or Talrand that’s, like, fifty counters and nothing else.
Cancel is great if that's the copy you own. If you don't own any of those other niche counters then what real difference does it make in most any game?
Mitch: "Don't play this mana rock that costs 3 and can sacrifice itself for free to draw a card. Use this mana rock that *still* costs 3 and a tap to sacrifice itself and draw a card. Or this mana rock that costs almost $300."
Joran Moore - I’m with ya, but Mind stone only costs 2...which one were you referring to?
@@JoeyjojoShabadoo7 mind stone costs 1 to tap and sac it, for a total of 3 mana
Emmett McCleary that’s not how it’s works it’s cost 2 mana and then later in the game you might sack it to draw a card you don’t count the mana cost based on how much it cost to draw out of it
I keep saying this in most of the comment threads; it’s really just situational. For example, in a mono or possibly dual color deck, Mind Stone is quicker/better. But in tri or more, I would never run a Mind Stone. Would rather have the any color ability. And if I REALLY just had to have that 2 drop, I’d even run at least something like Prismatic Lens.
@@peewee130946 you're still spending three mana total - i absolutely do count that third mana. they're both pretty bad
For every "stop playing this card" you simply suggested a much more expensive version of that card to take its place and it goes against everything you said before when making a budget EDH channel. And yes, i do agree with some things like harmonize, temple of the false god (wich is just trash printed on cardboard) and sometimes darksteel ingot, but for the rest of the cards they're just budget friendly options already, and for those "overrated" cards that you've mentioned, the word that you we're looking for is actually "staple".
Also, someone needs to say this: there's no such thing as "social rule", that's just crap that whiny players made up to justify not using recursion for lands and/or other resourses they consider "untouchable". EVERY SINGLE COPY of my EDH decks has 'strip mine', 'ghost quarter' and sometimes 'tectonic edge' to deal with those coffers, urborgs, valakuts and other lands that are actually a pain in the ass.
And yes, i know that all the things you just said "are just your opinion" and you're gonna abuse this argument whenever you can, so my comment is also "my opinion" for debate sake. (even though i can't record my face to add reactions of disgust and a condescending tone when i speak).
Not to mention the fact that staples are staples for a reason. If these cards weren't effective or useful they wouldn't be staples, so clearly they work. And he says he doesn't play Darksteel because he wants fast mana and says don't play mana dorks the same exact video, THEN says he'd rather play a mana rock that comes in tapped instead of Command Sphere. My brain hurts
@@Matthew-Fair The politics of running out a 3 mana rock, instead of a 2, telegraphs you could be less of a threat.
Not only that but if you play Mana Dorks, which he says to not do, you can have 3-4 drop rocks by turn 2. So I don't get what point he's trying to make...
Temple of the False God is a great land
@@salvatorestabile5547 heavily depends on the deck. If your commander is 5 cmc or less it's not horrible but it doesn't do a lot for you.
I watched, until that moment, where you're saying, I should not play preordain, ponder or brainstorm. In format with only singletons, where it's harder to get the cards I want at the moment? Well, I bet you have some really good arguments for that. I kept watching, and I only got "because they dont generate card advantag,e they just replace themselves". And also, "Certain other decks are able to utilize them more".
Are you serious? No, seriously, are you serious?
Talrand and Niv-Mizzet, Dracogenious would like to have a word with Mitch, please.
He apparently hates card selection.
I've actually cut them because each time I drew them it felt like I had to pay a 1 mana tax before reaching a card I actually care about.
@@jaywinner328
That 1 mana "tax" is called card selection and a thinner deck.
@@seryntheon8195 Yes and much to my surprise, it hasn't been worth paying.
Every other sentence seems to end with, "Okay"? He comes off as a know it all. I think it might be that he is just uncomfortable in front of the camera. At least I hope that's the case.
Sry to say - never saw a vid from your where you were more off.
Agreed here. Most of this was a load of rubbish. Especially Solemn.
