wee woo, pinned comment for things that either need correcting or whatever. Read other comments to see cursed knowledge from others! -the fence on Rottenburg can be shot through with other projectile based weapons, I just moved to fast. Here is a clip from a friend on it: imgur.com/a/Eyvmb8t -The Money being stuck in the TP apparently has been fixed, but someone told me that it's still in after being told that it was fixed so it may or may not be there atm but it is what it is
About the money in TP: I've been playing mvm today and we've killed a big scout. He dropped $100 but they went into TP. Even as a Scout I couldn't collect them, they just disappeared almost instantly. I think money are generally broken in mvm. All you have to do is hope they won't get bugged 😔
Tanks are not player bots, not sure why its picking an actual player name over ERRORNAME. Probably a game event message quirk. But yeah despite every halloween boss having a check to insert a name, tanks just doesn't.
There are spots on Rottenburg where the game shows that you CAN place a turret there, but you actually can't. That is because Sentry Buster can't reach it.
There is a spot specifically on Mannworks where you can place a sentry gun and it's completely out of the Sentry Buster's range, so the blow up upon spawning lol
I saw this in a solo Engineer video, upgrading Building Health will basically reset your building's health, so if you spam the + and - buttons you're basically repairing your sentry without being there to hit it. It's a rather niche strat since you still have Sentry Busters to worry about but it's there.
3:38 this is incorrect. robots are TFBots meanwhile a Tank is a Tankboss. They are two different things. Also I do need to try out samurai soldier at some point.
This is actually an issue from when they reduced how often you can change your name because bots would spam change names. The bots are still bots, they just get reassigned based off of what is needed
We think they'd be in the same class as the Halloween bosses, since the killer name and health there is also bugged iirc. They can also be spawned in a similar way to said halloween bosses, and as a result don't require a TFBot to be present.
I still like skull cutter for hybridknight. It is because pills take so many upies, basically saving one damage boost along wtih fire res and a point of blast with the targe, lets you save around 2 to 3 upgrades worth of stats which really helps.
The number of times I've been squashed against the wall and killed myself by accident while trying to kill off the tanks in a panic during wave 666, and losing us the round...
Great vid There are two other things you can do on mecha engine for fun 1. If you knock a bomb carrying robot over the death pit on bigrock and kill it in mid air, the bomb will drop into the water without resetting. This makes it impossible to lose a wave with the glitch in effect, as the robots will only target players and cannot get the bomb (with the exception of tanks) [Orange taught me this too lol] 2. You can trap all 3 bosses on mecha to make it impossible for them to move and therefore cap the bomb. On bigrock, you can airblast Sergeant Crits and Captain Punch behind the fat rock behind the sniper's rock near the cave entrance (loot goblin showed me this). On decoy, you can airblast major bomber into either of the two spawn doors near the hatch and he can't move either (loot goblin hinted this existed on decoy, i eventually managed to find out on my own offline) 3. (bonus) rock tele
"Go Go Go!" will also do that. You can also do this outside MvM, as this is just regular Medic TFBot behavior, though I think it's only if you're playing a 'pocket-able' class, which IIRC is Soldier, Pyro, Demo, or Heavy.
Additionally if you kill the medic's target and there's no other target, it will remain there staring at you. This is most common to do with the pocketed Rapid Fire Bowmen on Empire Escalation (Mannhattan). Disguising in front of it will make it pocket you deliberately, even if it knows you're a spy, and then it essentially becomes a pocket medic. This happens most commonly if you disguise as a pyro or heavy, because the TFBots in general are programmed to favour those two classes as pocket targets the most. Pyro is best for this, as you don't slow yourself down, unlike when disguising as a Heavy.
@@HESHRocketWarhead I thought Medics would switch to the Syringe Gun and constantly fire if there's no heal targets around. It's what I remember seeing while playing at least. Minor nit-pick: ever since Tough Break, Pyro disguises also slow down Spy but the speed drop is only 107% to 100% instead of 77% for a Heavy disguise.
While not _technically_ exclusive to MvM, it mostly comes up in MvM: The sandman ball cannot hit *previously* ubered targets. If you've ever been using the sandman and can't connect balls onto giants, it's probably because the team popped one of their uber medic squads or they were hit once before they got through their cliff. And more sandman stuff that might be common knowledge but IS exclusive to MvM: The "ball marks for death" upgrade actually also applies to the melee attack itself. Regular users of the weapon already know this. The moonshot behaves entirely differently from how it behaves in live; moonshots will force-taunt regular-sized enemies and will stop giants entirely for 7 seconds. If you haven't activated the previously mentioned uber bug, attempting to snipe unattended giants with the sandman can be legitimately beneficial.
Although you can, it's very difficult to control where the money is flung. If the money spends enough time in the scout's "collection zone," the money will just pick up. So it's unlikely that you can troll consistently like this. Also money loss is not really that impactful in modern MvM, so you'll probably be fine anyway
7:09 this also happens in regular tf2. The thing that causes it is that the spawn doors are closed and the game decides to break your teleporter instead of opening them because either its too slow and you become stuck in the door or it opens too early and you could shoot through the open door without actually going through the teleporter (if you are on the opposite team)
you know, I get more new information even though I have played more than 1100+ hours of the game and I hear something new that I didn't know... and this is wild news for me! thank you for what you do!
Also: If the uber medic pops the uber before it touches the play area/ground below the robot spawn ridge ( usually you damage their heal target right after they touch the ground - since the medic comes after them, they are still invincible, but pop the uber regardless ) the medic's uber is canceled instantly when they touch the ground, but their target remains ubered. This is pretty common in expert Coaltown/Decoy with small robot - medic pairs. With this you can safely kill the uber medic as any class as long you're able to get their target below 50% HP before the medic jumps in.
2:15 This is something that can happen in casual. You can do this by healing an enemy spy and have that spy kill your ally. It will show that you assisted in killing your friend in the feed.
8:08 I remember how in SFM the regular assault carrier models textures aren't in SFM so it just shows up as purple and black checkerboards so people would get the Romevision (Internally called TW2) carrier model and pull out the vanilla carrier part of the model out.
You’re able to obtain the ghost in the shell achievement using the speed boost given by a feigned death with the DR. Just kill the bomb carrier while it’s active and boom, you get it (you might need to have a recall equipped I’m not sure, but you don’t need to use it). You can also use the DR and resistances to survive sentry busters.
Pretty cool man, I have over 600+ tours and I didn't know a good bit of these. The A-Pose and Half Zatoichi for soldier are crazy to know. Thanks homie.
