Great stuff! This is one of the earlier examples of Minecraft theorizing. It was one of the inspirations for the Deep Dive series, as well as MatPat's theories. Pretty cool to revisit this and see how in some ways it laid the groundwork for my TH-cam channel.
Time for my mini theory: Soul Sand Valleys are the coldest biome in the Nether. Since primarily Skeletons spawn there, this also backs up how Wither Skeletons spawn. Skeletons that venture far out from Soul Sand Valleys are exposed to dangerously high temperatures that chars their bones, creating Wither Skeletons.
But how do skeletons get taller as a result of this, and why do they drop the bows for swords instead? Maybe the heat causes gas left inside the bones to expand, which, I don't know, I guess "stretches" the bones somehow (hey, it's Minecraft, it's not exactly meant to be realistic). As for why they use stone swords instead of bows, the bows probably just can't withstand the heat, and stone is the most available material to make tools out of.
The chickens being spies thing has GOT to be a nod to Paulsoarsjr. He's one of the very first minecraft youtubers and he had spy chickens as a running joke ever since they were even introduced
Lol, I came up with a bunch of Minecraft related puns before, but it used to be "set in obsidian". I felt like cobblestone was a bit less of a stretch tho.
15:17 Did you know? In vanilla desert temples, the top floor of a desert temple is the perfect size for a max level beacon, complete with a hole in the middle perfect for the beacon beam.
I think that the Nether Wastes were formed from the excessive mining of Netherite done by the piglins, and as a result, it has left a barren, jagged terrain where nothing grows but a few mushrooms.
I disagree... I think the nether wastes are just the part of the nether that didn't get populated with anything interest like the other parts after the nether update. :(
The devs originally made crying obsidian be formed when obsidian got thrown through a nether portal but then they wanted to give some unique bartering items to piglins
They totally should make crying obsidian a thing that happens when you break nether portals tho. Piglins dont rly need unique trades anyways since free stuff for gold will always be good, especially if a player isnt no-life-ing an AFK farm to get all the mob drops in the world. That string trade is mega good.
I really like this video, and something to point out is that Dungeons is canon, and Dungeons has a ton of quasi-lore. As creator of the Dungeons-related portion of the wiki, I try to mention this without going too far into opinion-based theories but it's interesting to think about. When the Orb of Dominance creates a 'body' for itself (i.e. the heart of ender and jungle abomination), it always has enderman eyes, and all the plant-based monsters it made have purple glowing streaks running through them, suggesting the Orb is from or relates to the End. And because of that, the Illagers may even worship the Ender Dragon like the Endermen do (which is why there's end-related stuff everywhere in Highblock Castle, the Arch-Illager's home). Many items have lore of their own, like how Heartstealer (I could be remembering the item name wrong) was given to the general who conquered Squid Coast after his victory, suggesting he was killed at some point (because it would be embarrassing to lose a gift like that) In fact, about Highblock Castle, some item descriptions suggest there's a prison there that we never get to explore called Highblock Keep. There was apparently an Illager there who would use the Truthseeker sword (the long soul knife) for interrogations, and there was a jailor who was known as the "terror of Highblock Keep".
@@justanub4697 Squid Coast is the Tutorial level from Dungeons, heartstealer is a unique sword item, and highblock castle is where the final 2 levels take place.
I wonder if the reason piglins and hoglins get turned into zombies when they enter the overworld has something to do with zombification being a sort of pathogen. Because it’s a foreign disease and exists in large quantities in the overworld, it easily turns them into zombies. The reason villagers don’t turn so easily is because they have a certain level of immunity, and are only in danger of the pathogen if it enters directly into the bloodstream. Maybe that’s what happened to all of the humans, being all turned into various forms of undead due to a lack of immunity, and the ones who had some level of immunity gave rise to villagers and illagers. This may actually be a huge problem for the piglins, as some of the pathogen made its way into the nether. It would explain why piglins avoid zombie piglins, because they might fear catching the disease. It also may explain the bastion remnants. Perhaps the disease has been ravaging their civilization for years, leading to the slow decay of their society and, as a result, their precious bastions. Lots of stuff I know but I’m just spit balling.
It could be a fungal species. Heat kills most fungi, so it has a much easier time in the overworld where temperatures can drop during the night. The nether has many species of fungi that are specifically adapted to constant high temperatures, so perhaps the overworld's plague is out-competed. In my mind that also implies that the zombie-fungus can survive and thrive with or without living hosts, perhaps in soil or stone, since zombies arise seemingly from nothing in the overworld.
Here's my mini-theory regarding the Ender Dragon heads on the front of End Ships: A lot of people say that the Ender Dragon was slain before by the people (or things) that built the End Ships and the heads of those Ender Dragons were attached to the ships, but I don't think that's the case. I believe the heads were *crafted* by the ship builders as either decoration or a way to hopefully deter the Ender Dragon from attacking the ships. The first piece of evidence comes from the wood-like sound the heads make when you break them, leading me to believe they were crafted from wood. Another supporting piece of evidence comes from how the heads' mouths open and close when a redstone signal runs into them, suggesting they are mechanical. The third and final piece of evidence comes from how ships in real life were commonly decorated with animal heads on the bows.
@@fancyboy3806 And/or an anti-Wither defense, considering she's immune to status effects, has a powerful melee attack and can fly. Also, iron bars are immune to normal wither skulls.
Enderman only care if sentient creatures look at them. A pumpkin on your head means that you are a construct. If you buy into the enderman once being human then then this would also make sense.
Endermen don't get mad if an illager, villager, and piglin look at them though and all three of those mobs are sentient and wouldn't enderman get mad if another enderman looked at them. The endermen seem somewhat sentient.
It could be like H.G. Well's "the time machine", where humans evolve into subspecies, one for each dimension. Endermen can teleport, and illagers are similar enough to villagers....
They say "it's rude to stare..." *_then why don't you give me that block you stole from my garden, thief..?_* This is why I kill Endermen on sight. No hesitation. No questions asked. They're here for a reason - and *_they are not friendly._*
The End, I think, has a general teleportation/space (not in the "outer space" sense, but the other) theme. Endermen, Shulkers, Ender pearls, and Chorus fruit can teleport. The Ender Dragon is intangible and can phase through blocks. Ender Chests create an interdimensionally-connected storage, and Shulker Boxes hold items that should've been spilled out after the chest is collapsed. Alternatively, I'll say Ender pearls are lithiasis to Endermen, who eat from chorus fruit and gain the power to teleport from them. Because there are so much chorus fruit in their system, they are able to teleport at will without having to consume chorus fruit all the time, even across dimensions (explaining Enderman in the Overworld and Nether). The pearls they drop are essentially what's left of the chorus fruit in their system, which has enough residual magic for us to use as well.
Not to mention the end gateways which are somehow constructed out of bedrock? So either they were always there or somebody figured out how to move bedrock.
Another interesting link is that all magic draws back to the soul in some way. - All potions require an Awkward potion, which can only be brewed from Nether Wart, which only grows on Soul Sand. Interestingly, a Wart is usually something that grows on animals, not plants, meaning it may not be a plant at all, but rather some sort of organism or weird hybrid. You can't bone meal it either, like you can all other crops. So perhaps nether warts are an artificial lifeform that is capable of drawing and storing the energy from the souls trapped in soul sand, which is what gives all potions their magic. - Enchanting requires experience, which is drained from the player - but experience doesn't just passively generate, meaning it's not something like memories or thoughts or whatever, but rather something more ethereal. Another interesting aspect is that experience orbs burn in lava and fire, meaning they're physical objects that actually exist. You get experience from acts of change, by altering the world in an irreversible way - smelted ores cannot be unsmelted, slain mobs cannot be unslain, coal cannot be unmined, etc etc. Considering the fact that it's some form of energy and it does not appear in your inventory leads me to believe that experience is stored in the soul. - Ender Pearls hurt you when thrown, but why? Chorus fruit doesn't, so why would a pearl? I think it's a trade-off for the magic that went into enchanting the pearl, plus the fact that you, as a water-based lifeform, aren't fully compatible with the kind of teleportation the pearls perform. So it draws on your health during the act of teleportation, siphoning away a chunk of your health to fuel itself. - The color of both the Totem of Undying's eyes and its particles is 100% the same as the color of experience orbs and the experience bar. - The Witch's hat has a gem of that same color on it. - Beacons require a Nether Star, which needs a Wither, which is summoned with Soul Sand. This is too consistent to not be intentional, imo. But I wonder if it goes deeper than that, if there's more to it than just "magic comes from the soul".
What makes this interesting too is that in Minecraft Dungeons, enchanting magic (through lapis instead of brewery) is all tied to the end. Enchanting is precisely the color of end related things, (i.e the heart of ender, which interestingly uses an attack called "soul beacon") enchanting is a way to enhance the form of someone or something, (i.e orb of dominance possessing and strengthening enviornments) and most strikingly, Endersent who are infused with the Eye of Ender are given enchantments, and when the eye is removed from them, they are no longer enchanted. So to sum it up, the End and soul energy are almost always found working together, but particularly through enchantment magic, which Evokers and Enchanters (from dungeons) also possess, relating back to their strong love of the End.
@@Keaton427 Ender magic is super interesting in general, because there's two "kinds" to it - one is teleportation, the other is the endermen. In Minecraft, teleportation is strongly tied to the color purple - it's the color of the particles an enderman sheds when teleporting, it's the color of the nether portal, it's even the color of the charged respawn anchor and the crying obsidian, which might've formed from the portal magic dissipating into the frame when the portal was destroyed. Notably, chorus and shulkers are also purple, and also both possess teleportation abilities, which becomes even more interesting when you consider that there seems to almost be a chain of development from the fruit, to the shulker, to the enderman. Like the shulkers feed on the fruit to grow their shells, which gives them their escape teleport (but no direct control, just a reflexive action) while the Endermen are capable of direct, controlled teleportation, via the use of the greenish-hued ender pearl. This ties back to the end portal, too, which is made of end stone and the same greenish hued material, and has a different teleportation texture. If I had to speculate for a moment, I'd even say that the Endermen and all their technology and magic are infused with some other force, giving them control over their teleportation abilities. Maybe the void?
Mooshrooms are also notably not undead which means that both parties are alive and likely are doing well... For their black eyes, they either see better, or that they don't need to see and Mooshrooms can provide psychic connections to other mushrooms/Mooshrooms.
Tbh the Mooshrooms have a nice life, all they do is chill on an island with no predators in the middle of absolutely nowhere only sometimes mingling with the mushrooms.
You can also easily 'cure' them with shears, showing that the mushrooms haven't really grown that deep into them. It's probable the mushrooms just use them to help spread their spores and don't actually feed or hurt them at all.
One thing that's interesting in the lore is that redstone is almost completely exclusive to the player. Only redstone machines are in jungle temples and they're pretty basic ones. It's a nice contrast from other mobs making it mystical vs mechanical power. Jungle temples may be the last thing expiremented on before the ancient race disappeared. Or maybe they dismissed it.
Redstone is such a cool vibe. It’s almost steampunk in a way? Massive pieces of stone machinery that push and pull and churn. I wish more parts of the game utilized its aesthetic. Like there could be little redstone gadgets that utilize magical artifacts to benefit from their strange properties.
No, wait, that means the theory that redstone was one of the last things experimented on makes sense. In fact, it's possible that strongholds were used by ancient people to access whatever the End was before, maybe a homeworld. As they kept going down, they progressed further - even using redstone - and eventually built a portal to the past version of the End, as some youtubers have already theorized that the deep portal is actually a time portal.
I love this because it explains why so many people were convinced by the Aether mod! Nether portals are made from a dark glassy block that absorbs light which is activated by fire, leading to a deep dark arid place, while the aether portal is made from bright glowing glassy blocks which only spawn high up on ceilings and would be activated by water to bring you to an expansive bright and cold dimension. it just makes so much intuitive sense!
I feel like witches are ex villages who got a little too into potions and were banished from the village, and the reason they attack the raid illiger things is because they still feel a connection to the villagers and want to protect but they still have some prejudice towards the villagers so don’t fully attack
I believe they're a third party who disbanded from villages of their own accord, or were kicked out. Either way they're motivated to work in the swamps due to access to rare resources like slime and difficult terrain to traverse. Then pillagers came along, struck a deal with them to help in raiding villages. However the witches can't bring themselves to personally harm another villager, only help the pillagers do it themselves.
Maybe they’re mercenaries who do things in exchange for potion ingredients. They could be really strict with their requirements in that the illagers only asked them to be healers so that’s all they’ll do. The iron golems recognize the witches as mercenaries and not wanting that kind of scum to ruin the peacefulness of the village they attack.
Zombies used to drop feathers, years ago. If chickens serve as spies for them, then the feather might be where that link is. Perhaps a feather and chicken could be paired as a sort of quantum-entanglement for wireless redstone.
yeah , maybe when the chickens were killed on missions , the Zombies kept the feathers as something to remind them of their fallen comrades , and something to fuel their will to avenge said comrades , which might explain why they attack the player , because the player is the last of a species that their chicken comrades were spying on
1:21 also, ghasts are sort of similar to jellyfish, and a species of jellyfish called turritopsis dohrnii is allegedly the only biologically immortal species -- this could tie it back into the whole regeneration thing
We need Lore. It's sad many dont know this. It's good but not enough that the Game Theorists have started showing this. We really need more Lore. But even more importantly: We need Permanent Change. Whetever the Enderman have actually been Builders or not isnt the point, but 'something' definetly went wrong in this 'world' - and i think Minecraft needs a Direction and that Direction could definetly be Permanent Change. Apparently there have been many Stories that ended in a bad End, most 'Races' are unhappy, the world is in shambles. 'Achievement: Free the End'? No, that's not enough! I want to have the option to actually permanently change the world and make the Sad Endings that apparently are all over the world become good Ends. I want to cure the zombies forever, revive the Ancient Builders and make things right that went wrong. Get what i mean? It's hard to explain, but try to understand.
@Mohamed Boualem I dont need to fix 'everything', i think. But living in a world where nothing is good and fixed? That aint good. The Drowned are drowned, the Enderman are no Men anymore, and whatnotelse. Everything had a bad end. All the people who came before us died and/or mutated, apparently. I want to fix some of that.
I called that the "Strider whale", my lore of it is that it's an prehistoric relative of the Strider that went extinct, and some of the skeletons in the soulsand valley are the remains of strider whales
@@greysoncrowe5196 But why did they go extinct? I have a hypothesis about that. What if they, as a byproduct of eating lava, made netherite? It'd explain why they're immune to lava, and why they went extinct, because they were hunted for their netherite. Their slaughter in masses probably created the Soul Sand Valley, the skeletons from those who died hunting them and the ghasts being the ghosts of these strider whales. It'd also explain why the only netherite we find is "ancient" debris under lakes of lava, because it's remnants of the civilization that used netherite and hunted the strider whales. Edit: apparently ghasts aren’t undead. That throws a wrench in this theory.
Personal Quasi-Lore Theory: Dragons existed in both the Overworld and Nether many years ago. This could explain why the Red Dragon was never added to the game. Proof of their existence could be the large skeletons of creatures found in the Soul Sand Valleys, and at rare times deep in caves. Maybe they were hunted to extinction by the ancient race of humans. The last survivor of the Red Dragons may have hid away and hybernated for eons after, only to wake up with the Overworld completely gone, with only few pieces of debris floating around the void as the End dimension. The Red Dragon would adapt to the new enviornment, and turn into the Ender Dragon. The reason it may attack the player could be because it still hates for what our kind did to hers. P.S. Great video. I never would've thought as Quasi-Lore being the word to describe the story of minecraft, and I loved the addtion of mods in your video to tell your ideas. Keep up the great work.
