Super Mario Maker 2's MISSING Story Mode Exclusive Items

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 พ.ค. 2024
  • Super mario maker 2's story mode acts as a way to give tips, tricks, and ideas to the players of mario maker 2 to help them create their own levels. Interestingly however, there are several items and clear conditions contained in mario maker 2's story mode that cannot be used in the game's editor. These range from clear conditions to even items like stones and Toads! In todays video I investigate these missing story mode exclusive items in smm2 and talk about how I think they could've been used and why I think they may have been cut!
    Odyssey Central Twitter: / odyssey_central
    Odyssey Central Discord Server: / discord
    Odyssey Central Maker ID: VPB-NM9-KLF
    The Greatest Video Ever Made:
    • Cool Bowser Dances to ...
  • เกม

ความคิดเห็น • 1K

  • @Odyssey_Central
    @Odyssey_Central  2 ปีที่แล้ว +438

    I wasn’t planning on dropping this video until tomorrow, but I was able to finish it pretty early today and thought, why not just release it! Hope you all enjoy!

  • @darkness4807
    @darkness4807 2 ปีที่แล้ว +2149

    The Stone of Destiny is one of Nintendo’s best designed Mario levels, and they were so proud of it they didn’t want anyone to outshine them so they locked the stone away for eternity.

    • @harrybest2041
      @harrybest2041 2 ปีที่แล้ว +56

      True story

    • @jonahfitzpatrick939
      @jonahfitzpatrick939 2 ปีที่แล้ว +112

      The way you phrased that made it seem like you were Ceave gaming in disguise.

    • @plushmariogaming
      @plushmariogaming 2 ปีที่แล้ว +19

      Mario 1

    • @becauseiexistlmao
      @becauseiexistlmao 2 ปีที่แล้ว +46

      @@jonahfitzpatrick939 Maybe it is him. So we solved a case! Hooray!

    • @aceacid_6555
      @aceacid_6555 2 ปีที่แล้ว +9

      And thats how The Stone of Destiny sealed its own Destiny

  • @TheomanZero
    @TheomanZero 2 ปีที่แล้ว +407

    A possible theory for why these items are missing is that they're actually buggy, and all the Story Mode levels containing them are laid out very carefully so the player can't break them.

    • @dj_enby
      @dj_enby 2 ปีที่แล้ว +97

      Yeah I was thinking the same thing. The stone would introduce so many ways for players to break the game that I bet they just said screw it and took it out from the jump.

    • @mikusama8030
      @mikusama8030 2 ปีที่แล้ว +88

      That would be a great point if slopes didn't exist, but they do, and have more bugs and ways to break the game than all other items combined.

    • @waluigiwah5724
      @waluigiwah5724 2 ปีที่แล้ว +23

      Toads, would be very buggy is what I was thinking.

    • @TheEPICMarioBros2
      @TheEPICMarioBros2 2 ปีที่แล้ว +9

      yeah but I could imagine it would be a long time to fix it. especially the stone

    • @JoziGlitzh
      @JoziGlitzh ปีที่แล้ว +13

      I don't think so, I mean, at least for sure the 4 first items shown in this video wouldn't be buggy, else they're just pretty bad programmers, like, c'mon, I can guess how all of those 4 items were coded into the game and I don't see any reason for them to be buggy (Yeah, I know sometimes bugs can be really unexpected, of course I know, I mean, I have experience with this kind of bugs, they appear in pretty much any of the projects I made/I'm making, but I still don't see any reason for these 4 items to be buggy, and even if they were somehow buggy, I bet those bugs would be small bugs).
      About the Toads, well MAYBE they would be buggy because they follow you exactly, and maybe this feature could bug the game somehow (Dunno how tho, maybe if the player does some weird movement or something).
      And the stone is for sure going to be buggy, like, it's a physics-based item, it's really hard for it to not be buggy.
      But nothing of this matters, because let me remind you that an item called "slopes" exists in the game and we can use them in the editor.

  • @Blavin
    @Blavin 2 ปีที่แล้ว +734

    The thing is with the “don’t use claws” clear condition, they could modify it so that it’s “don’t use x” (x being whatever item you don’t want them to use).

    • @bland9876
      @bland9876 2 ปีที่แล้ว +38

      That's actually a cool idea.

    • @brookedoesstuff
      @brookedoesstuff 2 ปีที่แล้ว +38

      That's most likely the main reason why they didnt include it. It would take some (maybe a lot idk) of programming to choose what you should not use.

    • @ironicivan4928
      @ironicivan4928 2 ปีที่แล้ว +96

      @@brookedoesstuff yeah, a giant multi-billionaire company can't add that because they are too small for that

    • @funnynickname4005
      @funnynickname4005 2 ปีที่แล้ว +32

      @@ironicivan4928 They don’t care enough about Mario Maker 2 to add all of those features.

    • @ironicivan4928
      @ironicivan4928 2 ปีที่แล้ว +26

      @@funnynickname4005 yeah, you can see that considering that they stopped updating it

  • @Bugaboo8
    @Bugaboo8 2 ปีที่แล้ว +647

    I'd personally would love to have the escort toad with more properties other than as a clear condition. Maybe like in a super world depending on how many toads you got when you get to the end you get a certain number of 1-ups.

    • @Bugaboo8
      @Bugaboo8 2 ปีที่แล้ว +18

      Yoooooooo Odyssey noticed me, keep doing great dude!

    • @kuturap4615
      @kuturap4615 2 ปีที่แล้ว +11

      Nice job mate!

    • @thehallster3064
      @thehallster3064 2 ปีที่แล้ว +25

      Here is another one! A toad door that you have to have a chosen amount of toad to unlock.

