Hey creator here! Thanks for watching and thanks Thrill for the review :3 Wanna clarify some things: 1) It's not released yet and setup for the production version will be improved and should be much easier. Setting up proportions will always be *some* work, but stuff like wifi and saving settings and ugly GUI will be improved, work is done right now. Software is what I'm working on actively right now! 2) Not sure what happened with Thrill's right leg, pretty sure it could've been fixed :D Anyway, setup will be better and things like this should go away. 3) You don't need to connect your PC to wifi. It can be on the same network with the router. Or you can use wifi dongle just for SlimeVR trackers if your router by some reason doesn't support bands that slime works on.
Independent open source software that solves a problem is just the kind of threat that Facebook hates, but evidently they don't see it as such. Theoretically maybe they have their own full body tracking system in the works using the onboard cameras in the same way they have hand tracking. One thing is for sure, demand pushes forward innovation.
They'd probably only see it as a threat if it encroached on their own full body solution. I know everyone isn't a fan of Facebook reality labs, but they should be giving us an FBT option similar to what slime offers. Like they can make a wristband that senses finger movements, but not FBT? smh..
With the way that Insight is set up I see no way for Facebook to add FBT to the Quest. At least not without hardware changes (it would need a fully downfiring camera). That said I don't really think Facebook cares about adding FBT. Especially since most vr games are just not including legs period now. It flies in the face of their "price point is everything" strategy.
It's not a threat, whatsoever. It's an amateur project that's not gonna work out. To quote my former comment: The creator is some russian hobbyist person that has no idea of manufacturing. This is not a manufacturing prototype, but a functional prototype. They won't be able to produce it for the price they promise, and it's not all just "oh it's just software problems!". At first it was 100$, then 150$, now it's 180-250$ "max". It'll just keep going up as they realize manufacturing isn't just part cost, but personnel, space, machinery, tooling, publicity and so on cost as well. If you followed the development, the dev is clueless and basically doing this like a hobby project, learning as they go. At first it was "yeah you just need 5 trackers, it works perfectly! I'm gonna mass produce soon!", then suddenly "I've run into problems!", then at some point the external IMUs came into play because well, 5 trackers WASN'T enough. Even still, I doubt you can go much farther than it already is with this army of (expensive!) IMUs. Just for reference, even if you buy 1000 of the bare chip (which the dev here is not doing, they're buying modules), one costs like 7 bucks. Assuming they use the same one (which is very probable), that's.. 8*7=56 bucks JUST for the IMUs. Add 5 ESPs to that for ~3 bucks a piece, and you're already at like 80+ bucks, and that's just for 2 parts. Not including the housing, not including the PCB itself, not including the battery, not including assembly, not including straps and so on. As an electrical engineer, looking at the hardware side of things is also just painful. It's just some modules linked together. That's not how you make this shit.
Might be able to manually assign IP addresses to each tracker in DHCP settings for the router so they don’t change. It’s a small help but it’s something lol
Even better would be if the trackers came labelled with an ID and the server would automatically figure out which IP address corresponds to each tracker automatically so no messing with DHCP settings is required :)
@@luxraider5384 You have the right idea. This way a new IP address won’t be assigned to them and you won’t have to go hunting for what it changed to each time it happens. You don’t need to remember though just write it down lol.
Now all I need is an addon that makes me more capable of starting conversations in VR Chat instead of aimlessly wandering around looking for a conversation that I can queue in to and playing with props.
The setup isn’t to horrible if you know what you are doing, I have had lights and things that run off similar methods and its not bad. You don’t really need to know much just be a good problem solver and trouble shooter when it comes to computers
Very interesting, thought NoloVR was the toughest to set up (still the most ghetto tho) SlimeVR is definitely interesting and I would love to try it out, but at this point, I just want something that is plug an play. Going to buy the new 3.0s or Tundra if it becomes available in the next couple days. Fun fact: NoloVR costed me around $180 as well lol
Lmao, Tundra's only shipping to Early Backers by the end of August, and to everybody in the Kickstarter by end of October. At best you'll be able to buy retail right afterwards, but there's no guarantees it'll release to retail immediately or that you'll then be at the front of the line. So it's either Vive Trackers or waiting. I'm hoping that SlimeVR will release first and be enough, but chances are that I'll end up being forced to buy the Tundra trackers, too.
Lol i still use my NoloVR with my 3rd oculus controller and Ngl for me i just launch nolo home turn them on start steam VR, run the bat for the oculus controller, and hit start on driver4vr and I'm good to go lol
Wait. So this could theoretically be used with ALVR on the quest 2 dev mode to stop it from needing a designated play space so that I could walk around my entire house without any base stations? That sounds like an incredible flex
That would be extremely hard to do and the quest 2 has to do all the calculations for the actual tracking and they would also need to somehow add support to vrchat for trackers from scratch. Sorry to say but that will not happen anytime soon
@@TeluguSuperhumans if what your saying is use the cameras built in to the quest 2 that would barley work the cameras are way to high above it hate to say it but stand-alone isn’t getting full body anytime soon may of ya can get a pc and try the cheaper options
I wonder if Slime will eventually make a suit with preset location assigned trackers and software that sets up easily, It would be good competition against the Rokoko suit.
really? I've read on the website more like september 2022 but even that seems not right. I WANT VR SO BADLY but too broke. It's so sad to know that there could be such wondrous things to be experienced, but all is out of reach for those common working plebs who can't afford
I have been hyped for the release of this video beyond belief, thanks for the content covering this! Edit after watching: It's very clear these trackers still need work, but it's also clear from their updates that these trackers are heading in the right direction.
