i has play this game 4 year and invest and bot and much more, i love this game and what you saying in this video is f....you saying stuff you dont relly know off. and the devlope of this game doing good. also the lay off is normal in bearmarket even tesla+Twitter+google and meta and much more so they all bad now ?
Yes, they are. They're shit companies run by actual morons whose worth is tanking worse than any other in this market. That you think they are good companies means your financial skills are suspect.
Hi everyone! So it would appear that my video has been making its rounds around the Splinterlands official discord channel, and they've decided the best way to share their opinion would be to come mass dislike / mass report / spam comments on all of my videos. All of the information I presented in the video is my own understanding of the game's complex systems, combined with my own opinions on the gameplay. I don't know anything about crypto, I don't invest in it, I don't care whether it goes up or down. All I do is Google the name of a game people suggest, and then put together a video sharing my opinions and my findings after some research. Of course I don't know everything you guys know about the game, I didn't spend 1000 hours researching it, and I didn't join the games discord and interview individual members before sharing my opinion, which should really not be expected for new players to do. I spent about 2 hours playing the game, and about 5-6 hours researching the game, watching other people's TH-cam videos, and just Googling to get answers to questions I had. If that's not the right way to get info about the game, then the game needs to do a better job explaining things. Because if I still got things wrong after the time I spent into this game, you can be sure someone who isn't putting ANY effort into research will be even more confused. But if this is the response you give to people who have a negative opinion of your game, then it's more indicative of an investment than a game, which was exactly what my criticism was. I can see that the average watch time declined from ~25 minutes to ~4 minutes right after the link was shared to the Discord (Yes, I can see where you shared the link via TH-cam Analytics). Seems like you guys did even less research than you think I did 😂. Have fun playing Splinterlands, and don't let the opinion of some random dude with 200 (WOO! WE MADE IT!) subscribers hurt your feelings too bad. It's just a game, play it if you like it, I don't care. Have a Merry Christmas! EDIT: You'll also see a lot of removed comments. This is not my doing - I haven't deleted a single comment. Many people have left comments containing threats or just have outright spammed 20+ comments, and TH-cam has automatically hidden or removed your comments and may have also blocked you from commenting on my channel. Sorry, but it's not my fault!
The funny thing is that you don't really need to know much about crypto, other than "line goes up." The cryptobros will desperately wave around saying how crypto is more than that, and how you just don't understand but the reality is that they are the ones who are completely ignorant about crypto. You pointed it out yourself. Their crypto lost 99% of their value. They don't even accept their own crypto. But they sure do accept shitcoins like DOGE, which was supposed to be a joke that mocks crypto in the first place.
@@LastHope-pi7nh Sorry your bags are so heavy. That doesn't invalidate anything he says though. In fact, you never refuted any of his claims or criticisms. Probably because there is nothing to defend.
Have you ever heard of Earth 2? If you haven't, a similar thing happened to the youtubers that covered it. (Josh strife hayes, callum Upton, kira, are the main ones I remember). Communities like that always brigade content that doesnt love-bomb the project- Keep your head up, and make sure you practice good OP-sec, some of the people with no lives find it funny to try and ruin those of others
@@qwerty_artist Yes! I've been following them ever since the beginning, it's what inspired my to take up this type of video as it is something they don't typically cover. Yeah, a lot of people left some pretty unhinged comments, but whatever, someone will always have a problem with what other people think of what they like. Remember when people said they did or didn't like Last of Us 2? Lol
So you did a review video about a blockchain play to earn game and you know nothing about crypto, blockchain, play to earn gaming, or Splinterlands? Nice work bud
@@PortableWaterTank the average p2w mobile game gives more value lmao (you get to stomp on ~99% of the playerbase by whaling, and those games have like a million players)
@@zerotimeleft That's the most damning part of the cryptogame market. You can appreciate the game design of p2w mobile games because they are carefully designed with a clear purpose in mind and they deliver on a very specific fantasy very competently. Sure, it's a cancer on gaming and tries to abuse people succeptible to gambling, but they do so very competently. Crypto, on the other hand, is clearly aiming for that same market and fantasy, but is so damn incompetent that it's hard to blame them for what they are trying to do.
Given that this is an autobattler based off deckbuilding, there's a nonzero chance this game could be solved. Like "This is the best deck that can win against every other deck 60+% of the time" solved
@@wingdinggaster6737 the problem is that there's no randomness. Even in a physical card game, you have the randomness of shuffling your deck, while if the isn't, it will always be easily solvable, even if they try to balance the cards (which they won't)
@@williamdrum9899 If you would need to evaluate millions of times more options than there are atoms on earth to solve it, then you can say it's not solvable in practice.
Their business model is really interesting. They've managed to avoid the usual PTE game problem of actually having to have a revenue source to pay players by _not_ paying players! Money only ever flows into the company, and only worthless crypto flows out. To cash out you have to find a bag holder yourself. I haven't seen anything quite as blatant before. You could plausibly argue that this isn't a ponzi scheme at all. Very cunning, as well as evil.
You can easily cash them out. I've done it. You just need to understand that crypto is the technology of the future and LEARN how to do it. It's actually REALLY easy to do. @@basedeltazero714
Haha yeah I do find myself just mindlessly farming for gold in WoW and I don't even get real money out of it, there's something relaxing about flying around and fishing, especially in Dragonflight.
The problem with the MTG/YGO argument is due to the fact that.....with card, you still need to play it. They are not an autobattler playing on simulation. Your draw order matter, your PLAY order matters because your opponent could and WILL try to outplay you. Splinterlands that more or less simulates the battle can't do that and the theoritical strategy only exist at highest level on a theoretical mirror deck. Besides there are also flaw on price argument too. With physical card, if you have chill enough group to play they usually still allows you to use proxy for some of the most expensive or rare card. You can't do that with virtual card.
I love OPTION to autoplay, like in Total War games you did autocalc if there's too much micromanagement, or in Final Fantasy it's like pressing attack constantly on trash mobs, but ONLY autobattle is ridiculous!
Ofc. Just because you give out monopoly money for real doesn't mean you'd accept monopoly money at your store, innit. Same reason why that crypto restaurant stopped accepting crypto at some point.
You've been doing such research and commitment while having around 200 subs. Few actually consider giving quality without considering return. Hope this channel blows up with subscribers and recognition
Given the relative size of the community, the consistently low queue times are honestly pretty suspicious. You're either facing a bunch of bots or they have absolute shite matchmaking that does little to match you against players of equal skill.
It's almost entirely bots. This is a known issue that is constantly discussed regarding this game, and I didn't really go into it in a lot of depth in the video but it removing them seems to be constant feedback the community gives to the devs. It's a tough balance between - remove bots and lose 90% of the playerbase, or enable bots and remove the point of playing the game as a human. It will be interesting to see if they are able to find a better balance in the future, although in my opinion there should be no bots at all in a ranked multiplayer game.
@@jauwn What is actually the problem with playing bots? It is still a game, you can still win until you hit your level, you still have strategy involved , as you get better there will be less bots , if you can't get better then it is likely bots are your level until you improve. I don't understand the issue.
@@allaboutdogs845 I don't think you quite understand at all. These aren't bots like you would see in Counter Strike or a single player game. This is people botting having the game play without their involvement. In most games botting gets you banned.
Yep, it is incredible that you are willing to dig this deep into this game and review it, kudos for that! And just like you said, basically every P2E game don't encourage you to play by yourself, an anti-game I would say. It's sad that there's still people who thought this is a good idea and produce this kind of scam nowadays. Especially in non-English speaking country.
It's unfortunate that anti game is a fitting term for these games because it's also a category of games that subvert and break their genre conventions. Like Terra nil is an anti city builder game.
Relating this to Bloons Tower Defence was funny, as that game is literally something you have playing in the background while watching videos yet that still has far more gameplay than this.
Currently in the process of binging your entire channel Just want to say that I appreciate the 2am ADR at 15:06, even when content is made to be entertainment and not informative I always get a little annoyed at strictly text corrections that only flash up on screen bc they come off as so low effort. Yes I am thinking about it because you did it in a previous video to this one lol, it's why I appreciate seeing you do better in this one. Good channel btw
Uh oh then be prepared to get upset cause I do have the text flash on screen at other points in some videos. Usually only when it is super insignificant stuff that really doesn't matter though. This was something that mattered a lot
@@jauwn Yeah it was genuinely really funny to me that I typed this comment and then immediately went to the kiraverse video that had a ton of text pop ups. But I def didn't find it annoying in that one, because it was mentioned up front + it was abt a game with a lot of updates coming quickly after video production started. Also, it's pretty cool how active you are in your comments section
If you’re taking the time to comment, I feel like you deserve at least a basic response! As long as it’s something that starts a discussion (like your comment) 😊. For the Kiraverse video I think I had COVID while I was editing it so my voice was destroyed and also I didn’t give enough of a shit to go re record it lol
Lol @ everyone saying 10 hours isn’t enough time to understand a game. Portal 2 is $0.99 right now on steam and the main campaign is under 10 hours. For 1/10th the price of Splinterlands you could have one of the greatest experiences in gaming. Even for much longer, higher skill ceiling games, after 10 hours you have some clue of what you’re getting into. I’ve played like 2 hours of Nebulous Fleet Command and while I wouldn’t dream of saying I understand it I can understand what the appeal is, see why people are spending 10,000 hours on the game and give a reasonable review based on that. It’s clear from this that the only reason people would spend 10,000 hours on this game is the hope of making money. … of course anyone criticizing this obviously doesn’t care about any of that and are just butthurt this video will dissuade new schmucks from buying in.
Funny you say that, you are right , but in my case you would need to pay me to play Portal 2, $0.99 is infinitely too expensive. But i love card games, Heartstone Battlegrounds is my absolute favourite, so Splinterlands is fun to me, although i gave it up to play more Battlegrounds.
"As well as to limit the potential for highly skilled players with small collections to earn the same top-tier rewards as players with decks that cost them thousands of dollars." This really sums up everything you need to know about them.
I love how badly thought out the "actual card game" argument actually was, because like in the big TCGs, there are top decks sure, but like there are always rogue decks and alternate strategies that rely on skill and not just cash, like my janky Evil Eye deck on master duel doesn't win much, but it totally can, and I've placed second in a small MTG tournament with a deck that I built for under £30, and compared to splinterlands, where it looks like it's just pay for the best cards and then hope, and there's no fun strategies and skill you need to learn to play well, I could probably remain at the top rank with the best splinterlands deck, but I wouldn't last a day if I swapped places with the number 1 on master duel
And when you play magic the gathering, particularly physically in person, you are quickly going to wind up with a lot of cards for free. The community is built around Wales and casual players, everybody knows that Friday night magic isn't going to fire if the community doesn't show up, so you're going to have people giving decks to new players, giving cards and mats and advice and playing casually, it's an actual game that you play. You can technically win a tournament with no cards if you play draft, I won 50 bucks in prizes on one tournament night because I drafted well and got a door prize.
In mtg, I had a modern casual deck based on clashing that I assembled for five dollars in total. The most expensive thing I paid for was the shipping. That deck was surprisingly effective. When I played against people, I feel like I won over half the time. I also played Heroclix for a little bit and managed to assemble a stupid team of robots out of the store's bargain bin that ended up going toe to toe with the more meta armies. Neither of these instances would have happened if the games were set up like these crypto games.
@@KnakuanaRka Didn't you see? it was a corridor 5 meters long, 4 computers, 4 "players" and 5 or 6 expectators. I've seen more hype at small weeb conventions watching friendly matches of Marvel vs Capcom with no prices.
I'm a day one player and former employee. Though you have a few things incorrect, you put together a great video for people to make their own decisions. Happy New Year!
Thank you for the kind comment, a stark contrast to those that other players have left. Few understand that this is not intended to be an educational video, it is simply entertainment. Happy New Year to you too!
@@joemamr710 Haha yeah, I've been following Splinterlands casually for a while now and it seems that the playerbase themselves is just echoing every point I made in this video, and they're extremely upset with the developers as they just keep releasing new ways for you to spend money without finishing the game. The devs have even started work on a SECOND game, an NFT soccer based game. While at first I thought that these people were coming at me with legitimate criticism, it is now clear that they're upset that they see the truth; their game is getting no new players and the few new players that do see the game share my opinion on the game. Not worth playing unless you really love crypto and want to invest in unregulated securities.
Here to spread some love on your channel. Don’t ever let these crypto shills stop you from sharing your opinion bro! Merry Christmas from sunny and hot Australia! 🎄🇦🇺
@evanknight5167 People dont understand NFT. They play free only to do complain of lose. When they understand need to pay NFT then stop complain and pay to win.
Not going to defend the crypto monetization, but to be fair to the actual artists who drew these cards, they're mostly "only PRETTY good" at worst. And yet at the same time I also don't exactly think you're wrong? At least in terms of relative quality. People talk about MMOs being the absolute worst genre for a small or indie studio to tackle, but CCGs honestly have to be somewhere in the top 10. When you're competing with the art budget for studios like Blizzard, Bethesda and the Pokemon company in a genre where almost the ENTIRE budget goes into nice digital paintings, you'd better be walking up to the starting line with a wheelbarrow full of money. Neopets quality just isn't gonna cut it.
@@dreamsprayanimation Had to watch the video again and pause at every instance of art, I can definitely say it's not ai generated. I'd say there are at least 3 different artists with their own styles represented in the cards (One makes realistic beasts, one has a more cartoony flat style and the other one has a smoother style), and they are very consistent. Ai art can be very consistent with enough care, but given the nature of this game I would expect the art to be very easily identifiable if it was ai.
@@ImmacHn Do you have any idea how AI art generation works? You can literally tell it to make the same art in different styles. All it takes is a prompt. Not saying you're wrong but how can we really know especially in a post DallE world.
@@dreamsprayanimation Despite my entire argument at the start being that the art isn't BAD, I actually would expect it to look a bit better if it were done by AI. Or maybe "more detailed" would be a better way to put it? The main parts that look amateur about the card art is the shading, at least on a lot of them it can look kind of smudged and rushed and underdetailed, and the backgrounds, which half the time seem to just be gaussian-blurred smudgescapes if not straight up just a color gradient. Shading and backgrounds are two things that can be very time tedious to do well and that a lot of artists will just skip if they aren't too important to the piece, but that AI excels at because both are at the end of the day very procedural. I'm gonna back up @ImmacHn here and say that while it's POSSIBLE these were done by AI, they're a very specific blend of "good, but amateur" that AI doesn't tend to produce. Machine art is usually either pristine but generic, or completely broken.
@@AlmyTheAlien Wow... Not gonna say much about your answer becuause I will talk a lot and go into tangents, but to put it ina dew words, it really feels like an AI generated piece: it makes sense and it reads fine, but there are certain details and words that you chose that don't feel right, like AI "excelling" at something or backgrounds and shading being "very procedual" among other stuff just... wow...
4:30 bottom right "Amazing game! So bullish!!" Imagine judging a game based on if the in-game market is bullish or not. Imagine if CSGO got praise for having cosmetics worth thousands and nothing else.
