Ideas for fixing minecarts

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  • เผยแพร่เมื่อ 5 พ.ค. 2023
  • I had to abandon a project due to a limitation in minecarts and I wanted to come up with ideas to improve them.
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ความคิดเห็น • 2.7K

  • @einootspork
    @einootspork ปีที่แล้ว +15799

    Re: faster minecarts: this might sound weird, but I always thought that the original powered rail should have gold replaced with copper, and then make an "upgraded" powered rail with the old recipe. That way old systems don't break and rails immediately become slightly more viable because of how ridiculously easy it is to find copper

    • @claw25533
      @claw25533 ปีที่แล้ว +3391

      I wish copper had a use other than being an expensive building material

    • @einootspork
      @einootspork ปีที่แล้ว +2367

      @@claw25533 That's another reason I think it's a good idea - it gives a proper use case to copper. Sure, you can use it for lightning rods, spyglasses, and soon brushes, but those are all pretty minor in the grand scheme of things. Being a crafting ingredient for rails helps with that

    • @BritishTrainspotting
      @BritishTrainspotting ปีที่แล้ว +249

      I think that perhaps a powered rail could be surrounded in copper ingots to upgrade it, but the distance that power can power adjacent rails should be halved to balance them.

    • @einootspork
      @einootspork ปีที่แล้ว +921

      @@BritishTrainspotting I don't think the upgraded powered rail should be "balanced" against the old one. The whole point to begin with is that rail travel needs to be *buffed.*

    • @BritishTrainspotting
      @BritishTrainspotting ปีที่แล้ว +138

      @@einootspork that's a fair point. Honestly, I think the distance that power can travel through powered rail should be tripled, or perhaps that could be a feature of the copper rail.

  • @NomadDev
    @NomadDev ปีที่แล้ว +4590

    Linking minecarts with other minecarts with chains is such a good idea

    • @8is
      @8is ปีที่แล้ว +100

      It isn't exactly game changing since people have effectively "linked" minecarts for years by just sending them in quick succession at the same speed, often with one minecart carrying a player. The only odd part is that I learned that hopper minecarts seem to be faster than other minecarts for some reason. It's not a big deal since I don't know why you'd ever want to link a hopper minecart with a different minecart, but it's still odd.

    • @RoboPlaysYT
      @RoboPlaysYT ปีที่แล้ว +43

      I feel like it would be game changeing

    • @MISTER__OWL
      @MISTER__OWL ปีที่แล้ว +22

      I thought it was already a thing back in the day when I first started but it never was. 😂

    • @ninjakirby777
      @ninjakirby777 ปีที่แล้ว +71

      I swear to god I’ve thought that there should be a way to link them up like a train since I was like 14. It was so shocking to see them add chains and NOT allow them to be linked using them.

    • @digojez
      @digojez ปีที่แล้ว +2

      @@8is it made it a more intuitive to do though

  • @shrub8644
    @shrub8644 11 หลายเดือนก่อน +1488

    Minecart used to be a core part of Minecraft... can't believe they didn't update them during the Caves & Cliffs update.
    I really hope they add the powered rail/momentum changes and linking minecarts at some point soon

    • @gneissname
      @gneissname  11 หลายเดือนก่อน +141

      Yeah I’m surprised too. It would have been a great time to do it. They had a lot on their plate with that update so let’s hope that it’s coming.

    • @alanmichael5619
      @alanmichael5619 4 หลายเดือนก่อน +39

      For real - it's honestly a bit ridiculous that all the most common ways for getting around minecraft worlds are basically making use of glitches.

    • @snakemaster254
      @snakemaster254 2 หลายเดือนก่อน +7

      @@alanmichael5619what glitches are you referring to, as far as I know things like portal linking, elytra, and ice boats are intentional.
      Unless you’re referring to mechanics like ravager cannons that can warp the player.

    • @andresmorera6426
      @andresmorera6426 หลายเดือนก่อน +1

      There are so many obvious things I feel Mojang should have focused on instead of many of the things they did... Minecarts are among the top of the list. That, and cubic chunks (which fortunately is a mod), addressing mob exploits, piston issues, and so much redstone stuff. And perhaps most importantly, I wish more of the code was deobfuscated for easier modding.

    • @CBDubz
      @CBDubz หลายเดือนก่อน +1

      Maybe the furnace minecart only loads chicks when it’s in motion. People will still game it but it’s more intuitive.

  • @Hastur_the_Great
    @Hastur_the_Great 10 หลายเดือนก่อน +701

    I've always used minecarts for one thing : underground transportation. Especially since the cavern update. You can use a lot of things for transport on the surface, whereas underground, it's a pain to reach the depths, it takes forever. You can also use the minecart chest to send your loot back to base during long mining sessions.

    • @miniwhiffy3465
      @miniwhiffy3465 10 หลายเดือนก่อน +44

      God tier elytra players beg to differ

    • @The_madhatter349
      @The_madhatter349 9 หลายเดือนก่อน +26

      This idea would be perfect for a mineshaft-themed base!

    • @MrPezsgess
      @MrPezsgess 9 หลายเดือนก่อน +9

      Just bring a few diamond pick a stack food and a stack wood. You don't need anything else. If you are full of iron, gold and diamond blocks they you are clearly dug enough. I always had enough inventory space for even tech oriented mods. The time it takes to place 10k or more rails is not worth it.

    • @macmcleod1188
      @macmcleod1188 9 หลายเดือนก่อน +33

      It's easier to use a bubblevator to move items to the surface. One soul sand, a dispenser, a hopper to feed it and a hopper up top to catch the incoming items. Add a double chest at the bottom and Bob's yer uncle.
      However, it's not 10k rails. More like 200 even from -56.

    • @PrivateMcPrivate
      @PrivateMcPrivate 4 หลายเดือนก่อน +23

      ​@@MrPezsgessBut its more fun lmao, and even better if you're playing multiplayer so you can have one guy mining and another guy smelting and sending supplies back.

  • @JohnTK
    @JohnTK ปีที่แล้ว +1940

    It literally hurts me to think about how hard mojang abandoned the minecart. It's such a fantastic feature that never gets the love it deserves, unless you play with the Railcraft mod.

    • @JL-wg4os
      @JL-wg4os 11 หลายเดือนก่อน +31

      Or the create mod. (it has trains)

    • @blacksmeim8791
      @blacksmeim8791 11 หลายเดือนก่อน +106

      @@JL-wg4os But sadly, the create mod makes the minecarts even more obsolete. Trains on the proper create rails are faster, are modular and programmable. But, at least, you can link minecarts tho.

    • @gelo1238
      @gelo1238 11 หลายเดือนก่อน +13

      In my opinion they ruined this game but maybe i am too old

    • @basic6735
      @basic6735 11 หลายเดือนก่อน +42

      @@gelo1238 it’s not ruined, the games been the best it’s ever been, the issue is with the devs ignoring player feedback and adding unwanted features

    • @louisrobitaille5810
      @louisrobitaille5810 10 หลายเดือนก่อน +5

      Minecarts are still pretty useful, rails even moreso. Just have a look at what some redstone creators make with them 👀.

  • @NoKi1119
    @NoKi1119 ปีที่แล้ว +1502

    Minecarts used to be THE method of inventory management & transportation, providing a safe passage that is, more often than not, lit up and relatively safe.
    Carts in the present are suffering with the same syndrome as boats did before Mojang's boat patch years ago. Worst part about this is there could be an alternative to hopper minecart - it's only a matter of time until we get the new Elytra of hoppers.
    One last thing - Minecarts, for whatever reason, prefer some directions than others. You'd get different behavior when it goes to the west, compared to north.

    • @GetAgripp
      @GetAgripp ปีที่แล้ว +19

      Thanks for the WAN timestamps

    • @MegaLokopo
      @MegaLokopo ปีที่แล้ว +50

      Isn't that just the southwest rule? Having directional priorities makes many games less buggy.

    • @luvmayo
      @luvmayo ปีที่แล้ว +7

      wan show guy

    • @Ninjamanhammer
      @Ninjamanhammer ปีที่แล้ว +34

      Isn't the directional thing effectively just a tie breaker? It makes things work more consistently, not less.

    • @real_Clone_Gordon_Freeman
      @real_Clone_Gordon_Freeman ปีที่แล้ว +9

      At this point isn't the Elytra hopper just the Allay?

  • @Pickled_Poet
    @Pickled_Poet 11 หลายเดือนก่อน +740

    A mini minecart update would fit great into another, larger update. Kind of how they did observers, skulk sensors, and lecturn. An additional feature in redstone to further add to creativity

    • @Cyberlong
      @Cyberlong 10 หลายเดือนก่อน +6

      Lectern*, but yeah. When I learned the built in train system of the game only works with straight rails without turns or change in height I hoped they fixed that. But sadly the time never came :/

    • @Cyberlong
      @Cyberlong 10 หลายเดือนก่อน +3

      @@camerontupper3674 I was talking about the train system. Minecraft has a system in which if you push a minecart to another one and the textures kinda clip, the become a train. those two minecarts become attached and that can be done up to 4 minecarts per train. That makes it possible to (if it were to work correctly) make a train with an engine being the furnace minecart, and then 3 other carts. when i learned that i thought it would be fun to ride with another 2 chest minecarts to the mine but when the time to get lower came, everything fell appart

    • @teresar6348
      @teresar6348 10 หลายเดือนก่อน +3

      and with the "trails and tales" name, I was kinda hoping for a transport update in general.