This has a lot of potential, if done correctly and ironed out this could be used as quest 2 full body tracking, this will be an interesting product to follow
I've been wanting quality inside out full body tracking ever since I first got into VR, both for the immersion, AND to make my VR gaming sessions more of a workout than they are right now; Slime VR is EXACTLY what I'm looking for. And at such a low price for the WHOLE SET, I've pretty much been chomping at the bit ever since I first found out about it!
The fact that SlimeVR uses ESPs and is completely open source is amazing. ESP microcontrollers are very common among makers/hackers so it's possible for a lot of people to improve the soft- and hardware. I'm sure with the right people and a little bit of time it could surpass currently available, much more expensive closed source products. A potential problem might be inaccuracy over time. IMUs aren't perfect and after a lot of use they might need recalibration. I don't have much experience with how noticable this would be, It would be nice to have some tests regarding that. Another problem could arise from IMUs not staying in place correctly, which can be reduced with more secure straps and is of course dependent on how you use them.
I really hope for something that merges this technology with the basestations, so that when there's visibility with base stations, it uses that, and when there isn't, it switches to using this current method
These have a lot of potential especially with potential community made patches. It's the best option if one is not willing to pay 800 dollars for valves full body tracking set up.
7:03 Thumbs Up for the ChilloutVR part, i also ordered some bread boards, so i can make my own slime VR Trackers. I am just curious i have a lot more experience working with metals and i wanted to make an aluminium case with 2mm thickness and a plastic clip on the top side for the wifi to pass trough what do you people think, is that enough for the wifi to pass trough i mean we are talking about 2.4ghz wifi so it should easily go trough it, even the metal part from my understanding.
@@jas9574 You don't need much expertise. Just being able to solder and follow instructions should get you a simple DIY job, based on the open source plans for these.
Wow! This seems like an absolutely insane amount of work! The friction in VR with full body tracking is high enough. Forget this even if they were free that's just too much. Thanks for this review!
I feel like once they work out the Kinks and make it more user-friendly on the software and of things this will be a perfect addition to my virtual reality set up I have a Windows mixed reality headset so I don't have all these fancy base stations
At first I was immediatily going to buy it then he explain the faults and I decided not to buy it. But your honesty won my heart I'll be keeping close tab on this project and will support it when it comes to commercial level immediatily.
This looks like it has huge potential. Two major things stood out to me here: - No bay stations needed. This is huge for me, I can't put them up where I am and although wireless tracking is already a thing, you are still limited by the area your stations cover (or whatever method you're using). Unless someone set up some kind of insane network of baystations all over the house I guess lol, but then imagine the work and cost involved compared to this. Without this requirement it means your playspace can effectively be wherever you want without needing to put stations up, as long as you have a stable connection. Like you could walk through to another room, up/down stairs (using passthrough or something) and it still track you. On top of that, if your VR environment was able to identify or match the dimensions of those rooms and connecting corridors (like what the quest is working on, marking irl objects out in vr etc) in theory, you could freely move about them without ever leaving VR or using passthrough. I know a lot of this is already/nearly possible, but to be able to do this all both wirelessly AND with full body tracking the whole time feels like a really big deal! - Covering them doesn't effect performance. Also huge - more freedom with your movement, you can cover them, cross your arms/legs or even wear them under a jacket or something if you really wanted to. This is just one less thing you need to stay aware of whilst in vr and much more convenient. As long as it works, that's just a straight up improvement over other tracking methods and won't cause your tracking to freak out if you accidentally move in front of something haha. It's important to remember here that it's a work in progress so of course right now its not *perfect* but what's here seems pretty darn good already. I'm sure with a bit of refinement and work on the janky setup process these could be amazing.
Read a comment about this on your twitter post today and then seeing some of this video I was going to ask about noise reduction. but having seen the setup process and stutter currently I think I'm going to hold back with it. I need to go maximum quality for the systems I'm working on so best to stick with the valve lighthouse stuff. Thanks anyways.
Keep waiting. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
Not having to worry about occlusion sounds amazing. If this can somehow get close to the same tracking quality of vive tracking, and gets a far easier setup, I will definitely switch over. I want to get more points of tracking too, so the extra leg tracking is a nice touch. If it supported some arm trackers on the elbows to smooth out arm motion it would be great!