YEAH, I was recording a little just for the end card and then I got into that super weird stacking just cause of piece order, and I was so proud to dig myself out of the situation while also keeping the factory alive. Was so banger lol
Idk if you’ve covered this before in a short or something but if Engineer places his sentry exactly in the middle of the red fuel tank on Mannhattan’s start point (the one at 2:47) any sentry buster that tries to reach it will begin running in place ever so slightly out of reach so it doesn’t blow up, and if you “kill” it and let it explode it still won’t damage the sentry because the explosion origin doesn’t have line of sight to the sentry. I always use this trick when playing with friends so I can easily ubersaw the buster for free kritzkrieg, saving money on ubercharge rate.
6:52 I think this is the glitch that somebody used on one of the zombie matches I played on halloween, he set up teleporters that trapped people in the enemy team spawn door.
Teleporters will auto-destroy themselves if they detect an obstruction at the target destination. Used to be an exploit where you could launch Sandman balls over a teleporter exit, and as soon as someone used the entrance, the exit blew up.
@@Sinkularity So there's only so much I know about it because _I just can't ever find people interested in it, let alone trying it._ But yes, Caliginous Caper has harder mode available; it's accessible via the in-game "call vote" function, of all places. You can tell it's different right after the vote passes because all the bot listings for the wave changes, but I don't know just how much harder it really is. What's worse, that variation of the map isn't part of the matchmaking pool (for fairly obvious reasons, I'd wager) but that means that once a server transitions to it, no randoms will get connected to it-if a player DCs, you're now just down another player. I've spent years trying to tell people about this and get ignored every single time, as though people think I'm talking about community-made variations or something. If you're willing to try finding people interested in it, it'd be absolutely amazing to be a part of it, but... I haven't touched TF2 in quite some time. I know I'll be rusty AF, and you'll probably need someone more greased than me to get through it.
the giant non uber medic bots always have the helmet, also funnily, the rom version cosmetics are always on the robots, just invisible, hence some cosmetics just outright dont work on bots cant believe i just found your channel, your amazing ^^
All of the giant medics that appear in standard MvM missions are all quick fix, with the only difference being whether they pop their ubercharge or not. They are visually distinct in Rome Vision, where the difference in headwear comes from
@@Sinkularity i might have written it badly, but that is what i ment, the rom helmet is applied to every bot, the giant helmet qf medics override the rom helmet, i thought you ment that they only have the surgeons stalhemet if the rom version is active in the video ^^` (the surgeons stalhemet giant medics also have 40 hp regen)
That's just how MvM works. If the weapon has the stat inherently, the upgrade is capped early so you don't go past the normal cap. Kritzkrieg has less ubercharge rate available since it comes with some, for example. It's just an issue with the skullcutter because the inherent stat is lower than the upgrade.
That Skullcutter thing is less an oddity but moreso a stupid balance choice. That… uh, feature? Also appears on the direct hit (damage bonus), Scottish resistence (fire rate bonus), Force-a-Nature/Soda popper (fire rate bonus, which you can ghost upgrade c:) and other weapons that have an attribute found in the upgrade station.
Ghost upgrades work on all of those as well, with the caveat that maxed-out upgrades overwrite attribute bonuses on weapons. For example, a ghost-upgraded Skullcutter maxes out at +100% damage instead of +120%.
Happy New Year! MvM is still super fun to just play around if you have a spare ticket. If you leave the game before the final robot is killed, you can save the ticket and keep playing Mann up (boot camp is empty)
Wanted to do some tours to see which class I liked best in MVM (2.5k hours and rarely touch the mode nowadays, unless the event seems tempting). Your videos are extremely helpful so far.
@@Sinkularity yeah I do remember when I did try MVM there were some real rude people. Nice people too though. Usually didnt touch it due to me having like 110 ping on regular servers.
A couple niche things I’ve learned: If a bot is shot before it leaves spawn (has invulnerability,) the thermal thruster stomp upgrade will not stun them Milk syringes on the syringe gun give Ubercharge and/or shield charge (can’t remember right now) Spies will always walk away from you if you’re looking at them so you can literally just make them walk into a pit Medigun is better than quickfix for shieldbashing early game or on low credit missions - you or your Ubercharge partner taking damage while ubered charges shield (Moreso for noobies) engineer’s sentry falloff is based on where the engineer is, not the sentry, so while you’re wrangling try to get as close to your target as possible You can also get players stuck in the invisible barriers to bot’s spawns or the tank spawn on rottenburg, using the sideways placement trick explained in the video (this also works below the ledge where robots spawn on the top of mannhatten, but it’s a tricky placement to get) If you get 3 (I think) or more busters stuck on wave 5 of metro malice, you can prevent the giants from spawning and the wave will go on infinitely You can get sirnukesalot on rottonburg stuck: if you place your sentry just in front of the bomb, almost on top of it, assuming he isn’t just able to go around it the giant will jump on top of the sentry and stand on top of it, unable to grab the bomb (assuming the sentry gun doesn’t get destroyed) And probably more I can’t think of off the top of my head
One of my favorite things with party busters is that you can slowly prevent anything from spawning by "taking" more of the server capacity with sentry busters
Side note, if you do increase the fire rate of the minigun while revving it, then remove the tokens without confirming the purchase back to level 0, the minigun rev instead becomes completely silent. For some reason.
Don’t think this is too unknown but you’re able to buy an extra tick of firing speed on the Soda Popper (and I’ve heard also Sticky Launchers?) by equipping stock, changing to the other weapon in your loadout, buying any non-gun upgrade so it swaps your viewmodel to be holding the other weapon, and then buying the firing speed
You can stand on the inside ledge of the window in coaltown that looks into the big pit in the middle (on the other side of the glass from where the health/ammo packs are).
Once when I was playing with a couple friends in Hamlet Hostility we got to the part where the first giant soldier comes down from the right side. Everything was fine and we killed it, but on my screen it's corpse became a normal soldier bot. And on another tour I saw a spy disguised as a red spy, even though we didn't have a spy on the team. That one was funny
OH there's a really funny visual bug that happens sometimes where all bowmen appear to be the "large" bowmen instead. They don't have the correct hitboxes or anything, they're just big
One odd occurance that happened to me recently was actually on a custom MVM Mission. A spybot took one of my teleporters and actually telefragged me while I was trying to move my gear around as Engi. I knew something like that could happen already, since the MVM Bots were based on the Training Bots the game uses, but I also knew something like that occuring would be really rare, since the stars in the AI's Pathing would have to align just right for it to actually land a telefrag. Nonetheless, I got a kick out of witnessing it first hand.
I've accidentally forced a spy to telefrag a teammate one time because there's a lot of shenanigans that can be done with spies and teleporters lol, I have a clip of it somewhere but I tried to avoid the little things that I used for my shorts (notably the one where I put spies in spawn)
7:07 when i was playing one of the community operations this also happened on all community missions. Someone said it's because of some weird crash or something, so i guess it's to prevent bugs from happening
You cannot live sentry buster explosion through health alone. They only deal a flat 1k damage if you are attributed as a giant. Sentry busters always do 400% of your max or current health, whichever is higher, to account for overheal.
