The waxy green can be lime dew, drippy black can be ink spot, the fluorescent blue can be called electric tears and the pink sponge can be the candy blossom
@@KippylalaYTtbf people just don’t get instantly popular, it takes time no matter how good they are at making content, and the upload schedule is questionable although it is game development so it would take a while
@@bottleofcatIk but with the quality of this dudes content over all his vids, it’s consistent and impressive to the level of TH-camrs with much higher subscriber counts. I just thought heaps gave maybe at the very least 100k with this level of content creating.
Dude, this is one of the few games I'm genuinely hyped for. (Also, can you call the pink mushrooms Candy Caps? Like the Death Cap mushroom, but you know, not lethal?)
Your file directory madness is so relatable. I have 3 folders in "/Animations/" titled "Player" "Player Sprite" and "Player Animation." Every time I need the ACTUAL player animation I just guess which one it's in.
I love this! I have this idea for a game in my head that I wish I could make look this good. Frogs can be just like rocks that sit still on the lily pads, if you just add croaking sound effects near the pond, it does a lot of ‘adding life’ for you instead of trying to animate them. Well, maybe a blink or two wouldn’t hurt.
looks incredible!! I wonder if you could play with forced perspective to give even more depth and scale to each island, especially when you are looking at an island from another island(if that makes sense lol)
This is my first time seeing your game, and I think that you should give a small outline of what your game is about, might be tedious if you do that in every video, but maybe having a simple intro like adventure time or avatar the last airbender would work and catch new viewers up to speed, looks like a fun game but I have no idea what it is about.
Might be a little silly, but for atmosphere I suggest adding some cloud planes (sort of like the fog planes but in the islands) and particles that fade away as you get close to them, to sort of sell the idea better that the islands are floating high in the sky when seen from a distance. It will also help making it feel larger. At 10:00 you can sort of imagine the vista and imagine some clouds floating and enveloping the terrain and swaying in the wind, especially the farther parts. I think this will make it feel way more "grounded" (no pun intended) and atmospheric.
Damn man, great job. I've been wanting to get into gamedev for a while to make a game that looks something like what you've made here. This gorgeous shrunken down world with several biomes. Looks stunning!
I’m not sure if it’d be feasible, but if you want the player to be able to catch up with the panda in unique ways, maybe make hidden passages that could incentivize memorizing the map. 👀
Hey great work! A tip: the trees switch their LOD in a snappy way, u can easily fix that my enabling "dither lod transitions" in the master material of the tree :)
I was playing around with that, but I don't know if it's worth the performance drop- if you dither the transition it has to render both tree LODs at the same time during the transition, and since the trees can get so dense it greatly increases the number of trees and polygons being rendered in the scene at any given time
Thank you for this update video. (: These aren’t good ideas but here you go anyway: the swamp guys island has a bit of humidity so it’s a little more foggy the deeper you get into the island, and themed bridges for each island. The desert has a bone bridge, the mine has a rock/stone bridge, the mushroom has a soft/mushroom type of bridge, and the swamp has a crystal bridge over grown with swamp plants like veins and stuff.
i love that you have taste for the environment art, you know what you want for your game and managed to get it even your skills are not the best in the world. great job man, you make me want to start making my own game, and of course i cant wait to see this game finished, because i also want to play it
Wow, awesome improvement, it looks sooo much better!! Congrats!! If I can recommend something to take it to the next level it would be adding some color/hue variation, specially in the leaves of the trees so the detail won't be so lost in one vig clump of the same solid color. Bit other than that this looks really really awesome! I especially love the new mushrooms ❤
I just randomly found this video while searching for some devlogs and man thank you, you just motivated me to start 3D modeling again, I always end up taking assets and get done with level design so i cn simply focus on adding more features in my game but you just reminded me the freedom one can get by creating it's own models and those textures really nice looking forward to your developments aswell and now I am a shamefull person
I know I'm pretty late to commenting here but wow the amount of things you added here and changed is absolutely amazing and so impressive ngl. I really, really wanna play this game, probably more then I wanted any other. I absolutely love the aesthetic and vibe of the whole game, thank you very much for this ❤❤❤
All the in-game visuals are fantastic! Can you share how you achieved that level of understanding of the graphics in video games e.g. any tutorials you found helpful or maybe tools? I would greatly appreciate an answer as those cozy type of models are really nice and I would love to create similar ones in my own games. Cheers
This is pretty good as a devlog. Good balance between the technical and not, so that non-techy's could follow it. I'm building an adventure game (in the planning stages so nothing to show yet), and am going to devlog it -- so I'm trying to figure out the best way to go about it. I want it to be accessible to more than just devs, but anyone who's just interested in how something's made. Good job!
