MAKE A MODULAR PILLAR KIT - ( Part 3) -- [Maya][Zbrush][SPainter][UE4]

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 19

  • @vladimiraleksandrov9561
    @vladimiraleksandrov9561 3 ปีที่แล้ว +1

    No quick videos. Everything is clear and in fact, in a clear and accessible language. Definitely a thumbs up.

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว

      Thanks! I'm glad you liked it.

  • @KarenChakhalyan
    @KarenChakhalyan 4 ปีที่แล้ว +3

    the best tutorials that I've ever seen before

    • @RobotArmy3D
      @RobotArmy3D  4 ปีที่แล้ว

      Thank you! That's very kind of you!

  • @darkobakula5190
    @darkobakula5190 2 ปีที่แล้ว +1

    Its great to see Mikk Tspace finally becoming a standard in baking textures. 10-12 years ago baking was a real headache and I never fully realized what the problem was nor anyone properly explaining what the problem was. People were talking about baking obj space normals but was never clear to me why. Most artists were using CryEngine3 or UDK with simple planar maps. Handplane was a huge breakthrough back then for me, explaining tangent spaces and why things didnt work well. I realized back then artists were using specific bakers with/or plugins to ensure synced workflow. This is all a distant past with Mikk Tspace becoming a standard for renderers AND baking suites.

    • @RobotArmy3D
      @RobotArmy3D  2 ปีที่แล้ว

      Things are getting more straightforward all the time and the pipeline becomes less complex and mystifying. It's a lot easier today to find the solutions to problems, and a lot more developers are sharing their techniques.

  • @mdsanima
    @mdsanima 5 ปีที่แล้ว +2

    coool design thank you for this series, please make more tutorial like this! Keep going!

    • @RobotArmy3D
      @RobotArmy3D  5 ปีที่แล้ว +1

      Thanks, im glad you liked it.

  • @natanescarpi
    @natanescarpi 4 ปีที่แล้ว +1

    Thanks for sharing this workflow. That was great!

    • @RobotArmy3D
      @RobotArmy3D  4 ปีที่แล้ว

      Np, Im glad it was a help!

  • @ashraf_dz4769
    @ashraf_dz4769 5 ปีที่แล้ว +1

    Amazing As always..keep up the Great work..Big Thanks

  • @dawsondish7065
    @dawsondish7065 4 ปีที่แล้ว +1

    thank you so much, very helpful

  • @assasssin5328
    @assasssin5328 3 ปีที่แล้ว +1

    Thanks for tutorial! Could you please explain how you did this sheet of paint strokes? Did you just draw it in photoshop?

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว +1

      Yeah, just some random painterly strokes of different values, then with all layers flattened i use the Filter>Offset and offset it by half the width and height, so if its 1024 then offset by 512, this allows you to see the seam. Paint that out then offset again by the same amount and you should have a tiling texture 👍

    • @assasssin5328
      @assasssin5328 3 ปีที่แล้ว

      @@RobotArmy3D Thanks, gonna try to draw some sheets with your instructions👍🏻

  • @billydeloe7090
    @billydeloe7090 2 ปีที่แล้ว +1

    Hello @RobotArmy, I wanted to ask if you know the brush type you used in photoshop to make those paint sheets? I'd really appreciate it! and the pillars looks amazing!

    • @RobotArmy3D
      @RobotArmy3D  2 ปีที่แล้ว +1

      Hi, thanks for the comment, the paint sheet can be downloaded with my Saloon tutorial, but it was just a standard paint brush that comes with Photoshop - Layered up and again and again until i was happy with it. You can use the "offset" filter to help make it tile. Or run it though Substance sampler and use the "make it tile" filter. Hope that helps.