  • @axilator
    @axilator 11 หลายเดือนก่อน +1071

    For the furnace Minecart chunk loading feature, make it a gamerule that is false by default. That way large servers don't need to worry about lag and small servers can enjoy the feature.

    • @klausburgersten
      @klausburgersten 9 หลายเดือนก่อน +198

      I think the right way to do that would be "true by default"
      Large servers have competent enough admins to know about this rule and disable it. Small servers often run by amateurs that just want to play a game

    • @axilator
      @axilator 9 หลายเดือนก่อน +40

      @@klausburgersten Hmm...yeah that's better. That's what I meant to say too I guess.

    • @LoraHannike
      @LoraHannike 9 หลายเดือนก่อน +37

      Also if minecart is not moving for certain amount of ticks disable chunk loading

    • @cybersilver5816
      @cybersilver5816 8 หลายเดือนก่อน +50

      Just have it load chunks while being powered. When the coal runs out, its job is finsih and can stop loading.

    • @grumpygamer8458
      @grumpygamer8458 4 หลายเดือนก่อน +13

      it takes coal as a power so 1. make the minecart refuellable and 2. when it runs out of power turn off the chunk loading

  • @talkashie
    @talkashie ปีที่แล้ว +4318

    I feel like the Elytra really took a lot of the creativity out of the game. It made so many cool methods of transportation nearly completely obsolete. I never see huge railway stations in SMP servers anymore, and that was one of my favourite things about early Minecraft.

    • @superl8296
      @superl8296 ปีที่แล้ว +803

      I very much agree. It sucks too because without the firework boosting mechanic elytra was completely fine. It was fun to glide around, help you get down high places, and allowed you to get to some places easier but it never competed with long-term transportation. It feels like they added elytra to say "here is a balanced not game breaking version of wings" but then later just made them wings???

    • @wortwortwort117
      @wortwortwort117 ปีที่แล้ว +175

      I agree as well.
      I've just stopped using Elytra entirety and I have so much more fun playing

    • @ReiCaixa
      @ReiCaixa ปีที่แล้ว +394

      Elytra is so broken that when I'm in Creative I just get them instead of flying with Creative.

    • @graystone2802
      @graystone2802 ปีที่แล้ว +335

      @@superl8296I was an elytra hater for a while too, but honestly when I look at how the scale of the game has changed over time, elytra is a good thing. While it does make minecarts and horses obsolete, it still doesn’t compete with most fast travel methods. I still set up ice tracks in the end and nether to boat on.
      Elytra being so versatile lowers the time sink of logistics in this game. since shulker were added the amount of organization and sheer amount of resources being moved by the average player has increased tremendously. Players being restricted to horses, minecarts, scaffolding to move resources and build increasingly large structures becomes a drag, and an annoyance more than an appreciation of features. They could have nerfed the flight speed of elytras a bit or made them have less durability or something, but in general they are a good thing and a positive direction for the game to go in

    • @structuredn0ise
      @structuredn0ise ปีที่แล้ว +64

      My take on elytras is that they should no longer have mending on them, and also a slightly reduce durability, leading to being viable for close ranges, but less so for long range travel

  • @DangerDurians
    @DangerDurians ปีที่แล้ว +553

    Furnace minecarts could be great chunk loaders, since they will naturally run out of fuel eventually,
    They would just have to make sure they aren’t infinitely remotely refuelable

    • @TheZebinatorofficial
      @TheZebinatorofficial ปีที่แล้ว +18

      can't they be loaded with hoppers? Haven't played In years so I can't remember

    • @sanderbenning1182
      @sanderbenning1182 ปีที่แล้ว +94

      @@TheZebinatorofficialthey can’t! Though I imagine that if they’re going to update the minecarts, allowing hoppers to fuel the furnace minecart seems like a feature they might add

    • @blury5730
      @blury5730 ปีที่แล้ว +6

      hoppers with full stacks of 64 coal blocks powering a furnace

    • @gameshark3199
      @gameshark3199 ปีที่แล้ว +10

      The furnace should be opened by shift clicking to add 64 coal/coal block/ lava bucket/dried kelp block.

    • @8is
      @8is ปีที่แล้ว +11

      Auto refueling would actually be really cool.

  • @Heathenfidel
    @Heathenfidel 11 หลายเดือนก่อน +123

    8:34 Use a trapped chest instead of a lever. It's nice and big and easy to click on, and when you get too far away, it automatically closes, returning the intersection to its default state.

    • @ganjafriend
      @ganjafriend 3 หลายเดือนก่อน +6

      Smart

    • @mrsquid_
      @mrsquid_ 2 หลายเดือนก่อน +4

      holy fuck youve opned my eyes

  • @gurtison6883
    @gurtison6883 11 หลายเดือนก่อน +82

    Something i like about minecraft, despite the slowness compared to elytra, is its relaxing. While elytra is high speed and can be dangerous, minecarts are slow and you can actually step away for a moment to stretch or relax as you head somewhere. If you wanted, you could make bridges or tunnels, make cool scenery, or just ensure safety by making a tube. I like that minecarts are, at the very minimum, reliable for long distance travel safely for individual persons.

    • @M4teo.
      @M4teo. 2 หลายเดือนก่อน +5

      I find the sound of a Minecart moving extremely relaxing

    • @bgibleson
      @bgibleson หลายเดือนก่อน

      same here@@M4teo.

    • @horse14t
      @horse14t 4 วันที่ผ่านมา +1

      I built a mine cart system through a hilly desert so I could transport animals I found to my zoo easier. I love it a lot more than having to slowly walk through the desert and hope the leads don't break or I go to far to have the mob's attention.
      Plus, as you said, mine carts are relaxing and the only afk transport we have. I like not needing to hold down a button or spam-click to go somewhere and it was satisfying to build.

  • @F4ngel
    @F4ngel ปีที่แล้ว +877

    Furnace minecarts should definitely act as a lazy chunk loader (same as nether portals) as long as it has fuel in it. I'm honestly surprised junction rails aren't a thing.

    • @syystomu
      @syystomu 11 หลายเดือนก่อน +82

      The fuel thing is a good idea, then it'll automatically shut itself down

    • @RyanTosh
      @RyanTosh 11 หลายเดือนก่อน +34

      No way I've been telling people this for years! This would be so perfect for automated chest minecart stuff, and it would allow a balanced way to force load chunks for red stone purposes

    • @oddsmile1234
      @oddsmile1234 11 หลายเดือนก่อน +21

      I am all for this idea, however, it only deters people from using them to crash worlds. Set up an auto bamboo farm into said hopper Minecart and it will go forever.
      Tho that would be good too, set it up at your farm area to keep important farms running such as Iron Farms, Gunpowder Farms. Sniffer Farms. Hell it would actually make it so people spend less time in the game doing nothing. Need a bunch of something from a playerless farm? Turn on the chunk loader and let it run as you actually play the game.

    • @RyanTosh
      @RyanTosh 11 หลายเดือนก่อน +32

      @@oddsmile1234 To be fair, if you want to crash, grief, lag, or otherwise harm a server, this is one of the easier to fix mechanisms (e.g., servers could have a maxMinecartChunksLoaded rule or something)

    • @oddsmile1234
      @oddsmile1234 11 หลายเดือนก่อน

      @@RyanTosh Yes but options like that are rarely available over on bedrock edition.

  • @tassaron
    @tassaron ปีที่แล้ว +440

    I remember that experimental change where they increased the minecart speed and made them derail under some conditions... I really didn't expect them to abandon that idea completely after reverting it, but now it's been so long...

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว +51

      The derailing was not intentional - it's a side effect of the minecart moving faster in a tick than the turn can handle.

    • @randombystander5324
      @randombystander5324 ปีที่แล้ว +95

      ​@@nnnik3595​that would mean it was accidental, which made it an actual derailment. Kinda cool.
      (But in seriousness, derailment is one of those things that sound cool, but loose novelty quickly only to become annoying.)

    • @nerd_nato564
      @nerd_nato564 ปีที่แล้ว +16

      @@randombystander5324 It would be cool if you could change the angle of the turns to avoid a derailment, but since this is minecraft, we can't do that.

    • @explosionspin3422
      @explosionspin3422 ปีที่แล้ว +4

      It would be cool if you could build walls next to the rail/turn so the minecart couldn't derail

    • @jansalomin
      @jansalomin ปีที่แล้ว +7

      @@explosionspin3422 Dont want to derail? Slam into a wall and go on your way! If only it worked irl

  • @Me-da-Ghost
    @Me-da-Ghost 11 หลายเดือนก่อน +320

    Another change I thought of would be to make moving minecarts load chunks in a 3x3 area. This way they could cross chunk borders and travel long distances by themselves, without the player having to be there to load them. This could make them viable for transporting items and entities long distances autonomously.

    • @magantatelevision
      @magantatelevision 10 หลายเดือนก่อน +7

      That ☝️

    • @elis9851
      @elis9851 10 หลายเดือนก่อน +32

      Would be possible to only moving carts to load chunks, and only let them load chunks in the direction they're heading or adjacent chunk if on chunk border.