Keep waiting.. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
This is just a theory, but if you dont care about cost, but do want precise tracking that works without line of sight, it should be possible to make trackers that use RF for tracking instead of visible on near infrared light. Similar techonology is used all the time everywhere, its called GPS, and there are industrial tracking systems that use RF where GPS may not be accurate enough and where los cant be maintained all the time from trackers to base stations.
If this can be made a painless out of the box setup, it'll be really, really cool and compelling. I don't have a whole lot of interest in the social VR stuff, but I'd love for full body tracking to become mainstream to encourage game developers to implement support just for better movement in VR. I'd love for my waist to be right where it is in real life when I reach to grab something off my virtual belt, which is currently a problem when in odd positions.
Yyyeah, this still seems really rudimentary at the moment. The tracking is more than acceptable, but that finicky set up process alone needs to be streamlined.
you should try to revisit SlimeVR sometime soon or in the near future, with all that's been going on including server updates and even tracking quality improvements, it may be worth your time
I dont think so. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
@@chrisfratz yeah my only hope is that oculus randomly decides to work with someone like slime vr to make that happen even though this is probably never going to happen
Coming from a NoloFBT User who likes to tinker and is cold without a blanket during wholesome Cuddle sessions or lonely solo Virtual Sleeping this is honestly an absolute dream come true! 😊
Keep waiting... theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
this is exactly what I need. I use VD, in my room its fine, because my PC is their, but I can't go full body because I also go downstairs, which is fine for VD, but as basestations are required its not possible also with the tinkering, as with many things like this people will collectively build up perfect profiles etc
Baring in mind that this is a prototype, these are amazing. If the developers take their time and crank out a few more updates, these trackers have the potential to knock vive trackers completely off of that No.1 spot!
Would you consider doing an updated review on the state of SlimeVR right now? It has gone through a LOT of updates and it would be cool to hear your updated opinions of it!
Sadly the only update there would be is that they've failed and are close to closing. At least thats what I think. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
I see good inside out tracking + one external camera being the sweet spot for VR. If i could add a modernized Kinect to my Reverb G2 and get adequate body tracking, i would totally do that :)
Very interesting, especially useful for us that don't have base stations. Please make a follow-up video when the SlimeVR officially releases so we know what we're getting :P anyways good video thanks bye
This seems like perfectly good tech that just needs polished software. Improved algorithms could make the functionality and calibration way better too. There's not any technical reason this couldn't be made into something user friendly for anyone who knows what they're doing, just needs more development. Relative position tracking should *in theory* be fully capable given the software to back it up.
IMU body tracking is pretty interesting to me because it could be used to enable full body tracking in arena scale experiences. For example it could detect people going into a prone position fairly easily, or kicking open a door.
This has so much potential, the fact that it doesn't need to be tracked by lighthouses alone is already a deal breaker for me since my playspace isn't that great.
Added bit of advice: I'd say you should look up how to assign static leases on whatever router you're using. That way they get the same IPs every time they connect.
There is also the mocap suits, and some cost about the same as a Vive full body setup at around $1000 and one is even as low as $500, so there is also a suit that costs less than a Vive full body setup.
So, the fact that they can't be inhibited by fabric tells me that building them into a jumpsuit and making a full immersion suit would be possible once the software is completed. Very cool.
this is the thing i have been waiting for, thank you so much for an honest review and i will prolly get these since i am poor and dont have the right room for setting up base stations and such
This is honestly dope. I can't imagine shelling out a lot of money for the Vive even tho it's really great so seeing this as an option is always 100/10. I can't wait to see it out!
Oooh, interesting. One of the cool things about this technology to me is that it can actually be incorporated into custom rigs. Like, rather than needing to individually strap on a half dozen kinda ugly sensors, you could sew them to the inside of a jacket that you could quickly slip on as required. That's something you genuinely can't do with laser tracking. Exciting times!
So, now we need to do a few things here. *Build the trackers into a haptic suit *Connect the haptic suit pieces to each other so all trackers can run on a single power source, minimizing the size of each tracker greatly. *Connect all trackers to one processing unit, offloading the work that would be done by the server, and turning multiple wifi/bluetooth connections to the PC into one, decreasing latency by synchronizing poling of all devices. *figure out some way to calibrate the IMUs to a Zero state while they are all at different angles and position (built into the haptic suit as they are)
Kinda curious how precise the tracking is when the hard/software gets better and how much potential it generaly has - if not to be better than baystation tracking in the future, esp. because there is no need to have the trackers in direct sight which is one less thing to worry about in vr
I was so psyched until I saw how much it relies on decent wifi, when we're out here paying top dollar for service that would be barely acceptable anywhere else. :') ah well. Still dang cool that this even exists! Kudos to the team.
So, for what it's worth, most routers will let you assign static IP's to devices based on their MAC addresses, which don't change, do you can hopefully skip the Arduino step this way. It's at least more user-friendly then editing the code on the chips directly.
