Pair the Enemy Skill materia with an HP absorb works wonders, too. Use plasma discharge. Every time you fill up an ATB bar, it will do an AOE that will health the character using it.
A good idea to top people off with the emeny skill materia, use soothing breeze just before the last enemy dies then kill the enemy. Soothing breeze keeps healing after combat and is a cheap way to get an extra 1000-2000 health restored for free. - Just make sure the character with enemy skill isn't too far away from Cloud, or the one you control after combat, as this will cancel the ability as they will move towards you.
Set a party member you never use a combat, only as a healing slave outside of combat. Give HP MP swap, restorative and healing materia, and any other Hp up materia (to make mp 9999 due to hp mp swap)
Can’t use cushions in hard mode. No items. That’s the reasoning for this method. Though I will say, I’ve never seen the option to heal with back line commands, that’s news to me. I’ll have to try that out if I’m ever in that situation.
Randomly came across your video and I really appreciate it that you’re very short and sweet to the point. I have yet to finish my first play through as I am just tying everything up in chapter 12 at the moment. I made it to the end of your video and I am sorry for whatever you were going through but I hope you pull through it and it gets better from here on out. Because once you hit your low point, you can’t go any lower, you can only go up from there. Peace to you.
The MP Absorb materia on Aerith can be combined with Magnify linked to the same materia type as MP absorb to basically make Aerith’s offensive spells refund all of her mp on just about every cast.
So I'm kinda slow so I wanted to clarify. If I use two healing materia, one linked to swift cast and one to magnify, they will have both effects simultaneously when I cast it?
Yeah I have cloud as my magic dealer cause he can recover ATB a lot faster…most things die pretty quickly Magic efficiency+spell, swiftcast+spell, Magic up, first strike, MP absorb+spell, magic focus+spell, either HP absorb/magnify+spell, ATB boost, HP up…and wear the genji gloves and usually boost up to full ATB at start of fight and then throw out an -aga spell and spend no MP and deal some super damage even to multiples if needed
Chocobo benches restore MP on hard mode with the cushion. You just need to go outside, restore your MP, and keep going. In Remake if you used too much MP early on in a Chapter and did not know how to do the fighting without MP, you had to restart the chapter over again. Hard Mode on Rebirth is much easier than Remake especially when you add Cloud's massive combat upgrade he got and Yuffie who can hit every elemental weakness plus has a shadow clone. The worst Hard Mode part in my opinion are the Cait Sith only sections near the end of the game and that's only because I suck at fighting with him.
I prefer to make one person a dedicated healer using the hp mp swap Materia to give them thousands of MP and never put them in combat. Certain chapters this will change due to some characters being required in battle but primarily I use it on Yuffie once you get her she isn't required for any battle until the final boss gauntlet (and I really don't vibe with her kit as triangle, triangle, square, sqaure, square it still legit broken and all she needs)
Yea but doppelgänger duplicates every action including the highest level magics. She’s likely the third best caster and magic is op in this game. The fastest times on the hardest content are often done with cloud Aerith and yuffie. Also she’s fast af and the atb ward+brutal form strat is kinda broken
@@meximous2259 ya, Yuffie is my favorite to play as. After I set her up who is an elemental weakness on her ninjutsu, a shadow clone, and plasma discharge, I usually just mug (which refunds ATB) them to death, lol You can also use art of war &/or sonic boom to make her hit harder, and ofc an ATB ward to refund even more ATB
You can use cushions at rest stops. In fact hard mode is the only reason they even exist. Always wondered why they existed when playing game the first time.
I’ve only done a few chapters on hard but so far mp absorb and chocobo stops are all I’ve needed to get by. I can see some dungeons being good for it on the third character who isn’t using mp absorb though
Slip stream saber on Cloud and Vulcan Cannon on Barret has a green perk called Trade off. Recover MP when taking significant damage - Aparently significant is 500hp or more. They should always be your Healers and buffers as they never run out of MP with these perks. MP absorb - plus element casting level 2 like thundara is a good refund for Aerith. Cast cost 10 and gain back 8/9 - paird with another linked slot Synergy - thunder. she can cast these for free and and get MP back Was never starved of MP.
Great tips! MP HP swap materia on an inactive party member is great too for out of combat healing. Also love how you casually scroll over to show no materia on Cait haha. I pretty much only used him when required or just slapped on some materia that I wanted to level up passively with the chocobo band.
