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i had like 10k into it an stopped playing bc they lowered skill sealing so much that it wasnt fun anymore.... so sad... all cool sci fi games get crsuhed by "establiashment"...
Ever taken a shit where it stops halfway? Then you take a big breath, struggle and double down trying to squeeze it out. Only to have it break off with the other half still inside you and be left red faced, gasping for air and back to square one. That's s.c development....
I purchased two packages at launch. One for myself and one for my son. My son has since graduated high school and college, moved out, gotten married, and has his own kids. SC… still in alpha
Don’t worry once Chris Robert’s develops an engine, super computers, cures cancer and ends world hunger they’ll a start development for real you gotta just trust the process bro. a delayed game is eventually a rushed game is forever bad
Btw for those who think I’m just a hater I want you to know I spent close to $2,000 on this game and desperately want this game to succeed I haven’t experienced any other game like this. Yet I don’t think it ever will come out my money has been wasted and I was burned just like many other “backers”
you can just see used car salesman on his face and attitude. actually in this case, a future hypothetical car that could exist, but you have to pay up front.
This is for young Mutahar III. Congratulations on getting to play Star Citizen. Your grandpa was a legit dude, and we all felt his loss when he passed away after catching one of the 10,000 computer viruses he loaded into a PC for a video.
@@ChucksSEADnDEAD they didn't like it. Chris Roberts made a big announcement that it did not meet the standards they wanted to set. If you watch game play videos in 2016 you would understand why the game wasn't ready. Graphically there's a huge difference.
@@Toutvidsthe game wasn't ready because they kept expanding the scope of what they wanted to do, strictly the PU features, as well as the engine choice. S42 should not have taken this long for them to get out unless they were suffering SERIOUS infrastructure issues, because all the Jesus tech that's been holding up the project only helps the PU, S42 doesn't need server meshing or their planet generation tech. Last I heard, they switched to a new engine as well, this one being their own custom engine instead of the patch worked Frankenstein thing they created from Cryengine. To them long enough.
In 2018 I read a Forbes money article that was an interview with a former executive of CIG. He quit and went to the press because Chris Robert’s and his wife had #1 spent millions of the crowd sourced funds for SC on a mansion in pacific palisades CA for themselves and #2 kept scraping the game and starting over when ever a new engine was available. As long as money keeps coming in, Robert’s will just keep moving the goal posts while paying himself and his wife millions a year each as a salary. The former executive said the game will never release until CIG comes up with a new source of income or when people stop giving him money because once they stop taking in funds the gravy train will end for Roberts.
Remember, Microsoft had to reign in Chris Roberts on FREELANCER because it was almost three years over schedule. This is what happens when you don't ground your creatives, they just keep dreaming without results.
@@Bootchair so explain elden ring then? or wukong? they have investers and deadlines and produced some of the best games in the last few years. your argument is flawed
The engine has been done for years, they went to court and then settled in 2020. Shows how ignorant the critics are. Go tell Elon how to build spaceships next.
Funding Star Citizen is like buying an overpriced, almost empty bag of chips full of holes with a promise that you will someday, eventually, get the rest of the chips and holes patched up IF you continue to funnel absurd amounts of money in.
As someone who’s put 550 into the project myself, glad to finally find a comment section not filled with unpaid CIG gunt guards huffing copium like galaxy gas the moment you do anything short of say Chris Robert’s is to video game development what Elon Musk is to the Commercially Space industry. The community is so notorious for aggressively shooting down any form of criticism that it almost feels like a crypto projects at times. Then again given all I have is ships and no game, I suppose it is more of an NFT than anything in it’s current state.
Back in the Wing Commander days, Chris Roberts had a firm deadline and a producer on his back, keeping him grounded. That leash gave us a completed game instead of a perpetual dream. Fast-forward to Star Citizen, and without those restrictions, Roberts is off in the cosmos, pushing for perfection in every nook and cranny-including a fully functional, physics-based coffee machine in the middle of a space combat game. This isn’t just a little extra; it’s the kind of feature that delayed actual gameplay, like space combat and core mechanics, all for the sake of an interstellar espresso. Then there’s the whole “biggest MMO server ever” idea, which demanded tech that still doesn’t even exist. Meanwhile, the team’s been stuck endlessly reworking designs, burning through cash, and barely keeping up with a list of features that seem to grow faster than they can build them. So here we are, millions of dollars and years later, with fans waiting for the galaxy that Roberts promised, while his coffee machine and half-built planets stare back like silent reminders that sometimes, a leash isn’t a bad thing.
Well, server meshing isn't quite "tech that still doesn't even exist" it exist, on Minecraft. Which is a more predictable game with a lot less going on in it generally even with mods, so yeah, they are probably never getting server meshing at this point
Yeah cept the moment you look under the hood, that's a load of BS. There's nothing perfection or indeed even completion in *any* nook and cranny. Crack that game open, decompress the models and look at them in the blender. They all look half finished meshes that have been abruptly abandoned as the creator's whims have taken them elsewhere.
To be fair a lot of these extra features like the coffee mechine doesn't delay the game. Thwg have a lot of devs and those devs working on networking etc have nothing to do with the people working on coffee mechines
In CIGs defence (and devils advocate), squadron 42 has been eating most of their resources and holy shit that demo shows it. As well, once the milestone of server meshing and a second new system is introduced and polished (Pyro) everything else, in theory, should fall into place. Those are the biggest hang ups atm in my opinion. Once they prove the concept, everything else is just minor iterations on copy and paste and fine tuning gameloops. Exploration just needs POIs and the ability to earn money, cargo needs economy which needs server meshing, ai needs stability which needs server meshing ECT ECT. The question is can CIG keep up once they hit their stride.
@@zach1727me too. I wouldn't have realized that skip was a whole 1 minute and a half if they didn't comment. Revanced doesn't just fight TH-cam, it skips these rather long sponsor spots too. Nobody has time for it.
But Muta, it's all about the game's potential and ambition. Star Citizen is doing something other space games won't and I'm excited to be along for the ride...is what I would have said if I had already invested thousands of dollars into Star Citizen and was suffering from the sunk cost fallacy.
i have happily spent my 45€ for access to the game there are so many generic, rushed and uninspired games out there already, so i dont blame CIG for being ambitious if you want a star citizen without the things that make it "overambitious", its already out there, its called starfield, i heard its an amazing game
enjoy games the quality of shitfield then, because unless games like SC come out, thats all you are going to get. awful games, that play it safe, use a loading screen to do everything....
Hello and greetings everyone, I am a time traveller from the year 2047 and i'm here to tell you that Star Citizen is in alpha 6.38. We are sooo close to getting the full release i am so excited!!!
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@@-ATARI2600- Talk to us again when you've reached 2077.
I want this game to be good, its COMPLETELY my vibe for both campaign & and multiplayer, but it's clear Chris Robert's doesn't know how to manage the project.
Which matches well with the early part of the video. I don't know if he just manages money wrong or if he pockets some of it, but either way it's just a wreck.
@@Argumemnonright? Having that much money and not having a good polished product is crazy. I get it's a big game but man it seems so cool just too unpolished.
I believe the problem is that they don't know when to stop managing a project. Everytime they reach completion they need to add more and more, and then once that is complete they need to add more and more. Now this has reached the point where it's no longer a fun sci-fi space game and now it's just an alternative roleplay simulation of what life will be like 100 years from now. I really, really want to love this project. I played it years ago, quit because my PC couldn't handle it. Years later I've completely rebuilt a brand new god PC and i can finally run it the way it's intended and much like when I had my ass PC I'm still running into weird gameplay breaking bugs except now they're weird gameplay breaking bugs at a buttery smooth frame rate. And when I say weird game breaking bugs I'm not talking about complex interactions within the games engine, I'm talking about stupid things like your spaceship not being able to be assigned a damn hanger to spawn in. Or when it does spawn in the hanger, the damn hanger doors do not fully open which won't allow you to physically leave said hanger, and then your ship gets impounded for being abandoned in a hanger because you physically can not leave then the space police issue you a wanted token for "being a public nuisance". Really, really stupid things that are the kind of bugs you expect from a game that has launched MINUTES AGO in early access on steam. But no, these really are brand new amateur game breaking bugs people are encountering in a game as complex as this, that has been around for as long as this has, with almost a billion dollars thrown at this. But hey, at least your space ship remembers the empty can of lemon lime soda you threw into the corner of it three weeks ago! Big win for space trash immersion!
honestly Chris Roberts has been doing a great job considering what his studio undertook, 2 games, a new engine, multiple groundbreaking techs, and all of this is being done with a brand new studio. All of that is incredibly impressive especially considering they haven't even raised the funding Ubisoft used to make the pile of shit known as skull and bones
Yeah I mean the project is not perfect by any means, I'd like things to be different and yet I'm STILL having more fun with it despite all the bugs, than other current AAA games lol
@@fulcrum6760 I had to make sure this was true. Not even kidding, the actual roadmap is hidden under 3 websites of literal useless text and a "roadmap" that is just a list of things they want to do. Wow.
I don't have any other explanation for the amount of loyalty this game has. Not only that, the concept and everything presented so far looks derivative at best. It was a shock to me but a lot of people don't seem to grasp that some problems can't be solved by throwing money at them, if the core idea is a slop, even with a billion dollars will it remain a slop, albeit overproduced.
I have never seen so many people happy to part with so much money for empty promises of 'revolutionary tech' that never works since that Scientology documentary.
But also the visionary. Out of curiosity I tried reading about Freelancer (from people on who still play it) - it had very good systems hidden in game files (robust multiplayer for example, which is weird for a single player game :D - apparently 500 players online on a server was fine, while most games only support up to 16 on LAN)... So it reinforced my belief he "knows" what he's doing, because if he managed to build such an amazing game in 2000s (and it is still very dumbed down because of Microsoft)... then SC can truly be the best game ever.
@@BeSk9991the issue with Freelancer was that he never did finish the game, he was way over budget and way past the deadline. If what we're talking about is that he has good ideas, then sure, but that's hardly anything special. What matters is being able to bring that vision to life, and knowing where to focus and when you back away from the unattainable. His stubborness cost him the game he envisioned, but its quality is still incredible considering that it was never his full idea. Compromise is not a bad thing.
People don't understand this is the Duke Nukem Forever model MINUS a publisher for NO ACCOUNTABILITY. Real life crowd funding means you OWN STOCK in the company. So professional funding has accountability, while these game funding scams have NONE. Also, these guys bought Descent and made Descent Underground. Also a scam. IT'S NOT AN ACCIDENT, IT'S DELIBERATE. THEY'RE SCAM ARTISTS.