    • @Bugaboo8
      @Bugaboo8 2 ปีที่แล้ว +14

      @@thehallster3064 Oh, that's actually really good. I also think the door limit should be raised.

    • @thehallster3064
      @thehallster3064 2 ปีที่แล้ว +9

      @@Bugaboo8 yea i agree about the door limit. We really need it increased.

  • @Goomba456
    @Goomba456 2 ปีที่แล้ว +166

    The stone actually has a big form programmed into the game, which gives even more evidence it was meant to be added.

    • @JoziGlitzh
      @JoziGlitzh ปีที่แล้ว +8

      Or maybe they just wanted to use the big stone for a new level in story mode but they decided not to do it.

    • @MegaZeta
      @MegaZeta 8 หลายเดือนก่อน +7

      My guess, and it’s just a guess, is that the stone made it to testing and proved too easy to make soft-lock levels by accident. I can just imagine a bunch of levels like that. And unlike, say, hidden blocks, which have existed since SMB, the stone is a new “nice-to-have” only.

    • @HyLion
      @HyLion 7 วันที่ผ่านมา +2

      My guess is that its because the stone cant be used in SMB1 at all

    • @Goomba456
      @Goomba456 7 วันที่ผ่านมา +4

      @@HyLion true, though i guess thats similar with tiles like pow blocks (albeit if you can prop it up it'll work). There's also the SMB2 mushroom to use it with, and it can be used as a platform block on something like thwomps, and its gravity abilities (even in water) could maybe prove useful as well

    • @funneldude
      @funneldude 2 วันที่ผ่านมา

      I think it was repurposed into the crate

  • @Qhaapad
    @Qhaapad 2 ปีที่แล้ว +682

    I think that the tree condition isn't used because of just how easy it is to abuse it. Not having this probably just saves people from the horrors of climb 99 tree levels.
    Edit: Oh no i think i started a war help

    • @generuan3547
      @generuan3547 2 ปีที่แล้ว +70

      Climb 99 trees, but it's a speed run.

    • @claustofobia6086
      @claustofobia6086 2 ปีที่แล้ว +64

      Not like players can make hellish levels already.

    • @beastmoder0980
      @beastmoder0980 2 ปีที่แล้ว +8

      If a maker placed above the trees they could make the clear condition impossible

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว +35

      Except people can abuse anything.
      Place a vine lined with invisible blocks and place an item at the top on a rail.
      Now make the player collect 99 of them.

    • @Enderjay280
      @Enderjay280 2 ปีที่แล้ว +18

      Super mario maker is a game where people can build what they want to build, if they find it fun to climb 99 trees, let tjem climb the damn trees, if other people don't like it, then don't play it.

  • @TAYBR00K
    @TAYBR00K 2 ปีที่แล้ว +396

    Still love how the Toads sound like a key when you interact with them.

    • @TAYBR00K
      @TAYBR00K 2 ปีที่แล้ว +19

      LET'S GO I GOT HEARTED SENPAI NOTICED ME

    • @Bugaboo8
      @Bugaboo8 2 ปีที่แล้ว +10

      @@TAYBR00K good for you lol

    • @amogussussy.4134
      @amogussussy.4134 2 ปีที่แล้ว +4

      @@TAYBR00K what

    • @andreichua6740
      @andreichua6740 2 ปีที่แล้ว +2

      @@TAYBR00K good for you

    • @Ark...........
      @Ark........... 2 ปีที่แล้ว +2

      I want to like but it is at a perfect 200 likes right now

  • @wariolandgoldpiramid
    @wariolandgoldpiramid 2 ปีที่แล้ว +235

    Maybe the "reach the end without clearing the water" wasn't included because players can have a non-forest sub-area, and things would break in that case,

    • @SailorShulk9
      @SailorShulk9 2 ปีที่แล้ว +44

      For that they should have made it a forest exclusive clear condition but they may have not wanted to put the effort into that for some unknown reason.

    • @asackboyplush6508
      @asackboyplush6508 2 ปีที่แล้ว +62

      Well it's not like they could upload the level

    • @RandomDude-dc8dd
      @RandomDude-dc8dd 2 ปีที่แล้ว +19

      They shouldn't have limited the water effect to the forest theme in the first place (or the lava to the castle)

    • @MaxitoDe485
      @MaxitoDe485 2 ปีที่แล้ว +6

      And also that clear condition wouldn't make any sense if you use it in an underwater level

    • @breadspy5974
      @breadspy5974 ปีที่แล้ว +5

      @@MaxitoDe485 it would in the case of non underwater subworlds

  • @Reecee
    @Reecee 2 ปีที่แล้ว +117

    The Story Mode exclusive items are actually one of my biggest gripes with Mario Maker 2, I know it's a bit trivial but it pains me that you can't use the stone in the editor because it had a lot of potential.

    • @leesalee1540
      @leesalee1540 2 ปีที่แล้ว +2

      I’m with you on that

  • @Bugaboo8
    @Bugaboo8 2 ปีที่แล้ว +313

    I do have a possible reason for why stone isn't in the editor, the Super Mario Bros. 1 style. When this game came out there were no ways Mario would've been able to interact with it in that style without having to add the grab mechanic from the other styles, but now that we have the smb2 mushroom I can kinda see that being the way to use it.
    And there you go, an possible excuse for why stone isn't in the editor.

    • @RGC_animation
      @RGC_animation 2 ปีที่แล้ว +86

      Still very dumb tho, the pow, p-switch and the spring, all grabable, are in SMB1.

    • @Grane1234
      @Grane1234 2 ปีที่แล้ว +57

      @@RGC_animation yeah, but the stones primary gimmick is what it does to Mario when he grabs it. Take that away and it's just an unbreakable pow

    • @Bugaboo8
      @Bugaboo8 2 ปีที่แล้ว +32

      @@RGC_animation the thing is they still do things even if un-grabbable, the stone dosen't other than crushing enimies, which a muncher can do.