    • @chekhov-and-his-gun
      @chekhov-and-his-gun 9 หลายเดือนก่อน +6

      I like this idea very much.
      It gives far more utility to minecarts than just player transport!

    • @theforsakenfurby
      @theforsakenfurby 5 หลายเดือนก่อน +22

      This is a cool idea but ultimately sounds like a performance apocalypse. Maybe it could work if cubic chunks became a reality

    • @ScarllordTheThirdLoyalGreedy
      @ScarllordTheThirdLoyalGreedy 4 หลายเดือนก่อน +7

      @@theforsakenfurby gamerule about non loading chunks by minecrafts would fix it.

  • @brianbuckley5204
    @brianbuckley5204 ปีที่แล้ว +207

    I remember back in beta saying they should let you jump in a minecart Donkey Kong Country style. Pair that with the better momentum handling like you suggested and you'd unlock so many creative options

    • @davedood679
      @davedood679 หลายเดือนก่อน

      I was surprised you can't jump with minecarts ever since I first tried them out
      Is it too much to ask to be able to do something like this?:
      th-cam.com/video/Dg6O3och870/w-d-xo.html

  • @lordmarum
    @lordmarum ปีที่แล้ว +833

    The chunk loading minecart would immediately set minecarts apart from other modes of transport, as a playerless item transport. It would be beautiful. Regarding your project, I made a small circuit that checks if a chest minecart has a particular item, then returns it to the minecart, and if there is a match, the path changes. This could be used for chest minecart routing, which would only be useful if it could travel further than loaded chunks.

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว +14

      We tried doing something like that with an address of multiple items with 16 different possible types each.

    • @GameCyborgCh
      @GameCyborgCh ปีที่แล้ว +6

      factorio like trains would be amazing

    • @lwardrop2453
      @lwardrop2453 ปีที่แล้ว +11

      In the meantime, there’s a person on TH-cam who made a system that automatically loads chunks as mine carts pass by. He made it so that he could use mine carts as a mailing system.

    • @DankGas-
      @DankGas- ปีที่แล้ว +4

      @@GameCyborgCh The create mod has almost identical trains to factorio

    • @nathanbrown6014
      @nathanbrown6014 ปีที่แล้ว +4

      If Mojang could made it to where it only loads the immediate chunks around the furnace minecart and it only loads them when moving would that still be too many chunks loaded?

  • @dragonkillercz5408
    @dragonkillercz5408 ปีที่แล้ว +568

    Furnace minecarts are already able to make small "trains", it is very gimmicky though and basically brakes when a minecart has to turn though, there is a ilmango video "Why furnace minecart isnt as useless as you think" about it, maybe consider giving it a look :).
    I love the idea of furnace minecarts working as chunkloaders, maybe they could only be chunkloading when there is fuel in them, that should overcome the problem with them lagging the world.

    • @Lea_D.
      @Lea_D. ปีที่แล้ว +34

      Great idea. That plus being able to link carts with chains would allow you to transport villagers or send chest carts with messages or goods to a far location and have it actually work! Having them stop as soon as hitting an unloaded chunk destroys so many potential uses for them. Put a furnace cart (engine) first, then chain as many other carts as you want, but the more carts, the more fuel it takes to go the same distance.

    • @MoonGuardian866
      @MoonGuardian866 ปีที่แล้ว +12

      or they could just load rails and adjacent redstone components like levers or redstone blocks and hoppers. no biomes or anything. just a few blocks.

    • @nathanwatson01
      @nathanwatson01 ปีที่แล้ว +26

      I could see the devs having a problem with the chunloader idea since players could still deliberately crash servers by having a bunch of furnace minecarts full of fuel. If the chunkloader ability was toggled by a gamerule, kinda like we have now for spectators, then server owners could disable it and fix the issue.

    • @BryanLu0
      @BryanLu0 ปีที่แล้ว +27

      ​@@MoonGuardian866 I think you can only load entire chunks currently. Only loading a few blocks would require a rewrite of the world format. (Like cubic chunks)

    • @frowningboat8039
      @frowningboat8039 ปีที่แล้ว +26

      Also the chunk loader minecarts wouldn't need to render the chunks, just simulate them, basically using the same system as simulation distance(the chunks that have block updates, furnaces, crops, etc) so the performance hit should be minimal. I think the reason they don't do it is it could crash servers if too many are used but if its a gamerule you have to toggle on then I don't see how it can be an issue.
      Speed is still a big issue though, ice boats can go 40m/s and are far cheaper than the 8m/s that minecarts can currently do, a speed boost up to legacy consoles 16m/s would make them relevant again.

  • @SgtBacalhau
    @SgtBacalhau ปีที่แล้ว +49

    An entire rework for minecarts that adds variety and a multitude of customization and connective designs would insane. And is much needed.

  • @paran0ia7
    @paran0ia7 11 หลายเดือนก่อน +83

    Chunk-loading furnace carts and linking via chains I think are what I'd want to see most, even in the modern era I could really see myself wanting to use them again with just those additions. I used to love getting lost down in a cave and leaving a rail behind me leading back to an unloading station at the entrance, and sending back a loaded-up chest cart to empty my inventory every so often. Really felt like I was mining, and it was exciting to get back and look over the total haul at the end. At least until I realized I had gone too far and unloaded much of the track, and 20 carts had piled up halfway down the line. I doubt we'll ever see minecarts be the optimal item-transfer method again, but to me they will always be the most fun and "Minecraft-y" way to do it, so it really would be awesome to have them updated; at least a little.

  • @Straylight4299
    @Straylight4299 ปีที่แล้ว +828

    A moving minecart being an automatic chunk loader would be cool. You could have chest minecarts transport your items all over the map without having to supervise them. Villager transportation would be much more convenient too.

    • @Pandaxtor
      @Pandaxtor ปีที่แล้ว +81

      They could handle it like factorio/satifactory handle transportation. They wont be chunk loaded but it calculate the distance between two track length and move them accordingly. Can help minimize lag by only calculating cart + track.

    • @jeremyhearne
      @jeremyhearne ปีที่แล้ว +5

      You mean update the coal minecart

    • @wortwortwort117
      @wortwortwort117 ปีที่แล้ว +25

      That sounds like more of a nightmare for server owners then even Elytra is.
      However I do love it

    • @minecraftjack6439
      @minecraftjack6439 ปีที่แล้ว +32

      It could be a gamerule for whether or not minecarts load chunks while moving so server owners can disable it if they want to. If chains could connect minecarts, players could ride with minecarts transporting items or mobs to keep the chunks loaded.

    • @misusedchair
      @misusedchair ปีที่แล้ว +3

      That could probably be used to lag/crash a server, but I'm not sure how excluding loading a ton of chunks or doing things that can already be done.

  • @traced_soul6636
    @traced_soul6636 ปีที่แล้ว +154

    The biggest advantage of minecarts in my opinion is the fact that you don't need to do anything once you start the ride. Making a track to somewhere underground, somewhere you go back and forward often, or just to some hard to reach place is an optimal use case. You need to build an infrastructure for it first, but for me, as a builder, it's just another fun project I can work on. Any other transport method in the game needs player input.

    • @deathhog
      @deathhog 11 หลายเดือนก่อน +18

      Absolutely right, but part of the problem is that a canal is much cheaper to build.
      All you need is a shovel and a couple buckets. Track is faster to lay, but if you get rough luck on finding iron? It could take a long time.

  • @AlextheLordofFire
    @AlextheLordofFire 11 หลายเดือนก่อน +6

    12:20 I mean, furnace minecarts already run on "fuel". It would make sense that they needed to keep fuel in order to keep loading the space around them. Leaving them hanging around with fuel, just would mean they would eventually run out of fuel. Also, in order to not make them too game breaking, you could have them only render minecrarts and redstone, kind of lika a lazy chunk, but also including the minecrats. The mani problem with "loading" though, is the game is loaded in "chunks". Having the minecart load only one chunk would probably break it's movement while changing chunks, so it should at least load a 3x3 grid, which is not small space for a chunk loader.

  • @SpecOpsLlama
    @SpecOpsLlama 10 หลายเดือนก่อน +15

    I think chaining minecarts together would really be what they need. It'd let you mass move basically any amount of materials, so long as you have the minecarts for it. I've already used minecarts to automatically send mined materials back to an item sorter, but this would really up the amount to match pace with large scale mining.

  • @lo0katmyn4me
    @lo0katmyn4me ปีที่แล้ว +320

    I was actually thinking about minecarts a couple of weeks ago. I think a big thing is that they'd be most useful early/mid-game, before you get any elytra or shulkers, or as you're building a base (so you can plan the minecarts into it) but it's just so expensive. I think a big thing would be to make them cheaper, i.e. using iron nuggets rather than ingots, potentially crafting more of them at a time as well. That wouldn't solve the issues, but i think it would help a lot.

    • @BP-328
      @BP-328 ปีที่แล้ว +62

      Honestly, I feel this is a major factor. Unless I find a mineshaft pretty quickly (bunch of left over rails), its just not worth it to set up a system.

    • @Subject_Keter
      @Subject_Keter ปีที่แล้ว +51

      By time you got enough Iron for a Rail System even a small one, you probably got to the End.

