Marth's Huge Grab (and why it's completely fine)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @Heeew
    @Heeew ปีที่แล้ว +8861

    Didn't expect the Heeew cameo in 2023 but pretty hyped to be in an AsumSaus vid. Great vid as usual.

    • @kolby125
      @kolby125 ปีที่แล้ว +375

      he returns (kinda)

    • @lucaskincanyon7393
      @lucaskincanyon7393 ปีที่แล้ว +134

      wait it's the dude from the video lmao

    • @Fuduwahluz
      @Fuduwahluz ปีที่แล้ว +197

      i miss you dad

    • @BeeBN
      @BeeBN ปีที่แล้ว +87

      oh damn you're still around

    • @deeznuts9886
      @deeznuts9886 ปีที่แล้ว +51

      Had a feeling you'd be here. Y'all should try to do a collab or something down in the future! I bet a lot of people would wanna see that!

  • @grayfruit
    @grayfruit ปีที่แล้ว +2777

    I remember when I used to edit Smash montages for 4 and Ultimate I delighted in taking what seemed like a completely jank interaction and then playing it back frame by frame and learning that the percieved "jank" is frequently just a character getting hit in a specific limb. Ultimate in particular has this one pose that I think almost the entire cast goes into when they enter hitstun that makes things a little bit visually deceptive.

    • @redtaileddolphin1875
      @redtaileddolphin1875 ปีที่แล้ว +72

      That sounds hilarious, I just found your smash ultimate comps playlist through this comment and I can’t wait to find some of these moments you’re talking about

    • @thedutchlander572
      @thedutchlander572 ปีที่แล้ว +95

      My favorate is the pose characters take when spike really hard in Ultimate. Back facing up, all limbs extended downward. If you for instance hit Captain Falcon with a strong spike in his extended arm during his Up-B, it looks absolutely absurd. It's great.

    • @TastyBubkiss
      @TastyBubkiss ปีที่แล้ว +78

      Legends commenting on legends

    • @lloydaran
      @lloydaran ปีที่แล้ว +57

      Far too many times I see people label the game as "janky" or "badly designed", when it's just mere hurtbox shifting, which I can't believe some players still don't think of

    • @The_schboinger
      @The_schboinger ปีที่แล้ว +23

      It’s the fruit maaaaan!!!

  • @HELLRAISER02
    @HELLRAISER02 ปีที่แล้ว +4283

    Marths actual grab range and why it looks weird reminds me of how so many people in any fighting game forget that you extend your hurtbox when you throw a move out, just in general

    • @yserareborn
      @yserareborn ปีที่แล้ว +267

      This is also why moves that give invincibility to some hitboxes are also invaluable. One of the first things I learned when picking up fighting games was even bad Dragon Punches are still good moves.
      Starship!!!

    • @HELLRAISER02
      @HELLRAISER02 ปีที่แล้ว +73

      @@yserareborn well even if the DP doesnt have good invuln it could still be a decent combo ender, but i see whachu mean
      In SF n tekken, attacks that jump lows are pretty good

    • @Drewsel
      @Drewsel ปีที่แล้ว +12

      No one forgot this lol

    • @HELLRAISER02
      @HELLRAISER02 ปีที่แล้ว +92

      @@Drewsel then i guess you haventbeen in social media

    • @littlemisseevee2309
      @littlemisseevee2309 ปีที่แล้ว +29

      Remember when people complained about bowser pivot grab? It wasnt even that crazy hitbox wise, its just really good in footsies

  • @nlb137
    @nlb137 ปีที่แล้ว +1180

    So it seems like rather than having a really *long* grab, Marth's grab hitbox is simply really "optimally placed" to pick up a bunch of weird protrusions and shit. Since it's a couple big circles (compared to some of the shitty grabs with much smaller circles), it just has a bunch more area under his arm (rather than in front) that are at a height where a bunch of shit happens, that make it really good at getting just the edge of the other character.

    • @tardissins7512
      @tardissins7512 ปีที่แล้ว +237

      That and also melee is constructed so that if you grab someone on the exact same frame you get hit, you just tank the hit and grab anyway, so when marth’s grab connects someone’s protruding limb during their attack, if they connect on the frame the opponent would’ve hit him, Marth wins.

    • @NinjaLobsterStudios
      @NinjaLobsterStudios ปีที่แล้ว +120

      @@tardissins7512 this is a big factor, I'm glad someone else mentioned it. The huge range from Marth's center gives him a lot more leniency when grabbing an approach compared to Pikachu trying to do the exact same thing. There isn't even a high chance of his hand getting clipped because it isn't fully extended until the grab is already out

    • @iknowwhereyoulive618
      @iknowwhereyoulive618 ปีที่แล้ว +72

      he also LEANS really far from his standing position. his grab isnt fully deceptive or just good at hitting jank hurtboxes. it's still really far-reaching, because he puts his back into it.