@@mrplaytoearn ok the game is fine, but what about over printing? what abouts bots?, what about new player experience? what about land? more than 1.5 years from presasle of lands, sorry i love the game but alot of mistakes from the team
@@MetalBlackHero Yes, these are real issues. You know the bot's army is a problem in every game like WOW you cannot farm the mines due to the bots, but WOW is continuously a great game. The Splintelrands team continuously working on solving the bot problems, and many things are implemented which are punishing the bots and incentivizing the new players (like Ranked Rewards Update...etc.) and of course more things coming. About the over-printing...this depends on what you think about printing. They are calculating the cards print that more players will be coming into the game and not for the actual player base because in the last bull market the biggest problem was that the card prices were extremely high due to scarcity (low printing problem) When you issue new editions of card packs then impossible to predict how many new players will be joining to the game economy. Especially in crypto. So if you print too low then the cards price will be too high for a new player but if you print too much then the price will be too low (which is a good entry point for new players)... I don't remember the exact details but there is a calculation about that if most of the players will upgrade their cards to level 3 only (keep in mind the max level is 8, and not 3.) then the cards will be able to serve about 40k players or something similar I don't know exactly but what means then these printing numbers will be drastically dropped down. If the players leveling the cards to level 6 then about 6-8k players will be served with the printed quantity. So honestly I don't think the cards are overprinted, just the circumstances have changed. You know it's really hard to do a good balance in any market. You can see this in the whole global market which is going down worldwide. In my opinion, if you thinking long-term, then hopefully at some point things will turn back and the markets are going up again. So I don't think that the cards are overprinted and when the people start to be coming into the game then I think the problem will be again that the card price will go high and everyone will say they printed too low. :) Furthermore, the devs figured out and the community voted to burn 25k packs daily so all remained packs will be disappearing shortly. About the new player experience, I think this is the biggest issue now and closely related to the previous parts. The game is too complex and deep to understand quickly and there is not enough training section in-game about how to play it, how to level up the cards, how to use the rental market properly which is not easy...etc. but the developers are working on it and one lead developer said that this year a free play mode coming, with soul-bonded reward cards, which will not be rent/tradeable or something similar. Also, as I know they are working on a game pass too. So many good things coming in this year and these will incentivize and train the new players. Summarizing, the game is not perfect, but these can show how devs reflecting and trying to solve the problems which are happening for unexpected market reasons in crypto and the global economy too. Plus the most important thing is that the gameplay is really-really enjoyable! Furthermore, I really love to use the marketplace and continuously upgrade/trade my cards to be my deck to better ones...It's a similar enjoyable thing for me like the auction house was in WOW. So the fundamentals are so good and the devs are working well.
@@MetalBlackHero Yes, these are real issues. You know the bot's are a problem in most fo the games like forexampel in WOW you cannot farm the mines due to the bots, but WOW is continuously a great game. The Splintelrands team continuously working on solving the bot problems, and many things are implemented which are punishing the bots and incentivizing the new players (like Ranked Rewards Update...etc.) of course more new things coming. About the over-printing...this depends on what you think about printing. They are calculating the cards print that more players will be coming into the game and not for the actual player base because in the last bull market the biggest problem was that the card prices were extremely high due to scarcity (low printing problem) When you issue new editions of card packs then impossible to predict how many new players will be joining to the game economy. Especially in crypto. So if you print too low then the card price will be too high for a new player but if you print too much then the price will be too low (which is a good entry point for new players)... I don't remember the exact details but there is a calculation about that if most of the players will upgrade their cards to level 3 only (you know the max level is 8, not 3.) then the cards will be able to serve about 40k players or something similar I don't know exactly but what means then these printing numbers will be drastically dropped down. If the players leveling the cards to level 6 then about 7-8k players will be served with the printed quantity. So honestly I don't think the cards are overprinted, just the circumstances have changed. You know it's really hard to do a good balance in any market. You can see this in the whole global market which is going down worldwide. In my opinion, if you thinking long-term, then hopefully at some point things will turn back and the markets are going up again. So I don't think that the cards are overprinted and when the people start to be coming into the game then I think the problem will be again that the card price will go high and everyone will say they printed too low. :) Furthermore, devs are figured out and the community voted to burn 25k packs daily so all remaining packs will be disappearing shortly. About the new player experience, I think this is the biggest issue now and closely related to the previous parts. The game is too complex and deep to understand quickly and there is not enough training section in-game about how to play it, how to level up the cards, how to use the rental market properly which is not easy...etc. but the developers are working on it and one lead developer said that hopefully this year a free play mode coming, with soul-bonded reward cards, which will not be rent/tradeable or something similar. Also, as I know they are working on a game pass too. So many good things coming in this year and these will incentivize and train the new players, so hopefully, it will be solved this year. To summarize, the game is not perfect, but devs are reflecting these problems properly which is a good thing in my opinion. Plus the most important thing is that the gameplay is really-really enjoyable! I really love to use the marketplace and continuously upgrade/trade my cards to be my decks better...It's a similar enjoyable thing for me like the auction house was in WOW. So the fundamentals are so good and the devs are working well.
It is very telling that the end goal of all these crypto currencies to get rid of them for real money. lol Kinda says everything you need to know about them doesn't it?
Hey now. Comparing Bloons to any Crypto game hurts my soul. Bloons contains more depth in just one dart thrower than these games have in their entire held bags.
Imagine these games competing with MTG arena, hearthstone and legends of runeterra. They have nothing other than "play to earn", which usually boils down to pay to win and maybe earn a meager sum if it's all you do.
I think that these games view themselves as competing with those games, based on how they describe themselves, though. But from MTG/HS/LoR's perspectives... these games are so small they might as well not even exist
Has a MTG veteran player, i dont see usefull in purshasing digital cards just to put money in the pockets of the companny MTGA Splinterlands is a game that effectivly is not the best at the beggining but as you start to level up your teams get more abilites and power. You start to realize that the fact that the game it self is only you make your deck you realize that it cost effort and very strategic mind to prepare your team, one monster in the wrong position could cost your match, that complecity make the game a realy great and extrategic game. And all the econommy of the game works great, well to me seems like the guy that make this video want to earn without invest, well even in physical MTG that is possible @jauwn
@@kapmagic I'm not sure you watched the entire video then, since I stated that I don't care if I make or lose any money in the game, I don't care about the investment. I just want to have fun, and feel like I got a fair value of fun for my money.
@@jauwn i understand and i feel the same way thinking that the game is not good enough to spend my time, but the truth is that the game is so much more complex once you level up and get more abilitites, combos, formations etc, you dont even play the game at is full or time suficient to experience the best of him, so seems to me making a video complaining by a game that you even try to start is bad info.. of course the game has nothing to compare to mtg but he has is own way of being good, its my thoughts becouse i has an experient magic the gathering player (the most complex tcg of all time) got my eyes now on the how much complex and entertaining e competiting splinterlands can be once you start engage with the game
@@jauwn calling this game a piramid scheme seems like you dont go on in many crypto games becouse the fact that this game dont full your pockets of money , make them the most carefull game in crypto world regarding their economy. And the low liquidity you mention , is low liquidity on bnb chain, of course, becouse the game works and operates on hive engine , theres millions of dollars in liquidity there
Really amusing review. I subbed based off of this one video. Was directed here because those %$@$ing Splinterland devs are still advertising this game everywhere (and get into fights with everyone, using the same tired comments every time).
As a competitive MTG grinder since 08, certified judge, multi time GP topper and 2 time winner (until the game went to shit and I quit a few years ago), 500 usd is about half a MTG modern format deck. However, a modern deck also gives you cards that generally keep value over long periods of time, are real tangible collectable assets, and have real world utility as game pieces in a popular TCG. Splinter land does not have many of these upsides, and selling out of the hobby gives even less of a % on average than going to a large MTG event and selling your cards to vendors when you are done playing the game.
At least you get to keep your cards if MTG stops printing. When this game inevitably shuts down (they have not been doing very well recently), all the players will have is a wallet full of useless entries on a digital ledger
I think the Buttcoin subreddit is the reason I found this channel. First watched your Gods Unchained video, then went on a binge with Decentraland, Sand Box, and this video. Give thanks to the angry bagholders coming in to scream "FEW UNDERSTAND" and so increasing your engagement and visibility.
Those card backs (rims?) are from a Humble bundle game asset pack, I remember nearly buying the pack a few years ago, it cost about 20€. Wow, what a bunch of cheapskates
@@Labergemusic Do you mean that as in, make more videos, or make them louder? Because I definitely made this video quieter than some of my other videos, I'm still new to TH-cam so it's a learning experience in audio mixing for the platform 😅
@@jauwn Okay I'm on my crypto video account - if you listen to my videos you can hear my issue with the opposite. I usually run a Hard limiter and compressor but if you watch any videos of mine you can hear it's a bit hot. If you use premiere you can turn it up quite a lot without clipping but I struggle to make it both loud enough and not too loud. Somewhere between that is juuuuuuust right. I did a video on BinaryX you might enjoy lol you have to do one on them!! Love the content!
@@laberge2 Yeah it's a tough balance. I've been testing a lot of different methods, recording with a low signal level then adding compression in post, or vice versa and adding a limiter. It really depends on if I record the voiceover at night or during the day, since I live next to a highway (more like a racetrack with how loud people rev their engines) I pick up a lot of background noise if I record during the day. I'm working on the next voiceover right now so I'm going to keep this in mind by recording with higher gain on my input and limiting afterwards, as opposed to my current method of recording with low gain and compressing the daylights out of it. I will check out your channel and give a sub! Thanks for commenting!
So how many of the crypto games that exist(as actual games, since we know from that list you went down that many games dont even exist) are card games at this point?
I would say card game is definitely the most common genre I’ve seen. It’s the easiest one to make an excuse as to why NFTs are needed, it’s hard to justify them in anything but a card game. I saw a few fighting games, I’ll probably do a double feature on those in the next episode.
@@jauwn looking forward to it. I also find it kinda funny how many defenders come out for the more... popular games... Hopefully you don't let their propaganda get to you lel (gotta remember that for some of them, the money they 'invested' in the game depends on it 'succeeding' , so reviews that don't portray the game positively are risking their 'investment')
The most popular (that I know of) are God's Unchained, Splinterlands and Skyweaver. Looking forward to see a review of Skyweaver, as I really like the game and don't care about the paid features.
Hey remember that some of us aren't just defending our investment but also a subject that we really care about. I love the idea of game profits being shared amongst player/investors. It has kept me far more consistently entertained over the last 5 years than any other game, and that's because I'm a Hopeless dreamer. I've never used a bot (except briefly one that managed my rentals) and I still have fun... I love the community discussion even if it is sometimes salty and degenerate. I love the dev updates and the vision. If I'm getting scammed it was the most entertaining scam of my life (narrowly beating society itself because least in splinterlands I don't have to pay for physical storage space for all the useless collectibles). Somehow it feels like coming this from the point of view of a pure gamer is missing the point. This is an expensive club for delusional gamblers and reckless dreamers and even the odd smartass who makes a profit and cashes out. And guess what? We're having fun doing it! Or at least I am... Most other people just seen to be angry lol. I love my indie roguelites on steam, but nothing compares to the kicks I get playing 'revolution or scam' every day with all my lunch money on the table :p
That's always been YGO. Anyway Floow is a bad example because it's a deck that plays very differently from the rest of modern ygo. It doesn't care about the ED and many of the staples used are not required in this deck, so a lot the pricing is down for the deck. However this deck is an exception to competitive ygo not the rule. @@soundrogue4472
There's a similar game that once cost 10 dollars called Alice's Army. And by game I mean minigame, and the 10 dollars just got you the ability to keep summoning cards daily, anyone could buy cards from other players using in game currency. Also you place your cards round by round, able to react to what strategy you think your opponent is using, unless they use the Coward card to obscure their moves at the cost of basically going 4 v 5 against you.
The telling thing about the comments defending the game is how little there is in the way of defending the actual gameplay rather than "have fun staying poor". You guys know this is a shit game and all you want out of it is to get rich quick. And the arguments about giving money to big corporations? Ok, then find actual good indie games that deserve your attention. You want a card games ran by smaller studios? Check Infinity War Classic, it is in alpha and lacks technical polish at the time but has strategic depth unmatched in CCGs and extra player oriented economy. Or maybe check out Duelyst II, Faeria or Gwent (ok, that one is a borderline indie given how big CDPR became, but still not onw of the real big boys of tech industry). But of course none of those pretends to be anything more than a good game rather than a speculation scheme.
Yeah I don’t know how many times in the video I make it clear I don’t understand / care about crypto and that my research is from basically googling stuff. The ingane tutorial explains nothing about what this HIVE thing is; or that I need to join the discord and ask for a personal tutorial if I want to understand the game. But the organized response from the community to dislike and spam my comments has shown that they’re all some very polite and wonderful people. If they want me to give the game a second chance, then this certainly is not the way to convince me it’s worth my time.
I agree. I don't understand why some people want to combine financial investment and gaming so badly. Are they doing the same with movies, music, theatre, food or any other type of leisure activity? I love gaming. I also love investing and trading; I have invested in stocks since 1996/1997 and crypto since 2017. But I wouldn't dream of combining the two. Gaming is a cultural activity for me. I play games for fun and leisure. When I'm investing and trading, I'm focused on making money; not having fun (although I do enjoy finance as well, otherwise I wouldn't have kept doing it for so long, but it's a different kind of enjoyment than gaming).
This sounds like a Ponzi scheme but with useless tokens that'll never really amount to anything of real substance. Can we PLEASE keep the crypto/bros OUT of my video games?!? I don't want to worry about the stress of play to earn/win tactics while playing video games. I'm trying to get away from real world stress, not find new ways to force myself to manage more of it.
I like that you tried to be fair. As somebody who has played for a few years and has a pretty significant investment I feel I should clarify some of what you said. DEC is actually a stable coin that is pegged to a value of 1k DEC = $1 USD in game and backed by assets. For instance, the $4 card packs in the store can be purchased for 4k DEC. SPS is also usable in game to purchase card packs (riftwatcher). We are in a bear market right now so markets are down across the board, and these prices are lower on secondary markets, but their stablecoin is honored at 1k DEC = $1 USD in game. The game has also been through bear markets like this before and has come back up. SPS and Vouchers are relatively new tokens that have specific uses. You earn vouchers by staking SPS and vouchers are used to get discounts in the market. Soon you will be able to stake your SPS against other players so you get a proportional share of their earnings from rewards and in exchange they are able to compete in higher leagues for more rewards. The rewards in higher leagues are substantial. In terms of liquidity, I believe the numbers you saw were so low because you were looking at the dexes on BNB when splinterlands is a hive game primarily. If you look at the liquidity pools on hive there is around $22 million usd in value in the splinterlands pairs (some are listed here: splinterlands.com/?p=sps_management&tab=pools ). The 2 main dexes on hive that are used are hive-engine and tribaldex and if you look at the order books for any of the tokens or the pools you will see there is plenty of liquidity for DEC and SPS. I have regularly cashed out and this is typically done by trading sps or dec into eth/btc on hive-engine and sending it to something like coinbase or a cold wallet. Aside from renting or buying cards you can also join a guild or become a scholar where people delegate all of the cards/collection power you need and your earnings/rewards from battles/brawls/tournaments are split. The cards get more powerful by combining them to level them up, which permanently destroys the cards you combined and creates a new copy. Because of this the cards become increasingly rare over time and older editions are much more valuable and are given reward bonuses when used. This is one of the main reasons for the collectability and scarcity of the cards. In terms of power most of the newer editions that are also available free through reward/season loot chests are dominating the game at the moment. Last year during the bull market the game grew extremely quickly and they got overwhelmed by things like sudden massive traffic spikes from new accounts/bots and they hired way more people than was sustainable. With all of the new staff they had a 3 year runway, so they made some cuts to extend that runway and help them survive the current bear market. A lot of the efforts over the last year were to try and fix some of the loopholes that bots were exploiting to milk rewards out of the system which is why higher levels pay out much more in terms of rewards, but now the team is focusing efforts on gameplay expansions and quality of life fixes. I would say there are around 10-30k active non bot players and around 200k+ bots but they mostly play at lower levels. Early last year it seemed like there may have been as many as 500k players but it seems a lot of those accounts were bot farms harvesting rewards from real players. In terms of the team and project the founders are extremely responsive to the community and hold weekly town halls and AMAs where they provide updates. One of their largest goals is to make the game completely autonomous and all of the funds (generated from pack and promo card purchases etc) goes into a DAO where all future decisions are voted on by the community, at which point the DAO will fund the approved changes. The team does put a lot of thought and care behind their decisions and they are passionate about making the game a success. On the surface it may come across as a scammy project like any of the others but I have been pleasantly surprised time and time again. I do agree that the card auto battler piece isn't for everyone but there are a bunch of other changes in the works such as land where players can use their collections to work the land and mint new items that they can sell. A lot of people treat the game as a pure investment vehicle that is also fun and has a pretty great community. When you get deep into the meta it is a lot like poker. Also those runis (the etherium nft cards you mentioned) actually do have utility and can be used in game and delegated like other cards. They will have further utility in the future with land and component swapping etc. Anyway, I like the effort you put into the video, just thought I'd offer some insights from a few years of playing.
Very fair response, and I appreciate all of the clarification. As I'm sure you know, it's a LOT to learn, so obviously someone with as much experience as you will know more than me. I'm sure I got plenty of stuff wrong in the video. The main takeaway I want people to get from the video though is that - if you're looking for a GAME, and not for a crypto project, Splinterlands just isn't for you, at least in its current state. The game costs a lot of money to get into, and since I'm a gamer, not a crypto investor, I'm looking at it as it compares to games at a similar price point. And from that perspective, I found the game to be super underwhelming, to the point where it was almost an insult to gamers. Crypto games have a lot further to go if they ever want to be taken seriously by the mainstream gamer audience.