    • @stevethepocket
      @stevethepocket 11 หลายเดือนก่อน +9

      @@Subject_Keter Or you found a single iron/tuff vein at deepslate level.

    • @trevorandrew8726
      @trevorandrew8726 11 หลายเดือนก่อน +10

      ​@@stevethepocket the odds I do that before the end are pretty low honestly lol didn't find my first vein in my current world until I already had a full iron farm set up

    • @nobleradical2158
      @nobleradical2158 11 หลายเดือนก่อน +6

      Copper.

  • @GreenScrapBot
    @GreenScrapBot ปีที่แล้ว +147

    A few ideas I had with Furnace-Minecarts are:
    -Reverse the direction they go when fueling them manually, so that you can get pushed while sitting in another Minecart.
    -Make them refuelable by hoppers, choosing their direction the same way a Minecart on a powered rail does.
    This way they would make a cheaper, early-game alternative to powered rails without needing to program new game mechanics, as with adding chain trains.
    Some bonus features that would be fun but not as necessary:
    -Activator rails could be able to either change their direction or stop them.
    -Being able to burn any type of fuel with its according burn time.
    -Give them an inventory/UI that shows the burn time.

    • @nobleradical2158
      @nobleradical2158 11 หลายเดือนก่อน

      Chain trains would be just as much of a new mechanic as furnace-fuel switching, and are a simpler solution. I could do it with a plugin. I’m sure Mojang could do it too.

    • @GreenScrapBot
      @GreenScrapBot 11 หลายเดือนก่อน

      @@nobleradical2158 With "furnace-fuel switching" I meant the direction the minecart goes when fueling is flipped from what is is now (not the player being able to switch directions). I assume this is literally just a small edit in the code that handles this functionality.
      With chain trains I assume you would have to add new code that handles minecarts sticking together and interactions with other entities and blocks.
      To me, Mojang seems to have "difficulty" in adding new game mechanics. They take their time and make a lot of iterations until something is added halfheartedly, instead of thinking it through and getting it right. (see Bundles, Archeology, Fireflies and "Birch-Forest Update").
      My point was, give Mojang something easy to add quickly instead of a whole new game mechanic to fumble around with.

  • @itskoder
    @itskoder 11 หลายเดือนก่อน +17

    I honestly think all these ideas seem great and vanilla feeling. I especially like the minecarts with chains idea because it would make transporting multiple things at the same time much easier.

  • @VincentZauhar
    @VincentZauhar ปีที่แล้ว +7

    Spent a couple of months designing a subway system for our SMP, and we're still on the testing phase and having some issues. Minecarts are incredibly unpredictable right now, and getting them to consistently stop at the correct interval and keep the right distance from one another is such a pain (since trains are impossible / will break when turning). The direction they're facing and sub-tick mechanics possibly have something to do with all that, which is crazy.
    I really like the ideas outlined here, especially linking minecarts with chains and the possibility to chunk-load with them. I hope they will have their speed increased as well, and I love the idea of being able to control it with signal strength!

  • @nodrance
    @nodrance ปีที่แล้ว +294

    I think you'd really like the railcraft mod. It adds locomotives, chunk loading carts, you can link carts together, there's speed changing rails, junctions, and a ton of other cool things.

    • @jmooroof1769
      @jmooroof1769 ปีที่แล้ว +12

      it also adds an easier way to get rails

    • @50m31_AW
      @50m31_AW ปีที่แล้ว +50

      I used to love Railcraft until I found out the mod author, CovertJaguar, is an ultraconservative homophobic/transphobic/generally bigoted MAGA trumper. Great mod, but not a great person to support :/

    • @-SeventeenF
      @-SeventeenF ปีที่แล้ว +88

      @@50m31_AW Oh nyo, he used to retweet orange man 4 years ago. How dare he. Clearly, he must be a n-n-nаzi!
      Does he put his opinions (which are shared by half the country, btw) in his mods? No. So leave the man alone.

    • @generalsquirrel9548
      @generalsquirrel9548 ปีที่แล้ว +12

      ​@50m31_AW ye true but i can garantee you will dispice the Ford Motor company after this bcs Henry Ford was an anti semitic

    • @suppositorylaxative3179
      @suppositorylaxative3179 ปีที่แล้ว +14

      @@50m31_AW L country lmao

  • @broski7792
    @broski7792 ปีที่แล้ว +400

    I actually did something similar to your abandoned project, but I was using the Create mod. But it was before the Create mod added all the fancy train stuff, so the redstone was mostly vanilla. The player would pick up a "train ticket" (renamed piece of paper) and throw it in the hopper minecart in the front of the train. Then the train would go, and there'd be item filters before the junction to switch the tracks. It got a bit messy though when i had to had multiple junctions and you'd need to load the minecart with multiple items in the right order.

    • @broski7792
      @broski7792 ปีที่แล้ว

      Just remembered, this guy also did something similar
      th-cam.com/video/t2-_4Neca9U/w-d-xo.html

    • @GavinPetty
      @GavinPetty ปีที่แล้ว +8

      Wouldn't surprise me if situations like yours are the reason the create mod developers added their own train system.

  • @quetzalcoa
    @quetzalcoa 9 หลายเดือนก่อน +18

    I downloaded a mod (think it was "more minecarts" or something) that fixed a hell of a lot of issues for me. It added "crossroads" so rails could cross over, as well as actual high speed rails. It also added rails that would switch if you held up a certain colour flag, which made a proper train rail network easier to build

    • @tuxxle8830
      @tuxxle8830 3 หลายเดือนก่อน +3

      I just realized a system similar to the flags could theoretically work in vanilla. I’m no expert with redstone, but a feature was recently added back into the game to allow redstone to detect what item a player is holding with a specific radius. SimplySarc’s latest video details it. m.th-cam.com/video/Y48xWKBqzbs/w-d-xo.html

  • @Ben-co9hy
    @Ben-co9hy 11 หลายเดือนก่อน +40

    For the chunk loading thing, you could make it only load new chunks when it’s moving and then not when it stops, so that old minecarts that are lying around don’t cause lag and moving ones can get where they’re going

    • @timeslice
      @timeslice 10 หลายเดือนก่อน +2

      Awesome idea

    • @Dell-ol6hb
      @Dell-ol6hb 10 หลายเดือนก่อน +7

      Or it only loads chunks while there’s fuel burning inside

  • @ndgulli1225
    @ndgulli1225 ปีที่แล้ว +70

    I really hope rails are made just a tiny bit cheaper, instead of 16 maybe it's increased to 24 or something just to encourage crafting a bunch of a minecart setup
    wonderful video! really great ideas here

    • @bwjclego
      @bwjclego ปีที่แล้ว +6

      I've never considered rails expensive, especially compared to most redstone components.

    • @gratermccheesy9650
      @gratermccheesy9650 ปีที่แล้ว +20

      I wish they would make the powered rail recipe give the same amount as the normal rail recipe. Cheaper rails would make them more viable.

    • @xub3136
      @xub3136 ปีที่แล้ว +6

      I used to think this but since the developers have added badlands gold + nether gold + fortune works on gold ore, gold is not so hard to come by anymore. I just wish minecarts had more momentum so we didn't need to use so many of them.

    • @jumpingspider7105
      @jumpingspider7105 11 หลายเดือนก่อน

      Actually Mojang has happily provided a backdoor workaround for cheaper rail. Using coral fan duping mechanics you can get free and unlimited rails in vanilla. Its basically just a sticky piston pushing a L shaped slime block platform with a coral fan and a few rails. Pushing the platform back and forth with the piston produces dropped rail items while leaving the rail templates in place on the slime block, yielding 1 free copy. This is a basic part of the physics of Minecraft and is not cheating in any way.

    • @splik2
      @splik2 2 หลายเดือนก่อน +1

      @@jumpingspider7105 not exploiting a bug?

  • @combrade-t
    @combrade-t ปีที่แล้ว +93

    FYI Stuff in a Minecart doesn't take Damage if it lands on a Rail, But it really should be consistent with boats, i.e. either Both always stop which is preferable, or boats only stop when landing on water and minecarts on rails, which arguably makes more sense but removes nice game mechanics for being able to get down places, but depends on priorities since you could view an overly easy way to descend as removing challenges posed by great heights but idk.
    That's also a really cool Idea you were trying to develop, I'd love to see that being something you could properly do! Really cool ideas for minecarts that aren't just "make them faster and cheaper" although arguably both of those are true to an extent.

    • @KoruGo
      @KoruGo ปีที่แล้ว +4

      I think the difference is that with boats, they can also travel on ice, and it isn't impossible to use them on land either.

    • @freddycheetoo1365
      @freddycheetoo1365 ปีที่แล้ว +8

      @@KoruGo then make it negate fall damage only in ice

  • @notlatif6214
    @notlatif6214 10 หลายเดือนก่อน +8

    13:33 woah, with that fence gate trick you just gave an idea on how to fix my project

  • @IkaSternenlicht
    @IkaSternenlicht 10 หลายเดือนก่อน +6

    This video alone taught me more about minecarts and their mechanics in game than the countless Redstone videos I've watched over the years which includes videos that cover the order block updates happen in and wirelessly transmitting signals with entity IDs. I feel like all minecarts should travel at the same speed over the same track though for sure, the small difference in inertia is a very odd and specific detail to include in a game where all mobs are the same weight according to a weighted pressure plate including a Baby Chicken and an Iron Golem (unless I missed something and some mobs are heavier.)