    • @stylishgaby
      @stylishgaby 2 ปีที่แล้ว +77

      @@Grane1234 which makes it an item that can be grabbed by a claw, and that can by extension be dropped off anywhere, that Mario can't pass through. This makes it the ONLY hard block in the game that can be placed on half blocks, be moved by claws, and that can't be destroyed even by a spiny shellmet, making it extremely valuable in the SMB1 gamestyle. It would also offer more decoration options, like in the Yoshi level from Story Mode.

    • @Grane1234
      @Grane1234 2 ปีที่แล้ว +13

      @@stylishgaby I'm not at all trying to say that it's bad, I'm just adding onto the original comment. Just saying

  • @alexandreguerreroribeiro1165
    @alexandreguerreroribeiro1165 2 ปีที่แล้ว +43

    My theory for the stone not being in the editor is because you can't carry items in SMB1 and therefore you wouldn't be able to clear its condition. But it's still no excuse, the item should be available in all styles and the condition could have been removed in SMB1 only.

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 2 ปีที่แล้ว +7

      They could have just made the item not available in SMB1.
      Or it's still useful as a decoration.

    • @stylishgaby
      @stylishgaby 2 ปีที่แล้ว +12

      Even if the issue was "not being able to grab it", items such as pows also can't be grabbed in SMB1. The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable. It would also allow for more decoration options, which is always a +.

    • @alexandreguerreroribeiro1165
      @alexandreguerreroribeiro1165 2 ปีที่แล้ว +1

      @@stylishgaby Good point

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว +2

      Reach the goal while holding a Pow Block.
      Don't forget the P-Switch
      Or Trampoline!
      What about the Clown Car, Cloud, and Car conditions? Why does it seem like everyone forgot these exist?

  • @BrokenG-String
    @BrokenG-String 2 ปีที่แล้ว +74

    I think it would make sense to be able to place Peach or a Toad inside of the cage and rescue them at the end of a level as an optional cutscene where they drop down. This would work well with finishing a castle level in a super world. For the older game styles showing the classic "Princess Peach is in another castle" text would be neat. In 3d world u could rescue the fairies.

    • @retro3188
      @retro3188 2 ปีที่แล้ว +12

      Or customize how you transition between worlds!
      I also thought about changing the objective in Super Worlds (represented by a book).
      Default-Rescue Peach
      Options 1-3: Custom Objective!

    • @gdkirbythetem7360
      @gdkirbythetem7360 2 ปีที่แล้ว +3

      I thought the same thing!

  • @AlexanderLoaizaGameDev
    @AlexanderLoaizaGameDev 2 ปีที่แล้ว +47

    It always hurts to be reminded of these I wanted to use the stone and toads so bad.
    For the issue of the toads being useless without the condition, the could have jest made it that the item is only accessible if you enable the condition where you are forced place them when you set the condition.

  • @ayo.2022
    @ayo.2022 2 ปีที่แล้ว +25

    One more story mode exclusive thing that bugs me a lot is crates with items in them. There was a level that has crates with Mushrooms placed in them when you break it, and you have no idea how long I spent trying to do the same thing with a Super Hammer when making my first 3D World level.
    You'd think that was the whole point of crates in the editor in the the first place, considering that's their purpose in the mainline games, only for it to be possible to put exclusively coins and keys in them.

  • @yaboiRayT
    @yaboiRayT 2 ปีที่แล้ว +102

    Maybe they could’ve done something where you collect a Toad, you would get some extra coins or maybe even a 1-up. Then, maybe you could hide them like the hidden key coins people like to put in their levels.

  • @jamfollowedbyanumber
    @jamfollowedbyanumber 2 ปีที่แล้ว +45

    The fact that nintendo wont let us use stones in the editor even though they got their own historical age is not okay

  • @imanepink
    @imanepink 2 ปีที่แล้ว +135

    The first item (the cage) could be good when making a superworld (so it's used in final superworld level as an ending) or can be combined with save the toads.

    • @wubbin
      @wubbin 2 ปีที่แล้ว +16

      Yeah and they could have peach instead of toads, seeing as that would make more sense.

    • @imanepink
      @imanepink 2 ปีที่แล้ว +10

      @@wubbin or have yellow toad or daisy.
      Maybe do:
      Luigi saves daisy
      Mario saves Peach
      Toadette/toad save yellow toad.

    • @imanepink
      @imanepink 2 ปีที่แล้ว +6

      I know that you could technically have a key door to do this but would be great if you had ability to put a toad in a cage for the "save the toads" clear condition and in order to unlock the cage there's a requirement e.g a key to unlock the cage, powerup, certain number or coins or having to have defeated curtain enemies before etc.

    • @harrybest2041
      @harrybest2041 2 ปีที่แล้ว +6

      @@imanepink Luigi x Daisy hasn't been implied since Mario Kart Wii, and the fans are obsessed with it. Luigi has never saved Daisy in a single Mario game. Mario has saved Daisy in Super Mario Land and Super Mario Run, and that's it.

    • @imanepink
      @imanepink 2 ปีที่แล้ว +5

      @@harrybest2041 I think that Nintendo should change their ways rather than having mario/Luigi fight over peach. Let Luigi have daisy and keep Peach for mario/bowser. I'm not obsessed with the ship tbh or any of the ships.

  • @Potatoboii2
    @Potatoboii2 2 ปีที่แล้ว +67

    If nintendo wanted to add a second use for toads they could use the button from 3D world that require you to have a specific number of things on them for them to activate. You could make it active so many things too, like Pswitches and pows, or an item I want added to the game, that disappears when triggered.