Oh and I just wanted to add a few extra thoughts - I definitely don't think this is a scam, and I'm sorry if I came across in the video as thinking it's a scam. I wanted to highlight the Splinterfest tournament and the quality of the game's TH-cam channel to show that the developers really do care about the game. I don't think the developers don't care about if for a second. But it's the crypto community and the playerbase that ruins these sorts of games. People who just want to profit / speculate will inevitably lower the quality of the game by driving card costs very high, and running bot farms, make this game harder for gamers to get into. Also, it's important to note that just because there has been a bull and bear cycle in the past, does not mean that it will continue forever. Just because the game had a massive run up in the past and has now returned to it's previous price doesn't really matter, there is still a very good chance the game never returns to its previous peaks. And then regarding the liquidity, while there may be a significant liquidity pool, I think that is rather artificial, as they give you rewards for putting your coins in that pool, no? Liquidity pools just allow for exiting positions that otherwise have low volume. The presence of the pool doesn't fix the issue of low volume - if there are more sellers than buyers, the price will still tank, regardless of the liquidity pool. The pool just ensures you will be able to exit and won't be trapped with your holdings, but you might be forced to exit at a very low price. And I did look at the HIVE market as well as part of my research, but I still saw that the trade volume on HIVE is still only $30k, unless I'm looking at completely wrong numbers here. While there may be liquidity due to the pool incentives, the low volume, at least from my understanding, indicates that even medium sized trades (>$30k) will have a significant effect on the price, which decreases the stability of it in the long run. Again, I want to thank you for taking the time to write such a respectful and well-worded comment, it means a ton. If you don't mind, I have a few more questions. Yes DEC is a stablecoin, but the price of the token has fallen from the peg by ~30%. So even if Splinterlands still says it's worth $1 = 1k, the market doesn't agree, so the only reason it's a stablecoin is if you wanted to buy card packs. If I'm understanding what you're saying correctly, card packs are supposed to be $4, so the current card pack price in DEC is closer to 5,500 instead of the intended 4,000? Or are they still accepting that peg, and the card pack price is 4,000? And you say DEC is backed by assets, what assets? I couldn't find any information on real world asset holdings that they having for backing the coin to maintain that $1 = 1k peg. And lastly, since you cashed out, have you cashed out to USD more than you invested in the game, making yourself profitable, or are a majority of earnings in the game's currency? I would be highly interested in seeing what it looks like when a significant sized wallet, thinking like $50k or more, completely cashes out, and how that effects/has effected the market. If you have any examples of points in time when this happened with SPS/DEC, I would be very interested in seeing them. To your point of: "I do agree that the card auto battler piece isn't for everyone but there are a bunch of other changes in the works such as land where players can use their collections to work the land and mint new items that they can sell." These changes in the works have nothing to do with the game, and making the game better. Working the land? It's not real land, it's all made up land that only has value because of speculation. There aren't a lot of players coming in for the GAME, it's just the old players that got in early minting stuff to sell to new investors that think they can flip it later. This whole system is completely based on an expectation that the game will continue to grow in popularity forever. Gamers don't care about using games as investment pieces, and unless they start to, the investors won't be able to make money without speculation. For NFT games to work for both investors, and gamers, there needs to be a middle ground, where average people love the game so much that they want to just sink money in without expecting profit. Then, those who got in early can make money that isn't just from speculation. If the only reason people play the game is to invest and hopefully make money, it's just a zero sum game, where the system will eventually collapse and only those who get out early win. Somebody has to be willing to exchange the money for nothing but fun and nothing else in return - only then will these NFT games see mainstream success. Thanks again! I appreciate how my comment section has turned into a rational discussion forum regarding crypto and NFT games, as my intention with this series was to start a discussion, with a gamer's perspective as the forefront. While yes, I am a little click-baity and humorous, I am ultimately trying to be as unbiased as possible. It's at least a better discussion than you'll find on 90% of other NFT game coverage on TH-cam, where the creators have a vested interest in the game's success. I don't care if the games fail or succeed, I just want to have fun.
@@jauwn these comments to are a totally different perspective than what you showed in the video. For what it's worth, a lot of people find the game fun to play. I'm one of them. I'm a player, not an investor. You bring up some valid concerns that have been brought up before by many in the community of players. That being said, I think you should consider doing a follow up video focusing on gameplay after you talk to some members and get a better understanding of the game and the strategies in play.
No, my opinion on the game is still the same. While I may have gotten things wrong about the cryptocurrency, i don’t care about it at all as a gamer. For the game itself, it’s still dreadfully boring, not worth $10, and looks ugly and unfinished. You couldn’t pay me to play this game for another 15 seconds.
@@jauwn yeah I understand. Strategy games aren't for everyone, especially if you're not really inclined to take the time to understand the strategy. It's all good. See you around.
about the league limiting thing... if someone has under enough CP to not be able to progress through the league, but they are highly skilled and able to decimate every other player in the league, then that isn't fair! it defeats the entire point of a league system!
I love how this comment section is filled with delusional crypto bros who can’t accept that play to earn blockchain games are never taking off and they ain’t getting their money back 😭
I think the actual collectors market for all card games is scammy but the thing about most card games is you can get pretty far with a starter 10-15 dollar theme deck if you understand the rules well enough. Maybe not tournament level but i don't think 95 percent of players are aiming for that. And you'll get a decent amount of gameplay out of free to play card games like hearthstone
Thanks for the video! I initially wasn't going to comment, but then one of my reddit comments got featured (I'm Gilchester, compared this to MtG), and I figured I had to say something (I didn't know until now that getting subtweeted in a TH-cam video was something missing from my life :) ) To give you an idea where I'm coming from, I do enjoy splinterlands, and hate pretty much every other NFT game I've come across. So I probably have a bit of a blind spot for this one. I've put in a decent bit of $$$, but no more than I would into other hobbies. So I have skin in the game, but am by no means a whale. Now on to a few of your points: 1) Liquidity. This is probably the only point where you are factually wrong. Most (I don't have the exact number) transactions are done on Hive Engine, the underlying exchange for the token on which splinterlands is based (Hive). You can easily exchange SPS and DEC there with lots of liquidity. You can also directly convert SPS into DEC in-game (but not vice-versa). You're right that pulling money into USD from the game is a hassle, but it's definitely doable with only a bit of slippage. 2) Fun. You're right that the game itself isn't hugely fun. I personally let a bot play my actual games. BUT I still have a ton of fun doing what seemed like a chore to you: the meta-strategy of building a deck and deploying my assets. Given I am not a whale, I have $X to do well and I want to maximize that. That, to me, is a fun optimization problem, and the game presents lots of opportunities like that. I know this is completely subjective, but I have a ton of fun. 3) The comparison to MtG. This is what got me to post in the first place, since you featured my reddit comment. I don't think you can dismiss the comparisons because one is digital or costs more. MTGO is also digital and I haven't seen railing against the fact that you can buy those cards. As to the cost, a difference of 4x between a random Yu-Gi-Oh deck (that may have been cherrypicked as cheap) and a Splinterlands deck does not seem egregious on its face. To say one is more or less valuable than another is (in my mind) an entirely subjective claim. I would pay $500 for that splinterlands deck, but I wouldn't pay $150 for that Yu-Gi-Oh deck because i don't find Yu-Gi-Oh fun. Your valuation may be different, and that is totally fair. But it doesn't negate the fact that there are similarities between the two and we often give a pass to TCGs that we don't to online virtual loot boxes. (Granted, I think a perfectly fair response to this is that TCGs are also kind of fucked, but I didn't see you make that argument and I don't want to put words in your mouth). 4) The reason for playing/Crypto. I think you're probably right that absent the crypto angle, I and most others wouldn't play it. This is probably my biggest personal worry about the game. I spend a lot of mental energy on it, and at the end of the day, it is probably about the ROI, which doesn't sit too well with me, even if I am having a lot of fun while doing it. I don't really have a good justification for it, other than I find it fun. But this is something I should probably do more introspection on as to why I find it fun... 5) "A solution in need of a problem". This I 100% agree on. I have yet to see an NFT actually live up to the promise. Splinterlands is the closest, as it does give you the feel of really "owning" your cards. A few developers also recently took the Splinterlands assets and spun them off into their own game, splinterforge. Which you can now seamlessly use the same assets in other games. So I think there is some promise here, even if really meeting it is a long way off. And disentangling NFTs from Crypto would be nice. I think if Splinterlands was done in USD instead of crypto, it would 1) be much more accessible and 2) feel much less like a ponzi scheme, all leading to 3) having a bigger player base. I keep trying to get the devs to focus more on TCG players for onboarding rather than crypto enthusiasts, but they're a little too deep in the crypto-anarchism rabbit hole to do anything like that. 6) As a critique of your video, the last segment came off a little melodramatic. B&W 10-year old footage with "Clare de Lune" playing to really drive home that nostalgia for when "gaming was better" didn't really do it for me. Games will evolve. And some games and things they evolve into will be shit. And we need to push back to prevent it from going too far. I'm glad NFTs in most AAA games have been rightfully hammered and gotten removed. Just like absurd loot boxes got removed. But there are some good ideas in some of the crypto games even if greed is underlying pretty much all of it. And melodramatic appeals to our better nature are unlikely to be what sways people. For me, the facts in the first 90% of the video were partially undone by the feelings of the last 10%. Anyways, just wanted to say thanks for the video - it did make me sit and think about things even if it isn't going to immediately stop me playing splinterlands. I've enjoyed the series of videos as well. Good luck with your TH-cam channel!
Wow, thanks for the big write up, I really appreciate it! Since you took a ton of time to respond (and I also used your reddit comment) let me take some time to address and respond to each one of your points. So first, and foremost, I want to say that I am new to the whole concept of making a TH-cam channel and being a content creator. It's a tough balance to make entertaining and informative videos without straying too far into hyperbole, and I think if there is one video I've made that I wish I could do over, it would be this one. My videos are intended to be "for gamers, by gamers", and I think a lot of people think I have some agenda against crypto, when in reality, I don't care about it at all. I just like video games and I saw that there was a massive gap in honest gameplay and reviews of crypto games on TH-cam. Crypto games seem to be propped up on the "mainstream adoption when?" question, and so here I am, a mainstream gamer here for just the game. Since releasing this video, I've spoken with many members of the Splinterlands community and have found most of them to be reasonable, nice people, and I've learned a lot more about the game. Has my opinion changed? Not really. I still think this is less of a game and more of an unregulated online casino with the plausible deniability of "it's a video game" attached to it. The game's economy is clearly struggling though. I've watched every single Town Hall since I released this video and it makes it almost even more clear to me that this entire system is built on a very fragile economy that may collapse at any moment, either when the company runs out of money, or one large whale sells his stake and leaves. Normal people can lose thousands of dollars, and it will be due to the mismanagement of a few individuals who most likely will not be held accountable by any legal power. That's what makes me upset. We're talking about a game where people have invested $50,000+ expecting to make a return, and in some cases, these people are the most vulnerable members of society who will have their lives devastated by losing the money. Anyway, to the meat of the comment: 1. I just had no idea about this when I made the video. The game explains nothing about this so this is just what I found by Googling. As many other people have told me, I was wrong about this, but in my defense, unless someone tells you this ahead of time, it's not reasonable to expect someone to figure it out themselves. The game makes no attempt at all to on-board someone who has no idea how crypto works. I had no ill intent nor was I trying to lie. 2. Yeah, obviously me thinking it's not fun is 100% subjective. It seems to me like the strategy is more of knowing what cards are worth spending $$$ and which ones aren't, less about the actual strategy of the game. That's my main criticism, the economy seems to matter more than the actual game. This is evident when you see that the base gameplay has not had a signifcant change since the game released, and instead, over 90% of the discussion and changes on the game are regarding its economy. So, unless you're interested in the economy and willing to put money into the game, it is extremely unfun. Getting beat over and over again just makes me want to quit. And now that I know that almost every one of the players is a bot, what's the incentive to spend money when I'm just going to be playing against mostly bots? How is that fun or challenging? 3. I said in that segment that the pricing for TCGs is stupid too. I think it's a stupid model that needs to go away all together. Also the Yu-Gi-Oh deck was only *kind of* of cherry picked. Flowandereeze has been dominating the meta and has won 1st place at many tournaments recently despite it being a very cheap deck, but there certainly are more expensive decks that have won 1st place more often. But even at the higher end of Yu-Gi-OH (again, it's the only TCG I know. I don't know anything about Magic besides it's more expensive), you will very rarely see a single deck go for over $500, and most of the expensive cards are staples that can be used in every deck, so it's not $500 per deck so much as it's $450 for the base cards every deck uses and then $50 of archetype specific cards. I don't disagree at all on the part about spending money on what you find fun, and also lootboxes are terrible and I wish they would go away too, but that's a whole different story. 4. Yep, a player of Splinterlands described it to me that he finds it fun in the same way he finds going to the casino to play blackjack fun. I don't have an issue with that at it's core, but when you realize that this is a completely unregulated system running in a legal grey area that could be shut down at any moment it becomes a huge problem. Unregulated online gambling is illegal in the state where Splinterlands is headquartered, all online real money gambling has to be audited and licensed by the state. Splinterlands seems to know this as Aggy has mentioned on multiple Town Halls the risk of regulation shutting the game down with no notice, and it's why they spend so much money on their legal team. Even if I was a potential new player who loved crypto and wanted to invest for an ROI, if I spent a few hours researching the economy, I'd find nothing but red flags. 5. 100% agree. I've seen Splinterforge and I think that's really cool! Out of the dozens of NFT games I've played and researched, Splinterlands has been the only one that actually has a second game that uses the NFTs. While this is *neat*, it's probably not a sustainable business model for Splinterforge unless they start issuing cards of their own, but I really don't know enough about it to comment further. 6. Well, I thought it was funny, so that's my only defense, haha. But, in all seriousness, I think the fact that Splinterlands is marketed on their own website and by their own CEO as a "video game" for "gamers", yet the entire premise of the game is mostly crypto speculation, was insulting to me as someone who has been gaming 20+ hours a week for my entire life. It completely misses the mark as to what makes great games, and especially ones that disrupt entire industries, so successful. Looking at Splinterlands purely as a game reveals an extremely simplistic, low effort, auto battler, early 2000s quality flash game. The need to understand crypto and invest large amounts of money to enjoy the game to it's fullest came off as almost predatory to me, intentionally designed to make as much money possible while putting in as little effort as possible into making a game. There just seems to be no passion for the "game" here, and it just seems like a get rich quick scheme developed by a guy who hasn't played video games in 20 years, when you look at all of the other games on the market today. Watching them pull lore reasons out of their asses to justify the need to sell you land for $100s of dollars is stupid. Again, if I could go back and do the video over again, I would remove the ending entirely, as instead of coming off as funny, I agree that it might seem overly serious and melodramatic to someone who doesn't share this view. I want to thank you again for taking the time to leave such a great and detailed comment, as it's with criticism and feedback like this that I can make better content that is entertaining both to gamers who despise crypto, and to people who are invested in the games that I cover. Just like these crypto games are new and learning from their mistakes, so am I!