He'll compromise when the money stops rolling in lol. But whales are gonna whale then complain when their ambitious game turns out to not be THEIR ambitious game they hoped and dreamed of.
TH-cam video: "New NMS update FINALLY added everything they promised!" (Half of the video talks about the launch instead of the update) Comments on said video: "Greatest redemption in gaming." (Not at all talking about the new update) Reply to comment: "Too bad game still sucks and is boring." Reply to reply: "Maybe it's just not your type of game." Every fucking time.
@@Aubreysangel666 That's more on you than it is on them at that point. If there were anyone who should be forgiven in the the industry, it's them. The world would be a lot colder if there is absolutely no chance to ever regain favor. There would be no reason to ever fix a mistake.
I was starting to get into this game until the "ship store". It's not a matter of price it's the fact that they'll make the ship grind so boring that people will give up and buy the ship with real money and I just don't like that kind of stuff in videogames.
idk about them forcing people to buy by making the grind intolerable. i really enjoyed the grind there is enough guides out there if your new to earn easy money+ you can interact with some real nice people who can give you a hand playing with others is always more fun. I started on ground based combat in a avenger titan (starter ship) moved on to bounty hunts and ended up saving enough aUEC (In game curancy) to afford a Drake vulture and solo salvage to earn money for my org (clan) now which is like 600k every hour if ithe locations are close enough, its not a bad grind all in all. it probably took no more than 50 hours to achieve. Iv also had some of the best interactions in gaming in SC (dayz is an easy second due to its voip) made many a friend You may find the grind boring and thats fair since its your opnion but its how i find a game like dead by daylight boring its just not my thing
And that is something that the figures of this game you would never bring up. They say you could earn money to buy ships by playing the game but they never mentioned that the only way to do it or the most boring things imaginable. They never mentioned that you have to have zero social life in order to grind for even the cheapest ship
I backed the "game" in 2012. Seeing as it was a scam (they were making huge post to explain how they invented the stamina system at the time) I sold my ships shortly after the hangar module for more money than they were worth because I had lifetime insurance. I still have access to the "game". A few years back I logged into this insane high budget and completely fucked up fever dream and it was hilarious: T posing guards, ship yeeting me out at mach 20 when I enter, and my favorite: I fell through the floor and died. Now let us think about what this entails in a multiplayer game: I could not render a corridor and I fell through it. Then I died. Do you know what it means? It means all the game logic is client side. Including physics. In a "space sim". Again. The client decides where you stand, if you live or die. This is absolutely hilarious, it's going to be a gigantic cheater fest, you can probably decide who lives or die and teleport anywhere just by modifying some variables in memory. I bring this up regularly to people who "play" this game around me and they fail to understand what it means every time, because anyone who simps for CR has an iq of exactly 12. They are a cult.
I love streamers don't get me wrong but something about me working 9 hours a day and getting off having to hear my favorite complain that he's working so hard when he's only streamed 2 hrs a day for like 4 days in a week making what I make for several days in a hour or so lmao, not socially online or anything but that's such an outta touch thing to say lmao. They do it in a half joking way but they've been streaming so long I feel they're outta touch.
@cMind607 tell me about it bro, i work in construction all day just for me to not even afford a decent ship and when i want to play it for not even an hour the game doesnt work wish they would fix the game first before adding extra systems and ships, already 12 years old yet still a demo
And now you must see it through in his place, understand this is the game every space sim lover dreams of, every other game is half assed, dumbed down to meet release schedules etc etc, but not this one, yes it sucks that its taking this long, but they're taking this long to make sure the game is everything we've ever wanted
@@nojuanatall3281 Your actually just not thinking straight. Have you seen how much money Ubisoft, EA, Microsoft poor into yearly slop? SC is nothing in comparison to that.
Remember, for CIG to survive, it needs new suckers. Unfortunately, new suckers aren't born every day any more. Hence the announcement that Squadron 42 will "totally be released in 2027 we swear" and other shenanigans.
Chris Roberts tried to do Star citizen kinda with freelancer back in the day in like 2003 I think. Sadly microsoft bought his studio and immediately told him to scale down the game and just release it. Game was good whatever got in, but sadly it never got to be as good as ti could have been. Star Citizen is a new attempt and this time there's no publisher telling you finish it fast to make a game light on content for big bucks. Also throwing money at a problem doesn't necessarily make the problem get solved faster. Though they do have 6 studios and over 1000 employees working on star citizen and the single player part squadron 42. I think rockstar has also like something like +200 people always working on like GTA games, but the yhave that on day 1, star citizen started as a kickstarter with like less than 12 people so they have had to scale up the studios too while they making the game.
@@solidsnake5051 don't confuse them with facts. They would rather blindly hate on a project that currently helps to feed and house 1,000 people and their families.
@JoziWOW it is released. Has not been stamped for release. It's playable now. With 100m bugs and alot of content missing. Fun nonetheless with friends. It an eternally progressing game. That's the idea. Never ending updates. It just needs to reach the "playabel Without 100m bugs" state. Years more to go. 😭
As a star citizen backer since 2014, *cook their ass, Muta.* They won't listen to backers, and for the longest time they were only listening to artists, not gameplay devs. Chef Muta. Please. Cook. Them. full-pot roast. Gournet sear. I want a _good_ game, they aren't making a good game (trying, but they keep missing the forest for the trees, and marketing has WAY too much power). All they've done so far is make pretty assets for a game. Starfield is pretty. Starfield is boring. Starfield was more of a complete game on launch than SC is now, after 10 years. Whatever it takes. I want the game. Not a tech demo. Not a proof of concept for a fork of someone else's engine. The game. please. I have money waiting to be spent on a game.... not art. a full-ass game. Make the game, and my money will spend itself... It already did when I thought they were making a game. It stopped when all we got was theories of imagination that turned into art, rather than complete systems, stability, working features, and fun that lasts longer than the 15m before your next 30k... on days when the servers are good. If they have to cut down _again_ from 5 systems to 2 or 3 to deliver on having a full game with a complete progression loop... Do it. Once you have a working template you can add to it. we don't need every planet. We need the tech that builds them within weeks or months. We don't need every craftable.We need the system that turns static assets and slots them into the craftable system... then all you need to do is initial art/modeling, gameplaya pass to make sure its actually fun, and click "insert into loot table". And if it's not fun, delete it.
The issue is they keep overpromising. I swear if they just got their shit together and said they wouldn't deliver everything, but that they'd release fewer content in a fun playable state, that's all that matters.
@@Noganite @Noganite think "tough love." So this is me, not defending them when they're getting dragged on socials for being unable to produce a complete product with over 700 million dollars and 12+ years of time to make something work. And also encouraging the people who are doing it because when we backers do it... well when we aren't care-bear flowery sugar coating our concerns in their own forums, when we say "this thing other games solved a decade ago, shouldn't be a problem for you" ... those get deleted by the devs. NONE of the modern, _single_ player games we have today that are considered "epic” (Elden Ring, Wukong) need 12+ years and almost a billion dollars. Just saying. Don't get me wrong I hope the project goes somewhere. But the only place it's gone, with the time and resources they've spent, is staight back to asking for more money and more time ”make the dream real." So maybe voices they *can't* silence is what they need to get things actually moving forward. I'm mostly amused... It's like, "oh, right... it's the 2020s. The best way to be "heard" by a company is to roast them on socials and @ their executives, and then make that go viral so they can't pretend not to have seen it.”
@@enderchicken1 I mean it's a video of an anticipated unreleased game. No wonder you'll have the early birds flocking on every single video that's about their game.
A game in alpha shouldn’t be that graphically polished, and the same goes for voice acting, most studios typically hold off on those details until the core game systems are complete. I wouldn't be surprised if the entire trailer segment was specifically curated to drive pre-sales, and the crunch period was intended just to ensure that the hour-long gameplay demo looked "perfect." Honestly, I wouldn’t even be shocked if the section they showcased is most of what they actually have finished, with the rest of the game barely existing or not existing at all. When the game’s stability is this poor, it suggests either extreme incompetence on the developers' part or that the core mechanics are far from complete. With one segment of the game (about an hour of content) looking so polished while the overall stability is lacking, I genuinely think the rest of the game might not even exist yet.
@@yous2244 There's no open beta / alpha, the only people that would be playing would be developers and they don't need graphics and voice acting to develop the game. That would be up to QA testers which usually don't get their hands on the game until late the alpha early beta stage of the game.
Man, can you imagine (if) the game ever gets out of Alpha and full launches, there’s going to be a literal FACTION of players (probably close to 10,000 or more) that will band together as the “OGs” and only accept people if they were pledgers in the first 1-2 years and CONSISTENTLY stuck with it for the entire (x) amount of years to join. The level of narcissism and “I’m better than you” genuinely makes me nauseated just thinking about it because it absolutely WILL HAPPEN (due to how humans just naturally function). All because they were too stupid to move on, even if it does fully release and there’s a lot of game time they got out of it, this has still been a complete farce in every sense of that word…
Sunk cost fallacy is SO strong with these people. Seriously. Imagine paying kickstarter loads for a gta server that doesn't have the game actually attached to it besides basic mechanics like "enter car"
Since this studio announced the development of this game. I graduated high school, got married, graduated flight school, got promoted to captain, and now I'm soon about to be a father.
Congrats! So, when you are a grandpa, retired and relaxing at a beach house somewhere, your grandchildren can tell you how the game promises a lot and is jank AF. XD
@@Deboo-oz2rb by the time your remains have fully turned to dust the devs will finally give a release date... for the early access version 0.0000001 on steam for a price of 500$ and 50k dlc´s each priced around 1200$.
I love the idea of this game but the fact that they after 13 years of development and hundreds of millions of dollars dont even have a estimated release date is a massive red flag and i would be surprised if the game ever reaches a 1.0 release let alone live up to the hype.
@@yous2244 A game that did what it promised only after 1.0 release you mean ? I think it is not the good argument you think it is, if anything it is an argument against your point. Because it is a game that released incomplete with little to do then got to feature parity compared to what promised at the time of release and still get new updates to this day. If anything it is closer to SC than any other game. I mean, I paid for SC a long time ago played more than an hundred hours and will get all new gameplay for free. So using as an example a game were the 1.0 was just a version number in the game long and continued history (as the person you responded claimed), yeah, not very smart.