    • @SmokePudding
      @SmokePudding 2 ปีที่แล้ว +2

      LittleBigPlanet vibes

    • @Potatoboii2
      @Potatoboii2 2 ปีที่แล้ว +1

      @@SmokePudding yes.

    • @tealcorehedgehog2425
      @tealcorehedgehog2425 2 ปีที่แล้ว +6

      So like the Double Cherry lifts?

    • @Potatoboii2
      @Potatoboii2 2 ปีที่แล้ว +3

      @@tealcorehedgehog2425 Yeah, those exactly

  • @holygerbil1275
    @holygerbil1275 2 ปีที่แล้ว +38

    Imagine a multiplayer versus level where you have to fight the other players and try to horde all the toads, that would be hilarious

    • @maxezzy1282
      @maxezzy1282 2 ปีที่แล้ว +1

      😂 That would be amazing!

    • @maxezzy1282
      @maxezzy1282 2 ปีที่แล้ว +3

      It would be like the star coin multiplayer minigame in New Super Mario Bros 1 (I think?).

    • @randomaccount349
      @randomaccount349 12 วันที่ผ่านมา

      Maybe that’s why they didn’t get added to the editor, because with multiplayer, you either make everyone fight over the toads or risk putting 40 toads in a level.

  • @-Hamza
    @-Hamza 2 ปีที่แล้ว +34

    I’m just wondering which genius exactly thought that these shouldn’t be available on the editor. Because I refuse to believe that Nintendo did this for any reason other than to troll us.

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +15

      They do a LITTLE trolling

    • @-Hamza
      @-Hamza 2 ปีที่แล้ว +13

      @@Odyssey_Central This is no longer in the business of little trolling. This is a lot of trolling and it *must* stop.

  • @SueZQue83
    @SueZQue83 2 ปีที่แล้ว +17

    I actually spent hours thinking you had to unlock new clear conditions but then I googled it and was met with disappointment

  • @kygigni
    @kygigni 2 ปีที่แล้ว +72

    11:14 Imagine this in multyplayer. They would act like keys but a thousand times more annoying.

    • @johnlesher3001
      @johnlesher3001 2 ปีที่แล้ว +10

      the most complex key fight level ever

  • @kwisowofer9872
    @kwisowofer9872 2 ปีที่แล้ว +11

    I have an idea how Toads could work without clear conditions. You can put items like mushrooms or keys in toads and if you bring them to a certain point they will give you those items. That certain point could be a captain toad (like the one in story mode, not Captain Toad), which is simply a variant of the toad that stays in one place and will take all of the Toads away in return for the items the Toads had, with a coin being the default item.

  • @JRENZO10
    @JRENZO10 2 ปีที่แล้ว +9

    This man still finds ways to make SMM2 content after Nintendo stopped updating the game years ago.

  • @darth8293
    @darth8293 2 ปีที่แล้ว +16

    I remember first playing Mario Maker 2 and playing the stone block levels, I completed Story Mode first and seeing that gave me so many cool ideas for how I could implement it into my levels given how unique it was. When I went into the editor however it wasn’t there, I thought to myself that maybe I had to unlock it along with other items. I went to the internet and was so disappointed.

  • @greenguy5570
    @greenguy5570 2 ปีที่แล้ว +31

    For the never leave water clear condition, they probably didn’t include it because it only works in the forrest theme since no other themes really have water except the full water one, but you can’t really leave that water.

    • @sajins7444
      @sajins7444 2 ปีที่แล้ว +7

      yes but they could easily lock the condition for the forest theme or add water to all the themes.

  • @gebis8515
    @gebis8515 2 ปีที่แล้ว +8

    They probably excluded the water clear condition because it would only be useful in a single theme. Of course, they could have made it inaccesible in all the other themes

  • @IRanOutOfPhrases
    @IRanOutOfPhrases 2 ปีที่แล้ว +7

    Havent watched it all yet, but wow I've forgotten a lot of these, lol, so excellent work on the refresher!
    A couple things I wanted to play devils advocate for:
    1. I'd not be so quick to dismiss the tree top counter condition as 'worthless'. Dont get me wrong it'd be just as abused as so many other clearcons, but I've also learned you can be really surprised with the creativity of some creators. You never know what greatness could be possible with any of these until you see 1000s of people working em out.
    2. Contrary to the above, there's a lot of claims of 'should have been easy to include.' Having worked in the software business a long time, it can often be surprising just how difficult it is to do things you assume would be simple, lol. Its very possible these things led to very crazy glitches when used outaide the confines of a handful of super controlled levels.

  • @BrokenG-String
    @BrokenG-String 2 ปีที่แล้ว +6

    Having multiple clear conditions at once would be neat as well as being able to save the progress of them with *CHECKPOINTS*

  • @AgentQuacc
    @AgentQuacc 2 ปีที่แล้ว +12

    Cool list idea! I was forgetting how cool some of these items are. Thank you for the quality content as always!

  • @stevekulwicki2316
    @stevekulwicki2316 2 ปีที่แล้ว +6

    After I played the first stone level I was SO excited to make a level using that clear condition... But yeah for some bizzare reason it was not in the editor

  • @ianmathwiz7
    @ianmathwiz7 2 ปีที่แล้ว +9

    The cage could be useful for super worlds, like you could have Mario "save" someone at the end of each world to tie the story together.

  • @FabulousMarioBros
    @FabulousMarioBros 2 ปีที่แล้ว +17

    Imagine a little timmy level where there are thousands of claws you have to avoide, you have to carry 10 toads around, carry a stone and find the imprisoned toadette to beat it

  • @DauntlessBlade___
    @DauntlessBlade___ 2 ปีที่แล้ว +30

    Odyssey, your attitude and editing are 100/10 and your content always makes my day because I would be stuck in night time forever If you didn't.