This sounds pretty good, obviously I wouldn't get it now but the main problem if I wanted to have full body tracking is that I don't have enough space for the camera things to see anywhere below my desk so this would help with that
If anyone is worried about the jankiness, let me just say that this is what a work in progress looks like. The developer has spent very little time working on ease of use because for them its already easy to use, they know the system front to back and dont need any fancy UIs to run tests and work on the project. As thrill said in the video, one update fixed a bunch of calibration issues. Most updates we get for new pieces of tech are bug fixes, this project is still having foundation-level coding work being done. What is shown in the video is what you can relate to a pre-alpha. Eventually when the basics are covered the dev will go back and work on making better UI for the phone app, and a desktop application that talks with the arduinos, the mobile app, steamvr, and saves the data of the trackers. Very early in the project and i hope that it gets picked up by a big company or gets attention from more media.
Sadly.. It did not. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
At 5:15, you mention that the computer itself has to be connected to a 2.4GHZ WiFi connection. Does this mean the computer can't be wired to the router, and must be using a wireless connection?
Hey creator here! Thanks for watching and thanks Thrill for the review :3 Wanna clarify some things:
1) It's not released yet and setup for the production version will be improved and should be much easier. Setting up proportions will always be *some* work, but stuff like wifi and saving settings and ugly GUI will be improved, work is done right now. Software is what I'm working on actively right now!
2) Not sure what happened with Thrill's right leg, pretty sure it could've been fixed :D Anyway, setup will be better and things like this should go away.
3) You don't need to connect your PC to wifi. It can be on the same network with the router. Or you can use wifi dongle just for SlimeVR trackers if your router by some reason doesn't support bands that slime works on.
Nice work!
Thrill should pin that
That's cool!
Keep up the great work Eiren! Cant wait to get my hands on em too!
GUYS EIREN'S ALMOST AT 1000 SUBS
Independent open source software that solves a problem is just the kind of threat that Facebook hates, but evidently they don't see it as such. Theoretically maybe they have their own full body tracking system in the works using the onboard cameras in the same way they have hand tracking. One thing is for sure, demand pushes forward innovation.
You said it better than I could have
They'd probably only see it as a threat if it encroached on their own full body solution. I know everyone isn't a fan of Facebook reality labs, but they should be giving us an FBT option similar to what slime offers. Like they can make a wristband that senses finger movements, but not FBT? smh..
With the way that Insight is set up I see no way for Facebook to add FBT to the Quest. At least not without hardware changes (it would need a fully downfiring camera).
That said I don't really think Facebook cares about adding FBT. Especially since most vr games are just not including legs period now. It flies in the face of their "price point is everything" strategy.
It's not a threat, whatsoever. It's an amateur project that's not gonna work out. To quote my former comment:
The creator is some russian hobbyist person that has no idea of manufacturing. This is not a manufacturing prototype, but a functional prototype.
They won't be able to produce it for the price they promise, and it's not all just "oh it's just software problems!".
At first it was 100$, then 150$, now it's 180-250$ "max". It'll just keep going up as they realize manufacturing isn't just part cost, but personnel, space, machinery, tooling, publicity and so on cost as well.
If you followed the development, the dev is clueless and basically doing this like a hobby project, learning as they go. At first it was "yeah you just need 5 trackers, it works perfectly! I'm gonna mass produce soon!", then suddenly "I've run into problems!", then at some point the external IMUs came into play because well, 5 trackers WASN'T enough. Even still, I doubt you can go much farther than it already is with this army of (expensive!) IMUs. Just for reference, even if you buy 1000 of the bare chip (which the dev here is not doing, they're buying modules), one costs like 7 bucks. Assuming they use the same one (which is very probable), that's.. 8*7=56 bucks JUST for the IMUs. Add 5 ESPs to that for ~3 bucks a piece, and you're already at like 80+ bucks, and that's just for 2 parts. Not including the housing, not including the PCB itself, not including the battery, not including assembly, not including straps and so on.
As an electrical engineer, looking at the hardware side of things is also just painful. It's just some modules linked together. That's not how you make this shit.
@@iFireender At least he is trying to make this "shit". Everything that exists was just a hobbiest making "shit".
this is the price point I've been waiting for
We've. Been waitin' for. :]
Yeah tru
We all have
How much is it?
Ayyy hello I'm a fan
"In only three days they fixed it". Behold the power of open source
Might be able to manually assign IP addresses to each tracker in DHCP settings for the router so they don’t change. It’s a small help but it’s something lol
like giving them a static ip adress and remembering it? yes, and things would be easier with a bit of scripting anyway
Even better would be if the trackers came labelled with an ID and the server would automatically figure out which IP address corresponds to each tracker automatically so no messing with DHCP settings is required :)
@@Stemaa1 hey it is open source, could you do that from their end?
@@luxraider5384 You have the right idea. This way a new IP address won’t be assigned to them and you won’t have to go hunting for what it changed to each time it happens. You don’t need to remember though just write it down lol.
@@waderobinson9218 Haha yes if only I knew how, or had the time to learn :P
Now all I need is an addon that makes me more capable of starting conversations in VR Chat instead of aimlessly wandering around looking for a conversation that I can queue in to and playing with props.