@@MinecraftIdeasAcademy Maybe. It would make sence since many scientists predict the end of the universe would just be all black, since all stars and planets gradually dissapeared. And you totally desserved that compliement, and thank you for responding. You rock.
Given how in-depth this is, I was slightly surprised you didn’t mention quartz's connection with detecting things. It is utilized in the crafting recipes for daylight sensors, observers, and redstone comparators, all three of which connect to detecting something in one way or another.
This is somewhat realistic as many types of crystals emit small amounts of electricity when they are vibrated such as when something touches them and are used in many types of sensitive electronics
Can't forget that on Bedrock Edition water turns purple in the End and up until very recently if you used the /fill command, water was red in the nether.
@@Guztav1337 yeah bedrock’s water is a lot more vibrant in different biomes than Java’s. Swamp water in java for example has a green tint whereas bedrock it’s dark green and super murky. Water is a lot more complex in bedrock honestly with biomes like swamps as well as deserts, and the nether being more murky than rivers and plains biomes.
That begs another question: What are ghasts? They're constantly crying if the sounds and expressions are anything to go by. They drop their tears upon death. They live in the nether, whether or not it was their natural home. They are also immune to fire. They attack the player on sight, and only the player, with an explosive fireball that is too weak to destroy stone based blocks. I have absolutely nothing on what they could be, but perhaps maybe being from the overworld, and possibly being some sort of gaurdian/protector type beings. Maybe that were the world's version of angels or something, and that's why they are not only powerful, but their tears have healing capabilities. Perhaps they knew healing magic? If this is true though, how did they wind up in the Nether? Were they banished there? Or did they flee from humanity? Perhaps humans, as they advanced, did what they always do and ran them off, which would explain why players are attacked on sight. The theories go far, but we'll never get definite answers.
@@mdbgamer556 i think of them as a creature native to the end. Sorta like a living ghost, they aren’t alive the same way we are and don’t need food. Their also hyper aggressive.
I really like the ‘quasi-lore’ , as you’ve put it, in minecraft. It keeps alive the very distinct atmosphere and focus of minecraft while adding to the a foreboding/ominous tone that I think the game has always had in a sense.
I feel like the ravagers may be part of the "unspeakable activities." maybe the pillagers were clerics and stuff, but worked too hard to bring dead villagers back to life? they might've done something to the dead villagers that brings them back to life but also makes them into the ravager. the other villagers might've seen this as repulsive and kicked them out of the town, only for the pillagers to die on their own and were healed by endermen, explaining their gray complexion, their want to kill the villagers and why they may worship the ender dragon just a tiny theory though haha um I know I'm three months late :'0 update july 2023: i looked at the old ravager model, and it is the exact same as the iron golem but like. on all fours. so that's something to think abt!!!!!
11:14 I always knew chickens were up to something. When I was younger, playing in beta 1.7, I was too scared of the monsters in minecraft, so I only played in peaceful. I still managed to find ways to though. One time after setting up a little base and even finding my first diamonds, I was investigating a lava cave near the surface. I dropped down to a block in the cave with lava all around it to get a better look, and I thought it was pretty cool. All of a sudden, a chicken stepped down onto the block I was on. I turned around and looked at it, and before I could do anything else, it pushed me into the lava, killing me. At this time I had a habit of wandering far from spawn and I didn't understand that you had to sleep in a bed to set your spawn, so I never found my base again. Damn chicken...
We need Lore. It's sad many dont know this. It's good but not enough that the Game Theorists have started showing this. We really need more Lore. But even more importantly: We need Permanent Change. Whetever the Enderman have actually been Builders or not isnt the point, but 'something' definetly went wrong in this 'world' - and i think Minecraft needs a Direction and that Direction could definetly be Permanent Change. Apparently there have been many Stories that ended in a bad End, most 'Races' are unhappy, the world is in shambles. 'Achievement: Free the End'? No, that's not enough! I want to have the option to actually permanently change the world and make the Sad Endings that apparently are all over the world become good Ends. I want to cure the zombies forever, revive the Ancient Builders and make things right that went wrong. Get what i mean? It's hard to explain, but try to understand.
Considering how baby zombies ride chickens, I like to imagine they're just so stupid, they're easily manipulated by basically anything or anyone. (Including possession, which would explain the "spies for dark forces" thing. The dark forces possessed a chicken to push you in the lava as a petty prank.)
The concept of shulkers actually being golems is one that greatly intrigues me from a lore perspective and from a gameplay perspective. On the lore side of things, we have: who built the shulkers (and the end cities, by extension)? Were it the endermen? If so, how did they manage to create the levitation effect? Does it have something to do with the conduit connection you made in the video? On the gameplay side, imagine if we could create our own ender golems that we could use to guard our homes. Maybe you could create them by placing certain items into shulker boxes, giving them life? I'd say... a carved pumpkin has to be in there. After all, based on what you said, it seems to be the thing that gives golems life. Then, for the levitation... maybe chorus fruits could somehow factor in? Maybe a conduit is actually a key component?
I don't think all golems require a pumpkin - only the natural ones. Guardians could be made from a hive mind like coral, and shulkers in a completely alien way.
Its bcz end portal have prismarine in it, so the theme of the end was an ocean but reversed and within a void. I thinl thr bullet of shulkers was a beta ver of conduit. And this tell us that when minecraft update, the times move as century or millenium but also reversed
Well, Minecraft has a thing for fallen civilizations, "man-made" mobs and guardians. Aren't Shulkers described as like.. molluscs? Which, molluscs are things like squids, octopi, slugs, clams, snails and other stuff. They also seem to just be all over levitation as a whole, because of their shells. And, also, molluscs are commonly in or near water, except for land slugs and snails. So the End could have some.. weird stuf goin' on, being a reversed weird ocean place maybe? Also, Shulker bullets having the chance to make another Shulker could imply they were made to replicate quickly, and cover large areas? Not only that, but, apparently, if the parent's shell is colored differently, the new Shulker will have the same color. But Shulker shells being able to be colored brings up a lot more stuff.
I like the idea of making a shulker with soulsoil, blaze powder and some shells, the soulsoil gives it life, the shell it's form and the finally the powder so it absorbs its energy allowing it to open by levitating its shell and attack since the blazes fly thanks to that same energy
What if they were mining for the Amethyst? I mean, the mine shafts were there since the near beginning, right? What if the MC creators were planning all along and each update is just another ‘episode’ type thing?
I've been trying to put together pieces like this for years, and ended up forgetting about it until now. So thanks for the inspiration! My personal theory regarding the undead is more based in magic over a pathogen, with the ruling idea being that either the overworld is infused with necromantic energy or the undead are simply cursed. This would help explain their relationship to potions and sunlight, since it's a common trope that undead in games are healed by evil magic and harmed by healing magic, and the sunlight being considered a "holy" object in that sense and smiting them. Writing that just reminded me that there Is an actual enchantment named smite that deals extra damage to undead, plus villagers have churches (and various lost temples). I've now jumped into a rabbit hole of minecraft and villager religion lmao.
Actually, "undead is magic" is applied to Skeletons. They are a lot smarter than zombies, have no interest in villagers, and, according to Minecraft Dungeons, they were created by some ancient necromancers race. And Zombies is more like disease, although magical
@@georgeuferov1497 I agree. That would explain how skeletons can shoot arrows and turn into Strays when they stay in the Tundra biome for awhile (maybe they all used to be Strays, but with time the magic lost it's strength, that ancient race lived in the Tundra and that's why skeletons turn into Strays, the magic there is stronger). I still believe that Husks are cursed and the same for the Drowned, but I agree with the idea of the Zombie pathogen, it would explain what happens to Piglins and Hoglins.
I think the two are not mutually exclusive, all throughout myths and fiction curses act like diseases and actually could be considered the spiritual equivalent to catching one. The undead curse most likely functions like that of a pathogen but has magical effects (such as skeletons being animate and not falling apart)
Fun fact: Endermen still have green eyes. They have a glowing purple layer above their green eyes. Similar to how a spider has red eyes on it's texture, but also has a glowing layer.
Gamebuster19901 opening the games texture files literally proves you entirely false. the eyes are pure white, with a secondary purple texture over-layed on the top
I've always had my own theories to Minecraft's lore. It's an abandoned world after all. I think I'd prefer if the lore of the world was kept vague, however I don't want them to make it explicit.
I am pretty shure that during a blog post regarding the illagers they mentioned the player making their own theories was a thing the team wanted them to do
@@MinecraftIdeasAcademy We need Lore. It's sad many dont know this. It's good but not enough that the Game Theorists have started showing this. We really need more Lore. But even more importantly: We need Permanent Change. Whetever the Enderman have actually been Builders or not isnt the point, but 'something' definetly went wrong in this 'world' - and i think Minecraft needs a Direction and that Direction could definetly be Permanent Change. Apparently there have been many Stories that ended in a bad End, most 'Races' are unhappy, the world is in shambles. 'Achievement: Free the End'? No, that's not enough! I want to have the option to actually permanently change the world and make the Sad Endings that apparently are all over the world become good Ends. I want to cure the zombies forever, revive the Ancient Builders and make things right that went wrong. Get what i mean? It's hard to explain, but try to understand.
I've always seen the end as an in-universe version of the far lands because in the far lands you tend to jump about because of lag and the world generation is broken and the whole world just kind of starts to fall apart and I thought was that when you go very far out in universe that eventually the world generation just becomes so messed up that it becomes despair and landscape that is the end and the enderman obviously corrupt and warp wherever they spend long periods of time the end itself is dis corrupted broken place as you can see from the warped forests in the nether.
I always thought the End was the Moon and the moon was white from the overworld perspective was because of the sun bouncing it's light off of it. Maybe like there's an alien growth (the Skulk) that leaked into the Overworld because of the old ones traveling to and from the moon before stopping, stranding some of their people who became the Endermen. I have all sorts of ideas that go along with this like the End Cities being an asteroid belt of sorts.
The Badlands one is a really great idea, and would make sense, especially for teaching new players about constructing things, like how in 1.16 they added the ruined portals
When you suggested the potential recipe for totems of undying, I wondered why soul sand wasn't a part of the recipe until I realized that soul sand and soul soil are usually interpreted negatively and are potentially different from the soul energy you collect in mc dungeons. They pull you down into them and slow your movement. They are used to create the wither. Not to mention the fact that piglins run away from any form of soul fire. Probably due to them knowing that some form of soul sand is in it and they know the true natures of it. This could also explain the existence of the soul speed enchantment. Piglins hate soul sand so much, they made an enchantment that specifically repels the properties of soul sand, hence why you move faster when walking on it with the enchantment. The only positive thing soul sand is used for is in water elevators. And since water doesn't exist in the nether, Piglins have all the more reason to despise soul sand.
I'm not a fan of the mobestiary's depiction of the creeper cross section lol. I much prefer creepers just be some wholly autonomous plant thing that gained sentience through magic or something, since the entire world of minecraft is clearly rife with magical alterations made in some apocalyptic manner (if it wasnt like that at the beginning, at least)
i honestly just like minecraft as a none apocalyptic thing. it's just a world that exists with people in it, and sometimes people die, and sometimes they stand up again. ancient civilizations exist as they do in our world, sometimes they crop up and then they fall
@@bijtmntongaf The most common animate entity in the world is violent undead people lol. The world itself is canonically fantasy, but an apocalypse or two certainly still happened. Probably has something to do with the nether.
@@CorwinTheOneAndOnly that's all speculation. you can say that, it's minecraft, i just like the non "le ancient builder built le everything" explaination better. it's anthropoligcally more fun
@@8Kazuja8 I dislike your take, but I love your PFP. My absolute favorite deck to abuse, I'm a horrible person I know, but having a 5k atk/def card that can resurrect itself out on turn 1 just speaks to me on a primal level.
Pumpkins have some sort of magical property that allow them to bring statues to life, Golems. Endermen don't attack players with pumpkin heads because they are Golems, this could also explain how creepers have literal TnT in their bodies, they were just a Golem made of grass and TnT.
@@MinecraftIdeasAcademy i have a theory that maybe the creepers eat or even grow around tnt left behind in mineshafts. Plants depend on nutrients in the soil they grow in so if creepers are plants where do they get the nutrients. I think they get their nutrients from the tnt and have the ability to ignite the tnt if they need to. Then using the tnt to feed themselves would also explain why the explosion isn’t as powerful as some of it has been “eaten” by the creeper.
I have a bit of quasi-lore myself on the piglins using gold instead of netherite: Gems and metal deposits take a long time to convert from stone or coal into said material. It could be said that the ancient piglins used to wear netherite armor and used so much of it that it is no longer a renewable resource. After those generations had passed, all the netherite tools and armor that they used to wear began to break and vanished. Now, piglins use gold because it's the only other metalic material in the nether that can be made into armor and tools. However, even gold is starting to diminish so why isn't it starting to disapear as well? I mean, only nuggets of gold can be found in the netherack deposits so it is definitely happening, but it could be that netherite doesn't generate naturally. It could be a rare chemical event that takes place when gold reaches a certain depth in the nether. After all, gold is used in the production of netherite bars. Sorry, I realized I'm starting to ramble now but that's basically my quasi-headcannon.
i think netherite is just a very very rare material that after the collapse of their civilization they forgot how to use, they dont value it because it doesnt look valable, the reason gold and emeralds are traded is they are rare and look valuable due to being pretty, the same reason they are in real life, netherite on the other hand is like a complex polymer or some advanced alloy or whatever from long ago that happens to not be shiny, it requires deeper understanding of the world to be valued
I love how there’s evidence of a previous player on the world, who has knowledge that you don’t. At the end you talk to a sort of sentient spirit. What if that player advanced so much that it transcended beyond the physical realm? Maybe when you beat the dragon, you temporarily join their world, but for whatever reason you leave it?
Maybe they decide to directly contact you after you slay the dragon. You wake up at spawn or your bed, so it's possible that you get teleported beck to your spawn point where you black out and have a vision of the spirit. The text could be the only way they know for certain that they can contact you, since you write books and make signs. After they are finished, they leave you be to make your own decisions, observing and watching, hoping for you to one day join them.
Honestly, I love that the end portal is uncraftable, it means there's a possibility that there was a civilization before you that was even MORE advanced than you are. It would be more fitting if there was ender portals hidden in a new structure, and they were super rare. I would suggest remaking the old jungle trap building so it can be bigger, and hold the ender portals. And maybe there could be a new artificial-made armor using material only found in the structure too
I think they having a room with enough space for the portals and the lava pockets but no portal blocks themselves would be interesting enough, specially since it would still retain a lot of mystery and intrigue
My theorie is, that the shulkers lived in the ocean monuments and it would fit. There was a point, when the sea level wasn't as high as today, as the ocean ruins show. There are no staircases in monuments, so whoever lived there could eather fly or teleport. Shulkers have knowledge of both of these things. When the flood came, they tried to fight it with conduits and sponges, but it didn't work. That's why they moved to the end together with the endermen. The flood was so big and dangerous, that they are scared of water now.
I've always felt like the wither and the other undead are more connected than most think. The wither and wither skeletons seem almost like especially potent undead, capable of transferring it to the living - a curse that quickly deteriorates those affected by it. It seems whoever or whatever built the fortresses was completely overrun, whereas the piglins and their bastions remain somewhat more intact as a society, but they still avoid the undead. What's quite interesting to me is that ancient debris is made with netherite, yet not much really survives in the nether. This concept of ancient structures of netherite nearly being entirely destroyed, combined with the ruined portals in the overworld being shattered, partially converted into crying obsidian (which appears to be obsidian imbued with the portal's energy), and surrounded by nether materials, supports a theory that the nether was once very different, but was warped into something completely different, and more like what it is now. The ecosystems within it and the current damaged structures would've been made after such an event, but some of the lighter effects, those which cause the undead, escaped into the overworld, and discovery of this would've lead to the carvings on the red sandstone. Also, I feel like the concept of golems is somewhat underrated in Minecraft. Iron golems and snow golems are well-known, but the shulkers and guardians being similar is something many don't consider, that golems we can't make exist. It would explain why elder guardians are limited (though still existing in very large amounts) in numbers forever. The wither itself is a form of golem as well, made of skulls of the most potent undead and sands imbued with the forever reaching souls of others (soul sand slows you because it pulls at your feet, and also it used to physically have a shorter hitbox because of this).
