You can tell that the cliff and waterfall levels were early concepts that were later superseded by The Great Gate and Native Fortress, which like the them, both involve vertical scaling while traversing across multiple storeys. Perhaps the level designs got awkward, the terrain was too much of a handful to develop properly, or the tribal village idea was a better contrast to the other surrounding levels. The cliff level’s start is quite similar to that of Boulders too. Heavy Machinery also seems to share a few design cues. The acid cave level was probably superseded by Toxic Waste as you can tell from the camera angle and platform positioning. The cave atmosphere reminds me a bit of the underground gem path of Boulder Dash as well. These levels obviously won’t ever be added to the N-Sane Trilogy because unlike Stormy Ascent they are unfinished (and are only intriguing because we’ll never get to see their finished states). Although, the waterfall level’s wooden wheels do live on in Future Tense. Long live Crash Bandicoot!
The waterfall level was pretty good. In the game, I always wondered why in this part of the map crash just walks straight up to the top of the waterfall and the reason was this missing level.
Water Fall es un nivel practicamente completo solo le quedaba texturizar y quedaria bien como segundo nivel de la segunda Isla, porque antes de Riper Roo hay una cascada y esta bastante bien, tiene cosas unicas como el tronco trampolin y las flores que te hacen saltar ojala Vicarius Visions lo vea y se plate inplementarlo como DLC como Stormy Acsent
The Test Level is called level 0 The Cliff Level is called Astound the Skunk The Waterfall Level is called Flowing Waters The Cavern Level is called Acid Rain
Man if they add all of these levels as DLC for the new crash for ps4 I'd be freaking happy seeing how they have so much content and .... the level tells a bigger story to crash's tale....
I wish they would have just stuck with the waterfall level for the first game in the remaster in also brought the cavern level into it maybe somewhere before the koala Kong boss fight
Up the creek ya existía, posiblemente ese nivel iba a estar justo en la cascada que está entre la batalla contra Ripper Roo y Up the Creek, lo que explicaría por qué en el jefe de Ripper Roo aparecemos arriba de la cascada de golpe.
I think up the creek could have lead to the waterfall, but maybe they didn't want two water levels right next to each other. I don't know. I like the cavern level, reminds me of that secret room in the final game with all the glowy mushrooms.
I think another level has to be added to that for DLC, because the test level is too short. Also, Acid Rain is too short. I did think of adding them to Astound the Skunks level in a ruins or machinery type of level for Crash 2, just like Future Tense in Warped was based off the cut waterfall level from the first game in a city type of level. There's also a cut part from Sunny Vista, which I think can be a death route in that Astound the Skunk level. I remember Future Tense had a death route, and it surprised me to see a DLC level have a death route. I think it's too late for that right now, because I do not see anymore DLCs coming to N. Sane Trilogy.
Barring the test level it's a shame we didn't get a remodelled version or an inspired level like future tense from these in the N' sane trilogy when they had the lost treasures dlc but only Stormy ascent and Future tense were ever made.
The textures on Crash look oddly smooth in the first game. Or is it because these are in glitched levels so it makes his model look weird? Either way cool video man, maybe make the white text a touch bigger, and leave it on screen a bit longer when the background is too bright in spots. I'm not a furry or anything but I'd totally bang Crash.
1:04 it's possible to finish this bonus, check here th-cam.com/video/3q_vRicGI84/w-d-xo.html Also I managed to walk near wumpa island in the cliff level!! LOL It's all very glitchy and very fun, I've found a way to play all the 3 Lost Levels that I've always dreamed of, quite easy method I must say, suing cheat *N.Gin* haha
I think they thought of Slippery Climb as a good idea to replace the waterfall level that is supposed to be Ripper Roo's opening fight at the top of second isle. Slippery Climb and this waterfall level both they share the same logic, moving wheel-platforms and all. But, to be honest, it's a shame they didn't put this on the final game :( Btw, sounds creepy without music and sound fx.
You just need the prototype version of the game (you can download it easily from the internet), and then you have to use Cheat Engine to access these levels.
plz do a video on how to access the gameshark levels from crash bandicoot. I have 4+ gamesharks and It "never" works for me! please I dropped like 100+ bucks $$$ trying to access this shit.
I really don't know about the Gameshark discs, I play PSOne games on the emulator ePSXe 1.9.0. Then I use a program called PSX Emulator Cheater to add the codes.
