whaou so much lies and bad informations ..... maximum gods per day is 4 ? rly ? you want screenshot with just meteorite deck ? minimum 35$ deck to go to mythic ?(agro war is around 10$) thats just a rly bad review. GU is probably the most generous p2e game for f2p ... you say thats a copy of heartstone (wich btw is rlyyyyy expensive ), heartstone is a copy of magic , a TCG .... the pack you mention at 10$ for 3 packs , guess what , i have won 6 of them free just with weekend rank in 2 weeks . GU is the only web3 game
@@joemamr710 what is the nonsense ? i give fact . doing this ? you mean play a tcg , have a lots of fun and win monney ?is this a waste to enjoy playing a game ?
Once you have a Metamask wallet, buying or selling cards is as easy as it gets. There's a marketplace where you buy the cards with 2 cliks of the mouse or list them at the prize you want. It couldn't be easier.
Who wants to actually pay these prices for a digital battle card? The cards themselves go for outrageous prices! It’s basically pay to win where you need to pay an extreme amount of money to buy the obviously on purpose unbalanced god tier cards.
@@pewwew2919 You literally can’t get out of the lower tiers without buying cards…. You can’t even play against real humans until you build your collection power.
When you mentioned the limited availability of certain cards with finite copies that will never be reprinted, I was shocked. They were speedrunning the greatest hits of bad tcg decisions.
Same. I remember being vaguely interested in it only to see that and get scared off almost instantly lol. There is no universe in which doing that is a good decision.
eeeh i am torn on this. as collector, gotta catch em all. as player, when everyone has full decks of legendaries... are they still legendaries? when someone drops a legend it should be oh shit, not lemme drop ten of mine
@@AtticusKarpenter but the other games failed even to do that! They could have tried copying Minecraft or Diablo or even Mario Bros. but no, they didn't even have copycat gameplay.
tbf, you seem to always earn "money" without the win-rate, you just earn significantly less. So you don't break even after 50 days but a hundred or something.
even the concept of allowing cheaters to continue by just making a new account and transferring all their shit over is absolutely dreadful. there's a reason every damn company will insta-ban any cheaters they find and keep doing so until said cheaters finally give up: It's not fun or fair to everyone else.
@@HowToChangeName no tf they wouldn't lmao. you'd have to sneak in without them knowing. they aren't "letting you in", you're sneaking past them and they will crack down if they catch wind. Unless you're in Australia or something
As much as I enjoy your videos Jauwn, I think my favorite part of any of your content is being able to scroll below the description field to the comments and within seconds find pissed off comments made by angry bag-holder cryptards. Never ceases to elicit a belly laugh.
Personally, I find it terrifying how perfectly manipulative the crypto scene is. It's genius, really - the people you've just scammed out of their money are now shilling for you, because if your project fails, they're never getting that money back. There can be no dissent, no criticism, no rational analysis from these people, because spreading anything but hype is going to directly hurt their wallet. It's the ultimate marketing strategy. And also how MLMs work, incidentally.
Nice to see a more realistic breakdown of the play-to-earn side of the game. So many content creators focus on the theoretical as fact. I enjoy the game while aware of it’s painful flaws. Having played for 1 year now on and off and without investing any money into I’m at a stage where I can win enough matches to keep me invested timewise
Thanks for the comment! Yeah, exactly, someone has to actually break the play to earn claim down and see how it really stands up. I find it interesting that you have played the game for so long without spending any money though - what keeps you playing it as opposed to Hearthstone or another identical game? Is it the potential to cash out when you're done, or do you just really enjoy the gameplay? From what I read, it seems that there are very few people who are 100% free to play players so I'm interested in hearing your perspective.
@@jauwn I will take the bite as this gets no reply so far. I had been free-2-playing (or at least start with the bare minimum investment required) Splinterlands, Gods Unchained, and other crypto games. I am still completely F2P in GU and had about $1K asset in there in current price and I also recently cashed out $180. The reason why I play it over other games. First off, this game is much better than modern HS IMO. HS has turned into degenerate lucky cesspool by now and this one at least has reasonable gameplay. Not 10/10, of course, but 7/10 is fine by me. I chose this over other "identical games", as in card games because yes, I like the cash aspect of it. It's also not complete garbage in gameplay so I don't feel like I am suffering when I am playing it. Also, I think there are no great digital card games in the market anyway. Magic Arena sucks to me, it's at most an 8/10. I will play a 7/10 that I can earn money from over a 8/10 with no monetary potential. And I am not good enough to win the tourneys in Magic so that path is cut off for me too. The only digital card game that I really enjoyed is the now defunct Hex. That one gets a 10/10 from me but it's dead. I would play that over Gods Unchained. The key part of being a F2P player is patience. Same goes for F2Ping a mobile game. You said very few 100% F2P players are interested in playing it. Well, that's because they are too impatient, IMO. I just play at my level and slowly get cards and then I can eventually climb to a decent ranks. Playing and winning every weekend gives me extra prizes from the weekend challenge, which include the most recent pay-to-buy sets. I just accumulate my wealth by playing consistently and make sure I play every weekend. After a while, you will get enough assets and then you can work to acquire the more expensive cards, and have fun with more cards. Personally, I see the whole process as progression towards greatness, kinda like how a fatso (I am fat, so hopefully I am not seen as a body shamer or size discriminator) started working out. At first, I would suck at it and then I slowly get better and better. I am happy to F2P for a very long time as long as I can see myself making progress. Also, I like the thrill of crypto gaming as a whole from a more "business" view. Back in the bull run last year, I earned from F2P and then started to invest on my own and accumulate to about $400,000 worth of assets throughout like 10+ games I touched. I find investment like these fun and thrilling. Of course, it's the bear market now and my asset value had mostly gone AWOL for now. I am just sharing why I enjoy crypto gaming. It's not only just the gaming itself, but the whole aspects of it. Kinda like how some people love trading and flipping in the Path of Exile market over farming the gears out there. In these games I am not just playing the game, I can also play "outside the game". -------------------------------- But if you want me to review all the games in a pure gamer's view, then yes, 99/100 of them suck balls.