    • @MyrmidonRadd
      @MyrmidonRadd ปีที่แล้ว +51

      Funny how the guy from a Tactical RPG series has one of the most strategically placed hitboxes in the game.

    • @fr0stdr4ke95
      @fr0stdr4ke95 ปีที่แล้ว +7

      ​@@tardissins7512I love seeing Melee and thinking we are blessed that we can hit people out of a grab.

  • @parknplay8328
    @parknplay8328 ปีที่แล้ว +154

    Seeing people accuse you of faking the visual for his grab range, even the one guy saying he was 'disappointed', makes me irrationally angry. Like, imagine calling someone out for faking information when they're displaying the 100% factual information. And to do it in such a matter of fact way, while being completely and totally wrong.

  • @bonkers5451
    @bonkers5451 ปีที่แล้ว +7618

    Marth has simply just learned the tool of leaning forward and it made the entire character broken.

    • @sleepytf2
      @sleepytf2 ปีที่แล้ว +509

      it’s not just his grab, he leans forward in his dash too! leaning forward is truly the best technique

    • @bonkers5451
      @bonkers5451 ปีที่แล้ว +23

      @@sleepytf2Who do you main

    • @audioshake6366
      @audioshake6366 ปีที่แล้ว +253

      well yeah, why do you think leaning forward in your chair is shifting to Gamer Mode™️

    • @Gotmilk0112
      @Gotmilk0112 ปีที่แล้ว +65

      @@bonkers5451 master hand

    • @bonkers5451
      @bonkers5451 ปีที่แล้ว +3

      @@Gotmilk0112 not you

  • @drakejoshofficialyoutubech5569
    @drakejoshofficialyoutubech5569 ปีที่แล้ว +2328

    2:57 Irrefutable proof that they weren't taking any chances with making Kirby really bad in this game.

    • @Antifrost
      @Antifrost ปีที่แล้ว +404

      They had to make sure he was perfectly cuddle-able at all costs

    • @AttacMage
      @AttacMage ปีที่แล้ว +313

      @@Antifrost Jigglypuff is just a kirby covered in oil.

    • @tezcanaslan2877
      @tezcanaslan2877 ปีที่แล้ว +47

      @@AttacMagealso with hair and more anime eyes

    • @JaCaBrA144
      @JaCaBrA144 ปีที่แล้ว +104

      ⁠@@tezcanaslan2877that’s what the oil does

    • @theboihilbirt1277
      @theboihilbirt1277 ปีที่แล้ว +23

      Why Sakurai had hate-love relationship with his son, Kirby?

  • @keysmash_roa
    @keysmash_roa ปีที่แล้ว +458

    whenever someone shows me a ridiculous looking hit/grab/etc, my standard answer is "what does the frame before look like" because of hurtbox extensions like this

    • @Tubeytime
      @Tubeytime ปีที่แล้ว +9

      It's not even about the frame though, it's about everything you can't see

    • @keysmash_roa
      @keysmash_roa ปีที่แล้ว +9

      @@Tubeytime most games i play have hitbox visualisers built into the base game, so i can usually see it just fine

    • @nickq8093
      @nickq8093 ปีที่แล้ว

      ​@@Tubeytimewell, you can infer what the hit and hurt boxes would have been like on the frame the attack landed from looking at the previous frame so it doesn't really matter...

    • @zyad48
      @zyad48 ปีที่แล้ว +9

      ​@@Tubeytimeto be fair it is a good dev's job to try and minimize things like this from happening
      Good "Visual Clarity" can effectively teach the inner workings of a game to players without seeing debug information or exact hit/hurt boxes

    • @kyhxx
      @kyhxx 10 หลายเดือนก่อน

      . etc bt marth is almst prfct. jst fun to play^

  • @therook9222
    @therook9222 ปีที่แล้ว +251

    The real reason Nyna gave the Fire Emblem to Marth instead of Hardin, was because she was afraid Marth would steal it from her with his excellent grab range if she didn't comply.

  • @CircleToonsHD
    @CircleToonsHD ปีที่แล้ว +1886

    this channel is seriously one of the best on the entire website, rarely do i insta-watch every single upload from a creator, but here I do

    • @andrewhiser9965
      @andrewhiser9965 ปีที่แล้ว +12

      Yeah, I think his editing is probably the best of any channel on here that I watch. I love your videos too!