Awesome - I love pondering things like this... enjoyed this video a lot. Personal theory: The Cleric villager, who uses the brewing stand and trades for gold (a conductor), redstone (an energy source) and zombie flesh, is responsible for making the golems that spawn in villages - but his methods are a little darker than Steve's...
I'm of the theory that Clerics are the resident village magic experts who are using magic, alchemy, and science to reverse the zombification pandemic. Redstone = brewing ingredient, gold has life enhancing properties, lapis and bottle o enchanting are tied to magic, energy, and maybe life, and the zombie flesh is both proof that you are keeping the zombie threat at bay and selling them raw materials for experimentation, since they themselves can't fight (notably, a zombified villager cure is a _golden apple_ with a _potion_ of weakness)
The Wither Skeletons spawning in fortresses, implying that they built them possibly when they were alive. The Soul Sand Valleys could also be where their souls are trapped, leaving the empty bodies to guard the fortress forever (until Steve kills them)
Minecraft Hypothesis: The many ruins and structures were all built by the recently extinct humans, and Steve (the player) is the last remaining human. And the various undead humanoids (zombies and skeletons) with the exception of the undead pig variations are undead humans that have somehow been transformed. Villagers were likely another species of human in the same genus, similar to how there were previously other species of human in our world besides Homo Sapiens (us) like Homo Erectus or Homo Neanderthalensis. The villager humans or Homo Vicanus ("Human villager" in Latin) managed to survive whatever mass extinction event had occurred previously. And the various ruins, structures and artifacts scattered around the Overworld and the Nether were are all that remains of the now practically extinct species of Human. As stated earlier, Steve is the only one left. The Endermen are another genus entirely and their humanoid appearance is likely convergent evolution as they appear to have originated from the End and then travelled to the other dimensions. Other peculiar mobs such as Golems and Guardians are mechanical machines with some basic consciousness and were used as defensive sentries by Humans before they went extinct. However some Golems and Guardians appear to have survived, the Guardians maintaining their post at the sea temples and the Golems being used by the Villagers as their own means of defense, whether the Golems went to the villagers after the people they were supposed to protect died or whether the Villagers took them to their villages is unclear however that is unimportant. What exactly caused the mass extinction of Homo Sapiens or humans is unknown and there is no concrete evidence to suggest anything. However there are possible correlations or assumptions that can be made. 1. The zombies and skeletons were the cause of the extinction rather than the aftermath. Perhaps some single event, whether it be a disease or some sort of corruption or the doing of another mob or other form of natural disaster caused someone or many people to turn into variations of zombies and skeletons. The most likely result is that it was somehow contagious or had some way of spreading and wreaked havoc on the human population as it killed and/or infected the population. And eventually managed to cause the near total extinction of the species with the only exception of Steve. The respawn aspect of Steve likely has no lore associated with it although it would certainly be interesting if it did. Games that make lore out of the respawn mechanic are often very interesting but that's beside she point. 2. The undead humans are the resulting aftermath, and some other event or mob or thing caused the extinction. It is unlikely in my opinion that there was some other event or mob or thing that managed to cause the extinction of humans however it is not impossible. There are some candidates that could possess the means to wage war on humanity such as the Endermen and Illagers, however neither is remotely likely to cause the extinction as Endermen are generally peaceful unless provoked (or looked at in the eye) and Illagers are just violent Villagers and are small in number and primitive compared to what their equivalent of Homo Sapiens would have been. The only other things that come to mind that could have had something to do with the destruction of humanity would be the Ender dragon (very unlikely) and other disasters unrelated to the doings of other mobs (somewhat unlikely). Of course, none of this is objective and the point of Minecraft is to draw your own conclusions and the entire idea of lore is itself subjective. Many things are just there for gameplay reasons and have no lore to surround them or it would or wouldn't make sense for something to have lore. A lot of ideas and hypothesis take clear gameplay related mechanics or features or other random things and turn them into lore that simply has no reason to exist. The various other relatively minor details such as hypothesized Chicken spies and pumpkins and other things likely have no explanation and fit into the previously mentioned category of gameplay mechanics. Other than that, that is my hypothesis about some of Minecraft's recent lore.
"Villagers contain sizable brains which they put to good use calculating trade deals" *Destroys farmland and trading them their own food and a bunch of sticks*
Well Villager can’t normally break block and get stick so it logical for them that stick are st they would trade, after all you give them 32 of your sticks that can be use to craft various tool and item and they give you back a useless piece of emerald that does nothing except acting as a currency
@@MinecraftIdeasAcademy perhaps if dragon is worshipped, then you free them from a false god? also why was that written in the first place considering enderman attack it? perhaps an evil deity and they have advantage when player comes so they are trying to kill what they worship? is worship more about something they want than an actual reverence?
@@MinecraftIdeasAcademy or perhaps are they trying to fertilize the last female of their species? doesn't make sense why would there be some divinity like the egg, the respawning of dragon, a special case like this and portal disappearing once you enter? it all sounds special. If there are dragon heads in other islands why would this dragon be different? If those heads imply something else and not realted to actual dead heads of once common dragons, then this ''divine one of a kind of its species'' might work. I think there was a movie where dragons eat ash and they killed the dragons. In 2000s they wake up from their sleep when main character is a child in london and they find out all dragons are female except one. Now why would it be this way either in that 'no fantasy' movie or in minecraft? i don't know but something to think.
15:18 this beacon hinting exists in regular desert temples, if you filled the part above the trap with ore blocks, and a beacon at the small hole at the top, the beacon would work perfectly
I like the fact that XP is some sort of soul energy in Minecraft. Destructive activities like mining, killing mobs, destroying mob spawners give energy(XP) while actions like enchanting and naming require a lot of energy. which means that soul sand contains a ton of energy. that is why soul speed boots are fast only on soul sand and soil, the one plant that grows on it has magical properties (nether wart), it creates blue fire resembling the color of souls and it has the ability to spawn the wither using its soul energy and a body (wither skulls). A good way to build on it is for wither roses to have 2x damage when planted on soul sand. or if running with soul speed on soul sand converts it into soul soil after a while.
Definitely a LOT of interesting connections, you make there. I thought I thought a lot about the lore but I came to realise, I didn't xD You have definitely given me something to think about and I will probably rewatch this video a lot :D Thank you so much for your hard work!
This video has stuck in my head since I first watched it a year ago. Now, with the introduction of the wild update (and the connection between souls + experience as well as skulk and the player being the only known users of this magic system) it’s amazing to see the minecraft team starting to build real lore into the game. All the additions are carefully calculated to fit into a grand idea, and this grand idea has been a part of minecraft since the beginning.
@@MinecraftIdeasAcademy Maybe they were made by the builders in the same way as Totems of undying ( they seem to made by pillagers though) , maybe killing things for XP and storing it was a more efficient method to bottles of enchanting but they bit off more than they could chew. They had too many undead and Skulk overtook the cities. The Deep Dark cities are rather lovecraftian and the Chiselled Deepslate suggests the Wardens were around during the cities hay day and maybe even before Many Chiselled blocks are like that. N Stone brick = Eye of Ender Sand = Creeper and the desert temple Red sand = Wither Quartz= Guardian Black stone = Piglins Nether brick = Wither Skeleton ( a hint to the Wither?) Deep slate = Warden Clearly, the ancient builders established bases here, made potions, experimented with magic/XP Hence why all these built structures are tied to magic and the chiselled blocks are some of the last evidence of the ancient builders and their influence on species they created like the piglins (their miners of Debris?) or influenced like villagers who are protected by the Iron golems. Perhaps seeing the similarities between villagers and the builders. The pillagers also take influence from the builders, they are inheritors of their magic ways.
How channels like this only have a few thousand subscribers and people that do half the work get over 10 million subs boggles my mind. This channel is sooo underrated, it deserves at least 1 million subs!!
Awesome video! Note about the golems and their relation to pumpkins: the golems are a rather faithful reference to the jewish legend of the golem, who is made of clay and turned to life by carving the word "truth" (in hebrew) on his forehead. The important takeaway here is that there's nothing significant about his structure, but rather the words he bears. This would mean the pumpkin in minecraft is not a magical vessel, at least in this case, but most likely chosen because it resembles a face.
Endermen are definitely up to something. They are in every dimension and they are taking blocks to somewhere, I think it would be cool if there was a rare structure built by endermen.
@@ezren_7140 It would probably be more useful for them to store dry sponges everywhere in the overworld. However, a creature, that needs (to drink) water, would, if smart enough and capable, build a well in a desert to increase their chance of survival there.
If you want to be a real stinker you could argue that there already exists a rare structure built by enderman. A very, vary rare structure that they actually need to build first!
@@extraordinarilytypic No. There're literally words that come from Italian and not from Latin like "Quasi" in latin is "fere", quasi is an Italian world and mean the same in English and in Italian. Even bravo that is a word I hear a lots is from Italian and not from latin.
I feel like this is a great place where I can gush about how amazing the nether update was for making quasi lore for the nether. Like before I always hated the nether it was insanely bland and boring, just hell dimension I guess. But with the update they even made the nether wastes interesting without changing them at all by just making other biomes. With crimson forests being a thing, with full vegitation, even civilization and animals it then paints nether wastes not as generic hell, but as a dead, desert like version of the forests, which just makes you wondered what happened that it changed to this dead place. Its full of zombified piglins and ghasts, just barren netherrack with no plants, it screams as if something like a plauge destroyed the whole place. By extension Warped forests give you even more questions, they're mirrored versions of crimson forests, with how the end stone is mirrored cobblestone it makes you think if perhaps the end dragon or the enderman can somehow corrupt places or recreate them in some capacity in their own alien reversed way. Basalt deltas give you an idea why the whole place is filled with lava, clearly its some volcanic reactions filling the whole place up, creating huge lakes. It also amazing to see how creatures adapted, striders can move on lava and eat warped fungi, perhaps they live in some sybiosis with the enderman. Magma cubes also live in basalt deltas, you know its hot when magma itself comes to life. Soulsand valleys at last give you a totally diffrent idea than all the other biomes. Its clear this place is dead but unlike the nether wastes this is a diffrent kind of dead. Soulsand around you gives of the idea that this is like a desert but filled with souls which can't rest, skeletons walk around and you see huge remains of long dead creatures and huge ghasts flying around. Who knows maybe they are all that remaind of those dead creatures, the certainly the only thing around that comes close to the size of the fossils. All od this makes nether alive and just being there makes you wonder what the hell happened here, unlike how nether was before. Mojang has really made an amazing job with this, its not just a bland "hell" world, its another dimention which lives and breathes and you can wonder forever how parts of it came to be how they are now. I love that minecraft makes its lore just like everything else in it with the mentality of "build it yourself". They won't give you all the answers its up to you to see the places they made and then fill the pieces yourself, if there was just one truth about what happened it would be boring.
Great comment! The lore also helps with explaining game mechanics. If you can know about the history and customs of a creature then you can strategize and obtain further information based on what you already know about the mobs. For example - if you know that everything the Piglins have is something that can be accessed in the nether, then you can then draw the connection that everything they sell you in trading can be obtained somewhere else in the nether by some means. Ignoring world building would mean that Piglins give you things that can't be obtained in the nether. It undermines the intelligence of any player who draws the connection with say, iron nuggets and the nether since there isn't one.
Fun tidbit: The advancement "Those Were The Days" is a reference to the indie game "Bastion," where the narrator uses that line to lament the world being destroyed & the titular Bastion being the only thing that survived.
I really like your lore-crafting. I especially like the idea of a “Temple of Doom” but for Withers in the Badlands. Ironic how water preserves in minecraft but is the universal solvent IRL.
When I was a kid, me and my siblings believed endermen grabbed blocks to take back home, seeing as the End only had end stone. And honestly, I still believe it
Such an interesting video as someone who has begun getting interested in designing a server to expand upon vanilla and encourage exploration this really helps with understanding how to make things feel like they're built upon vanilla in the same style, without just being stuck on top of vanilla but unrelated to it, or just changing what already exists accidentally.
In Minecraft Dungeons, spoilers for Echoing Void DLC While the enderman brings the shard of the orb to the end portal, it says "To. The. Beginning." What happens here, is that the enderman brings out the inhabitants of the end to spread across the overworld. This would imply the overworld was once ruled by the Ender people and were sealed away through the portal by the people (the player's species). 'Free the end' makes me believe that the dragon was summoned with the end crystals as a seal that prevented the fountain from being activated and allowing the endermen to run free throughout the world. This would give a reason why the endermen attack the dragon sometimes, in an attempt to provide assistance to the player in destroying the seal that keeps them imprisoned in the end. But why would the people banish the Ender people? Perhaps there was a war that was lost by the endermen? Perhaps the Ender people's technology was advancing too far, threatening the lives of the rest of the overworld inhabitants. But why would the people then construct cities in the end? Obviously, endermen cannot mine or use tools and armour, so a large amount of the resources stored in cities must be from the people. Perhaps they inhabited the end prior to banishing the Ender people there? It would make sense, as they also sealed the portal to the outer ends away behind the dragon, to prevent the Ender people from travelling there. For whatever reason they were banished, Im convinced they were once living in harmony with the people in the overworld. Perhaps the stray endermen you find in the overworld and warped forests are those that managed to escape the people and survive the banishing.
Honestly the chorus fruit being named after the sounds they made when an explorer was studying them just gave me an epiphany about the different ways in which sound and music could be utilized in an end update! We know chorus fruit don’t make sounds in game, but what if different plants in the end were added that had small ambient sounds when you got near them? Or perhaps they make louder sounds when they reach full growth stage? In addition eating them would give strange effects. Like perhaps one of them gives you levitation? Or one that lets you see all entities like wall hacks? After all what’s more alien than an exotic jungle filled with musical plants? In addition this would give 2 new mobs for the end to explore with. 1 mob that is passive and can give you buffs based on sound. And 1 mob that screams at you and gives you debuffs. Another idea I had was an acidic biome for the end. But I’m not sure how that would do well, as it could be seen as just a Basalt Delta 2.0.
@@MinecraftIdeasAcademy I’ve seen some of his concepts, they all feel very thought through, and hopefully he gets his ideas put into an update for his mod! The only thing I’m not a fan of is purple trees. But that’s a personal bias based on my own way of looking at the end.
I’ve always thought of creepers as mother nature’s servants, foliage golems built to restore the natural order by destroying potentially dangerous structures and people (aka the player).
All the ways of thinking led me to theorize my own thing: Piglins actually originate from the over world. The first reason that comes to mind is: they are pig hybrids. And while yes, that’s true, I believe there is a little more to that. For example, where did they get leather and iron nuggets from? Why do the fortresses have... saddles? All of this can further support the fact that piglins used to be real pigs that came from the over world. Maybe, it was a stormy day, and lightning struck some of them, resulting in piglins. However, they became very cold quickly, and looked for a way to warm. And thus, gathering resources, they discovered that gold can make apples have warming properties (which can explain the fire resistance). While they were mining for gold in the underground, a massive wall of lava came down, and they were fortunate enough to stop it with water. What they didn’t realize, was that they made a portal by accident. A source of lava nearby ignited it, and they were curious. Only the most daring of the piglins went and came back through the portal (explaining the origin of the brutes). When they reported warmth, all of the piglins quickly left everything behind to get to the nether and be warm without any golden foods. Since all of them had headed to the nether, they abandoned all of their mines (explaining the abandoned mine shafts). Ruined portals are portals left behind by the piglins thousands of years ago, when they first heard that there was a dimension, and decided to make portals of their own. They left behind offerings such as gold blocks and gear to help any piglin that decided to go back to the over world (explaining the ruined portals). This has probably been my best theory yet, and I hope it gets attention.
