I made Dark Souls COMBAT but WORSE - Resttore Devlog

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • 𝗦𝗨𝗣𝗣𝗢𝗥𝗧 𝗠𝗘
    ● Wishlist Resttore on 𝗦𝗧𝗘𝗔𝗠: store.steampowered.com/app/27...
    ● Support Me on 𝗣𝗔𝗧𝗥𝗘𝗢𝗡: / s4bishii
    Affiliate Links:
    ► Learn how to animate like a pro using Blender: toanimate.teachable.com/a/aff...
    ------------------------------
    Hello and welcome to a new Resttore devlog. Join me in this one as I try to replicate the main combat mechanics from Dark Souls using Unreal Engine 5. Note that the animations at the moment are pretty crappy but the core gameplay is fully functional.
    ------------------------------
    𝗦𝗢𝗖𝗜𝗔𝗟𝗦
    Twitter - / s4bishii
    Discord - / discord
    ------------------------------
    𝗖𝗛𝗔𝗣𝗧𝗘𝗥𝗦
    00:00 - Intro
    00:31 - What do I need?
    00:51 - Working on the combat
    03:32 - Patreon Announcement :)
    03:46 - Fixing Animations
    04:17 - Demonstration of the combat system
    05:07 - I need your ideas
    06:04 - Bow
    06:37 - Target Lock-on
    06:54 - Defense
    𝗠𝗨𝗦𝗜𝗖
    Track: Color Parade - A Clearing
    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/color-parade/a-c...
    License code: NOCJCDN2BPGQLRWG
    ------------------------------
    Track: Sapphire - Prigida
    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/prigida/sapphire
    License code: VTN2UCSEP4BQPBRM
    ------------------------------
    Track: (FREE FOR PROFIT) smooth brent faiyaz rnb type beat - "fire"
    Watch: • (FREE FOR PROFIT) smoo...
    ------------------------------
    Track: smooth rnb trapsoul type beat - "come thru" - pink
    Watch: • (FREE FOR PROFIT) smoo...
    ------
    ---------------
    This is a game development video similar to the devlog series that Randy, Code Monkey, Pontypants or AIA do for their own indie games.
  • เกม

ความคิดเห็น • 156

  • @s4bishii
    @s4bishii  10 หลายเดือนก่อน +3

    Hey there, if you can afford it, please consider supporting me on Patreon, it really does make a big difference
    ► www.patreon.com/s4bishii

  • @mattmurphy7030
    @mattmurphy7030 ปีที่แล้ว +51

    You’re selling yourself short, those animations are really good for programmer art

    • @s4bishii
      @s4bishii  ปีที่แล้ว +9

      Thanks! :)

  • @advancenine
    @advancenine ปีที่แล้ว +22

    Wow dude that's alot of work. Honestly it looks really good already and it's going to look amazing as you continue to improve the animations. Well done!

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Thanks man! It means a lot

  • @PooShPoP
    @PooShPoP ปีที่แล้ว +2

    Looking good man keep it up. You’re devlogs are top of my radar lately. Looking forward to the next!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Ooh thanks! I feel honored :D

  • @hamzahgamedev
    @hamzahgamedev ปีที่แล้ว +7

    Mind blowing devlog.
    One of the main sources of inspiration for my own devlogs haha.
    Your inventory is really sick btw. Can't wait to see more. !!
    Edit- While shooting bow, you can lerp camera position close to player or maybe change some FOV so that while shooting high in the sky, it won't go near the ground and block player's POV.

    • @s4bishii
      @s4bishii  ปีที่แล้ว +3

      It is a great honor for me to be considered one of your sources of inspiration, thank you dude!
      You are right, I didn't notice the bad camera placement when you use the bow, I will try to improve that, thanks for the advice.

  • @blackcitadelstudios
    @blackcitadelstudios ปีที่แล้ว +2

    Looking good! ❤ I just finished my combat system too. Polishing the feel for it as of the moment.

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      I saw your devlogs on combat, great work! I hope my combat is that good someday

    • @blackcitadelstudios
      @blackcitadelstudios ปีที่แล้ว

      @@s4bishii thanks. ☺️🙏

  • @majority5448
    @majority5448 ปีที่แล้ว +4

    Very exited to play, definitely will!