@@jauwn Thanks for the reply! Some thoughts in no particular order: 1) Sorry if my correcting you came off as aggressive! My point in saying it was a factual error was to highlight the difference that all my other points were much more subjective, not to say that the factual error was in any way malicious or ill-intentioned! I should have said I was hella impressed by how much research you did not just for this but for all your videos. Yes, you missed one things in the one game I know intimately, but the level of depth you did in research is awesome! The fact you still follow the Town Halls is a sign of a lot of dedication and giving these games a fair shake! 2) And you're right that the lack of documentation is a HUGE problem for splinterlands and pretty much every other crypto game. It's divided across random ass white papers, reddit, websites, etc. Splinterlands was particularly bad because the underlying crypto (Hive) was developed a social media currency, so it has it's own ecosystem of posts you need to dig through, and most are low-effort posts for people farming currency. It's a mess. As a new player, the cliff of understanding is often insurmountable. 3) Writing this, there are so many issues with the game. I first discovered it via their shitty mobile app. Which doesn't have ability descriptions, so I think my initial win rate might have been even worse than yours. And fixing that is way down on the devs' priorities. Any now they're farming out a new game to another company for a Tower Defense game. And of course they've sold initial packs without any gameplay or real info... I stayed far away from that. 4) On the "fun" aspect, I should say I also really enjoy EVE Online, which is mostly a spreadsheet simulator, so this kind of economic-thinking game is right up my alley. I also really like TCGs (although I haven't played Yu-gi-oh in a long time), so this felt like a match made in heaven. It took that to overcome my cryptoskepticism in starting down the road with the game. Maximizing value from a limited resource pool is hella fun for me. 5) Calling splinterforge "neat" is probably the best word. Like, yeah, it's cool, and it sort of shows the possibility that if splinterlands shut down tomorrow there NFTs would have some amount of ancillary use. But I still think if it did shut down tomorrow, splinterforge would follow right behind it. You'd really need a whole ecosystem for it to keep going (almost like how if a single company shuts down, the USD doesn't tank in value... weird how fiat has solved most of these problems) 6) I do worry about the financial risk/exposure of a lot of the playerbase. I very much follow the "only invest what you can afford to lose". If splinterlands crashed tomorrow, my wallet wouldn't notice. But people's livelihood are invested in the game, and they very much would. This is why regulation in crypto would be good (weird, another thing fiat has sort of solved). 7) I didn't actually know that about their company location. I have laughed every time I see how much they need to tip toe around gambling (apparently they can't do reward structures based on the participation or that would be considered gambling lol). If it's that close to gambling, that's probably a bad sign... 8) Ugh the lore. I guess it's there and I guess they pay someone to do it, but it's kinda crap. But I guess you need to start somewhere? I think MtG's early lore was similarly garbage, so maybe this is something that gets better with time as they figure out what they want. 9) I do hope the game will undergo some gameplay changes in the future. Whenever land actually gets implemented (despite being sold like 3 years ago), it'll add another layer into the card gameplay and add a whole side game in the form of land management which I'm excited for even if it doesn't arrive until 2025... 10) I have been kind of impressed in the steps they've taken recently with the DAO (Decentralized Autonomous Organization) which governs the main currency and is owned by the playerbase. I'm not aware of other companies with similar long-term visions which have actually started to hand some authority over to the DAO. 11) At the end of the day, it's a game with a LOT of issues in a largely unregulated space that is full of bad actors (I found your channel by seeing someone in the Splinterlands community shilling spider tanks). BUT I've generally found the dev team pretty earnest (even if I think they're a bit too deep in the cryptoanarchist rabbit hole), and aren't trying to scam their way into money. And I find the game fun as it scratches a lot of itches for me. If they can figure out a way to onboard people without shoving crypto in their faces (difficult given how much they evangelize crypto), the game would be amazing (still niche, just like EVE online is niche) and people could choose to engage in the crypto side if they wanted. Anyways, it's been fun to write this out, and it's helped me sort out what I do and don't like about the game. I really think they need to up their new player experience and cut crypto out of the equation for as long as possible, and I need to be more vocal in making this clear. Best of luck with your channel! I never subscribe to youtube channels but I'll make an exception here :) Edit: I also forgot to say, one of the reasons I do like splinterlands is the community! I'm in a guild and I like the people there, and it's actually one of the first times I've been socially engaged in a game since like WoW. There's a lot of armchair philosophers ("bro! we're like changing the world with our game and our crypto bro!"), but most people are playing the game they find fun (yes, most/all with an eye to investment and profit, but also keen on fun, otherwise they'd just throw their money into BTC or some shit coin).
@@jeffreylienert7870 Oh no I wasn't thinking you were accusing me, I was more so addressing the other commenters that have said that I am being intentionally misleading or lying, not you specifically! I love EVE Online too, I played it for over 6 years but lost interest as I didn't really get into the market and was more into null-sec ratting, which kind of gets repetitive after you've done it for years. I don't think that Splinterlands is trying to scam anyone, nor do I think they're being dishonest, but I do think that they might not be approaching this with the game as their first interest. It seems more to me that their plan is more of creating a libertarian haven and community around crypto first, with the game slowly being forgotten and pushed to the bottom of the importance pile as the game has failed to attract anyone outside of crypto speculators, and now they've been forced to apply bandaid after bandaid to keep the economy running. The DAO is cool, but, ultimately flawed as the whales and developers still have complete control over the game's direction, and they can just say "see the players voted for it! Sorry! Not us!". There is also no way for you to confirm that the votes aren't just coming from Aggy and his 7 different accounts, and they just vote for whatever benefits the company. Also, can't the developers ultimately just say "Yeah we don't want to do that, sorry", and not do it? I don't think a DAO is a smart idea for a game at all in general anyway, I think that ultimately the developers should know best how to run their own game. To quote Blizzard, "You think you want it, but you don't". Now of course that's referring to WoW Classic, but the reasoning behind me saying this is that Blizzard KNEW that the game would be stupidly easy, and players would get bored quickly as they just min-max everything instantly. Blizzard knows this because they're the ones who have been slowly increasing the difficulty and adding new features over the decade and a half the game's been around. It's fine to have players vote on some things, but on everything, it doesn't really make sense from a organizational standpoint. I've enjoyed our conversation and I appreciate you taking the chance on my channel! If you're keen on having more long form discussions like this, we do have a Discord where I try to keep these types of conversations going, discussing macro-issues within the crypto and P2E gaming worlds. If you're interested at all in joining, it's on my channel page. Regardless, hope you have a great rest of your day and I'll see you around!
I enjoyed this discussion a lot! Well done for both of you taking the time to write out these points and take such a civil approach. I love splinterlands in part because of these sorts of conversations. The £££s spent just makes it extra contraversial and a philosophical conundrum for all of us involved. I've never felt so involved and on the fence with anything for so long. The thrill is real
I've thought about it in the past and have attempted to play it before but was unable to get the free-to-play version of the game to work. It's on my list of games to try but it's not the highest ranked one as it's kind of dead at this point and buying an Axie is still expensive considering the quality of game you get. I'm not really interested in spending $60+ on a game I will play for an hour, so I'd have to find someone willing to rent me one for free for it to be worth playing. I'll definitely get to it eventually, just can't say that it's on my radar for the near future.
@jauwn been mentally checked out of these NFT games for a couple years. It is what it is, tried to make some money on a hot new thing, didnt work, it happens!
Late to this but lmfao genuinely what was happening with that website? Been online pretty much solidly since the late nineties and the vibrating text is a completely new feature, for me at least. maybe the blockchain is breaking the actual internet lol
I've watched half your video and I know Splinterlands. If you care to hear an alternative opinion I'd say you're spending a lot of time covering the economy and getting several things wrong. Having said that what I tell people is if you don't like playing Splinterlands then don't try to earn with it. That's a point you make in your own way, by mocking it's game play. If it's not fun don't play. I just happen to believe it is fun. Good video mate. Even if I disagree.
I hope you at least mention two points in which you think Jauwn got them wrong. With all due respect, you sound very salty. When many SPL diehard fans run out of points to debate about the earnings/ROI aspects, they will try to say the game is "fun", or at the very worst, try to compare with traditional web2 games, lol.
As a Splinterlands player, I do agree with some points. The new player experience is bad, and at the point where the game starts to develop a more strategic experience, it does get expensive to play. Other than that, saying that the game is not fun is just personal experience. I really don't play many games, and this one got me hooked. I find the game really fun. Having that said, it's just about how deep you want to invest your time and resources if you like it. The one point which I think you really messed up is by trying to analyze its economy at such a shallow level. Of course it is a pyramid, and it does need new players in order to grow, the same way as Magic the Gathering;,Pokemon cards, or whatever card game in the market. To me, having a digital asset is way more convenient than having a physical one, storing it on plastic shells and hoping it doesn't devaluate due to the way it's been stored. Also regarding it's economy, try telling a hardcore collector that it's stupid to pay thousands of dollars for a pokemon card. It's just the nature of this type of game and there is nothing wrong with it. There are also some revolutionary technology behind the scenes planned, such as descentralized servers (Validator Nodes), descentralized governance, and even making it fully open source. Overall, it doesn't matter if you like it or not, the game already has a strong community and it will continue to grow.
I wanted to do Axie Infinity before but couldn't get the game to work. I'd love to play Illuvium if they'd send me a beta key, I signed up months ago and never heard back.
9:06 The funny thing is, the Splinterlands crypto is far more "fiat" than actual fiat money. The spellbook's real purpose is to prevent DDOSing. Without the spellbook fee, there is nothing stopping a malicious actor from creating a bajillion wallets and printing money out of thin air. Play to earn games have to be linked to the real world, where you *can't* just clone yourself infinitely at a near-zero cost, in order to not turn into digital Zimbabwe.
Nice review, I appreciate your sense of humour. Even though there is a lot of misinformation in the video (probably because you didn't want to waste too much time on research), it doesn't matter, I really enjoyed watching it.
Thank you! I'm know I got a lot of stuff wrong / slightly wrong as it was tough to understand with the slew of information available. I also found a lot of conflicting information available online as well, so it was hard to figure out what was correct / what wasn't. If you have any examples of things I got blatantly wrong, please let me know!
@Jauwn did you reach out to anyone other than reddit? Reddit isn't a good place to learn about the game. Reddit is for the... people.. that don't want to talk to anyone. I started on the subreddit but quickly learned the content creators on yt and twitch are much better to ask questions to get a real response other than 'git gud' I thank you for your shallow dive / first glance gut reactions. I needed the cold shower. Check out the town halls, talk to the community, we have cards you can use. You don't have to buy, you can spend a thousandth of the cards cost to rent and make more than the owners can. If you are good you can beat the bots, but by default new players aren't good so yea, you have to learn a bit before you will be able to beat the highly optimized bronze bots.
This include many many fake informations which are just simply not true like at10.50 where the content creator compare the price of a level 8 card which is an NFT card what you own and can sell it anytime with a soulbonded/untreatable level 1 card or like 13.30 this is totally not true! You can easily convert SPS to CREDITS in a click ingame...etc. These shows how the content creator do NOT understanding the game! The creator played 20 minutes with Splinterlands and after this started to make a video without understanding the game and the market.
Sorry I just saw this comment now. I just use Reddit, same as how most people would do research. it's the first result when you Google stuff about the game.
Yes, you couldn't have said it any better. But I think All crypto nft games sucks, scamming, and ponzi. As a Splinterlands player, I enjoy playing this game, but I'll be leaving this game after the next bull run. Been playing since September 2021 during the bull run. I'll tell you straight how it is from my own experience. Down/lost about $5k from $12k investments as of now. My investments is peanuts compared to the other players, I'm sure, they down and lost more than me. Life's a gamble. New promo Cards are super devalue after 2 weeks. The devs, youtubers, people in discords hype and FOMO shit so much. It's lame. That's why I don't buy cards, pack, land, license nodes much now. Unless I see good deals and very cheap, but even rarely. Plus bots are 100% destroying this game. Even I bot too, but only use Archmage for my main 1 account. There's probably about 4k live players. It's always the same people/bots in Leaderboard. Yes, there's more Sellers than Buyer 100% agree. It's very hard to sell cards against bot in the market, because they'll always undercut you. The only way, you can rid of your cards is selling it very low and at a high loss. At this moment, renting cards is better than owning cards. If you buy a $1k-3k maxed out cards, good luck selling it at the price you want. Nobody cares to buy older cards also. It'll be stuck at the market there forever. And lastly, this game is definitely not new players users friendly, it doesn't attract new any players. This will be my last crypto Nft game. Lesson learn, I'll stick to investing crypto and stocks.
@@jauwn You're welcome! Also 45% splinterlands staffs that were layoff, almost all of them were the daily active players that splinterlands needs.They all hold $20k or more assets. Diamond and Champion league players, Liquidation assets was not easy at all. Good content also!
@@Go4Broke247 Yeah like I saw that Bulldog1205 was one of the people who was laid off, and like he was one of their biggest public faces / hype men. So definitely going to hurt them in the long run in multiple ways. Even if the layoffs were to undo the effects of growing too quickly, it's going to have a negative effect in the short term.
i has play this game 4 year and invest and bot and much more, i love this game and what you saying in this video is f....you saying stuff you dont relly know off. and the devlope of this game doing good. also the lay off is normal in bearmarket even tesla+Twitter+google and meta and much more so they all bad now ?
😂
@@jauwn 🤷♂️
Totally agree your opinin. The content creator makes superficial comparisons instead of understanding the market and the game.
lol
Yes, they are. They're shit companies run by actual morons whose worth is tanking worse than any other in this market. That you think they are good companies means your financial skills are suspect.
Hi everyone! So it would appear that my video has been making its rounds around the Splinterlands official discord channel, and they've decided the best way to share their opinion would be to come mass dislike / mass report / spam comments on all of my videos.
All of the information I presented in the video is my own understanding of the game's complex systems, combined with my own opinions on the gameplay. I don't know anything about crypto, I don't invest in it, I don't care whether it goes up or down. All I do is Google the name of a game people suggest, and then put together a video sharing my opinions and my findings after some research. Of course I don't know everything you guys know about the game, I didn't spend 1000 hours researching it, and I didn't join the games discord and interview individual members before sharing my opinion, which should really not be expected for new players to do.
I spent about 2 hours playing the game, and about 5-6 hours researching the game, watching other people's TH-cam videos, and just Googling to get answers to questions I had. If that's not the right way to get info about the game, then the game needs to do a better job explaining things. Because if I still got things wrong after the time I spent into this game, you can be sure someone who isn't putting ANY effort into research will be even more confused.
But if this is the response you give to people who have a negative opinion of your game, then it's more indicative of an investment than a game, which was exactly what my criticism was. I can see that the average watch time declined from ~25 minutes to ~4 minutes right after the link was shared to the Discord (Yes, I can see where you shared the link via TH-cam Analytics). Seems like you guys did even less research than you think I did 😂.
Have fun playing Splinterlands, and don't let the opinion of some random dude with 200 (WOO! WE MADE IT!) subscribers hurt your feelings too bad. It's just a game, play it if you like it, I don't care.
Have a Merry Christmas!
EDIT: You'll also see a lot of removed comments. This is not my doing - I haven't deleted a single comment.
Many people have left comments containing threats or just have outright spammed 20+ comments, and TH-cam has automatically hidden or removed your comments and may have also blocked you from commenting on my channel. Sorry, but it's not my fault!
The funny thing is that you don't really need to know much about crypto, other than "line goes up." The cryptobros will desperately wave around saying how crypto is more than that, and how you just don't understand but the reality is that they are the ones who are completely ignorant about crypto.
You pointed it out yourself. Their crypto lost 99% of their value. They don't even accept their own crypto. But they sure do accept shitcoins like DOGE, which was supposed to be a joke that mocks crypto in the first place.
@@LastHope-pi7nh Sorry your bags are so heavy. That doesn't invalidate anything he says though. In fact, you never refuted any of his claims or criticisms. Probably because there is nothing to defend.
Have you ever heard of Earth 2? If you haven't, a similar thing happened to the youtubers that covered it. (Josh strife hayes, callum Upton, kira, are the main ones I remember). Communities like that always brigade content that doesnt love-bomb the project- Keep your head up, and make sure you practice good OP-sec, some of the people with no lives find it funny to try and ruin those of others
@@qwerty_artist Yes! I've been following them ever since the beginning, it's what inspired my to take up this type of video as it is something they don't typically cover.
Yeah, a lot of people left some pretty unhinged comments, but whatever, someone will always have a problem with what other people think of what they like. Remember when people said they did or didn't like Last of Us 2? Lol
So you did a review video about a blockchain play to earn game and you know nothing about crypto, blockchain, play to earn gaming, or Splinterlands? Nice work bud
gotta give them credit for leaning hard into the "NFT games have no gameplay" angle by entirely removing the gameplay.
Oh you mean the gameplay that is far worse then other free gaming alternitives. Wich means there is 0 reason for anybody to even play this.
@@PortableWaterTank the average p2w mobile game gives more value lmao (you get to stomp on ~99% of the playerbase by whaling, and those games have like a million players)
@@zerotimeleft That's the most damning part of the cryptogame market. You can appreciate the game design of p2w mobile games because they are carefully designed with a clear purpose in mind and they deliver on a very specific fantasy very competently. Sure, it's a cancer on gaming and tries to abuse people succeptible to gambling, but they do so very competently. Crypto, on the other hand, is clearly aiming for that same market and fantasy, but is so damn incompetent that it's hard to blame them for what they are trying to do.