  • @grateoraclelewot6326
    @grateoraclelewot6326 2 ปีที่แล้ว +2

    Regarding the Toads only making sense with a clear condition, I think it'd be cool if you could put a power-up inside a Toad like with a checkpoint, so that you get it when you collect the Toad. With that line of thinking, maybe Toads who are following you could pick up power-ups as you go, and you could somehow get those from them, thus using them as storage units.

  • @PuffyBuffy25
    @PuffyBuffy25 ปีที่แล้ว +3

    I think the cage feature would be cool for Peach in the final level of a Super World. Though it wouldn't always manifest as a cage specifically, however.

    • @harrybest2041
      @harrybest2041 ปีที่แล้ว +3

      Maybe they could've designed a cage in the Super Mario World style for the cutscene at the end of a Super World.

  • @chunkemonke777
    @chunkemonke777 2 ปีที่แล้ว +5

    How some of these could work:
    The stone could be used as a decorative block when used in conjunction with hard blocks in the smw style for example.
    The cage could be opened by hitting it from the bottom, get detached from the ceiling with a normal pow and be destroyed by a red pow, or opened with a special cage switch.
    And the toads could be given power ups.

    • @VGV1deo
      @VGV1deo 2 ปีที่แล้ว +1

      The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable.

  • @kuturap4615
    @kuturap4615 2 ปีที่แล้ว +8

    I think the “climb __ trees” clear condition is not added into the game yet because someone could just spam 100+ trees and add the clear condition to make a 5 Minute level.

    • @pepperman_real23
      @pepperman_real23 2 ปีที่แล้ว +5

      Yet? The final major update was the final content update, unless you're talking SMM3 (soon) then yea, but other than that, not really.

    • @xian2themax
      @xian2themax 2 ปีที่แล้ว +4

      You can still do that by making each tree have a coin or 1up and saying collect all coins

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว

      You can add vines, cover those with invisible blocks, and at the top place an item you need to collect 100+ of.

    • @charlot6590
      @charlot6590 2 ปีที่แล้ว +1

      people do this anyway

  • @isavenewspapers8890
    @isavenewspapers8890 2 หลายเดือนก่อน +2

    Concept: a course titled "One must imagine Mario happy". It mainly takes place in a vertical sub-area, where the player has to scale an obstacle course while carrying a Stone. When at the top, they must drop to collect a single Pink Coin, returning to the bottom of the area and beginning the ascent anew.
    Oh, if only.

    • @isavenewspapers8890
      @isavenewspapers8890 2 หลายเดือนก่อน +1

      Also, cherry on top: When the player actually reaches the goal, a contraption (probably just a conveyor belt or something) takes the player and their Stone back to the starting area of the course.

    • @budgethewudge
      @budgethewudge หลายเดือนก่อน

      genuinely amazing concept
      Oh but what about the timer that’ll make it even harder 😅

  • @existantperson9145
    @existantperson9145 2 ปีที่แล้ว +13

    i would love to imprison toadette in my levels

  • @skeletorthebest7204
    @skeletorthebest7204 2 ปีที่แล้ว +3

    I’ve seen some of these items hacked into regular mode, and not only does the Stone also have a sprite for SMB1, you can even apply a Mushroom to it to make it bigger.

  • @usbtypec.
    @usbtypec. 2 ปีที่แล้ว +10

    Question: Why do the Dry Bone's bone projectiles render a tiny black line to the right of the screen? (This is mostly seen on the section where you were talking about the claw condition)

  • @KSKY2012
    @KSKY2012 2 ปีที่แล้ว +3

    the claw one could be fixed very simply by adding a feature where you can't touch certain items as a clear condition.

  • @grimendstone
    @grimendstone 2 ปีที่แล้ว +12

    Imagine a level with the stone and claw, where you use the stone to be picked up by a claw and ride it. Along with the claw condition it would be pretty fun.

  • @Chubby_Bub
    @Chubby_Bub 2 ปีที่แล้ว +5

    I remember a video where these items were hacked into the editor and mostly worked fine if they were in the right style. So I don’t think it would require much more programming at all.

  • @AidanKoren
    @AidanKoren 2 ปีที่แล้ว

    i dont play mario maker, heck, i dont even have a nintendo switch, but still i love watching your videos bc they are very chill, entertaining and funny! thank you for your work odessey central

  • @eetuthereindeer6671
    @eetuthereindeer6671 2 ปีที่แล้ว +1

    The stone.... even i, a noob with no idea about level designing, was REALLY dissapointed that the stone wasn't included. It has unique physics and is a carriable item that doesn't break like pows do. Its quite absurd how it wasn't added

  • @awesomedude199614
    @awesomedude199614 2 ปีที่แล้ว +3

    The toads probably aren't in due to how much lag could be caused by it in multiplayer but that is just my thought.

    • @canadianbigmac3501
      @canadianbigmac3501 ปีที่แล้ว +1

      Yeah I'm sure they care about multiplayer lag

    • @awesomedude199614
      @awesomedude199614 ปีที่แล้ว

      @@canadianbigmac3501 Game lag is not the game as multiplayer lag.

  • @mfoxstudios5294
    @mfoxstudios5294 2 ปีที่แล้ว +5

    Stone won't have much use in Super Mario Brothers theme. But I agree. I would of loved to use these items in the Editor

    • @BucketHeadBrickfilms
      @BucketHeadBrickfilms ปีที่แล้ว

      False. In the Super Mario Brothers theme, the stone is still there just so you can admire it for being the best item in video game history.

    • @bonedude1286
      @bonedude1286 8 หลายเดือนก่อน

      With the inclusion of the SMB2 Mushroom, this statement is now false.