@@GoliathGTX you earned 400k in crypto after investing what you gained from the F2P games of last cycle? can you tell me more? how much did you earn initially for exemple, you probably had good gains from AXS but when it was at the peak so was the whole market
@@alex931022 It's the peak value of the assets I got in those F2P games. I didn't invest in tokens. My initial earning was made by working as a scholar in Axie Infinity (you play for others and earn a portion of the things you farmed) and also playing the games that need no upfront investment. After I have some funds in crypto, I just move them around and invest in games I like. I don't have AXS. AXS looks amazing from the outside if you are reading the news, but a lot of Axie players don't give a fuck about AXS. You make much more buying and selling the Axies themselves and hiring people (scholars) to play the game for you than "buying some AXS and hold". I earn by maneuvering around with those NFT assets, not playing the tokens. You win if you got those assets when it's low, play around with them, then run away when they are at ATH. I didn't run fast enough in time so I didn't earn as much. I would have 400K if I run at the ATH. The idea is that you sell those assets before those games fall and die and convert your assets into stablecoins (that are always 1:1 with USD) like USDC or USDT and you should be safe for now. Can lay down and wait until the next bull run. Or play the bear market if you are good at token -- if you can play stock like a pro, you can play crypto tokens like a pro.
@@GoliathGTXYou mention MTG & Hearthstone but have you played any games beyond that? Gwent The Witcher card game for example. I used to play MTG in physical form & a bit of MTGA but it's not the same game I fell in love with many many years ago so I stopped playing it a few years back. Gwent scratches my TCG/CCG itch.
It is amazing how every single person defending NTF games never, *ever* talks about the gameplay, and just how the cost is actually fine. Just really shows what they actually got suckered in for.
NFT bros arent even gamers outside of the occasional Call of Duty. It's very clear crypto enthusiasts only see these as investments and have no knowledge of game theory and no desire to integrate them in a fun and engaging way, if such a thing is even feasible
@@lillyiewhoa don't come to my man cookie clicker like that! It actually has plenty of strategy if you really want to minmax the hell out of it, several mini-games including stock market, pet dragon and actually good humor. Crypto games could never.
It will alway be, it order to give value to X card, you need to limit access to those. Even skin can be questionnable since color can be use to hide your character in the background so it is harder to track. Those system actually encourage player to create bot to farm those ressource which as for effect to create a group of people controlling the economic of the entire game. That why many of those Pay to Earn fail because it doesn't push player to enjoy the game but become a everyday worker for the people who control the economic system.
@@xenon9030but at least they are physical & actually rare, I mean yeah you could make/buy clones but they'll always be different from the original, unlike some worthless digital assets...
It's funny because a digital trading card game where you have real ownership of your cards exists, and it's the pokemon trading card game online, because you upload the cards you get from real life packs, so I actually own the cards I use to play, and I only spent $5 on the pack to have a physical copy of it, instead of an imaginary one.
video title "worst NFT game ever?" my answer would be: "yeah, probably" I've been playing this game for quite a bit I got introduced to the game through a channel on youtube called "crypto game snob" this guy has another channel with many more subs than his crypto game channel on his main channel he's covering a totally different genre - diablo a game which I loved for many many years however, through his diablo channel, I got introduced to his gods unchained channel I was there from the start of his crypto game channel he was hyping up the game like crazy, talking about how the $gods token would explode and how much you can earn in this game and how expensive cards in this game are so you could make tons of money he stepped away from being responsible for talking about the things mentioned above, by saying "not financial advice" every now and then but the way he hyped everything, made me spend 400 bucks very quickly, just to see that this game is a joke and only likes to milk you and give the benefits to the people with more or let's say much more money than you have/put into this game I spent 400 bucks on buying card packs, which probably was dumber than buying specific cards for real money instead but yeah that's how I lost my money and never got it back ever, and I played the game a lot for some time the best rewards you can get in this game have been from the ranked weekend however, if you play in the higher ranks, and even if not, many times you have to face people with way better decks than you have as a "wannabe f2p-player (who spent 400bucks even)" cause even one, or two or three cards in their decks can bump up the price tag for their deck to like a thousand dollars or even a couple of thousand of dollars, whereas yours is like 50 bucks or something you can imagine the advantage they have already also, there is a guy on youtube his channel is called "MinimalSwag" and he made a video titled: Exposing A Gods Unchained Cheating Cartel you should watch that video, it's crazy so this was like the end for me, when I saw that - I stopped playing the game, for a long time and never put a single bucket in gods unchained ever again, although I have thought about it cause it is tempting, but thank god (not the gods unchained god) that I didn't do it I already said way too much but I could go on and on talking about many bad aspects this game have and although this game could have had potential to be a really good and fun game consistently for even f2p gamers it is just not, it's a game made for whales who support devs with their huge bank account and the devs in return support the whales with their stupid ingame systems linked to an even more stupid crypto system bullshit so if you read this and you wanna play gods unchained all I can say is: "run as far as you can, from the ocean of the whales" for me it's not a 44/100 game, I rate the game 0/100 and I'm being precious
This channel is my guilty pleasure. I keep going through his back catalogue of videos. I say guilty pleasure not because there’s anything to be ashamed of per se but because for all the effort he puts into breaking down these scams and dodgy or just bad games I kinda just watch it to see these guys get dunked on by a man with the power of common sense. I’ve almost stopped paying full attention, I played some of these videos while watching Formula 1 practices. I just enjoy someone calling these guys out and as great a personality as Jauwn brings at this point I’m almost squandering his content and effort because I’m just getting a “fuck the scammers” dopamine rush on a loop. At least he gets views and a sub from me lol.