I'll also mention the chocobo stops recover MP. I used it once or twice in my hard run so far. But honestly its not necessary. Most chapters you can avoid all combat, and blow out your MP on the bosses. I started chapter 13, and i might actually use rhis accessory though, because 13 is such a slog
@@perrycarters3113 Nah. Hard mode is just dumb and all it's limitations are short sighted methods to push players into parry town and pretend ff7 is a souls game.
Use the mp and hp absorb and magnify materia with one element on aerith and another element on another member. Then add the element aerith is using with swift cast and magic efficiency, so 5 of the same elemental materia suped on aerith up. Then add 1st strike materia atb boost materia and chocoking cape as accessory. Then have yuffie as another party member with atb assist, skill master, haste, and atb boost with speed demon accessory. At the start of battle have aerith cast atb ward on yuffie the switch to yuffie and cast haste and doppelganger on herself.Then spam her brutal form from quick commands on the ward aerith casted to fill all atb charges and cast aga spells from the stacked materia sloted to your gear so your casters keep thier hp and mp up while continually causing massive damage enemy's works great when facing 3 or more enemies at one and will fill up to half your mp it was the only way I made it through chapter 13 and defeated the final boss in 5 minutes with ease on hard mode.
I recommend synergy materia linked to let's say ice materia and mp absorption materia linked to another ice materia for a non-active character - everytime you use atb skill with leader, this character will cast blizzard with no mp consumption and will regenerate mp 🫣
@coffeecamperin8712 what he meant, when using synergy no mp were spend but u recover some mp from mp absorption instead. Its good so that your mage can do dmg at 0 mp, recover some mp so u can use em for healing.
Connect the attackmateria you need to mp absorb, hp absorb, swiftcast and magnify. You can buff with magic up, first stike, genji glives and so on. You will never have mp problems and kill everything easy. Some bosses are nevertheless tough
Heard your issue hope everything works out brother! I've been there myself but i subbed ya !! So Keep your head up not sure the exact story but you can get through it . Awesome video btw I'm in chapter 9 myself and loving the game . 🙏
i am flabbergasted that they carried over the much hated fake difficulty no MP recovery from the first game, nobody liked it, just make the game more difficult, dont force my hand on how to play.
Yea I see your point. It's artificial difficulty. They should have limited the amount of item you can use in a battle, let's say 3, nut only use craftable items.
Unless I missed some things from the first game, it just feels a lot easier this time around with all the characters having access to free MP abilities plus their synergy abilities will at some points give them unlimited MP. Hard Mode should add more abilities to the enemy set list, it doesn't really seem to add much of anything, minus the no items. But "Dynamic" mode itself caps at 67 I think, and Hard Mode is just everything at 70.
@@ryanbrunner2182 no its not? its tied to 100% completion? Last i checked bad mechanics dont become good just because you can "beat" the game without participating, I certainly dont remember FF9 jump rope getting a pass just because it wasnt mandatory to beat the game. Its bad design, artificial difficulty, and unfun, find a better way to add difficulty.
Use a healing carcanet accessory with prayer materia, atb assist, spirit and stamina(?) up for def and mag def, hp up, I forget the rest, use the gun that activates protect when you use triangle attack, the 3rd or 4th one I think, it's been several months since I last played but hopefully that points you in the right direction. Oh yeah steadfast block is a must also.
Does the dual element materia with elemental materia combined use both elements when you attack or only one of the two when the enemy is resistant to one?
it switches depending on enemy weaknesses. if you have fire and ice linked to elemental it will automatically use whichever one benefits you most for whatever enemy you are currently attacking in battle as far as i know.
- Use Cloud’s slipstream saber abiiity Trade Off. Grants MP when taking damage. Unlimited MP for the length of the fight. Much more reliable source of healing. Can’t believe this ability isn’t mentioned much. You’re welcome.
I've been discovering those synergy skills are really useful. Aerith can one shot most smalll to medium enemies. Also you get atb back Spellblade and the one ahe does with yuffie and with cloud That would help a lot. The magic will only be consume on bosses. But i think the gameplay will become a bit boring
I use cloud to recover hp and mp with auto-weapon ability linked to hp and mp absorb works for me the AI recovers both hp and mp every time they use a weapon skill that is linked to the shortcut commands
Just like with the Box Minigame in Remake, Braver is GOATed during it. For the small boxes, just hold square in Operator Stance and the AOE will take them all out. All the large boxes will be taken out in 1 Braver and you can easily hit a group of 3 big boxes if they're all next to each other. Other than that, it just learning the map and route.