The issue of being an introvert in Vrchat, we all there buddy
Up until now, I hadn't thought of that, now I will have another issue with VR...
Ugh, stop describing me..
@@SparkyFolf vrchat sucks
@@xxxod No one asked
Forget about setup, I'd do anything to get my hands on full body tracking
same but all i have is a quest 2 becase my pc cant even run steam vr
Really? Anything?
Well, I got great news for you! All you need to do is shell out $800!
@@Neko-of-winter samee
The setup isn’t to horrible if you know what you are doing, I have had lights and things that run off similar methods and its not bad. You don’t really need to know much just be a good problem solver and trouble shooter when it comes to computers
same
Very interesting, thought NoloVR was the toughest to set up (still the most ghetto tho)
SlimeVR is definitely interesting and I would love to try it out, but at this point, I just want something that is plug an play. Going to buy the new 3.0s or Tundra if it becomes available in the next couple days.
Fun fact: NoloVR costed me around $180 as well lol
Lmao, Tundra's only shipping to Early Backers by the end of August, and to everybody in the Kickstarter by end of October. At best you'll be able to buy retail right afterwards, but there's no guarantees it'll release to retail immediately or that you'll then be at the front of the line.
So it's either Vive Trackers or waiting. I'm hoping that SlimeVR will release first and be enough, but chances are that I'll end up being forced to buy the Tundra trackers, too.
Lol i still use my NoloVR with my 3rd oculus controller and Ngl for me i just launch nolo home turn them on start steam VR, run the bat for the oculus controller, and hit start on driver4vr and I'm good to go lol
These are the kind of things I love to see in VR. Relatively cheap, open-source, and has tons of potential.
Wait. So this could theoretically be used with ALVR on the quest 2 dev mode to stop it from needing a designated play space so that I could walk around my entire house without any base stations? That sounds like an incredible flex
Finally, something that we want that isn't priced at 9k
Vive trackers aren’t 9000.
@@augustineforlife it was hyperbole
9k? What drugs are you on? Lol, loser, he even specifically showed the price of a full vive tracker setup which doesn't even break 1k.
@@cenciende9401 Still expensive
If you have only a quest for exmaple You are looking at 600-900 bucks to get base station FBT
guys, don't worry, that was probably just what the price scanner said about its price
I hope they would launch these for standalone quest 2
That would be extremely hard to do and the quest 2 has to do all the calculations for the actual tracking and they would also need to somehow add support to vrchat for trackers from scratch. Sorry to say but that will not happen anytime soon
@@galaxygames3216 Yeah. I wish headset makers make this happen via inbuilt camera tracker
@@TeluguSuperhumans if what your saying is use the cameras built in to the quest 2 that would barley work the cameras are way to high above it hate to say it but stand-alone isn’t getting full body anytime soon may of ya can get a pc and try the cheaper options
@@galaxygames3216 yeah when you lower your hands it does a bunch of guessing let alone tracking all of your body hahah
I could see this MAYBE in the full release at least with side loaded apps.
This would be good for game devs looking for cheap mo cap
Yeah, by how i'm bad at animating, this would help a lot
@@ZedDevStuff Even in the industry cleaning up mocap data is just more efficient than doing it all by hand.
I think game devs that want mocap go for the cheaper mocap suits, one is as low as $500, cause making game animations you need a good bit of accuracy.
Yup. I'm certainly looking at this
I see you used “Lonely Feeling” as your opening song. Good choice! it’s one of my favorites.
Been waiting for SlimeVR for ages. Glad to see it's close to finally being released, even if it's an early beta
I wonder if Slime will eventually make a suit with preset location assigned trackers and software that sets up easily, It would be good competition against the Rokoko suit.
really? I've read on the website more like september 2022 but even that seems not right. I WANT VR SO BADLY but too broke. It's so sad to know that there could be such wondrous things to be experienced, but all is out of reach for those common working plebs who can't afford
LMAOOOO. 3 years later and they're still not even CLOSE to making it a public item 😂😂😂😂😂😂😂😂😂😂
0:30 Thats the coolest thing I’ve ever seen anyone do ever😯
@kuroryuu010 Fuck yes and i want multiplayer anton
I have been hyped for the release of this video beyond belief, thanks for the content covering this!
Edit after watching: It's very clear these trackers still need work, but it's also clear from their updates that these trackers are heading in the right direction.
That's the beauty of these. Almost all the updates will be for the software, so it can only get better!
Did you mean that they are heading the right *angle* ?
This has a lot of potential, if done correctly and ironed out this could be used as quest 2 full body tracking, this will be an interesting product to follow
This seems amazing, can't wait to get my hands on it
PLEASE TELL ME HOW 2 OF MY COMMENTS BLOW UP BACK TO BACK
I've been wanting quality inside out full body tracking ever since I first got into VR, both for the immersion, AND to make my VR gaming sessions more of a workout than they are right now; Slime VR is EXACTLY what I'm looking for. And at such a low price for the WHOLE SET, I've pretty much been chomping at the bit ever since I first found out about it!
love your vids thrill keep up the good work you inspired me to get a vr headset to get for myself have a great day and year!