Weird part is, I started almost excusing the outrageous price tags when relating it to my Pokémon TCG experience. Made me realize that Pokémon TCG really IS pay to win in a way. I got a bunch of my friends into it in high school, and I’d always find myself winning because I had the money to buy the expansion boxes I wanted. Yeah, you could pull off some wins with common cards and a great strategy, but that Evolutions Dragonite EX that took a hundred packs to pull is one hell of a crutch. I eventually found myself splitting the packs between my main homies every time I got a box, but it just started getting SO expensive just to make the game equal. Now, as a general Pokémon fan (started with TCG) I only collect the cards with my favorite artworks on them. I still love to look back at my rares binder, but some OP cards in there give me such a sour feeling. This NFT game reminds me exactly of those bittersweet memories.
Unfortunately every TCG is pay to win and costs a lot of money to stay 'current'. I got into Magic the Gathering - bought a deck and started buying single cards to beef up my deck and later found that most of the cards I was using are going to be moving out of 'standard' rotation soon. Meaning that if I was to play a tournament I either needed to buy MORE boxes of the CURRENT expansions or run my existing deck in a different format which allows cards from old expansions - at which point my deck is woefully weak due to years old cards. Trading card games are fun for the strategy involved and collecting cool items - but they are expensive to be current. Digital games like Hearthstone or RuneTerra are easier to stay current but you miss out on the physical object sadly.
pokemon tcg packs arent designed for players though, theyre designed for collectors whose brain triggers endorphins upon seeing shiny shit actual competitive decks are built from the scraps the collectors dont want, the deck that won worlds is like 40 bucks
Meanwhile I've been playing the exact same three decks on Yu-Gi-Oh Master Duel ever since the game came out. I don't win all the time obviously, but it helps that no one is prepared for gen 1 gimmick decks(Poker Knights) or shenanigans decks(a deck of only Kuriboh and his family)
Funny thing is Pokemon is comparitively cheap compared to other card games. Charizard EX Deck is $50-100 bucks where as Snake-Eyes in YGO is around $1000 X.X Don't even get started with MTG Legacy and Vintage.
Just discovered your channel. Highly underrated. I’ve shared it on a bunch of places. Hope your channel blows up! Love the video quality and effort that went into it.
interesting series, looking at crypto games from a gamers perspective watched all your videos so far, minor correction in the beginning you say that you say can transfer nft cards from a banned account and use them on a new one or sell them to someone GU could also blacklist the nft in the game making them worthless if they wanted to
Interesting. Does that not go against the idea of true ownership, when the game company can infringe on the player's ownership of the NFT then? That seems to be even worse than I suspected if that's the case, since the game developers could in theory decide to just blacklist your cards if they don't like you.
@@jauwn yes, that's why the whole idea of decentralization in video games is a scam, the game development is always centralized and developers can change whatever they want and having a entry in a blockchain doesn't guarantee you anything outside the blockchain
@@sheepwool9319I'd go a step further and argue that NFTs being decentralized are an inherent paradox from the jump. Reason is, while the blockchain is decentralized, the "keys" to creating an NFT is held by a centralized entity. Take for example, bored apes.There's nothing stopping you from right click saving someone's bored ape and minting it as an NFT but that's not a "real" bored ape since it wasn't created by Yuga Labs. Games that mint NFTs as a part of gameplay are worse in this regard. There's a reason every single one is hosted on a server owned by the game company. Actually having decentralized servers for an NFT game equals infinite supply and thus no more artificial scarcity. So yes, Minecraft is better at being a "decentralized game" than every game that tries to use that as a selling point.
I love how the first half of the video was a basic heart stone copy review and then it turned into a BWL lesson and I caught myself zooning out. How can one think this is a great addition to Gaming?
Okay, this is an actual game. I mean, compared to everything else I've seen with NFTs this actually follows rules and concepts of an actual genre people enjoy. Technically playable!
im surprised at how like not scummy this game is with its pay 2 earn stuff and no scholar options aswell, if the game was better and artificial scarcity was removed this could actually be a decent game to play for fun and get some money on the side
If it was a decent game then it wouldn't make you any money on the side. If it's fun and there's no artificial scarcity then it won't generate money, it'll just be a normal fun game. Which is a flat improvement over this web3 hell.