  • @jeaninemcintosh5080
    @jeaninemcintosh5080 2 ปีที่แล้ว +2

    Maybe if the toad clear condition isnt applied to levels they could work like an item block of sorts, like when interacting with them they can give an item to the player that the creator selected and then jump off screen or something

  • @idadood2278
    @idadood2278 7 วันที่ผ่านมา +1

    You wanna know one reason the Stone might not be in the editor?
    You can't carry objects in the SMB1 style.
    The only style it isnt in.

  • @WarioTimeWarioTimeWarioTime
    @WarioTimeWarioTimeWarioTime 2 ปีที่แล้ว +5

    The tree one could be used for a level where the flagpole’s right there but you have to climb a bunch of trees and dodge obstacles to get the clear condition
    The stone may have been cut due to the inability to carry in SMB

    • @HyperComet369
      @HyperComet369 2 ปีที่แล้ว +1

      Still a horrible excuse because it would still have a use.

    • @varietychan
      @varietychan 2 ปีที่แล้ว +1

      @@HyperComet369 ikr, perfect physics block

    • @WarioTimeWarioTimeWarioTime
      @WarioTimeWarioTimeWarioTime 2 ปีที่แล้ว

      @@HyperComet369 Yeah was probably cut by the same guy who decided to sell cardboard for 70 USD

  • @Angel_H23
    @Angel_H23 2 ปีที่แล้ว +7

    OMG cool bowser capted on video 😱 (2:43)

  • @circumplex9552
    @circumplex9552 7 หลายเดือนก่อน

    one reason I can think of for them not including the stone is that you cant carry items in smb1 so it might not be as useful there but even then it can be used as a physics object manipulated by claws or conveyors without the need to grab it

  • @The-EJ-Factor
    @The-EJ-Factor 2 ปีที่แล้ว +2

    The toad one probably wasn’t added because of the multiplayer it’s hard to imagine how that would work. I guess maybe you could have it so every-time you jump on a player’s head you gain one of their toads but its still weird to think about.

  • @Yaksela2432
    @Yaksela2432 2 ปีที่แล้ว +3

    But I could find one reason for the stone’s exclusion. You can’t grab it in the SMB1 style and Nintendo probably didn’t think it would be that useful there.

    • @Yaksela2432
      @Yaksela2432 2 ปีที่แล้ว +2

      @@dubiouslittlecreature908 yes but the stone was an Item specifically designed to be carried (thinking like Nintendo) the pow still has a use in SMB1 to kill enemies, the spring still has a use in SMB1 to jump higher, (again, both thinking like Nintendo) I guess Nintendo just thought it would be worthless in that theme, or at the least close to that.

  • @rorvgames6491
    @rorvgames6491 2 ปีที่แล้ว +6

    I have a theory about the "don"t use claws" and "don't leave water" clear conditions:
    The 2 actions clear condition work in any level since there isn't anything that stop them but the "don't use claws" don't work if there's not claws and the "don't leave water" only work in day jungle.

    • @genislover69
      @genislover69 ปีที่แล้ว +2

      you cannot use a clear condition without having the object placed.

  • @Hypodrize
    @Hypodrize 2 ปีที่แล้ว +1

    7:59 One reason could be that the Don't Touch the Ground clear-con pretty much accomplishes the same thing, with just a couple minor differences.

  • @octanproductions6492
    @octanproductions6492 ปีที่แล้ว +1

    I believe the reason the don't leave water is only in story mode is because it is like the frog suit, except instead of only being used in the water and Forest theme, it's ONLY the forest.

  • @kUHASZ
    @kUHASZ 2 ปีที่แล้ว +3

    My theory why "Reach the goal without getting out of water" is because it's exclusive jungle theme.

  • @clutchathan1476
    @clutchathan1476 2 ปีที่แล้ว +4

    4:55 half of you’re fanbase actually would have unironically reported this video for that reason💀

  • @kuzuruma
    @kuzuruma 11 หลายเดือนก่อน

    Hey Odyssey! Great Video loved it! But I would love to have a Toad in the parts and make a bonus section like in New Super Mario U. It would be very useful and then the Bonus Music Sound effect would actually make sense.
    Also this is really random but, do you use the D-Pad to play or the Analog Stick?

  • @arttukettunen5757
    @arttukettunen5757 2 ปีที่แล้ว +1

    One reason for stone I could think of would be consistency of nintendo's logic for 3D world. They want 3D world to be different so they add a bunch of nice exclusive stuff but also leave some nice stuff out. Builder mario in 3D world can create boxes which work basically like the stone except less heavy and can be broken and they don't want anything similar elsewhere. It's a terrible reason but the best I can think of for nintendo's standpoint

  • @username5155
    @username5155 2 ปีที่แล้ว +21

    Hey odyssey, could you please explain how “beat the level without leaving the water” is a general clear condition when only one level type has exitable water and only during the day?
    Edit: Also, the *ONLY* reason that the stone could have possibly been cut would be that it would be mostly useless in SMB1 due to the inability to pick up items (aside from the SMB2 mushroom, which was added later on)

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +19

      Water

    • @superdude11235
      @superdude11235 2 ปีที่แล้ว +3

      Water

    • @aaronking2020
      @aaronking2020 2 ปีที่แล้ว +4

      Multi-player pick a pipe level where if you choose the wrong pipe you insta lose

    • @Anonymous-pq1tx
      @Anonymous-pq1tx 2 ปีที่แล้ว +5

      How About This: If You Switch To Forest Day, The Clear Condition Is Accessable

    • @stevenoct11
      @stevenoct11 2 ปีที่แล้ว +2

      @@Odyssey_Central I think the reason the stone isn't in the editor is because you can't grab items in smb1

  • @dr.chamsburnerphone4386
    @dr.chamsburnerphone4386 2 ปีที่แล้ว +6

    Do you think the story mode is good over all?