Great map design! I would recommend to work a bit on the environment lighting + shadows, especially in certain areas like the island with the blue grass as currently, it sorts of pops out like a sore thumb (Some ideas would be do add a light blue fog in the area with bright blue/purple particles flying around (Would also fit into the theme of spores)). Adding things like mist when the player is far away from an area on the map would also improve visually the 3D models with lower LODs. Looking forward for more! :D
The amount of work you've put into remaking the game and into this TH-cam video is unbelievable. You deserve way more than 89k subscribers, you really are underrated.
The new environment looks awesome! I'm very intimidated by 3D modelling and texturing so took the easier route of doing pixel art for my game but the way you explain your process makes it seem very achievable! Maybe it is worth giving 3D a try...
1:45 made me sad - I owned Substance Painter/Designer since it was first created in Allegorithmic. But Adobe decided to stop fulfilling the original Licenses. So, if you didn't have a backup copy of your Liscence File then you lost your access to Substance until you bought it again. I don't just have $400 laying around to get it again :/
can you make a video about using treeit in depth or at least to the point of knowing how to understand what's happening in it and how to do the leaves/grass what other applications am I able to use to create that leaf image and others
All the new stuff looks amazing! Except maybe the stacked sand rocks look a little out of place just in my opinion, BUT the rest looks top notch. Keep it up!
The waxy green can be lime dew, drippy black can be ink spot, the fluorescent blue can be called electric tears and the pink sponge can be the candy blossom
incredible naming
Dang I called the black mushroom melting chocolate
Heres an idea flushy yellow
Thanks@@MicUpMusicI appreciate this
Pshaw it doesn't matter@@venkataallampudi2374Plus still cool name
It's actually really refreshing to see an indie game that's not a pixel art roguelike or dungeon crawler. Awesome vid!
I don't even know what rogue like is anymore😂. ''this is a city builder, rogue like, turn-based, low poly, evolution simulator''
How is this not more popular? The editing is top tier and the amount of effort he puts in is unbelievable!
Cause it was uploaded 5 minutes ago😐
@@KarmaBS123Ik but only an hour in and only 500 views?! Compared to some creators that don’t put any hard work into their content that’s unacceptable.
@@KippylalaYTtbf people just don’t get instantly popular, it takes time no matter how good they are at making content, and the upload schedule is questionable although it is game development so it would take a while
@@bottleofcatIk but with the quality of this dudes content over all his vids, it’s consistent and impressive to the level of TH-camrs with much higher subscriber counts. I just thought heaps gave maybe at the very least 100k with this level of content creating.
My brother in Christ. The video is not even 12 hours old
Dude, this is one of the few games I'm genuinely hyped for.
(Also, can you call the pink mushrooms Candy Caps? Like the Death Cap mushroom, but you know, not lethal?)
Your "weird plant thing" is probably not, but to me it kinda looks like a larger-scaled eucalyptus :)
exactly what I thought, looks like those 'silver dollar' eucalyptus plants
@@davidrautert really? To me it looks a lot more like a baby blue eucalyptus
Love the trees!
Your file directory madness is so relatable. I have 3 folders in "/Animations/" titled "Player" "Player Sprite" and "Player Animation." Every time I need the ACTUAL player animation I just guess which one it's in.
This video is edited sooooo good. Also thx for all the tips. You did a really great job!
YAYYY NO MONTHLY FEE FROM ADOBE 🎉
Top notch devlog! Really enjoyed how you were able to go in depth while still keeping a nice fast pace. Looking forward to the next one!
Please remake subspace continuum game from my childhood
i like how he makes all this in blender and i would struggle to make a blob monster
4 min in, this goes crazy. i think everything is so cute and like, good job on the trees i hate making trees
The new assets looks great. Very nice color combos as well
I love this! I have this idea for a game in my head that I wish I could make look this good. Frogs can be just like rocks that sit still on the lily pads, if you just add croaking sound effects near the pond, it does a lot of ‘adding life’ for you instead of trying to animate them. Well, maybe a blink or two wouldn’t hurt.
Beautiful! And the editing is great too, congrats on your progress
I looove world building and map creation! Really enjoyed watching your level design, it's looking great!