    • @frudthegamer1012
      @frudthegamer1012 ปีที่แล้ว +5

      AH youtuber crossover

    • @depyjelly
      @depyjelly ปีที่แล้ว +26

      Just reported your channel and all your videos, hope they get taken down! Good comment btw very true

    • @juliendreemurr654
      @juliendreemurr654 ปีที่แล้ว

      ​@@andrewhiser9965I wouldn't go that far

    • @pataeto5489
      @pataeto5489 ปีที่แล้ว +4

      @@depyjellyhuh? 💀 is this a joke? why?

  • @PhazoGanon
    @PhazoGanon ปีที่แล้ว +653

    Bowsers grab hitbox size is actually larger than Marths, with Bowsers being ~19.2, and Marth's is ~18.8, but Bowser's grabbox is so jammed up in his body, it has less effective reach than Marth's

    • @NinjaLobsterStudios
      @NinjaLobsterStudios ปีที่แล้ว +108

      Plus Boozer is already quite wide, so relatively speaking he feels like he has a stubby grab

    • @azurewarrior2000
      @azurewarrior2000 7 หลายเดือนก่อน +13

      So if you were to move Bowser's grab hitbox towards his hands and not his elbows he'd actually have a decent grab range?

    • @cheesecake1255
      @cheesecake1255 6 หลายเดือนก่อน +6

      ​​@@azurewarrior2000 If he extended (leaned forward) like marth's would be absolutely broken yes

  • @jadethenidoran
    @jadethenidoran ปีที่แล้ว +348

    So the "issue" isn't Marth himself, it's an issue of visuals too fast for the human eye to easily pick up on, and sometimes too fast for VODs to display them correctly

  • @MishKoz
    @MishKoz ปีที่แล้ว +189

    4:27 name a more iconic duo than random youtube comments and making up random shit about a melee that they don't understand

    • @GKplus8
      @GKplus8 ปีที่แล้ว +69

      I also love the handwave of "arduino", as if he made himself a button to send the Konami code to the presumably hacked game to trigger these specific "hacks"

    • @jolkert
      @jolkert 9 หลายเดือนก่อน +39

      ​@@GKplus8
      the idea that you could manipulate rng with a fucking Arduino in your controller is hilarious to me

  • @noahr607
    @noahr607 ปีที่แล้ว +243

    Marth’s grab is inescapable, like Natasha the underworld doctor asking if you’re feeling sick.

    • @mrepicdood9953
      @mrepicdood9953 ปีที่แล้ว +43

      WHY DO I KEEP GETTING THAT AD CAN SOMEONE SHUT HER UP PLEASE!!!!
      (Seriously I’m going insane)

    • @SilentSigil
      @SilentSigil ปีที่แล้ว +18

      @@mrepicdood9953 knife to meet you

    • @Hellwaterva
      @Hellwaterva ปีที่แล้ว +4

      I expected a tf2 reference but that works too

    • @log6070
      @log6070 ปีที่แล้ว +5

      Are you feeling sick? 😄

    • @RealBroccoliHour
      @RealBroccoliHour ปีที่แล้ว

      Lmao

  • @YTHomer
    @YTHomer ปีที่แล้ว +461

    2:48 Man, the devs really said "NO HOLDING HANDS WITH PICHU ALLOWED!!!"

    • @iwakeupandboomimarat
      @iwakeupandboomimarat ปีที่แล้ว +100

      they fucking banned holding hands

    • @ShibuNub3305
      @ShibuNub3305 ปีที่แล้ว +41

      Discriminatory behavior. I demand compensation and an apology for my son.

    • @neevko267
      @neevko267 3 หลายเดือนก่อน +4

      pichu is a minor after all

  • @drcheerioshehehe
    @drcheerioshehehe ปีที่แล้ว +525

    asumsaus is hands down, the most detailed melee creator

    • @tofupython4431
      @tofupython4431 ปีที่แล้ว +6

      Hax is pretty detailed too

    • @zachsteiner
      @zachsteiner ปีที่แล้ว +1

      Don’t forget TurndownforWalt

  • @nicocchi
    @nicocchi ปีที่แล้ว +599

    5:14 AsumSaus about to educate the entire Smash community about why those flashy red screens of death in Smash Ultimate where you aren't even touching the opponent are actually fine and not jank
    Opponent extended their arm, you hit their arm, they recoil in pain and pull back their arm, red screen happens and makes it seem you hit nothing

    • @Kael4king10
      @Kael4king10 ปีที่แล้ว

      ikr, ultimate players are retarded if they dont know what hitstun looks like. I mean they know what SDI is and its the same principal here.