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +9

      Yes, it’s still definitely an improvement over the developer levels from Mario maker 1. Really my ONLY problem with it is these story mode exclusive stuff, but otherwise it’s really good!

    • @dr.chamsburnerphone4386
      @dr.chamsburnerphone4386 2 ปีที่แล้ว +4

      @@Odyssey_Central a youtuber called skellux hacked the toads / cage / stone into the game, btw.

  • @octanproductions6492
    @octanproductions6492 ปีที่แล้ว +1

    The Bowser Music was cued perfectly with the downpour of rain right now.

  • @ohhi687itsme8
    @ohhi687itsme8 5 หลายเดือนก่อน +2

    The only reason I could think why the stone would be cut it because SMB1 mario can't pick up items, and therefore, would have basically no use.
    1. This explanation is stupid logic, while it does make sense, you could only have it be in SMB3, SMW, and NSMBU.
    2. If you think that's wrong, well, there are tons of style-exclusive items, so the stone could fit in.

  • @Arrowstotle
    @Arrowstotle 2 ปีที่แล้ว +2

    Great video!

  • @TJDious
    @TJDious 2 ปีที่แล้ว +5

    Yeah I don't trust your average creator with the Toad retrieval clear condition.

  • @whyiwakeup6460
    @whyiwakeup6460 2 ปีที่แล้ว

    I think a reason for the cages in the future would be so that all the characters have their unique attributes and that if a creator wants to have you not use Luigi’s because of a higher jump, that’d be easier to do. Obviously you would most likely have a menu/button to change whether the abilities are on or off, possibly making classes of sorts. Imagine a speedrun level that has a few paths that are tuned to each character and you had to do a specific thing to reach your character’s area (like the character exclusive buttons in 3D world)

  • @MegaZeta
    @MegaZeta 8 หลายเดือนก่อน

    For the stone, I guess it’s possible testing showed it was too easy to make soft lock levels by accident. I can imagine a raft of user-made levels where the maker didn’t realize you could lose the stone & be unable to recover it or die.

  • @agentocto8838
    @agentocto8838 2 ปีที่แล้ว +1

    Mario Maker 2 DLC. Free with NSO expansion pack comes august 5th 2022. Includes Heavy stone, Toads, new clear conditions, geysers, the ability to put water, lava, poison and quicksand anywhere in any course theme as well as the beach and mountain theme.

  • @devinwarrick3660
    @devinwarrick3660 21 ชั่วโมงที่ผ่านมา

    Climbing on top of trees is difficult to communicate to the player. If the player goes to the end of the level and realizes they're missing something, they have to go back and climb all the trees again. It's a bit similar to having a required coin in a hidden block somewhere... Except this clear condition could happen at any tind

  • @charliesgamingplace2371
    @charliesgamingplace2371 13 วันที่ผ่านมา

    For the toad condition, it could be that there’s special doors or signals that are only activated by having a certain number of toads, for example, in a world you could do a challenge by taking a toad to the end for a 1UP

  • @sighmon5640
    @sighmon5640 2 ปีที่แล้ว

    using the Arms track during the claw level is a nice touch tbh

  • @kuturap4615
    @kuturap4615 2 ปีที่แล้ว +1

    If the toad clear condition was in the editor and did not need a clear condition, it could be an optional hard mode it also might not be in the editor because one person in multiplayer versus could have most then another person could take them all, making it a never ending fight over toads or in multiplayer versus
    You would need 30-40 toads, making it lag

  • @danewilson7883
    @danewilson7883 2 ปีที่แล้ว +2

    1:50 i think what they should do is make it so u can put anyone into toadettes cage like mario luigi toad and maybe peach

  • @a_person5668
    @a_person5668 2 วันที่ผ่านมา

    My guess for why you can’t use the stone is like, maybe bc you can’t carry things in the mario 1 style, they were like “well, it doesn’t really work there, and it’d be weird to have an item in every style but mario 1 sooo… let’s just make it unusable.” Incredibly silly? Yes. Something I could see Nintendo using as reasoning? YES

  • @thehatof1ups791
    @thehatof1ups791 หลายเดือนก่อน

    I think the reason why the "don't touch claw" or "climb the top of trees" weren't included is because they are game mode specific (claw isn't in 3d world and trees aren't in the others)

  • @coos8730
    @coos8730 2 ปีที่แล้ว +2

    The swinging claw condition could have made a great Multiplayer VS level in which you throw your rivals into the claw meaning they cannot win

  • @PawprintsMaker
    @PawprintsMaker 11 วันที่ผ่านมา

    The stone is a phenomenal item, but because all items in the classic game styles must be the same (or have similar properties, such as Yoshi and the Kuribo shoe), and the SMB style removes the purpose of even having the stone: carrying it. Maybe it was an idea to use in the editor but was scrapped fairly quickly due to the SMB move set no cooperating. Anywho, I would love to have most of these items/conditions in-game.

  • @KidGamers-sv5pr
    @KidGamers-sv5pr 2 ปีที่แล้ว +1

    The cage could instead have peach and can be toggled if it’s there or not.

  • @orionmclaughlin5680
    @orionmclaughlin5680 ปีที่แล้ว +2

    I think there could be an option to put a cage behind the flagpole, just for decoration. It would also be cool if you could choose who's in the cage, but if you're playing as that character they're sprite changes (maybe if you're playing as Luigi in a level where Luigi is in a cage, his color changes or something).