For the pink mushrooms you should call them Crystal caps
I love your style of making videos. It is genuinely fun to watch this, for me.
looks incredible!! I wonder if you could play with forced perspective to give even more depth and scale to each island, especially when you are looking at an island from another island(if that makes sense lol)
This is my first time seeing your game, and I think that you should give a small outline of what your game is about, might be tedious if you do that in every video, but maybe having a simple intro like adventure time or avatar the last airbender would work and catch new viewers up to speed, looks like a fun game but I have no idea what it is about.
Fantastic job! Fantastic editing! Fantastic personality! Everything here is just SUPER FANTASTIC!
Might be a little silly, but for atmosphere I suggest adding some cloud planes (sort of like the fog planes but in the islands) and particles that fade away as you get close to them, to sort of sell the idea better that the islands are floating high in the sky when seen from a distance. It will also help making it feel larger.
At 10:00 you can sort of imagine the vista and imagine some clouds floating and enveloping the terrain and swaying in the wind, especially the farther parts. I think this will make it feel way more "grounded" (no pun intended) and atmospheric.
hats off to this guy. this is all good hard work!!
the video ended and I was left like whaaaaat? I thought this had at least 10 more minutes?
Damn man, great job. I've been wanting to get into gamedev for a while to make a game that looks something like what you've made here. This gorgeous shrunken down world with several biomes. Looks stunning!
The environments look great! They remind me a bit of the witness but with subtle stylistic difference
I love this guys videos . Remember waterfall can
I’m not sure if it’d be feasible, but if you want the player to be able to catch up with the panda in unique ways, maybe make hidden passages that could incentivize memorizing the map. 👀
Good job with the foliage, everything looks great.
The game just got an infinit improvement, its almost like a whole different game. It looks so great now and I want to play it ^^
I remember watching Knightly Routine when it was literally new.. wow this is crazy and looks so much cooler. Still waiting for the final product.
The plant is called a pancake plant
Came here for this comment haha
the Pancak
Hey great work!
A tip: the trees switch their LOD in a snappy way, u can easily fix that my enabling "dither lod transitions" in the master material of the tree :)
I was playing around with that, but I don't know if it's worth the performance drop- if you dither the transition it has to render both tree LODs at the same time during the transition, and since the trees can get so dense it greatly increases the number of trees and polygons being rendered in the scene at any given time
@ShawcatDev Damm you know ur stuff , anyways great video m8 I like the editing style keep going 👍👍
Thank you for this update video. (:
These aren’t good ideas but here you go anyway: the swamp guys island has a bit of humidity so it’s a little more foggy the deeper you get into the island, and themed bridges for each island. The desert has a bone bridge, the mine has a rock/stone bridge, the mushroom has a soft/mushroom type of bridge, and the swamp has a crystal bridge over grown with swamp plants like veins and stuff.
those are pretty good ideas man
Thank you for explaining everything. Maybe one day I will make something too 😊 good luck on your projects
Absolutely in love with the new art direction. Great job!
Looking great, that's what progress is all about.
man this looks incredible btw something i always love is that the map change at night so new plavces our secret paths
i love that you have taste for the environment art, you know what you want for your game and managed to get it even your skills are not the best in the world. great job man, you make me want to start making my own game, and of course i cant wait to see this game finished, because i also want to play it
The mushroom island is definitely my favorite!
wow, this looks incredible. love the art style!
Just discovered your channel, subscribed in a minute, this is exactly my content❤
gamedev game presentation overdelivery style gotta luv it
Finally a new video. I was waiting for a new video for so long
Really cool video with nice editing. Severely underrated!
Man I look forward to play this game so much
Wow, awesome improvement, it looks sooo much better!! Congrats!! If I can recommend something to take it to the next level it would be adding some color/hue variation, specially in the leaves of the trees so the detail won't be so lost in one vig clump of the same solid color. Bit other than that this looks really really awesome! I especially love the new mushrooms ❤
I LOVE the style of this game
I cant wait to binge all your videos im on the start of my own journey !
Thanks for making this awesome content
First good unreal engine video because you actually made the assets yourself
I just randomly found this video while searching for some devlogs and man thank you, you just motivated me to start 3D modeling again, I always end up taking assets and get done with level design so i cn simply focus on adding more features in my game but you just reminded me the freedom one can get by creating it's own models and those textures really nice
looking forward to your developments aswell and now I am a shamefull person
Very impressive, and nice result. Congrats!