SSJ BLAIRE WHITE Sama if you want to unlocked the stormy acent level in gameshark, dont used other cheats only the level cheats, and if you want to access all of this just download the prototype crash bandicoot and emulate it
@@KamilaSosa oh btw I used Cheat Engine and your comment doesn't really explain a thing. It's a BIN file and gameshark is a Ps1 cheats disc, so you might as well say we need to edit an .ini file on PEC.
@@ChrisLP25 oh, I only know how to use gameshark codes on an emulator on my pc. I have no idea how to use it in a real console! But it's more complicated for sure
@@KamilaSosa and what did I just say???? You people should learn how to read and interpret text because I'm tired of chewing everything up for everyone!!! "Oh I only know how to use gameshark on an emulator on my pc" that's exactly what I said using simpler words to put it, coz I don't think you actually have a gameshark DISK inserted on the CD-ROM of your pc, so unless you do, you can't use the word gameshark, it's a cheat code for the ePSXe emulator, where you insert the "gameshark" code on an .ini file. I apologize if you actually have a gameshark Disk, but still, your reply was unnecessary as you completely misunderstood my comment.
the levels are so eerie without a soundtrack
Ya it feels like your playing a horror game in setd of cb
The Cliff level and the Waterfall level actually looked pretty good, it's a shame that they weren't released on the final game
StartRecording yea test room was the best
or put back in, in the rereleased version.
It's very rare, probably is the level between Up the Creek and Ripper Roo battle.
They should've added that to the n sane trilogy
Missed opportunity
You can tell that the cliff and waterfall levels were early concepts that were later superseded by The Great Gate and Native Fortress, which like the them, both involve vertical scaling while traversing across multiple storeys. Perhaps the level designs got awkward, the terrain was too much of a handful to develop properly, or the tribal village idea was a better contrast to the other surrounding levels. The cliff level’s start is quite similar to that of Boulders too. Heavy Machinery also seems to share a few design cues.
The acid cave level was probably superseded by Toxic Waste as you can tell from the camera angle and platform positioning. The cave atmosphere reminds me a bit of the underground gem path of Boulder Dash as well.
These levels obviously won’t ever be added to the N-Sane Trilogy because unlike Stormy Ascent they are unfinished (and are only intriguing because we’ll never get to see their finished states). Although, the waterfall level’s wooden wheels do live on in Future Tense. Long live Crash Bandicoot!
The waterfall level was pretty good. In the game, I always wondered why in this part of the map crash just walks straight up to the top of the waterfall and the reason was this missing level.
3:22 Lovely view of the islands. I don't think you get that anywhere else in the game.
Water Fall es un nivel practicamente completo solo le quedaba texturizar y quedaria bien como segundo nivel de la segunda Isla, porque antes de Riper Roo hay una cascada y esta bastante bien, tiene cosas unicas como el tronco trampolin y las flores que te hacen saltar ojala Vicarius Visions lo vea y se plate inplementarlo como DLC como Stormy Acsent
2020, no salió como uno hubiese querido
No pensé que hubiera gente viendo esto en estos años
@@zetemete17 xd
@@Relampago7072 me retracto xd
The Test Level is called level 0
The Cliff Level is called Astound the Skunk
The Waterfall Level is called Flowing Waters
The Cavern Level is called Acid Rain
N.Sane Trilogy difficulty ain't got shit on what NaughtyDog would have had in store for us XD, that Waterfall level looks nuts
muy interesante, se nota que los de naughty dog tenían más y más ideas para el juego.
si, esos niveles son muy curiosos, como debió ser si lo terminará :o
@@vegitopotara892, hubieran sido épicos
Man if they add all of these levels as DLC for the new crash for ps4 I'd be freaking happy seeing how they have so much content and .... the level tells a bigger story to crash's tale....
Soshi I hope they add the best level, the test room. Kappa
it looks kinda spooky without the music, and with the glitches
And the hogs
7:18 The sideways Waterfall! LOL
I wish they would have just stuck with the waterfall level for the first game in the remaster in also brought the cavern level into it maybe somewhere before the koala Kong boss fight
4:17 Dingodile: Father is that you?
I swear I’m buying this game again
The dingos are unfinished enemies that's why one of them turns to look at crash when he gets near.
I hope they add those levels at the n sane trilogy
I think those levels will be included in the dlc.
zzzz7192 Confirmed. They are gonna be added in the upcoming Lost Treasures DLC expansion.
DrScaphandre will it be free for preordering the game?