    • @orionmclaughlin5680
      @orionmclaughlin5680 ปีที่แล้ว +1

      The options for who is in the cage:
      •Mario
      •Luigi
      •Toad
      •Toadette
      •Yoshi
      •Peach
      •The Sprixies
      •Wario
      •Waluigi

    • @harrybest2041
      @harrybest2041 ปีที่แล้ว +2

      @@orionmclaughlin5680 Why would Wario and Waluigi be added to Super Mario Maker only to put inside of a cage?

    • @harrybest2041
      @harrybest2041 ปีที่แล้ว

      @@clexo2155 Peach makes sense, but not Wario and Waluigi. They've never been kidnapped!

  • @melsclaproth9137
    @melsclaproth9137 2 ปีที่แล้ว

    I like to see your opinion in normal enemies, you're a good builder

  • @dereggman3248
    @dereggman3248 11 วันที่ผ่านมา +1

    It’s almost ironic that there are so many exclusive things and items in the editor but they were too lazy to add a simple stone block

  • @GottaBGlitches
    @GottaBGlitches 2 ปีที่แล้ว +2

    They should let you add peach in a cage at the end of the level and like the toadette cage, it only opens when you touch the flagpole

  • @adamt.borrowmanmr.mattobei9865
    @adamt.borrowmanmr.mattobei9865 7 หลายเดือนก่อน +1

    They stopped the game updates for the game and I really don’t feel done with those updates! Especially since they still did not add in super Mario maker 3

  • @RedPandaStan
    @RedPandaStan 2 ปีที่แล้ว +2

    the reason most of these clear conditions seem to be excluded is that they're mode or theme specific. Not sure about claws, but water is only in two themes and one of them only has water, and trees are only in 3d world. Maybe they just didn't want to add in conditions that weren't universal. Other than the stone. Bring back stone.

    • @gnarled128
      @gnarled128 2 ปีที่แล้ว

      The stone wouldn’t be universal either, the SMB style exists, and you can’t pick up items in that style without the SMB2 mushroom, which was added in an update.

    • @walugusgrudenburg3068
      @walugusgrudenburg3068 2 ปีที่แล้ว +1

      Kill all Stingby's is a 3D World exclusive condition and yet it still exists!

  • @SwitheKun
    @SwitheKun 2 ปีที่แล้ว

    One thing I notice that kind of covers all situations here is that they're options that wouldnt be compatible with several modes/levels. For example "dont get claw grabbed" doesnt work outside of world, "trees handstands" doesnt work outside of 3d world, etc. It might have just been their, admittedly lazy, solution to simply not allow a situation where a player could create a world with a condition that can't be done.

  • @It-sJay
    @It-sJay 2 ปีที่แล้ว +1

    Regarding the toads, I think they were not considered because their design philosophy does not align with Mario Maker. Mario Maker items are all about versatility, multiple uses, interactions with each other. The toad item is simply too context specific and doesn't have properties that let you make anything beyond an escort mission.
    As for the Stone, it's problem makes less sense but still stands as an issue, being in Mario 1, it would be much less useful without grabbing (yes smb1 eventually got grabbing via SMB2 mushrooms but at the time the stone was made it may not have even been conceptualized). They did want it in the editor, but they struggled for use cases in Mario 1, and since they wanted all normal themes having the same items, they gave up.

  • @PLAYER42_ready
    @PLAYER42_ready 2 ปีที่แล้ว +2

    I think that one reason these aren’t allowed because they wouldn’t work in multiplayer.
    Dry bones for smash

  • @tecnicoyt
    @tecnicoyt 9 หลายเดือนก่อน

    Actually, I played story mode today and when I saw the stone I was MAD that it was exclusive. Really sad, because it would make for some unique levels. I personally hope it will ne here one day, in SMM2 or 3...

  • @supermaximglitchy1
    @supermaximglitchy1 2 ปีที่แล้ว +2

    mario: that’s a stone, luigi
    luigi: no mario it’s a football
    (clear condition: bring the stone to the other side of the football field)

  • @Buster_real
    @Buster_real 2 ปีที่แล้ว +1

    Stone's reason for exclusion is probably because you couldn't carry it in SMB1 style when SMM2 came out, but now that SMB2 mushroom exists, there is no excuse anymore.

    • @imanepink
      @imanepink 2 ปีที่แล้ว

      Even before then they could have barred the stone from SMB1 and had it in the rest. Same with the escort the toads, they could have made it so that's it's only available in SMBU and SM3DW.

  • @jamiesnow8190
    @jamiesnow8190 2 ปีที่แล้ว +1

    Very cool video! Thanks for good content

  • @ChrisGamingNL333
    @ChrisGamingNL333 ปีที่แล้ว +1

    Claw clear: pretty much useless
    Forced water clear: seems cool, sad it's not in editor
    Toads: although it's a cool idea it wouldn't work in editor due to the toad bubbles moving randomly which makes them able to go in unreachable areas
    Stone: idk maybe Nintendo forgot about it or they hate us?

  • @thefrogggy100
    @thefrogggy100 2 ปีที่แล้ว

    "do you want to imprison toadette in your levels"
    now that you mention it, the thought has crossed my mind...

  • @brawlfan
    @brawlfan 2 ปีที่แล้ว

    You can mod the game if you have a hacked switch and it'll let you use them flawlessly. Though I heard some things are invisible in the editor which is also the case for some items brought over using a glitch that allows you to do things in the 3D-World style's editor that weren't intended and might not function properly

  • @cozmoz5108
    @cozmoz5108 ปีที่แล้ว

    What I would love to see in Mario maker (3) would be to basically put any item inside an ice block, since we have ice blocks and coin ice blocks, but coin ice blocks can be opened to get the coin, we coul d get rid of coin ice block to make a hollow ice block ,this lets you put 1-block wide and tall enemies, powerups, and coins in it, and you can open it the same way you can open a coin ice block