The fact that SlimeVR uses ESPs and is completely open source is amazing.
ESP microcontrollers are very common among makers/hackers so it's possible for a lot of people to improve the soft- and hardware.
I'm sure with the right people and a little bit of time it could surpass currently available, much more expensive closed source products.
A potential problem might be inaccuracy over time. IMUs aren't perfect and after a lot of use they might need recalibration. I don't have much experience with how noticable this would be, It would be nice to have some tests regarding that.
Another problem could arise from IMUs not staying in place correctly, which can be reduced with more secure straps and is of course dependent on how you use them.
ive been waiting so long for this review!! thank you
I really hope for something that merges this technology with the basestations, so that when there's visibility with base stations, it uses that, and when there isn't, it switches to using this current method
These have a lot of potential especially with potential community made patches. It's the best option if one is not willing to pay 800 dollars for valves full body tracking set up.
7:03 Thumbs Up for the ChilloutVR part, i also ordered some bread boards, so i can make my own slime VR Trackers. I am just curious i have a lot more experience working with metals and i wanted to make an aluminium case with 2mm thickness and a plastic clip on the top side for the wifi to pass trough what do you people think, is that enough for the wifi to pass trough i mean we are talking about 2.4ghz wifi so it should easily go trough it, even the metal part from my understanding.
2mm aluminium should work fine!
So, SlimeVR stuff works the way Nintendo Switch Joycons do… That’s really cool tbh
And that immediately gives me ideas that I have no technical expertise to put to use.
@@jas9574 You don't need much expertise. Just being able to solder and follow instructions should get you a simple DIY job, based on the open source plans for these.
Hope Quest 2 will get full body tracking support one day with it's own trackers with out the use of a PC.
This is actually works really well for not requiring base stations! Definitely getting slimeVR once they ship
How long will it take to ship
@@Dennisss298 I don’t fucking know
Actually just got them yesterday, there great!
Wow! This seems like an absolutely insane amount of work! The friction in VR with full body tracking is high enough. Forget this even if they were free that's just too much. Thanks for this review!
I'll wait until the plug and play version exists.
You will be waiting a while
@@Midnight_horrors885 not necessarily people are working pretty hard on it
Great vid, really informative. You demonstrated the strengths and weakness of the trackers so it's super easy for us to make judgements.
I've been looking at the progress of cheap fullbody (quest 1 user) and damni
We're darn close to a cheap alternative. Just hope the setup gets easier!
I'm just so obsessed with the outro man, so refreshing every time, & yup I cant live without it guys.....
I feel like once they work out the Kinks and make it more user-friendly on the software and of things this will be a perfect addition to my virtual reality set up I have a Windows mixed reality headset so I don't have all these fancy base stations
At first I was immediatily going to buy it then he explain the faults and I decided not to buy it. But your honesty won my heart I'll be keeping close tab on this project and will support it when it comes to commercial level immediatily.
Keep an eye on it around April. I'll be doing the same to see what others' experiences are before purchasing.
Can't wait for it to be better. If it does become plug and play I might have to buy them.
I love the *Fact* that you added *Corridor Digital* Thank you 💯💯💯❤️
Corridor is one of my favorite channels that I look up to. Love all of their content
2:31 Почта России? 🤨
Mother Russia?!?@
Разработчик из РФ да
Тоже удивился, не просто из России, ещё и из Питера, похоже)
Я тоже уживилсч
This looks like it has huge potential. Two major things stood out to me here:
- No bay stations needed.
This is huge for me, I can't put them up where I am and although wireless tracking is already a thing, you are still limited by the area your stations cover (or whatever method you're using). Unless someone set up some kind of insane network of baystations all over the house I guess lol, but then imagine the work and cost involved compared to this.
Without this requirement it means your playspace can effectively be wherever you want without needing to put stations up, as long as you have a stable connection.
Like you could walk through to another room, up/down stairs (using passthrough or something) and it still track you. On top of that, if your VR environment was able to identify or match the dimensions of those rooms and connecting corridors (like what the quest is working on, marking irl objects out in vr etc) in theory, you could freely move about them without ever leaving VR or using passthrough. I know a lot of this is already/nearly possible, but to be able to do this all both wirelessly AND with full body tracking the whole time feels like a really big deal!
- Covering them doesn't effect performance. Also huge - more freedom with your movement, you can cover them, cross your arms/legs or even wear them under a jacket or something if you really wanted to. This is just one less thing you need to stay aware of whilst in vr and much more convenient. As long as it works, that's just a straight up improvement over other tracking methods and won't cause your tracking to freak out if you accidentally move in front of something haha.
It's important to remember here that it's a work in progress so of course right now its not *perfect* but what's here seems pretty darn good already. I'm sure with a bit of refinement and work on the janky setup process these could be amazing.