Sometimes even Scout can't collect it, once we destroyed the tank on Rottenburg in the part where it goes underground, all money from tank wasn't reachable by a Scout
The pocked medicbot thing has happened to me many, many times. It's funny for me. Especially when it becomes a Giant Medic. The most common occurrence for this happening is if in the population file, the medicbot is programmed with the WeaponRestriction SecondaryOnly, confining them to their Medi Gun and nothing else. Also, the hardhat Medicbots don't use a charge, because in the game files, they are set to generate übercharge at 1/100 the speed of the standard charge rate for medi guns. As such, they will normally never come anywhere near gaining the charge power they need to deploy such a charge. Instead, they have enhanced self-regeneration for their own survivability. So it's a population variant that was made on purpose.
Here's an additional fact because it's funny: If you pair a Bushwacka Sniper up with a Buff Banner Soldier and maximise the Bushwacka's attack speed, then as long as the Soldier keeps using the Buff Banner religiously against a Tank and stays close enough to the Sniper, the Sniper can potentially rack up an alarming amount of Tank damage over the span of the mission, enough to even rival sentries or pyros. Personal experience taught me that one, as I've wiped out a Tank a couple times using just a duo of Soldier and myself as Sniper. Who would've thought a Sniper could be so strong against Tanks?
@@Sinkularity I don't remember if the Cleaner's Carbine builds up the gauge when attacking a tank. Mind you, I don't see why it wouldn't either. Just upgrade the firing speed and ammo capacity to hurry it up. Strange tankbuster variant of sniper, though. Not very common unfortunately, not when people expect the sniper to crank out damage on the bots using the sniper rifle instead.
@@HESHRocketWarhead the common cycle for this is 9/10 bullets to fill the mini crit charge, 15 swings to use the bushwaka (full swing speed), then repeat the cycle. That is the highest optimization for solo sniper tank dps without upgrading the cleaner's carbine
@@Sinkularity If true, that makes Sniper one of the most effective all-around classes for MvM. And yet, people settle for a different meta consistently. At least back when I played. Then again, I wouldn't know for sure except I almost always got shunned and/or reported for playing Spy, which was my MvM main.
3:45 please tell me what commands you used to get this, I know Noclip and abunch of Addcond commands because I LOVE messing with bots on a private server via cheats. If I knew a command that would allow me to fire that fast oh well then the livelihoods of those bots will be getting a BIG decline! >:3 also great video btw really fascinating stuff and great editing! :D
make sure you turn your audio all the way up when clicking on my medic guide (this is a joke), but I kind of don't really like fading audio, just as a personal thing. Though if it's loud enough to make you jump, you should consider defaulting your audio to be lower than louder.
At some point, yes! I do have a poll going to help me decide which class I want to make first, of the "dedicated" ones, but for things like damage classes, I may make a condensed guide for them.
other random stuff 1)the sandman still has the full stun on moonshot on mvm and this have some funny stuff small robots will be fully stunt and cant attack similar like when you lose a gate on manhattan,big and medium robots would just stop walking and start jumping like if somebody is body block them and the best one if you moonshot a buster the buster just gonna explode after 2 seconds maybe because thinks cant reach you due been stun and you can stun lock a robot by keep hiting them with the baseballs at moonshot range 2)for some reason the fan o war doesnt have swing speed upgrades 3)the mini sentry upgrade will also give you crits 4)will full explosve recistance you can survive the soldier kamikaze taunt 5)you can do something similar to plogh cancel with the scout and heavy using the soda popper and steak on top the tank 6)by fully upgrade the vaccinator uber duration you can give every player a bubble that last for a long time 7)robot pyros can reflect your gas paser 8)you can do a team kill by healing a robot spy that gonna backstab one of your teammates(i only manage to do this once) 9)all giants take more damage from falls for some reason
You can also get an assist for killing yourself if you heal spy that backstabbed you, so you can see your name in the killfeed in both red and blue colors
3:50 is a LIE. Minigun does -50% less dmg not 75% as low tour youtubers made that shit up. On average people take pyro as the braindead "tank buster" class. Taking 8 sec crit canteen as a measurement unit (assuming max upgrade minigin vs flamethrower) *Pyro will do ~4200 damage *Heavy will do ~2100 damage "but my fav youtuber said so!" - too bad, your fav content creator is a casual who don't care enough to test things out! here are commands to try it out urself with console commands: ex: Create Server -> MvM_rottenburg sv_cheats 1 ---allows testing currency_give 12345678 ----gives u money ent_create tank_boss health 123000 ----spawns tank with 123k HP ent_remove_all tank_boss ----wipes all tanks in map (also real gamers would use beggars bazooka+buff banner to give entire team mini-crit buff for tank and still do equal or more dps than pyro does on tank with just max reload+damage upgrades, and not be useless class after tank goes down dependant on medic) also minigun upgrade 2x is bugged. Upgrade either 1x 3x 4x firing speed upgrades as they work with stock/brass beast, having 2x upgrade does not add dps. same is for ANY rocket launcher firing speed 1x and 3x being bugged. Only upgrade 0x 2x or 4x firing speed. melee swings are also bugged with classes, haven't tested all of them but it was clear with engi that only 2x and 4x upgrades add more speed to putting ammo into sentry faster, or whacking spies faster on last wave for fun.
I love all of the testing, but you can't really compare Pyro vs Heavy when talking about specifically Heavy's damage; They do different DPS. You'll need to compare between Heavy damage on non-tanks, and Heavy damage on tanks to make the claim of Heavy damage reduced a specific amount. I pulled the -75% specifically from the Wiki, which is normally accurate on like 99% of things. I didn't test it on my own, but I can test to see Heavy damage on giants vs tanks over a set time at some point later. There are so many broken upgrades, but I heard that Tomislav was broken on 3 instead of 2 but I haven't done any sleuthing into that. Just word of mouth.
@@Sinkularity tbh i do want heavies to realize that they're dealing a portion of their damage on tanks and I just want them sit in the front and stop the bomb carrier from getting upgrades. I do get the tank minigun damage resist tbh since heavy does the most single target dps since the minigun is literally a giant rapid fire shotgun that fires like 4 bullets per one ammo and it comes out of heavy's face (I sometimes use this fact in my advantage in MvM by standing inside a max building HP dispenser if there's too much stuff or there's a crit samurai knight in my face) Level 2 and 3 sentries also resist miniguns by about 25% can't remember it exactly. Because if it doesn't have it then heavy can just demolish engi nests in a single uber push if there's no wrangler.