    • @FrankEShaw05
      @FrankEShaw05 ปีที่แล้ว +112

      Thought everyone learned this when plant came out and people were hitting him during his down b,

    • @ReavenM1911A1
      @ReavenM1911A1 ปีที่แล้ว +195

      @@FrankEShaw05 If there's anything the smash community is great at, it's not understanding a single thing about the game they play

    • @tardissins7512
      @tardissins7512 ปีที่แล้ว +71

      Freezing on the pose the player makes when they get hit like they do with clanks would be awesome, but that would remove the visual indication of who got hit in any interaction and so I get why they didn’t do it.

    • @RanOutOfSpac
      @RanOutOfSpac ปีที่แล้ว +6

      @@ReavenM1911A1This

  • @theAmazingJunkman
    @theAmazingJunkman ปีที่แล้ว +72

    I love how “his grab isn’t broken, everyone else’s just sucks” sounds like a cop-out but is actually what is happening here. Great game HAL 👍

  • @turtle7288
    @turtle7288 ปีที่แล้ว +887

    So Marths size doesn’t matter, it’s just about how he uses his size

    • @deyontemyers4109
      @deyontemyers4109 ปีที่แล้ว +37

      ...so no more Marth master the force joke

    • @normanclatcher
      @normanclatcher ปีที่แล้ว +142

      There's a lot a good Marth player can do with just the tip.

    • @andy-opia4306
      @andy-opia4306 ปีที่แล้ว +20

      There’s a joke here that I’m not going to make, but I will allude to it.

    • @pablogarcia6188
      @pablogarcia6188 ปีที่แล้ว +7

      I see what you did there

    • @chairwood
      @chairwood ปีที่แล้ว

      Marths have modestly sized pp 😔

  • @trime1015
    @trime1015 ปีที่แล้ว +86

    7:42 Since nobody complimented this, I will. That moonwalk was clean.

  • @dillconley112
    @dillconley112 ปีที่แล้ว +47

    Marth's long grab range is just a reference to how long marth has to travel on every map in his games

  • @rookbranwen8047
    @rookbranwen8047 ปีที่แล้ว +81

    This mechanic of grabing or hitting a characters extended hurtbox is in every fighting game and causes some hilariously weird looking things to happen. It is part of what makes footsies, neutral, and whiff punishing work the way they do and one of the reasons disjoints are valued in a lot of games.

    • @voltekka47
      @voltekka47 ปีที่แล้ว +3

      I believe there's some fighting games where the grab hitbox has to hit the opponent's collision box instead of their hurtbox for it to count as a hit

    • @DEClimax
      @DEClimax 4 หลายเดือนก่อน +1

      @@voltekka47 im fairly sure in 2D fighters its actually much rarer to have throws interact with the hurtbox as opposed to the pushbox!

    • @voltekka47
      @voltekka47 4 หลายเดือนก่อน +1

      @@DEClimax I thought so, but I said only "some" of them work that way just in case.

  • @yoankyun4394
    @yoankyun4394 ปีที่แล้ว +58

    I just wanna say, your editing for this video is simply amazing, especially that "lost frame" recreation. Amazing work, like always on this channel!

  • @exots3296
    @exots3296 ปีที่แล้ว +231

    *seeing bowser giving everything he has to grab pichu fills you with determination*

  • @chiggyiggy7
    @chiggyiggy7 ปีที่แล้ว +215

    When AsumSaus uploads, it has to be a good day today.

    • @exodiusow7649
      @exodiusow7649 ปีที่แล้ว +3

      Someone's dog died today

    • @02dodgecaravan
      @02dodgecaravan ปีที่แล้ว +5

      @@exodiusow7649sad day for the dog they couldnt watch the new asumsaus 😢

    • @LilypadOW
      @LilypadOW ปีที่แล้ว

      @@exodiusow7649 what the dog do

  • @Izandaia
    @Izandaia ปีที่แล้ว +69

    Captain Falcon can also grab opponents who are just behind him, I assume because one of his grab hitboxes is partially inside his body and character models can overlap a bit sometimes. Either way, one of my favorite things to do (by accident) in this game.

    • @SirOregano
      @SirOregano ปีที่แล้ว +12

      every chars dash grab has a hitbox behind them and since falcon is so fast I feel like he gets away with it way more than other chars

    • @nickq8093
      @nickq8093 ปีที่แล้ว

      ​@@SirOreganoit's many, but not every character.
      Icies, dk, bowser, mewtwo, gnw, peach, pika, pichu, the links, yoshi and samus all don't have a proper "behind" grabbox on their dashgrab, though many have grabbboxes in the center of their body.