At first, when they were struck, it took them a bit longer because they were already in the over world. In short, they were already used to it because they already have been in the over world. Once they were used to the nether, it made them more vulnerable to the over world.The fact that they don’t have fire resistance is because they actually couldn’t access these apples once they transferred dimensions. The nether was warm anyway, so they didn’t really need them. However, they still hoard gold because they believe it may help them.
my theroy is that there used to be normal steves just like us but got hit by a plague and all turned into zombies but the player(that would explain the abandoned buildings and mineshhafts) i dont think the blazes are the creators of the nether fortress i think the steves were(which would explain the wither skeletons and normal ones spawning in there) they would be the ones who built and protected the fortresses there the blazes are golems which explains why they only spawn in the nether fortresses but since lost their way or dont remember anything but to protect so they protect the fortress from anything including the player the iron ingots? i think they broke apart the iron armor and swords that the steves used why do the wither skeletons have stone swords? maybe cuz since the nether portals were destroyed by the piglins then they ran out of supply of iron so they used black stone to make their swords instead the origins of the piglins, for me personally i think that they are native to the nether dispite not being fire proof but they dont need to be since they only need to spend time in their forests and bastions the bastions also could have been forts to hold ground against the steves aswell this whole thing would explain why the piglins are aggressive to us unless if we wear gold like as if we worship gold because of their purposes too now the reason why there are pigs in the overworld... i like to think that they were the piglins who went into the overworld but turned into zombie pigmen and then devolved into regular pigs and since that they were zombies once the it would also explain why if we eat the meat raw then it would give us food poisoning XD the chickens too since they might be part of a dark cause
Maybe in Minecraft universe evolution made humanoid pigs, they evolved separately due to a zombification virus in the overworld, one part died/moved to the nether and the other eventually became more human like: villagers, illagers, witches and humans. The zombie virus also affects the other human like creatures, but in different degree, villagers can only be zombified if bitten by zombies, humans could also be zombified like that or maybe they dont have the enought defences and something similar to the human pigs happened tot them were one part died and the other moved and the player developed inmmunity to the virus, Illagers and witches could have inmmunity or some control over the death, illagers maybe are not affected because they are in a dead-like state, which the virus cant infect, witches could just use some kind of potion to protect themselves.
@@MinecraftIdeasAcademy I've always assumed that they were somehow magically banished to nether, which would explain why the piglins and their beasts are the only nether species not immune to fire, and why they aren't allowed to leave without zombifieing
Maybe the Ghast isn't an undead mob because unlike zombies or phantoms (who kinda seem like flying corpses) they simply aren't dead. They are just giant, ghost like creatures. The Wither doesn't attack it because it's body might not be organic, so it just ignores Ghasts.
But then we have another quasi-lore, Modded minecraft's quasi-lore especially FTB series. What created the twilight forest, Who created the magic? And so much more.
I remember some lore about Endermen and Villagers having the same genetic ancestor, but Endermen were trapped in the End at some point, the colonies degrading and them evolving drastically over time to adapt to the environment. Villagers also degraded after whatever catastrophe that destroyed the society which built all of these structures and colonized the End. No idea where I got this from. Perhaps the original, advanced race which all of them evolved from were the now extinct Pigmen.
3 months late, but I think this is a great video explaining the sympathetic magic of minecraft. I'll be sure to keep an eye out for your videos in the future.
It's also interesting to know that Ghasts came from the Overworld, we know that from the achivement "Rescue a Ghast from the Nether, bring it safely home to the Overworld and then kill it" It seem that the ghasts were a major threat and were banished to the Nether and thier tears were used to create the end crystals. We know that the crystals ressurect and heal the dragon that would mean anyone who made the crystals created the dragons (plural since we can find dragon heads on flying ships) That's a one messy theory, I don't know why anyone would create a dragon (perhaps for experience you get from slaying a dragon, there are a lot of enchanted tools in the End)
I think that the reason a ghast is rescued to the overworld is because they are ghosts/souls that are suffering, thus why they cry and why it's a rescue, you're essentially saving them from hell.
I think the achivement "those were the days" for the bastions represents the fact that piglins are a dying race of sorts. All their great works, like the bastions are crumbling, and the bastion represents their height, so going into a ruined one brings up "those were the days." the days when the piglins actually were a thriving race of some sort.
1:27 about that, incase you know minecraft education edition, you probably know about underwater tnt and it being a bypass to water explosion protection, i dont know why but i always thought about what if minecraft edu was in the main game with its chemicals and compounds, maybe sodium (which is needed in the crafting of said tnt) could by tied to more or less bypass some ways of damage (maybe reduce damage done by dragons breath or something else that is usefull), i think about such a system incorperating reallife things and making them suit minecraft's magical aspects regulary, i know it will never happen, but i like to think about it, and its a good thought excercise (one more thing i would like to mention is that if such a system with sodium would be added, it would have to be addressed that you probably shouldn't boil down and drink sodium in reallife, maybe make it be combined with a magical item (possible lapis) to "neutralize" it ) (idk why i am editing this about 40 seconds after posting it, i thought about how endermen teleport away when in rain/water, maybe their skin has some sodium in it that goes thru its chemical reaction when touching the water, causing the enderman very strong pain due to literal bombs going off on its skin, which could maybe mean that the end, where endermen presumibly come from would have a very high level of sodium, but if so, why is there no sodium in the end stone? (from what i remember) and why doesn't it hurt the player when they eat chorus? is steve not made out of water? and why doesnt endstone explosively combust when in or near water? and do endermen only have their outer skin out of partial sodium? and why do enderpearls work inside water? are the enderpearls and organ of the enderman? the heart? the liver? the balls? so many questions... so little damn answers because edu doesn't have any established lore (why does noone make a lore videos about it? its so interesting from a lore standpoint), well, looks like i can keep rambling about it, #justiceforeducationedition) (idk why i had to make a # joke at the end)
The idea that you could cause yourself to be undead would be so awesome ingame. I really liked your entire video in general, too; Minecraft’s lore interests me, a few of Matpat’s theories I basically have as headcanon alongside Steve and Alex potentially being the last humans alive (until players join the game) :p The undead idea reminds me, I personally had the idea that, when creating a new world, you could select a new world/gameplay option that lets you play as one of any mob (besides maybe boss mobs) rather than a human. You would look like the mob (perhaps it could look for a skin that matches its body, though, allowing customization? maybe that’s too much), and gain its attributes/abilities, but perhaps modified a bit to better fit the player. This includes hitbox size (also affecting eye-level) and health. Also, if you’re a Nether mob, you’ll spawn in the Nether; if you’re an overworld monster or undead mob, you could spawn either in a cave or at night; if you’re a water mob, you’ll spawn in either a river or ocean. If boss mobs would be allowed as a pure “for chaotic fun” option, you could only spawn in the End as the Ender Dragon, which could give the player a “dimensional rift” ability so they can leave. You’ll be stuck as the mob you choose, but if playing as a mob with variants it can change into, you can change into those variants as well. So, for example, if you’re a zombie, you could become a Drowned by sitting underwater long enough; to become a normal zombie again, you could sit in a desert for a bit, which could also be done to let you become a Husk (which, in turn, you could go back to normal by sitting underwater). Variant changes caused by lightning are included in this, too, but there could be ways to change yourself back from ones like a charged creeper or witch, though you’d need lightning again for the mooshrooms. Maybe as a charged creeper, you could get rid of the charge by standing on top of a lightning rod; as a witch, you could join the villagers again just by being a friendly trader. Maybe there could be a new way to become a witch, perhaps by brewing potions in a swamp while wearing a new “Witch’s Hat” item, idk. Basically, it’d be like those Morph mods, but without the “morphing” aspect, and more involved. Perhaps there could be a hard-to-obtain item that lets you change your species, though, but it’d be exclusive to worlds created with the “play as a mob” option. I think it’d be cool and fun, and could fit vanilla, of course as long as it’s an option for new worlds only, since it’d be majorly different for gameplay due to mob interactions and essentially simulating a mob’s life just with the player’s ability to interact with the world still being kept, but I wonder if Mojang would like it...
Great stuff! This is one of the earlier examples of Minecraft theorizing. It was one of the inspirations for the Deep Dive series, as well as MatPat's theories. Pretty cool to revisit this and see how in some ways it laid the groundwork for my TH-cam channel.
It still blows my mind to think that this video helped inspire an entire series. Love your content, your theories are really interesting!
15 hours ago? Wow I didnt expect to see pinned comment by you from 15 hours ago. Also I love your videos they are amazing!
@@Vedertesu 1 minute ago? Wow I didnt expect to see reply by you from 1 minute ago. Also I love your replies they are amazing!
It still blows my mind to think that this comment helped inspire an entire thread. Love your comments, your words are really interesting!
@@MinecraftIdeasAcademy Yeah, this thread is so big now
Time for my mini theory:
Soul Sand Valleys are the coldest biome in the Nether. Since primarily Skeletons spawn there, this also backs up how Wither Skeletons spawn. Skeletons that venture far out from Soul Sand Valleys are exposed to dangerously high temperatures that chars their bones, creating Wither Skeletons.
Why do wither skeletons only spawn in fortresses then?
@@MinecraftIdeasAcademy because blaze
@@davidgumazon Is the link the source for this?
> Warm your buns with the heat of one thousand souls!
I think a thousand is just being used as a big number.
But how do skeletons get taller as a result of this, and why do they drop the bows for swords instead?
Maybe the heat causes gas left inside the bones to expand, which, I don't know, I guess "stretches" the bones somehow (hey, it's Minecraft, it's not exactly meant to be realistic). As for why they use stone swords instead of bows, the bows probably just can't withstand the heat, and stone is the most available material to make tools out of.
The chickens being spies thing has GOT to be a nod to Paulsoarsjr. He's one of the very first minecraft youtubers and he had spy chickens as a running joke ever since they were even introduced
Interesting, I didn't know that!
Also, magmamusen hates/hated chickens, calling an entire playlist ‘chicken killing stuff’
Didn't they even point his yt channel out in the old 1.7-1.8 guidebooks? Or were those books not official mojang/Microsoft publications?
@@zoot_the_axolotl8095 yeah they let him write a couple pages idk if it was made by Mojang
@Eric Lee *takes a drawn out drag of cigarette*
Yep.
“Quasi-lore is never set in cobblestone” I love that, that speech phrase is beautiful, very creative, good job
Lol, I came up with a bunch of Minecraft related puns before, but it used to be "set in obsidian". I felt like cobblestone was a bit less of a stretch tho.
@@MinecraftIdeasAcademy nah bro its perfect, because the original phrase is “set in stone” i love it
Yeah, it's a lot more reminiscent of the phrase :)
@@MinecraftIdeasAcademy Well... stone exists in minecraft and cobblestone exists irl...
Changing it to cobblestone makes it sound like I deliberately changed it to reference Minecraft tho
15:17 Did you know? In vanilla desert temples, the top floor of a desert temple is the perfect size for a max level beacon, complete with a hole in the middle perfect for the beacon beam.
I think that the Nether Wastes were formed from the excessive mining of Netherite done by the piglins, and as a result, it has left a barren, jagged terrain where nothing grows but a few mushrooms.
I disagree... I think the nether wastes are just the part of the nether that didn't get populated with anything interest like the other parts after the nether update. :(
It would be weird if the nether wastes were "all mined out", considering they're the easiest place to find ores in the nether.
I’m your sixtynineth like
while it is possible that piglins created the nether wastes, it wasn't for netherite, it probably was for crimson/warped fungi
i like to think of the nether forests as an oasis in the vast caverns of the nether
I think ( i have litle evidence ) that crying obsidian is formed when a portal is destroyed and the obsidian starts driping interdimentional energy.
The devs originally made crying obsidian be formed when obsidian got thrown through a nether portal but then they wanted to give some unique bartering items to piglins
@@MinecraftIdeasAcademy yea, a nother thing: The voluntary exile achivement refurs to the player not the illagers.
They totally should make crying obsidian a thing that happens when you break nether portals tho. Piglins dont rly need unique trades anyways since free stuff for gold will always be good, especially if a player isnt no-life-ing an AFK farm to get all the mob drops in the world. That string trade is mega good.
Piglins don't trade string anymore iirc, also crying obsidian should only be formed if it's blown up by a wither skull projectile
Maybe it is when obsidian has been corrupted/drained by the portal?
I really like this video, and something to point out is that Dungeons is canon, and Dungeons has a ton of quasi-lore. As creator of the Dungeons-related portion of the wiki, I try to mention this without going too far into opinion-based theories but it's interesting to think about.
When the Orb of Dominance creates a 'body' for itself (i.e. the heart of ender and jungle abomination), it always has enderman eyes, and all the plant-based monsters it made have purple glowing streaks running through them, suggesting the Orb is from or relates to the End. And because of that, the Illagers may even worship the Ender Dragon like the Endermen do (which is why there's end-related stuff everywhere in Highblock Castle, the Arch-Illager's home).
Many items have lore of their own, like how Heartstealer (I could be remembering the item name wrong) was given to the general who conquered Squid Coast after his victory, suggesting he was killed at some point (because it would be embarrassing to lose a gift like that)
In fact, about Highblock Castle, some item descriptions suggest there's a prison there that we never get to explore called Highblock Keep. There was apparently an Illager there who would use the Truthseeker sword (the long soul knife) for interrogations, and there was a jailor who was known as the "terror of Highblock Keep".
This is very useful, thanks! I was thinking of making another quasilore video for dungeons, but I haven't played it yet.
@@MinecraftIdeasAcademy No problem! I'm open to DMs on Discord if you need any information on the subject or things to discuss in the video.
Maybe thats why Illagers tried to imitate the End Portal
Heartstealer? SquidCoast? Highblock castle? WHAT?!?!!?????
@@justanub4697 Squid Coast is the Tutorial level from Dungeons, heartstealer is a unique sword item, and highblock castle is where the final 2 levels take place.
I wonder if the reason piglins and hoglins get turned into zombies when they enter the overworld has something to do with zombification being a sort of pathogen. Because it’s a foreign disease and exists in large quantities in the overworld, it easily turns them into zombies. The reason villagers don’t turn so easily is because they have a certain level of immunity, and are only in danger of the pathogen if it enters directly into the bloodstream. Maybe that’s what happened to all of the humans, being all turned into various forms of undead due to a lack of immunity, and the ones who had some level of immunity gave rise to villagers and illagers. This may actually be a huge problem for the piglins, as some of the pathogen made its way into the nether. It would explain why piglins avoid zombie piglins, because they might fear catching the disease. It also may explain the bastion remnants. Perhaps the disease has been ravaging their civilization for years, leading to the slow decay of their society and, as a result, their precious bastions.
Lots of stuff I know but I’m just spit balling.
Interesting theory, but I think zombie villagers and zombified piglins underwent different types of zombification. That's why one's called zombified.
Possibly, but then I wouldn't think mojang would make a big deal out of the name change. They're keeping something a secret
It could be a fungal species. Heat kills most fungi, so it has a much easier time in the overworld where temperatures can drop during the night. The nether has many species of fungi that are specifically adapted to constant high temperatures, so perhaps the overworld's plague is out-competed. In my mind that also implies that the zombie-fungus can survive and thrive with or without living hosts, perhaps in soil or stone, since zombies arise seemingly from nothing in the overworld.