6:20 Dunno if it's good to popularize this cheesy bug but, you can place a teleport there, then teleport from spawn to the rock and now your hitbox is still at spawn, so the robots (almost) never target you while on the rock. Get a sniper there, give him dispenser and he can snipe all day without a worry, well without a worry about bots but players might kick you, either for abusing this spot or for not placing a dispenser for them lol
Ye, this is something that us commonly known about when playing on Mecha Engines, but it's under the category of things that I actively avoid spreading because it makes the game less interesting. Like if a group of 6 players want to abuse it, sure. But I prefer to actually have fun while playing mvm, so I don't share the method. Though Big Rock is a different story because it is widespread there
@@Sinkularity Equip the scattergun, leave the upgrade station, in menu, equip soda popper, then come back to the upgrade station and buy 1 firing speed on soda popper. This also works on scottish resistance and force-a-nature.
I have a clip saved of a sentry buster killing me as engineer when the round ended, I'm not sure if them having crits for some reason lets them attack normally?
Ah, so basically when the round ends, it's the same thing as when a team wins (which is why you're in the losing taunt) For soke reason, this overrides the buster's taunt (which is the spin to explosion animation) and they will hit you with their weapon, which is a caber.
I saw you in my casual game once and read your name then i thought "this dude must have made one of those joke steam guides for medic lol", i did not expect to see a video by you pop up in my recommended that i clicked on and then notice you were the same guy from a week ago because i noticed the name on the sentry buster assist😭
YOOOOO oml that's so funny lol. Yeah I do have a medic guide and I'm really proud of it too. I get lots of weird responses whenever I play CS2, but since most of my time is in MvM, I am unbothered. (Just, hopefully I get a gpan soon and then my advertisement name gets promoted to all active tf2 players lol)
B) It's really cool! I haven't played it before but I'm a huge sucker for good music. (I got into some games and watched movies because of music before lol
The huntsman is weird. But with the rifles, faster charge is only visual. I think its the same with the bows. If you want max damage, dont get faster charge.
Reload speed on the Huntsman increases the rate at which you draw back arrows and also the rate at which you nock new arrows. It's definitely worth it, in fact you should go for it before damage.
wee woo,
pinned comment for things that either need correcting or whatever. Read other comments to see cursed knowledge from others!
-the fence on Rottenburg can be shot through with other projectile based weapons, I just moved to fast.
Here is a clip from a friend on it: imgur.com/a/Eyvmb8t
-The Money being stuck in the TP apparently has been fixed, but someone told me that it's still in after being told that it was fixed so it may or may not be there atm but it is what it is
About the money in TP: I've been playing mvm today and we've killed a big scout. He dropped $100 but they went into TP. Even as a Scout I couldn't collect them, they just disappeared almost instantly. I think money are generally broken in mvm. All you have to do is hope they won't get bugged 😔
Tanks are not player bots, not sure why its picking an actual player name over ERRORNAME. Probably a game event message quirk. But yeah despite every halloween boss having a check to insert a name, tanks just doesn't.
sentry busters can actually kill dispensers WITHOUT blowing up. They just gotta be in the way and the icon will be the ullapool.
They run over non-main sentries! Including mini-sentries
@ yea that’s what I meant kinda lol (it happened to me on the one map with a cave but I forgot the name)
This applies to giant robots in general, not just sentry buster
the amount of dispensers ive lost on mannhattan because of this specific mechanic :,)
@@LukathemakaPlayzbig rock?
The giant medic following you around is so goofy.
If only I had a clip of me walking off a cliff with it 😭
They do just follow you everywhere
2:32 This also happens in regular TF2 if you heal a disguised spy who backstabs one of your teammates.
Checks out lol, I saw someone on reddit post them laughing at a medic that ubered them as spy and I think about that sometimes
@@SinkularityHeavy: *MEDIC!*
Medic: Cavol! *ubers*
Spy: *Laughs french*
@@Tema2kyboithe word is jawohl
There are spots on Rottenburg where the game shows that you CAN place a turret there, but you actually can't. That is because Sentry Buster can't reach it.
There is a spot specifically on Mannworks where you can place a sentry gun and it's completely out of the Sentry Buster's range, so the blow up upon spawning lol
7:05
It breaks because the floor is actually a spy bot in disguise and he saps and breaks it when you look away, obviously
You're a genius
I saw this in a solo Engineer video, upgrading Building Health will basically reset your building's health, so if you spam the + and - buttons you're basically repairing your sentry without being there to hit it. It's a rather niche strat since you still have Sentry Busters to worry about but it's there.
3:38 this is incorrect. robots are TFBots meanwhile a Tank is a Tankboss. They are two different things. Also I do need to try out samurai soldier at some point.
This is actually an issue from when they reduced how often you can change your name because bots would spam change names. The bots are still bots, they just get reassigned based off of what is needed
Pretty sure map spawned sentries or popfile spawned sentries do the same thing as tanks. Though yes what you describe about TFBots is correct.
Also did try out samurai soldier. Was fun.
We think they'd be in the same class as the Halloween bosses, since the killer name and health there is also bugged iirc. They can also be spawned in a similar way to said halloween bosses, and as a result don't require a TFBot to be present.
@@supahmehrio9059 I'm pretty sure tanks and the halloween bosses are all lumped together as NPCs.
Oh you're the guy I met in MVM who's profile I couldn't click on because I was on my steam deck. I guess I'm going to watch your medi guide now
lmaoo, well here I am! (My profile has a rick roll on it)
I still like skull cutter for hybridknight. It is because pills take so many upies, basically saving one damage boost along wtih fire res and a point of blast with the targe, lets you save around 2 to 3 upgrades worth of stats which really helps.
The number of times I've been squashed against the wall and killed myself by accident while trying to kill off the tanks in a panic during wave 666, and losing us the round...
Great vid
There are two other things you can do on mecha engine for fun
1. If you knock a bomb carrying robot over the death pit on bigrock and kill it in mid air, the bomb will drop into the water without resetting. This makes it impossible to lose a wave with the glitch in effect, as the robots will only target players and cannot get the bomb (with the exception of tanks) [Orange taught me this too lol]
2. You can trap all 3 bosses on mecha to make it impossible for them to move and therefore cap the bomb. On bigrock, you can airblast Sergeant Crits and Captain Punch behind the fat rock behind the sniper's rock near the cave entrance (loot goblin showed me this). On decoy, you can airblast major bomber into either of the two spawn doors near the hatch and he can't move either (loot goblin hinted this existed on decoy, i eventually managed to find out on my own offline)
3. (bonus) rock tele
3:03
You could also call them move busters
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Addendum on medic bot healing spy : It will respond to you telling them to activate charge on you throught voice command.