  • @ljdandrea8711
    @ljdandrea8711 ปีที่แล้ว +20

    I really enjoyed the Falco Moonwalk at the end. It really takes a lot of skill to perform high-level maneuvers like that, great job!

  • @sythrus
    @sythrus ปีที่แล้ว +18

    I think part of it has to do with his starting posture, as his grabbing arm is usually a fair distance away from where it will end up, helping with the illusion of range.
    That and he does really lean into his grab

  • @givecamichips
    @givecamichips ปีที่แล้ว +129

    Whenever a top player is accused of unreasonable luck, the first thing to take into account is that they have done the thing more than almost anyone else. If you pulled thousands of turnips you'd get three in an important match sometimes too.

    • @ZeroKitsune
      @ZeroKitsune ปีที่แล้ว +57

      Randomness is...random. That one-in-a-million chance happens sometimes, sometimes even when it counts (and sometimes when it doesn't, too).
      Plus there's confirmation bias in it, too, where people remember all the clutch moments where luck saved someone but conveniently forget all the moments where that didn't happen even when it would have been very beneficial.

    • @TheAmberFang
      @TheAmberFang ปีที่แล้ว +21

      @@ZeroKitsune Also, what people think "random" is isn't really random. People generally imagine something like drawing from a deck of cards, hitting every possibility before reshuffling and starting over. So when real randomness gives 3 aces of spades within the span of 10 draws, people tend to think something is wrong when there isn't.

    • @misirtere9836
      @misirtere9836 ปีที่แล้ว +11

      This is why the Dream "Luck" investigation was so important, because you have to account for the luck over a long period to actually determine if it was sufficiently improbable

    • @epicmarschmallow5049
      @epicmarschmallow5049 ปีที่แล้ว +20

      ​@@misirtere9836The only thing the Dream scandal taught us was that most people on the internet don't understand statistics at all. The numbers involved were so insane that anyone who knew anything about the subject immediately realised he was completely full of shit

    • @misirtere9836
      @misirtere9836 ปีที่แล้ว +12

      @@epicmarschmallow5049 I do not disagree. It is indeed completely absurd that anyone was trying to defend it. However, *reaching that conclusion required long-term analysis,* not just looking at only his best run and going "eh that kinda looks like a lot".

  • @yggdrasilsaltar
    @yggdrasilsaltar ปีที่แล้ว +29

    on twitter you said that this video would “change the way you see melee forever”
    well i cant say he was incorrect

  • @Antifrost
    @Antifrost ปีที่แล้ว +28

    Very well explained, I'm sure stuff like this happens in other Smash games too but I guess Marth's animation here made it seem more extreme than it actually was.

    • @ori.g4mi
      @ori.g4mi ปีที่แล้ว +7

      Bowser's pivot grab in Smash 4 was way, WAY more disjointed than this one iirc

  • @jm-alan
    @jm-alan ปีที่แล้ว +68

    Something that might've also been worth mentioning about why Marth's grab range *_looks_* so fucked is that the distance between the leading edge of his *_neutral hurtbox_* , and the leading edge of his grab range, *_is_* enormous due to the lean. Even if it's perfectly fine relative to the wireframe, the visual deception is a pretty big factor

  • @tafu4049
    @tafu4049 ปีที่แล้ว +13

    this is quite literally the same scenario with Sonic, especially in Ultimate. He leans forwards a lot. His arm also stretches a bit, but he takes a big step forward and can hit almost anyone from an impressive distance

  • @ERFMXVCC
    @ERFMXVCC ปีที่แล้ว +22

    Asum got that marth grab range yanking me awake from my sub box

  • @VINZVANGO
    @VINZVANGO ปีที่แล้ว +4

    The presentation is SOOO good I subbed in the first 15 seconds when I noticed you edited the audio to match the physical space. The rest of the editing did not disappoint, great work!!

  • @lordgriffin3723
    @lordgriffin3723 ปีที่แล้ว +18

    I would think it also has something to do with Marth's model resting on its back leg. He's constantly leaning backwards and so the grab looks even longer

  • @HammerspaceCreature
    @HammerspaceCreature ปีที่แล้ว +46

    I think the main reason Marth's grab specifically looks so bullshit is his arm only being extended on a single frame. His arm spends several times more time being much closer to his body, so it looks like that's where the hitbox should be. A single animator's minor questionable decision has led to decades of memes.

    • @humbleguy1533
      @humbleguy1533 6 หลายเดือนก่อน +3

      Pokes are not really about the size of the hitbox if you have extendable limbs and the extension is like in 1 frame.