@@G0DKILLER_ how can you exist in 2024 and still not get the concept of version numbers or that people actually like it when devs continue to update their MMOs
They've been overdosed on copium since like 2015/2016. There's a reason people call them a cult lol. Almost every single thing promised has been "a year away" for most of a decade. It's insane.
THIS! Nobody wants to admit this. At least not the fanatic fanboys, they'll say the old "i'am mature enough to understand what an alpha is...if you can't comprehend such a concept why are you here? Why complain. Go away." xD I swear this game is one step forward 10 backwards at every damn patch. The immersive gameplay these folks keep yapping about is their damn roleplay and imagination gymnastics they keep doing. Cause if you want to play this by doing missions or trying to go into a gameplay loop, you'd better have nerves of steel and a huge bullshit tolerating gut...
I love this game but god they just suck too much money out of people. Their marketing team used FOMO tactics way too often. From a technical standpoint what CIG is trying to pull off I'm impressed but they are constantly under delivering
Star Citizen doesn't use FOMO as far as I know. All of the things you can spend real world money on are available until they've been implemented in-game where you can just play the game to get them. FOMO would be micro transactions akin to Fortnite where you have a limited time to make the purchase before the content is inaccessible to you
@@retroneer5824bro they only sell certain ships in small time windows and raise the price between buy windows. Thats pretty much straight up fomo marketing (buy it now or price will be 20% higher next time sucker).
@@retroneer5824 While what you said is partially true, Robert Space Industries uses FOMO often to raise money. Artificial scarcity during ship sales and on ships that come with lifetime insurance, and ship liveries that can only be purchased during special events. Yes you could say that those things can eventually be purchased when the game comes out, but since that is an indeterminate amount of time, people will inevitably feel they are "missing out" if they don't buy them now, because they won't be able to use said things in the persistent universe pre-release if they don't.
They keep doing ui and quality of life updates rather than fixing the bugs. The fanboys just tell you to shut up, but it's literally the worst virtually unplayable alpha I've ever partook in.
Imagine raising almost a billion dollars for a game that is 10 years in development and still not officially launched, and then also have people still defending your project... smh
The problem with CR is that he needs a boss to tell him no, and to be replaced. I read some posts by former developers and CR would literally have a 3 hour meeting about the placement of a cup in a hab (you know, the things you spawn in). He's like a puppy, and gets side tracked so much on so many minute details the developers get fed up with him. Another story I read was that developers would spend hours, days and weeks iterating on a feature, and on the 8th iteration, he would have them scrap it because he didn't like it enough. Management is a clusterf*** there.
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Could you provide sources or their titles? I'm interested to see 😅
I have no regard for the 'uncommonplace' of crunch within video games or tech in general. No employee should have their personal time removed by managerial mandate--that's a management issue to be rectified by management and most likely due to mismanagement.
its not mismanagement, it's executives rushing programmers and artists to meet deadlines that are convenient for the current market situation, novelty release dates (looking at Bethesda), and logistics (factories that need to assemble the physical case and the online stores that distribute them).
@@sevexxan if thats your interpretation of "good gameplay" then im shocked at how low gamers will accept something like that as a good thing. OK where is the gameplay loop? where is the ship balance? where is quanta (economy)? where is optimizations because currently the live servers run like literal trash. I couldnt care less about seemless flight from ground to space or walking around a ship, that isnt gameplay, thats just a glorified tech demo that you can literally shit together in UE5 :D
To be fair... a lot of kickstarters were done to make a vertical slice and then pitch the game to investors. They have a higher chance of investing if you have an actual studio and a playable demo.
Because it is. It has suffered from feature creep since year 1. The devs don't know how to just draw a line in the sand. It's also been 10+ years, so the longer in development, the more they feel they have to update everything.
@@sevexxan That's an outright lie lol and Muta is mistaken too. There's a ton of ships they sell which has not released in game, from things like the Merchantsman (unreleased for over a decade) and the capital ships, like the Javelin for $2000-3000, which they sell during events and it's been SoonTM for over half a decade now. As well as any limited ships or newly released ships. Shop only.
It’s the problem for every creative type and that is feature creep they think they can do everything instead of locking in and finishing their product it’s a tale as old as time happened to obsidian with fallout new vegas too.
@@IronPhysik And they go even further than that in some cases. Around 2020, I spent $800 over about a month. Eight months after that, I asked for a refund of about $600, and they did it without question. I have since spent another $2000 over four years. I don't regret spending this much, I have had probably 3000 hours played total so it's probably cost me less than $1 per hour to play (considering the amount of 30, 40, 50, and 60 dollar games I have on Steam with under 10 hours played this is a bargain).
@maineman5757 No Problem The game needs work and likely won't be for anyone. I like it and enjoy playing it, and of you want to give the game another chance you can hit me up to run some missions, the new player experience is rough
Imagine using No Mans Sky word building engine coupled with reinforced AI engineering to build a massive open world real to scale sized galaxy that we can explore and not worry about due to the massive server banks that hold the information online. It would be cool to finally enter the digital world Ready Player One presents. The digital world, not their actual world. Ick, killing kids over a video game is WILD.
The static server meshing tests were fun. Having like 20 players cram into an elevator pressing buttons for different floors was chaotic. I got some good laughs. I do think theyll get dynamic meshing working, not in a timely manner though
SINCE Star Citizen games LIKE Elite Dangerous!? Elite was around way before Star Citizen and the Kickstarter for the FOURTH sequal Elite Dangerous I believe was live before the one for Star Citizen too. To each their own but Elite was the pioneer in this type of space game. It had the entire known galaxy mapped out on a 720k floppy disk in the 90s!
it doesn't have the whole known galaxy, there are only 256 planets per galaxy (with 8 galaxies) but it is impressive for it's time, it's all procedurally generated with some hand chosen names, the real milky way has billions of planets these numbers were probably chosen due to the limitation of 8-bit hardware
Elite Dangerous just announced their next feature will be us conquering star systems ( building new space ports )
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But as a huge Elite Dangerous fan, the game really suffers from a lack of meaningful updates and a diverse gameplay loop. I wouldn't say it's much higher than SC. However, their newer updates are looking good.
Almost like the 'game' isn't even the game anymore, now 'games' revolve around massive online 'communities', as developers don't even seem to want to make actual games like they did in what is to the average player these days, medieval times, with publishers who don't want to actually publish anything yet want to implement subscription 'service' models based on nothing but promises. Empty promises. Yet people willingly buy in as if that itself were the game they enjoy so convincingly multiple actual patents from multiple companies exist blatantly exploiting such 'features'. On the plus side at least this game may lend some hope HL3 will appear at some point at least before this. Good times.
“Perfect is the enemy of good enough” In searching for a person’s singular vision, they are avoiding finishing the basics of the game. They should be working on the gameplay loop, rather than hiring Andy Serkis as a voice actor.
The lengths people go to not admit they were scammed. "It's just scope creep." "It's mismanaged." That's a feature, not a bug. There's a reason they don't fix the bugs in their spaghetti code and why they tend to focus on superficial stuff instead of fleshing out the core game. The fact that the game was built around a speculative feature that might never work they way they intended tells you all you need to know. They're selling dreams. It's clear at this point they're going to cobble what little they have into something that barely classifies as a game then retreat to their mansions because they technically delivered a game. I can't wait for people to rationalize the rug pull. It's amazing how smart people will act so dumb when they've been scammed.
its a mix of a few you mentioned, chris roberts cant be trusted without oversight so money gets mismanaged and then they have a bunch of tech debt from not updating or planning far ahead for features to not break one thing or another and stretching it out as long as they can keep going as long as they can put out something kinda playable and still make money from new jpegs you wont see for the next decade if you're lucky
Nah. The next two years they will hold out. Even if people stop giving them a lot of money. After that the singleplayer stand alone drops and with that will fund many more years.
@@slowshadow2669They spend as much as they take in and their expenses as of two years ago was $120M a year. Quarter of billion is a lot to raise in two years. SQ42, even if successful will first be used to pay the Calder’s investment back. Last I checked it was over $130M due to them but would grow to around $150M assuming the 2025 release. SQ42 already has millions of sells that won’t get applied to that $150m total so they will need the game to be a big success to just cover that. I fear very little money will go back into the PU.
I agree and understand most of these criticisms. But the money stuff I don't agree with. I get that 700 million is a lot of money, but that "hand over fist money" that took them 10 years to accumulate is close to 2 months of revenue from Monopoly GO. No one's throwing a fit that moms across the world were scammed out of 3 billion dollars in a single year by a shitty board game app. Also, I get not getting it when it comes to overtime for developers. It's easy to dunk on, but I don't work in game development and I have mandatory weekends for deliverables to clients. It's not insane, that's common in every salary job with a deadline.
Never compare yourself against the worst. When you fail a class you don't tell your parents the special ed kids are worse. Pointing fingers at Monopoly Go to distract us from CIG's predatory tactics is a dirty move.
They tied SQ42 to it, if they don't deliver it, no more funding, people are gonna be fed up finally, I been backing it since 2013 but im done now, and im gonna die of old age before Star Citizen is actually finished.
There is no incentive to release a game when people keep paying you to finish it. Say what you like they've milked an extraordinary amount of cash out of this.
Pretty wild that people are dumping so much money into this game every year. Maybe Chris Roberts just needs to hire a competent PM that will make sure that the game is released and all the scope creep stuff can just be added as patches later.
Callling it now, there is going too be several technological leaps in advancements that CIG and CE will have no choice but too update their graphics entierly from the gound up I mean, 2 gaming generations have already passed since this was first announced too be crowd funded on kick starter, what's another 15 generations am I right?
The biggest problem with this project is realistic goals The idea they sold was massive in scope and the level of detail they've put into the game so far sets the standard for how the rest of the game should look and feel. So. Yeah. I'm pretty sure that if they don't use AI to accelerate development and insist on handcrafting everything, then we won't play the finished game in our lifetimes Oh yeah and then there's the whole as technology develops, they have to keep making it seem impressive so people don't lose interest
Scam game being kept alive by crazy whales. I regret buying it way way back when the 290x from AMD was the best card and it ran its Hanger test like crap, and it still runs like crap on modern hardware. Everytime I install it I play it for 5 minutes on the station then log out because the station is still running at 30fps on a 2080 ti.
This is the dream situation for many developers. No arbitrary time limits, no limits on creativity, etc. It’s not always good for the consumers but I doubt the developers care.