@@aaronwilliams7031 yah He's way wrong on solemn, at least the wrong focus, he's seeing solemn strictly as a ramp. instead of a value card. he's a 3 for 1 litterally Ramp, put a 2/2 body down and when it inetibly dies by being a good chump block draws you a card to replace him . also wrong about cantrips, are a bit like Evolving wilds and the new Fables land. these cards help thin your deck quickly and allow you to find the better stuff later by reducing the lands still in it.
@@nicolodipietrantonio566 Why would you want to play mana dorks when you can put land into play instead? I think for most decks, that is one of the recommendations I definitely agree with.
@@jqxok
Because mana dorks usually cost 1 mana. There are few ramp spells for 1 mana that put the land into play. They are also creatures so they can attack and block. And because they are creatures many decks get extra value from them.
"Stop playing Brainstorm"
Stop playing blue.
15:15 a friend of mine plays cancel (M15 art) because he painted a middle finger in the guy and it is all giggles when he casts that
My local card shop had a sleeve with googly-eyes for brainstorm
See, now that is an additional effect
That's clutch! 😂😂😂
“Kids, I hate to break it to you, but there isn’t any Santa Claus. There’s no Easter Bunny or Tooth Fairy either. You should only believe in super-efficient holiday spirits that cost 2 CMC or less.”
YAAASSSSS
I heard Spike singing that to Johnnies in Dennis Leary's song life's gonna suck when you grow up
Is it just me, or does every time that Mitch says "okay?", it sounds really condescending?
It's not just you
Right there with you, buddy. Doesn't help that I am verbally disagreeing with him through the computer screen and then he acts condescending. Mortify and Putrefy are great cards.
Incredibly
My Titania's Song waits for players like Mitch...
@championchap sounds like you speak from experience
It’s May, Mitch. A bit late for an April fools joke.
I think this is the funniest comment I have ever read.
@@lucaslahlum6331 thanks!
@@espurrbuns4881 I still show this comment to some of my friends and they all laugh. It was a good joke!
I'm expecting a 'draw, go' aggro deck tech soon, with all this passive aggressiveness dripping off my screen
Sounds like the strangest burn deck ever.
Budget channel: Tells my to use mana crypt instead of temple of the false god.
*surprised pikachu*
No, he didn't. He just pointed out, that it can very well be just a dead card in your hand. Just as he said - if you are ramping towards a costly commander, go for it. Otherwise it is better to fix your mana, especially if you have 3 color deck and up, or to put in some utility land instead.
That’s... not what he said.
I know. I was just being overdramatic for the sake of a meme.
I sold my mana crypt. 🙂
For a channel about playing commander on a budget, you seem to be really bashing Purtefy and Mortify waaay too much, especially considering how great thay are as budget alternatives.
Yeah, so true.
I can accept the argument for putrefy, since status/statue exists as another budget option that one can argue is better, but mortify doesn't have a budget replacement yet(despark is close, but the 4+ cmc restriction is a bit too limiting imo)
What's annoying is that all the channels basically bash the same thing, which are generally cards that are included in the precons that people just leave in because they want to spend money on fun cards. Which is what commander is supposed to be about right? Sure, buying Necropotence instead of buying ramp/draw isn't the "correct" choice, but isn't that what "casual" players are against?
@@Seergun vindicate is 2 euros, utter end also very cheap
@@zeroisnine this right here. Spending lots of money on lands and removal spells feels so bad compared to buying actual fun cards that do something more interesting than "be efficient"
“Reliquary tower” leave my pet card out of this I hate the end of turn discard phase
Then make your deck more efficient so you don't need to discard?
Maximum hand size is very important, you have many option to choose from rather than discard cards in your hand. If your using your GY reliquery tower may not fit.. but in some deck it is worth it
if you got 30+ in your hand you should be able to win with your best 7 for sure
Especially if your deck runs something.like necropotence XD
Angelus Nielson no
Mitch: “Stop playing mana dorks.”
Me: “Ahight, Imma head out.”
Hey Mitch, Marwyn the Nurturer would like to have a word with you...