  • @mysticat
    @mysticat ปีที่แล้ว +73

    astounding video as always!! :D

    • @commenter6328
      @commenter6328 ปีที่แล้ว

      Only 5 likes for a verified person that’s rare

    • @Pyrodiac
      @Pyrodiac ปีที่แล้ว

      @@commenter6328 Yeah, I've only seen like like 3 times total, including now. Love your videos Mysticat

    • @EnheTook50Benadryl
      @EnheTook50Benadryl 11 หลายเดือนก่อน

      ew furry 🗣

    • @theclayguy6494
      @theclayguy6494 10 หลายเดือนก่อน

      Hey mysticat

  • @crimsonDestroyer
    @crimsonDestroyer ปีที่แล้ว +12

    Ok, now I need to know how that Link grab tech from the outro works. That looks hilarious.

  • @someeggplant
    @someeggplant ปีที่แล้ว +46

    Something that should have been mentioned overtly is the height of Marth's grab. Being at the exact height that it is enables it to clip goofy shit that grabs from shorter characters (and even taller characters like Falcon) can't. It really is just the perfect height to be bullshit and consistent without actually being that large.

  • @arachnofiend2859
    @arachnofiend2859 ปีที่แล้ว +137

    No matter the subgenre, no matter the game, janky hitbox interactions are a universal fighting game experience

    • @philipkelly7369
      @philipkelly7369 ปีที่แล้ว +10

      That's true, but I don't know how that's relevant to this video when there are no fighting games in it. All I see is a party game

    • @sptflcrw8583
      @sptflcrw8583 ปีที่แล้ว +18

      ​@@philipkelly7369very clever

    • @jakefromstatefarm6969
      @jakefromstatefarm6969 ปีที่แล้ว +18

      ​@@philipkelly7369smash is a fighting game but it's not part of the fgc

    • @ZeroKitsune
      @ZeroKitsune ปีที่แล้ว +13

      @@philipkelly7369 Cry harder.

    • @NetBattler
      @NetBattler ปีที่แล้ว +2

      ​@@philipkelly7369L

  • @rtg_onefourtwoeightfiveseven
    @rtg_onefourtwoeightfiveseven ปีที่แล้ว +26

    6:59 "I'm not going to say it's not bullshit though."
    _titles the video "and why it's completely fine"_

    • @goodhelmetjunior3399
      @goodhelmetjunior3399 3 หลายเดือนก่อน +2

      Sometimes “Bullsh*t” is “fine”

  • @SymboliNegative
    @SymboliNegative ปีที่แล้ว +39

    To be honest, the best part of Asum's video is him speaking the supporters name flawlessly at the end

  • @WishMakers
    @WishMakers ปีที่แล้ว +12

    This is such a classic Smash interaction that it is practically a constant across all Smash games. I've heard about this way more in Ultimate, but who knew that one of the most famous jank interactions in the series is another example

  • @JackSpadeVT
    @JackSpadeVT ปีที่แล้ว +13

    Marth, leaning forward a little: *best grab in the game*
    Bowser, lunging towards you: *whiffs entirely*

  • @Luna_B_8
    @Luna_B_8 ปีที่แล้ว +14

    Marth can Dash Grab from behind while Yoshi cant Dash Grab from in front, truly a Melee moment

  • @thatsruffdog
    @thatsruffdog ปีที่แล้ว +5

    This is so well edited dude. Your videos continue to raise in quality each time. It’s amazing!

  • @EonLess
    @EonLess ปีที่แล้ว +14

    I feel like the Arduino comment is just prime meme material

  • @Mote.
    @Mote. ปีที่แล้ว +3

    Crazy how I'm still learning things about this game. Fantastic videos. Very well made

  • @LogsBM
    @LogsBM ปีที่แล้ว +6

    Great video as always! I hope you cover that link grab in a future video, I’ve never seen it before!

    • @JustAPrinnyDood
      @JustAPrinnyDood ปีที่แล้ว +3

      Link brought the longshot to the fight

  • @m0002856
    @m0002856 ปีที่แล้ว +6

    I already knew where this video was going to go LOL
    I was a Marth main in Melee and PM, and I remember my PM friends complaining about my busted grab range. PM has a toggle that shows hitboxes and also allows you to move the game forward frame by frame.
    I showed them that it wasn’t broken, the man just leans forward really far.