Yeh I watched a video after, so it's more remembering the route. Which I will be crap at but hopefully after a few attempts I will remember it lol@@RedDragon4275
Well maybe it’s not an oversight because in the later chapters I don’t recall any chocobo stops in the temple and I expect that is going to be a tough chapter on hard mode.
you dont need MP in hard mode, why would you build around sustaining it, just link elemental and weakness on your weapon, or use yuffie, or use your FREE elemental abilities found in your folio. The only fights where some sort of mana sustain is necessary is the brutal/legendary simulator battles, and you are focused more on ATB generation than anything else in those battles. If you catch yourself needing mana then you played poorly, every fight can be trivialized with the Genji glove and a premediated stagger setup, hard mode is more about using synergy skills properly than trying to turn hard mode into a ghetto normal mode.
Here's how to keep using aga spells and never run out of MP, Materia setup is at 2:20. Also if you slap on the same element and link it HP Absorb, you'll keep healing nonstop. th-cam.com/video/U4ChRjJ1ROI/w-d-xo.html
Chocobo stop benches recover mp though. Regular benches work just like remakes hard mode so it's not that bad. I went through almost all of rebirth normal mode without ever using MP except to heal.
its not that bad if you prepared before hand 2 prayer materia = thats your primary healing going forward and you don't use mp other than for buffs healing out of combat = switching around party members and heal materia to balance mp the only mage character is aerith or cloud which you can use magnify + fire ice then pair it with mp absorb + ice for instance to get back mp on ice spells edit: you can also make a useless party member into a healing slave by equipping them with hp->mp conversion materia and heal just remember to switch them back for certain areas like if you are using cait sith and doing the solo story portion
is there anyone here who just casually staggers a boss on demand to get an hp/mp bump? no one? hmmm, gonna have to stay away from this one unless you have a one-shot kill build on you because you seem to be pretty much FUCKED if you have no mp, have no atb, can't attack to fill atb to get off a prayer even with that maxed out atb boost. So much of this game is too hard, too drawn out, and too pointless.
I mean the unique skills are pretty much the bread and butter of the game, if you’re relying on magic that much then you probably aren’t comfortable using the characters actual abilities. Magic is meant for the specific purpose of exploiting weaknesses for staggers offering support or finishing off a fight. It’s quite possible to plan out a stagger phase if you pay attention to what’s happening in the fight. Assess is also a pretty powerful material, straight up tells you how to stagger most enemies, bosses included.
You don’t use this on bosses, should be apparent. Use this on normal enemies as you progress through the level to keep your mp up(hard mode). Swap to a bossing accessory when needed.
How many IQ points leak out your ear when you tilt your head to the point where you just state such an ignorant thing without doing 2 seconds of research or stopping to think, “hmmmm I wUnDeR iF iTs LiKe FF7 rEmAkE WhErE duH hArD moDe iS uNloCkEd AfTeR yOo beEt duH gaYme.” Hurrr durrr It’s clear you haven’t beat either game which begs the questions why are you even watching this?
I hate that they dont allow you tonise item in hard mode ots so damn lazy...why not just up the dofocukty by making the items expensive as hell...so lame like explainnto me why you wouldnt chug a potion or either ifnylir low on mana or HP...? It makes no damn sende and jist makes hard mode a damn slog...i only just now finally beat hard mode in remake...now ive fonished rebirth ive gotta grind by the time i finish part 3 will be out 😤
Pair the Enemy Skill materia with an HP absorb works wonders, too. Use plasma discharge. Every time you fill up an ATB bar, it will do an AOE that will health the character using it.
I second this setup. Enemy skill + HP/MP Absorb is super effective.
that is actually genius! I was wondering what I could use HP absorb with but it felt too limited lol
A good idea to top people off with the emeny skill materia, use soothing breeze just before the last enemy dies then kill the enemy. Soothing breeze keeps healing after combat and is a cheap way to get an extra 1000-2000 health restored for free. - Just make sure the character with enemy skill isn't too far away from Cloud, or the one you control after combat, as this will cancel the ability as they will move towards you.
That never works for me for some reason.