It also could go the other way around, as piglins and hoglins are afraid of warped fungus
Just sayin
@ADGamer608 only hoglings are scared of warped fungi
Here's my mini-theory regarding the Ender Dragon heads on the front of End Ships:
A lot of people say that the Ender Dragon was slain before by the people (or things) that built the End Ships and the heads of those Ender Dragons were attached to the ships, but I don't think that's the case. I believe the heads were *crafted* by the ship builders as either decoration or a way to hopefully deter the Ender Dragon from attacking the ships. The first piece of evidence comes from the wood-like sound the heads make when you break them, leading me to believe they were crafted from wood. Another supporting piece of evidence comes from how the heads' mouths open and close when a redstone signal runs into them, suggesting they are mechanical. The third and final piece of evidence comes from how ships in real life were commonly decorated with animal heads on the bows.
The wood sound might've been a placeholder, but apart from that I like the theory! The Dragon doesn't drop its head, after all.
@@MinecraftIdeasAcademy the nether is the minecraft underworld from the very beginning!
That could also mean the enderdragon could just be a one big flying machine
@@fancyboy3806 And/or an anti-Wither defense, considering she's immune to status effects, has a powerful melee attack and can fly. Also, iron bars are immune to normal wither skulls.
@@amysizemore2196 the end is a deleted word
Enderman only care if sentient creatures look at them. A pumpkin on your head means that you are a construct. If you buy into the enderman once being human then then this would also make sense.
Interesting theory!
Endermen don't get mad if an illager, villager, and piglin look at them though and all three of those mobs are sentient and wouldn't enderman get mad if another enderman looked at them. The endermen seem somewhat sentient.
This could point to it specifically being a player?
Some past life, or what remains of the people who built abandoned things.
It could be like H.G. Well's "the time machine", where humans evolve into subspecies, one for each dimension. Endermen can teleport, and illagers are similar enough to villagers....
They say "it's rude to stare..." *_then why don't you give me that block you stole from my garden, thief..?_*
This is why I kill Endermen on sight. No hesitation. No questions asked.
They're here for a reason - and *_they are not friendly._*
The End, I think, has a general teleportation/space (not in the "outer space" sense, but the other) theme.
Endermen, Shulkers, Ender pearls, and Chorus fruit can teleport. The Ender Dragon is intangible and can phase through blocks. Ender Chests create an interdimensionally-connected storage, and Shulker Boxes hold items that should've been spilled out after the chest is collapsed.
Alternatively, I'll say Ender pearls are lithiasis to Endermen, who eat from chorus fruit and gain the power to teleport from them. Because there are so much chorus fruit in their system, they are able to teleport at will without having to consume chorus fruit all the time, even across dimensions (explaining Enderman in the Overworld and Nether). The pearls they drop are essentially what's left of the chorus fruit in their system, which has enough residual magic for us to use as well.
I was thinking along the same lines. Perhaps I'll do a sequel to this video with my headcanons
Not to mention the end gateways which are somehow constructed out of bedrock? So either they were always there or somebody figured out how to move bedrock.
There's also bedrock on the tops of the obsidian pillars. And the exit portal is also made of bedrock.
I'm just now thinking of Enderpearls as kidney stones.
Oh my gosh that Adds on to my theory!!
The idea of "Giving pumpkins their own personality, and thus bringing them to life" is making me really happy
Yeah I thought it was cute when I first considered it. Like frosty the snowman
@@MinecraftIdeasAcademy there's a mod for 1.16 that adds that
Another interesting link is that all magic draws back to the soul in some way.
- All potions require an Awkward potion, which can only be brewed from Nether Wart, which only grows on Soul Sand. Interestingly, a Wart is usually something that grows on animals, not plants, meaning it may not be a plant at all, but rather some sort of organism or weird hybrid. You can't bone meal it either, like you can all other crops. So perhaps nether warts are an artificial lifeform that is capable of drawing and storing the energy from the souls trapped in soul sand, which is what gives all potions their magic.
- Enchanting requires experience, which is drained from the player - but experience doesn't just passively generate, meaning it's not something like memories or thoughts or whatever, but rather something more ethereal. Another interesting aspect is that experience orbs burn in lava and fire, meaning they're physical objects that actually exist. You get experience from acts of change, by altering the world in an irreversible way - smelted ores cannot be unsmelted, slain mobs cannot be unslain, coal cannot be unmined, etc etc. Considering the fact that it's some form of energy and it does not appear in your inventory leads me to believe that experience is stored in the soul.
- Ender Pearls hurt you when thrown, but why? Chorus fruit doesn't, so why would a pearl? I think it's a trade-off for the magic that went into enchanting the pearl, plus the fact that you, as a water-based lifeform, aren't fully compatible with the kind of teleportation the pearls perform. So it draws on your health during the act of teleportation, siphoning away a chunk of your health to fuel itself.
- The color of both the Totem of Undying's eyes and its particles is 100% the same as the color of experience orbs and the experience bar.
- The Witch's hat has a gem of that same color on it.
- Beacons require a Nether Star, which needs a Wither, which is summoned with Soul Sand.
This is too consistent to not be intentional, imo. But I wonder if it goes deeper than that, if there's more to it than just "magic comes from the soul".
Dare I say... *_there's magic in our bones?_*
th-cam.com/video/mb-Cnwi9BqA/w-d-xo.htmlsi=KhkokLV2f1On78DD
What makes this interesting too is that in Minecraft Dungeons, enchanting magic (through lapis instead of brewery) is all tied to the end. Enchanting is precisely the color of end related things, (i.e the heart of ender, which interestingly uses an attack called "soul beacon") enchanting is a way to enhance the form of someone or something, (i.e orb of dominance possessing and strengthening enviornments) and most strikingly, Endersent who are infused with the Eye of Ender are given enchantments, and when the eye is removed from them, they are no longer enchanted.
So to sum it up, the End and soul energy are almost always found working together, but particularly through enchantment magic, which Evokers and Enchanters (from dungeons) also possess, relating back to their strong love of the End.
@@Keaton427 Ender magic is super interesting in general, because there's two "kinds" to it - one is teleportation, the other is the endermen.
In Minecraft, teleportation is strongly tied to the color purple - it's the color of the particles an enderman sheds when teleporting, it's the color of the nether portal, it's even the color of the charged respawn anchor and the crying obsidian, which might've formed from the portal magic dissipating into the frame when the portal was destroyed.
Notably, chorus and shulkers are also purple, and also both possess teleportation abilities, which becomes even more interesting when you consider that there seems to almost be a chain of development from the fruit, to the shulker, to the enderman. Like the shulkers feed on the fruit to grow their shells, which gives them their escape teleport (but no direct control, just a reflexive action) while the Endermen are capable of direct, controlled teleportation, via the use of the greenish-hued ender pearl. This ties back to the end portal, too, which is made of end stone and the same greenish hued material, and has a different teleportation texture.
If I had to speculate for a moment, I'd even say that the Endermen and all their technology and magic are infused with some other force, giving them control over their teleportation abilities. Maybe the void?
The mushrooms on a mooshroom's back not causing them any discomfort makes me happy
Yeah, it's nice that it seems to be symbiotic
Mooshrooms are also notably not undead which means that both parties are alive and likely are doing well...
For their black eyes, they either see better, or that they don't need to see and Mooshrooms can provide psychic connections to other mushrooms/Mooshrooms.
Tbh the Mooshrooms have a nice life, all they do is chill on an island with no predators in the middle of absolutely nowhere only sometimes mingling with the mushrooms.
You can also easily 'cure' them with shears, showing that the mushrooms haven't really grown that deep into them. It's probable the mushrooms just use them to help spread their spores and don't actually feed or hurt them at all.
One thing that's interesting in the lore is that redstone is almost completely exclusive to the player. Only redstone machines are in jungle temples and they're pretty basic ones. It's a nice contrast from other mobs making it mystical vs mechanical power. Jungle temples may be the last thing expiremented on before the ancient race disappeared. Or maybe they dismissed it.
Redstone is such a cool vibe. It’s almost steampunk in a way? Massive pieces of stone machinery that push and pull and churn. I wish more parts of the game utilized its aesthetic. Like there could be little redstone gadgets that utilize magical artifacts to benefit from their strange properties.
Now the deep dark temple has an area full of redstone machinery inside of it
@@noizepusher7594they need to make a red stone pulley system or something.
No, wait, that means the theory that redstone was one of the last things experimented on makes sense. In fact, it's possible that strongholds were used by ancient people to access whatever the End was before, maybe a homeworld. As they kept going down, they progressed further - even using redstone - and eventually built a portal to the past version of the End, as some youtubers have already theorized that the deep portal is actually a time portal.
this is the content the community is sleeping on
Lol it's actually getting a bit of a surge now, probably people finding it from the cave update video
Absolutely!
Agreed
Facts
haha yeah
This is great! I've never thought of water as being connected to preservation, but it makes total sense.
Glad you enjoyed! They're very subtle aren't they? :P
Too bad, quasi lore
I deflect
Oh because water is eternally preserved by its cycle
You can also notice this in the squid and axolotl being the only creatures with self preservation mechanics.
I love this because it explains why so many people were convinced by the Aether mod! Nether portals are made from a dark glassy block that absorbs light which is activated by fire, leading to a deep dark arid place, while the aether portal is made from bright glowing glassy blocks which only spawn high up on ceilings and would be activated by water to bring you to an expansive bright and cold dimension. it just makes so much intuitive sense!
I feel like witches are ex villages who got a little too into potions and were banished from the village, and the reason they attack the raid illiger things is because they still feel a connection to the villagers and want to protect but they still have some prejudice towards the villagers so don’t fully attack
Either that or they left by themselves
I believe they're a third party who disbanded from villages of their own accord, or were kicked out. Either way they're motivated to work in the swamps due to access to rare resources like slime and difficult terrain to traverse. Then pillagers came along, struck a deal with them to help in raiding villages. However the witches can't bring themselves to personally harm another villager, only help the pillagers do it themselves.
Villagers that reached enlightenment vs. villagers who chose to become bandits
Maybe they’re mercenaries who do things in exchange for potion ingredients. They could be really strict with their requirements in that the illagers only asked them to be healers so that’s all they’ll do. The iron golems recognize the witches as mercenaries and not wanting that kind of scum to ruin the peacefulness of the village they attack.
Zombies used to drop feathers, years ago. If chickens serve as spies for them, then the feather might be where that link is. Perhaps a feather and chicken could be paired as a sort of quantum-entanglement for wireless redstone.
yeah , maybe when the chickens were killed on missions , the Zombies kept the feathers as something to remind them of their fallen comrades , and something to fuel their will to avenge said comrades , which might explain why they attack the player , because the player is the last of a species that their chicken comrades were spying on
It also explain why in indef pigs drops mushroom meaning the nether the piglin was dominate by fungus which was nether wart
notch said that he didnt know what zombie should drop back then cuz there wasnt any rotten flesh around, so he just picked feather.
1:21 also, ghasts are sort of similar to jellyfish, and a species of jellyfish called turritopsis dohrnii is allegedly the only biologically immortal species -- this could tie it back into the whole regeneration thing
Interesting connection to real life!
from what i understand lobsters are also hypothetically immortal too!
This comment... it disserves a million likes.
This could also be backed up by how jellyfish were originally going to be added to the game too
PEACH PIT PFP
One of the earlier designs for the strider looked even more like a ghast where it had a bunch of legs!
Just goes to show that they are quite similar!
We need Lore.
It's sad many dont know this.
It's good but not enough that the
Game Theorists have started showing
this.
We really need more Lore.
But even more importantly:
We need Permanent Change.
Whetever the Enderman have actually been
Builders or not isnt the point, but 'something' definetly
went wrong in this 'world' - and i think Minecraft needs
a Direction and that Direction could
definetly be Permanent Change.
Apparently there have been many Stories that ended
in a bad End, most 'Races' are unhappy, the world
is in shambles.
'Achievement: Free the End'? No, that's not enough! I want
to have the option to actually permanently change the world
and make the Sad Endings that apparently are all over the world
become good Ends.
I want to cure the zombies forever, revive the Ancient Builders
and make things right that went wrong.
Get what i mean?
It's hard to explain, but try to understand.
@Mohamed Boualem I dont need to fix 'everything', i think.
But living in a world where nothing is good and fixed? That aint good.
The Drowned are drowned, the Enderman are no Men anymore, and whatnotelse.
Everything had a bad end.
All the people who came before us died and/or mutated, apparently.
I want to fix some of that.
I called that the "Strider whale", my lore of it is that it's an prehistoric relative of the Strider that went extinct, and some of the skeletons in the soulsand valley are the remains of strider whales
@@greysoncrowe5196 But why did they go extinct? I have a hypothesis about that. What if they, as a byproduct of eating lava, made netherite? It'd explain why they're immune to lava, and why they went extinct, because they were hunted for their netherite. Their slaughter in masses probably created the Soul Sand Valley, the skeletons from those who died hunting them and the ghasts being the ghosts of these strider whales. It'd also explain why the only netherite we find is "ancient" debris under lakes of lava, because it's remnants of the civilization that used netherite and hunted the strider whales.
Edit: apparently ghasts aren’t undead. That throws a wrench in this theory.
Personal Quasi-Lore Theory: Dragons existed in both the Overworld and Nether many years ago. This could explain why the Red Dragon was never added to the game. Proof of their existence could be the large skeletons of creatures found in the Soul Sand Valleys, and at rare times deep in caves. Maybe they were hunted to extinction by the ancient race of humans. The last survivor of the Red Dragons may have hid away and hybernated for eons after, only to wake up with the Overworld completely gone, with only few pieces of debris floating around the void as the End dimension. The Red Dragon would adapt to the new enviornment, and turn into the Ender Dragon. The reason it may attack the player could be because it still hates for what our kind did to hers.
P.S. Great video. I never would've thought as Quasi-Lore being the word to describe the story of minecraft, and I loved the addtion of mods in your video to tell your ideas. Keep up the great work.
So you think the end is in the future? And thank you, I'm glad you enjoyed!
@@MinecraftIdeasAcademy Maybe. It would make sence since many scientists predict the end of the universe would just be all black, since all stars and planets gradually dissapeared. And you totally desserved that compliement, and thank you for responding. You rock.
Thanks! That's an interesting theory.
@@MinecraftIdeasAcademy You're welcome.
Dude this is my favorite end theory, the end portal being an actual time machine is such a cool concept
Given how in-depth this is, I was slightly surprised you didn’t mention quartz's connection with detecting things. It is utilized in the crafting recipes for daylight sensors, observers, and redstone comparators, all three of which connect to detecting something in one way or another.
This is somewhat realistic as many types of crystals emit small amounts of electricity when they are vibrated such as when something touches them and are used in many types of sensitive electronics
Can't forget that on Bedrock Edition water turns purple in the End and up until very recently if you used the /fill command, water was red in the nether.
ehhh, that was just because of biome.
If you edited the biome, you get other colors
@@Guztav1337 yeah bedrock’s water is a lot more vibrant in different biomes than Java’s. Swamp water in java for example has a green tint whereas bedrock it’s dark green and super murky. Water is a lot more complex in bedrock honestly with biomes like swamps as well as deserts, and the nether being more murky than rivers and plains biomes.
How did I never draw the connection between ghast tears being used for both regeneration potions and end crystals? it feels so obvious now
Lots of things are obvious once you know them. Don't feel too bad 😞
That begs another question:
What are ghasts? They're constantly crying if the sounds and expressions are anything to go by. They drop their tears upon death. They live in the nether, whether or not it was their natural home. They are also immune to fire. They attack the player on sight, and only the player, with an explosive fireball that is too weak to destroy stone based blocks.
I have absolutely nothing on what they could be, but perhaps maybe being from the overworld, and possibly being some sort of gaurdian/protector type beings. Maybe that were the world's version of angels or something, and that's why they are not only powerful, but their tears have healing capabilities. Perhaps they knew healing magic? If this is true though, how did they wind up in the Nether? Were they banished there? Or did they flee from humanity? Perhaps humans, as they advanced, did what they always do and ran them off, which would explain why players are attacked on sight.