This is something I did now know lol, neat!
"Go Go Go!" will also do that. You can also do this outside MvM, as this is just regular Medic TFBot behavior, though I think it's only if you're playing a 'pocket-able' class, which IIRC is Soldier, Pyro, Demo, or Heavy.
Additionally if you kill the medic's target and there's no other target, it will remain there staring at you. This is most common to do with the pocketed Rapid Fire Bowmen on Empire Escalation (Mannhattan). Disguising in front of it will make it pocket you deliberately, even if it knows you're a spy, and then it essentially becomes a pocket medic. This happens most commonly if you disguise as a pyro or heavy, because the TFBots in general are programmed to favour those two classes as pocket targets the most. Pyro is best for this, as you don't slow yourself down, unlike when disguising as a Heavy.
@@HESHRocketWarhead I thought Medics would switch to the Syringe Gun and constantly fire if there's no heal targets around. It's what I remember seeing while playing at least.
Minor nit-pick: ever since Tough Break, Pyro disguises also slow down Spy but the speed drop is only 107% to 100% instead of 77% for a Heavy disguise.
5:59 8:51 Shoutouts to the Groan Tube noise.
I don't think I've ever seen a video use this noise in a video before, but thanks.
Dude shout out you for knowing what the name of it is lol
Sometimes I say the words "groan tube" and people look at me weird before I explain it
Hehe funny tube noise
While not _technically_ exclusive to MvM, it mostly comes up in MvM:
The sandman ball cannot hit *previously* ubered targets. If you've ever been using the sandman and can't connect balls onto giants, it's probably because the team popped one of their uber medic squads or they were hit once before they got through their cliff.
And more sandman stuff that might be common knowledge but IS exclusive to MvM:
The "ball marks for death" upgrade actually also applies to the melee attack itself. Regular users of the weapon already know this.
The moonshot behaves entirely differently from how it behaves in live; moonshots will force-taunt regular-sized enemies and will stop giants entirely for 7 seconds. If you haven't activated the previously mentioned uber bug, attempting to snipe unattended giants with the sandman can be legitimately beneficial.
Moonshot sandman is one of my favorite random strategies
Not sure if you mentioned it somewhere else, but demos stickies do more damage to tanks if you explode them next to them rather than under them.
REAL! These are the kinds of things that I just like know but don't remember immediately lol
luckily the money being uncollectable if within a teleported thing was fixed!!!
1:47 Now I'm imagining sweats throwing MVM as Scout because the spots the money can be flung to are Unusual. 😄
Although you can, it's very difficult to control where the money is flung. If the money spends enough time in the scout's "collection zone," the money will just pick up. So it's unlikely that you can troll consistently like this.
Also money loss is not really that impactful in modern MvM, so you'll probably be fine anyway
@Sinkularity I meant my statement purely as a joke, but eh, fair enough.
oh 100%, I just like exploring funny ideas
7:09 this also happens in regular tf2. The thing that causes it is that the spawn doors are closed and the game decides to break your teleporter instead of opening them because either its too slow and you become stuck in the door or it opens too early and you could shoot through the open door without actually going through the teleporter (if you are on the opposite team)
Ye, it's just weird that on other mvm missions it's still available to put the tp in the door and have it still functional
you know, I get more new information even though I have played more than 1100+ hours of the game and I hear something new that I didn't know... and this is wild news for me! thank you for what you do!
New information is always around!
these all seem like perfectly reasonable reasons to kick the scout
Just make sure that when you kick the scout, their minigun is at the highest pitch
Also: If the uber medic pops the uber before it touches the play area/ground below the robot spawn ridge ( usually you damage their heal target right after they touch the ground - since the medic comes after them, they are still invincible, but pop the uber regardless ) the medic's uber is canceled instantly when they touch the ground, but their target remains ubered.
This is pretty common in expert Coaltown/Decoy with small robot - medic pairs.
With this you can safely kill the uber medic as any class as long you're able to get their target below 50% HP before the medic jumps in.
hell yeah it is! It's also useful in bigrock, especially when people spam damage
2:15 This is something that can happen in casual. You can do this by healing an enemy spy and have that spy kill your ally. It will show that you assisted in killing your friend in the feed.
Think you can even dominate your ally that way.
@ That would be very funny. Bonus points if it’s done with randoms.
Omg please I need to see someone dominate your teammate
hey i love your videos! it's sweet to see a new MvM youtuber pop up. good luck with everything! have a good new year!
Thank you!!
8:08 I remember how in SFM the regular assault carrier models textures aren't in SFM so it just shows up as purple and black checkerboards so people would get the Romevision (Internally called TW2) carrier model and pull out the vanilla carrier part of the model out.
You’re able to obtain the ghost in the shell achievement using the speed boost given by a feigned death with the DR. Just kill the bomb carrier while it’s active and boom, you get it (you might need to have a recall equipped I’m not sure, but you don’t need to use it). You can also use the DR and resistances to survive sentry busters.
The tetrio st stacking at the end 🔥
Yeee, point farming is funny
I LOVE OMORI MUSIC
It's a banger
@ fr fr
Pretty cool man, I have over 600+ tours and I didn't know a good bit of these. The A-Pose and Half Zatoichi for soldier are crazy to know. Thanks homie.
Never stop learning! There are so many things out there and it takes a lot of time to even discover it all.
Nice ST stacking sir :D
YEAH, I was recording a little just for the end card and then I got into that super weird stacking just cause of piece order, and I was so proud to dig myself out of the situation while also keeping the factory alive. Was so banger lol
Idk if you’ve covered this before in a short or something but if Engineer places his sentry exactly in the middle of the red fuel tank on Mannhattan’s start point (the one at 2:47) any sentry buster that tries to reach it will begin running in place ever so slightly out of reach so it doesn’t blow up, and if you “kill” it and let it explode it still won’t damage the sentry because the explosion origin doesn’t have line of sight to the sentry.
I always use this trick when playing with friends so I can easily ubersaw the buster for free kritzkrieg, saving money on ubercharge rate.
That spot is super chill
6:52 I think this is the glitch that somebody used on one of the zombie matches I played on halloween, he set up teleporters that trapped people in the enemy team spawn door.
Ye, lots of funny places you can do that in MvM as well
Teleporters will auto-destroy themselves if they detect an obstruction at the target destination. Used to be an exploit where you could launch Sandman balls over a teleporter exit, and as soon as someone used the entrance, the exit blew up.
This is fkn hilarious! I wonder why only the Rottenburg doors cause the TP's to break and not other maps 🤔
Ghost Town has an official harder mode that virtually no one seems to know about
As in aside from wave 666?