You’re a fucking goat. My dude
You can also regain MP with a cushion! And put a hpmp orb on a backline for 7kish mp of healing outside of combat
How does this work?
Set a party member you never use a combat, only as a healing slave outside of combat.
Give HP MP swap, restorative and healing materia, and any other Hp up materia (to make mp 9999 due to hp mp swap)
Can’t use cushions in hard mode. No items. That’s the reasoning for this method. Though I will say, I’ve never seen the option to heal with back line commands, that’s news to me. I’ll have to try that out if I’m ever in that situation.
You can 100% use cushions on hard mode and they refresh MP still too@@gtsavestheday6569
@@gtsavestheday6569 it's not using an item it just let's you rest with cushion at a Chocobo stop and it heals mp too
Randomly came across your video and I really appreciate it that you’re very short and sweet to the point. I have yet to finish my first play through as I am just tying everything up in chapter 12 at the moment. I made it to the end of your video and I am sorry for whatever you were going through but I hope you pull through it and it gets better from here on out. Because once you hit your low point, you can’t go any lower, you can only go up from there. Peace to you.
Hey beast, sorry to hear that. You know we'll always be around
Thanks man
The cushion bench can still refill your MP in Hard mode.
The MP Absorb materia on Aerith can be combined with Magnify linked to the same materia type as MP absorb to basically make Aerith’s offensive spells refund all of her mp on just about every cast.
So I'm kinda slow so I wanted to clarify. If I use two healing materia, one linked to swift cast and one to magnify, they will have both effects simultaneously when I cast it?
yes, that is how its works, it takes a lot of slots but can be worth it depending on how you use it
@@nadilenebudski
@@nadilenebudski correct, it’s fun coming up with ways to combine effects in this way.
@@stevenvegh7964 Thanks for the tip!!
Yeah I have cloud as my magic dealer cause he can recover ATB a lot faster…most things die pretty quickly
Magic efficiency+spell, swiftcast+spell,
Magic up, first strike, MP absorb+spell, magic focus+spell, either HP absorb/magnify+spell, ATB boost, HP up…and wear the genji gloves and usually boost up to full ATB at start of fight and then throw out an -aga spell and spend no MP and deal some super damage even to multiples if needed
Thanks for the tips. Good luck, I hope you land back on your feet running when you overcome this struggle. Take care!
Thank you so much!
Chocobo benches restore MP on hard mode with the cushion. You just need to go outside, restore your MP, and keep going. In Remake if you used too much MP early on in a Chapter and did not know how to do the fighting without MP, you had to restart the chapter over again. Hard Mode on Rebirth is much easier than Remake especially when you add Cloud's massive combat upgrade he got and Yuffie who can hit every elemental weakness plus has a shadow clone. The worst Hard Mode part in my opinion are the Cait Sith only sections near the end of the game and that's only because I suck at fighting with him.
So sorry to hear of your struggles. I hope you can figure things out soon. Sending good wishes your way.
Thank you!
This is my first video, and I hope things get better in your life
I prefer to make one person a dedicated healer using the hp mp swap Materia to give them thousands of MP and never put them in combat. Certain chapters this will change due to some characters being required in battle but primarily I use it on Yuffie once you get her she isn't required for any battle until the final boss gauntlet (and I really don't vibe with her kit as triangle, triangle, square, sqaure, square it still legit broken and all she needs)
Yea but doppelgänger duplicates every action including the highest level magics. She’s likely the third best caster and magic is op in this game. The fastest times on the hardest content are often done with cloud Aerith and yuffie. Also she’s fast af and the atb ward+brutal form strat is kinda broken
@@meximous2259 ya, Yuffie is my favorite to play as. After I set her up who is an elemental weakness on her ninjutsu, a shadow clone, and plasma discharge, I usually just mug (which refunds ATB) them to death, lol
You can also use art of war &/or sonic boom to make her hit harder, and ofc an ATB ward to refund even more ATB
You can use cushions at rest stops. In fact hard mode is the only reason they even exist. Always wondered why they existed when playing game the first time.
But you only restore hp in hard mode not mp
no, MP does indeed restore via cushions at chocobo stops.@@alejobradley
@@alejobradley apparently you are wrong
@@alejobradley Like Raz said, cushions at chocobo stops restore both hp AND mp.