The theories go far, but we'll never get definite answers.
@@mdbgamer556 what if they were angels and got punished by god and sent to hell
@@mdbgamer556 i think of them as a creature native to the end. Sorta like a living ghost, they aren’t alive the same way we are and don’t need food. Their also hyper aggressive.
@@LucyWest370 🤔 Hmmmm. That could also be one place they're from
I really like the ‘quasi-lore’ , as you’ve put it, in minecraft. It keeps alive the very distinct atmosphere and focus of minecraft while adding to the a foreboding/ominous tone that I think the game has always had in a sense.
I feel like the ravagers may be part of the "unspeakable activities."
maybe the pillagers were clerics and stuff, but worked too hard to bring dead villagers back to life? they might've done something to the dead villagers that brings them back to life but also makes them into the ravager. the other villagers might've seen this as repulsive and kicked them out of the town, only for the pillagers to die on their own and were healed by endermen, explaining their gray complexion, their want to kill the villagers and why they may worship the ender dragon
just a tiny theory though haha um I know I'm three months late :'0
update july 2023:
i looked at the old ravager model, and it is the exact same as the iron golem but like. on all fours. so that's something to think abt!!!!!
That would make sense, though I'm not sure about the endermen being involved
This might also be why Villages have churches, but no graveyards
Mabye the pillagers were war-like villages who were kicked out after villages became pacifists
@@sorrowandsufferin924 oh god. Pillagers stealing the Testificates dead.
@@the4thtomato138 After Legends, this doesn't seem all that far off
11:14 I always knew chickens were up to something. When I was younger, playing in beta 1.7, I was too scared of the monsters in minecraft, so I only played in peaceful. I still managed to find ways to though. One time after setting up a little base and even finding my first diamonds, I was investigating a lava cave near the surface. I dropped down to a block in the cave with lava all around it to get a better look, and I thought it was pretty cool. All of a sudden, a chicken stepped down onto the block I was on. I turned around and looked at it, and before I could do anything else, it pushed me into the lava, killing me. At this time I had a habit of wandering far from spawn and I didn't understand that you had to sleep in a bed to set your spawn, so I never found my base again. Damn chicken...
This is why automatic chicken farms are justified
We need Lore.
It's sad many dont know this.
It's good but not enough that the
Game Theorists have started showing
this.
We really need more Lore.
But even more importantly:
We need Permanent Change.
Whetever the Enderman have actually been
Builders or not isnt the point, but 'something' definetly
went wrong in this 'world' - and i think Minecraft
needs
a Direction and that Direction could
definetly be Permanent Change.
Apparently there have been many Stories that ended
in a bad End, most 'Races' are unhappy, the world
is in shambles.
'Achievement: Free the End'? No, that's not enough! I want
to have the option to actually permanently change the world
and make the Sad Endings that apparently are all over the world
become good Ends.
I want to cure the zombies forever, revive the Ancient Builders
and make things right that went wrong.
Get what i mean?
It's hard to explain, but try to understand.
Considering how baby zombies ride chickens, I like to imagine they're just so stupid, they're easily manipulated by basically anything or anyone. (Including possession, which would explain the "spies for dark forces" thing. The dark forces possessed a chicken to push you in the lava as a petty prank.)
@@slevinchannel7589Your wall of text is so hard to read with the unconvinient ends of line
The concept of shulkers actually being golems is one that greatly intrigues me from a lore perspective and from a gameplay perspective. On the lore side of things, we have: who built the shulkers (and the end cities, by extension)? Were it the endermen? If so, how did they manage to create the levitation effect? Does it have something to do with the conduit connection you made in the video? On the gameplay side, imagine if we could create our own ender golems that we could use to guard our homes. Maybe you could create them by placing certain items into shulker boxes, giving them life? I'd say... a carved pumpkin has to be in there. After all, based on what you said, it seems to be the thing that gives golems life. Then, for the levitation... maybe chorus fruits could somehow factor in? Maybe a conduit is actually a key component?
I don't think all golems require a pumpkin - only the natural ones. Guardians could be made from a hive mind like coral, and shulkers in a completely alien way.
Its bcz end portal have prismarine in it, so the theme of the end was an ocean but reversed and within a void. I thinl thr bullet of shulkers was a beta ver of conduit. And this tell us that when minecraft update, the times move as century or millenium but also reversed
Well, Minecraft has a thing for fallen civilizations, "man-made" mobs and guardians. Aren't Shulkers described as like.. molluscs? Which, molluscs are things like squids, octopi, slugs, clams, snails and other stuff.
They also seem to just be all over levitation as a whole, because of their shells. And, also, molluscs are commonly in or near water, except for land slugs and snails. So the End could have some.. weird stuf goin' on, being a reversed weird ocean place maybe?
Also, Shulker bullets having the chance to make another Shulker could imply they were made to replicate quickly, and cover large areas? Not only that, but, apparently, if the parent's shell is colored differently, the new Shulker will have the same color. But Shulker shells being able to be colored brings up a lot more stuff.
I like the idea of making a shulker with soulsoil, blaze powder and some shells, the soulsoil gives it life, the shell it's form and the finally the powder so it absorbs its energy allowing it to open by levitating its shell and attack since the blazes fly thanks to that same energy
Literally nothing has shaken me as much as realizing that mineshafts weren't mining for ores
Mining for the Stronghold...?
then why ??? the stronghold perhaps?? something else??
They were mining uranium to make a nuclear reactor core
Maybe they were mining for a lore-important ore or structure that's yet to be introduced into the game
What if they were mining for the Amethyst? I mean, the mine shafts were there since the near beginning, right? What if the MC creators were planning all along and each update is just another ‘episode’ type thing?
Finally, someone who thinks a LOT about things and shares his interesting thoughts.
Thank you! I had plenty of help though.
I've been trying to put together pieces like this for years, and ended up forgetting about it until now. So thanks for the inspiration!
My personal theory regarding the undead is more based in magic over a pathogen, with the ruling idea being that either the overworld is infused with necromantic energy or the undead are simply cursed. This would help explain their relationship to potions and sunlight, since it's a common trope that undead in games are healed by evil magic and harmed by healing magic, and the sunlight being considered a "holy" object in that sense and smiting them. Writing that just reminded me that there Is an actual enchantment named smite that deals extra damage to undead, plus villagers have churches (and various lost temples).
I've now jumped into a rabbit hole of minecraft and villager religion lmao.
Interesting theory! How does this tie into piglins and hoglins zombifying in the overworld?
Actually, "undead is magic" is applied to Skeletons. They are a lot smarter than zombies, have no interest in villagers, and, according to Minecraft Dungeons, they were created by some ancient necromancers race. And Zombies is more like disease, although magical
Makes sense, desert temples have a hole that lets in sunlight
@@georgeuferov1497 I agree. That would explain how skeletons can shoot arrows and turn into Strays when they stay in the Tundra biome for awhile (maybe they all used to be Strays, but with time the magic lost it's strength, that ancient race lived in the Tundra and that's why skeletons turn into Strays, the magic there is stronger). I still believe that Husks are cursed and the same for the Drowned, but I agree with the idea of the Zombie pathogen, it would explain what happens to Piglins and Hoglins.
I think the two are not mutually exclusive, all throughout myths and fiction curses act like diseases and actually could be considered the spiritual equivalent to catching one. The undead curse most likely functions like that of a pathogen but has magical effects (such as skeletons being animate and not falling apart)
Fun fact: Endermen still have green eyes. They have a glowing purple layer above their green eyes. Similar to how a spider has red eyes on it's texture, but also has a glowing layer.
Wait really? Thats so cool
Well, it's actually white eyes on the first layer of their skin, not green.
@@copperfish8816 No. The colors of the eyes are #BAFEB0 and #61FD40, both of which are green.
Gamebuster19901 opening the games texture files literally proves you entirely false. the eyes are pure white, with a secondary purple texture over-layed on the top
@@loganblevenson Yeah, as a guy who makes texture packs, I've just recently looked at the enderman's texture, and it's white
I've always had my own theories to Minecraft's lore. It's an abandoned world after all. I think I'd prefer if the lore of the world was kept vague, however I don't want them to make it explicit.
I don't think they will. They can always add more, but as long as it's open ended, it's fine
Why say “however” if you’re stating the same thing twice
I am pretty shure that during a blog post regarding the illagers they mentioned the player making their own theories was a thing the team wanted them to do
hmm, wy do yo think that this world is "abadoned"?
@@MinecraftIdeasAcademy We need Lore.
It's sad many dont know this.
It's good but not enough that the
Game Theorists have started showing
this.
We really need more Lore.
But even more importantly:
We need Permanent Change.
Whetever the Enderman have actually been
Builders or not isnt the point, but 'something' definetly
went wrong in this 'world' - and i think Minecraft needs
a Direction and that Direction could
definetly be Permanent Change.
Apparently there have been many Stories that ended
in a bad End, most 'Races' are unhappy, the world
is in shambles.
'Achievement: Free the End'? No, that's not enough! I want
to have the option to actually permanently change the world
and make the Sad Endings that apparently are all over the world
become good Ends.
I want to cure the zombies forever, revive the Ancient Builders
and make things right that went wrong.
Get what i mean?
It's hard to explain, but try to understand.
Neat Enderman fact the sound they make while teleporting is called a vwoop
All of their random "speech" is also called that
vwoop
@@ezren_7140 That’s actually distorted English
@@Bread_Lord Yeah but it's still called vwooping
I've always seen the end as an in-universe version of the far lands because in the far lands you tend to jump about because of lag and the world generation is broken and the whole world just kind of starts to fall apart and I thought was that when you go very far out in universe that eventually the world generation just becomes so messed up that it becomes despair and landscape that is the end and the enderman obviously corrupt and warp wherever they spend long periods of time the end itself is dis corrupted broken place as you can see from the warped forests in the nether.
Not to mention the music is like a glitchy, corrupted version of the overworld's.
I always thought the End was the Moon and the moon was white from the overworld perspective was because of the sun bouncing it's light off of it.
Maybe like there's an alien growth (the Skulk) that leaked into the Overworld because of the old ones traveling to and from the moon before stopping, stranding some of their people who became the Endermen.
I have all sorts of ideas that go along with this like the End Cities being an asteroid belt of sorts.
This is the run-on sentence police. You're being arrested.
@@TightSweaters4 *YOU WON'T CATCH ME ALIVE!*
/* revs a motorcycle, creating a large dust cloud, when the dust settles i am laying dead on the ground*\
@@TightSweaters4 I used voice to talk
The Badlands one is a really great idea, and would make sense, especially for teaching new players about constructing things, like how in 1.16 they added the ruined portals
When you suggested the potential recipe for totems of undying, I wondered why soul sand wasn't a part of the recipe until I realized that soul sand and soul soil are usually interpreted negatively and are potentially different from the soul energy you collect in mc dungeons. They pull you down into them and slow your movement. They are used to create the wither. Not to mention the fact that piglins run away from any form of soul fire. Probably due to them knowing that some form of soul sand is in it and they know the true natures of it. This could also explain the existence of the soul speed enchantment. Piglins hate soul sand so much, they made an enchantment that specifically repels the properties of soul sand, hence why you move faster when walking on it with the enchantment.
The only positive thing soul sand is used for is in water elevators. And since water doesn't exist in the nether, Piglins have all the more reason to despise soul sand.
And here I was thinking piglins hated soul fire because it's hotter and more dangerous than regular fire.
I'm not a fan of the mobestiary's depiction of the creeper cross section lol. I much prefer creepers just be some wholly autonomous plant thing that gained sentience through magic or something, since the entire world of minecraft is clearly rife with magical alterations made in some apocalyptic manner (if it wasnt like that at the beginning, at least)
Yeah, the TNT being canon kinda surprised me too. But remember quasilore is only a guide, you can make up whatever you want!
i honestly just like minecraft as a none apocalyptic thing. it's just a world that exists with people in it, and sometimes people die, and sometimes they stand up again. ancient civilizations exist as they do in our world, sometimes they crop up and then they fall
@@bijtmntongaf The most common animate entity in the world is violent undead people lol. The world itself is canonically fantasy, but an apocalypse or two certainly still happened. Probably has something to do with the nether.
@@CorwinTheOneAndOnly that's all speculation. you can say that, it's minecraft, i just like the non "le ancient builder built le everything" explaination better. it's anthropoligcally more fun
@@8Kazuja8 I dislike your take, but I love your PFP. My absolute favorite deck to abuse, I'm a horrible person I know, but having a 5k atk/def card that can resurrect itself out on turn 1 just speaks to me on a primal level.
Pumpkins have some sort of magical property that allow them to bring statues to life, Golems. Endermen don't attack players with pumpkin heads because they are Golems, this could also explain how creepers have literal TnT in their bodies, they were just a Golem made of grass and TnT.
Haven't heard the suggestion that creepers are golems, interesting
@@MinecraftIdeasAcademy i have a theory that maybe the creepers eat or even grow around tnt left behind in mineshafts. Plants depend on nutrients in the soil they grow in so if creepers are plants where do they get the nutrients. I think they get their nutrients from the tnt and have the ability to ignite the tnt if they need to. Then using the tnt to feed themselves would also explain why the explosion isn’t as powerful as some of it has been “eaten” by the creeper.
I have a bit of quasi-lore myself on the piglins using gold instead of netherite:
Gems and metal deposits take a long time to convert from stone or coal into said material. It could be said that the ancient piglins used to wear netherite armor and used so much of it that it is no longer a renewable resource.
After those generations had passed, all the netherite tools and armor that they used to wear began to break and vanished. Now, piglins use gold because it's the only other metalic material in the nether that can be made into armor and tools. However, even gold is starting to diminish so why isn't it starting to disapear as well? I mean, only nuggets of gold can be found in the netherack deposits so it is definitely happening, but it could be that netherite doesn't generate naturally. It could be a rare chemical event that takes place when gold reaches a certain depth in the nether.
After all, gold is used in the production of netherite bars.
Sorry, I realized I'm starting to ramble now but that's basically my quasi-headcannon.
Lol don't worry. I guess one question is why they don't lust over Netherite anymore
i think netherite is just a very very rare material that after the collapse of their civilization they forgot how to use, they dont value it because it doesnt look valable, the reason gold and emeralds are traded is they are rare and look valuable due to being pretty, the same reason they are in real life, netherite on the other hand is like a complex polymer or some advanced alloy or whatever from long ago that happens to not be shiny, it requires deeper understanding of the world to be valued
I think the netherite having been depleted by piglins is official lore and that's why the only remaining netherite is debri left behind by the piglins
I love how there’s evidence of a previous player on the world, who has knowledge that you don’t. At the end you talk to a sort of sentient spirit. What if that player advanced so much that it transcended beyond the physical realm? Maybe when you beat the dragon, you temporarily join their world, but for whatever reason you leave it?
or maybe not join their world , but get recongized by them??
you're not ready yet to join them
Maybe they decide to directly contact you after you slay the dragon. You wake up at spawn or your bed, so it's possible that you get teleported beck to your spawn point where you black out and have a vision of the spirit. The text could be the only way they know for certain that they can contact you, since you write books and make signs. After they are finished, they leave you be to make your own decisions, observing and watching, hoping for you to one day join them.
“Herobrine” perhap ? Maybe that why his name is hero lmao
That's because they stopped playing the game and started living real life. Its implied in the end poem that the next step is "The long dream of life"
Honestly, I love that the end portal is uncraftable, it means there's a possibility that there was a civilization before you that was even MORE advanced than you are. It would be more fitting if there was ender portals hidden in a new structure, and they were super rare. I would suggest remaking the old jungle trap building so it can be bigger, and hold the ender portals. And maybe there could be a new artificial-made armor using material only found in the structure too
Jungle pyramids holding end portals would make them too easy to find imo
@@MinecraftIdeasAcademy what about a broken end portal instead? To give hints of what’s to come
That could be cool, but the end portal frames shouldn't be unbreakable
I think they having a room with enough space for the portals and the lava pockets but no portal blocks themselves would be interesting enough, specially since it would still retain a lot of mystery and intrigue
Check out Jeracraft, he is an Architect
who makes such ideas reality.