It's so wild to me that I discounted Elite: Dangerous for so long (despite owning it) because I was so bought in to what Star Citizen could be I took no notice, now here I am enjoying flying down to a planet and exploring a settlement or fighting pirates with my plasma rifle. Eat your heart out Chris.
tbf most of the funding had gone into making squadron 42. i think the gameplay of this past citcon makes that abundantly more clear. a lot of the comments on the ign upload are talking about how now the budget is starting to make a little more sense. although they could definitely make that more clear as everyone just assumes that 730 mil has all gone into star citizen development. last years citcon was exciting with all that they showed and the fact that sq was considered feature complete and has entered a polishing phase. that meant 2 things. 1 that sq might actually be coming soon, ppl were thinking maybe a year out. and 2, that a lot of the manpower that was on sq could now be moved to sc and we might actually get something of a game. probably about the first half of 2024 that was kinda the case. we were actually getting a lot of the things mentioned in citcon and at a pace much faster than the community has ever been used to. but ofc that died down the closer we got to the end of the year. then at that point it just became the waiting and guessing game about 4.0/pyro/server meshing. and also the possibility of sq release. so ofc now after this years citcon, everyones much less excited. even though some of the things they showed were cool, it all feels very far away for sc. and ofc the big one, the 2026 WINDOW release for sq. ive halted playing any sc for about 6 months as it was just too hard to want to play it in such a poor state. so i opted to only hop back in when server meshing is live and working. at this point that looks like it might not be happening until like the very end of this year or the beginning of next. realistically we all want both these games to be good. cuz we know when its good, itll be GOOD. that being said, only 71 bucks in for a starter pack and a sq package like a year and a half ago so im still getting my moneys worth.
Never played Star Citizen, but I don't see the problem of not "finishing" the game as long as they spend a good chunk of their income to further develop it. They could just release 1.0 version tommorrow and technically, the game is finished by that point, it's just arbitrary when it comes to the end of the day.
Especially considdering they have had a playable version of the game that's been open to the public and kept constantly updated and balanced since 2013. It's not like they don't have anything to show for it.
@@GrimGatsby They don't, it looks like a shit tech demo, the damn thing can barely even run, and there's no gameplay, generic shitty quests, and nothing much to do.
@@maxstill9216 there's too much content to genuinely call it a tech demo. The game runs fine unless you are playing on a potato thanks to DLSS and the recent optimizations. I don't know how you can say there is no gameplay when there is hauling, mining, bounty hunting, ship salvage, pvpve events, multicrew spaceships, pvp piracy, medical gameplay, faction rep, a solid looter/shooter gameloop with fps mission, etc and so on. You sound like you haven't actually played the game.
@@ChucksSEADnDEAD Yeah, the hangar module, which qualified as playable. And the fact that you even KNOW about the hangar module means you are well aware of just how much progress has been made since then. So why be disingenuous about the state of the game or be hostile to the devs/community when there is very clear progress and effort being put into the project?
Server meshing is the only good thing they have going for them. They are actually pushing the boundaries and doing something no other game has done in that regard.
Hit my link: displate.com/someordinarygamers to unlock an exclusive access to the best Displate deal before it’s gone! (*Not applicable on Lumino, Textra and Limited Edition)
Who asked
Fr
Muta hope you read this, but when are you gonna release the just stop oil movement video you promise to make 3 months ago?
i had like 10k into it an stopped playing bc they lowered skill sealing so much that it wasnt fun anymore.... so sad... all cool sci fi games get crsuhed by "establiashment"...
You prefer yams. 🍠
Ever taken a shit where it stops halfway? Then you take a big breath, struggle and double down trying to squeeze it out. Only to have it break off with the other half still inside you and be left red faced, gasping for air and back to square one. That's s.c development....
You know this is a perfect comparison but I hate you for the imagery thanks
Ha ha ha ha ha ha ha ha
This comment made me bust out laughing.
😂😂😂😂 fully dead
I hate how this is relatable lmaoo
I purchased two packages at launch. One for myself and one for my son.
My son has since graduated high school and college, moved out, gotten married, and has his own kids.
SC… still in alpha
That's just 2 more Crew for your multicrew ships I don't see a problem...
A lot of games take time to develop, yes this is a long time but it's also a ground-up game that goes beyond most.
So yeah, not surprised.
no you didnt, you have the same usrname as your youtube name, you bought the basic back in 2021
its the gift that keeps on giving
you invested. His grandkids will be able to fly those ships!
One day, I'll be seventy, and Star Citizen will still be in development.
I don't think we will see star citizen be completed for 7 generations to come
dude, youre already 69, r u saying it comes out in the next weeks?
Their whole dev team will be dead, their children working on it, billions of dollars raised
We will see Citizen Con 3000 before it launches...
"Dude, but can you imagine how the game will be when it launches next century?"
Don’t worry once Chris Robert’s develops an engine, super computers, cures cancer and ends world hunger they’ll a start development for real you gotta just trust the process bro.
a delayed game is eventually a rushed game is forever bad
Btw for those who think I’m just a hater I want you to know I spent close to $2,000 on this game and desperately want this game to succeed I haven’t experienced any other game like this.
Yet I don’t think it ever will come out
my money has been wasted and I was burned just like many other “backers”
I hope it doesn't succeed to show this way of game developing is pure dog poo
You deserve to be scammed if you spent that much on a DITW project like this.
@@elzach0I was thinking its kinda obvious 😅
you can just see used car salesman on his face and attitude. actually in this case, a future hypothetical car that could exist, but you have to pay up front.
This is for young Mutahar III.
Congratulations on getting to play Star Citizen. Your grandpa was a legit dude, and we all felt his loss when he passed away after catching one of the 10,000 computer viruses he loaded into a PC for a video.
And said "pretty much" pretty much way too much. Pretty much in my opinion.
@@shabath Literally he also said "literally", literally all the time. Bless him.
You seem like a pretty cool guy, I hope your Spooky Octoberween is good,
Mutahar III : Reading this while applying an actual citizenship of Colonized & Terraformed Mars.
Squadron 42 has been "2 years away from release" for a decade.
Tyler Witkin supposedly played SQ42 start to finish in 2016. Don't ask what happened to that finished build of the game (that nobody ever saw).
@@ChucksSEADnDEADdon’t worry man, it’s real it just goes to a different school.
@@ChucksSEADnDEAD they didn't like it. Chris Roberts made a big announcement that it did not meet the standards they wanted to set. If you watch game play videos in 2016 you would understand why the game wasn't ready. Graphically there's a huge difference.
@@Toutvidsthe game wasn't ready because they kept expanding the scope of what they wanted to do, strictly the PU features, as well as the engine choice.
S42 should not have taken this long for them to get out unless they were suffering SERIOUS infrastructure issues, because all the Jesus tech that's been holding up the project only helps the PU, S42 doesn't need server meshing or their planet generation tech.
Last I heard, they switched to a new engine as well, this one being their own custom engine instead of the patch worked Frankenstein thing they created from Cryengine. To them long enough.
🤣
I've heard someone say Star Citizen is the first game that has created the "Development as a Service" concept in the industy.
no that was Steam Greenlight system and "early access" that created that culture
@@Robbie-mw5uu Steam Greenlight wasn't a game, though, was it?
World of Warcraft, EVE?
@@smalltime0 I was also confused for a few seconds. He's joking.
Games you mentioned are Games as a service. GAAS.
@@Robbie-mw5uu no it wasnt
We'll get GTA 6 before star citizen is done
😂😂
We'll get Shenmue 4 before this thing is finished.
Wtf is Shenmue?
@@Boss-Possum A game and game series. It's easier to google these things yourself, you know.
We will get GTA 7...
In 2018 I read a Forbes money article that was an interview with a former executive of CIG. He quit and went to the press because Chris Robert’s and his wife had #1 spent millions of the crowd sourced funds for SC on a mansion in pacific palisades CA for themselves and #2 kept scraping the game and starting over when ever a new engine was available. As long as money keeps coming in, Robert’s will just keep moving the goal posts while paying himself and his wife millions a year each as a salary. The former executive said the game will never release until CIG comes up with a new source of income or when people stop giving him money because once they stop taking in funds the gravy train will end for Roberts.
by the time star citizen comes out, maybe real life space travel will be accessible
like i will be a real life star senior citizen hopefully
With the way Elon is going it almost already is so you're right
@@Jacobtheunwise lol no, nowhere near ready 🤣😂 Elons been saying next year for fsd since before star citizen was saying it
Hey guys I just woke up from a coma. Man, I can’t wait to play Concord
Oof 😂
Trust me, those weird dreams you had while you were in the Coma were WAY better than Concord. Just go back to sleep.
at the very least, Sonic is good again.
...does someone want to tell him it's no longer possible to platinum?
Don't tell bro about Minecraft movie
Remember, Microsoft had to reign in Chris Roberts on FREELANCER because it was almost three years over schedule. This is what happens when you don't ground your creatives, they just keep dreaming without results.
And if you do ground them and insert corporate deadlines/interests. You get concord.
Yup
@@Bootchairno you don’t, that is because of activism and putting money into ideas that have no audience and are in a oversaturated marketing
@@Bootchair so explain elden ring then? or wukong? they have investers and deadlines and produced some of the best games in the last few years. your argument is flawed
@@123TheCloopThat’s cause they had a set date and set everything. This is different compared to Star Citizen.
They're pulling a Ubisoft and dumping all their money into making a game engine
(Halo Studios) Worked for us...
At least this is technically interesting.
their money?
@@mrtortoise3766u gave it to them it’s theirs
The engine has been done for years, they went to court and then settled in 2020. Shows how ignorant the critics are. Go tell Elon how to build spaceships next.
Funding Star Citizen is like buying an overpriced, almost empty bag of chips full of holes with a promise that you will someday, eventually, get the rest of the chips and holes patched up IF you continue to funnel absurd amounts of money in.
As someone who’s put 550 into the project myself, glad to finally find a comment section not filled with unpaid CIG gunt guards huffing copium like galaxy gas the moment you do anything short of say Chris Robert’s is to video game development what Elon Musk is to the Commercially Space industry.
The community is so notorious for aggressively shooting down any form of criticism that it almost feels like a crypto projects at times. Then again given all I have is ships and no game, I suppose it is more of an NFT than anything in it’s current state.
Not to mention the insane censorship [Deleted by Nightrider] issue.
Shit take, at least Elon can park a rocket, Nasa is so dogshit they can't even launch a freaking rocket.