Finally I can waifu to my fullest extent
This is a verb now
Read a comment about this on your twitter post today and then seeing some of this video I was going to ask about noise reduction.
but having seen the setup process and stutter currently I think I'm going to hold back with it.
I need to go maximum quality for the systems I'm working on so best to stick with the valve lighthouse stuff.
Thanks anyways.
when these are available to work with quest 2 standalone, no pc required, the future of vr will have changed forever...
No
You can run this off a phone if you have a good phone and do it right
Keep waiting. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
Not having to worry about occlusion sounds amazing. If this can somehow get close to the same tracking quality of vive tracking, and gets a far easier setup, I will definitely switch over. I want to get more points of tracking too, so the extra leg tracking is a nice touch. If it supported some arm trackers on the elbows to smooth out arm motion it would be great!
I have been waiting for this one! I follow slimevr’s discord server and heard you got your test sets.
Keep waiting.. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
This is just a theory, but if you dont care about cost, but do want precise tracking that works without line of sight, it should be possible to make trackers that use RF for tracking instead of visible on near infrared light. Similar techonology is used all the time everywhere, its called GPS, and there are industrial tracking systems that use RF where GPS may not be accurate enough and where los cant be maintained all the time from trackers to base stations.
I'm jealous of thrill being all comfi under a blanket in VR ;-;
AAAA I'm so excited to see SlimeVR getting further and further ahead in development, I hope it can be released with stable tracking soon :3
hell yes cant wait to actually .... have vr to get full body tracking for
same
Have to get a pc too
If this can be made a painless out of the box setup, it'll be really, really cool and compelling. I don't have a whole lot of interest in the social VR stuff, but I'd love for full body tracking to become mainstream to encourage game developers to implement support just for better movement in VR. I'd love for my waist to be right where it is in real life when I reach to grab something off my virtual belt, which is currently a problem when in odd positions.
I was playing ff7 while watching and was thrown for a loop since the victory fare in the vid played right when I finished a battle
Maybe they could add some smooth interpolation between positions to reduce some of the trembling
Yyyeah, this still seems really rudimentary at the moment. The tracking is more than acceptable, but that finicky set up process alone needs to be streamlined.
you should try to revisit SlimeVR sometime soon or in the near future, with all that's been going on including server updates and even tracking quality improvements, it may be worth your time
I dont think so. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
@@13luejay18 dawg i just made my own for $80 cuz theyre open source and they work fine. Plus Thrill already made a new video about them lol
Waiting happily for the StonX review!
me to bro, Me to
These are super cool but considering I don't even have a VR headset yet I think I'll wait a bit
We need a pc-less full body tracking for the quest 2 😔
Unfortunately, the quest 2 doesn't support it at all. So unless Oculus comes out with something, it's not happening for standalone
@@chrisfratz yeah my only hope is that oculus randomly decides to work with someone like slime vr to make that happen even though this is probably never going to happen
@@LotlLabs and if they did then facebook would own SlimeVR and become an oculus exclusive...
Finally! A Thrill Video on SlimeVR! Yay! Really looking forward to these being made easier and whatnot. Great video and great review!
9:51 out of context be like
See, things are tracking just fine
Exorcist waifu
Coming from a NoloFBT User who likes to tinker and is cold without a blanket during wholesome Cuddle sessions or lonely solo Virtual Sleeping this is honestly an absolute dream come true! 😊
2:23 Неожиданно почта России :)
0:16 yo i love clint's appearance from the transformer video
Why is he wearing a mask when he's playing VRChat? The avatars aren't going to give you Covid
He’s a grown man playing as an anime girl
becuase hes a youtuber that stays anonymous, nothing to do with covid lol
He's been doing it since before COVID. He prefers to remain anonymous. There are quite a few TH-camrs who do this, like Jim Browning.
I'll wait until you are able to review the final version. I like the progress of it though
SO happy to see that video! This is really going somewhere!!! CAN'T WAIT FOR THIS PRODUCT TO BE FINAL! WOW!!
Keep waiting... theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
this is exactly what I need.
I use VD, in my room its fine, because my PC is their, but I can't go full body because I also go downstairs, which is fine for VD, but as basestations are required its not possible
also with the tinkering, as with many things like this people will collectively build up perfect profiles etc
As a Linux User... THIS IS A GODSEND AND I'M REALLY CURIOUS
Think of the number of trackers you could install on the surface of a full-body jump suite and you wouldn't get so cold either.
I ordered a full body set, can't wait. Seriously.
Baring in mind that this is a prototype, these are amazing. If the developers take their time and crank out a few more updates, these trackers have the potential to knock vive trackers completely off of that No.1 spot!
Would you consider doing an updated review on the state of SlimeVR right now? It has gone through a LOT of updates and it would be cool to hear your updated opinions of it!
