Candela Obscura • Gilded Era Gothic Horror
ฝัง
- เผยแพร่เมื่อ 26 มิ.ย. 2024
- Candela Obscrua is a fast and creepy paranormal horror game set in a gilded age city recovering from a recent war. It’s got a great setting and an interesting spin on mechanics.
Darrington Press did provide a copy of the game for this video.
** MY LOOK AT THE BOOK DESIGN **
• Candela Obscura First ...
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** TIME STAMPS **
00:00 Opening
00:22 Intro
01:05 The Setting
04:44 About Characters
14:56 About Circles
16:32 GM Stuff
19:20 Conclusion
21:37 Coming Up - เกม
Wes, you and PDM are the only ones I trust to give a fair review of this game. It's crazy how polarizing this game has been.
I… wow. Thank you, that is quite a compliment and I am rather humbled by it.
This is a fascinating system. Still wrapping my head around all the complexities but the cypher system analogy helped. Fringe meets Gilded age?! I'm in!
The Cypher analogy helped me as well, to be honest!
Great review Wes thank you! I have not kept up on the controversy on this one lol from what I'm seeing it looks like a ton of fun. Love the Drive and Scar mechanics def wanna try this with my group of rp heavy players!
Can't wait for the 28th and seeing you in January 🎉
Very excited!!
The setting sounds really interesting and the system cool for the intended genre and play style! Thanks for the excellent review!
It is interesting, And thank you!
@@DMTalesTTRPG 🖖
Live long and prosper.
@@DMTalesTTRPG Peace and long life!
As noone commented this yet and you said you weren't sure in the video, the physical rulebooks are in fact bundled with the PDF version. After the purchase, you can download the PDF from your physical book's order summary in the Critical Role shop.
Thnks!!
Thanks for your perspective as a gamer and not a critic. I will always say that any game, even an imperfect game, that brings new players into the hobby is okay with me. Candela isn't a genre I'm overly interested in, but I am interested in its mechanics and overall presentation.
Thanks. And I have no problem offering critiques. I don’t know when “critical” became synonymous with “hostile,” but I don’t think it’s healthy.
@@DMTalesTTRPG I think these days, a critique comes with a more-than-healthy dose of bias, instead of actual constructive criticism.
Yah, I do not appreciate this shift.
as an intrigue and detective game that's definitely interesting, although much like blades in the dark the gear mechanic seems to indicate it's debatable-y for less experienced players
weird to hear about games because of people insulting each other about it rather than because of the game itself these days
I don't even know if that's something common in other mystery games but scars are definitely a type of mechanic for cycling PCs I've wanted to integrate in my games for a long time, definitely will adapt it around
People are weird. The game is interesting.
The concept for this one just doesn't quite gel for me. Like, I'd rather have the more Victorian Grim Fantasy of Blades in the Dark, or the semi-historical Cosmic Horror of Call of Cthulhu, but somehow meeting in the middle with a semi-Fantastical, semi-Horror, Edwardian-vibe setting just doesn't light my fire.
I'd still play it, for sure. I don't find it offensive or anything. But I don't think I'll be adding it to my collection anytime soon.
Fair take!
I have watched the reviews from a few different critics. I believe you are going easy on the system and the setting. You reviewed far better systems & settings with far harsher criticism. I would never support critics to get any material for free. AOG for instance purchases one extra game if he receives one for free and gives it away.
In my humble opinion, Candela Obscura is a discount Vaesen with watered down mechanics from PtbA with a huge dose of how not to play the game. I would rather play Fate for more narrative driven game or Veasen for more system driven game.
Ok.
I've got to be honest here - I think there are already games which do this genre better, and frankly, I'm not keen on a game that on one hand lectures to me about how not to play, and in fact speaks out against gamifying psych issues, while on the same page offering a table which gamifies physical disabilities. Pretty bad ableist approach, in my opinion. I'll avoid this one. I hope that they do a better job with Daggerheart.
I didn’t see that, but ok.
@@DMTalesTTRPG Not really surprising. Most folks who don't deal with disability have blinders on when it comes to casual ableism. They can afford to not see it.
Can you explain what you mean by it gamifying abelism?
Because after living through a seeming endless string of trauma since late 2019 the scars are the thing that rings most true for me. The action points don’t get reduced they move because the character is acting different as a response to the scar. They’re not debilitated, but they are changed.
Or are you speaking about something else I may have missed?
@@DMTalesTTRPG It just seems to me to be a bad approach, and one that makes me frankly uncomfortable, to go out of one's way to lecture the players about not using mental illness as a game element (as most other games in this genre sadly do), but then try to on and use physical disabilities as a element. It feels disingenuous to me, at best.
To be clear, I'm not looking to attack anyone who is interested in this game, but it's one I certainly won't play, just as I won't touch games like CoC, which gamify psych issues. It's insensitive. My mythos genre RPG of choice is the recent Cthulhu Awakens from Green Ronin, as it approaches these issues with a far more delicate touch.
@Gaurellen wouldn’t call it disingenuous as much as they hit a huge blind spot dealing with one thing. And, looking at it, it’s a blind spot the whole industry shares. Including me it seems. I saw my struggle dealt with in a way I found affirming and it made me not see others.
I don't like it
Like or don’t like is a matter of personal preference, so if it doesn’t hit the right beats for you that’s cool.