Back in the Wing Commander days, Chris Roberts had a firm deadline and a producer on his back, keeping him grounded. That leash gave us a completed game instead of a perpetual dream. Fast-forward to Star Citizen, and without those restrictions, Roberts is off in the cosmos, pushing for perfection in every nook and cranny-including a fully functional, physics-based coffee machine in the middle of a space combat game. This isn’t just a little extra; it’s the kind of feature that delayed actual gameplay, like space combat and core mechanics, all for the sake of an interstellar espresso.
Then there’s the whole “biggest MMO server ever” idea, which demanded tech that still doesn’t even exist. Meanwhile, the team’s been stuck endlessly reworking designs, burning through cash, and barely keeping up with a list of features that seem to grow faster than they can build them. So here we are, millions of dollars and years later, with fans waiting for the galaxy that Roberts promised, while his coffee machine and half-built planets stare back like silent reminders that sometimes, a leash isn’t a bad thing.
Well, server meshing isn't quite "tech that still doesn't even exist" it exist, on Minecraft.
Which is a more predictable game with a lot less going on in it generally even with mods, so yeah, they are probably never getting server meshing at this point
Yeah cept the moment you look under the hood, that's a load of BS.
There's nothing perfection or indeed even completion in *any* nook and cranny.
Crack that game open, decompress the models and look at them in the blender.
They all look half finished meshes that have been abruptly abandoned as the creator's whims have taken them elsewhere.
To be fair a lot of these extra features like the coffee mechine doesn't delay the game. Thwg have a lot of devs and those devs working on networking etc have nothing to do with the people working on coffee mechines
In CIGs defence (and devils advocate), squadron 42 has been eating most of their resources and holy shit that demo shows it. As well, once the milestone of server meshing and a second new system is introduced and polished (Pyro) everything else, in theory, should fall into place. Those are the biggest hang ups atm in my opinion. Once they prove the concept, everything else is just minor iterations on copy and paste and fine tuning gameloops. Exploration just needs POIs and the ability to earn money, cargo needs economy which needs server meshing, ai needs stability which needs server meshing ECT ECT.
The question is can CIG keep up once they hit their stride.
@ThreeGoddesses the stupidity and copium of some people
Actual video at 1:35
I have ReVanced, but you're a hero for those who don't
Use sponsor block.
@@zach1727me too. I wouldn't have realized that skip was a whole 1 minute and a half if they didn't comment. Revanced doesn't just fight TH-cam, it skips these rather long sponsor spots too. Nobody has time for it.
Thanks bro even tho i have sponsorblock
+respect
But Muta, it's all about the game's potential and ambition. Star Citizen is doing something other space games won't and I'm excited to be along for the ride...is what I would have said if I had already invested thousands of dollars into Star Citizen and was suffering from the sunk cost fallacy.
You had in the first half ngl 😂
i mean they are do we really need another starfield
i have happily spent my 45€ for access to the game
there are so many generic, rushed and uninspired games out there already, so i dont blame CIG for being ambitious
if you want a star citizen without the things that make it "overambitious", its already out there, its called starfield, i heard its an amazing game
enjoy games the quality of shitfield then, because unless games like SC come out, thats all you are going to get. awful games, that play it safe, use a loading screen to do everything....
@@vliedtke Starpoint Gemini did it better
"Guys it's not a scam, they're crunching for 18 days straight!" isn't exactly the glowing endorsement that fans might think it is...
No bc its just not a scam…
It's a scam.
@@alastor8091 nah
@_m3kh170 ye.
@@alastor8091 nah
Hello and greetings everyone, I am a time traveller from the year 2047 and i'm here to tell you that Star Citizen is in alpha 6.38. We are sooo close to getting the full release i am so excited!!!
@@-ATARI2600- Talk to us again when you've reached 2077.
I haven’t seen this much scope creep since I visited the gastroenterologist.
😂😂😂😂 yellow flag 😂😂😂😂
The endoscope feels less violating than all the bait and switch cut features I've been subjected too in star citizen since 2012.
I want this game to be good, its COMPLETELY my vibe for both campaign & and multiplayer, but it's clear Chris Robert's doesn't know how to manage the project.
Which matches well with the early part of the video. I don't know if he just manages money wrong or if he pockets some of it, but either way it's just a wreck.
@@Argumemnonright? Having that much money and not having a good polished product is crazy. I get it's a big game but man it seems so cool just too unpolished.
I believe the problem is that they don't know when to stop managing a project. Everytime they reach completion they need to add more and more, and then once that is complete they need to add more and more. Now this has reached the point where it's no longer a fun sci-fi space game and now it's just an alternative roleplay simulation of what life will be like 100 years from now.
I really, really want to love this project. I played it years ago, quit because my PC couldn't handle it. Years later I've completely rebuilt a brand new god PC and i can finally run it the way it's intended and much like when I had my ass PC I'm still running into weird gameplay breaking bugs except now they're weird gameplay breaking bugs at a buttery smooth frame rate. And when I say weird game breaking bugs I'm not talking about complex interactions within the games engine, I'm talking about stupid things like your spaceship not being able to be assigned a damn hanger to spawn in. Or when it does spawn in the hanger, the damn hanger doors do not fully open which won't allow you to physically leave said hanger, and then your ship gets impounded for being abandoned in a hanger because you physically can not leave then the space police issue you a wanted token for "being a public nuisance". Really, really stupid things that are the kind of bugs you expect from a game that has launched MINUTES AGO in early access on steam. But no, these really are brand new amateur game breaking bugs people are encountering in a game as complex as this, that has been around for as long as this has, with almost a billion dollars thrown at this.
But hey, at least your space ship remembers the empty can of lemon lime soda you threw into the corner of it three weeks ago! Big win for space trash immersion!
honestly Chris Roberts has been doing a great job considering what his studio undertook, 2 games, a new engine, multiple groundbreaking techs, and all of this is being done with a brand new studio. All of that is incredibly impressive especially considering they haven't even raised the funding Ubisoft used to make the pile of shit known as skull and bones
Yeah I mean the project is not perfect by any means, I'd like things to be different and yet I'm STILL having more fun with it despite all the bugs, than other current AAA games lol
They literally made a roadmap to a roadmap.
@@fulcrum6760 I had to make sure this was true. Not even kidding, the actual roadmap is hidden under 3 websites of literal useless text and a "roadmap" that is just a list of things they want to do.
Wow.
Star Citizen is as close to a video game based religion as one can get.
I don't have any other explanation for the amount of loyalty this game has. Not only that, the concept and everything presented so far looks derivative at best. It was a shock to me but a lot of people don't seem to grasp that some problems can't be solved by throwing money at them, if the core idea is a slop, even with a billion dollars will it remain a slop, albeit overproduced.
It's probably one of the best case study for sunk cost fallacy
Actually the haters seem to exabit far more cultish behaviors than actual players do
@@tessabowers3496👀 oh look, a cultist
I have never seen so many people happy to part with so much money for empty promises of 'revolutionary tech' that never works since that Scientology documentary.
1:35 when you wanna save in silent hill 2
I don’t get it
@@YodaOnABender its about the lighting
Chris Roberts is the issue. He is the one introducing/incubating an insane amount of feature creep and micro-management of game mechanics/assets.
Yes... He has always been the issue. We all wanted to believe. But he is out of control.
But also the visionary.
Out of curiosity I tried reading about Freelancer (from people on who still play it) - it had very good systems hidden in game files (robust multiplayer for example, which is weird for a single player game :D - apparently 500 players online on a server was fine, while most games only support up to 16 on LAN)...
So it reinforced my belief he "knows" what he's doing, because if he managed to build such an amazing game in 2000s (and it is still very dumbed down because of Microsoft)... then SC can truly be the best game ever.
@@BeSk9991the issue with Freelancer was that he never did finish the game, he was way over budget and way past the deadline.
If what we're talking about is that he has good ideas, then sure, but that's hardly anything special.
What matters is being able to bring that vision to life, and knowing where to focus and when you back away from the unattainable.
His stubborness cost him the game he envisioned, but its quality is still incredible considering that it was never his full idea.
Compromise is not a bad thing.
People don't understand this is the Duke Nukem Forever model MINUS a publisher for NO ACCOUNTABILITY. Real life crowd funding means you OWN STOCK in the company. So professional funding has accountability, while these game funding scams have NONE. Also, these guys bought Descent and made Descent Underground. Also a scam. IT'S NOT AN ACCIDENT, IT'S DELIBERATE. THEY'RE SCAM ARTISTS.
He'll compromise when the money stops rolling in lol. But whales are gonna whale then complain when their ambitious game turns out to not be THEIR ambitious game they hoped and dreamed of.
Also: No Man's Sky is one of the greatest redemption arcs in gaming history.
TH-cam video: "New NMS update FINALLY added everything they promised!" (Half of the video talks about the launch instead of the update)
Comments on said video: "Greatest redemption in gaming." (Not at all talking about the new update)
Reply to comment: "Too bad game still sucks and is boring."
Reply to reply: "Maybe it's just not your type of game."
Every fucking time.
I just had no interest in it even if they fixed it . Reputation was already cemented
@@Aubreysangel666 That's more on you than it is on them at that point. If there were anyone who should be forgiven in the the industry, it's them. The world would be a lot colder if there is absolutely no chance to ever regain favor. There would be no reason to ever fix a mistake.
Cyberpunk 2077 is too, especially with its 2.1 update and phantom liberty dlc (also edgerunners)
@@vrabo3026 This is way too accurate lol
I was starting to get into this game until the "ship store". It's not a matter of price it's the fact that they'll make the ship grind so boring that people will give up and buy the ship with real money and I just don't like that kind of stuff in videogames.
idk about them forcing people to buy by making the grind intolerable. i really enjoyed the grind there is enough guides out there if your new to earn easy money+ you can interact with some real nice people who can give you a hand playing with others is always more fun. I started on ground based combat in a avenger titan (starter ship) moved on to bounty hunts and ended up saving enough aUEC (In game curancy) to afford a Drake vulture and solo salvage to earn money for my org (clan) now which is like 600k every hour if ithe locations are close enough, its not a bad grind all in all. it probably took no more than 50 hours to achieve. Iv also had some of the best interactions in gaming in SC (dayz is an easy second due to its voip) made many a friend
You may find the grind boring and thats fair since its your opnion but its how i find a game like dead by daylight boring its just not my thing
The Grind IS the game its an MMO without levels but your equipment and ships are you "Classes" "Occupation".