My mono green deck doesn’t play any mana dorks or rampant growth effects. Azusa does it all by herself
*in decks that don't have a use for creatures. Just run rocks instead so they don't die to pings or something
@@FilthyWeeb27 But there are other decks that make great use of fast mana. My Voltron Sigarda deck needs to get her out quickly to ensure a smooth win. Another point is that if you are playing green, by the time a board wipe or something happens to your dork (lets just say turn 4 or 5) you should have also played something like farseek or a signet. His point is valid if your deck has multiple colors, but I think what he said was too broad.
I haven’t seen anything this defensive since the Great Wall of China
And that didn't work either.
Nobody can stop me from my sad robot
It does wonders in my Alesha deck
First, it's land ramp for non-green decks. Second, it draws you a card when it dies so it's great to chump or sacrifice. Third, it's a creature so it's super easy to recur. Does it go in literally every deck? No. But there's plenty of decks that can exploit it for it's full potential.
I have it non green decks and it’s in one of my favorite decks. A grixis reanimation deck, sad robot is a repeatable value engine that I can sac and recur over and over.
Decks with Artifact synergies and recursion love the Sad Robot. My Daretti deck makes him super fun because I pull so many Mountains out and draw more gas cards instead of lands. So i agree that Sad Robot is not always sad.
@@docseamonster3491 Agreed, while every deck doesn't exploit it, most decks could if they wanted to. It's Johnny's first combo card, not Spike's first value card.
The reason green/blue decks will run harmonize (either in addition to or over) some blue draws is because generally in green/blue decks you're generating more green mana than blue due to the use of mana dorks so you are more consistently able to/it would ideally be preferred to cast Harmonize and leave up blue mana for responses.
I’m curious what your perspective of Chromatic Lantern is; even though it’s a 3-mana Mana rock, it also is an INCREDIBLE fixer. You think that’s overcosted too?
Exactly i got triggered when he said 3 cmc ramp is bad. Chromatic lantern is very good it gives you all the colour fixing and even gets you out of blood moon situations.
Chromatic lantern is really good, but it's a bit overrated.
@@olafthemoose9413 youre not the only mtg player who complains
I STRONGLY disagree on Solemn... every average deck not running green should be running it imo. Like you said in the beginning: It's safe ramp! Artifacts are just not something I like to rely on and having access to land ramp even at a premium mana cost is just fine.
4 Mana get's you a land, a card and depending on the board 2-8 points of life. Is that bad for 4 colorless mana that get's you an effect outside your colorpie? I think not.
Even better when it's in a grave recursion or blink deck as it becomes a extremely repeatable ramp card, where as the majority of most land fetch ramp is green and in instant or sorc so it's harder to recur without dipping into jeskai for flashback style gameplay.
Solemn's not a bad card by any means, but when used as a ramp spell it's incredibly medium. Now, if it has synergies in a deck with say blink effects or a sac outlet, then sure, probably good. If you're spending four mana just to get a land and a meaningless 2/2 dork...you can do better. The card at the end is nice, but again, unless you're getting extra value out of it, you're far better off playing a cheaper ramp/mana rock and using the turns you have 4+ mana to do the focused, fun things you built your deck to do.
Sad robot makes for a great chump blocker too, there have been many times that I have not been attacked simply because my opponent doesn’t want me to have the card draw that it provides when it dies.
@@danieldavis3288 if you can't anything else with it but chump block? its a wasted slot.
Well yes XD i mean card is okay and you can have some great loops and combos with it and i like it...but its not staple. It is good value card for some decks,thats all. Atm i dont have single deck woth solemn...even on budget there are so much better options on 4 mana. But card is fun and ok
Brainstorm is so highly rated because of shuffle effects, making it like Ancestral Recall lite. Brainstorm + fetch = great.
The removal spells are budget and meta-dependent. Lots of people run enchantments because a lot of decks don’t run enough enchantment removal. Mortify is OK.
Harmonize is good. Concentrate is good.
One thing I will say is that there are too many cards that have come to be seen as “auto-includes” when they aren’t.
I have had tons of games where Reliquary Tower mattered a lot.
Temple of the False God is unplayably awful, 100% agree.