Gotta love how this game that looked at the MTGO economy, and somehow made it worse. Edit: Good God(s), they looked at the Magic reserve list and thought "That's a great idea!"
Many great points. However, I believe you missed talking about "Weekend Ranked", where, each weekend, you can play to win packs of the current expansion. Play a total of 18 games and be rewarded with cards you can sell or use to up your deck. Thanks for the review!:)
Not sure if your still doing this series but Netmarble a mobile giant also had a NFT game called Golden Bros, I can supply the whole story backups of the server before they quickly handed it off to a daughter company thats registered at the same legal address. (They sold 10.000's of ntfs a 200 usd a pop and you cant even play the game nor access your NFT's anymore. )
My god so much work to just upgrade one card, if you played literally any other card game (gacha or not), you are often switching up your deck as more meta things become available so you have to do this song and dance for EVERY new card that you want to add to the deck. I certainly couldn't do this on more then 1 deck that I would never change.
If your account is banned then all your cards and currencies are also banned because the open ledger makes it possible for the developers to ban any account you sell anything to. The equivalent of this is true of all crypto tokens with an open ledger. Blockchain provides absolutely no security whatsoever against the game developers banning your accounts and even makes it easier for them to enforce bans against you.
i only played Hearthstone once several years ago just to try out a game i'd heard a lot about, but i still remember the cool explosion animation that played whenever a player died. i don't know how you'd miss adding that into a direct clone of the game.
This games strategy is just advertising with the seductive "play to earn" phrase, only to then confuse the hell out of the player until he doesn't know what is even going on anymore.
I've been playing for I think over a year and I don't like the price point. I'm used to buying packs priced at $4 or $5 for 10 or 15 cards. A new set is going to be $10 for 3 cards or $100 for 3 cards. This is their version of celebrating their players, I don't think so. GU is not for me.
Yeah, it's really a shame. Ultimately, what could have been a great example of NFT/Crypto gaming working, has instead become a cesspool of greed for the developers. They're less interested about improving the game and more interested about selling increasingly expensive and rare card packs. Gods Unchained is not taken seriously by gamers and even the speculators are mad now, I don't know how much longer this game really has.
@@jauwn Yes my thoughts exactly. It's a fun game, but it gets no love by Devs. They make it so obvious that the just want money and the players get very little to no return on their purchases.
When you evaluate the price of a pack, you also have to evaluate the value of its contents. No card game ever has had cards in packs that will on average refund 100% of your investment, but the shiny packs have a much higher chance for some expensive pulls. I have personally seen people pulling 700$ worth of cards from one 100$ pack. It's for sure luck though. It's worth noting that this is also only for the current set and that bigger set have many different rarity packs at all kinds of price points
I mean, even in the $100 for 3 cards case, at least you get cards that can be used in the game. I remember when Magic tried to sell 60 proxy cards for $1000 and pass it off as player appreciation.
I played a bit of this as a big Hearthstone fan and liked the idea of playing a cool game with the possibility of earning an NFT. I think the game was fun and easy to learn but after the first few account levels it becomes very very hard to earn free packs. And 'minting' a card as an NFT ready for trading was very confusing and realistically - who's gonna buy it? As will all the games you've covered the blockchain adds nothing and ultimately over-complicates the experience. side note, I ran this game on my laptop and it was sooooo much slower than Hearthstone and also ran very very hot which was a concern.
Great episode!! I see that you review also average games and even encourage tips for games to review so I would like to repeat my suggestion :) Deviants' Factions TCG. At least it is not a clone of Heartstone ;) Thanks for this content and keep going
I’ll have to take a look at it, thanks for the suggestion! I will probably do another multi-game grab bag episode with a few card games in the future since there seem to be so many of them
Legit I am impressed at only recouping your investment in 49 days, that's not bad. Love that you ACTUALLY covered the less glamourous side if cashing out
Imagine just marking a card game with the cs go weapon trading system bam, the devs make money and the players can sell there cards and it can be on steam
Every tcg has artificial scarcity such as limited print runs. Every good tcg has a community of players and a community of collectors with some overlapping. This is one aspect I don’t understand why anyone would criticize of this particular game.
tbh you're explaining things better than cryptobros and also making normal people not play the game, so you're helping healthy minded people and also helping new cryptobros XD
From "this channel will never grow, unfair and misleading review" to 200k subs! I wasn't there since day one, but you deserve all the success you've worked for.