@@Sinkularity So there's only so much I know about it because _I just can't ever find people interested in it, let alone trying it._
But yes, Caliginous Caper has harder mode available; it's accessible via the in-game "call vote" function, of all places.
You can tell it's different right after the vote passes because all the bot listings for the wave changes, but I don't know just how much harder it really is.
What's worse, that variation of the map isn't part of the matchmaking pool (for fairly obvious reasons, I'd wager) but that means that once a server transitions to it, no randoms will get connected to it-if a player DCs, you're now just down another player.
I've spent years trying to tell people about this and get ignored every single time, as though people think I'm talking about community-made variations or something.
If you're willing to try finding people interested in it, it'd be absolutely amazing to be a part of it, but... I haven't touched TF2 in quite some time. I know I'll be rusty AF, and you'll probably need someone more greased than me to get through it.
@@Sinkularity I joined your Discord for the sake of convenience
@@gaming_bigfoot all hail the call vote button to change missions
2 vids in 1 month??? am i dreaming
Don't look at the funny looking lamp!
the giant non uber medic bots always have the helmet, also funnily, the rom version cosmetics are always on the robots, just invisible, hence some cosmetics just outright dont work on bots
cant believe i just found your channel, your amazing ^^
All of the giant medics that appear in standard MvM missions are all quick fix, with the only difference being whether they pop their ubercharge or not. They are visually distinct in Rome Vision, where the difference in headwear comes from
@@Sinkularity i might have written it badly, but that is what i ment, the rom helmet is applied to every bot, the giant helmet qf medics override the rom helmet, i thought you ment that they only have the surgeons stalhemet if the rom version is active in the video ^^` (the surgeons stalhemet giant medics also have 40 hp regen)
it feels rather dumb they removed a tier of damage from the skull cutter, it has nothing going for it now for max builds
Direct Hit is also missing a rocket specialist, making it not able to stun for longer durations.
Just mvm things lol
Its The only sword type that can random crit
That's just how MvM works. If the weapon has the stat inherently, the upgrade is capped early so you don't go past the normal cap. Kritzkrieg has less ubercharge rate available since it comes with some, for example. It's just an issue with the skullcutter because the inherent stat is lower than the upgrade.
That Skullcutter thing is less an oddity but moreso a stupid balance choice. That… uh, feature? Also appears on the direct hit (damage bonus), Scottish resistence (fire rate bonus), Force-a-Nature/Soda popper (fire rate bonus, which you can ghost upgrade c:) and other weapons that have an attribute found in the upgrade station.
Ghost upgrades work on all of those as well, with the caveat that maxed-out upgrades overwrite attribute bonuses on weapons. For example, a ghost-upgraded Skullcutter maxes out at +100% damage instead of +120%.
0:00
omori music!
This would be kinda cool, If I had tickets :P, Also happy new years lmao
Happy New Year! MvM is still super fun to just play around if you have a spare ticket. If you leave the game before the final robot is killed, you can save the ticket and keep playing Mann up (boot camp is empty)
Fwiw I wouldn’t say Boot Camp is empty, just that the queues take longer than Mann Up
I love this videos. ✨
7:08 i m remebers spy to be inside our spawn because of teleporter so i think that why is now break the teleport
I actively put spies in spawn on Mannworks, but in terms of the doorway, it's only rottenburg that breaks. Other maps are okay
Wanted to do some tours to see which class I liked best in MVM (2.5k hours and rarely touch the mode nowadays, unless the event seems tempting). Your videos are extremely helpful so far.
That's the goal! To help with learning MvM with really fun strats (and helpful info lol)
@@Sinkularity yeah I do remember when I did try MVM there were some real rude people. Nice people too though. Usually didnt touch it due to me having like 110 ping on regular servers.
A couple niche things I’ve learned:
If a bot is shot before it leaves spawn (has invulnerability,) the thermal thruster stomp upgrade will not stun them
Milk syringes on the syringe gun give Ubercharge and/or shield charge (can’t remember right now)
Spies will always walk away from you if you’re looking at them so you can literally just make them walk into a pit
Medigun is better than quickfix for shieldbashing early game or on low credit missions - you or your Ubercharge partner taking damage while ubered charges shield
(Moreso for noobies) engineer’s sentry falloff is based on where the engineer is, not the sentry, so while you’re wrangling try to get as close to your target as possible
You can also get players stuck in the invisible barriers to bot’s spawns or the tank spawn on rottenburg, using the sideways placement trick explained in the video (this also works below the ledge where robots spawn on the top of mannhatten, but it’s a tricky placement to get)
If you get 3 (I think) or more busters stuck on wave 5 of metro malice, you can prevent the giants from spawning and the wave will go on infinitely
You can get sirnukesalot on rottonburg stuck: if you place your sentry just in front of the bomb, almost on top of it, assuming he isn’t just able to go around it the giant will jump on top of the sentry and stand on top of it, unable to grab the bomb (assuming the sentry gun doesn’t get destroyed)
And probably more I can’t think of off the top of my head
One of my favorite things with party busters is that you can slowly prevent anything from spawning by "taking" more of the server capacity with sentry busters
Iirc milk syringes fill shield
Side note, if you do increase the fire rate of the minigun while revving it, then remove the tokens without confirming the purchase back to level 0, the minigun rev instead becomes completely silent. For some reason.
Advanced silliness
@@Sinkularity Heavy mains in the 1930s before sound was invented:
5000 hrs and 40 2cities runs and i knew like none of this! cool video!
I have too much time in mvm and I still learn things lol, thanks!
In rottenburg you can stand the part where the bots drop from on the left
And the right!
Don’t think this is too unknown but you’re able to buy an extra tick of firing speed on the Soda Popper (and I’ve heard also Sticky Launchers?) by equipping stock, changing to the other weapon in your loadout, buying any non-gun upgrade so it swaps your viewmodel to be holding the other weapon, and then buying the firing speed
Ye, it's actually the same method to A pose, but with extra buying stuff
You can stand on the inside ledge of the window in coaltown that looks into the big pit in the middle (on the other side of the glass from where the health/ammo packs are).
3:01 I like to use party busters to get Uber with the Uber saw on medic
They are good for those too! That is the main usage of them
Once when I was playing with a couple friends in Hamlet Hostility we got to the part where the first giant soldier comes down from the right side. Everything was fine and we killed it, but on my screen it's corpse became a normal soldier bot.
And on another tour I saw a spy disguised as a red spy, even though we didn't have a spy on the team. That one was funny
OH there's a really funny visual bug that happens sometimes where all bowmen appear to be the "large" bowmen instead. They don't have the correct hitboxes or anything, they're just big
One odd occurance that happened to me recently was actually on a custom MVM Mission. A spybot took one of my teleporters and actually telefragged me while I was trying to move my gear around as Engi. I knew something like that could happen already, since the MVM Bots were based on the Training Bots the game uses, but I also knew something like that occuring would be really rare, since the stars in the AI's Pathing would have to align just right for it to actually land a telefrag. Nonetheless, I got a kick out of witnessing it first hand.