The realization shulker shot and conduits are the same shape made me choke
Yeah, it's quite a sneaky one. I was quite surprised when I found it.
My theorie is, that the shulkers lived in the ocean monuments and it would fit. There was a point, when the sea level wasn't as high as today, as the ocean ruins show. There are no staircases in monuments, so whoever lived there could eather fly or teleport. Shulkers have knowledge of both of these things. When the flood came, they tried to fight it with conduits and sponges, but it didn't work. That's why they moved to the end together with the endermen. The flood was so big and dangerous, that they are scared of water now.
Flight conduits!
The totem of dying XD
Hmm... How about the Totem of Undeath?
ah yes, just what i need :D
Totem of Redying
@@ethanotoroculus1060 the totem of the undead would fit a little more imo but yeah sounds good
@@glumbortango7182 Oh, _of course_ you'd turn up here.
Crafting the totem of undying:
“I’m throwing away my humanity, JoJo!”
AHA , I SEE YOU'RE A MAN OF CULTURE AS WELL Billy!!
oh my god it all makes sense now
Man, imagine if the stone mask was a real thing in Minecraft
Personal Theory: the heart of a Creeper is not shaped like a TNT, TNT is shaped like a Creeper's heart.
This is my belief too. TNT is just a part of Minecraft's "laws"
I've always felt like the wither and the other undead are more connected than most think. The wither and wither skeletons seem almost like especially potent undead, capable of transferring it to the living - a curse that quickly deteriorates those affected by it. It seems whoever or whatever built the fortresses was completely overrun, whereas the piglins and their bastions remain somewhat more intact as a society, but they still avoid the undead. What's quite interesting to me is that ancient debris is made with netherite, yet not much really survives in the nether. This concept of ancient structures of netherite nearly being entirely destroyed, combined with the ruined portals in the overworld being shattered, partially converted into crying obsidian (which appears to be obsidian imbued with the portal's energy), and surrounded by nether materials, supports a theory that the nether was once very different, but was warped into something completely different, and more like what it is now. The ecosystems within it and the current damaged structures would've been made after such an event, but some of the lighter effects, those which cause the undead, escaped into the overworld, and discovery of this would've lead to the carvings on the red sandstone.
Also, I feel like the concept of golems is somewhat underrated in Minecraft. Iron golems and snow golems are well-known, but the shulkers and guardians being similar is something many don't consider, that golems we can't make exist. It would explain why elder guardians are limited (though still existing in very large amounts) in numbers forever. The wither itself is a form of golem as well, made of skulls of the most potent undead and sands imbued with the forever reaching souls of others (soul sand slows you because it pulls at your feet, and also it used to physically have a shorter hitbox because of this).
Awesome - I love pondering things like this... enjoyed this video a lot.
Personal theory: The Cleric villager, who uses the brewing stand and trades for gold (a conductor), redstone (an energy source) and zombie flesh, is responsible for making the golems that spawn in villages - but his methods are a little darker than Steve's...
Might be disproven by how villages without clerics can still spawn iron golems, but that might be being a bit too nitpicky :p
@@MinecraftIdeasAcademy I like to think that Mojang just didn't want to make it explicit :)
Yeah, gameplay comes before lore after all
I'm of the theory that Clerics are the resident village magic experts who are using magic, alchemy, and science to reverse the zombification pandemic. Redstone = brewing ingredient, gold has life enhancing properties, lapis and bottle o enchanting are tied to magic, energy, and maybe life, and the zombie flesh is both proof that you are keeping the zombie threat at bay and selling them raw materials for experimentation, since they themselves can't fight (notably, a zombified villager cure is a _golden apple_ with a _potion_ of weakness)
I always thought that cleric is a priest xd
In dungeons, the reason given for the undead not attacking illagers is that the nameless one made a pact with the illagers.
The Wither Skeletons spawning in fortresses, implying that they built them possibly when they were alive. The Soul Sand Valleys could also be where their souls are trapped, leaving the empty bodies to guard the fortress forever (until Steve kills them)
We really need more Lore.
Sadly, some dont think so. Sadly.
Minecraft Hypothesis:
The many ruins and structures were all built by the recently extinct humans, and Steve (the player) is the last remaining human. And the various undead humanoids (zombies and skeletons) with the exception of the undead pig variations are undead humans that have somehow been transformed. Villagers were likely another species of human in the same genus, similar to how there were previously other species of human in our world besides Homo Sapiens (us) like Homo Erectus or Homo Neanderthalensis. The villager humans or Homo Vicanus ("Human villager" in Latin) managed to survive whatever mass extinction event had occurred previously. And the various ruins, structures and artifacts scattered around the Overworld and the Nether were are all that remains of the now practically extinct species of Human. As stated earlier, Steve is the only one left.
The Endermen are another genus entirely and their humanoid appearance is likely convergent evolution as they appear to have originated from the End and then travelled to the other dimensions. Other peculiar mobs such as Golems and Guardians are mechanical machines with some basic consciousness and were used as defensive sentries by Humans before they went extinct. However some Golems and Guardians appear to have survived, the Guardians maintaining their post at the sea temples and the Golems being used by the Villagers as their own means of defense, whether the Golems went to the villagers after the people they were supposed to protect died or whether the Villagers took them to their villages is unclear however that is unimportant.
What exactly caused the mass extinction of Homo Sapiens or humans is unknown and there is no concrete evidence to suggest anything. However there are possible correlations or assumptions that can be made.
1. The zombies and skeletons were the cause of the extinction rather than the aftermath.
Perhaps some single event, whether it be a disease or some sort of corruption or the doing of another mob or other form of natural disaster caused someone or many people to turn into variations of zombies and skeletons. The most likely result is that it was somehow contagious or had some way of spreading and wreaked havoc on the human population as it killed and/or infected the population. And eventually managed to cause the near total extinction of the species with the only exception of Steve. The respawn aspect of Steve likely has no lore associated with it although it would certainly be interesting if it did. Games that make lore out of the respawn mechanic are often very interesting but that's beside she point.
2. The undead humans are the resulting aftermath, and some other event or mob or thing caused the extinction.
It is unlikely in my opinion that there was some other event or mob or thing that managed to cause the extinction of humans however it is not impossible. There are some candidates that could possess the means to wage war on humanity such as the Endermen and Illagers, however neither is remotely likely to cause the extinction as Endermen are generally peaceful unless provoked (or looked at in the eye) and Illagers are just violent Villagers and are small in number and primitive compared to what their equivalent of Homo Sapiens would have been. The only other things that come to mind that could have had something to do with the destruction of humanity would be the Ender dragon (very unlikely) and other disasters unrelated to the doings of other mobs (somewhat unlikely).
Of course, none of this is objective and the point of Minecraft is to draw your own conclusions and the entire idea of lore is itself subjective. Many things are just there for gameplay reasons and have no lore to surround them or it would or wouldn't make sense for something to have lore. A lot of ideas and hypothesis take clear gameplay related mechanics or features or other random things and turn them into lore that simply has no reason to exist.
The various other relatively minor details such as hypothesized Chicken spies and pumpkins and other things likely have no explanation and fit into the previously mentioned category of gameplay mechanics. Other than that, that is my hypothesis about some of Minecraft's recent lore.
"Villagers contain sizable brains which they put to good use calculating trade deals"
*Destroys farmland and trading them their own food and a bunch of sticks*
Mobestiary isn't updated to 1.14 😅
Well Villager can’t normally break block and get stick so it logical for them that stick are st they would trade, after all you give them 32 of your sticks that can be use to craft various tool and item and they give you back a useless piece of emerald that does nothing except acting as a currency
@@fancyboy3806 maybe i am an *idiot*
you're not selling them their own food, you're harvesting their crops for them and they're paying you for your labour
@@jaydenwilton5279 slavery, hell yeah
i would actually love a mod with that undead totem
Yeah I want to try shilling it into a mod
@@MinecraftIdeasAcademy Do it! Do it! Do it!
But instead of a totem, it's a stone mask because JoJo.
@@MinecraftIdeasAcademy a skeleton one would be really cool
totem of dying
It’s so cool how the Nether’s 8:1 ratio was inspired by the Wheel of Time!
I like to imagine the ender dragon controls the endermen, maybe against their will, that's why you get free the end when killing the dragon.
Endermen don't seem controlled though. They'll attack her if aggro'd, and they're able to leave the end at any time.
@@MinecraftIdeasAcademy Maybe they see the player attacking the dragon, and when they get aggro'd by the dragon they finally fight back.
@@MinecraftIdeasAcademy perhaps if dragon is worshipped, then you free them from a false god? also why was that written in the first place considering enderman attack it? perhaps an evil deity and they have advantage when player comes so they are trying to kill what they worship? is worship more about something they want than an actual reverence?
@@MinecraftIdeasAcademy or perhaps are they trying to fertilize the last female of their species? doesn't make sense why would there be some divinity like the egg, the respawning of dragon, a special case like this and portal disappearing once you enter? it all sounds special. If there are dragon heads in other islands why would this dragon be different? If those heads imply something else and not realted to actual dead heads of once common dragons, then this ''divine one of a kind of its species'' might work. I think there was a movie where dragons eat ash and they killed the dragons. In 2000s they wake up from their sleep when main character is a child in london and they find out all dragons are female except one. Now why would it be this way either in that 'no fantasy' movie or in minecraft? i don't know but something to think.
15:18 this beacon hinting exists in regular desert temples, if you filled the part above the trap with ore blocks, and a beacon at the small hole at the top, the beacon would work perfectly
I like the fact that XP is some sort of soul energy in Minecraft. Destructive activities like mining, killing mobs, destroying mob spawners give energy(XP) while actions like enchanting and naming require a lot of energy. which means that soul sand contains a ton of energy. that is why soul speed boots are fast only on soul sand and soil, the one plant that grows on it has magical properties (nether wart), it creates blue fire resembling the color of souls and it has the ability to spawn the wither using its soul energy and a body (wither skulls).
A good way to build on it is for wither roses to have 2x damage when planted on soul sand.
or if running with soul speed on soul sand converts it into soul soil after a while.
Definitely a LOT of interesting connections, you make there. I thought I thought a lot about the lore but I came to realise, I didn't xD
You have definitely given me something to think about and I will probably rewatch this video a lot :D
Thank you so much for your hard work!
Thank you! I'm glad you found it thought provoking.
This video has stuck in my head since I first watched it a year ago. Now, with the introduction of the wild update (and the connection between souls + experience as well as skulk and the player being the only known users of this magic system) it’s amazing to see the minecraft team starting to build real lore into the game. All the additions are carefully calculated to fit into a grand idea, and this grand idea has been a part of minecraft since the beginning.
Sculk is really interesting, we haven't gotten much lore relating to XP for a while
@@MinecraftIdeasAcademy Maybe they were made by the builders in the same way as Totems of undying ( they seem to made by pillagers though) , maybe killing things for XP and storing it was a more efficient method to bottles of enchanting but they bit off more than they could chew. They had too many undead and Skulk overtook the cities. The Deep Dark cities are rather lovecraftian and the Chiselled Deepslate suggests the Wardens were around during the cities hay day and maybe even before
Many Chiselled blocks are like that. N
Stone brick = Eye of Ender
Sand = Creeper and the desert temple
Red sand = Wither
Quartz= Guardian
Black stone = Piglins
Nether brick = Wither Skeleton ( a hint to the Wither?)
Deep slate = Warden
Clearly, the ancient builders established bases here, made potions, experimented with magic/XP
Hence why all these built structures are tied to magic and the chiselled blocks are some of the last evidence of the ancient builders and their influence on species they created like the piglins (their miners of Debris?) or influenced like villagers who are protected by the Iron golems. Perhaps seeing the similarities between villagers and the builders. The pillagers also take influence from the builders, they are inheritors of their magic ways.
How channels like this only have a few thousand subscribers and people that do half the work get over 10 million subs boggles my mind. This channel is sooo underrated, it deserves at least 1 million subs!!
Thank you very much!
Awesome video! Note about the golems and their relation to pumpkins: the golems are a rather faithful reference to the jewish legend of the golem, who is made of clay and turned to life by carving the word "truth" (in hebrew) on his forehead. The important takeaway here is that there's nothing significant about his structure, but rather the words he bears. This would mean the pumpkin in minecraft is not a magical vessel, at least in this case, but most likely chosen because it resembles a face.
Endermen are definitely up to something. They are in every dimension and they are taking blocks to somewhere, I think it would be cool if there was a rare structure built by endermen.
Like a city...
but in the End!
Jokes aside, who's to say that other structures like desert wells aren't built by endermen?
@@ezren_7140 For what purpose would endermen (water kills them) need wells (water source) except maybe warfare?
@@irgendwerirgendwo9095 Good point, I'm not sure.
@@ezren_7140 It would probably be more useful for them to store dry sponges everywhere in the overworld. However, a creature, that needs (to drink) water, would, if smart enough and capable, build a well in a desert to increase their chance of survival there.
If you want to be a real stinker you could argue that there already exists a rare structure built by enderman. A very, vary rare structure that they actually need to build first!
It's nice how him pronounce Quasi in a perfect way, I don't even understand why all those Italian words are in English
English likes stealing words from other languages :p
@@MinecraftIdeasAcademy ahahaha
@@alessioantinoro5713 Maybe because the word originates not from Italian, but from Latin, which in its stead is the base for Italian?
@@extraordinarilytypic No. There're literally words that come from Italian and not from Latin like "Quasi" in latin is "fere", quasi is an Italian world and mean the same in English and in Italian. Even bravo that is a word I hear a lots is from Italian and not from latin.
I think it's because English is basically just a combination of almost all European languages... but I'm not European so I don't know
I'VE BEEN WAITING FOR THIS FOR SO LONG
I hope it was worth the wait!
Korra is awesome
@@CrapZackGames yes she's epic
I feel like this is a great place where I can gush about how amazing the nether update was for making quasi lore for the nether.
Like before I always hated the nether it was insanely bland and boring, just hell dimension I guess. But with the update they even made the nether wastes interesting without changing them at all by just making other biomes. With crimson forests being a thing, with full vegitation, even civilization and animals it then paints nether wastes not as generic hell, but as a dead, desert like version of the forests, which just makes you wondered what happened that it changed to this dead place. Its full of zombified piglins and ghasts, just barren netherrack with no plants, it screams as if something like a plauge destroyed the whole place. By extension Warped forests give you even more questions, they're mirrored versions of crimson forests, with how the end stone is mirrored cobblestone it makes you think if perhaps the end dragon or the enderman can somehow corrupt places or recreate them in some capacity in their own alien reversed way.
Basalt deltas give you an idea why the whole place is filled with lava, clearly its some volcanic reactions filling the whole place up, creating huge lakes. It also amazing to see how creatures adapted, striders can move on lava and eat warped fungi, perhaps they live in some sybiosis with the enderman. Magma cubes also live in basalt deltas, you know its hot when magma itself comes to life.
Soulsand valleys at last give you a totally diffrent idea than all the other biomes. Its clear this place is dead but unlike the nether wastes this is a diffrent kind of dead. Soulsand around you gives of the idea that this is like a desert but filled with souls which can't rest, skeletons walk around and you see huge remains of long dead creatures and huge ghasts flying around. Who knows maybe they are all that remaind of those dead creatures, the certainly the only thing around that comes close to the size of the fossils.