Given that this is an autobattler based off deckbuilding, there's a nonzero chance this game could be solved. Like "This is the best deck that can win against every other deck 60+% of the time" solved
Its a fantasy card game, it can be solved
The problem is there is a unique rule set every game. If it’s solved they can add a rule excluding the solved deck.
@@wingdinggaster6737 the problem is that there's no randomness. Even in a physical card game, you have the randomness of shuffling your deck, while if the isn't, it will always be easily solvable, even if they try to balance the cards (which they won't)
@@williamdrum9899 If you would need to evaluate millions of times more options than there are atoms on earth to solve it, then you can say it's not solvable in practice.
Their business model is really interesting. They've managed to avoid the usual PTE game problem of actually having to have a revenue source to pay players by _not_ paying players! Money only ever flows into the company, and only worthless crypto flows out. To cash out you have to find a bag holder yourself. I haven't seen anything quite as blatant before. You could plausibly argue that this isn't a ponzi scheme at all. Very cunning, as well as evil.
It's very similar to Earth 2's system ngl
It's not too dissimilar to how something like EVE or WoW's cash token works, actually. They work as $, but you can't actually cash them out.
You can easily cash them out. I've done it. You just need to understand that crypto is the technology of the future and LEARN how to do it. It's actually REALLY easy to do. @@basedeltazero714
@@basedeltazero714 idk about eve but wow's can be used for membership, which makes them entirely dissimilar from this game
They really just looked at WoW gold farms and thought "Let's make that a game but worse"
Haha yeah I do find myself just mindlessly farming for gold in WoW and I don't even get real money out of it, there's something relaxing about flying around and fishing, especially in Dragonflight.
you understand nothing NFT you dusty dingbat, it's the new buy to play to earn revolution www3@@jauwn
Yep still funny AF
@@jauwn finding best spots to farm gold for a mount and later epic one was at least gameplay.
Ywnbaw
This man is just hating on Fartswap. There’s nothing wrong with two consenting adults farting into each other’s wallets. Few understand.
PBBBBBBBT😊
Look, the fartconomy is tough work.
This just looks like a fetish for rich people, with extra steps
There is an abyssal amount of uncles on the dev team. I dont blame him
12:08 Hey now, that's uncalled for. The games on Newgrounds have way more charm than Splinterlands.
Bloons too
The problem with the MTG/YGO argument is due to the fact that.....with card, you still need to play it. They are not an autobattler playing on simulation. Your draw order matter, your PLAY order matters because your opponent could and WILL try to outplay you. Splinterlands that more or less simulates the battle can't do that and the theoritical strategy only exist at highest level on a theoretical mirror deck.
Besides there are also flaw on price argument too. With physical card, if you have chill enough group to play they usually still allows you to use proxy for some of the most expensive or rare card. You can't do that with virtual card.
I love OPTION to autoplay, like in Total War games you did autocalc if there's too much micromanagement, or in Final Fantasy it's like pressing attack constantly on trash mobs, but ONLY autobattle is ridiculous!
The fact that they won't accept their own crypto is just hilarious.
it shows that they not stupid, only their fanbase is
Ofc. Just because you give out monopoly money for real doesn't mean you'd accept monopoly money at your store, innit.
Same reason why that crypto restaurant stopped accepting crypto at some point.
You've been doing such research and commitment while having around 200 subs.
Few actually consider giving quality without considering return. Hope this channel blows up with subscribers and recognition
And it blowed up! May 22nd, 2024
You called it. Now it's 200k not 200
Given the relative size of the community, the consistently low queue times are honestly pretty suspicious. You're either facing a bunch of bots or they have absolute shite matchmaking that does little to match you against players of equal skill.
It's almost entirely bots. This is a known issue that is constantly discussed regarding this game, and I didn't really go into it in a lot of depth in the video but it removing them seems to be constant feedback the community gives to the devs. It's a tough balance between - remove bots and lose 90% of the playerbase, or enable bots and remove the point of playing the game as a human.
It will be interesting to see if they are able to find a better balance in the future, although in my opinion there should be no bots at all in a ranked multiplayer game.
@@jauwn What is actually the problem with playing bots? It is still a game, you can still win until you hit your level, you still have strategy involved , as you get better there will be less bots , if you can't get better then it is likely bots are your level until you improve. I don't understand the issue.
@@allaboutdogs845 "strategy" lmao
@@allaboutdogs845 I don't think you quite understand at all. These aren't bots like you would see in Counter Strike or a single player game. This is people botting having the game play without their involvement. In most games botting gets you banned.
@@allaboutdogs845I reccomend playing MASTER duel bots.
Damn there was like a whole five people at splinterfest
Yep, it is incredible that you are willing to dig this deep into this game and review it, kudos for that!
And just like you said, basically every P2E game don't encourage you to play by yourself, an anti-game I would say.
It's sad that there's still people who thought this is a good idea and produce this kind of scam nowadays.
Especially in non-English speaking country.
you need an excel sheet to play these games :(
It's unfortunate that anti game is a fitting term for these games because it's also a category of games that subvert and break their genre conventions. Like Terra nil is an anti city builder game.
Relating this to Bloons Tower Defence was funny, as that game is literally something you have playing in the background while watching videos yet that still has far more gameplay than this.
Currently in the process of binging your entire channel
Just want to say that I appreciate the 2am ADR at 15:06, even when content is made to be entertainment and not informative I always get a little annoyed at strictly text corrections that only flash up on screen bc they come off as so low effort. Yes I am thinking about it because you did it in a previous video to this one lol, it's why I appreciate seeing you do better in this one. Good channel btw
Uh oh then be prepared to get upset cause I do have the text flash on screen at other points in some videos. Usually only when it is super insignificant stuff that really doesn't matter though. This was something that mattered a lot
@@jauwn Yeah it was genuinely really funny to me that I typed this comment and then immediately went to the kiraverse video that had a ton of text pop ups. But I def didn't find it annoying in that one, because it was mentioned up front + it was abt a game with a lot of updates coming quickly after video production started. Also, it's pretty cool how active you are in your comments section
If you’re taking the time to comment, I feel like you deserve at least a basic response! As long as it’s something that starts a discussion (like your comment) 😊.
For the Kiraverse video I think I had COVID while I was editing it so my voice was destroyed and also I didn’t give enough of a shit to go re record it lol
Lol @ everyone saying 10 hours isn’t enough time to understand a game.
Portal 2 is $0.99 right now on steam and the main campaign is under 10 hours. For 1/10th the price of Splinterlands you could have one of the greatest experiences in gaming. Even for much longer, higher skill ceiling games, after 10 hours you have some clue of what you’re getting into. I’ve played like 2 hours of Nebulous Fleet Command and while I wouldn’t dream of saying I understand it I can understand what the appeal is, see why people are spending 10,000 hours on the game and give a reasonable review based on that. It’s clear from this that the only reason people would spend 10,000 hours on this game is the hope of making money.
… of course anyone criticizing this obviously doesn’t care about any of that and are just butthurt this video will dissuade new schmucks from buying in.
Few understand the concept of “having fun” it seems
Funny you say that, you are right , but in my case you would need to pay me to play Portal 2, $0.99 is infinitely too expensive. But i love card games, Heartstone Battlegrounds is my absolute favourite, so Splinterlands is fun to me, although i gave it up to play more Battlegrounds.
@@allaboutdogs845 a dollar is too expensive?
@@allaboutdogs845 lmao L take
@@allaboutdogs845 lmaooo
"As well as to limit the potential for highly skilled players with small collections to earn the same top-tier rewards as players with decks that cost them thousands of dollars."
This really sums up everything you need to know about them.
I love how badly thought out the "actual card game" argument actually was, because like in the big TCGs, there are top decks sure, but like there are always rogue decks and alternate strategies that rely on skill and not just cash, like my janky Evil Eye deck on master duel doesn't win much, but it totally can, and I've placed second in a small MTG tournament with a deck that I built for under £30, and compared to splinterlands, where it looks like it's just pay for the best cards and then hope, and there's no fun strategies and skill you need to learn to play well, I could probably remain at the top rank with the best splinterlands deck, but I wouldn't last a day if I swapped places with the number 1 on master duel
And when you play magic the gathering, particularly physically in person, you are quickly going to wind up with a lot of cards for free. The community is built around Wales and casual players, everybody knows that Friday night magic isn't going to fire if the community doesn't show up, so you're going to have people giving decks to new players, giving cards and mats and advice and playing casually, it's an actual game that you play. You can technically win a tournament with no cards if you play draft, I won 50 bucks in prizes on one tournament night because I drafted well and got a door prize.
In mtg, I had a modern casual deck based on clashing that I assembled for five dollars in total. The most expensive thing I paid for was the shipping. That deck was surprisingly effective. When I played against people, I feel like I won over half the time.
I also played Heroclix for a little bit and managed to assemble a stupid team of robots out of the store's bargain bin that ended up going toe to toe with the more meta armies.
Neither of these instances would have happened if the games were set up like these crypto games.
The tournament clip is damning
A Minesweeper tournament has 9000x more excitement and skill than this game… and it’s all skill baby, no pay to win
@@jauwn you're talking to the second place winner of Jovilly's first Minesweeper tourney B)
I know 😙
What exactly was wrong with it? How few people there were?
@@KnakuanaRka Didn't you see? it was a corridor 5 meters long, 4 computers, 4 "players" and 5 or 6 expectators.
I've seen more hype at small weeb conventions watching friendly matches of Marvel vs Capcom with no prices.
I'm a day one player and former employee. Though you have a few things incorrect, you put together a great video for people to make their own decisions. Happy New Year!
Thank you for the kind comment, a stark contrast to those that other players have left. Few understand that this is not intended to be an educational video, it is simply entertainment.
Happy New Year to you too!
What did he have incorrect?
@@joemamr710 Haha yeah, I've been following Splinterlands casually for a while now and it seems that the playerbase themselves is just echoing every point I made in this video, and they're extremely upset with the developers as they just keep releasing new ways for you to spend money without finishing the game. The devs have even started work on a SECOND game, an NFT soccer based game. While at first I thought that these people were coming at me with legitimate criticism, it is now clear that they're upset that they see the truth; their game is getting no new players and the few new players that do see the game share my opinion on the game. Not worth playing unless you really love crypto and want to invest in unregulated securities.
@@jauwn I think you’re right.
So you had a hand in making this garbage off ur self
Here to spread some love on your channel. Don’t ever let these crypto shills stop you from sharing your opinion bro! Merry Christmas from sunny and hot Australia! 🎄🇦🇺
Merry Christmas to you too! Thanks for your support!
You don't like play to win, only complain to lose, you don't understand the NFT@@jauwn
@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWiiget owned pee pee baby haha
😊😊😊tact
😊
@evanknight5167 People dont understand NFT. They play free only to do complain of lose. When they understand need to pay NFT then stop complain and pay to win.
Not going to defend the crypto monetization, but to be fair to the actual artists who drew these cards, they're mostly "only PRETTY good" at worst. And yet at the same time I also don't exactly think you're wrong? At least in terms of relative quality.
People talk about MMOs being the absolute worst genre for a small or indie studio to tackle, but CCGs honestly have to be somewhere in the top 10. When you're competing with the art budget for studios like Blizzard, Bethesda and the Pokemon company in a genre where almost the ENTIRE budget goes into nice digital paintings, you'd better be walking up to the starting line with a wheelbarrow full of money. Neopets quality just isn't gonna cut it.
Artists? What makes you think they didn’t just use Ai?
@@dreamsprayanimation Had to watch the video again and pause at every instance of art, I can definitely say it's not ai generated. I'd say there are at least 3 different artists with their own styles represented in the cards (One makes realistic beasts, one has a more cartoony flat style and the other one has a smoother style), and they are very consistent. Ai art can be very consistent with enough care, but given the nature of this game I would expect the art to be very easily identifiable if it was ai.
@@ImmacHn Do you have any idea how AI art generation works? You can literally tell it to make the same art in different styles. All it takes is a prompt. Not saying you're wrong but how can we really know especially in a post DallE world.
@@dreamsprayanimation Despite my entire argument at the start being that the art isn't BAD, I actually would expect it to look a bit better if it were done by AI. Or maybe "more detailed" would be a better way to put it? The main parts that look amateur about the card art is the shading, at least on a lot of them it can look kind of smudged and rushed and underdetailed, and the backgrounds, which half the time seem to just be gaussian-blurred smudgescapes if not straight up just a color gradient.
Shading and backgrounds are two things that can be very time tedious to do well and that a lot of artists will just skip if they aren't too important to the piece, but that AI excels at because both are at the end of the day very procedural. I'm gonna back up @ImmacHn here and say that while it's POSSIBLE these were done by AI, they're a very specific blend of "good, but amateur" that AI doesn't tend to produce. Machine art is usually either pristine but generic, or completely broken.
@@AlmyTheAlien Wow...
Not gonna say much about your answer becuause I will talk a lot and go into tangents, but to put it ina dew words, it really feels like an AI generated piece: it makes sense and it reads fine, but there are certain details and words that you chose that don't feel right, like AI "excelling" at something or backgrounds and shading being "very procedual" among other stuff
just...
wow...
4:30 bottom right "Amazing game! So bullish!!"
Imagine judging a game based on if the in-game market is bullish or not. Imagine if CSGO got praise for having cosmetics worth thousands and nothing else.
Few understand
Exactly. Splinterland is a realy enjoyable game and so strategic game despite that fact the whole world market is crushed!
@@mrplaytoearn ok the game is fine, but what about over printing? what abouts bots?, what about new player experience? what about land? more than 1.5 years from presasle of lands, sorry i love the game but alot of mistakes from the team
@@MetalBlackHero Yes, these are real issues. You know the bot's army is a problem in every game like WOW you cannot farm the mines due to the bots, but WOW is continuously a great game. The Splintelrands team continuously working on solving the bot problems, and many things are implemented which are punishing the bots and incentivizing the new players (like Ranked Rewards Update...etc.) and of course more things coming.
About the over-printing...this depends on what you think about printing. They are calculating the cards print that more players will be coming into the game and not for the actual player base because in the last bull market the biggest problem was that the card prices were extremely high due to scarcity (low printing problem) When you issue new editions of card packs then impossible to predict how many new players will be joining to the game economy. Especially in crypto. So if you print too low then the cards price will be too high for a new player but if you print too much then the price will be too low (which is a good entry point for new players)... I don't remember the exact details but there is a calculation about that if most of the players will upgrade their cards to level 3 only (keep in mind the max level is 8, and not 3.) then the cards will be able to serve about 40k players or something similar I don't know exactly but what means then these printing numbers will be drastically dropped down. If the players leveling the cards to level 6 then about 6-8k players will be served with the printed quantity. So honestly I don't think the cards are overprinted, just the circumstances have changed.
You know it's really hard to do a good balance in any market. You can see this in the whole global market which is going down worldwide. In my opinion, if you thinking long-term, then hopefully at some point things will turn back and the markets are going up again. So I don't think that the cards are overprinted and when the people start to be coming into the game then I think the problem will be again that the card price will go high and everyone will say they printed too low. :) Furthermore, the devs figured out and the community voted to burn 25k packs daily so all remained packs will be disappearing shortly.
About the new player experience, I think this is the biggest issue now and closely related to the previous parts. The game is too complex and deep to understand quickly and there is not enough training section in-game about how to play it, how to level up the cards, how to use the rental market properly which is not easy...etc. but the developers are working on it and one lead developer said that this year a free play mode coming, with soul-bonded reward cards, which will not be rent/tradeable or something similar. Also, as I know they are working on a game pass too. So many good things coming in this year and these will incentivize and train the new players.
Summarizing, the game is not perfect, but these can show how devs reflecting and trying to solve the problems which are happening for unexpected market reasons in crypto and the global economy too. Plus the most important thing is that the gameplay is really-really enjoyable! Furthermore, I really love to use the marketplace and continuously upgrade/trade my cards to be my deck to better ones...It's a similar enjoyable thing for me like the auction house was in WOW. So the fundamentals are so good and the devs are working well.