I've accidentally forced a spy to telefrag a teammate one time because there's a lot of shenanigans that can be done with spies and teleporters lol, I have a clip of it somewhere but I tried to avoid the little things that I used for my shorts (notably the one where I put spies in spawn)
7:07 when i was playing one of the community operations this also happened on all community missions. Someone said it's because of some weird crash or something, so i guess it's to prevent bugs from happening
Another James classic and another comment for the algorithm so that it realizes that this shit needs to be pushed
Hell yeah!
Death Road to Canada OST?
:)
You cannot live sentry buster explosion through health alone. They only deal a flat 1k damage if you are attributed as a giant. Sentry busters always do 400% of your max or current health, whichever is higher, to account for overheal.
Yo dude, I played with you a hour ago, I’m the balls hd 783 guy, you make great videos.
Hell yeah!
1:25 unless there is a scout, you are indeed, screwed.
Real 😭
Sometimes even Scout can't collect it, once we destroyed the tank on Rottenburg in the part where it goes underground, all money from tank wasn't reachable by a Scout
Thanks for the tips. U earned a sub :D
Epic!
The pocked medicbot thing has happened to me many, many times. It's funny for me. Especially when it becomes a Giant Medic. The most common occurrence for this happening is if in the population file, the medicbot is programmed with the WeaponRestriction SecondaryOnly, confining them to their Medi Gun and nothing else. Also, the hardhat Medicbots don't use a charge, because in the game files, they are set to generate übercharge at 1/100 the speed of the standard charge rate for medi guns. As such, they will normally never come anywhere near gaining the charge power they need to deploy such a charge. Instead, they have enhanced self-regeneration for their own survivability. So it's a population variant that was made on purpose.
Here's an additional fact because it's funny: If you pair a Bushwacka Sniper up with a Buff Banner Soldier and maximise the Bushwacka's attack speed, then as long as the Soldier keeps using the Buff Banner religiously against a Tank and stays close enough to the Sniper, the Sniper can potentially rack up an alarming amount of Tank damage over the span of the mission, enough to even rival sentries or pyros. Personal experience taught me that one, as I've wiped out a Tank a couple times using just a duo of Soldier and myself as Sniper. Who would've thought a Sniper could be so strong against Tanks?
If you use the Cleaner's Carbine, you can also be self-sufficient with mini crits too!!
@@Sinkularity I don't remember if the Cleaner's Carbine builds up the gauge when attacking a tank. Mind you, I don't see why it wouldn't either. Just upgrade the firing speed and ammo capacity to hurry it up. Strange tankbuster variant of sniper, though. Not very common unfortunately, not when people expect the sniper to crank out damage on the bots using the sniper rifle instead.
@@HESHRocketWarhead the common cycle for this is 9/10 bullets to fill the mini crit charge, 15 swings to use the bushwaka (full swing speed), then repeat the cycle.
That is the highest optimization for solo sniper tank dps without upgrading the cleaner's carbine
@@Sinkularity If true, that makes Sniper one of the most effective all-around classes for MvM. And yet, people settle for a different meta consistently. At least back when I played. Then again, I wouldn't know for sure except I almost always got shunned and/or reported for playing Spy, which was my MvM main.
6:38, so glad I wasted $150 dollars on a strange original now
3:45 please tell me what commands you used to get this, I know Noclip and abunch of Addcond commands because I LOVE messing with bots on a private server via cheats. If I knew a command that would allow me to fire that fast oh well then the livelihoods of those bots will be getting a BIG decline! >:3 also great video btw really fascinating stuff and great editing! :D
I used some of the pass time stuff, I believe it was addcond 91; addcond 92
Also thank you!!
Friendly tip but please fade in the audio at the beginning because that was a lot louder than i was expecting and it made me jump
make sure you turn your audio all the way up when clicking on my medic guide (this is a joke), but I kind of don't really like fading audio, just as a personal thing. Though if it's loud enough to make you jump, you should consider defaulting your audio to be lower than louder.
2:22 the same thing would happen if you were healing a disguised spy that then killed a teammate!
are you gonna make a guide for every class for mvm? love the videos
At some point, yes! I do have a poll going to help me decide which class I want to make first, of the "dedicated" ones, but for things like damage classes, I may make a condensed guide for them.
@@Sinkularity i would love to see an engineer guide since thats the only class im good at in mvm
other random stuff
1)the sandman still has the full stun on moonshot on mvm and this have some funny stuff small robots will be fully stunt and cant attack similar like when you lose a gate on manhattan,big and medium robots would just stop walking and start jumping like if somebody is body block them and the best one if you moonshot a buster the buster just gonna explode after 2 seconds maybe because thinks cant reach you due been stun and you can stun lock a robot by keep hiting them with the baseballs at moonshot range
2)for some reason the fan o war doesnt have swing speed upgrades
3)the mini sentry upgrade will also give you crits
4)will full explosve recistance you can survive the soldier kamikaze taunt
5)you can do something similar to plogh cancel with the scout and heavy using the soda popper and steak on top the tank
6)by fully upgrade the vaccinator uber duration you can give every player a bubble that last for a long time
7)robot pyros can reflect your gas paser
8)you can do a team kill by healing a robot spy that gonna backstab one of your teammates(i only manage to do this once)
9)all giants take more damage from falls for some reason
You can also get an assist for killing yourself if you heal spy that backstabbed you, so you can see your name in the killfeed in both red and blue colors
In 5), i think you meant crit a cola
Because fall damage is % from your current health, so giants take damage based on their actual health, rather than health of original class.
3:50 is a LIE.
Minigun does -50% less dmg not 75% as low tour youtubers made that shit up.
On average people take pyro as the braindead "tank buster" class.
Taking 8 sec crit canteen as a measurement unit (assuming max upgrade minigin vs flamethrower)
*Pyro will do ~4200 damage
*Heavy will do ~2100 damage
"but my fav youtuber said so!" - too bad, your fav content creator is a casual who don't care enough to test things out!
here are commands to try it out urself with console commands:
ex: Create Server -> MvM_rottenburg
sv_cheats 1 ---allows testing
currency_give 12345678 ----gives u money
ent_create tank_boss health 123000 ----spawns tank with 123k HP
ent_remove_all tank_boss ----wipes all tanks in map
(also real gamers would use beggars bazooka+buff banner to give entire team mini-crit buff for tank and still do equal or more dps than pyro does on tank with just max reload+damage upgrades, and not be useless class after tank goes down dependant on medic)
also minigun upgrade 2x is bugged. Upgrade either 1x 3x 4x firing speed upgrades as they work with stock/brass beast, having 2x upgrade does not add dps.
same is for ANY rocket launcher firing speed 1x and 3x being bugged. Only upgrade 0x 2x or 4x firing speed.
melee swings are also bugged with classes, haven't tested all of them but it was clear with engi that only 2x and 4x upgrades add more speed to putting ammo into sentry faster, or whacking spies faster on last wave for fun.