I’ve only done a few chapters on hard but so far mp absorb and chocobo stops are all I’ve needed to get by. I can see some dungeons being good for it on the third character who isn’t using mp absorb though
Slip stream saber on Cloud and Vulcan Cannon on Barret has a green perk called Trade off. Recover MP when taking significant damage - Aparently significant is 500hp or more. They should always be your Healers and buffers as they never run out of MP with these perks.
MP absorb - plus element casting level 2 like thundara is a good refund for Aerith. Cast cost 10 and gain back 8/9 - paird with another linked slot Synergy - thunder. she can cast these for free and and get MP back
Was never starved of MP.
Great tips! MP HP swap materia on an inactive party member is great too for out of combat healing.
Also love how you casually scroll over to show no materia on Cait haha. I pretty much only used him when required or just slapped on some materia that I wanted to level up passively with the chocobo band.
Enhanced Expeditionary Medal is the best accessory and it’s not even close.
I'll also mention the chocobo stops recover MP. I used it once or twice in my hard run so far. But honestly its not necessary. Most chapters you can avoid all combat, and blow out your MP on the bosses. I started chapter 13, and i might actually use rhis accessory though, because 13 is such a slog
Wait, seriously?
So for the price of a *cushion* I can keep my MP topped up in the open world?
That feels like an oversight, tbh.
@@perrycarters3113 yeah its probably a bug and will be patched eventually.
@@thecasualcanuck4590 In all fairness, by the time you're in hard mode, you probably are pretty well all done in the open world.
@@perrycarters3113
Nah. Hard mode is just dumb and all it's limitations are short sighted methods to push players into parry town and pretend ff7 is a souls game.
i feel ya man, i’m in a similiar situation … the brightside i’m going with atm is i’m able to play and finish this game and enjoy it. godspeed
I made Cloud my cleric on Hard mode. Since he attacks more often than Aerith, he regains MP much quicker
Yea I did the same thing, basically sephiroths set up in the flash back is my clouds set up. He's got all the elements and heal/revive.
Use the mp and hp absorb and magnify materia with one element on aerith and another element on another member. Then add the element aerith is using with swift cast and magic efficiency, so 5 of the same elemental materia suped on aerith up. Then add 1st strike materia atb boost materia and chocoking cape as accessory. Then have yuffie as another party member with atb assist, skill master, haste, and atb boost with speed demon accessory. At the start of battle have aerith cast atb ward on yuffie the switch to yuffie and cast haste and doppelganger on herself.Then spam her brutal form from quick commands on the ward aerith casted to fill all atb charges and cast aga spells from the stacked materia sloted to your gear so your casters keep thier hp and mp up while continually causing massive damage enemy's works great when facing 3 or more enemies at one and will fill up to half your mp it was the only way I made it through chapter 13 and defeated the final boss in 5 minutes with ease on hard mode.
Little tip if you do need to Soul Drain with Aerith - it will drain a lot more MP from enemies when they are staggered.
I recommend synergy materia linked to let's say ice materia and mp absorption materia linked to another ice materia for a non-active character - everytime you use atb skill with leader, this character will cast blizzard with no mp consumption and will regenerate mp 🫣
synergie (the blue materia) doesn´t use any mp or atb, they changed that with the yuffie dlc from remake and did it the same way in rebirth :)
@coffeecamperin8712 what he meant, when using synergy no mp were spend but u recover some mp from mp absorption instead. Its good so that your mage can do dmg at 0 mp, recover some mp so u can use em for healing.
Connect the attackmateria you need to mp absorb, hp absorb, swiftcast and magnify. You can buff with magic up, first stike, genji glives and so on. You will never have mp problems and kill everything easy. Some bosses are nevertheless tough
Great video! Very informative and wish you all the best. Hope you can keep pumping out great content like this.
Heard your issue hope everything works out brother! I've been there myself but i subbed ya !! So Keep your head up not sure the exact story but you can get through it . Awesome video btw I'm in chapter 9 myself and loving the game . 🙏
Just wanna point out that using a cushion on the broken rest areas on hard mode heal mp also
i am flabbergasted that they carried over the much hated fake difficulty no MP recovery from the first game, nobody liked it, just make the game more difficult, dont force my hand on how to play.
They’re not forcing your hand? Hard mode is completely optional
Yea I see your point. It's artificial difficulty. They should have limited the amount of item you can use in a battle, let's say 3, nut only use craftable items.