@@AlbertoMartinez765 Like in Final fantasy 14 lol the comparison is kind of disturbingly similar
Objectively false. the bought ships will only be T1 of 5, most of the work will be after you get the ship
And that is something that the figures of this game you would never bring up. They say you could earn money to buy ships by playing the game but they never mentioned that the only way to do it or the most boring things imaginable. They never mentioned that you have to have zero social life in order to grind for even the cheapest ship
It's amazing how many whales are sadly knee deep in the sunk costs fallacy after more than a decade
Copium is real
I gotta get a hit of that copium if it lasts that long
I backed the "game" in 2012. Seeing as it was a scam (they were making huge post to explain how they invented the stamina system at the time) I sold my ships shortly after the hangar module for more money than they were worth because I had lifetime insurance. I still have access to the "game". A few years back I logged into this insane high budget and completely fucked up fever dream and it was hilarious: T posing guards, ship yeeting me out at mach 20 when I enter, and my favorite: I fell through the floor and died. Now let us think about what this entails in a multiplayer game:
I could not render a corridor and I fell through it. Then I died. Do you know what it means? It means all the game logic is client side. Including physics. In a "space sim". Again. The client decides where you stand, if you live or die. This is absolutely hilarious, it's going to be a gigantic cheater fest, you can probably decide who lives or die and teleport anywhere just by modifying some variables in memory.
I bring this up regularly to people who "play" this game around me and they fail to understand what it means every time, because anyone who simps for CR has an iq of exactly 12. They are a cult.
No one said they invented the stamina system. If you can't be bothered to pay attention, then this game was never for you.
sounds about right
It's a miracle that people still donate. A true example of the never dying hope of humanity!
I love streamers don't get me wrong but something about me working 9 hours a day and getting off having to hear my favorite complain that he's working so hard when he's only streamed 2 hrs a day for like 4 days in a week making what I make for several days in a hour or so lmao, not socially online or anything but that's such an outta touch thing to say lmao. They do it in a half joking way but they've been streaming so long I feel they're outta touch.
@@cMind607just stream then
@cMind607 tell me about it bro, i work in construction all day just for me to not even afford a decent ship and when i want to play it for not even an hour the game doesnt work
wish they would fix the game first before adding extra systems and ships, already 12 years old yet still a demo
And what's really messed up, they nerfed some older ships they sold to make way for new ships to replace them, if you buy them.
Almost US$0.09 per human alive right now by the way.
I’ve literally had a friend die waiting to play this game lol
Skill issue
And now you must see it through in his place, understand this is the game every space sim lover dreams of, every other game is half assed, dumbed down to meet release schedules etc etc, but not this one, yes it sucks that its taking this long, but they're taking this long to make sure the game is everything we've ever wanted
Can't make a game for 700 mil. Yeah no. They aren't "taking their time". They're taking your money. You're getting scammed.
No way he thought this would ever be finished
@@nojuanatall3281 Your actually just not thinking straight. Have you seen how much money Ubisoft, EA, Microsoft poor into yearly slop? SC is nothing in comparison to that.
Remember, for CIG to survive, it needs new suckers. Unfortunately, new suckers aren't born every day any more. Hence the announcement that Squadron 42 will "totally be released in 2027 we swear" and other shenanigans.
this game has made ALMOST A BILLION FUCKING DOLLARS and it hasn't even been fucking released yet?
Ubisoft and EA are taking notes right now.
neither one of them have Chris Roberts. He is the reason anyone wants this game. Seriously, look up the man's resume.
Maybe EA. Seems Ubisoft is still trying their hands on Crypto secretly lol.
Chris Roberts tried to do Star citizen kinda with freelancer back in the day in like 2003 I think. Sadly microsoft bought his studio and immediately told him to scale down the game and just release it. Game was good whatever got in, but sadly it never got to be as good as ti could have been.
Star Citizen is a new attempt and this time there's no publisher telling you finish it fast to make a game light on content for big bucks.
Also throwing money at a problem doesn't necessarily make the problem get solved faster. Though they do have 6 studios and over 1000 employees working on star citizen and the single player part squadron 42. I think rockstar has also like something like +200 people always working on like GTA games, but the yhave that on day 1, star citizen started as a kickstarter with like less than 12 people so they have had to scale up the studios too while they making the game.
@@solidsnake5051 don't confuse them with facts. They would rather blindly hate on a project that currently helps to feed and house 1,000 people and their families.
@JoziWOW it is released. Has not been stamped for release. It's playable now. With 100m bugs and alot of content missing. Fun nonetheless with friends. It an eternally progressing game. That's the idea. Never ending updates. It just needs to reach the "playabel Without 100m bugs" state. Years more to go. 😭
As a star citizen backer since 2014, *cook their ass, Muta.* They won't listen to backers, and for the longest time they were only listening to artists, not gameplay devs.
Chef Muta. Please. Cook. Them. full-pot roast. Gournet sear. I want a _good_ game, they aren't making a good game (trying, but they keep missing the forest for the trees, and marketing has WAY too much power). All they've done so far is make pretty assets for a game.
Starfield is pretty. Starfield is boring. Starfield was more of a complete game on launch than SC is now, after 10 years.
Whatever it takes. I want the game. Not a tech demo. Not a proof of concept for a fork of someone else's engine. The game. please. I have money waiting to be spent on a game.... not art. a full-ass game.
Make the game, and my money will spend itself... It already did when I thought they were making a game. It stopped when all we got was theories of imagination that turned into art, rather than complete systems, stability, working features, and fun that lasts longer than the 15m before your next 30k... on days when the servers are good.
If they have to cut down _again_ from 5 systems to 2 or 3 to deliver on having a full game with a complete progression loop... Do it. Once you have a working template you can add to it. we don't need every planet. We need the tech that builds them within weeks or months. We don't need every craftable.We need the system that turns static assets and slots them into the craftable system... then all you need to do is initial art/modeling, gameplaya pass to make sure its actually fun, and click "insert into loot table". And if it's not fun, delete it.
O.O Tonality cannot be transliterated into text and reading this in my head, I am worried for you XD Agree though
The issue is they keep overpromising. I swear if they just got their shit together and said they wouldn't deliver everything, but that they'd release fewer content in a fun playable state, that's all that matters.
@@Noganite @Noganite think "tough love."
So this is me, not defending them when they're getting dragged on socials for being unable to produce a complete product with over 700 million dollars and 12+ years of time to make something work. And also encouraging the people who are doing it because when we backers do it... well when we aren't care-bear flowery sugar coating our concerns in their own forums, when we say "this thing other games solved a decade ago, shouldn't be a problem for you" ... those get deleted by the devs.
NONE of the modern, _single_ player games we have today that are considered "epic” (Elden Ring, Wukong) need 12+ years and almost a billion dollars. Just saying.
Don't get me wrong I hope the project goes somewhere. But the only place it's gone, with the time and resources they've spent, is staight back to asking for more money and more time ”make the dream real."
So maybe voices they *can't* silence is what they need to get things actually moving forward.
I'm mostly amused... It's like, "oh, right... it's the 2020s. The best way to be "heard" by a company is to roast them on socials and @ their executives, and then make that go viral so they can't pretend not to have seen it.”
Apparently, everyone is now a day one backer
@@enderchicken1
I mean it's a video of an anticipated unreleased game. No wonder you'll have the early birds flocking on every single video that's about their game.
These 600 US dollars digital ships in a video game make World of Warcraft $90 Mount look affordable
It makes some ghost holo Pokémon cards look affordable too😂
that's because u haven't seen the $2000 ones
@@Kahzukie pretty sure there are 15000$ too, maybe even more expensive. Been a while since I've kept up with the insanity of this....thing
@@crimsonpotemkinNah the highest ship is 3.2k, the packages are just a way for older whales to donate more to the project more easily
They've been selling overpriced digital pictures before NFT bros were doing it
A game in alpha shouldn’t be that graphically polished, and the same goes for voice acting, most studios typically hold off on those details until the core game systems are complete. I wouldn't be surprised if the entire trailer segment was specifically curated to drive pre-sales, and the crunch period was intended just to ensure that the hour-long gameplay demo looked "perfect." Honestly, I wouldn’t even be shocked if the section they showcased is most of what they actually have finished, with the rest of the game barely existing or not existing at all. When the game’s stability is this poor, it suggests either extreme incompetence on the developers' part or that the core mechanics are far from complete. With one segment of the game (about an hour of content) looking so polished while the overall stability is lacking, I genuinely think the rest of the game might not even exist yet.
S42 is finally in polish state, its not in alpha, for most games polish takes 2 -3 years
@@G0DKILLER_ It's 100% in alpha, or at least should be if there's 2 crashes and a multitude of bugs in a one hour gameplay video.
It's like that because they have to allow people to play while in development
@@yous2244 There's no open beta / alpha, the only people that would be playing would be developers and they don't need graphics and voice acting to develop the game. That would be up to QA testers which usually don't get their hands on the game until late the alpha early beta stage of the game.
its a crowd funded game, it can't work that way
Man, can you imagine (if) the game ever gets out of Alpha and full launches, there’s going to be a literal FACTION of players (probably close to 10,000 or more) that will band together as the “OGs” and only accept people if they were pledgers in the first 1-2 years and CONSISTENTLY stuck with it for the entire (x) amount of years to join.
The level of narcissism and “I’m better than you” genuinely makes me nauseated just thinking about it because it absolutely WILL HAPPEN (due to how humans just naturally function).
All because they were too stupid to move on, even if it does fully release and there’s a lot of game time they got out of it, this has still been a complete farce in every sense of that word…
Poor
Fr though I can already feel the dread of ever engaging with that kinda group
Sunk cost fallacy is SO strong with these people. Seriously. Imagine paying kickstarter loads for a gta server that doesn't have the game actually attached to it besides basic mechanics like "enter car"
Since this studio announced the development of this game. I graduated high school, got married, graduated flight school, got promoted to captain, and now I'm soon about to be a father.
Congrats! So, when you are a grandpa, retired and relaxing at a beach house somewhere, your grandchildren can tell you how the game promises a lot and is jank AF. XD
@Noganite 😂😂😂
@@Deboo-oz2rb
by the time your remains have fully turned to dust the devs will finally give a release date... for the early access version 0.0000001 on steam for a price of 500$ and 50k dlc´s each priced around 1200$.
Congratulatons. You've discovered how time works.
you want a cookie?