Sadly the only update there would be is that they've failed and are close to closing. At least thats what I think. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
YES, My Vtuber career needs something like this to start
I see good inside out tracking + one external camera being the sweet spot for VR. If i could add a modernized Kinect to my Reverb G2 and get adequate body tracking, i would totally do that :)
Very interesting, especially useful for us that don't have base stations. Please make a follow-up video when the SlimeVR officially releases so we know what we're getting :P anyways good video thanks bye
Just got my $0 Slime setup made of five (compatible) spare phones, OwOTrack, and DIWhy trackstraps for them.
This seems like perfectly good tech that just needs polished software. Improved algorithms could make the functionality and calibration way better too.
There's not any technical reason this couldn't be made into something user friendly for anyone who knows what they're doing, just needs more development. Relative position tracking should *in theory* be fully capable given the software to back it up.
IMU body tracking is pretty interesting to me because it could be used to enable full body tracking in arena scale experiences. For example it could detect people going into a prone position fairly easily, or kicking open a door.
This has so much potential, the fact that it doesn't need to be tracked by lighthouses alone is already a deal breaker for me since my playspace isn't that great.
The software was significantly improved. Now plug and play
Gotta appreciate Lonely feeling playing in the beginning.
Added bit of advice: I'd say you should look up how to assign static leases on whatever router you're using. That way they get the same IPs every time they connect.
There is also the mocap suits, and some cost about the same as a Vive full body setup at around $1000 and one is even as low as $500, so there is also a suit that costs less than a Vive full body setup.
So, the fact that they can't be inhibited by fabric tells me that building them into a jumpsuit and making a full immersion suit would be possible once the software is completed. Very cool.
idk if it work the same as vive with the same quality if it doesnt then imma just go for vive
The thrillseeker stamp of approval is the highest honor anyone can ever receive
this is the thing i have been waiting for, thank you so much for an honest review and i will prolly get these since i am poor and dont have the right room for setting up base stations and such
This is honestly dope. I can't imagine shelling out a lot of money for the Vive even tho it's really great so seeing this as an option is always 100/10. I can't wait to see it out!
you can build your own
The fact that it's Open Source is EXCELLENT news. Things just get better the more that dedicated fans get their hands on it.
Oooh, interesting. One of the cool things about this technology to me is that it can actually be incorporated into custom rigs. Like, rather than needing to individually strap on a half dozen kinda ugly sensors, you could sew them to the inside of a jacket that you could quickly slip on as required. That's something you genuinely can't do with laser tracking. Exciting times!
What we need to reduce set-up complications is a pair of tracking PANTS that have pockets for trackers
So, now we need to do a few things here.
*Build the trackers into a haptic suit
*Connect the haptic suit pieces to each other so all trackers can run on a single power source, minimizing the size of each tracker greatly.
*Connect all trackers to one processing unit, offloading the work that would be done by the server, and turning multiple wifi/bluetooth connections to the PC into one, decreasing latency by synchronizing poling of all devices.
*figure out some way to calibrate the IMUs to a Zero state while they are all at different angles and position (built into the haptic suit as they are)
If the setup gets better then I think I'll end up buying this
Kinda curious how precise the tracking is when the hard/software gets better and how much potential it generaly has - if not to be better than baystation tracking in the future, esp. because there is no need to have the trackers in direct sight which is one less thing to worry about in vr
I might be crazy but I believe this is the future of fullbody tracking
I was so psyched until I saw how much it relies on decent wifi, when we're out here paying top dollar for service that would be barely acceptable anywhere else. :') ah well. Still dang cool that this even exists! Kudos to the team.
If you get a usb wifi adapter on your pc it tremendously helps, you can pick one up for under like
So, for what it's worth, most routers will let you assign static IP's to devices based on their MAC addresses, which don't change, do you can hopefully skip the Arduino step this way. It's at least more user-friendly then editing the code on the chips directly.
This sounds pretty good, obviously I wouldn't get it now but the main problem if I wanted to have full body tracking is that I don't have enough space for the camera things to see anywhere below my desk so this would help with that
If anyone is worried about the jankiness, let me just say that this is what a work in progress looks like. The developer has spent very little time working on ease of use because for them its already easy to use, they know the system front to back and dont need any fancy UIs to run tests and work on the project. As thrill said in the video, one update fixed a bunch of calibration issues. Most updates we get for new pieces of tech are bug fixes, this project is still having foundation-level coding work being done. What is shown in the video is what you can relate to a pre-alpha. Eventually when the basics are covered the dev will go back and work on making better UI for the phone app, and a desktop application that talks with the arduinos, the mobile app, steamvr, and saves the data of the trackers. Very early in the project and i hope that it gets picked up by a big company or gets attention from more media.
Sadly.. It did not. theyve almost trippled their price and still havent even made a public release for consumers 3 years later. Not even all the backers got their product. My friend says he was promised a set 8 months ago
NO WAY you used a Yung Bae song in the beginning intro! Gosh, Lonely Feeling is such a good song
At 5:15, you mention that the computer itself has to be connected to a 2.4GHZ WiFi connection. Does this mean the computer can't be wired to the router, and must be using a wireless connection?