All od this makes nether alive and just being there makes you wonder what the hell happened here, unlike how nether was before. Mojang has really made an amazing job with this, its not just a bland "hell" world, its another dimention which lives and breathes and you can wonder forever how parts of it came to be how they are now. I love that minecraft makes its lore just like everything else in it with the mentality of "build it yourself". They won't give you all the answers its up to you to see the places they made and then fill the pieces yourself, if there was just one truth about what happened it would be boring.
Great comment! The lore also helps with explaining game mechanics.
If you can know about the history and customs of a creature then you can strategize and obtain further information based on what you already know about the mobs.
For example - if you know that everything the Piglins have is something that can be accessed in the nether, then you can then draw the connection that everything they sell you in trading can be obtained somewhere else in the nether by some means.
Ignoring world building would mean that Piglins give you things that can't be obtained in the nether. It undermines the intelligence of any player who draws the connection with say, iron nuggets and the nether since there isn't one.
Fun tidbit: The advancement "Those Were The Days" is a reference to the indie game "Bastion," where the narrator uses that line to lament the world being destroyed & the titular Bastion being the only thing that survived.
I really like your lore-crafting. I especially like the idea of a “Temple of Doom” but for Withers in the Badlands.
Ironic how water preserves in minecraft but is the universal solvent IRL.
When I was a kid, me and my siblings believed endermen grabbed blocks to take back home, seeing as the End only had end stone. And honestly, I still believe it
this is actually one of my favorite things that mojang has done. unlike other big games, minecraft is truly creative in almost every way possible
I think piglins aren’t fooled by gold, but instead see a player wearing gold as a kind of assimilation l
or maybe they see you as valuable
@@TheJosiahTurner they could be "They are wearing gold, they must be Plaguefree"
Such an interesting video as someone who has begun getting interested in designing a server to expand upon vanilla and encourage exploration this really helps with understanding how to make things feel like they're built upon vanilla in the same style, without just being stuck on top of vanilla but unrelated to it, or just changing what already exists accidentally.
In Minecraft Dungeons,
spoilers for Echoing Void DLC
While the enderman brings the shard of the orb to the end portal, it says "To. The. Beginning." What happens here, is that the enderman brings out the inhabitants of the end to spread across the overworld. This would imply the overworld was once ruled by the Ender people and were sealed away through the portal by the people (the player's species). 'Free the end' makes me believe that the dragon was summoned with the end crystals as a seal that prevented the fountain from being activated and allowing the endermen to run free throughout the world. This would give a reason why the endermen attack the dragon sometimes, in an attempt to provide assistance to the player in destroying the seal that keeps them imprisoned in the end. But why would the people banish the Ender people? Perhaps there was a war that was lost by the endermen? Perhaps the Ender people's technology was advancing too far, threatening the lives of the rest of the overworld inhabitants. But why would the people then construct cities in the end? Obviously, endermen cannot mine or use tools and armour, so a large amount of the resources stored in cities must be from the people. Perhaps they inhabited the end prior to banishing the Ender people there? It would make sense, as they also sealed the portal to the outer ends away behind the dragon, to prevent the Ender people from travelling there. For whatever reason they were banished, Im convinced they were once living in harmony with the people in the overworld. Perhaps the stray endermen you find in the overworld and warped forests are those that managed to escape the people and survive the banishing.
So many great lore ideas in the comments, thanks for opening up this discussion it’s always a blast
Yeah, I've hearted the ones I liked
*proceeds to learn how to code and creates mod inspired by this video'
Go for it!
I suggest learning java and object oriented principles first. Modding isn't really something you can do immediately
Honestly the chorus fruit being named after the sounds they made when an explorer was studying them just gave me an epiphany about the different ways in which sound and music could be utilized in an end update!
We know chorus fruit don’t make sounds in game, but what if different plants in the end were added that had small ambient sounds when you got near them? Or perhaps they make louder sounds when they reach full growth stage? In addition eating them would give strange effects. Like perhaps one of them gives you levitation? Or one that lets you see all entities like wall hacks?
After all what’s more alien than an exotic jungle filled with musical plants?
In addition this would give 2 new mobs for the end to explore with. 1 mob that is passive and can give you buffs based on sound. And 1 mob that screams at you and gives you debuffs.
Another idea I had was an acidic biome for the end. But I’m not sure how that would do well, as it could be seen as just a Basalt Delta 2.0.
You might like endergy's ideas. While not based on sound, they are quite similar.
@@MinecraftIdeasAcademy I’ve seen some of his concepts, they all feel very thought through, and hopefully he gets his ideas put into an update for his mod!
The only thing I’m not a fan of is purple trees. But that’s a personal bias based on my own way of looking at the end.
You are probably the smartest Minecraft TH-cam I’ve ever heard of
I’ve always thought of creepers as mother nature’s servants, foliage golems built to restore the natural order by destroying potentially dangerous structures and people (aka the player).
All the ways of thinking led me to theorize my own thing:
Piglins actually originate from the over world.
The first reason that comes to mind is: they are pig hybrids. And while yes, that’s true, I believe there is a little more to that. For example, where did they get leather and iron nuggets from? Why do the fortresses have... saddles? All of this can further support the fact that piglins used to be real pigs that came from the over world. Maybe, it was a stormy day, and lightning struck some of them, resulting in piglins. However, they became very cold quickly, and looked for a way to warm. And thus, gathering resources, they discovered that gold can make apples have warming properties (which can explain the fire resistance). While they were mining for gold in the underground, a massive wall of lava came down, and they were fortunate enough to stop it with water. What they didn’t realize, was that they made a portal by accident. A source of lava nearby ignited it, and they were curious. Only the most daring of the piglins went and came back through the portal (explaining the origin of the brutes). When they reported warmth, all of the piglins quickly left everything behind to get to the nether and be warm without any golden foods. Since all of them had headed to the nether, they abandoned all of their mines (explaining the abandoned mine shafts). Ruined portals are portals left behind by the piglins thousands of years ago, when they first heard that there was a dimension, and decided to make portals of their own. They left behind offerings such as gold blocks and gear to help any piglin that decided to go back to the over world (explaining the ruined portals).
This has probably been my best theory yet, and I hope it gets attention.
Interesting theory, a couple flaws though. Regular piglins don't have fire resistance, though. And why didn't they zombify in the overworld?
At first, when they were struck, it took them a bit longer because they were already in the over world. In short, they were already used to it because they already have been in the over world. Once they were used to the nether, it made them more vulnerable to the over world.The fact that they don’t have fire resistance is because they actually couldn’t access these apples once they transferred dimensions. The nether was warm anyway, so they didn’t really need them. However, they still hoard gold because they believe it may help them.
my theroy is that there used to be normal steves just like us but got hit by a plague and all turned into zombies but the player(that would explain the abandoned buildings and mineshhafts)
i dont think the blazes are the creators of the nether fortress i think the steves were(which would explain the wither skeletons and normal ones spawning in there) they would be the ones who built and protected the fortresses there
the blazes are golems which explains why they only spawn in the nether fortresses but since lost their way or dont remember anything but to protect so they protect the fortress from anything including the player
the iron ingots? i think they broke apart the iron armor and swords that the steves used
why do the wither skeletons have stone swords? maybe cuz since the nether portals were destroyed by the piglins then they ran out of supply of iron so they used black stone to make their swords instead
the origins of the piglins, for me personally i think that they are native to the nether dispite not being fire proof but they dont need to be since they only need to spend time in their forests and bastions
the bastions also could have been forts to hold ground against the steves aswell
this whole thing would explain why the piglins are aggressive to us unless if we wear gold like as if we worship gold because of their purposes too
now the reason why there are pigs in the overworld... i like to think that they were the piglins who went into the overworld but turned into zombie pigmen and then devolved into regular pigs and since that they were zombies once the it would also explain why if we eat the meat raw then it would give us food poisoning XD
the chickens too since they might be part of a dark cause
Maybe in Minecraft universe evolution made humanoid pigs, they evolved separately due to a zombification virus in the overworld, one part died/moved to the nether and the other eventually became more human like: villagers, illagers, witches and humans. The zombie virus also affects the other human like creatures, but in different degree, villagers can only be zombified if bitten by zombies, humans could also be zombified like that or maybe they dont have the enought defences and something similar to the human pigs happened tot them were one part died and the other moved and the player developed inmmunity to the virus, Illagers and witches could have inmmunity or some control over the death, illagers maybe are not affected because they are in a dead-like state, which the virus cant infect, witches could just use some kind of potion to protect themselves.
@@MinecraftIdeasAcademy I've always assumed that they were somehow magically banished to nether, which would explain why the piglins and their beasts are the only nether species not immune to fire, and why they aren't allowed to leave without zombifieing
Maybe the Ghast isn't an undead mob because unlike zombies or phantoms (who kinda seem like flying corpses) they simply aren't dead. They are just giant, ghost like creatures. The Wither doesn't attack it because it's body might not be organic, so it just ignores Ghasts.
But then we have another quasi-lore, Modded minecraft's quasi-lore especially FTB series. What created the twilight forest, Who created the magic? And so much more.
This video wasn't long enough imo, I loved hearing your thoughts on how pieces of lore connect.
I'll do some more videos on quasilore, this was all I wanted to cover in this one. Compared to my other essays it was much longer
@@MinecraftIdeasAcademy ooh, looking forward to new videos!
I remember some lore about Endermen and Villagers having the same genetic ancestor, but Endermen were trapped in the End at some point, the colonies degrading and them evolving drastically over time to adapt to the environment.
Villagers also degraded after whatever catastrophe that destroyed the society which built all of these structures and colonized the End.
No idea where I got this from.
Perhaps the original, advanced race which all of them evolved from were the now extinct Pigmen.
I thought Netherite was more like an alloy, huh.
Netherite is an alloy of gold and whatever metal composes ancient debris, I thought?
3 months late, but I think this is a great video explaining the sympathetic magic of minecraft. I'll be sure to keep an eye out for your videos in the future.
Thanks for the lovely comment!
It's also interesting to know that Ghasts came from the Overworld, we know that from the achivement "Rescue a Ghast from the Nether, bring it safely home to the Overworld and then kill it" It seem that the ghasts were a major threat and were banished to the Nether and thier tears were used to create the end crystals. We know that the crystals ressurect and heal the dragon that would mean anyone who made the crystals created the dragons (plural since we can find dragon heads on flying ships) That's a one messy theory, I don't know why anyone would create a dragon (perhaps for experience you get from slaying a dragon, there are a lot of enchanted tools in the End)
Haven't heard enchanted tools being tied to people slaying the Ender Dragon a bunch of times. Interesting theory
I think that the reason a ghast is rescued to the overworld is because they are ghosts/souls that are suffering, thus why they cry and why it's a rescue, you're essentially saving them from hell.
80% of the content referenced here is completely new to me... They've just kept adding more stuff!
I could listen to you explain minecraft lore forever, its very soothing. Love this video!!!
Thanks very much!
I don't think we need an in-game explanation for why cats attack birds.
I would like to know why cats hiss at phantoms though
Phanton?
_Did you mean:_ scary sky bird?
am i the only one who wants to hear all the ideas this guy can come up with for qausilore and mechanics? i mean, it's amazing
Thank you very much!
I think the achivement "those were the days" for the bastions represents the fact that piglins are a dying race of sorts. All their great works, like the bastions are crumbling, and the bastion represents their height, so going into a ruined one brings up "those were the days." the days when the piglins actually were a thriving race of some sort.
Ye that makes sense
Man, this video turned out to be much better (amazing) than I first expected when I clicked on it.
Glad to hear it!
This.
This is the best minecraft lore video out there.
Because it doesn't try to explain all the lore.
Thank you!
1:27 about that, incase you know minecraft education edition, you probably know about underwater tnt and it being a bypass to water explosion protection, i dont know why but i always thought about what if minecraft edu was in the main game with its chemicals and compounds, maybe sodium (which is needed in the crafting of said tnt) could by tied to more or less bypass some ways of damage (maybe reduce damage done by dragons breath or something else that is usefull), i think about such a system incorperating reallife things and making them suit minecraft's magical aspects regulary, i know it will never happen, but i like to think about it, and its a good thought excercise (one more thing i would like to mention is that if such a system with sodium would be added, it would have to be addressed that you probably shouldn't boil down and drink sodium in reallife, maybe make it be combined with a magical item (possible lapis) to "neutralize" it ) (idk why i am editing this about 40 seconds after posting it, i thought about how endermen teleport away when in rain/water, maybe their skin has some sodium in it that goes thru its chemical reaction when touching the water, causing the enderman very strong pain due to literal bombs going off on its skin, which could maybe mean that the end, where endermen presumibly come from would have a very high level of sodium, but if so, why is there no sodium in the end stone? (from what i remember) and why doesn't it hurt the player when they eat chorus? is steve not made out of water? and why doesnt endstone explosively combust when in or near water? and do endermen only have their outer skin out of partial sodium? and why do enderpearls work inside water? are the enderpearls and organ of the enderman? the heart? the liver? the balls? so many questions... so little damn answers because edu doesn't have any established lore (why does noone make a lore videos about it? its so interesting from a lore standpoint), well, looks like i can keep rambling about it, #justiceforeducationedition) (idk why i had to make a # joke at the end)
The idea that you could cause yourself to be undead would be so awesome ingame. I really liked your entire video in general, too; Minecraft’s lore interests me, a few of Matpat’s theories I basically have as headcanon alongside Steve and Alex potentially being the last humans alive (until players join the game) :p
The undead idea reminds me, I personally had the idea that, when creating a new world, you could select a new world/gameplay option that lets you play as one of any mob (besides maybe boss mobs) rather than a human. You would look like the mob (perhaps it could look for a skin that matches its body, though, allowing customization? maybe that’s too much), and gain its attributes/abilities, but perhaps modified a bit to better fit the player. This includes hitbox size (also affecting eye-level) and health. Also, if you’re a Nether mob, you’ll spawn in the Nether; if you’re an overworld monster or undead mob, you could spawn either in a cave or at night; if you’re a water mob, you’ll spawn in either a river or ocean. If boss mobs would be allowed as a pure “for chaotic fun” option, you could only spawn in the End as the Ender Dragon, which could give the player a “dimensional rift” ability so they can leave.
You’ll be stuck as the mob you choose, but if playing as a mob with variants it can change into, you can change into those variants as well. So, for example, if you’re a zombie, you could become a Drowned by sitting underwater long enough; to become a normal zombie again, you could sit in a desert for a bit, which could also be done to let you become a Husk (which, in turn, you could go back to normal by sitting underwater). Variant changes caused by lightning are included in this, too, but there could be ways to change yourself back from ones like a charged creeper or witch, though you’d need lightning again for the mooshrooms.
Maybe as a charged creeper, you could get rid of the charge by standing on top of a lightning rod; as a witch, you could join the villagers again just by being a friendly trader. Maybe there could be a new way to become a witch, perhaps by brewing potions in a swamp while wearing a new “Witch’s Hat” item, idk.
Basically, it’d be like those Morph mods, but without the “morphing” aspect, and more involved. Perhaps there could be a hard-to-obtain item that lets you change your species, though, but it’d be exclusive to worlds created with the “play as a mob” option.
I think it’d be cool and fun, and could fit vanilla, of course as long as it’s an option for new worlds only, since it’d be majorly different for gameplay due to mob interactions and essentially simulating a mob’s life just with the player’s ability to interact with the world still being kept, but I wonder if Mojang would like it...
Would be quite a lot to add but awesome if you could slowly progress towards having more freedom in the mobs you could convert to
If we ever get an update that adds even more content to the end, we need an end variant of Pigstep
Or maybe something even weirder like atonal music
This video is actually great for the RPG map I was planning to make. Now I can make my maps lore more vanilla friendly.
This is brilliant, very imaginative and I hope Mojang's devs will watch your video
If only to prevent people from connecting anymore dots 😁