How it's supposed to look, Jetfighter III (DOSBox-X Glide passthrough to nGlide v2.10) demo

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 23

  • @thejetfighter
    @thejetfighter 3 หลายเดือนก่อน +2

    Definitely looking good! I'm going to try it.

    • @darkenedroom
      @darkenedroom  3 หลายเดือนก่อน +2

      Best of luck, before you do so here's some advice to help:
      Have a look at this post for some background before you begin, it should help your understanding: www.tales-from-darkenedroom.com/post/glide-wrappers-last-man-standing-or-peace-and-harmony
      I used a 2024 release of DOSBox-X either 2024 release works. Feel free to install/unzip it into a new folder, if you prefer and don't want to change any existing versions installed. nGlide is 32 bit so you have to use a matching x86 (32 bit) DOSBox-X exe.
      I used nGlide v2.10 installed as the system glide wrapper but if you have nGlide already and you're a bit unsure about upgrading and possible breaking stuff, you can unzip it (despite being an exe, with 7zip) into the 2024 DOSBox-X folder as a local glide wrapper.
      Skip the Vulkan back-end option in nGlide it's brand new and some stuff just doesn't like it, stick with the default auto option.
      I used a JF3 classic clean install so it's v1.63 or 1.65 (can't remember). You can test the internal DOSBox low level 3dfx emulation with this version, tiny window, but it proves 3dfx is functional in JF3.
      In DOSBox-X enable Glide passthrough and disable voodoo card (it's not clear in the DOSBox-X docs ( dosbox-x.com/wiki/Guide%3ASetting-up-3dfx-Voodoo-in-DOSBox%E2%80%90X ) these should be mutually exclusive). If all is good and configured properly you should be able to fire up DOSBox-X, go to the z:\system dir and copy glide2x.ovl into the mounted JF3 folder.
      You can try v1.63(5) but I didn't get it work with passthrough and nGlide prefers JF3 v1.67 so apply JF3 update, it should replace a load of files. Patch readme should say platinum v1.67. And give it a whirl!
      It's quite the amazing overhead drop, both CPU and GPU barely got over single figure % usage!
      If you want to use hotas use the SDL2 version of DOSBox-X x86 (32 bit) build, looks like there's a regression bug in the SDL1 build. However the SDL2 version introduces a fluidsynth regression bug so stick with Soundblaster 16 for midi in JF3.
      Hope that helps, good luck!

    • @darkenedroom
      @darkenedroom  3 หลายเดือนก่อน

      You can see why I write setup guides! 🤣

  • @robertsartino7664
    @robertsartino7664 3 หลายเดือนก่อน +1

    This was a cool game

    • @darkenedroom
      @darkenedroom  3 หลายเดือนก่อน

      I wasn't really planning on posting the Jetfighter III videos, I just wanted to quickly demo the Glide passthrough stuff and I already had it configured (or thought I did). Turns out, not so much, and it took a bit of work to get it fixed and running properly! 😂

    • @robertsartino7664
      @robertsartino7664 3 หลายเดือนก่อน +1

      @@darkenedroom i tinkered with the Jetfighter games trying to get them running on win 10/11.

    • @darkenedroom
      @darkenedroom  3 หลายเดือนก่อน +2

      @@robertsartino7664 it should be straightforward to run in DOSBox with software rendering, but for Glide prettiness, I've given the jetfighter some hints below. 👍

  • @MichaelAMVM
    @MichaelAMVM 2 หลายเดือนก่อน +1

    Can dgVoodoo work with DOSBox-X, or is it just for nGlide ?

    • @darkenedroom
      @darkenedroom  2 หลายเดือนก่อน

      Yes glide passthrough is about handing glide requests off to something else to deal with, so nGlide, dgVoodoo2, etc. With dgVoodoo2 th-cam.com/video/RqBbVFW1Bbs/w-d-xo.html

  • @Gabriele-bu7ri
    @Gabriele-bu7ri 2 หลายเดือนก่อน +1

    and I have a challenge for you Ka-52 Team alligator. I have it working but not as I would like

    • @darkenedroom
      @darkenedroom  2 หลายเดือนก่อน

      I'd start with PCem and a Voodoo3 given its age, there a good chance of it working. If not then I'd try and run it natively under Win10, with nGlide, dgVoodoo2 and if it supports early DirectX then ddrawCompat , dgVoodoo2 and maybe dxwnd for compatibility if needed.

    • @Gabriele-bu7ri
      @Gabriele-bu7ri 2 หลายเดือนก่อน

      @@darkenedroomit works with dxwnd, althoguh with noise there are some issue

    • @darkenedroom
      @darkenedroom  2 หลายเดือนก่อน

      Seems to work ok with PCem, stick/collective and pedals all work, you'll want to disable h/w accelerated sound, apart from that seems good?

    • @Gabriele-bu7ri
      @Gabriele-bu7ri 2 หลายเดือนก่อน

      @@darkenedroom hang on, which PCEM configuration?

    • @Gabriele-bu7ri
      @Gabriele-bu7ri 2 หลายเดือนก่อน

      @@darkenedroom hang on, which configuration of pcem., I tried yesterday was a disaster

  • @Gabriele-bu7ri
    @Gabriele-bu7ri 2 หลายเดือนก่อน

    why not dosbox SVN daum. With JF3 works perfectly

    • @darkenedroom
      @darkenedroom  2 หลายเดือนก่อน

      DOSBox SVN daum is a very old and no longer maintained DOSBox build, any issues you have with it, you'll have to try and sort out yourself, while modern DOSBox builds are continually, maintained, bug fixed and enhanced. If a game has an issue, is it game issue or a bug in SVN daum which has been fixed in DOSBox Staging/-X?

    • @Gabriele-bu7ri
      @Gabriele-bu7ri 2 หลายเดือนก่อน +1

      @@darkenedroom you are absolutely right. It is just that this was one of the early project I had, ad at that time SVN daum was the only way to support 3dfx. As for JF3 it is quite stable, and I won't move to staging, which I did for many other dos games

    • @darkenedroom
      @darkenedroom  2 หลายเดือนก่อน

      @@Gabriele-bu7ri SVN daum contributed a number of patches to DOSBox-X, so I'd consider that the spiritual successor to SVN daum rather than Staging. Didn't spent a lot of time with it, as I went with ECE at the time.