  • @acanadianderg4035
    @acanadianderg4035 ปีที่แล้ว +169

    I think the Create mod does a pretty good job of improving mine carts. The mods allows you to chain mine carts together as well as adding powered rails with built in speed control. But of course best part about the mod is that you can attach other blocks to mine carts allowing you to make harvesters and tunnel boring machines.

    • @mitchellcouchman1444
      @mitchellcouchman1444 ปีที่แล้ว +5

      Yea, I was waiting for a comment to mention the way create has solved some of these issues

    • @acanadianderg4035
      @acanadianderg4035 ปีที่แล้ว +7

      @@mitchellcouchman1444 To be fair Create has arguably done as much harm as it’s done good for mine carts.
      Trying to make a long range resource transport system with mine carts is a fool’s game with trains being a thing in Create. Not to mention you’re not going to be transporting things in a short distance ether, unless you’re going for style points. I don’t think anything short of a total overhaul is going to make mine carts worth the time and resources.

    • @asuracrescent1191
      @asuracrescent1191 ปีที่แล้ว +5

      ​@@acanadianderg4035 that's just the direction the mod is taking right now, before on 0.3 there was no trains and the improving was great imo

    • @mitchellcouchman1444
      @mitchellcouchman1444 ปีที่แล้ว

      @@acanadianderg4035 yea, I played before trains were added but yea, the use cases of mine carts is kinda ruined by trains aside from mining or bridge building contraptions (which are good fun).

    • @crazynachos4230
      @crazynachos4230 ปีที่แล้ว +1

      And now they have trains

  • @migsy1
    @migsy1 ปีที่แล้ว +96

    It could be nice if rails worked like door hinges, where if you click on one side of a block it turns that way when it has multiple options. That along with shift-placing rails would make stuff a bit easier!

  • @27370
    @27370 10 หลายเดือนก่อน +13

    I love all the ideas you presented. In my current survival world, I'm using the Audaki Cart Engine mod and the No Rocket Boosting (for elytra) mod to make transportation feel a bit nicer. An update to minecarts is probably my #1 priority for what Mojang should develop.

  • @TamagoRails
    @TamagoRails ปีที่แล้ว +4

    I’m glad to know I’m not alone in enjoying building rails around my world! I’ve also been thinking about this for some time, as I’m trying to design a modpack that would incentivise rail building. It’s a very interesting game design problem. Your video and the comments section has plenty of ideas; thanks for it :)

    • @thegalacticempire6858
      @thegalacticempire6858 11 หลายเดือนก่อน

      Have you made something?

    • @TamagoRails
      @TamagoRails 11 หลายเดือนก่อน

      Well I've made a modpack that I'm doing a series on, but nothing significant yet (in terms of implementing game design ideas from this comments section). But it will be in my mind if I ever get to it!

  • @YoshiWarriorGX
    @YoshiWarriorGX ปีที่แล้ว +86

    The biggest problem is what you mentioned at the beginning, that their utility is lost because of other items. I think minecarts are at their most useful underground because you can't really use Elytras there, and horses and mules take up more space vertically so they can be difficult to navigate with. Shulker boxes do still threaten their item transporting utility, and so will bundles when they come out. So really, player transportation is all that minecarts have left. I agree being able to dictate their direction upon placement should be improved, especially since stair blocks have been figured out in this regard. Derailment shouldn't be a thing IMO, since that would inhibit building rails in caves.
    There are two things that I think would improve player transportation for minecarts: players being able to choose between two directions while in the cart, and being able to move yourself while in the cart without needing momentum. Being able to change direction on the fly would allow the player to build railways with more branching paths instead of having to stick to just one. As for cart mobility, not needing momentum to move the player around would simplify building railways immensely, instead of having to figure out how far apart powered rails need to be.
    Terraria has both these mechanics implemented in their rails and minecarts, and I can say I have used those far more often than Minecraft's rails and minecarts. Even when you have end game gear and mounts, railways can still be useful for moving around in the underground to specific biomes.

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว +18

      Well the bigger issue is that there is no reason to "move underground".
      If you have some place underground you just dig straight up and make a water elevator and then use surface movement mechanics.

    • @99999bomb
      @99999bomb ปีที่แล้ว +5

      With the new spacious caves, using elytra is probably safer than ever in caves, and since its so spacious trying to lay minecart infrastructure would cost more in terms of resources

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว

      ​@@nnnik3595 -- Even worse, ice with trapdoors and a bunch of jumping. Somewhat more expensive, just as hard to set up, but 100% reliable and multiple times faster.

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว

      @@TlalocTemporal actually that uses a lot of food. Some people would use piston bolts instead of that ice path but the majority just flew everywhere.

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว

      @@nnnik3595 -- Even faster and more expensive is ice highways with boats. If money is no object, there's underwater soul soil roads with beaconed Speed II, Soul Speed, and Dolphin's Grace for ludicrous speed. Even faster still, and so expensive it's not even funny are pearl cannons in the nether, requiring not only large TNT cannons and precise timing, but also chunkloaders spanning dozens of chunks.
      After that there's pearl stasis pods, but that can be tempermental, and is inherently private. They can be made instant over almost arbitrary distances though.

  • @luckylmj
    @luckylmj ปีที่แล้ว +22

    One thing I've been thinking of is to make minecarts more like Factorio's trains. Lower the acceleration, but raise the top speed, to make it the best option for long-distance travel, and also make it so that you can link the carts (as you said), and also have some way of figuring out if a cart is empty or full, as I don't think comparators work on chest minecarts

    • @bell2023
      @bell2023 ปีที่แล้ว +4

      Comparators work on chest minecarts, but only when the cart is on detector rails. Idk why though, it should probably not have that limitation.

  • @Fr4nk4000
    @Fr4nk4000 5 หลายเดือนก่อน +3

    I love rails. I love the idea of them and linking up bases and farms. I still use them, but I think these changes would be REALLY nice.

  • @parukobara
    @parukobara ปีที่แล้ว +8

    Love your videos! I really hope rails in general get an overhaul soon! Honestly 1.20 would've been a great time since its a rando update. Maybe next time though!

  • @SquintyGears
    @SquintyGears ปีที่แล้ว +98

    Minecarts do keep momentum, they just happen to clip the block when they are past 50% off the rail and it slows them down a ton.
    Etho used soulsand to work around this issue once a long long time ago. Because the block collision is slightly shorter the cart would continue more naturally.

    • @vikrambalaji4126
      @vikrambalaji4126 10 หลายเดือนก่อน +9

      Oh fuck thats what's slowing my cart down

    • @SquintyGears
      @SquintyGears 10 หลายเดือนก่อน +21

      @@vikrambalaji4126 now you can probably use mud too, it's more common

    • @vikrambalaji4126
      @vikrambalaji4126 10 หลายเดือนก่อน +7

      @@SquintyGears Thank you🙏

    • @Stampyboyz
      @Stampyboyz 5 หลายเดือนก่อน +2

      @@SquintyGearsmud works also, at least on bedrock

    • @orbismworldbuilding8428
      @orbismworldbuilding8428 4 หลายเดือนก่อน +1

      Etho always being innovafive

  • @lowresbones
    @lowresbones ปีที่แล้ว +35

    Love this ideas dude! I’m hanging out for that Minecart update. That maintained momentum when falling is a huge one. It’d make roller coasters and player transport so much more fun!

    • @gneissname
      @gneissname  ปีที่แล้ว +7

      Yeah its strange that you can use slime blocks to bounce and push carts and they actually get some distance but they just fall off tracks.

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 11 หลายเดือนก่อน

      @@gneissname you can also use a bubble elevator and then use a piston to push the minecarts out of the bubble elevator.

  • @flamee23312
    @flamee23312 5 หลายเดือนก่อน +4

    Faster minecarts were a huge plus for me early game. I downloaded a plugin that increased the minecart speed MASSIVELY. It was roughly the same speed as an elytra. First thing I did early game was link up my base with a village around 2,000 blocks away and I used it extensively to get between my main base and the village with my iron farm. It was fun tunneling through the mountains and building massive bridges.

  • @ericpalacios920
    @ericpalacios920 หลายเดือนก่อน +2

    Crazy when he said "10 years ago" I was picturing bright green alpha grass and was shocked when I saw the Savannah biome

  • @funny_monke6
    @funny_monke6 ปีที่แล้ว +126

    Minecarts can actually be chained together like you mentioned! If you push a minecart into a furnace minecart it will get 'linked' and the furnace minecart can pull it. Unfortunately these trains don't survive turns...

    • @xub3136
      @xub3136 ปีที่แล้ว +48

      ... or going up/down hills. There are a couple tricks to get around these restrictions but the links are very fragile. I've found them to be surprisingly useful once you know what they can/can't do.

    • @sammysammyson
      @sammysammyson ปีที่แล้ว +1

      Sounds like an unintentional feature then unfortunately 😅 Probably just a consequence of their hit boxes

    • @jamesdavis1917
      @jamesdavis1917 ปีที่แล้ว +6

      ​@sammysammyson no it was an intended feature, it's just extremely old and hasn't been touched since it was introduced.