Wow, this is one of the most honest and thorough P2E gaming reviews out there ! As a fan of the game I am a bit disappointed because you have some valid points in there, but I'm still hoping they will fix some of this issues soon. It'd be interesting to see how the game experience would chance if you had a deck mostly made out of rare cards. Even if every rare card is $500 plus to acquire, that may not be much once the bull run starts and we're all rich again. I imagine owning one of these decks may allow you to win more games, move up the ranks and ultimately make more than $1 a day ! 😄
Yes, but this is supposed to be a videogame, not an investment tool, no? People may see it and treat it as such today, but ultimately, the investment has no future unless there is also a player base of gamers willing to play and buy the cards. The value of Gods Unchained cards should be determined by what the PLAYERS are willing to pay, not what SPECULATORS are willing to pay. If there's no players, there's no buyers, only sellers, and so your $500 card might as well just be worth $0 since you'll never sell it. From what I could find regarding the IMX card marketplace volume, it hasn't crossed $20k in daily volume in the past month. That indicates to me that there is very little interest in buying the cards at today's prices, yet people refuse to lower the price because they're unwilling to take a loss. This is bad for new players, since a bunch of people who don't even play the game anymore are just hoarding the good cards hoping for a bull run that is unlikely to ever repeat. In my opinion, the only way Gods Unchained could ever attract a mainstream CCG player audience would be through creating essentially a sub-economy that does not use NFTs. In this sphere, you can freely unlock expansion cards, craft cards by disenchanting ones you do not need, and purchase heavily discounted packs with a credit card, with no need for crypto. The downside of this sub-economy would be that the cards can NEVER be transferred to NFTs, and also players who participate in that economy would not have the ability to participate in play to earn. In this proposed scenario, casual, free-to-play players could be competitive and win games at higher ranks, while unlocking cards at a fast pace. However, for those who wish to join the NFT market, they have the ability to mint NFT cards to participate in P2E funded by what is very similar to a ponzi scheme, where the $GODS to pay players comes from the $GODS that players have paid into the game via marketplace fees and forge fees. Of course, if this situation was implemented, the artificial scarcity and speculative aspects would tremendously decline, and the developers have no financial incentive to implement such a system. Additionally, if they did this, they might as well just remove crypto entirely, since they would just have a second economy that functions identically to Hearthstone (all revenue goes to developers, none goes to players). But this relationship allows for the developers to offer a lower cost of entry, and spend more time on developing a fun game. In return for us spending money on the game, we don't worry about getting a potential 9x return, we just worry about having fun. And from what I've seen so far, spending money on Gods Unchained will neither get you fun, nor a return on your money.
came back to play this game sadly it's now pay to win game if you reach highest rank mythic everyone own expensive neutral cards, well u can still beat them using aggro decks but the chances are low, what i hate about this game cards should be accessible for everyone but f2p players can't own expensive cards i think one of the reason why this game won't be popular or grow because of this f2p players would just use aggro decks in order to reach mythic and earning just 1 bucks that's the only fun about this game playing a cheap deck repeatedly is just so boring because u can't buy expensive cards. no matter what you do, a f2p control and aggro decks can't compete to expensive decks u can't even join tournaments with f2p control decks, this tcg game is just boring to me
The more I see about how those NFT "games" work in regards to blockchain, the more I think that I could just play counter strike and sell my lootbox stuff on the steam marketplace.
Correction, you can win NFT packs without buying in the weekend ranked event. Total 30 wins = free rare Mortal Judgement pack regardless of rank. Also depending on rank and your wins, you can get another or several other NFTs pack rare and epic depending on your rank and amount of wins.
Hello, thanks for honest and detailed review of the Game. Is there any crypto Game that you liked ? please share your opinion on games illuvium or Star atlas ?
Hi Beqa, thanks for commenting. Unfortunately, I can't have an opinion on Illuvium or Star Atlas as I have not played either of them. I have not received an invite to the Illuvium beta and Star Atlas is nothing more than a trailer attached to a land pre-sale, so there is no gameplay for me to review in either game thus far. When they release real gameplay to the public, then I can play the game and share my opinion!
I mean, the price of a deck is less than your average mtg deck. Though with magic you get to actually hold the cards. And can print them off to play with friends (instead of buying them).
I always had issue with Hearthstone's and other digital CCGs' payment models whereby you had to spend £300 per expansion to get all the cards. It didn't quite make it pay to play, but it did mean Free-to-play players could only make one meta deck, and the meta was laser focused. It also gave Blizzard far too much incentive to fill out expansions with trash cards and increase the number of legendaries. These predatory tactics have bit Blizzard in the ass because Battlegrounds is far and away the most popular mode, and because each match needs 8 players, they can't gate it behind a ticket like Arena, so they're having to find way to monetise while desperately trying to tempt people back to standard. It's delicious. But this... I wouldn't think someone could be more predatory than Blizzard, but I lack imagination, apparently.
You've come a long way in terms of making videos. This one is a bit too rough for me to get through. Might even just be the game. I hate hearthstone and most ccgs
A year late, but a microscopic correction. You mention in Hearthstone that you can mulligan one card at the start of the game. However, you can mulligan your entire starting hand.
I think you did a mistake at 21:45. Why is the price lower for cards less in circulation? Anyway respect for your hard work compared to the size of your channel 👍
I thought that was weird too, but as far as I can tell, it's true. You can see the # of each card in existence on the marketplace. I think the reason here is just that the more expensive cards are older, so a higher % of players that own them have just quit the game and have the card sitting on their account, so the number in circulation is lower. Additionally, there will always be a portion of holders who don't actually play the game, and just want to hold cards for investment reasons. That will remove the card from circulation as well, driving the price up.
Also, bear in mind that you have to factor both supply and demand when determining what the price is. Since this is still a card game that appears to heavily reward winning, demand is going to correlate to how powerful / meta a card is. So if Demogorgon is a much stronger card than the other two, its higher value can be explained by increased demand- despite having a greater supply in circulation. And... after a picosecond of googling... Demogorgon is... you guessed it... busted.
I love coming back to these videos and seeing just how fast your channel grew. I know it’s kinda messed up but I hope they keep putting out these scammy games so you can make a living tearing them a new one.