Personally, Reliquary Tower usually isn't worth the deck slot, played a solid 18 games over the last 2 weekends - only discarded cards from excess in two games, where I bounced my own stuff back to hand to avoid a board wipe (discarded lands which I didn't need at that point, no big deal)
Jin-Gitaxis thinks too many people are playing reliquary tower too.
I like your style
You could argue rocks aren’t that “safe” either, and in general are slower, but hey...to each his own
"Dont play mana dorks because it is efficient but its not safe"
"Dont play Darksteel ingot because its safe but its not efficient"
I think it has to do with the speed he plays at and probably more combat focused then just combo turns. It’s not competitive command where you want to go off on turn 3-4 to win and board wipes are not great because you try to win the turn you go off
Honestly, with the exception of Cancel, all these cards Mitch listed are really situational, imo. Some decks thrive on them.
I would never take Brainstorm out of my Intet deck, or Reliquary Tower out of Multani. And I think SS is totally worth it in the right decks, too...like pretty much any tricolor or greater deck.
@@clrl936 I think 3 cost 1 mana rocks are highly underrated, but i think they need a better upside than being indestructible. I'd take the new one from the precons over it (which everyone hates).
I can see what your saying, but mana rocks can also tap immediately instead of just sitting there for like 3 turns before being used. I'd rather have creatures that must be removed or they will snowball hard.
So basically: "Stop using crappy budget cards.."
I mean.. Duh?
I only watch your videos because I am poor and don't wanna spend a lot of money..
This kinda feels like a slap in the face tbh
Still love the channel tho (:
Is this channel getting bitter? and I guess I should stop playing Wayfairer's Bauble because is a 3 mana ramp, an Mitch says 3 mana ramp sucks.
If you played that weak card in my groups, you would get destroyed.
You can play it on turn one and tap it on turn 2 for a tapped land
@@gutierrezgeorge59 it's 2 mana ramp only if you play it on turn one, how many "turn one"s you have vs other turns?
"it's just guna' be better, M'kay."
You’re right man why play reliquary when you could pay two for a less safe option that does the same thing
statistically you're more likely to draw temple of the false god when it helps then when it hurts.
blaine cropper but when it hurts, it hurts a lot
I personally don't like temple of the false god, but I think the trick is to think about it as a ramp spell that costs 4 mana but untaps your lands after casting (like a rewind) rather than a regular land.
@@JohnSmith-jw9tt So does top-decking an Island. Ergo we shouldn't run Islands.
@@d-m-n
4
Put two wastes land tokens onto the battlefield. Untap 4 lands.
Yep, seems good if you use it as a ramp and not as one of your ~37 lands
@@TheGloriousLobsterEmperor I didn't know you watched commanders quarters.
I use reliquary tower in my toothie deck and I love it.
I run it too on mine, it's really solid. Always good to draw 30 cards and then proceed to keep all the cards
I run Reliquary in my Enchantress Kestia deck. Having that or Kruphix out generally keeps me from binning the thirteen cards I drew that turn
I usually run it as it is a low impact protection from being jaced or something similar.
Well yes, it’s a fringe case...what’s your point? Would you play it in most decks is the point here, and the answer is no, you wouldn’t.
Spell book
I love ppl who say: Look your card is bad. Then proceed to show the 2 best cards of that category who are already in my deck and known by everyone.
Mitch: challenging the stats.
1:50 so you're saying that I should still play Fyndhorn Elves? Cool.
Boreal Druid, Elves of the Deep Shadow, Avacyn's Pilgrim, and Arbor Elf are fine, tho.
Fyndhorn Elves for life!!
I watch your channel regularly, but this was one of the videos I wish I skipped. You were wrong on every single point. Absolutely none of the comments you made in this video made any sense to a player that actually enjoys playing the game and has any amount of experience in the game. Plea any more of these style of videos. Otherwise keep up the good work. I enjoy most of your content and look forward to seeing more from you
I find it interesting that a 3 mana rock is slower(and worse) than a 2 mana rock that comes in tapped.
These videos just seem to be getting saltier and saltier over his own pet peeves
For real.