    • @jamesdavis1917
      @jamesdavis1917 ปีที่แล้ว +1

      He mentioned it in the section you're referring to.

    • @sammysammyson
      @sammysammyson ปีที่แล้ว +1

      @@jamesdavis1917 Ahhh got it, ty. That makes sense.

  • @manrock1924
    @manrock1924 ปีที่แล้ว +58

    The chunkloading is pretty awesome, but at some point I recall the devs talking how they don't like chunk loading as much because that brings a mechanic thats in the background to the front, although I would argue this would make it more unoticable for the average person, albeit less consistent, anyways goodluck hitting 10k the next few days!

    • @gneissname
      @gneissname  ปีที่แล้ว +46

      Yeah, I agree. For me, the fact that you send a minecart off and it just stops once its unloaded is bringing a background mechanic to the front.

    • @manrock1924
      @manrock1924 ปีที่แล้ว +2

      @@gneissname unfortunately while that makes sense I guess they worry more that if someone notices that, they will wonder why no crops will grow and so on while minecarts do... atleast if nothing loads stuff it will consistently not work...

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว +1

      ​@@manrock1924 -- Counterpoint, anyone who seriously wants cross continental minecart trains will be very familiar with chunkloading already, and will fully understand why you can't process the entire world at once.
      Easy solution, charge the chunkloaders with an item that must be repaired by experience to work. Every chunk loaded by the loader costs some durability, which must be repaired by a player. That way, long range trains and even chunkloaded farms are possible, but they require expensive maintenance by the player, and are guaranteed to run out eventually.

  • @rocketterrier
    @rocketterrier 9 หลายเดือนก่อน +2

    I would love more uses for minecarts as well as an update to minecart rail systems.
    In my current survival world, I opted to build a railway leading there since it was a bit too far to walk, but not far enough to warrant a portal. I learned how to build an automtic dismounting track with redstone, something I never knew before! Personally I just find minecarts and rail systems super fascinating and I usually opt out of using Nether portals just so I can make some cool railways.

  • @crazydd0
    @crazydd0 5 หลายเดือนก่อน

    Nice ideas! Totally agree such or similar changes should be added into the game. I also had an idea about dispatching using hoppers, but using a dispenser to not to put item yourself is so cool.

  • @proneturnip
    @proneturnip ปีที่แล้ว +49

    Perhaps it could be good to dye minecarts or clad them with different wood types like boats. This would not affect their functionality at all but would allow you to colour code them or just change it because you think it looks nicer.

  • @Notllamalord
    @Notllamalord ปีที่แล้ว +60

    I love the chunk loader idea, but they should only load when powered so if you forget about one it’ll just stop loading after a while

  • @agisfcp
    @agisfcp หลายเดือนก่อน +1

    That speed mechanic I used heavily. I did so much with it. From transport to rides, I had fun with it, but then it didn't get released.

  • @samm8539
    @samm8539 10 หลายเดือนก่อน +2

    I’ve never heard someone with this sort of voice and such a lisp this is the most unique voice ive probably ever heard

  • @Azsimuth
    @Azsimuth ปีที่แล้ว +54

    I remember that in the console edition, minecarts were so much faster, it made building a subway for my city worthwhile, however when I converted the map to Java I was a bit disappointed to learn that it basically became useless due to significant decrease in speed

  • @mojoranstark709
    @mojoranstark709 11 หลายเดือนก่อน +4

    Totally underrated 1:35 with that drug mule reference

  • @MakerTim
    @MakerTim 11 หลายเดือนก่อน

    The item switch i used to use for my community server.
    We handeld it by a system where you could travel from and to everywhere, with use of named items & specific item filters. Where only when you branch off you would need an item.
    Started on automating some junctions stations, but most were manual

  • @hindigente
    @hindigente ปีที่แล้ว +5

    My favourite ideas of the video, in order.
    1. Analogical powered rails;
    2. A rail switch block (and better rail swapping functionality overall);
    3. Minecarts keeping momentum after derailing;
    4. Linking minecarts together;
    5. Just better minecart consistency, including between minecarts and boats;
    6. Furnace minecarts as chunk loaders (it would be preferable to solve long distance transport without having to mess with chunk loading).
    While I agree just increasing minecarts' speed wouldn't be enough, it is still a great part of why they fell out of favour in relation to other transport methods. Powered rails and furnace minecarts should be reworked in such a way that a combination of both (assuming maximally powered rails in the analogical scenario) would make for faster transport than elytras or blue ice runways.

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว

      Won't be possible - with blue ice pathways you move at ~80 blocks/second minecraft runs at 20 ticks/second.
      With those boats you skip 4 blocks in a single tick. If a Minecart were to do that it would miss turns and just skip them.
      Unless the current engine changes Minecarts won't go faster than 20 blocks/second or more realistically 10 blocks/second

  • @Susul-lj2wm
    @Susul-lj2wm ปีที่แล้ว +18

    A german redstone engineer called "TheJoCraft" made a system called IMS (intelligent minecart system) which used a similar approach to your project. It was used to deliver items from a central storage to production outposts and the other way around.

  • @claytonr2354
    @claytonr2354 หลายเดือนก่อน

    Linking minecarts with the chains and furnace cart chunk loading would be so cool, and if the furnace minecart only chunk loaded when it was powered that might fix the issue you mentioned. Anyway, I also think some way to make high-speed rail or high-speed minecarts that outpace elytra would be great because then rails could be used for traveling to known locations that you go to often, and that would differentiate elytra as being more useful for exploration or for going to places you don't visit often and aren't worth the time to build a rail network. Also, something I wish you could do is open the furnace minecart UI to put in your fuel, which would also let you see how much remains after the cart has traveled a certain distance.

  • @ruustrr
    @ruustrr ปีที่แล้ว

    proud to say i was subscribed before 5k 💪💪 i really think your channel is gonna go somewhere, you make really creative content

  • @mkks4559
    @mkks4559 ปีที่แล้ว +18

    First of all, great video! Secondly, I have some things to say:
    1. The speed adjustment mechanic is perfect, some people don't realise that changing the minecart's speed even slightly would break most rollercoasters.
    2. Chaining minecarts is definitely needed, it's probably the most requested transportation feature, I'm 99% sure it's coming when the transportation update comes out.
    3. Shift-placing rails is probably not possible (or at least clunky) in MCPE, but a way to change the orientation of blocks in general would be appreciated. There's already the debug stick, we just need something similar for survival.
    4. The seperation of chest minecarts from minecarts could open up possibilities for a fully automated rail system for a city, where one railway is used for both item and mob transportation, so I'm not sure if I'd want it gone.
    5. Furnace minecarts as chunk loaders sound like a fantastic idea, but it might affect performance. I'm not an expert in chunk loading mechanics in any way though, so I can't say. Maybe a gamerule that's off by default could adjust that?

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว +2

      Most people don't build chest minecarts and it will affect performance - I would expect roughly the same performance draw as when you throw an item through a netherportal.
      The things with chunk loading is that most people build stupid things that are really bad for performance (A large cow pen with 1000s of cows etc.) if that gets loadded by the minecart it will have negative effects on the performance.

    • @mkks4559
      @mkks4559 ปีที่แล้ว

      @@nnnik3595 Yeah that's why I think a gamerule is the solution, casual players who don't care about the performance might even crash the game if furnace minecarts loaded too many chunks, so they probably won't bother turning on the gamerule, while expert players, like the hermits for example, would understand that the minecarts shouldn't load chunks with many entities, so they would turn on the gamerule.

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว +1

      @@mkks4559 Casual players wouldn't break stuff by turning on that specific rule - just like they won't break stuff with nether portal loading.

    • @calvissuperman
      @calvissuperman ปีที่แล้ว +1

      I just commented a list of ideas, and one of my better ones is to make the chunk loading only last for as long as the cart has fuel. So if anything happens to it that isn't intended, it will stop loading chunks.

    • @mkks4559
      @mkks4559 ปีที่แล้ว

      @@calvissuperman That's a very great idea, furnace minecarts without fuel have no reason to load chunks.

  • @thatmillionthman582
    @thatmillionthman582 ปีที่แล้ว +33

    A general update to tinkering, minecarts, and incorporating copper into redstone is necessary at this point.
    - Copper wiring as an addition to redstone that carries a signal more efficiently but requires a recipe with redstone to make.
    - Minecart chains are a cool idea for trains of people or goods and may be a way to keep carts from flying off the rails when at higher speeds.
    - I personally think a general overhaul of how rails work may be necessary to add more functionality, such as something akin to diagonal motion or junctions that bring together two separate tracks at an angle (along with better adjoining textures for T-Intersections).
    - A fun one would be a minecart with a sled on the front that allows you to new be stopped by entities on the tracks but instead moves them aside (or for carts, derails them). Without a sled, maybe it injures the mob/removes the entity and slows down the cart while also moving it out of the way.
    - With more inertia, perhaps rails that slow down a minecart would be ideal so that things involving entities wouldn't get hurt or put in jeopardy (assuming a potential idea of collision damage be a thing).

  • @alextilson9741
    @alextilson9741 2 หลายเดือนก่อน +1

    chunk loading furnace minecarts would make sense if they only did so when powered. That way, you can give it a goal block, it will travel a set distance, and you know it will get to its destination. Yet, because it still requires manual interaction, would not be placed everywhere, and portal loaders would remain the better mechanic for that.