If you wanted to own your virtual cards and be able to cash out when finished with the game..... You could just play MTGO. And then you would get to play MTG, instead of this.
They could've had a rival to Hearthstone if they undercut the costs on cards but instead they get greedy going only for those stupid enough to spend silly money on cards in a game that one year on since this video is still trading at $0.24/GOD back from it's glory days of being over $7.28 two months after the launch.
the idea is not all that bad, it could work if instead of trying to use custom tokens they just used plain ole etherium or monero to allow cards be tradable, so use the crypto part for money and let the game be just a normal game, with a crypto marketplace. Get your money from the player's transactions instead of from the minting (the minting would be just to prevent bots from farming cards and just selling them immediately) of course there's loads of stuff that can go wrong, but there is an idea there. (Maybe a transference fee or something)
I don't know if that would be a very good business model though. The devs would be competing with themselves by enabling a peer-to-peer market, nobody would buy cards directly from the devs if they were cheaper secondhand. This is why these crypto games always release their own tokens and limit the card supply, as then the devs can manipulate the supply and demand to ensure they always make money
I think it's fine if the transfer volume is enough, maybe I didn't explain myself, but imagine that to transfer the card you need to pay a transfer fee, and to make the card sellable another fee, then the devs don't need to think about the price of the card in the second market, similar to how physical card games just sell the packs and a single card could be hundreds of dollars, let the second hand market develop and have the transactions be the business model, this could be done without crypto 100%, but if the want to advertise as crypto just shove an "easy trade" system that does the whole process in game. Also risk is mitigated on the consumer part as you don't need to make a card sellable until you have a buyer.
I don't think it's really that crazy. These games are very real and have somehow achieved billions of dollars in revenue while only delivering slop. They make for funny, entertaining, and educational videos. What's not to love?
The scarcity issue in Gods Unchained reminds me a lot of Fallout 76. As I understand it due to the development/release issues of that game there are many OP items, but they didn't want to remove them because doing so would upset their (few) loyal players. So they kept them items, but the game has always-on PVP so a segment of the population is just permanently much better than any new player no matter how much time, money or skill that new player has... So why would a new player want to join? I own the game via it being 'free' in bundles and I still don't want to try it for that reason and more. The same thing happened with EVE Online (a game I did briefly play) because it had real life years-long skill learning timers, so you could physically never catch up with the oldest players... It's a terrible idea that keeps being implemented despite it being thoroughly tested in the real world and found wanting.
Since you don't mention it in the video, I assume you're not familiar with Magic: the Gathering Online. MtGO is the older digital client for Magic: the Gathering and unlike Magic Arena (the modern client with a Hearthstone style F2P model) it uses a monetization method much closer to physical Magic where you can't get cards for free and have to buy booster packs with money in order to acquire cards. It is generally clunky and even long before Magic Arena came along it was regarded as being out-of-date. However it does have one very important feature that makes it relevant here: Unlike Hearthstone or Magic Arena, there is no dust system. Instead, cards can be traded between players and there is a thriving ecosystem of third-party vendors that buy and sell cards. This means that MtGO includes all the theoretical selling points of being able to sell cards or cash out your collection, but has existed since 2002 and doesn't use the Blockchain (and thus middleman currencies with high transaction fees) in order to do those things. (To be very clear: Magic Online has a massive number of glaring flaw, so when I say it looks great in comparison to NFT card games that should absolutely be taken as a condemnation of the latter)
That kind of still goes to my point though of it being way too hard to earn things. Unlocking cards in a game shouldn't rely on a specific timeframe, what if you can't play on the weekends because you work?
@@jauwn I agree with the most of your conclusions. Just think that weekend ranked is worth mentioning. It is hard, especially for f2p or low spenders, but it can bring good rewards.
I play pvz heroes, have been for a few years. the game takes pretty heavy inspiration from hearthstone, but I like how it tries, and in my opinion succeeds to make itself different. its got a block meter, a lanes system for combat, plants can only face zombies, an interesting turn order based around that system, and dual class heroes. the source material is really fun as well, so it makes a fun game with great artstyle, unfortunately the game was abandoned by the devs.
Hi everyone, thanks again as always for your continued support! Gods Unchained was the main "popular" NFT game I wanted to cover on this series, so now that that's out of the way, I'm not really sure what I should do next. Any suggestions?
If you run out of nft / crypto game content, you could branch out into bad/misleading crowdfunded type games, or bad games in general, And also don't forget the mobile crypto games
@@qwerty_artist I've already got a few ideas up my sleeves, for games in that vein, and actually have all the footage recorded for a video on one of the most famous examples of this :). I will probably start that series early next year, so keep an eye out!
@@xfilow I appreciate all of your comments boosting the engagement on my videos! I signed up for the Illuvium beta months ago but have not received an invite, but I will surely do a video on it in the future. No, I have never invested in crypto. I am just a gamer.
whaou so much lies and bad informations ..... maximum gods per day is 4 ? rly ? you want screenshot with just meteorite deck ? minimum 35$ deck to go to mythic ?(agro war is around 10$) thats just a rly bad review. GU is probably the most generous p2e game for f2p ... you say thats a copy of heartstone (wich btw is rlyyyyy expensive ), heartstone is a copy of magic , a TCG .... the pack you mention at 10$ for 3 packs , guess what , i have won 6 of them free just with weekend rank in 2 weeks . GU is the only web3 game
Lol what is this spam nonsense?