  • @devkumo
    @devkumo ปีที่แล้ว +1

    Let's go dude, it's coming along great 👌

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Thanks Kumo ☺

  • @90milesstudios
    @90milesstudios ปีที่แล้ว +1

    Great video !!!! keep up the good work brother 🤍

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Thanks bro!

  • @MasterOogwayWisdom
    @MasterOogwayWisdom ปีที่แล้ว +1

    Man keep up the work you never disappoint💪

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      thank you sensei 🙇

  • @milanitto
    @milanitto ปีที่แล้ว +1

    This game is getting better every vídeo

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Thanks :)

  • @RISHABHKUMAR-zk1fu
    @RISHABHKUMAR-zk1fu ปีที่แล้ว +1

    keep it up
    love your content

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Glad you enjoy it!

  • @janusraymond1117
    @janusraymond1117 ปีที่แล้ว +1

    Add damage effects, blood sprays for sharp weapons, burning for fire weapons, poison etc

  • @GameDevGarage
    @GameDevGarage ปีที่แล้ว +1

    Great video I enjoyed a lot 😂

  • @xderpassassinx7779
    @xderpassassinx7779 ปีที่แล้ว +1

    Awesome video as always!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Thank you! I'm glad you liked it

  • @avistryfe4534
    @avistryfe4534 7 หลายเดือนก่อน +1

    This looks great man! One thing id like to see added is a way to block crappy message posters who think you should do everything their way when ur doing just fine and they dont even have projects and are just talking out their arse. 😂

    • @s4bishii
      @s4bishii  6 หลายเดือนก่อน

      sometimes they come up with good ideas tho 😂

  • @anbagames
    @anbagames ปีที่แล้ว +1

    How do you make progress so quickly? Incredible :D
    The lock-on system looks very good! I feel like many devs don't quite get it right.

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      I sleep 4 hrs 😂😂😂
      Thanks dude! Happy to see you around here :)

  • @sonamor11
    @sonamor11 ปีที่แล้ว +1

    And the new Dani was born!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      I can't compete with almighty Dani

  • @watr_melon
    @watr_melon ปีที่แล้ว +1

    With the enemy targeting you could make the camera ease or lerp towards the target point.

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      the camera is already lerping towards the target position, the movement is still too fast?

    • @watr_melon
      @watr_melon ปีที่แล้ว

      @@s4bishii yea it would make the combat feel very out of control for the player

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      @@watr_melon I'll work on it

  • @poppytales8347
    @poppytales8347 ปีที่แล้ว +2

    Brilliant video, very funny!

  • @cam_pent
    @cam_pent ปีที่แล้ว +1

    The resistance to certain damage types would probably work better as a percent reduction than just subtraction in my opinion

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      That sounds about right. I'll think about it. Thanks!

  • @valarus2562
    @valarus2562 ปีที่แล้ว +2

    Finally #4 is out lets go

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      let's gooooooooooo

  • @vasco407
    @vasco407 5 หลายเดือนก่อน

    something i found that works well for damage is having defense be a extra health shield. like 20HP 10Phy 5Mag. You can have heavy hits do lots of damage but then recharge the shields mid fight. this also opens up new gameplay mechanics of fixing the shields. It gets good panic drama of being low HP but still have a comeback. Monster hunter has the sharpen the weapon. Its a fun mechanic. Physical i guess you would be burning trow shields and swords which is not a good feeling to lose a weapon but you could also just do improvised shields with warever you find around. Thats also cool. Like what if your Physical shield is made of rocks? You basicly used magic to shapeshift rocks into your shield. That would be a super cool mechanic like Fullmetal alchamist type of weapon summon. this way it would not feel as bad to lose weapons cuz you can just create another one. It also opens up fun combat mechanics of building platforms for defense, jump higher, dodge, traps. It needs to be limited tho so it doesnt become too op. Having different types of materials for arrows. boy that would be sick! Have the arrows be infused with Alchamist Magic to explode with various effects. My dream game right there