Kuzonthetrainer free for all....for now
+The deadest Of the memes so they will do the waterfall level and all the lost ones for free???😯
The Cavern level is related to when Cortex found the crystals intro of crash 2
I hope all this levels ( exept the testing one of course) will be included completed in the lost treasures DLC
Edit: stormy ascent too
coverandoacasa same here man
We all are hoping that!
Stormy Ascend!
Wanna try, wanna cry :D
They added stormy ascent!! Free!
El wey de la esquina :v not free anymore
02:03
now THIS is Crash Bandicoot.EXE.
Waterfall level is amazing. That fit in level 10
Al parecer el Dingo evitaba que Crash pasara (una especie de bloqueo)
that cavern level looks so cool!
The level order was better than in the final game ( for example the waterfall level ends in Ripper Roo's boss fight.)
Me impresionaste con lo del nivel que iva a ser UP THE CREEK jamas lo habia pensado hasta que vi tu video, eres bueno
Up the creek ya existía, posiblemente ese nivel iba a estar justo en la cascada que está entre la batalla contra Ripper Roo y Up the Creek, lo que explicaría por qué en el jefe de Ripper Roo aparecemos arriba de la cascada de golpe.
Really good vid mate :D
Thanks!
El nivel de cueva me recuerda a cueva catastrofe de twinsanity
The top of the waterfall looks like rugger roo 's boss stage
I think up the creek could have lead to the waterfall, but maybe they didn't want two water levels right next to each other. I don't know. I like the cavern level, reminds me of that secret room in the final game with all the glowy mushrooms.
Amaranthus616 You mean Boulder Dash with the purple gem path?
I think so yeah, it's underground I think.
Test room for N sane trilogy DLC. Kappa
PartyMartin28 -_-
I think another level has to be added to that for DLC, because the test level is too short. Also, Acid Rain is too short. I did think of adding them to Astound the Skunks level in a ruins or machinery type of level for Crash 2, just like Future Tense in Warped was based off the cut waterfall level from the first game in a city type of level. There's also a cut part from Sunny Vista, which I think can be a death route in that Astound the Skunk level. I remember Future Tense had a death route, and it surprised me to see a DLC level have a death route. I think it's too late for that right now, because I do not see anymore DLCs coming to N. Sane Trilogy.
Why the fuck did I use kappa on TH-cam? I barely ever used twitch in my entire life
Excelente vídeo. Gracias por mostrarnos estos niveles perdidos
Come to think of it why weren't some of these things included in the final game?
That waterfall level would have been so cool
the waterfall level takes place bef0re ripper r00 b0ss fight
interesting
Why there are 0's instead of O's??
that dingo was left here, cortex was trying to find a (dile) for his experiment.
1:24 ese cientifico que tira proveta que pinta tiene ahi?! aparece en algun nivel del juego original?
Por supuesto, que yo recuerde aparece por lo menos en Slippery Climb y The Lab.
ah si! ya recuerdo era ese que te tiraba pocimas que parece hamer bros de mario
Gostei das observações feitas ☺
Me gustaría que esos niveles los hubieran puesto como dlc en crash remastered
Barring the test level it's a shame we didn't get a remodelled version or an inspired level like future tense from these in the N' sane trilogy when they had the lost treasures dlc but only Stormy ascent and Future tense were ever made.
The textures on Crash look oddly smooth in the first game. Or is it because these are in glitched levels so it makes his model look weird?
Either way cool video man, maybe make the white text a touch bigger, and leave it on screen a bit longer when the background is too bright in spots.
I'm not a furry or anything but I'd totally bang Crash.
Finally got to see the waterfall level! 😁
1:04 it's possible to finish this bonus, check here
th-cam.com/video/3q_vRicGI84/w-d-xo.html
Also I managed to walk near wumpa island in the cliff level!! LOL It's all very glitchy and very fun, I've found a way to play all the 3 Lost Levels that I've always dreamed of, quite easy method I must say, suing cheat *N.Gin* haha
This should be in N.sane trilogy except the first one
Crash Bandicoot and the Lost Levels.
I hope the waterfall level makes it as dlc
Very good video, the most complete vídeo what I found +1 subscribe
So what do I do in cheat engine to access thse please? i'm kinda used to Cheat "N. Gin", I just don't know what to do in this case.