It’s funny to think people waste their time doing this for what amounts to far less than $1 an hour.
@@joemamr710 what is the nonsense ? i give fact .
doing this ? you mean play a tcg , have a lots of fun and win monney ?is this a waste to enjoy playing a game ?
@@pewwew2919 It is just so clearly 3rd world bot spam.
🥱 did lil' scammer get boo-hoo when meanie Jauwn dared to expose lil' scammer's lil' scam? Driving away bigger dummies who lil' scammer thinks wanna buy? 🙄
I agree pew pew. gods unchained is great.
love it when the mechanics of acquiring a specific card are infinitely more complicated than the mechanics and rules of the game itself.
Once you have a Metamask wallet, buying or selling cards is as easy as it gets. There's a marketplace where you buy the cards with 2 cliks of the mouse or list them at the prize you want. It couldn't be easier.
Who wants to actually pay these prices for a digital battle card? The cards themselves go for outrageous prices!
It’s basically pay to win where you need to pay an extreme amount of money to buy the obviously on purpose unbalanced god tier cards.
@@joemamr710 no you dont need , you can be on the top players as a f2p , you speak with 0 knowledge
@@pewwew2919 You literally can’t get out of the lower tiers without buying cards…. You can’t even play against real humans until you build your collection power.
@@joemamr710 false Joe, you can compete with core and welcome cards
When you mentioned the limited availability of certain cards with finite copies that will never be reprinted, I was shocked. They were speedrunning the greatest hits of bad tcg decisions.
Same. I remember being vaguely interested in it only to see that and get scared off almost instantly lol. There is no universe in which doing that is a good decision.
Set Rotation where the cards never rotate back, as a former avid card game enthusiast that made my blood chill.
What do you mean? Everyone LOVES MtG's Reserve List! It's turned Legacy and Vintage into popular, thriving formats for everyone!
/s
eeeh i am torn on this. as collector, gotta catch em all. as player, when everyone has full decks of legendaries... are they still legendaries? when someone drops a legend it should be oh shit, not lemme drop ten of mine
@@xTxCxMx the universe is called ours, and Magic the Gathering made billions with it.
As a play to earn game on a blockchain and utilizing NFT Gods Unchained have suprising amount of actual gameplay.
Copied from actual game, Hearthstone
@@AtticusKarpenter but the other games failed even to do that! They could have tried copying Minecraft or Diablo or even Mario Bros. but no, they didn't even have copycat gameplay.
@@AtticusKarpenter its made by the guy who worked on MTG online
magic player here: a 70% win rate means you need to be at a professional level to make anything off of this. its just poker at this point.
tbf, you seem to always earn "money" without the win-rate, you just earn significantly less. So you don't break even after 50 days but a hundred or something.
@@keinname1896 and how much money do you put in within those 100 days to stay within the meta.
even the concept of allowing cheaters to continue by just making a new account and transferring all their shit over is absolutely dreadful.
there's a reason every damn company will insta-ban any cheaters they find and keep doing so until said cheaters finally give up: It's not fun or fair to everyone else.
Im sure casino would allow cheater just because they wore different clothing and brought their friend's ID card as proof
@@HowToChangeName no tf they wouldn't lmao. you'd have to sneak in without them knowing. they aren't "letting you in", you're sneaking past them and they will crack down if they catch wind. Unless you're in Australia or something
As much as I enjoy your videos Jauwn, I think my favorite part of any of your content is being able to scroll below the description field to the comments and within seconds find pissed off comments made by angry bag-holder cryptards. Never ceases to elicit a belly laugh.
You’re welcome, I always pin the best ones 😂
Personally, I find it terrifying how perfectly manipulative the crypto scene is. It's genius, really - the people you've just scammed out of their money are now shilling for you, because if your project fails, they're never getting that money back. There can be no dissent, no criticism, no rational analysis from these people, because spreading anything but hype is going to directly hurt their wallet. It's the ultimate marketing strategy. And also how MLMs work, incidentally.
Nice to see a more realistic breakdown of the play-to-earn side of the game. So many content creators focus on the theoretical as fact. I enjoy the game while aware of it’s painful flaws. Having played for 1 year now on and off and without investing any money into I’m at a stage where I can win enough matches to keep me invested timewise
Thanks for the comment! Yeah, exactly, someone has to actually break the play to earn claim down and see how it really stands up.
I find it interesting that you have played the game for so long without spending any money though - what keeps you playing it as opposed to Hearthstone or another identical game? Is it the potential to cash out when you're done, or do you just really enjoy the gameplay?
From what I read, it seems that there are very few people who are 100% free to play players so I'm interested in hearing your perspective.
@@jauwn I will take the bite as this gets no reply so far. I had been free-2-playing (or at least start with the bare minimum investment required) Splinterlands, Gods Unchained, and other crypto games. I am still completely F2P in GU and had about $1K asset in there in current price and I also recently cashed out $180.
The reason why I play it over other games. First off, this game is much better than modern HS IMO. HS has turned into degenerate lucky cesspool by now and this one at least has reasonable gameplay. Not 10/10, of course, but 7/10 is fine by me. I chose this over other "identical games", as in card games because yes, I like the cash aspect of it. It's also not complete garbage in gameplay so I don't feel like I am suffering when I am playing it.