  • @somebody_somewhere
    @somebody_somewhere ปีที่แล้ว +8

    This makes me think of fighting with blades in martial arts, where when you move away from your opponent you keep your arms down against your sides to avoid any possible attacks from your opponent.
    Come to think of it just the risk of getting grabbed might incline some people to choose their attacks in neutral very carefully.
    Marth literally is his sword thrashing out at exposed limbs

  • @PokeChamp22
    @PokeChamp22 ปีที่แล้ว +5

    “Except for Game & Watch” should be on a shirt with how much it’s said in relation to every melee thing

  • @Simplemente_porque_si
    @Simplemente_porque_si ปีที่แล้ว +17

    5:19 I can’t stop laughing lmao 🤣

  • @batofdestiny
    @batofdestiny ปีที่แล้ว +4

    It’s so exciting when you upload a new video. Although I’m not a Melee player (my all time main throughout the games is G&W), I absolutely love learning about the game.

  • @Tashiro64
    @Tashiro64 ปีที่แล้ว +1

    I expected clicking on the video, say haha and leave but no, i've been captivated the whole time and I wanted more. Great job!

  • @vanilla1910
    @vanilla1910 ปีที่แล้ว +17

    0:08 marth trying to be like kazuya

  • @Risky_roamer1
    @Risky_roamer1 ปีที่แล้ว +1

    How haven't found you before!? This is amazing content and very well explained.

  • @AlejoGoVegan
    @AlejoGoVegan ปีที่แล้ว +6

    You could have make a comparison of different characters grab length respect to their position vector.
    Marth gigantic grab range is not only due to his extended arm, but also because he leans his body much more than any other character.
    Characters grab is like a modest hug, but Marth grab is like he try to take the last cake on the table.

  • @coodoo17
    @coodoo17 ปีที่แล้ว

    That's one of the most eye-catching thumbnails I've ever seen, well done

  • @emeraldmann1329
    @emeraldmann1329 ปีที่แล้ว +5

    People learning about extended hurtboxes would never survive guilty gear

  • @Freakyros
    @Freakyros ปีที่แล้ว

    The amount of detail and effort in editing of these videos is baffling. Great job!

  • @InfernoPlus
    @InfernoPlus ปีที่แล้ว +8

    Can we get a character grabability tier list? I want to know which characters are the easiest to hug.

  • @jonathansandoval1347
    @jonathansandoval1347 ปีที่แล้ว +1

    I love your vídeos, specialy because You make ir very serious and then beak it up with stuff like "if your oponent uses a ginormous f*cking atack..."

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +11

    He really did have the most overpowered grab in the game just by leaning forward

  • @Kiwikick238
    @Kiwikick238 ปีที่แล้ว

    The editing in the video is amazing. Super easy to understand with the visuals

  • @frogchip6484
    @frogchip6484 ปีที่แล้ว +7

    man bowser gets done dirty in these vids every time because of standing grab but his dash grab is actually really good because he extends so far

  • @Sasha0317
    @Sasha0317 ปีที่แล้ว +1

    No matter how many AsumSaus videos there are, there are simply never enough AsumSaus videos. Another straight up banger of a vid dude, awesome job!

  • @emeryvoltz5653
    @emeryvoltz5653 ปีที่แล้ว +9

    imo the reason that marths grab range looks crazy is cause it can hit from pretty far away but as soon as it hits it instantly teleports the opponent right in front of marth so it looks like it shouldn't have hit

  • @chargemannyn2918
    @chargemannyn2918 ปีที่แล้ว +1

    thank you for uploading, watching your videos is like eating a good meal

  • @yummines
    @yummines ปีที่แล้ว +4

    Having mained Zangief in SF6 for about 2 weeks now, grab range is simultaneously longer than you think but also shorter than you think. It's a lot easier to see in Street Fighter since it will show that you did a Counter/Punish Counter.

  • @dalanfaulkner8477
    @dalanfaulkner8477 ปีที่แล้ว

    Really appreciate and enjoy the paper mario noises used throughout all your vids btw!

  • @Eddie_Enfer
    @Eddie_Enfer 11 หลายเดือนก่อน +3

    5:07 this is a classic fighting game wonder, when you pause the game and on char is hitting a move and the other is very far in hitstun it seems like a crazy hitbox just came across, but no, It was the hurtbox of the character that extended so far

  • @crediblesalamander8056
    @crediblesalamander8056 ปีที่แล้ว

    I gotta commend you on this thumbnail, it's super eye-catching and unique, good job!

  • @pacoramon9468
    @pacoramon9468 ปีที่แล้ว +1

    How I missed this video? I have been watching the channel each day.

  • @ZTimeGamingYT
    @ZTimeGamingYT ปีที่แล้ว +9

    Marth's grab game is insane. Melee's gameplay, however, is more so.