Unless I missed some things from the first game, it just feels a lot easier this time around with all the characters having access to free MP abilities plus their synergy abilities will at some points give them unlimited MP.
Hard Mode should add more abilities to the enemy set list, it doesn't really seem to add much of anything, minus the no items. But "Dynamic" mode itself caps at 67 I think, and Hard Mode is just everything at 70.
You really only need to use MP for major fights. It’s not that bad with the right materia especially if you MAX most of them.
@@ryanbrunner2182 no its not? its tied to 100% completion? Last i checked bad mechanics dont become good just because you can "beat" the game without participating, I certainly dont remember FF9 jump rope getting a pass just because it wasnt mandatory to beat the game. Its bad design, artificial difficulty, and unfun, find a better way to add difficulty.
The benches do restore MP on hard mode. It just depends on what part of the chapter you are in.
Can you tell me the exact material you used on those four characters you recommended going in on Hard Mode?
I discovered that you can use cushions at chocobo benches to refill mp
Indeed but that can't help you mid-battle
Hey I was watching ur video an I have question what other materia do u have for barret as a tank
Use a healing carcanet accessory with prayer materia, atb assist, spirit and stamina(?) up for def and mag def, hp up, I forget the rest, use the gun that activates protect when you use triangle attack, the 3rd or 4th one I think, it's been several months since I last played but hopefully that points you in the right direction. Oh yeah steadfast block is a must also.
you can also pair Unique skill materia with HP or MP absorption.
im sure things will work out for you bro no doubt you be back making vids quick as flash
was surprised MP Absorb wasn't on here
Can u give us the full build for each character please
Does the dual element materia with elemental materia combined use both elements when you attack or only one of the two when the enemy is resistant to one?
It only uses the element they are weak to.
it switches depending on enemy weaknesses. if you have fire and ice linked to elemental it will automatically use whichever one benefits you most for whatever enemy you are currently attacking in battle as far as i know.
@@Jeaky. That is perfect. Thank!
only after analyzing.@@IsraTheBlack
Thank you
Anytime
- Use Cloud’s slipstream saber abiiity Trade Off. Grants MP when taking damage. Unlimited MP for the length of the fight. Much more reliable source of healing. Can’t believe this ability isn’t mentioned much. You’re welcome.
I've been discovering those synergy skills are really useful. Aerith can one shot most smalll to medium enemies. Also you get atb back
Spellblade and the one ahe does with yuffie and with cloud
That would help a lot. The magic will only be consume on bosses. But i think the gameplay will become a bit boring
I use cloud to recover hp and mp with auto-weapon ability linked to hp and mp absorb works for me the AI recovers both hp and mp every time they use a weapon skill that is linked to the shortcut commands
I want the best for you thank you for everything
That dustbowl mini game looks rock solid man, guess I got to go back and try again as I was crap lol. Hope you sort your real life situation out
Just like with the Box Minigame in Remake, Braver is GOATed during it. For the small boxes, just hold square in Operator Stance and the AOE will take them all out. All the large boxes will be taken out in 1 Braver and you can easily hit a group of 3 big boxes if they're all next to each other. Other than that, it just learning the map and route.
Yeh I watched a video after, so it's more remembering the route. Which I will be crap at but hopefully after a few attempts I will remember it lol@@RedDragon4275
I heard using a cushion restores mp etc
You can restore MP using a cushion at the Chocobo stops on hard mode.
I wonder if thats an oversight. I hope they dont patch it
Well maybe it’s not an oversight because in the later chapters I don’t recall any chocobo stops in the temple and I expect that is going to be a tough chapter on hard mode.
@@aneeqahmad3599 It is a huge pain in the ass chapter.
just hold on thats the first step of success just it easy and work things out
I haven't even bothered changing of the party's gear😂 except clouds sword. they're all lvl 36 in the gongaga region
Long days and pleasant nights ya wee trooper
Not sure I understand but I appreciate the randomness, thanks!!
Hi bro. What is ur set meterias?
I really wished you showcased the build
Any video of materia input for each
you dont need MP in hard mode, why would you build around sustaining it, just link elemental and weakness on your weapon, or use yuffie, or use your FREE elemental abilities found in your folio. The only fights where some sort of mana sustain is necessary is the brutal/legendary simulator battles, and you are focused more on ATB generation than anything else in those battles. If you catch yourself needing mana then you played poorly, every fight can be trivialized with the Genji glove and a premediated stagger setup, hard mode is more about using synergy skills properly than trying to turn hard mode into a ghetto normal mode.