I love the idea of this game but the fact that they after 13 years of development and hundreds of millions of dollars dont even have a estimated release date is a massive red flag and i would be surprised if the game ever reaches a 1.0 release let alone live up to the hype.
even when it gets to 1.0 they said they are going to continue development, so idk what this whole idea of 1.0 is with people. 1.0 means nothing
@@G0DKILLER_ 1.0 means playable
@@G0DKILLER_full release means the game is playable. Look at No Man's Sky
@@yous2244 A game that did what it promised only after 1.0 release you mean ?
I think it is not the good argument you think it is, if anything it is an argument against your point.
Because it is a game that released incomplete with little to do then got to feature parity compared to what promised at the time of release and still get new updates to this day. If anything it is closer to SC than any other game. I mean, I paid for SC a long time ago played more than an hundred hours and will get all new gameplay for free.
So using as an example a game were the 1.0 was just a version number in the game long and continued history (as the person you responded claimed), yeah, not very smart.
@@G0DKILLER_ how can you exist in 2024 and still not get the concept of version numbers or that people actually like it when devs continue to update their MMOs
We've reached CRITICAL levels of cope with this game
They've been overdosed on copium since like 2015/2016. There's a reason people call them a cult lol. Almost every single thing promised has been "a year away" for most of a decade. It's insane.
Shhhhh, you'll draw the cope fiends 😂
😡😡😡😡😡😡😡😡😡 how dare u not support this game with fullly blind worshipping 🤬🤬🤬🤬🤬 it be the greatest thing ever, i swear on my dead dog 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Yeah god forbid someone actually ENJOYS something now days. lmao.
holy shit we actually got GTA VI before star citizen
Although I like coming back to SC once in a while, that is basically a given.
Doesn't GTA 6 come out in 2026 too? WW3 would probably be nearly started by then
@@yous2244give it a week
GTA 7 and IRL manned Mars landings will happen before Star Citizen releases.
@@yous2244 or finished for that matter
Meanwhile the bugs tormenting everyone in game remember pre alpha for TWELVE WHOLE YEARS
But the game is fun
THIS! Nobody wants to admit this. At least not the fanatic fanboys, they'll say the old "i'am mature enough to understand what an alpha is...if you can't comprehend such a concept why are you here? Why complain. Go away." xD
I swear this game is one step forward 10 backwards at every damn patch. The immersive gameplay these folks keep yapping about is their damn roleplay and imagination gymnastics they keep doing. Cause if you want to play this by doing missions or trying to go into a gameplay loop, you'd better have nerves of steel and a huge bullshit tolerating gut...
That scam citizen thing has been going for a while now. I'm impressed people still hold on to it.
sunk cost fallacy
I love this game but god they just suck too much money out of people. Their marketing team used FOMO tactics way too often. From a technical standpoint what CIG is trying to pull off I'm impressed but they are constantly under delivering
Scam citizen will go down as the biggest scam in history, been saying this for a decade now
Star Citizen doesn't use FOMO as far as I know. All of the things you can spend real world money on are available until they've been implemented in-game where you can just play the game to get them. FOMO would be micro transactions akin to Fortnite where you have a limited time to make the purchase before the content is inaccessible to you
@@retroneer5824bro they only sell certain ships in small time windows and raise the price between buy windows. Thats pretty much straight up fomo marketing (buy it now or price will be 20% higher next time sucker).
@@retroneer5824 While what you said is partially true, Robert Space Industries uses FOMO often to raise money. Artificial scarcity during ship sales and on ships that come with lifetime insurance, and ship liveries that can only be purchased during special events. Yes you could say that those things can eventually be purchased when the game comes out, but since that is an indeterminate amount of time, people will inevitably feel they are "missing out" if they don't buy them now, because they won't be able to use said things in the persistent universe pre-release if they don't.
People don't work for free. All that money they're making doesn't go into a vault; it pays their workers.
It's not supposed to ever be released. It's supposed to be a permanent job, with minimal work involved for those onboard the staff
1:50 Yo Muta, can we get a little more red light? I can still see a bit of you :) /s
They keep doing ui and quality of life updates rather than fixing the bugs. The fanboys just tell you to shut up, but it's literally the worst virtually unplayable alpha I've ever partook in.
Omg i related so much to this. I have a friend who upgraded his PC just for it. As if it would actually matter for a buggy mess
Here we go again. . .
Who asked
@@Israelisbetter🤓
@@Israelisbetter Nobody asked for another SC ragebait video, that's for sure.
@@Quickb3n No one asked for whiteknights from the cult either.
@ I’ve never played the game in my life. I am bored as fuck of seeing video after video about it, though.
By the time Star Citizen actually releases, we'll probably have achieved interstellar space travel and discover what the One Piece is
Imagine raising almost a billion dollars for a game that is 10 years in development and still not officially launched, and then also have people still defending your project... smh
The problem with CR is that he needs a boss to tell him no, and to be replaced. I read some posts by former developers and CR would literally have a 3 hour meeting about the placement of a cup in a hab (you know, the things you spawn in). He's like a puppy, and gets side tracked so much on so many minute details the developers get fed up with him. Another story I read was that developers would spend hours, days and weeks iterating on a feature, and on the 8th iteration, he would have them scrap it because he didn't like it enough. Management is a clusterf*** there.
Could you provide sources or their titles? I'm interested to see 😅
One of my favorite things on TH-cam for over a decade has been watching people roast Star Citizen. And "a decade "is no exaggeration.
I have no regard for the 'uncommonplace' of crunch within video games or tech in general. No employee should have their personal time removed by managerial mandate--that's a management issue to be rectified by management and most likely due to mismanagement.
its not mismanagement, it's executives rushing programmers and artists to meet deadlines that are convenient for the current market situation, novelty release dates (looking at Bethesda), and logistics (factories that need to assemble the physical case and the online stores that distribute them).
The Down the Rabbit Hole episode on Star Citizen is eight years old, fyi.
Dear god.
As a fortune teller, I'd say we have at least 2 more years of these videos to look forward to.
yes
The fact people don't consider this a panzi scheme is concerning. Smh
You know what they say: we were born too late to explore the Earth, but too early to play the full release of Star Citizen.
It’s not that high of a bar to beat, but I hope it is nowhere near as boring as Starfield.
You know, when it gets released like 30 years from now.
Flying from ground to space in your ship that you can walk around any time you want is mindblowing
@@sevexxan No Man Sky does it too, it's no longer something special
@@sevexxan if thats your interpretation of "good gameplay" then im shocked at how low gamers will accept something like that as a good thing.
OK where is the gameplay loop? where is the ship balance? where is quanta (economy)? where is optimizations because currently the live servers run like literal trash.
I couldnt care less about seemless flight from ground to space or walking around a ship, that isnt gameplay, thats just a glorified tech demo that you can literally shit together in UE5 :D
@@123TheCloop
Pretty sure it was sarcasm in sevexxan’s comment.
@@123TheCloopdude, if you can do that in UE5, you should!
the star citizen situation is crazy
No one asked
@@Israelisbetter for your comment? 100%
Star citizen game devs scammed their audience??? (No clickbait)
huge star citizen drama
This is literally is said every year. But those same complainers keep buying ships. Maybe people need to have better impulse control.
My biggest laugh is always how they expected 500k to be the development budget
To be fair... a lot of kickstarters were done to make a vertical slice and then pitch the game to investors. They have a higher chance of investing if you have an actual studio and a playable demo.
@@ChucksSEADnDEAD But that's not what they told backers before they pledged money, is it?
Why does Star Citizen feel like it's trying to be the "Everything" Sci-fi game?
Because it is. It has suffered from feature creep since year 1. The devs don't know how to just draw a line in the sand. It's also been 10+ years, so the longer in development, the more they feel they have to update everything.
It wants to be everything but by way of trying to be everything it’s nothing, which is why it hasn’t released yet.
@@joevile240 Dude just accept that it is a scam. You cannot tell me that the devs havent learned to make a order in their production in 10 years.
"But the potential Muta! This could be the best game ever, and I'm still having more fun with it than current AAA games! but Muta!"
The real problem StarEngine has is that nobody will purchase it to use, which means the grift is all CIG has.
New year....same old STORE CITIZEN!!!
On the store there is absolutely nothing you can’t get in game. Everything is easily obtained in game.
@@sevexxan That's an outright lie lol and Muta is mistaken too. There's a ton of ships they sell which has not released in game, from things like the Merchantsman (unreleased for over a decade) and the capital ships, like the Javelin for $2000-3000, which they sell during events and it's been SoonTM for over half a decade now. As well as any limited ships or newly released ships. Shop only.
@@ghoulbby careful they dont like it when you talk truth
@@ghoulbby100% accurate. Even small ground vehicles they have sold are still just concepts.
It’s the problem for every creative type and that is feature creep they think they can do everything instead of locking in and finishing their product it’s a tale as old as time happened to obsidian with fallout new vegas too.
At this point they simply don't want the game to be finished as that would end the scam.
I tried Star Citizen for the first time 2 days ago. Not impressed. I want my money back
there is a 30day no questions asked refund policy
just contact support
@IronPhysik thanks
@@IronPhysik And they go even further than that in some cases. Around 2020, I spent $800 over about a month. Eight months after that, I asked for a refund of about $600, and they did it without question. I have since spent another $2000 over four years. I don't regret spending this much, I have had probably 3000 hours played total so it's probably cost me less than $1 per hour to play (considering the amount of 30, 40, 50, and 60 dollar games I have on Steam with under 10 hours played this is a bargain).
You could try it during Free Fly event... it's free to play for a couple of days
@maineman5757 No Problem
The game needs work and likely won't be for anyone.
I like it and enjoy playing it, and of you want to give the game another chance you can hit me up to run some missions, the new player experience is rough
23:00 huge multiplayer gameplay? i was under the impression that games like Eve Online and Planetside 2 have been doing that for decades...