    • @s4bishii
      @s4bishii  4 หลายเดือนก่อน +1

      Lots of interesting ideas here, I haven't started with combat yet but I'll definitely keep all of this in mind (screenshotted).
      My biggest struggle with the combat system are the animations, I want to make a lot of stuff but man, animations are hard, and expensive. As soon as I figure out the animation part I'll think how the system will work.
      Thanks for the ideas! Keep them coming 😁

    • @vasco407
      @vasco407 4 หลายเดือนก่อน +1

      @@s4bishii that's awesome to hear. Animations you can make a few key ones and have different effects. you would be mainly doing effects. like an arrow animations would all be the same its just the aftermath that changes. look at wizard of legend. its 2d shooting spells to any angle but the base character sprite is only a few frames. Doesnt need to be fancy. so long as it looks cool and is clear gameplay wise

  • @Lucario6804
    @Lucario6804 ปีที่แล้ว +2

    One tip I would give is to implement stamina like Fromsoft did in Elden Ring. Your stamina doesn't drain outside of combat so when doing things like running or climbing but those things will drain stamina when in combat
    Awesome dev log as usual!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      That's true. I'll make the stamina to drain only when in combat. Thanks for the tip!

    • @Lucario6804
      @Lucario6804 ปีที่แล้ว +1

      @@s4bishii no problem, glad I could help

  • @guruprasadh_j
    @guruprasadh_j ปีที่แล้ว +1

    Hey Robert, You r inspiring me a lot to create a game

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Keep up the good work bro!

    • @guruprasadh_j
      @guruprasadh_j ปีที่แล้ว +1

      @@s4bishii thank you ❤️. Once i make one, will share you .😊

  • @lazypikachu2.0
    @lazypikachu2.0 ปีที่แล้ว +4

    I avidly watch your videos to learn for my own project
    Edit: For ideas, maybe have an extra "fun" stat other than pure damage. Maybe something like attack range or knockback value? Or something more movement based like dodge buffs or reduced stamina use. I any case, i hope you find the things youd like to add to resttore!

    • @wyzepoi_gamedev
      @wyzepoi_gamedev ปีที่แล้ว +2

      Same

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      ooooh, that sounds cool, I can think of a few things, thanks bro!

  • @meliodas8409
    @meliodas8409 ปีที่แล้ว +2

    Nadie mencionó la tremenda mejora en la miniatura! El video también está bueno 😅

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Gracias! Debería de intentar mejorar las anteriores también 🤔

  • @ninjago86Gaming
    @ninjago86Gaming ปีที่แล้ว +4

    First comment I’m glad to have notifications turned on!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      wise man 🙏

  • @sketcher_sharat
    @sketcher_sharat ปีที่แล้ว +1

    Please also add some characters with different abilities
    Like a character could stop the movement of the enemy for about 3 seconds while he inflicts damage
    Another character can have a ability to tank other players and deal damage with a little ccoldown
    And you can probably think of many others

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      you mean several characters to choose from when you start the game?

    • @sketcher_sharat
      @sketcher_sharat ปีที่แล้ว +1

      @@s4bishii Not just the start
      You can devide the characters in tiers like
      Normal, rare, legendary.
      As the game progresses we can slowly unlock these characters with some amount of ingame currency.
      Or you can also make it so that the player has to collect certain material hidden in the map to get a particular character.
      Same can be done with weapons

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      @@sketcher_sharat I like the idea, but most of these features rely on animations, so let me figure out the animations first and then I'll implement something like this. thanks for the ideas!

    • @sketcher_sharat
      @sketcher_sharat ปีที่แล้ว +1

      @@s4bishii respect for your hard work man 👏

  • @RomarioDev
    @RomarioDev ปีที่แล้ว +1

    awesome vids

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Thanks Romario!

  • @XiaO-fe1fy
    @XiaO-fe1fy ปีที่แล้ว +16

    I'll love to see dual wield shield combat 🥵

    • @s4bishii
      @s4bishii  ปีที่แล้ว +3

      Ooooh I like it 😈😈😈

  • @DawsonDDestroyer
    @DawsonDDestroyer ปีที่แล้ว +6

    Shadiversity has amazing videos going over realistic weapon animations that look good based on real life sword skills

    • @s4bishii
      @s4bishii  ปีที่แล้ว +2

      ooooooh !!! This will be very helpful. Thanks for the info

  • @TyeW
    @TyeW ปีที่แล้ว +1

    Way to go!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Thanks bro!