@@MetalBlackHero Yes, these are real issues. You know the bot's are a problem in most fo the games like forexampel in WOW you cannot farm the mines due to the bots, but WOW is continuously a great game. The Splintelrands team continuously working on solving the bot problems, and many things are implemented which are punishing the bots and incentivizing the new players (like Ranked Rewards Update...etc.) of course more new things coming. About the over-printing...this depends on what you think about printing. They are calculating the cards print that more players will be coming into the game and not for the actual player base because in the last bull market the biggest problem was that the card prices were extremely high due to scarcity (low printing problem) When you issue new editions of card packs then impossible to predict how many new players will be joining to the game economy. Especially in crypto. So if you print too low then the card price will be too high for a new player but if you print too much then the price will be too low (which is a good entry point for new players)... I don't remember the exact details but there is a calculation about that if most of the players will upgrade their cards to level 3 only (you know the max level is 8, not 3.) then the cards will be able to serve about 40k players or something similar I don't know exactly but what means then these printing numbers will be drastically dropped down. If the players leveling the cards to level 6 then about 7-8k players will be served with the printed quantity. So honestly I don't think the cards are overprinted, just the circumstances have changed. You know it's really hard to do a good balance in any market. You can see this in the whole global market which is going down worldwide. In my opinion, if you thinking long-term, then hopefully at some point things will turn back and the markets are going up again. So I don't think that the cards are overprinted and when the people start to be coming into the game then I think the problem will be again that the card price will go high and everyone will say they printed too low. :) Furthermore, devs are figured out and the community voted to burn 25k packs daily so all remaining packs will be disappearing shortly. About the new player experience, I think this is the biggest issue now and closely related to the previous parts. The game is too complex and deep to understand quickly and there is not enough training section in-game about how to play it, how to level up the cards, how to use the rental market properly which is not easy...etc. but the developers are working on it and one lead developer said that hopefully this year a free play mode coming, with soul-bonded reward cards, which will not be rent/tradeable or something similar. Also, as I know they are working on a game pass too. So many good things coming in this year and these will incentivize and train the new players, so hopefully, it will be solved this year. To summarize, the game is not perfect, but devs are reflecting these problems properly which is a good thing in my opinion. Plus the most important thing is that the gameplay is really-really enjoyable! I really love to use the marketplace and continuously upgrade/trade my cards to be my decks better...It's a similar enjoyable thing for me like the auction house was in WOW. So the fundamentals are so good and the devs are working well.
It is very telling that the end goal of all these crypto currencies to get rid of them for real money. lol
Kinda says everything you need to know about them doesn't it?
The convention in a casino is too on the fucking nose man. Self parody.
Hey now. Comparing Bloons to any Crypto game hurts my soul. Bloons contains more depth in just one dart thrower than these games have in their entire held bags.
frfr
Imagine these games competing with MTG arena, hearthstone and legends of runeterra. They have nothing other than "play to earn", which usually boils down to pay to win and maybe earn a meager sum if it's all you do.
I think that these games view themselves as competing with those games, based on how they describe themselves, though. But from MTG/HS/LoR's perspectives... these games are so small they might as well not even exist
Has a MTG veteran player, i dont see usefull in purshasing digital cards just to put money in the pockets of the companny MTGA
Splinterlands is a game that effectivly is not the best at the beggining but as you start to level up your teams get more abilites and power. You start to realize that the fact that the game it self is only you make your deck you realize that it cost effort and very strategic mind to prepare your team, one monster in the wrong position could cost your match, that complecity make the game a realy great and extrategic game.
And all the econommy of the game works great, well to me seems like the guy that make this video want to earn without invest, well even in physical MTG that is possible @jauwn
@@kapmagic I'm not sure you watched the entire video then, since I stated that I don't care if I make or lose any money in the game, I don't care about the investment. I just want to have fun, and feel like I got a fair value of fun for my money.
@@jauwn i understand and i feel the same way thinking that the game is not good enough to spend my time, but the truth is that the game is so much more complex once you level up and get more abilitites, combos, formations etc, you dont even play the game at is full or time suficient to experience the best of him, so seems to me making a video complaining by a game that you even try to start is bad info.. of course the game has nothing to compare to mtg but he has is own way of being good, its my thoughts becouse i has an experient magic the gathering player (the most complex tcg of all time) got my eyes now on the how much complex and entertaining e competiting splinterlands can be once you start engage with the game
@@jauwn calling this game a piramid scheme seems like you dont go on in many crypto games becouse the fact that this game dont full your pockets of money , make them the most carefull game in crypto world regarding their economy.
And the low liquidity you mention , is low liquidity on bnb chain, of course, becouse the game works and operates on hive engine , theres millions of dollars in liquidity there
Bruh when the 2 songs started playing I once I lost it lmfaoooo
Maybe I'm crazy but i'm not a fan of having to hire accountants to explain gameplay mechanics
Amazing that you’ve gained 60k subscribers in less than a year! Congrats and excited to see your channel grow!
Don't mind me, just looking at the copium of the cryptobros in the comments.
Hi Jauwn, you made a solid video giving a great overview of Splinterlands. I look forward to more videos from you!
my only complaint with the video was comparing this game with Bloons TD6 T_T
BTD6 Is much more complex than this garbage!!!
He said Bloons TD, which is fairly simple. Of course, that blows this game out of the water still
"approaching 200 subscribers"
nice looking back on that number eh? congratulations on your good work
"A strange game. The only winning move is not to play."
Really amusing review. I subbed based off of this one video. Was directed here because those %$@$ing Splinterland devs are still advertising this game everywhere (and get into fights with everyone, using the same tired comments every time).
Yeah you can tell this really struck a nerve with them by reading through the comments on this video.
As a competitive MTG grinder since 08, certified judge, multi time GP topper and 2 time winner (until the game went to shit and I quit a few years ago), 500 usd is about half a MTG modern format deck. However, a modern deck also gives you cards that generally keep value over long periods of time, are real tangible collectable assets, and have real world utility as game pieces in a popular TCG. Splinter land does not have many of these upsides, and selling out of the hobby gives even less of a % on average than going to a large MTG event and selling your cards to vendors when you are done playing the game.
At least you get to keep your cards if MTG stops printing. When this game inevitably shuts down (they have not been doing very well recently), all the players will have is a wallet full of useless entries on a digital ledger
I think the Buttcoin subreddit is the reason I found this channel. First watched your Gods Unchained video, then went on a binge with Decentraland, Sand Box, and this video.
Give thanks to the angry bagholders coming in to scream "FEW UNDERSTAND" and so increasing your engagement and visibility.
Those card backs (rims?) are from a Humble bundle game asset pack, I remember nearly buying the pack a few years ago, it cost about 20€. Wow, what a bunch of cheapskates
One of the best channels about this topic. I hope more people finds your channel
Lol dude. This videó is full of false informations. So unprofessional and superficial.
@@mrplaytoearn Ok Mr. Can't spell.
@@mrplaytoearn is lil' scammer afraid to lose bigger dummies who would buy-buy lil' scam and give money-yomey? 🙄
He had 200 subs 9 months ago? Dude got some serious algorithm love
@@ChefHeisca wow seems like it!
Its an insult to Newgorunds 2007 Flashgames to even compare it with this game.
176 subs to 175k congrats dude🙏
2:40 point number 2 is funny because there are digital games like what Artifact did with letting players trade and sell cards.
ITS A GAME IT DOESNT NEED TO MAKE YOU MONEY ITS SUPPOSED TO BE FUN. Great video.
Please increase the overall volume of your videos :) That's my actual feedback hah
@@Labergemusic Do you mean that as in, make more videos, or make them louder? Because I definitely made this video quieter than some of my other videos, I'm still new to TH-cam so it's a learning experience in audio mixing for the platform 😅
@@jauwn Okay I'm on my crypto video account - if you listen to my videos you can hear my issue with the opposite. I usually run a Hard limiter and compressor but if you watch any videos of mine you can hear it's a bit hot. If you use premiere you can turn it up quite a lot without clipping but I struggle to make it both loud enough and not too loud.
Somewhere between that is juuuuuuust right. I did a video on BinaryX you might enjoy lol you have to do one on them!!
Love the content!
@@jauwn I think all in all a 20% loudness increase would help a little. You have a super consistent loudness to your voice, I am jealous.
@@laberge2 Yeah it's a tough balance. I've been testing a lot of different methods, recording with a low signal level then adding compression in post, or vice versa and adding a limiter. It really depends on if I record the voiceover at night or during the day, since I live next to a highway (more like a racetrack with how loud people rev their engines) I pick up a lot of background noise if I record during the day.
I'm working on the next voiceover right now so I'm going to keep this in mind by recording with higher gain on my input and limiting afterwards, as opposed to my current method of recording with low gain and compressing the daylights out of it.
I will check out your channel and give a sub! Thanks for commenting!
So how many of the crypto games that exist(as actual games, since we know from that list you went down that many games dont even exist) are card games at this point?
I would say card game is definitely the most common genre I’ve seen. It’s the easiest one to make an excuse as to why NFTs are needed, it’s hard to justify them in anything but a card game. I saw a few fighting games, I’ll probably do a double feature on those in the next episode.
@@jauwn looking forward to it. I also find it kinda funny how many defenders come out for the more... popular games...
Hopefully you don't let their propaganda get to you lel (gotta remember that for some of them, the money they 'invested' in the game depends on it 'succeeding' , so reviews that don't portray the game positively are risking their 'investment')
The most popular (that I know of) are God's Unchained, Splinterlands and Skyweaver.
Looking forward to see a review of Skyweaver, as I really like the game and don't care about the paid features.
Hey remember that some of us aren't just defending our investment but also a subject that we really care about. I love the idea of game profits being shared amongst player/investors. It has kept me far more consistently entertained over the last 5 years than any other game, and that's because I'm a Hopeless dreamer. I've never used a bot (except briefly one that managed my rentals) and I still have fun... I love the community discussion even if it is sometimes salty and degenerate. I love the dev updates and the vision. If I'm getting scammed it was the most entertaining scam of my life (narrowly beating society itself because least in splinterlands I don't have to pay for physical storage space for all the useless collectibles). Somehow it feels like coming this from the point of view of a pure gamer is missing the point. This is an expensive club for delusional gamblers and reckless dreamers and even the odd smartass who makes a profit and cashes out. And guess what? We're having fun doing it! Or at least I am... Most other people just seen to be angry lol. I love my indie roguelites on steam, but nothing compares to the kicks I get playing 'revolution or scam' every day with all my lunch money on the table :p
excellent video! thans for share your opinion excellent point of view from the gamer perspective
Just FYI, Floowandereeze is probably a bad example since its game mechanic is basically "your opponent can't play yugioh"
Dude; that's just modern yu-gi-oh
You mean people who can play Yu-Gi-Oh exist???
that's the goal of like 80% of tournament viable ygo decks and has been for a while
@@OwlsNeckSSHHH yugioh players don't realize this!
That's always been YGO.
Anyway Floow is a bad example because it's a deck that plays very differently from the rest of modern ygo. It doesn't care about the ED and many of the staples used are not required in this deck, so a lot the pricing is down for the deck. However this deck is an exception to competitive ygo not the rule. @@soundrogue4472
There's a similar game that once cost 10 dollars called Alice's Army. And by game I mean minigame, and the 10 dollars just got you the ability to keep summoning cards daily, anyone could buy cards from other players using in game currency. Also you place your cards round by round, able to react to what strategy you think your opponent is using, unless they use the Coward card to obscure their moves at the cost of basically going 4 v 5 against you.
hmmmm by any chance did that turn into that gardening game called My neighbor alice
The telling thing about the comments defending the game is how little there is in the way of defending the actual gameplay rather than "have fun staying poor". You guys know this is a shit game and all you want out of it is to get rich quick.
And the arguments about giving money to big corporations? Ok, then find actual good indie games that deserve your attention. You want a card games ran by smaller studios? Check Infinity War Classic, it is in alpha and lacks technical polish at the time but has strategic depth unmatched in CCGs and extra player oriented economy. Or maybe check out Duelyst II, Faeria or Gwent (ok, that one is a borderline indie given how big CDPR became, but still not onw of the real big boys of tech industry).
But of course none of those pretends to be anything more than a good game rather than a speculation scheme.
Yeah I don’t know how many times in the video I make it clear I don’t understand / care about crypto and that my research is from basically googling stuff.
The ingane tutorial explains nothing about what this HIVE thing is; or that I need to join the discord and ask for a personal tutorial if I want to understand the game.
But the organized response from the community to dislike and spam my comments has shown that they’re all some very polite and wonderful people.
If they want me to give the game a second chance, then this certainly is not the way to convince me it’s worth my time.
I agree. I don't understand why some people want to combine financial investment and gaming so badly. Are they doing the same with movies, music, theatre, food or any other type of leisure activity? I love gaming. I also love investing and trading; I have invested in stocks since 1996/1997 and crypto since 2017. But I wouldn't dream of combining the two. Gaming is a cultural activity for me. I play games for fun and leisure. When I'm investing and trading, I'm focused on making money; not having fun (although I do enjoy finance as well, otherwise I wouldn't have kept doing it for so long, but it's a different kind of enjoyment than gaming).
This sounds like a Ponzi scheme but with useless tokens that'll never really amount to anything of real substance. Can we PLEASE keep the crypto/bros OUT of my video games?!? I don't want to worry about the stress of play to earn/win tactics while playing video games. I'm trying to get away from real world stress, not find new ways to force myself to manage more of it.
Saying “these items might disappear overnight if they become subject to a new regulation” in your terms of service is a red flag the size of Texas
"Ten dollars for the quality of a Newgrounds flash game."
I dunno about that. The original Meat Boy was a NG flash game.
Watched the one year later video, it's sad how these people hold onto something like this. 😥
Thanks for spending your time and money and reviewing the game. Once again proving that nft games aren't real games.
I love how at the end you imply a pyramid scheme is better than a ponzi scheme 😂
I like that you tried to be fair. As somebody who has played for a few years and has a pretty significant investment I feel I should clarify some of what you said. DEC is actually a stable coin that is pegged to a value of 1k DEC = $1 USD in game and backed by assets. For instance, the $4 card packs in the store can be purchased for 4k DEC. SPS is also usable in game to purchase card packs (riftwatcher). We are in a bear market right now so markets are down across the board, and these prices are lower on secondary markets, but their stablecoin is honored at 1k DEC = $1 USD in game. The game has also been through bear markets like this before and has come back up. SPS and Vouchers are relatively new tokens that have specific uses. You earn vouchers by staking SPS and vouchers are used to get discounts in the market. Soon you will be able to stake your SPS against other players so you get a proportional share of their earnings from rewards and in exchange they are able to compete in higher leagues for more rewards. The rewards in higher leagues are substantial.
In terms of liquidity, I believe the numbers you saw were so low because you were looking at the dexes on BNB when splinterlands is a hive game primarily. If you look at the liquidity pools on hive there is around $22 million usd in value in the splinterlands pairs (some are listed here: splinterlands.com/?p=sps_management&tab=pools ). The 2 main dexes on hive that are used are hive-engine and tribaldex and if you look at the order books for any of the tokens or the pools you will see there is plenty of liquidity for DEC and SPS.
I have regularly cashed out and this is typically done by trading sps or dec into eth/btc on hive-engine and sending it to something like coinbase or a cold wallet.
Aside from renting or buying cards you can also join a guild or become a scholar where people delegate all of the cards/collection power you need and your earnings/rewards from battles/brawls/tournaments are split. The cards get more powerful by combining them to level them up, which permanently destroys the cards you combined and creates a new copy. Because of this the cards become increasingly rare over time and older editions are much more valuable and are given reward bonuses when used. This is one of the main reasons for the collectability and scarcity of the cards. In terms of power most of the newer editions that are also available free through reward/season loot chests are dominating the game at the moment.
Last year during the bull market the game grew extremely quickly and they got overwhelmed by things like sudden massive traffic spikes from new accounts/bots and they hired way more people than was sustainable. With all of the new staff they had a 3 year runway, so they made some cuts to extend that runway and help them survive the current bear market. A lot of the efforts over the last year were to try and fix some of the loopholes that bots were exploiting to milk rewards out of the system which is why higher levels pay out much more in terms of rewards, but now the team is focusing efforts on gameplay expansions and quality of life fixes.