Help a little bit
This is tip for mob clear to keep your mp 100% before Boss fight
A real thing is Boss in hard mode
Are you having trouble finding work bu chance
good luck!
Here's how to keep using aga spells and never run out of MP, Materia setup is at 2:20. Also if you slap on the same element and link it HP Absorb, you'll keep healing nonstop.
th-cam.com/video/U4ChRjJ1ROI/w-d-xo.html
Pretty useful
Chakra and Pray are so free
How can you use items with Barret in hard mode? I Equipped the 2 materias and accesory you mentioned and can not see items availables tu be used
life savior!
hey guy. thanks for the video. hope the shit gets better
Pray for you you figure out your situation
You know the chocobo benches do recover mp using a cushion
Short and to the point, yeah okay 😂😂
Now i just need to figure out where to get them. Stopped playing because jules was cheating
i am crap at the mini games so getting the boxcrusher is not really going to happen lol
Don’t know u like that but I hope everything works out for u buddy
I hope your okay. Thank you for your video
I hope everything works out and you have a home
Thank you
6 minutes to tell the item.
Can sleeping at a hotel restore mp on hard mode
Nope
getting to 70 literally takes 30 minutes, so makes no sense not to get to 70 lol
Chocobo stops restore MP...
Benches don't recover mp on hard mode.......... Naaaaaaah I'm not playing
Chocobo stop benches recover mp though.
Regular benches work just like remakes hard mode so it's not that bad. I went through almost all of rebirth normal mode without ever using MP except to heal.
@@chriskoloski32 that makes it a little better cheers bud
its not that bad if you prepared before hand
2 prayer materia = thats your primary healing going forward and you don't use mp other than for buffs
healing out of combat = switching around party members and heal materia to balance mp
the only mage character is aerith or cloud which you can use magnify + fire ice then pair it with mp absorb + ice for instance to get back mp on ice spells
edit: you can also make a useless party member into a healing slave by equipping them with hp->mp conversion materia and heal
just remember to switch them back for certain areas like if you are using cait sith and doing the solo story portion
All of the passive abilities you can slot into your weapon come from the polio.
Benches restore mp with cusions
lol but not in the middle of a boss fight no?
This is false you can also recover MP by using a chocobo bench
During boss fights right?
is there anyone here who just casually staggers a boss on demand to get an hp/mp bump? no one? hmmm, gonna have to stay away from this one unless you have a one-shot kill build on you because you seem to be pretty much FUCKED if you have no mp, have no atb, can't attack to fill atb to get off a prayer even with that maxed out atb boost. So much of this game is too hard, too drawn out, and too pointless.
That’s why I always have the first strike materia and other abilities that refills atb like disorder or boost
I mean the unique skills are pretty much the bread and butter of the game, if you’re relying on magic that much then you probably aren’t comfortable using the characters actual abilities. Magic is meant for the specific purpose of exploiting weaknesses for staggers offering support or finishing off a fight. It’s quite possible to plan out a stagger phase if you pay attention to what’s happening in the fight. Assess is also a pretty powerful material, straight up tells you how to stagger most enemies, bosses included.
Who doesn't stagger enemies? The main goal of combat is to stagger
You don’t use this on bosses, should be apparent. Use this on normal enemies as you progress through the level to keep your mp up(hard mode). Swap to a bossing accessory when needed.
This game doesn't have a hard mode. Dynamic mode just level syncs you to everything.
it does have a hard mode after you beat the game.
How many IQ points leak out your ear when you tilt your head to the point where you just state such an ignorant thing without doing 2 seconds of research or stopping to think, “hmmmm I wUnDeR iF iTs LiKe FF7 rEmAkE WhErE duH hArD moDe iS uNloCkEd AfTeR yOo beEt duH gaYme.” Hurrr durrr It’s clear you haven’t beat either game which begs the questions why are you even watching this?
I hate that they dont allow you tonise item in hard mode ots so damn lazy...why not just up the dofocukty by making the items expensive as hell...so lame like explainnto me why you wouldnt chug a potion or either ifnylir low on mana or HP...? It makes no damn sende and jist makes hard mode a damn slog...i only just now finally beat hard mode in remake...now ive fonished rebirth ive gotta grind by the time i finish part 3 will be out 😤