How don't you have more subscribers? This video is great! The editting is amazing!
this is so cool! i hope you get recognized man ❤
This was a really fun video 😊
I added this to my wishlist I hope it comes out soon.
I gotta say, this is actually beautiful designs
You are doing amazing! If you ever need any music for the game, I would love to help out.
I love your vids keep it up I'm trying to make a game now and you were part of the inspiration behind me starting
I know I'm pretty late to commenting here but wow the amount of things you added here and changed is absolutely amazing and so impressive ngl. I really, really wanna play this game, probably more then I wanted any other. I absolutely love the aesthetic and vibe of the whole game, thank you very much for this ❤❤❤
Those trees came out so well, but I can feel the anxiety through that speed run explanation 🙃
Knightly routine so col i looking foward to being able to play eventually
Drippy black mushroom= Weeping Night, spongy pink= Fluffduster Fungus, fluorescent blue= Blueshroom
The bit at 2:44 was well done. Especially the abrupt cut. Visuals are looking great, keep up the good work!!
You're subbed to this guy?
it's just one guy doing all of this and the montage youtube! well done !
New trees look good!
I don't know why YT suggested this yo me, but i am glad he did.the game looks cool by the way 👍
dude youre dangerously good, I usually listen devlogs when i am working on my game but i ended up looking on your video instead of doing work :D :D :D
All the in-game visuals are fantastic! Can you share how you achieved that level of understanding of the graphics in video games e.g. any tutorials you found helpful or maybe tools? I would greatly appreciate an answer as those cozy type of models are really nice and I would love to create similar ones in my own games. Cheers
This is pretty good as a devlog. Good balance between the technical and not, so that non-techy's could follow it. I'm building an adventure game (in the planning stages so nothing to show yet), and am going to devlog it -- so I'm trying to figure out the best way to go about it. I want it to be accessible to more than just devs, but anyone who's just interested in how something's made. Good job!
Might be nittpicking but maybe make the hotbar smaller (or a hud size option). Other than that yes it looks really good
I lauged on how you kept me engaged. You could sell glasses to a blind kid
1:41 cheers for the hot tip, and thanks for the tears of laughter. Dude just chilling behind the bin lmao
Super cool game idea and great editing. Subbed
Great map design! I would recommend to work a bit on the environment lighting + shadows, especially in certain areas like the island with the blue grass as currently, it sorts of pops out like a sore thumb (Some ideas would be do add a light blue fog in the area with bright blue/purple particles flying around (Would also fit into the theme of spores)). Adding things like mist when the player is far away from an area on the map would also improve visually the 3D models with lower LODs.
Looking forward for more! :D
Plz make full video on creating trees and textures
The amount of work you've put into remaking the game and into this TH-cam video is unbelievable. You deserve way more than 89k subscribers, you really are underrated.
Just subscribed you have a great style in videos, and your content is pretty cool.
This is absolutely nuts. Love the new visuals. This game looks gorgeous!
this video is amazingly edited good job, the music is really fun
The new assets look great !
Wow dude, huge upgrade incredible job
Great job on the trees, great quick explanation too
you blew my mind with the substance designer steam part .... thank you so much omg, my jaw literally dropped
The new environment looks awesome! I'm very intimidated by 3D modelling and texturing so took the easier route of doing pixel art for my game but the way you explain your process makes it seem very achievable! Maybe it is worth giving 3D a try...
1:45 made me sad
- I owned Substance Painter/Designer since it was first created in Allegorithmic. But Adobe decided to stop fulfilling the original Licenses. So, if you didn't have a backup copy of your Liscence File then you lost your access to Substance until you bought it again. I don't just have $400 laying around to get it again :/
YOU ARE UNDERRATED! OMG YOU ARE GREAT!
It looks so good !
There's no way I didn't know about substance on steam
Hey man! i really like your vids, its really entertaining and fun to watch!
The panda now seems to small for this environment…
This game needs a vr version
The redesign of the whole thing is insaaaaane and it looks so pretty too sheeeeesh
can you make a video about using treeit in depth or at least to the point of knowing how to understand what's happening in it and how to do the leaves/grass what other applications am I able to use to create that leaf image and others
All the new stuff looks amazing! Except maybe the stacked sand rocks look a little out of place just in my opinion, BUT the rest looks top notch. Keep it up!
So nice ;) Env and video editing as well. Congrats
Dude you’re killing it!
Wow the new map is incredible.
As a 13 year old 3:21 was the best frame of the whole devlog