Imagine using No Mans Sky word building engine coupled with reinforced AI engineering to build a massive open world real to scale sized galaxy that we can explore and not worry about due to the massive server banks that hold the information online. It would be cool to finally enter the digital world Ready Player One presents. The digital world, not their actual world. Ick, killing kids over a video game is WILD.
yea itd be great if theyed actually update the damn creatures that can exist in game because im pretty sure its not been updated in years
The static server meshing tests were fun. Having like 20 players cram into an elevator pressing buttons for different floors was chaotic. I got some good laughs. I do think theyll get dynamic meshing working, not in a timely manner though
Yeah they won't. Its a lot of copium for the whales. sniff hard
I'm pretty sure Chris Roberts is taking notes from Dutch Van Der Land "I Have A Plan"
SINCE Star Citizen games LIKE Elite Dangerous!? Elite was around way before Star Citizen and the Kickstarter for the FOURTH sequal Elite Dangerous I believe was live before the one for Star Citizen too. To each their own but Elite was the pioneer in this type of space game. It had the entire known galaxy mapped out on a 720k floppy disk in the 90s!
it doesn't have the whole known galaxy, there are only 256 planets per galaxy (with 8 galaxies) but it is impressive for it's time, it's all procedurally generated with some hand chosen names, the real milky way has billions of planets
these numbers were probably chosen due to the limitation of 8-bit hardware
Elite Dangerous just announced their next feature will be us conquering star systems ( building new space ports )
But as a huge Elite Dangerous fan, the game really suffers from a lack of meaningful updates and a diverse gameplay loop. I wouldn't say it's much higher than SC.
However, their newer updates are looking good.
Every couple of patches things line up and it works really well for like, a few weeks - then they make a massive change and it's broken for months
Almost like the 'game' isn't even the game anymore, now 'games' revolve around massive online 'communities', as developers don't even seem to want to make actual games like they did in what is to the average player these days, medieval times, with publishers who don't want to actually publish anything yet want to implement subscription 'service' models based on nothing but promises.
Empty promises. Yet people willingly buy in as if that itself were the game they enjoy so convincingly multiple actual patents from multiple companies exist blatantly exploiting such 'features'.
On the plus side at least this game may lend some hope HL3 will appear at some point at least before this.
Good times.
“Perfect is the enemy of good enough”
In searching for a person’s singular vision, they are avoiding finishing the basics of the game. They should be working on the gameplay loop, rather than hiring Andy Serkis as a voice actor.
it's a battle of titans what's come first 1) star citizen release 2) commercially viable fission reactor 3) ai replaces coders
3>2>1
4) silksong
The lengths people go to not admit they were scammed. "It's just scope creep." "It's mismanaged." That's a feature, not a bug. There's a reason they don't fix the bugs in their spaghetti code and why they tend to focus on superficial stuff instead of fleshing out the core game. The fact that the game was built around a speculative feature that might never work they way they intended tells you all you need to know. They're selling dreams.
It's clear at this point they're going to cobble what little they have into something that barely classifies as a game then retreat to their mansions because they technically delivered a game. I can't wait for people to rationalize the rug pull. It's amazing how smart people will act so dumb when they've been scammed.
its a mix of a few you mentioned, chris roberts cant be trusted without oversight so money gets mismanaged and then they have a bunch of tech debt from not updating or planning far ahead for features to not break one thing or another and stretching it out as long as they can keep going as long as they can put out something kinda playable and still make money from new jpegs you wont see for the next decade if you're lucky
This studio is going to go broke before the game even comes close to release
Nah. The next two years they will hold out. Even if people stop giving them a lot of money. After that the singleplayer stand alone drops and with that will fund many more years.
@@slowshadow2669They spend as much as they take in and their expenses as of two years ago was $120M a year. Quarter of billion is a lot to raise in two years. SQ42, even if successful will first be used to pay the Calder’s investment back. Last I checked it was over $130M due to them but would grow to around $150M assuming the 2025 release. SQ42 already has millions of sells that won’t get applied to that $150m total so they will need the game to be a big success to just cover that. I fear very little money will go back into the PU.
@@slowshadow2669I thought that was coming in 2016?
@@vlastelinprislic286
nah the new release date is 2036.
I agree and understand most of these criticisms. But the money stuff I don't agree with. I get that 700 million is a lot of money, but that "hand over fist money" that took them 10 years to accumulate is close to 2 months of revenue from Monopoly GO. No one's throwing a fit that moms across the world were scammed out of 3 billion dollars in a single year by a shitty board game app.
Also, I get not getting it when it comes to overtime for developers. It's easy to dunk on, but I don't work in game development and I have mandatory weekends for deliverables to clients. It's not insane, that's common in every salary job with a deadline.
SC is overpriced AF
@@ulosen45$ is overpriced? Do you live in Uganda?
Never compare yourself against the worst. When you fail a class you don't tell your parents the special ed kids are worse. Pointing fingers at Monopoly Go to distract us from CIG's predatory tactics is a dirty move.
They tied SQ42 to it, if they don't deliver it, no more funding, people are gonna be fed up finally, I been backing it since 2013 but im done now, and im gonna die of old age before Star Citizen is actually finished.
There is no incentive to release a game when people keep paying you to finish it. Say what you like they've milked an extraordinary amount of cash out of this.
Pretty wild that people are dumping so much money into this game every year. Maybe Chris Roberts just needs to hire a competent PM that will make sure that the game is released and all the scope creep stuff can just be added as patches later.
But that's maybe, probably, the only reason they get so much money. Because they never finish anything and always promise more.
Callling it now, there is going too be several technological leaps in advancements that CIG and CE will have no choice but too update their graphics entierly from the gound up I mean, 2 gaming generations have already passed since this was first announced too be crowd funded on kick starter, what's another 15 generations am I right?
Star Citizen is literally 'Feature Creep-The Game.'
they already do actually, every year the engine is better and they have already recent features like DLSS/ FSR and even their own upscaler
Remember when we were all up in arms over Horse Armour?
I 'member.
The biggest problem with this project is realistic goals
The idea they sold was massive in scope and the level of detail they've put into the game so far sets the standard for how the rest of the game should look and feel. So. Yeah.
I'm pretty sure that if they don't use AI to accelerate development and insist on handcrafting everything, then we won't play the finished game in our lifetimes
Oh yeah and then there's the whole as technology develops, they have to keep making it seem impressive so people don't lose interest
Scam game being kept alive by crazy whales. I regret buying it way way back when the 290x from AMD was the best card and it ran its Hanger test like crap, and it still runs like crap on modern hardware. Everytime I install it I play it for 5 minutes on the station then log out because the station is still running at 30fps on a 2080 ti.
What a tragedy, at this point they can't even quit while they're behind.
700 million dollars in funding isn't what I'd call behind. lol.
If i was working on this for that long and with all that budget i'd have a gun pointed at the back of my head and i wouldn't sweat.
There is nothing that is behind. The development is continuing faster than ever. We are getting the first capital combat ship in 22 days.
This is the dream situation for many developers. No arbitrary time limits, no limits on creativity, etc. It’s not always good for the consumers but I doubt the developers care.
@@JC-Alan Yeah but if the game flunks all of those devs careers are ruined lmao, watch what happened with concord
Every human alive right now has statistically almost spent US$0.09 on this game and it's still in…this… state.
Star Citizen might be the 1st AAAAAAAAAAAAA game ever made and it hasn't even gotten made yet.
It's so wild to me that I discounted Elite: Dangerous for so long (despite owning it) because I was so bought in to what Star Citizen could be I took no notice, now here I am enjoying flying down to a planet and exploring a settlement or fighting pirates with my plasma rifle. Eat your heart out Chris.
tbf most of the funding had gone into making squadron 42. i think the gameplay of this past citcon makes that abundantly more clear. a lot of the comments on the ign upload are talking about how now the budget is starting to make a little more sense. although they could definitely make that more clear as everyone just assumes that 730 mil has all gone into star citizen development. last years citcon was exciting with all that they showed and the fact that sq was considered feature complete and has entered a polishing phase. that meant 2 things. 1 that sq might actually be coming soon, ppl were thinking maybe a year out. and 2, that a lot of the manpower that was on sq could now be moved to sc and we might actually get something of a game. probably about the first half of 2024 that was kinda the case. we were actually getting a lot of the things mentioned in citcon and at a pace much faster than the community has ever been used to. but ofc that died down the closer we got to the end of the year. then at that point it just became the waiting and guessing game about 4.0/pyro/server meshing. and also the possibility of sq release. so ofc now after this years citcon, everyones much less excited. even though some of the things they showed were cool, it all feels very far away for sc. and ofc the big one, the 2026 WINDOW release for sq.
ive halted playing any sc for about 6 months as it was just too hard to want to play it in such a poor state. so i opted to only hop back in when server meshing is live and working. at this point that looks like it might not be happening until like the very end of this year or the beginning of next. realistically we all want both these games to be good. cuz we know when its good, itll be GOOD. that being said, only 71 bucks in for a starter pack and a sq package like a year and a half ago so im still getting my moneys worth.
Never played Star Citizen, but I don't see the problem of not "finishing" the game as long as they spend a good chunk of their income to further develop it. They could just release 1.0 version tommorrow and technically, the game is finished by that point, it's just arbitrary when it comes to the end of the day.
Especially considdering they have had a playable version of the game that's been open to the public and kept constantly updated and balanced since 2013. It's not like they don't have anything to show for it.
@@GrimGatsby They don't, it looks like a shit tech demo, the damn thing can barely even run, and there's no gameplay, generic shitty quests, and nothing much to do.
@@maxstill9216 there's too much content to genuinely call it a tech demo. The game runs fine unless you are playing on a potato thanks to DLSS and the recent optimizations. I don't know how you can say there is no gameplay when there is hauling, mining, bounty hunting, ship salvage, pvpve events, multicrew spaceships, pvp piracy, medical gameplay, faction rep, a solid looter/shooter gameloop with fps mission, etc and so on. You sound like you haven't actually played the game.
@@GrimGatsby The "playable" version you're talking about was just a hangar to look at the ships. They did not have free flight in 2013.
@@ChucksSEADnDEAD Yeah, the hangar module, which qualified as playable. And the fact that you even KNOW about the hangar module means you are well aware of just how much progress has been made since then. So why be disingenuous about the state of the game or be hostile to the devs/community when there is very clear progress and effort being put into the project?
By the time star citizen actually releases, nobody will be gaming in 2D anymore
Gonna have gta10 remastered definitive edition before it releases
We're gonna be an Interstellar Species and Star Citizen will still be in Pre-Alpha
EDIT: Fixed Spelling Mistake
One Piece will end before Star Citizen releases.
Server meshing is the only good thing they have going for them. They are actually pushing the boundaries and doing something no other game has done in that regard.
Game will always be two years away. Iykyk
I spent $150 for the misc freelancer and now own the 890 Jump & Carrik from ingame money. It took me ~40 hours of grinding.
Does that carry over into new versions?
@@robloggia Sometimes. I've had my 890 for about 7 months without it wiping
@@robloggia eventually it will wipe but it's carried over the last 5 patches. 4.0 it will probably go back to only stuff you've purchased.
sometimes they wipe cause people discover money glitches and all that lol