  • @RokeJulianLockhart.s13ouq
    @RokeJulianLockhart.s13ouq 10 หลายเดือนก่อน +2

    Linked Minecarts are a great idea. I think they'd be the most useful feature proposed.

  • @chocos9601
    @chocos9601 ปีที่แล้ว +144

    2:16 Derailing minecarts at abrupt corners
    3:44 Customizable speed (depending upon redstone power level provided to powered rails)
    4:15 Minecarts retaining Inertia/momentum
    4:38 Linking minecarts (involving chains)
    5:07 Consistent distance between minecarts on powered rails
    5:21 Proper method for placing down rails in a certain orientation (perhaps via Shift-clicking)
    5:49 Change in a rail's preferred orientation for connecting
    6:35 Better mechanic for breaking/disposing minecarts (perhaps with Dispensers)
    8:06 Parity between minecart freefall (sustains damage) and boat freefall (no damage)
    8:26 Consistency in 3-way rail junctions
    9:48 Rail intersections
    10:36 Players going through the nether portal along with the minecart
    11:20 Minecarts continuing travel beyond unloaded chunks (Furnace minecart acting as Chunk loader)
    [Cammie's Minecart Tweaks www.curseforge.com/minecraft/mc-mods/cammies-minecart-tweaks ]

    • @roalif
      @roalif 10 หลายเดือนก่อน

      put a space in between the name of the mod and the bracket so people can actually click through to the mod instead of a 404

    • @patitowgames
      @patitowgames 10 หลายเดือนก่อน

      Don't forget to make the minecarts faster!! It should be the fastest way to travel in a straight line 😎

  • @Miki_Naz
    @Miki_Naz ปีที่แล้ว +40

    I really like the ideas you presented. Personally i wish they added more types of "utility rails". One idea that comes to my mind is a rail that would teleport the closest player/mob inside a certain radius into a minecart (it could also potentially pull items in an area into a hopper minecart).

    • @darkithnamgedrf9495
      @darkithnamgedrf9495 11 หลายเดือนก่อน +5

      A sucking Minecraft sounds like a bad idea, would be used to trap and kill people way more often than it’s intended purpose

  • @hmmyou2544
    @hmmyou2544 หลายเดือนก่อน

    Honestly, the Create Mod does some super cool stuff with their trains. The sheer amount of bulk materials you can transport is nuts. The whole Create mod is super fun tbh without feeling like its going too far from Vanilla

  • @andronikoskydas4502
    @andronikoskydas4502 2 หลายเดือนก่อน +1

    Unsure how exactly, but Etho and Tango have developed a server wide mail system on the Hermitcraft server that uses custome post stamps to determine where a minecart travels. It sounds similar to what you were attempting to do so it’s probably worth having a look.

  • @ARDIZsq
    @ARDIZsq ปีที่แล้ว +12

    This is an amazing video. Minecart always felt like a really underwhelming feature outside of the cool roller coasters of old. As for the rotation issues, I feel like that and a LOT of other things in Minecraft could be fixed if they just added in a wrench item that can rotate rotatable blocks. Logs, chests, glazed terracotta, rails, just to name a few.

    • @mcihay246
      @mcihay246 ปีที่แล้ว +1

      Considering the multitude of farms I've seen from those like ilmango, Minecarts even at their current state are incredibly useful.
      Albeit it's moreso in that Hopper Minecarts are the most useful for automatic AFK Farms, with normal Minecarts being used to not clip through flying machines. Being tools used for aspects that aren't necessarily the same as a RL Minecart.

  • @integre23
    @integre23 ปีที่แล้ว +30

    I propose that the current rails, made of iron ingots, and current golden powered rails, should have their speed tripled compared to current speeds. I also think a new set of rails, made of iron nuggets for the base rails and copper ingots for powered, should be made with the same speed as current rails.
    I also suggest an enchantment for minecarts (maybe called Railroller 1 to 3) which would multiply speed by another 2-4 times. On iron ingot rails, with Railroller 3 minecarts, this would take you to 96 blocks per second. This is only beaten by rare endgame methods like riptide tridents with elytra, soul speed swimming and those insane Scicraft pearl cannons.

    • @SnoFitzroy
      @SnoFitzroy ปีที่แล้ว +11

      the enchantment doesn't make any sense at all, minecarts are entities.

    • @techheck3358
      @techheck3358 4 หลายเดือนก่อน

      @@SnoFitzroypotion

    • @thecallankids4718
      @thecallankids4718 3 หลายเดือนก่อน +3

      ​@@SnoFitzroynot necessarily by itself, but the minecart item could become an item possessed by the entity which it drops on death, which gives a multiplier to speed while in the minecart entities inventory. When you placed a minecart, a copy of the item could be put in the entities inventory on spawn.

    • @TechBlade9000
      @TechBlade9000 3 หลายเดือนก่อน +1

      Mojang actually tried this in a 1.9 snapshot
      Derailed minecarts aren't very good minecarts

  • @09designgrafico20
    @09designgrafico20 11 หลายเดือนก่อน +2

    Muito boas idéias, a Mojang é a empresa mais sortuda que existe, os próprios players fazem as alterações, testam e avaliam a utilidade.
    Espero de coração que eles não deixem de lado os minecarts, é um dos símbolos do minecraft, merece uma série de Updates assim como foi feito com os barcos.

  • @fanamatakecick97
    @fanamatakecick97 10 หลายเดือนก่อน

    I have a roller coaster world that i’ve been working on for years now (not every day, tho), and I’d absolutely love to see this aspect of the game get majorly updated

  • @JakeyG-eq1un
    @JakeyG-eq1un ปีที่แล้ว +15

    Furnaces should have an 'inventory' that you can fill with coal and it just keeps going. also different fuel sources could have different speeds, like coal blocks the fastest and planks the slowest

  • @YounesLayachi
    @YounesLayachi ปีที่แล้ว +11

    For chunk loading furnace minecart , they could make it so it only loads while having fuel in it, meaning a constant input of fuel is required, and loading stops soon after it runs out.

    • @ReiCaixa
      @ReiCaixa ปีที่แล้ว

      The problem is 1 player could create chaos by sending out infinite carts with 64 Coal Blocks as fuel.
      All it takes is 4 rails making a circle and a Cart would keep multiple chunks loaded for too long.

    • @YounesLayachi
      @YounesLayachi ปีที่แล้ว +2

      @@ReiCaixa lag machines and portal-based chunk loaders already exist.
      Griefing isn't new

  • @CeriseandLimeStudios
    @CeriseandLimeStudios หลายเดือนก่อน +1

    Maybe there could be sticky rails. They could be crafted by combining any kind of rail with a slime ball and would be able to be placed upside down and allow for builds like loopty-loops and would prevent derailing if a minecart is going to fast.

  • @umbra4540
    @umbra4540 4 หลายเดือนก่อน

    i think the furnace acting as a chunk loader is a really cool idea! it could be sort of like a nether portal, only loading a few chunks, but having a way to transport items unattended without water streams is really cool. it would also make single dimension chunk loaders viable in all dimensions, which would be cool. i'm curious what your opinion is on how they should handle when a world is fully unloaded then reloaded. imo the loading shouldn't persist, the player should have to check their rail systems to restart them, but i can see arguments for either method

  • @xomvoid_akaluchiru_987
    @xomvoid_akaluchiru_987 ปีที่แล้ว +11

    Maybe right clicking rails could changes its orientation like an item frame. Having a rail that can switch between different states depending on redstone power input would also be cool.

  • @LordAJ12345
    @LordAJ12345 ปีที่แล้ว +3

    Back in the beta, I invested all the iron I mined into rails. Sprinting wasn’t a thing back before beta 1.8 so the difference between walking and minecarts was massive.
    Nowadays I only use them for stationary devices. They are really useful for autosmelters, farms, etc., especially after the recent changes. But I miss using minecarts for actual transportation. Elytras and shulker boxes have made them almost completely redundant in that department.

  • @axellaurence722
    @axellaurence722 ปีที่แล้ว

    Somewhat unrelated to the content:
    I love your style! It’s very reminiscent of the mc content I used to watch back in 2015-2016, and it’s really cool to see that kind of video style again.

  • @greenrit6664
    @greenrit6664 หลายเดือนก่อน

    Love your videos, I’ve been interested in geology for a long time, sadly my homeschool curriculum didn’t have it as an subject I could study. Also had to say many of your video topics comparing Minecraft to irl go right along with entire discussions I’ve had with friends while playing 😂

  • @OceanBagel
    @OceanBagel ปีที่แล้ว +21

    Linking minecarts together to form a train is already a vanilla feature in the game, but it has some major flaws such as not handling corners well and it's so obscure that not many players even know it exists. It could certainly use an overhaul.