I would say there are around 10-30k active non bot players and around 200k+ bots but they mostly play at lower levels. Early last year it seemed like there may have been as many as 500k players but it seems a lot of those accounts were bot farms harvesting rewards from real players. In terms of the team and project the founders are extremely responsive to the community and hold weekly town halls and AMAs where they provide updates. One of their largest goals is to make the game completely autonomous and all of the funds (generated from pack and promo card purchases etc) goes into a DAO where all future decisions are voted on by the community, at which point the DAO will fund the approved changes. The team does put a lot of thought and care behind their decisions and they are passionate about making the game a success. On the surface it may come across as a scammy project like any of the others but I have been pleasantly surprised time and time again.
I do agree that the card auto battler piece isn't for everyone but there are a bunch of other changes in the works such as land where players can use their collections to work the land and mint new items that they can sell. A lot of people treat the game as a pure investment vehicle that is also fun and has a pretty great community. When you get deep into the meta it is a lot like poker. Also those runis (the etherium nft cards you mentioned) actually do have utility and can be used in game and delegated like other cards. They will have further utility in the future with land and component swapping etc.
Anyway, I like the effort you put into the video, just thought I'd offer some insights from a few years of playing.
Very fair response, and I appreciate all of the clarification. As I'm sure you know, it's a LOT to learn, so obviously someone with as much experience as you will know more than me. I'm sure I got plenty of stuff wrong in the video.
The main takeaway I want people to get from the video though is that - if you're looking for a GAME, and not for a crypto project, Splinterlands just isn't for you, at least in its current state. The game costs a lot of money to get into, and since I'm a gamer, not a crypto investor, I'm looking at it as it compares to games at a similar price point.
And from that perspective, I found the game to be super underwhelming, to the point where it was almost an insult to gamers.
Crypto games have a lot further to go if they ever want to be taken seriously by the mainstream gamer audience.
Oh and I just wanted to add a few extra thoughts - I definitely don't think this is a scam, and I'm sorry if I came across in the video as thinking it's a scam. I wanted to highlight the Splinterfest tournament and the quality of the game's TH-cam channel to show that the developers really do care about the game. I don't think the developers don't care about if for a second.
But it's the crypto community and the playerbase that ruins these sorts of games. People who just want to profit / speculate will inevitably lower the quality of the game by driving card costs very high, and running bot farms, make this game harder for gamers to get into.
Also, it's important to note that just because there has been a bull and bear cycle in the past, does not mean that it will continue forever. Just because the game had a massive run up in the past and has now returned to it's previous price doesn't really matter, there is still a very good chance the game never returns to its previous peaks.
And then regarding the liquidity, while there may be a significant liquidity pool, I think that is rather artificial, as they give you rewards for putting your coins in that pool, no? Liquidity pools just allow for exiting positions that otherwise have low volume. The presence of the pool doesn't fix the issue of low volume - if there are more sellers than buyers, the price will still tank, regardless of the liquidity pool. The pool just ensures you will be able to exit and won't be trapped with your holdings, but you might be forced to exit at a very low price.
And I did look at the HIVE market as well as part of my research, but I still saw that the trade volume on HIVE is still only $30k, unless I'm looking at completely wrong numbers here. While there may be liquidity due to the pool incentives, the low volume, at least from my understanding, indicates that even medium sized trades (>$30k) will have a significant effect on the price, which decreases the stability of it in the long run.
Again, I want to thank you for taking the time to write such a respectful and well-worded comment, it means a ton. If you don't mind, I have a few more questions.
Yes DEC is a stablecoin, but the price of the token has fallen from the peg by ~30%. So even if Splinterlands still says it's worth $1 = 1k, the market doesn't agree, so the only reason it's a stablecoin is if you wanted to buy card packs. If I'm understanding what you're saying correctly, card packs are supposed to be $4, so the current card pack price in DEC is closer to 5,500 instead of the intended 4,000? Or are they still accepting that peg, and the card pack price is 4,000?
And you say DEC is backed by assets, what assets? I couldn't find any information on real world asset holdings that they having for backing the coin to maintain that $1 = 1k peg.
And lastly, since you cashed out, have you cashed out to USD more than you invested in the game, making yourself profitable, or are a majority of earnings in the game's currency?
I would be highly interested in seeing what it looks like when a significant sized wallet, thinking like $50k or more, completely cashes out, and how that effects/has effected the market. If you have any examples of points in time when this happened with SPS/DEC, I would be very interested in seeing them.
To your point of: "I do agree that the card auto battler piece isn't for everyone but there are a bunch of other changes in the works such as land where players can use their collections to work the land and mint new items that they can sell."
These changes in the works have nothing to do with the game, and making the game better. Working the land? It's not real land, it's all made up land that only has value because of speculation. There aren't a lot of players coming in for the GAME, it's just the old players that got in early minting stuff to sell to new investors that think they can flip it later. This whole system is completely based on an expectation that the game will continue to grow in popularity forever.
Gamers don't care about using games as investment pieces, and unless they start to, the investors won't be able to make money without speculation. For NFT games to work for both investors, and gamers, there needs to be a middle ground, where average people love the game so much that they want to just sink money in without expecting profit. Then, those who got in early can make money that isn't just from speculation. If the only reason people play the game is to invest and hopefully make money, it's just a zero sum game, where the system will eventually collapse and only those who get out early win.
Somebody has to be willing to exchange the money for nothing but fun and nothing else in return - only then will these NFT games see mainstream success.
Thanks again! I appreciate how my comment section has turned into a rational discussion forum regarding crypto and NFT games, as my intention with this series was to start a discussion, with a gamer's perspective as the forefront. While yes, I am a little click-baity and humorous, I am ultimately trying to be as unbiased as possible.
It's at least a better discussion than you'll find on 90% of other NFT game coverage on TH-cam, where the creators have a vested interest in the game's success. I don't care if the games fail or succeed, I just want to have fun.
@@jauwn these comments to are a totally different perspective than what you showed in the video. For what it's worth, a lot of people find the game fun to play. I'm one of them. I'm a player, not an investor. You bring up some valid concerns that have been brought up before by many in the community of players. That being said, I think you should consider doing a follow up video focusing on gameplay after you talk to some members and get a better understanding of the game and the strategies in play.
No, my opinion on the game is still the same. While I may have gotten things wrong about the cryptocurrency, i don’t care about it at all as a gamer.
For the game itself, it’s still dreadfully boring, not worth $10, and looks ugly and unfinished. You couldn’t pay me to play this game for another 15 seconds.
@@jauwn yeah I understand. Strategy games aren't for everyone, especially if you're not really inclined to take the time to understand the strategy. It's all good. See you around.
about the league limiting thing... if someone has under enough CP to not be able to progress through the league, but they are highly skilled and able to decimate every other player in the league, then that isn't fair! it defeats the entire point of a league system!
All these games are pay to win.
@@JustDatBoithat is simply incorrect
There are thousands of pvp games that are not p2w.
I love how this comment section is filled with delusional crypto bros who can’t accept that play to earn blockchain games are never taking off and they ain’t getting their money back 😭
I think the actual collectors market for all card games is scammy but the thing about most card games is you can get pretty far with a starter 10-15 dollar theme deck if you understand the rules well enough. Maybe not tournament level but i don't think 95 percent of players are aiming for that.
And you'll get a decent amount of gameplay out of free to play card games like hearthstone
Thanks for the video! I initially wasn't going to comment, but then one of my reddit comments got featured (I'm Gilchester, compared this to MtG), and I figured I had to say something (I didn't know until now that getting subtweeted in a TH-cam video was something missing from my life :) )
To give you an idea where I'm coming from, I do enjoy splinterlands, and hate pretty much every other NFT game I've come across. So I probably have a bit of a blind spot for this one. I've put in a decent bit of $$$, but no more than I would into other hobbies. So I have skin in the game, but am by no means a whale.
Now on to a few of your points:
1) Liquidity. This is probably the only point where you are factually wrong. Most (I don't have the exact number) transactions are done on Hive Engine, the underlying exchange for the token on which splinterlands is based (Hive). You can easily exchange SPS and DEC there with lots of liquidity. You can also directly convert SPS into DEC in-game (but not vice-versa). You're right that pulling money into USD from the game is a hassle, but it's definitely doable with only a bit of slippage.
2) Fun. You're right that the game itself isn't hugely fun. I personally let a bot play my actual games. BUT I still have a ton of fun doing what seemed like a chore to you: the meta-strategy of building a deck and deploying my assets. Given I am not a whale, I have $X to do well and I want to maximize that. That, to me, is a fun optimization problem, and the game presents lots of opportunities like that. I know this is completely subjective, but I have a ton of fun.
3) The comparison to MtG. This is what got me to post in the first place, since you featured my reddit comment. I don't think you can dismiss the comparisons because one is digital or costs more. MTGO is also digital and I haven't seen railing against the fact that you can buy those cards. As to the cost, a difference of 4x between a random Yu-Gi-Oh deck (that may have been cherrypicked as cheap) and a Splinterlands deck does not seem egregious on its face. To say one is more or less valuable than another is (in my mind) an entirely subjective claim. I would pay $500 for that splinterlands deck, but I wouldn't pay $150 for that Yu-Gi-Oh deck because i don't find Yu-Gi-Oh fun. Your valuation may be different, and that is totally fair. But it doesn't negate the fact that there are similarities between the two and we often give a pass to TCGs that we don't to online virtual loot boxes. (Granted, I think a perfectly fair response to this is that TCGs are also kind of fucked, but I didn't see you make that argument and I don't want to put words in your mouth).
4) The reason for playing/Crypto. I think you're probably right that absent the crypto angle, I and most others wouldn't play it. This is probably my biggest personal worry about the game. I spend a lot of mental energy on it, and at the end of the day, it is probably about the ROI, which doesn't sit too well with me, even if I am having a lot of fun while doing it. I don't really have a good justification for it, other than I find it fun. But this is something I should probably do more introspection on as to why I find it fun...
5) "A solution in need of a problem". This I 100% agree on. I have yet to see an NFT actually live up to the promise. Splinterlands is the closest, as it does give you the feel of really "owning" your cards. A few developers also recently took the Splinterlands assets and spun them off into their own game, splinterforge. Which you can now seamlessly use the same assets in other games. So I think there is some promise here, even if really meeting it is a long way off. And disentangling NFTs from Crypto would be nice. I think if Splinterlands was done in USD instead of crypto, it would 1) be much more accessible and 2) feel much less like a ponzi scheme, all leading to 3) having a bigger player base. I keep trying to get the devs to focus more on TCG players for onboarding rather than crypto enthusiasts, but they're a little too deep in the crypto-anarchism rabbit hole to do anything like that.
6) As a critique of your video, the last segment came off a little melodramatic. B&W 10-year old footage with "Clare de Lune" playing to really drive home that nostalgia for when "gaming was better" didn't really do it for me. Games will evolve. And some games and things they evolve into will be shit. And we need to push back to prevent it from going too far. I'm glad NFTs in most AAA games have been rightfully hammered and gotten removed. Just like absurd loot boxes got removed. But there are some good ideas in some of the crypto games even if greed is underlying pretty much all of it. And melodramatic appeals to our better nature are unlikely to be what sways people. For me, the facts in the first 90% of the video were partially undone by the feelings of the last 10%.
Anyways, just wanted to say thanks for the video - it did make me sit and think about things even if it isn't going to immediately stop me playing splinterlands. I've enjoyed the series of videos as well. Good luck with your TH-cam channel!
Wow, thanks for the big write up, I really appreciate it! Since you took a ton of time to respond (and I also used your reddit comment) let me take some time to address and respond to each one of your points.
So first, and foremost, I want to say that I am new to the whole concept of making a TH-cam channel and being a content creator. It's a tough balance to make entertaining and informative videos without straying too far into hyperbole, and I think if there is one video I've made that I wish I could do over, it would be this one.
My videos are intended to be "for gamers, by gamers", and I think a lot of people think I have some agenda against crypto, when in reality, I don't care about it at all. I just like video games and I saw that there was a massive gap in honest gameplay and reviews of crypto games on TH-cam. Crypto games seem to be propped up on the "mainstream adoption when?" question, and so here I am, a mainstream gamer here for just the game.
Since releasing this video, I've spoken with many members of the Splinterlands community and have found most of them to be reasonable, nice people, and I've learned a lot more about the game.
Has my opinion changed? Not really. I still think this is less of a game and more of an unregulated online casino with the plausible deniability of "it's a video game" attached to it. The game's economy is clearly struggling though. I've watched every single Town Hall since I released this video and it makes it almost even more clear to me that this entire system is built on a very fragile economy that may collapse at any moment, either when the company runs out of money, or one large whale sells his stake and leaves. Normal people can lose thousands of dollars, and it will be due to the mismanagement of a few individuals who most likely will not be held accountable by any legal power. That's what makes me upset.
We're talking about a game where people have invested $50,000+ expecting to make a return, and in some cases, these people are the most vulnerable members of society who will have their lives devastated by losing the money.
Anyway, to the meat of the comment:
1. I just had no idea about this when I made the video. The game explains nothing about this so this is just what I found by Googling. As many other people have told me, I was wrong about this, but in my defense, unless someone tells you this ahead of time, it's not reasonable to expect someone to figure it out themselves. The game makes no attempt at all to on-board someone who has no idea how crypto works. I had no ill intent nor was I trying to lie.
2. Yeah, obviously me thinking it's not fun is 100% subjective. It seems to me like the strategy is more of knowing what cards are worth spending $$$ and which ones aren't, less about the actual strategy of the game. That's my main criticism, the economy seems to matter more than the actual game. This is evident when you see that the base gameplay has not had a signifcant change since the game released, and instead, over 90% of the discussion and changes on the game are regarding its economy. So, unless you're interested in the economy and willing to put money into the game, it is extremely unfun. Getting beat over and over again just makes me want to quit. And now that I know that almost every one of the players is a bot, what's the incentive to spend money when I'm just going to be playing against mostly bots? How is that fun or challenging?
3. I said in that segment that the pricing for TCGs is stupid too. I think it's a stupid model that needs to go away all together. Also the Yu-Gi-Oh deck was only *kind of* of cherry picked. Flowandereeze has been dominating the meta and has won 1st place at many tournaments recently despite it being a very cheap deck, but there certainly are more expensive decks that have won 1st place more often. But even at the higher end of Yu-Gi-OH (again, it's the only TCG I know. I don't know anything about Magic besides it's more expensive), you will very rarely see a single deck go for over $500, and most of the expensive cards are staples that can be used in every deck, so it's not $500 per deck so much as it's $450 for the base cards every deck uses and then $50 of archetype specific cards.
I don't disagree at all on the part about spending money on what you find fun, and also lootboxes are terrible and I wish they would go away too, but that's a whole different story.
4. Yep, a player of Splinterlands described it to me that he finds it fun in the same way he finds going to the casino to play blackjack fun. I don't have an issue with that at it's core, but when you realize that this is a completely unregulated system running in a legal grey area that could be shut down at any moment it becomes a huge problem. Unregulated online gambling is illegal in the state where Splinterlands is headquartered, all online real money gambling has to be audited and licensed by the state. Splinterlands seems to know this as Aggy has mentioned on multiple Town Halls the risk of regulation shutting the game down with no notice, and it's why they spend so much money on their legal team. Even if I was a potential new player who loved crypto and wanted to invest for an ROI, if I spent a few hours researching the economy, I'd find nothing but red flags.
5. 100% agree. I've seen Splinterforge and I think that's really cool! Out of the dozens of NFT games I've played and researched, Splinterlands has been the only one that actually has a second game that uses the NFTs. While this is *neat*, it's probably not a sustainable business model for Splinterforge unless they start issuing cards of their own, but I really don't know enough about it to comment further.
6. Well, I thought it was funny, so that's my only defense, haha. But, in all seriousness, I think the fact that Splinterlands is marketed on their own website and by their own CEO as a "video game" for "gamers", yet the entire premise of the game is mostly crypto speculation, was insulting to me as someone who has been gaming 20+ hours a week for my entire life. It completely misses the mark as to what makes great games, and especially ones that disrupt entire industries, so successful. Looking at Splinterlands purely as a game reveals an extremely simplistic, low effort, auto battler, early 2000s quality flash game. The need to understand crypto and invest large amounts of money to enjoy the game to it's fullest came off as almost predatory to me, intentionally designed to make as much money possible while putting in as little effort as possible into making a game.
