I justr started doing Game Art course in uni and I wanna make a pumpkin asset for my little scene. Im only a beginner so seeing you use tris has terrified me lmao
Nice, hope you enjoy it. Tris are OK for most assets as long as they are not going to be deformed, like for characters, etc. With characters there are very specific areas that you can have tris and poles (a vertex with more than 4 edges) when necessary. But as long as your tris are not too thin and long they are OK with game assets. Every quad is actually two tris in reality anyway, and that's how ultimately the engine will see it. But still , it is good practice to try to keep things as quads where possible.
Ahh i see!! Thank you very much for taking the time of your day to explain this to me, youre very helpful! I got a very high mark for my assigment after watching your video!
Tris are fine to use in game assets as long as the mesh isn't going to be deformed. Such as when used for animation. Using tris on a deforming mesh can create ugly artifacts. It is also best not to use tris on models that will be subdivided, such as for use with displacement maps. This is mostly used in film and VFX.
I feel like you can be really good, i like the pipe line that you make, but this is more a reel, it will be infinyte more helpfull to make the real time video, no need of coment but to show how to conbine tools and the trobleshooting, reallly great gob! i will love to see more!
Súper excelente, muchas gracias.👍🏾
You are welcome 😊
Have you thought about creating a course with all these processes? It would be incredible!
I teach full-time, but I have some much longer videos that I will be posting here once the editing is done 👍
this looks completely awesome man!!!!
Cheers!
It's super! Very professional work)
Thank you very much!
Can you make a video on hard surface game ready asset for portfolio
And also a baking method LP HP so that object can not seams in edges
I'm currently working on one like that.
thank you for share the video I like the model
Glad you like it 👍
very nice!
Thanks!
where I can buy/take the material for zbrush like your?
All my materials and other zbrush bits can be found here - th-cam.com/video/I4ctFvDY56s/w-d-xo.html
@@RobotArmy3D Much appreciate it!
I justr started doing Game Art course in uni and I wanna make a pumpkin asset for my little scene. Im only a beginner so seeing you use tris has terrified me lmao
Nice, hope you enjoy it. Tris are OK for most assets as long as they are not going to be deformed, like for characters, etc. With characters there are very specific areas that you can have tris and poles (a vertex with more than 4 edges) when necessary. But as long as your tris are not too thin and long they are OK with game assets. Every quad is actually two tris in reality anyway, and that's how ultimately the engine will see it. But still , it is good practice to try to keep things as quads where possible.
Ahh i see!! Thank you very much for taking the time of your day to explain this to me, youre very helpful! I got a very high mark for my assigment after watching your video!
Are tris okay to have when used like this?
Tris are fine to use in game assets as long as the mesh isn't going to be deformed. Such as when used for animation. Using tris on a deforming mesh can create ugly artifacts.
It is also best not to use tris on models that will be subdivided, such as for use with displacement maps. This is mostly used in film and VFX.
How long did it take you to do that?
Would it be possible to have the real time video ?
I will see if I still have it, or maybe I will make a new one as this is a but old now.
I feel like you can be really good, i like the pipe line that you make, but this is more a reel, it will be infinyte more helpfull to make the real time video, no need of coment but to show how to conbine tools and the trobleshooting, reallly great gob! i will love to see more!
Yes, some of my videos are just timelapses, I try to record most of my work even if its not intended as a tutorial, it still might be useful.