They should make these levels as a DLC for n sane trilogy
stormy acsent
Since Stormy Ascent was added to N Sane, I wonder if some of these other cut levels will be as well
como se pueden accederlos al igual que las isla 3 del 11 mayo mostrado en E3
3:32 it was definitely 3rd coz its 2D
Ethan Arnold yea that cliff level was much better then the great gate 3rd level
I think they thought of Slippery Climb as a good idea to replace the waterfall level that is supposed to be Ripper Roo's opening fight at the top of second isle. Slippery Climb and this waterfall level both they share the same logic, moving wheel-platforms and all. But, to be honest, it's a shame they didn't put this on the final game :(
Btw, sounds creepy without music and sound fx.
What about Stormy Ascent?
6:48 that level was probably going to be right before ripper roo. Also 100th comment
espero que todo esto lo conviertan en un solo nivel eso seria uno de los 2 trofeos del n sane trilogy y el otro sea stormy ascent
Como puedo ingresar a esos niveles
lol at the skunk killing crash with its smell.
my question is how did you get access to these?
You just need the prototype version of the game (you can download it easily from the internet), and then you have to use Cheat Engine to access these levels.
i hope this all lost level become DLC in Ps4 remastered its seems like unfinished level or secret level:-)
Regresa plis aunque sea cualquier video
Some of them should be added at least as DLCs in the remake :)
nunca juge Crash Bandicoot pero no sabia de esto o.o
lovenekitagirls No tuviste infancia :'v
Khrist Leonhart exacto :,v
no es un juego de crash es otro que copio al 1 si lo fuera no lo es por que bo lleva esos niveles
Crash bandicoot 2: the lost levels
© Sony of japan 1997
→ Crash game
Coco game
what about storm ascent
Hopefully they finish these levels for the N Sane Trilogy & add them for DLC.
And then at the reveal of crasb bandicoot N'sane trilogy crash bandicoot is back
Stormy Ascent
Cavern level is so cool. Why they didn't use that?
plz do a video on how to access the gameshark levels from crash bandicoot. I have 4+ gamesharks and It "never" works for me! please I dropped like 100+ bucks $$$ trying to access this shit.
I really don't know about the Gameshark discs, I play PSOne games on the emulator ePSXe 1.9.0. Then I use a program called PSX Emulator Cheater to add the codes.
SSJ BLAIRE WHITE Sama if you want to unlocked the stormy acent level in gameshark, dont used other cheats only the level cheats, and if you want to access all of this just download the prototype crash bandicoot and emulate it
2:46 2:53 LOGIC
They were good ideas o:
How can we play these PLEASE!???
You need to use gameshark hacking on the crash bandicoot prototype iso
@@KamilaSosa I figured it out last week. Thanks anyway!!!
@@KamilaSosa oh btw I used Cheat Engine and your comment doesn't really explain a thing. It's a BIN file and gameshark is a Ps1 cheats disc, so you might as well say we need to edit an .ini file on PEC.
@@ChrisLP25 oh, I only know how to use gameshark codes on an emulator on my pc. I have no idea how to use it in a real console! But it's more complicated for sure
@@KamilaSosa and what did I just say???? You people should learn how to read and interpret text because I'm tired of chewing everything up for everyone!!! "Oh I only know how to use gameshark on an emulator on my pc" that's exactly what I said using simpler words to put it, coz I don't think you actually have a gameshark DISK inserted on the CD-ROM of your pc, so unless you do, you can't use the word gameshark, it's a cheat code for the ePSXe emulator, where you insert the "gameshark" code on an .ini file. I apologize if you actually have a gameshark Disk, but still, your reply was unnecessary as you completely misunderstood my comment.
What game is the cavern level on
From researching I found out those enemies are actually hyenas not dingos.. o2o Just thought I'd state that fact.
crashbandicoot.wikia.com/wiki/Hyena
soo many good aesthetics never made it :( would have made this a much more dynamic game had they made it i think
What's that sound their making, sounds like chrisp packet noises
WTH is stormy ascent
Crash 2 tiene niveles sin usar?
mati :3 Estoy casi segura que no!
Cavern is creepy
El "Cliff Level" un modder llamado airumu más o menos lo completo, lo llamo "Astound The Skunk"
m.th-cam.com/video/Aa6yYCyTK7I/w-d-xo.html
you forgot stormy ascent
More room for n sane dlc
Hello im New in chaneel
Lol i'm the 666th people who liked this video 😄😂😂
top top top
Menos mal k no es asi xk seria realmente patetico. 😂😂