I mean he is right that those cards are overplayed. Doesn't mean they are unplayable. Some of them are good in some decks, not so good in others.
The only thing I really don't buy is not playing Ponder and Preordain. Those cards seem good in most blue decks. He is right about brainstorm though, the brainstorm lock is real.
edit: talking about decks with a solid blue share in the deck here, if the deck only has a light blue splash and doesn't have blue T1 consistently, the cantrips can be akward
edit2: Mitch's decks tend to run tapped lands and t2 mana ramp is important, maybe under these conditions cantrips underperform.
Gotta take into consideration some of these cards budgetwise, most players running commander sphere or darksteel ingot, sad bot for ramp and stuff alike cause that's the ramp they got in their precon, effective cards cost more, sadly
@@fuxca_ the signets are all very cheap and a lot better than the 3 mana rocks. Same for the talismans.
@@jakx2ob We don't get them in a lot of precons tho
My man can't get through a suggestion with out ending with "..okay?" God I hate that
“Ok?”
I am interested if your viewers prefer this style - facecam and more free-form presentation - to your earlier style - completely voiceover and scripted.
Personally, I think the scripted style is a lot tighter and more enjoyable to watch.
We don't prefer this.
I prefer budget in mind. This is not that.
I prefer no condescending tone. This is not that.
Visuals are fine, the other two are very bad.
"inefficient mana rocks"
When your deck is built to board wipe every five turns, that indestructibe is rather handy to have.
And no, I am not exaggerating. I have a commander deck who mainly wipes the board in one way or another, and is ressurecting creatures when it isn't doing that.
EDIT: I NEED Merciless Eviction now. For that deck.
I am thinking about build a Tariel commander with that strategy.
One of the things that always gets me about how you have the ramp rules structured in your head is that with 4 and 5 color decks all color mana rocks at 2 are pretty good. What's more, curve is an important concept on deck construction and while the majority of the time turn 2 doesn't do much so it is a good time to ramp, turns 3 and 4 are often dead as well. Meaning ramping on turn 3 should be fine, and jumping to 5 on 4 might be more relevant than 4 on 3, especially if it's color fixed properly. Not all decks follow the same arc.
This video be titled "reasons why Mitch doesn't play cEDH" lmao
This channel has some cool videos, but this video really just highlights how Commander isn't Commander anymore. It used to be that you should run your favorite cards and it was also easy to play on a budget. This video is pretty condescending and isn't for casual players or players on a budget. Commander is still a diverse format even if we all run Solemn and Reliquary Tower.
The description and title is a little too click-baity for me. None of the cards (except maybe Mortify) you listed should be generally cut from all decks but only from many who cannot abuse them. You said so yourself, but why don't you list these restrictions in the title/description? Seems a little dishonest.
Also I disagree on Sad Robot in Mono White. It's land ramp in a color that can't do it better otherwise with Card Draw stapled on, which W also needs and a body. Also W is a color with many Flicker cards.
Mitch: Sad robot is gonna stay sad.
Me: *Laughs the snootiest of laughters with his Marchesa*
Joking aside
You should've pointed with more emphasis about how this video is about "This cards work very well with the right synergy, but are not optimal in every deck. But everyone seems to think they are!".
And not "This card is garbage in every deck. Burn it!".
The comment section seems teeming with people feeling personally attacked.
I like it in Yarok and Teysa, who double the ETB- or Deathtrigger. (:
@@Neonapfel9 I find it very useful in my Yarok Deck, especially because I run less lands than the usual EDH deck due to presence of cards like him, ramps and mana rocks
@Neonapfel9 I'm really in the fence about using "Panharmonicon" in Marchesa for those double ETBs.
@Fabio D'amato Yeah those double ETB ramps do a nice job making sure you don't draw lands when when the time comes that you don't want them
2 years later, you are right about Reliquary tower. I only use them in three of my decks due to the fact that I'm always gonna exceed the hand limit. And the decks that don't use them, I just pitch a land or a card I can just put back in my hand.
"Stop playing Reliquary Tower and Solemn Simulacrum in Commander."
U wot, m8?