  • @caydenisweird
    @caydenisweird ปีที่แล้ว +2

    maybe instead of magic damage you can call it mana damage? Also i think it would work better if you had a separate tick damage where you could put poison or other things you might add like fire, shock, freeze, etc.

  • @shekir2008
    @shekir2008 ปีที่แล้ว +1

    great video

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      the man, the legend!
      thanks dude!

  • @Mekhel
    @Mekhel ปีที่แล้ว +1

    3:12
    B-bob kun 😳😩
    Btw Absolute banger video again!!

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      - Bob: (ꈍ⌓ꈍ✿)
      PS: I'm glad you are enjoying the videos

  • @thefriendlydefault9684
    @thefriendlydefault9684 ปีที่แล้ว +1

    Amazing video keep it up.

  • @LuciousKage
    @LuciousKage ปีที่แล้ว +1

    Is there any course you could recommend to learn anim blueprinting ?

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      most of the things I know I've learned on youtube, I've watched a looooot of tutorials, you just have to search a little bit

    • @LuciousKage
      @LuciousKage ปีที่แล้ว +1

      @@s4bishii Thnx for answer, Idk to be honest i have problems finding proper tutorials to help grasp anim blueprints and anim states. how to jump between states etc. :/if u can reccomend smth would be grateful

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      ​@@LuciousKage To get a basic 3rd person controller up an running check out this Virtus Learning Hub tutorial:
      th-cam.com/video/1XG3s1QDAgA/w-d-xo.html
      Also Prismaticadev has a great playlist on the core principles for animations in Unreal:
      th-cam.com/play/PLUi8nuTUEtTvTb8Wk6cBfvw8IEFAPZYqd.html
      Hope this helps you

    • @LuciousKage
      @LuciousKage ปีที่แล้ว +1

      @@s4bishii will check out for sure thnx.

  • @kafiaahmed469
    @kafiaahmed469 ปีที่แล้ว +1

    remember a smaller world that is packed with good content is better than a huge plain world

  • @brandonlavender7268
    @brandonlavender7268 ปีที่แล้ว +1

    The gameplay at 0:38 confused the fuck out of me. Ive played all of the dark souls and i didn't recognize that boss. After looking found out it was a mod lol.

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      😂😂😂😂 I knew a few of you were going to get confused

  • @micaeldonadia18
    @micaeldonadia18 ปีที่แล้ว +1

    I love dark souls and see it in your game make me happy

  • @crxnk69
    @crxnk69 4 หลายเดือนก่อน +1

    You seem like a really nice guy, you earned a sub from me

    • @s4bishii
      @s4bishii  4 หลายเดือนก่อน

      thanks 😁👍

  • @KollaKarthik-lw7lh
    @KollaKarthik-lw7lh หลายเดือนก่อน +1

    Bro, where did u get all the animations ?

    • @s4bishii
      @s4bishii  หลายเดือนก่อน

      Asset packs from the marketplace
      A few are made by myself

    • @KollaKarthik-lw7lh
      @KollaKarthik-lw7lh หลายเดือนก่อน

      @@s4bishii Can you give me the link please ?

  • @Ademola1-r5
    @Ademola1-r5 10 หลายเดือนก่อน +1

    7:41 what's the name of this game or project at 7:41

    • @s4bishii
      @s4bishii  9 หลายเดือนก่อน

      It's not a game sorry

  • @Skeffles
    @Skeffles ปีที่แล้ว +1

    This game looks brilliant! I really like the rag dolls.

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Thank you!

  • @earthfourthentertinment
    @earthfourthentertinment ปีที่แล้ว +1

    We at Falcon can have great work from you maybe as one of the leaders in a field you may be qualified in hope we have some great videos to see keep up the devoplerlog

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      Contact me via email

  • @lilpenguincoding9528
    @lilpenguincoding9528 ปีที่แล้ว +1

    honestly, I can't wait for this game to come out! I sadly don't have a job yet, so I can't support you on patreon =(

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      no problem dude, you are already supporting me by being here :)

  • @SadTown99
    @SadTown99 ปีที่แล้ว +1

    Geez man, your getting pretty ambitious with how many different systems you want to add.. Very impressive stuff... If you can handle it great but don't burn yourself out my friend, sometimes just finely tuning the basics can go a longer way :) Thanks for sharing your progress it helps me as well !