I love all of the testing, but you can't really compare Pyro vs Heavy when talking about specifically Heavy's damage; They do different DPS. You'll need to compare between Heavy damage on non-tanks, and Heavy damage on tanks to make the claim of Heavy damage reduced a specific amount. I pulled the -75% specifically from the Wiki, which is normally accurate on like 99% of things. I didn't test it on my own, but I can test to see Heavy damage on giants vs tanks over a set time at some point later.
There are so many broken upgrades, but I heard that Tomislav was broken on 3 instead of 2 but I haven't done any sleuthing into that. Just word of mouth.
@@Sinkularity tbh i do want heavies to realize that they're dealing a portion of their damage on tanks and I just want them sit in the front and stop the bomb carrier from getting upgrades.
I do get the tank minigun damage resist tbh since heavy does the most single target dps since the minigun is literally a giant rapid fire shotgun that fires like 4 bullets per one ammo and it comes out of heavy's face (I sometimes use this fact in my advantage in MvM by standing inside a max building HP dispenser if there's too much stuff or there's a crit samurai knight in my face)
Level 2 and 3 sentries also resist miniguns by about 25% can't remember it exactly. Because if it doesn't have it then heavy can just demolish engi nests in a single uber push if there's no wrangler.
Never seen a spectator in the kill feed lmao
There's a first for everything!
cool tspin factory at the end btw
B)
6:20
Dunno if it's good to popularize this cheesy bug but, you can place a teleport there, then teleport from spawn to the rock and now your hitbox is still at spawn, so the robots (almost) never target you while on the rock. Get a sniper there, give him dispenser and he can snipe all day without a worry, well without a worry about bots but players might kick you, either for abusing this spot or for not placing a dispenser for them lol
Ye, this is something that us commonly known about when playing on Mecha Engines, but it's under the category of things that I actively avoid spreading because it makes the game less interesting.
Like if a group of 6 players want to abuse it, sure. But I prefer to actually have fun while playing mvm, so I don't share the method. Though Big Rock is a different story because it is widespread there
What a good way to start 2025
Thanks you I really enjoy this video and learn a lot of new thing about mvm :3
I'm glad you enjoyed it! It was a wonderful way to end my year too lol
4:50 congrats you inflated thr batteries price
This is a tragedy, on the topic of this, strange battery canteens exist and you can apply robots destroyed on them
Inflation? Pyrocynical?
7:11 the shutter is obstructing the teleporter exit
This could be the case but it's weird that it doesn't happen on the other mvm maps
good video
Ty!!
fun fact if u have scattergun upgare on firing speed 1 tick only and swich soda popper u can get it for it idk i cant explain bye
Good try 😭
It is pretty difficult to explain in text fr tho
@@Sinkularity Equip the scattergun, leave the upgrade station, in menu, equip soda popper, then come back to the upgrade station and buy 1 firing speed on soda popper. This also works on scottish resistance and force-a-nature.
Talk about the barbwire going through the floor. No one's noticed that. It bothers me.
YEAH ON MANNHATTAN, I forgot about that haha
Me when I sentry bust a move
0:50 death road to canada music? Nice
Banger song! I need to listen to more of the OST
I have a clip saved of a sentry buster killing me as engineer when the round ended, I'm not sure if them having crits for some reason lets them attack normally?
Ah, so basically when the round ends, it's the same thing as when a team wins (which is why you're in the losing taunt)
For soke reason, this overrides the buster's taunt (which is the spin to explosion animation) and they will hit you with their weapon, which is a caber.
@@Sinkularity figured it was something odd like that, interesting lol
cybershell's mvm bonus video
Who is cybershell (don't take this the wrong way, I just don't know anyone)
unsubscribed (funny sonic dude that makes videos on stuff related to sonic (bonus videos))
Fun fact about sentry busters: they cannot destroy buildings of engi-bots. I don't think this is useful information, but it's interesting nonetheless
I saw you in my casual game once and read your name then i thought "this dude must have made one of those joke steam guides for medic lol", i did not expect to see a video by you pop up in my recommended that i clicked on and then notice you were the same guy from a week ago because i noticed the name on the sentry buster assist😭
YOOOOO oml that's so funny lol. Yeah I do have a medic guide and I'm really proud of it too.
I get lots of weird responses whenever I play CS2, but since most of my time is in MvM, I am unbothered.
(Just, hopefully I get a gpan soon and then my advertisement name gets promoted to all active tf2 players lol)
I am heavy tank i have fists of steel and all resistances maxed i eat sentry buster explosions for breakfast
may the algorithm bless you
LITERALLYYYYY
I'm so happy tho
Fire video)
Wait, there is unusual effect? WITH SPYCRABS?!
Yeah! There's both a taunt and a hat effect
Hat: Crustacean Sensation
Taunt: Deepsea Rave
only 39 views? underrated
I'm glad you think that :)
omg sinkularity tf2
omg fayawizard
only 20% damage bonus BUT RANDOM CRITS
I mean, and hear me out, crit canteens, crits on kill, and shields that can grant a single crit to start crit chains
Reflected projectiles actually don’t increase the reflector’s damage total. (Plz fix. :c )
Such a tragedy 😢
Eeyyy, i reconize that DR2C music!
B)
It's really cool! I haven't played it before but I'm a huge sucker for good music. (I got into some games and watched movies because of music before lol
The huntsman is weird. But with the rifles, faster charge is only visual. I think its the same with the bows. If you want max damage, dont get faster charge.
Faster charge basically makes the whole cycle faster. So it won't increase the max damage, that's damage, but charge time is decreased.
Reload speed on the Huntsman increases the rate at which you draw back arrows and also the rate at which you nock new arrows. It's definitely worth it, in fact you should go for it before damage.
Wheezy got compotition
No beef though!
(Don't reference my last video)
nice video
Is the title an asumsauce reference?
No, it's just what it is lol
4:17 maplestory jumpscare
@@SwitchyWitch_ boo!
How do I even get the Rome Vision item myself?
It comes from the item Hardy Laurel. If you have it, it's like "an Easter egg" setting.
@Sinkularity I know where it comes from, I don't know how to get the item itself!
4:17 for mvm a posing