  • @sucette92
    @sucette92 ปีที่แล้ว

    Huge you shouted out SaveAsUntitled, one of the best to ever do it for the scene.

  • @ERFMXVCC
    @ERFMXVCC ปีที่แล้ว +7

    AsumSaus really out here making an entire video just to hide the fact that he edited Marth's grab hitbox to make it look smaller, ugh, how shameless

  • @sticktheres905
    @sticktheres905 ปีที่แล้ว

    Your editing is always so asum to watch. the moon at the end is a really nice touch 😊

  • @lemonlime8949
    @lemonlime8949 ปีที่แล้ว +37

    3:26 I love how you shrunk it to 4:3, the way god intended 😂

    • @Newbhope
      @Newbhope ปีที่แล้ว +4

      My b 😂

    • @lemonlime8949
      @lemonlime8949 ปีที่แล้ว +4

      @@Newbhope oh wow it’s your video! Awesome :) no problem, I’m just used to melee in 4:3 since I don’t play that hardcore 😅

  • @LilypadOW
    @LilypadOW ปีที่แล้ว +4

    this man is literally writing the melee bible

  • @NewPolkCity
    @NewPolkCity ปีที่แล้ว +1

    The way he pulled Luigi towards him using the Force - Darth Marth!

  • @trueblueryu5713
    @trueblueryu5713 ปีที่แล้ว +4

    Other fun fact about grabs: When DK is doing his down B, there is a way that a person can grab him by the elbow through a platform, namely on FoD. Will that ever happen in a competitive setting? Probably not, but it’s a nice party trick

  • @Kuzida.
    @Kuzida. ปีที่แล้ว

    Man, you've got some of the best videos on TH-cam period. Your style is so great. Thanks for another great video.

  • @auzilion8050
    @auzilion8050 3 หลายเดือนก่อน +4

    7:28 Lore accurate link grab

  • @charboo2
    @charboo2 ปีที่แล้ว +1

    I need that falco on the moon as a gif for my desktop background

  • @StarBoy0204
    @StarBoy0204 ปีที่แล้ว +11

    USE THE FORCE 0:58

  • @Chompo
    @Chompo ปีที่แล้ว

    AsmusSaus editing just feels like studio production, not to get started on the video scripts/ideas. Just phenomenal!

  • @strayorion2031
    @strayorion2031 ปีที่แล้ว +19

    1:07 my gf the first time she pulled down my pants

    • @scrubz5326
      @scrubz5326 ปีที่แล้ว +1

      Oof

    • @maddiechump
      @maddiechump 6 หลายเดือนก่อน +1

      completely reasonable lengthwise! :D

  • @mft-zipy
    @mft-zipy ปีที่แล้ว +1

    What the hell I swear I watched this exact video like 1.5 years ago. Deja vu?

  • @moldyshishkabob
    @moldyshishkabob ปีที่แล้ว +3

    I waited at the end with bated breath for either Falco or the moon to get grabbed

  • @CLSharpman5000
    @CLSharpman5000 ปีที่แล้ว +1

    Your edits are absolutely top notch, Paper Mario sfx just 🤌

  • @Oath_Of_The_Ancients
    @Oath_Of_The_Ancients ปีที่แล้ว +3

    i love how this went from taking abt limbs to debunking a single commen

  • @michalswag
    @michalswag ปีที่แล้ว

    this is a real good thumbnail cuz while scrolling i really thought for a second that marths hand was popping out of the screen at me

  • @9HammerAnims
    @9HammerAnims ปีที่แล้ว +6

    Absolutely top-notch editing. Makes the content you present super invigorating and a pleasure to watch. Looking forward to more!

  • @werewolf4925
    @werewolf4925 ปีที่แล้ว

    Another AsumSaus vid, another fantastic Melee piece of content. Love your stuff.

  • @wesley777y
    @wesley777y ปีที่แล้ว +6

    4:06 well, that explains a lot of things.

  • @genshinandaudiobooks
    @genshinandaudiobooks ปีที่แล้ว

    Gosh dang that video was good. The editing is entertaining but also provides myth-buster level clarity

  • @The_schboinger
    @The_schboinger ปีที่แล้ว +10

    Honestly blurring the turnip stats was kinda sweet

    • @The_schboinger
      @The_schboinger ปีที่แล้ว

      @Snake3417 Cause it was giving the other guy free viewership

    • @scrapinator8898
      @scrapinator8898 ปีที่แล้ว

      ​@@Snake3417are you dence? So if you want the info you got to watch the video??

  • @TheDirolo
    @TheDirolo ปีที่แล้ว +1

    Man, ur videos are just top quality always, congratz