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Thank you for the advice dude!

  • @sanjidarahman7492
    @sanjidarahman7492 ปีที่แล้ว

    I will definitely play

  • @riotfist9747
    @riotfist9747 9 หลายเดือนก่อน

    Make sure you use hit stop!!!!!! It makes the impact of hits better. Look it up if you dont know what it is.

    • @s4bishii
      @s4bishii  8 หลายเดือนก่อน +1

      will look it up, I'm not sure what it is, thanks for the advice!

  • @user-js2pq3mw4v
    @user-js2pq3mw4v ปีที่แล้ว +1

    How about you make a system where NPC's remember you

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      It can be tricky, but I'll think about it

  • @Weaver0x00
    @Weaver0x00 6 หลายเดือนก่อน +1

    Did you really mention bayonetta without mentioning dmc? Wow

    • @s4bishii
      @s4bishii  6 หลายเดือนก่อน

      yes

    • @Weaver0x00
      @Weaver0x00 6 หลายเดือนก่อน +1

      @@s4bishii well that's a gg no re from me

    • @s4bishii
      @s4bishii  6 หลายเดือนก่อน

      @@Weaver0x00 understandable, have a nice day

  • @CrawillageDev
    @CrawillageDev หลายเดือนก่อน +1

    Dude wtf im working on exactly the same type of game with the same ideas like even the gem idea and same assist packs on the same engine i can show you some footage if you are interested craaazyyyy

    • @s4bishii
      @s4bishii  หลายเดือนก่อน

      hey that's awesome! Join our discord and show us what you're working on!

  • @thebigheartyradish
    @thebigheartyradish 11 หลายเดือนก่อน +2

    when i think of cool combat i think smash bros.

    • @s4bishii
      @s4bishii  10 หลายเดือนก่อน +1

      I should be able to get somethibg from there 🤔

  • @KnilzHD
    @KnilzHD ปีที่แล้ว +2

    Great devlog as always. One thing you might Want to change is the color of health and Stamina. I find them a bit confusing; when i see a continuous health bar without any gaps like hearts, i feel like the Health should be green. And maybe blue of the stamina? Especially for People with color blindness, green+red might be Hard to Tell apart. :)

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      Oh, I'll keep it in mind, thanks for the advice!

    • @avistryfe4534
      @avistryfe4534 7 หลายเดือนก่อน

      So you want him to make breath of wild again? Let the guy choose what is original as opposed to what you prefer. We dont want 200 years of gd reruns thx.

  • @meliodas8409
    @meliodas8409 ปีที่แล้ว +2

    Personally, I don't like the Diablo gems system. If the gems are something more meaningfull than numbers that would be cool (Like skills or something). I know nothing about game design :)

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      it could be done, I just have to think of some way to make it easy for me

  • @chorchekorkgames
    @chorchekorkgames ปีที่แล้ว +1

    I think the Dark Souls-like combat system will compliment the game very well!

  • @XiaO-fe1fy
    @XiaO-fe1fy ปีที่แล้ว +2

    Ya se ve fina fina la cosa

    • @s4bishii
      @s4bishii  ปีที่แล้ว +2

      Poco a poco va cogiendo forma :)

  • @alessioaragona5278
    @alessioaragona5278 ปีที่แล้ว +1

    Hey man, the game looks AMAZING. You're very a talented (and funny :D) guy. Keep at it, you'll blow up. I'm sure.
    Are you still looking for someone helping out with the music on this project? Because I would LOVE to contribute.
    If so, let me know, I can send you some of my past work and you can see if you like it :)

  • @godzillapl8106
    @godzillapl8106 ปีที่แล้ว +1

    I'm not sure if this system will work well in the game

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      why do you think so?