    • @XiaoYueMao
      @XiaoYueMao 5 หลายเดือนก่อน +10

      if its vanilla but obscure, the least you can do is actually explain how to do it

    • @traeghniwwingyl8167
      @traeghniwwingyl8167 4 หลายเดือนก่อน

      Furnace minecarts can push chains of minecarts ahead of them + if you shove 2 minecarts together so they overlap, they link. linked minecarts dont lose speed on straight level rails. corners can unlink them though
      @@XiaoYueMao

    • @Polar_Bearr
      @Polar_Bearr 3 หลายเดือนก่อน +1

      @@XiaoYueMaoput the mine carts you want on the rail and a solid block on one side and a furnace minecart on the other side give the furnace cart a coal so it shunts them into the block then they're linked, you can have one furnace cart with up to 4 other carts linked. Theyres videos that show you way better than explaining it

  • @saaaaaaaaalt838
    @saaaaaaaaalt838 ปีที่แล้ว +3

    I remember thinking using minecarts for basically afk nether highways would be good. Mostly because I didn't want to bother with farming ice and replacing the entire floor. However, I quickly found that adding extra branches to the highways made life extremely difficult. I'd either need to create a whole new track that potentially crossed over a pre existing one or stop the minecart completely at every junction and manually choose a direction. Both of these defeat the entire purpose of the minecart track and, in my next worlds, I just did the ice grind.
    A way to set your destination at the start of the track would be great but idk how you'd do that without miles of redstone.

    • @raptorjesus5488
      @raptorjesus5488 9 หลายเดือนก่อน

      i have thought about this and what i came up with was to use one redstone wire and send a series of pulses along it and use a delay based AND gate, so you send pulse 2 ticks pulse 5 ticks pulse will flip a set of junctions to send you to base A and pulse 3 ticks pulse 4 ticks pulse will send you to base B. This way you only need one wire no matter how many destinations you have vs one wire for each destination

  • @xadielplasencia3674
    @xadielplasencia3674 ปีที่แล้ว +1

    One think that I always wanted is Minecart Shulker Boxes, ideally dispenser compatible so that you could load stuff faster.

  • @SharkyShocker
    @SharkyShocker 11 หลายเดือนก่อน +2

    Traveling and Automation often feel like the two primary uses for minecarts. From a traveling perspective... Elytra just completely ruined it. When fireworks didn't give a boost it felt balanced, but then it just became another level of traveling that couldn't be beat.
    That being said, to compete I could see two things for the traveling perspective. a) Remove the interaction between fireworks and elytra (probably not happening). b) Increase minecart speed. This seems far more doable, and the upside is that if it's of similar speed to the Elytra then it's perfect for traveling back and forth (especially in the Nether).
    As for automation, I think that's where minecarts should shine the most.
    Your daughter's idea of linking minecarts together using chains(or a similar method) is GENIUS. Having a rail system and having a 10 cart long train being pulled by a Minecart Furnace would feel so good in game.
    I think the biggest problem is cost vs. result.
    If you want to make a railway to one of your farms, that's going to cost you likely a few stacks of iron, perhaps a stack of gold, and most importantly quite a bit of time to set up properly.... However, getting an elytra and a shulker box, now you're constantly a minute or so away from ALL of your farms and being able to get 27 stacks of whatever you need to take back.
    HOWEVER, HEAR ME OUT ON THIS ONE.
    Minecraft needs to add more to do underground. We have Ancient Cities now, but if more structures, biomes, and so on that need to be visited often started existing underground then it would make Minecarts far more viable. It's true we have bubble elevators, but if there were more unique biomes underground that you had to travel between then minecarts would be perfect.
    In a perfect world.
    -Make Minecarts Faster
    -Include the ability to link Minecarts together
    -Make linked Minecarts interact with each other (Furnace Minecart can push/pull them all, Hopper Minecart can fill or take out from all connected Chest Minecarts)
    -Furnace Minecarts act as mini chunk loaders, but only while they have fuel
    -Add more for the player to do underground such as structures and biomes
    With the y-level now much lower compared to older editions of minecraft, the potential for exotic and extremely dangerous areas deep underground makes the viability of Minecarts and Railways higher than ever. (Deep Dark, Ancient Cities, Fossilized Mangroves, Volcanic Labyrinths, Arachnid Nests, Crystal Networks, Fungal Pathways, etc etc)

  • @NedJeffery
    @NedJeffery ปีที่แล้ว +4

    You could solve the minecart chunk loader by using a new set of rails. Kinda like an activator rail, but a chunk loader rail. When building your rail line just use a loader rail every 16 blocks.

    • @nnnik3595
      @nnnik3595 ปีที่แล้ว

      I support this idea.

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 11 หลายเดือนก่อน

      so like it will load chunks in a certain area for a certain amount of time after a minecart goes over one and then deactivate after the time is up? possibly having number of the chunks loaded by one be a setting that can be changed in the setting so you can avoid lag machines being built by players on servers.

    • @nnnik3595
      @nnnik3595 11 หลายเดือนก่อน

      @@dragonmasterlangeweg7625 I wouldn't make it configurable - lag machines can already get build with nether portals and I would make it load the exact same area for the same time.
      This would also mean that many contraptions don't work depending on which settings the server has.
      So far that nonsense only happens on paper servers where noone does redstone anyways.

  • @kenneth45572
    @kenneth45572 ปีที่แล้ว +4

    I actually built a very similar system to your abandoned project, but I used chest minecarts and a ticket system where you place a certain amount of ticket items in your chest minecart, letting you travel to virtually any station in the line while being completely afk. Each direction on a line would have their own ticket name, and you could build multiple lines with interchanges, giving you a lot of freedom to travel by rail completely autonomously. When you ran out of tickets it would deposit you and your chest minecart at a station. Empty minecarts are very light and lose momentum too easily which makes them unusable, but if all the minecarts were either chest or player minecarts they would work fine enough. I got it working on a realms but only made two working stops before getting bored and abandoning the project.

    • @jakezepeda1267
      @jakezepeda1267 11 หลายเดือนก่อน

      This sounds really cool.

  • @Sturmischer
    @Sturmischer หลายเดือนก่อน +1

    The derailment mechanic did make it into the game, but it’s hard to get a minecart up to the derailment speed without glitching it out.

  • @JohnDoe-eu2vv
    @JohnDoe-eu2vv หลายเดือนก่อน

    Minecarts that can go faster than elytras. Simple but effective, it’s all that’s really needed for people to start building rail networks. I like the idea of copper rails that someone proposed for this. Some people can’t be arsed to build the infrastructure, but those people would never use minecarts anyways. Some people want a mass of features, but I feel that the community can’t push changes in the form of dozens of features; they just need to pick one or two that matter and push those. I cite honey blocks, tnt improvements, and autocrafting as examples of this.

  • @4rs0nn
    @4rs0nn ปีที่แล้ว +5

    Love your videos man! Glad you're getting more recognition!

  • @ignis2638
    @ignis2638 ปีที่แล้ว +11

    For the furnace being a chunk loader, make it so only when it has fuel does it load chunks, that limits it in a way that makes sense and also prevents mass chunk loading. Also it stops when out of power so. But yeah in addition to everything you said I think we need the obvious faster minecart and innovation that horses and shulker boxes don't have. Like mass transportation, or Redstone capability, or liquid transportation, anything like that and you've got me hooked

  • @H4PPYx337
    @H4PPYx337 11 หลายเดือนก่อน

    Some sort of smart minecart like trains in factorio combined with the junctions and chains would make complex systems so much easier. Personally I'd implement something like a minecart golem you could craft (maybe powered by coal so its not too op). You could give the golem a certain type of flower or order of flowers and the golem would go to "stations" you set up by simply placing a flower of the same type next to a rail at your chosen destination. The only problem with this is you would need some way to pass information down rails for correct routes but this could also have some interesting implications for redstone possibly. I don't know how appropriate this would be for Minecraft however.

  • @movieclipsvideos1781
    @movieclipsvideos1781 56 นาทีที่ผ่านมา

    With the junction, thats actually cool you could have storage carts head to a storage facility and then people minecarts go to a regular plave

  • @RubikRocksMinecraft
    @RubikRocksMinecraft ปีที่แล้ว +9

    I was a part of Minerva’s older server were we used minecart piston bolts in a “web” which used encoded data to determine which stop you’d like to go to and the optimal path. Let me know if you’re interested in learning more about that.

  • @CaptainChristmasYT
    @CaptainChristmasYT ปีที่แล้ว +6

    Another good tweak would be making the recipes cheaper (like using nuggets instead of full ingots) that way it be more viable earlier, and still be an interesting material to use late game, also I think the cross switch should change its direction based on the signal strength it's receiving, making it easier to automate track based transport systems.

  • @DanielLvbrtteOlsen
    @DanielLvbrtteOlsen 11 หลายเดือนก่อน

    On our private server we made minecarts load chunks in a whitelisted areas, built one big loop and used item filters in chest minecarts to do addressing to shoot off from that main loop. Not for human transport but for item transport. mail, automated shops, getting items from on farm storage. Carts separating isn't an issue since you only send single chest minecarts. Making minecarts travel through unloaded chunks single-handedly opened up so many new gameplay opportunities and infrastructure. That change alone make them a worthwhile item in the game

  • @riffraff7942
    @riffraff7942 ปีที่แล้ว +7

    You think this is bad? Bedrock doesn’t even have furnace minecarts!

  • @Mabra51
    @Mabra51 ปีที่แล้ว +4

    Concerning the chunk loader furnace cart, it could be a very limited chunk radius, like you proposed, but also stop loading chunks when it runs out of fuel.