[3D]How to: MAKE A PUMPKIN! - Game Ready Asset for Halloween- [Maya]-[Zbrush]-[SPainter]-[Toolbag]

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 30

  • @perronasfilms3092
    @perronasfilms3092 ปีที่แล้ว +1

    Súper excelente, muchas gracias.👍🏾

  • @joaovitordecampos9021
    @joaovitordecampos9021 3 ปีที่แล้ว +4

    Have you thought about creating a course with all these processes? It would be incredible!

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว +4

      I teach full-time, but I have some much longer videos that I will be posting here once the editing is done 👍

  • @yuri_ferrari9756
    @yuri_ferrari9756 4 ปีที่แล้ว +1

    this looks completely awesome man!!!!

  • @Nika_K
    @Nika_K 4 ปีที่แล้ว +1

    It's super! Very professional work)

    • @RobotArmy3D
      @RobotArmy3D  4 ปีที่แล้ว

      Thank you very much!

  • @chhotumarandi1419
    @chhotumarandi1419 3 ปีที่แล้ว +1

    Can you make a video on hard surface game ready asset for portfolio
    And also a baking method LP HP so that object can not seams in edges

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว

      I'm currently working on one like that.

  • @victorz9161
    @victorz9161 3 ปีที่แล้ว +1

    thank you for share the video I like the model

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว

      Glad you like it 👍

  • @mdsanima
    @mdsanima 5 ปีที่แล้ว +2

    very nice!

  • @БогданМущинский-г4р
    @БогданМущинский-г4р ปีที่แล้ว +1

    where I can buy/take the material for zbrush like your?

  • @olive6785
    @olive6785 3 ปีที่แล้ว +1

    I justr started doing Game Art course in uni and I wanna make a pumpkin asset for my little scene. Im only a beginner so seeing you use tris has terrified me lmao

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว +1

      Nice, hope you enjoy it. Tris are OK for most assets as long as they are not going to be deformed, like for characters, etc. With characters there are very specific areas that you can have tris and poles (a vertex with more than 4 edges) when necessary. But as long as your tris are not too thin and long they are OK with game assets. Every quad is actually two tris in reality anyway, and that's how ultimately the engine will see it. But still , it is good practice to try to keep things as quads where possible.

    • @olive6785
      @olive6785 2 ปีที่แล้ว

      Ahh i see!! Thank you very much for taking the time of your day to explain this to me, youre very helpful! I got a very high mark for my assigment after watching your video!

  • @bitterlatethannever4451
    @bitterlatethannever4451 4 ปีที่แล้ว +2

    Are tris okay to have when used like this?

    • @RobotArmy3D
      @RobotArmy3D  4 ปีที่แล้ว +1

      Tris are fine to use in game assets as long as the mesh isn't going to be deformed. Such as when used for animation. Using tris on a deforming mesh can create ugly artifacts.
      It is also best not to use tris on models that will be subdivided, such as for use with displacement maps. This is mostly used in film and VFX.

  • @LilArrowInkorperated
    @LilArrowInkorperated ปีที่แล้ว

    How long did it take you to do that?

  • @marieveleclerc1505
    @marieveleclerc1505 4 ปีที่แล้ว +1

    Would it be possible to have the real time video ?

    • @RobotArmy3D
      @RobotArmy3D  4 ปีที่แล้ว +2

      I will see if I still have it, or maybe I will make a new one as this is a but old now.

  • @fabianbautistafernandeznov7694
    @fabianbautistafernandeznov7694 3 ปีที่แล้ว +1

    I feel like you can be really good, i like the pipe line that you make, but this is more a reel, it will be infinyte more helpfull to make the real time video, no need of coment but to show how to conbine tools and the trobleshooting, reallly great gob! i will love to see more!

    • @RobotArmy3D
      @RobotArmy3D  3 ปีที่แล้ว

      Yes, some of my videos are just timelapses, I try to record most of my work even if its not intended as a tutorial, it still might be useful.