    • @godzillapl8106
      @godzillapl8106 ปีที่แล้ว +1

      Not because the combat system where every move is based on stamina, coupled with a complex system of blocking, rolls and parrying can fail, the player will be crushed by losing stamina and enemies will simply destroy the player, especially if they are in a group
      It won't help with a defense system that can make the player deal zero damage
      It just my raw opinion

    • @lazypikachu2.0
      @lazypikachu2.0 ปีที่แล้ว

      ​​@@godzillapl8106 Ive playes stamina based fighting games before, heres my take.
      (Some notes before we start:
      1. Its pvp
      2. We have normal attacks and abilities, only abilities use stamina
      3. The game is more about combos than pure damage)
      1. Yes it can be difficult to balance but that's exactly ehat makes the gameplay need skill. The ability to balance stamina while being able to do combos that deal damage is one of the core techniques for the game
      2. Since it's a pve game, the group of enemies problem can be somewhat fixed by either making the enemy weaker than the player, or make a system so only one enemy attacks at a time. For 1v1 battles though, that wont be necessary.
      3. A defense system that makes the player do zero damage is perfectly fine. One way to make it good is to have it so that enemies have endlag if you dodge a move (not for blocking though, as that would be op)
      What do you think? Also, if you like the ideas, you can @s4bishii so they know

    • @s4bishii
      @s4bishii  ปีที่แล้ว +1

      @@godzillapl8106 I understand, I have to think of some way to simplify and make things easier for the player.

  • @gregtheegg7030
    @gregtheegg7030 ปีที่แล้ว +1

    Doubling fishing 👊🏻

  • @bubu88134
    @bubu88134 ปีที่แล้ว +1

    why do devs like motion blur so much

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      I don't hate it 🤔

    • @bubu88134
      @bubu88134 ปีที่แล้ว

      @@s4bishii In videos games it's just ain't it

  • @user-li1jn7wn6s
    @user-li1jn7wn6s 11 หลายเดือนก่อน +1

    I've got an idea for your combat system. (this is just after you asked the question three fourths, approximately, of the way through your video) The idea is of twenty magic damage is blocked by the same, have them ether take one percent of damage if... This if if you add it... If they are weaker by the caster's level - overall or in magic.

    • @s4bishii
      @s4bishii  11 หลายเดือนก่อน

      I like the idea, I'll keep it in mind, thanks 😁

  • @roipaz8671
    @roipaz8671 11 หลายเดือนก่อน +1

    Eres español?

    • @s4bishii
      @s4bishii  10 หลายเดือนก่อน +1

      No, pero hablo español

  • @leeroygaming3883
    @leeroygaming3883 6 หลายเดือนก่อน

    I wish my laptop could handle ue5😭😭😭

    • @s4bishii
      @s4bishii  6 หลายเดือนก่อน

      😔😔 I've been there

  • @iLdx25
    @iLdx25 10 หลายเดือนก่อน +1

    lol mobile game means trash

  • @tianshuchu5416
    @tianshuchu5416 8 หลายเดือนก่อน

    Why do you add Japanese subtitles to Confucius' words? Don't you know that Confucius is Chinese? If you don't understand, please refrain from using them incorrectly.
    This is the right one -- 逝者如斯夫,不舍昼夜

    • @s4bishii
      @s4bishii  8 หลายเดือนก่อน

      yo my bad, I had no idea

  • @Imsad3
    @Imsad3 ปีที่แล้ว +1

    First 😎 oof nvm I was second, close though

    • @s4bishii
      @s4bishii  ปีที่แล้ว

      almost, I appreciate your help dude ♥

  • @natecoet3291
    @natecoet3291 6 หลายเดือนก่อน

    This is looking generic, we have a tone of indy/solo Devs trying to replicate dark souls and given that most funded games made by teams have not been able to even get close to it just shows, it's not easy to do but even it's a false idea to try to replicate such a game. Although I feel the intention is great indy Devs should work together. This is looking like another broken project which even if released will not offer anything that makes people want it. The best indy game out there are original, different and usually have more soul. Sorry to say and cool idea, I work on games and this looks like another failure experiment, I'm sure you will be good at one thing and when AI comes or gameplay polishing happens it will look bad because those are difficult to achieve and require specific knowledge.

    • @s4bishii
      @s4bishii  5 หลายเดือนก่อน

      Maybe, we'll have to wait to see how the project ends. No matter how it goes it is a learning experience and a really fun one 😁