There just seems to be no passion for the "game" here, and it just seems like a get rich quick scheme developed by a guy who hasn't played video games in 20 years, when you look at all of the other games on the market today. Watching them pull lore reasons out of their asses to justify the need to sell you land for $100s of dollars is stupid.
Again, if I could go back and do the video over again, I would remove the ending entirely, as instead of coming off as funny, I agree that it might seem overly serious and melodramatic to someone who doesn't share this view.
I want to thank you again for taking the time to leave such a great and detailed comment, as it's with criticism and feedback like this that I can make better content that is entertaining both to gamers who despise crypto, and to people who are invested in the games that I cover.
Just like these crypto games are new and learning from their mistakes, so am I!
@@jauwn Thanks for the reply! Some thoughts in no particular order:
1) Sorry if my correcting you came off as aggressive! My point in saying it was a factual error was to highlight the difference that all my other points were much more subjective, not to say that the factual error was in any way malicious or ill-intentioned! I should have said I was hella impressed by how much research you did not just for this but for all your videos. Yes, you missed one things in the one game I know intimately, but the level of depth you did in research is awesome! The fact you still follow the Town Halls is a sign of a lot of dedication and giving these games a fair shake!
2) And you're right that the lack of documentation is a HUGE problem for splinterlands and pretty much every other crypto game. It's divided across random ass white papers, reddit, websites, etc. Splinterlands was particularly bad because the underlying crypto (Hive) was developed a social media currency, so it has it's own ecosystem of posts you need to dig through, and most are low-effort posts for people farming currency. It's a mess. As a new player, the cliff of understanding is often insurmountable.
3) Writing this, there are so many issues with the game. I first discovered it via their shitty mobile app. Which doesn't have ability descriptions, so I think my initial win rate might have been even worse than yours. And fixing that is way down on the devs' priorities. Any now they're farming out a new game to another company for a Tower Defense game. And of course they've sold initial packs without any gameplay or real info... I stayed far away from that.
4) On the "fun" aspect, I should say I also really enjoy EVE Online, which is mostly a spreadsheet simulator, so this kind of economic-thinking game is right up my alley. I also really like TCGs (although I haven't played Yu-gi-oh in a long time), so this felt like a match made in heaven. It took that to overcome my cryptoskepticism in starting down the road with the game. Maximizing value from a limited resource pool is hella fun for me.
5) Calling splinterforge "neat" is probably the best word. Like, yeah, it's cool, and it sort of shows the possibility that if splinterlands shut down tomorrow there NFTs would have some amount of ancillary use. But I still think if it did shut down tomorrow, splinterforge would follow right behind it. You'd really need a whole ecosystem for it to keep going (almost like how if a single company shuts down, the USD doesn't tank in value... weird how fiat has solved most of these problems)
6) I do worry about the financial risk/exposure of a lot of the playerbase. I very much follow the "only invest what you can afford to lose". If splinterlands crashed tomorrow, my wallet wouldn't notice. But people's livelihood are invested in the game, and they very much would. This is why regulation in crypto would be good (weird, another thing fiat has sort of solved).
7) I didn't actually know that about their company location. I have laughed every time I see how much they need to tip toe around gambling (apparently they can't do reward structures based on the participation or that would be considered gambling lol). If it's that close to gambling, that's probably a bad sign...
8) Ugh the lore. I guess it's there and I guess they pay someone to do it, but it's kinda crap. But I guess you need to start somewhere? I think MtG's early lore was similarly garbage, so maybe this is something that gets better with time as they figure out what they want.
9) I do hope the game will undergo some gameplay changes in the future. Whenever land actually gets implemented (despite being sold like 3 years ago), it'll add another layer into the card gameplay and add a whole side game in the form of land management which I'm excited for even if it doesn't arrive until 2025...
10) I have been kind of impressed in the steps they've taken recently with the DAO (Decentralized Autonomous Organization) which governs the main currency and is owned by the playerbase. I'm not aware of other companies with similar long-term visions which have actually started to hand some authority over to the DAO.
11) At the end of the day, it's a game with a LOT of issues in a largely unregulated space that is full of bad actors (I found your channel by seeing someone in the Splinterlands community shilling spider tanks). BUT I've generally found the dev team pretty earnest (even if I think they're a bit too deep in the cryptoanarchist rabbit hole), and aren't trying to scam their way into money. And I find the game fun as it scratches a lot of itches for me. If they can figure out a way to onboard people without shoving crypto in their faces (difficult given how much they evangelize crypto), the game would be amazing (still niche, just like EVE online is niche) and people could choose to engage in the crypto side if they wanted.
Anyways, it's been fun to write this out, and it's helped me sort out what I do and don't like about the game. I really think they need to up their new player experience and cut crypto out of the equation for as long as possible, and I need to be more vocal in making this clear. Best of luck with your channel! I never subscribe to youtube channels but I'll make an exception here :)
Edit: I also forgot to say, one of the reasons I do like splinterlands is the community! I'm in a guild and I like the people there, and it's actually one of the first times I've been socially engaged in a game since like WoW. There's a lot of armchair philosophers ("bro! we're like changing the world with our game and our crypto bro!"), but most people are playing the game they find fun (yes, most/all with an eye to investment and profit, but also keen on fun, otherwise they'd just throw their money into BTC or some shit coin).
@@jeffreylienert7870 Oh no I wasn't thinking you were accusing me, I was more so addressing the other commenters that have said that I am being intentionally misleading or lying, not you specifically! I love EVE Online too, I played it for over 6 years but lost interest as I didn't really get into the market and was more into null-sec ratting, which kind of gets repetitive after you've done it for years.
I don't think that Splinterlands is trying to scam anyone, nor do I think they're being dishonest, but I do think that they might not be approaching this with the game as their first interest. It seems more to me that their plan is more of creating a libertarian haven and community around crypto first, with the game slowly being forgotten and pushed to the bottom of the importance pile as the game has failed to attract anyone outside of crypto speculators, and now they've been forced to apply bandaid after bandaid to keep the economy running.
The DAO is cool, but, ultimately flawed as the whales and developers still have complete control over the game's direction, and they can just say "see the players voted for it! Sorry! Not us!". There is also no way for you to confirm that the votes aren't just coming from Aggy and his 7 different accounts, and they just vote for whatever benefits the company. Also, can't the developers ultimately just say "Yeah we don't want to do that, sorry", and not do it?
I don't think a DAO is a smart idea for a game at all in general anyway, I think that ultimately the developers should know best how to run their own game. To quote Blizzard, "You think you want it, but you don't". Now of course that's referring to WoW Classic, but the reasoning behind me saying this is that Blizzard KNEW that the game would be stupidly easy, and players would get bored quickly as they just min-max everything instantly. Blizzard knows this because they're the ones who have been slowly increasing the difficulty and adding new features over the decade and a half the game's been around. It's fine to have players vote on some things, but on everything, it doesn't really make sense from a organizational standpoint.
I've enjoyed our conversation and I appreciate you taking the chance on my channel! If you're keen on having more long form discussions like this, we do have a Discord where I try to keep these types of conversations going, discussing macro-issues within the crypto and P2E gaming worlds. If you're interested at all in joining, it's on my channel page.
Regardless, hope you have a great rest of your day and I'll see you around!
I enjoyed this discussion a lot! Well done for both of you taking the time to write out these points and take such a civil approach. I love splinterlands in part because of these sorts of conversations. The £££s spent just makes it extra contraversial and a philosophical conundrum for all of us involved. I've never felt so involved and on the fence with anything for so long. The thrill is real
This video was great lmao specially the ending monologue. Thank you for exposing this shit. Shout-out to the Buttcoin reddit community
It’s surprising you have such little subscribers, videos are such high quality for someone who’s starting out
Keep up the good work ❤
BABE WAKE UP NEW JAUWN VIDEO JUST DROPPED
Can't believe they had a tournament. This has to be the single most boring e-sport in existence.
0:45 guy on the right looking like a bootleg Summoned Skull
Any chance of seeing some Axie Infinity game play? I have long been curious about whether this poster child of play to earn games is actually any fun.
I've thought about it in the past and have attempted to play it before but was unable to get the free-to-play version of the game to work.
It's on my list of games to try but it's not the highest ranked one as it's kind of dead at this point and buying an Axie is still expensive considering the quality of game you get. I'm not really interested in spending $60+ on a game I will play for an hour, so I'd have to find someone willing to rent me one for free for it to be worth playing.
I'll definitely get to it eventually, just can't say that it's on my radar for the near future.
i need more videos my fellow online friend XDD, really now i realy love your videos about this niche play to earn money crypto nft games:)))))
"Real TCGs are pay to win, too!"
Ok? That's also bad? lol
This game was better before they got big.
Very centralized and they are careless about community only fools will stay
This is the kind of game thst makes me sick to my stomach, and I'm a battle-worn f2p veteran.
Me everytime I see you post a game I put money into 😀🍿
How is it going for you. Last I heard this game is almost bankrupt
@jauwn been mentally checked out of these NFT games for a couple years. It is what it is, tried to make some money on a hot new thing, didnt work, it happens!
Late to this but lmfao genuinely what was happening with that website? Been online pretty much solidly since the late nineties and the vibrating text is a completely new feature, for me at least. maybe the blockchain is breaking the actual internet lol
7:49 which is a surpricingly deep game, you wouldn't think a game where monkey pops bloons would be less deep than this, but he is right
I love how all these dumb crypto things are named something like poocoin and farttrade etc...
And yet these people insist that crypto is the future.
the league of legends example was good for me to understand hahahahaha
I've watched half your video and I know Splinterlands. If you care to hear an alternative opinion I'd say you're spending a lot of time covering the economy and getting several things wrong.
Having said that what I tell people is if you don't like playing Splinterlands then don't try to earn with it. That's a point you make in your own way, by mocking it's game play.
If it's not fun don't play. I just happen to believe it is fun.
Good video mate. Even if I disagree.
go dwayne...
I hope you at least mention two points in which you think Jauwn got them wrong. With all due respect, you sound very salty. When many SPL diehard fans run out of points to debate about the earnings/ROI aspects, they will try to say the game is "fun", or at the very worst, try to compare with traditional web2 games, lol.
Lez go
most games offer less depth than btd6, the amount of min maxing you can do with every tower is insane
This game should be ALREADY in the public domain! NFTs SUCK! >:(
As a Splinterlands player, I do agree with some points. The new player experience is bad, and at the point where the game starts to develop a more strategic experience, it does get expensive to play.
Other than that, saying that the game is not fun is just personal experience. I really don't play many games, and this one got me hooked. I find the game really fun.
Having that said, it's just about how deep you want to invest your time and resources if you like it. The one point which I think you really messed up is by trying to analyze its economy at such a shallow level. Of course it is a pyramid, and it does need new players in order to grow, the same way as Magic the Gathering;,Pokemon cards, or whatever card game in the market. To me, having a digital asset is way more convenient than having a physical one, storing it on plastic shells and hoping it doesn't devaluate due to the way it's been stored.
Also regarding it's economy, try telling a hardcore collector that it's stupid to pay thousands of dollars for a pokemon card. It's just the nature of this type of game and there is nothing wrong with it. There are also some revolutionary technology behind the scenes planned, such as descentralized servers (Validator Nodes), descentralized governance, and even making it fully open source. Overall, it doesn't matter if you like it or not, the game already has a strong community and it will continue to grow.
lol for the tournament assuming both players were whales with all the available cards, they may as well have just flipped a coin.
Physical card game ownership vs silly tokens is not even a passable argument 😂
I'm starting to think the decentralized part crypto bros keep talking about is their brain cell
excellent video!
Buying GF 10 gp!
Pretty sure at least one of the backgrounds this game uses came from the BDCraft minecraft texture pack.
Why did they call their currency CP.
because it was on their mind at the time i have to assume
great job doing all that research. Please make a video about axie infinity and illuvium next
I wanted to do Axie Infinity before but couldn't get the game to work. I'd love to play Illuvium if they'd send me a beta key, I signed up months ago and never heard back.
Man, some of those Newgrounds games were actually fun. Unlike this
@@armorhide406 bring back Alien Hominid
*Virgin Crypto P2E Games vs Korean VRMMORPG Game*
So... there’s even less game than in clicker-games? 🤦🏼♀️
Its an insult to Btd for even comparing it with this game.
I found this from reddit.
this video feels like a video that comes out of bigger youtuber, you did great!
few understand.
9:06 The funny thing is, the Splinterlands crypto is far more "fiat" than actual fiat money. The spellbook's real purpose is to prevent DDOSing. Without the spellbook fee, there is nothing stopping a malicious actor from creating a bajillion wallets and printing money out of thin air. Play to earn games have to be linked to the real world, where you *can't* just clone yourself infinitely at a near-zero cost, in order to not turn into digital Zimbabwe.
Nice review, I appreciate your sense of humour. Even though there is a lot of misinformation in the video (probably because you didn't want to waste too much time on research), it doesn't matter, I really enjoyed watching it.
Thank you! I'm know I got a lot of stuff wrong / slightly wrong as it was tough to understand with the slew of information available. I also found a lot of conflicting information available online as well, so it was hard to figure out what was correct / what wasn't.
If you have any examples of things I got blatantly wrong, please let me know!
@Jauwn did you reach out to anyone other than reddit? Reddit isn't a good place to learn about the game. Reddit is for the... people.. that don't want to talk to anyone. I started on the subreddit but quickly learned the content creators on yt and twitch are much better to ask questions to get a real response other than 'git gud' I thank you for your shallow dive / first glance gut reactions. I needed the cold shower. Check out the town halls, talk to the community, we have cards you can use. You don't have to buy, you can spend a thousandth of the cards cost to rent and make more than the owners can. If you are good you can beat the bots, but by default new players aren't good so yea, you have to learn a bit before you will be able to beat the highly optimized bronze bots.
This include many many fake informations which are just simply not true like at10.50 where the content creator compare the price of a level 8 card which is an NFT card what you own and can sell it anytime with a soulbonded/untreatable level 1 card or like 13.30 this is totally not true! You can easily convert SPS to CREDITS in a click ingame...etc. These shows how the content creator do NOT understanding the game! The creator played 20 minutes with Splinterlands and after this started to make a video without understanding the game and the market.
@@mrplaytoearn idk. He uses alot of our lingo
Sorry I just saw this comment now. I just use Reddit, same as how most people would do research. it's the first result when you Google stuff about the game.
Yes, you couldn't have said it any better. But I think All crypto nft games sucks, scamming, and ponzi. As a Splinterlands player, I enjoy playing this game, but I'll be leaving this game after the next bull run. Been playing since September 2021 during the bull run. I'll tell you straight how it is from my own experience. Down/lost about $5k from $12k investments as of now. My investments is peanuts compared to the other players, I'm sure, they down and lost more than me. Life's a gamble.
New promo Cards are super devalue after 2 weeks. The devs, youtubers, people in discords hype and FOMO shit so much. It's lame. That's why I don't buy cards, pack, land, license nodes much now. Unless I see good deals and very cheap, but even rarely. Plus bots are 100% destroying this game. Even I bot too, but only use Archmage for my main 1 account. There's probably about 4k live players. It's always the same people/bots in Leaderboard.
Yes, there's more Sellers than Buyer 100% agree. It's very hard to sell cards against bot in the market, because they'll always undercut you. The only way, you can rid of your cards is selling it very low and at a high loss. At this moment, renting cards is better than owning cards. If you buy a $1k-3k maxed out cards, good luck selling it at the price you want. Nobody cares to buy older cards also. It'll be stuck at the market there forever.
And lastly, this game is definitely not new players users friendly, it doesn't attract new any players. This will be my last crypto Nft game. Lesson learn, I'll stick to investing crypto and stocks.
Thanks for sharing your experience as a long time player!
@@jauwn You're welcome! Also 45% splinterlands staffs that were layoff, almost all of them were the daily active players that splinterlands needs.They all hold $20k or more assets. Diamond and Champion league players, Liquidation assets was not easy at all. Good content also!
@@Go4Broke247 Yeah like I saw that Bulldog1205 was one of the people who was laid off, and like he was one of their biggest public faces / hype men. So definitely going to hurt them in the long run in multiple ways.
Even if the layoffs were to undo the effects of growing too quickly, it's going to have a negative effect in the short term.
Splinterlands is a CCG masquerading as a TCG. I'll just stick to master duel.
Master duel is awesome
I've come to this vid again now that the NFT market has crashed.