Also, I think there are no great digital card games in the market anyway. Magic Arena sucks to me, it's at most an 8/10. I will play a 7/10 that I can earn money from over a 8/10 with no monetary potential. And I am not good enough to win the tourneys in Magic so that path is cut off for me too. The only digital card game that I really enjoyed is the now defunct Hex. That one gets a 10/10 from me but it's dead. I would play that over Gods Unchained.
The key part of being a F2P player is patience. Same goes for F2Ping a mobile game. You said very few 100% F2P players are interested in playing it. Well, that's because they are too impatient, IMO. I just play at my level and slowly get cards and then I can eventually climb to a decent ranks. Playing and winning every weekend gives me extra prizes from the weekend challenge, which include the most recent pay-to-buy sets. I just accumulate my wealth by playing consistently and make sure I play every weekend. After a while, you will get enough assets and then you can work to acquire the more expensive cards, and have fun with more cards.
Personally, I see the whole process as progression towards greatness, kinda like how a fatso (I am fat, so hopefully I am not seen as a body shamer or size discriminator) started working out. At first, I would suck at it and then I slowly get better and better. I am happy to F2P for a very long time as long as I can see myself making progress.
Also, I like the thrill of crypto gaming as a whole from a more "business" view. Back in the bull run last year, I earned from F2P and then started to invest on my own and accumulate to about $400,000 worth of assets throughout like 10+ games I touched. I find investment like these fun and thrilling. Of course, it's the bear market now and my asset value had mostly gone AWOL for now. I am just sharing why I enjoy crypto gaming. It's not only just the gaming itself, but the whole aspects of it. Kinda like how some people love trading and flipping in the Path of Exile market over farming the gears out there. In these games I am not just playing the game, I can also play "outside the game".
--------------------------------
But if you want me to review all the games in a pure gamer's view, then yes, 99/100 of them suck balls.
@@GoliathGTX you earned 400k in crypto after investing what you gained from the F2P games of last cycle? can you tell me more? how much did you earn initially for exemple, you probably had good gains from AXS but when it was at the peak so was the whole market
@@alex931022 It's the peak value of the assets I got in those F2P games. I didn't invest in tokens. My initial earning was made by working as a scholar in Axie Infinity (you play for others and earn a portion of the things you farmed) and also playing the games that need no upfront investment.
After I have some funds in crypto, I just move them around and invest in games I like.
I don't have AXS. AXS looks amazing from the outside if you are reading the news, but a lot of Axie players don't give a fuck about AXS. You make much more buying and selling the Axies themselves and hiring people (scholars) to play the game for you than "buying some AXS and hold". I earn by maneuvering around with those NFT assets, not playing the tokens.
You win if you got those assets when it's low, play around with them, then run away when they are at ATH. I didn't run fast enough in time so I didn't earn as much. I would have 400K if I run at the ATH. The idea is that you sell those assets before those games fall and die and convert your assets into stablecoins (that are always 1:1 with USD) like USDC or USDT and you should be safe for now. Can lay down and wait until the next bull run.
Or play the bear market if you are good at token -- if you can play stock like a pro, you can play crypto tokens like a pro.
@@GoliathGTXYou mention MTG & Hearthstone but have you played any games beyond that? Gwent The Witcher card game for example. I used to play MTG in physical form & a bit of MTGA but it's not the same game I fell in love with many many years ago so I stopped playing it a few years back. Gwent scratches my TCG/CCG itch.
It is amazing how every single person defending NTF games never, *ever* talks about the gameplay, and just how the cost is actually fine.
Just really shows what they actually got suckered in for.
thats because the "gameplay" of most nft games are really cookie clicker levels of interaction.
@@lillyieeven cookie clicker has a more complex system than nft "games"
NFT bros arent even gamers outside of the occasional Call of Duty. It's very clear crypto enthusiasts only see these as investments and have no knowledge of game theory and no desire to integrate them in a fun and engaging way, if such a thing is even feasible
@@lillyiewhoa don't come to my man cookie clicker like that! It actually has plenty of strategy if you really want to minmax the hell out of it, several mini-games including stock market, pet dragon and actually good humor. Crypto games could never.
The main issue with these NFT games in my opinion is usually that it's pay to win.
It will alway be, it order to give value to X card, you need to limit access to those. Even skin can be questionnable since color can be use to hide your character in the background so it is harder to track. Those system actually encourage player to create bot to farm those ressource which as for effect to create a group of people controlling the economic of the entire game. That why many of those Pay to Earn fail because it doesn't push player to enjoy the game but become a everyday worker for the people who control the economic system.
To be fair, this is true of all card games by their rarity nature.
@@lucasLSD I mean, atleast most cards in card games don't cost half a fortune.
@@AdaTheWatcher Eh, highly competetive phyiscal Yugioh or Magic decks can also go for hundreds of Euros
@@xenon9030but at least they are physical & actually rare, I mean yeah you could make/buy clones but they'll always be different from the original, unlike some worthless digital assets...
It's funny because a digital trading card game where you have real ownership of your cards exists, and it's the pokemon trading card game online, because you upload the cards you get from real life packs, so I actually own the cards I use to play, and I only spent $5 on the pack to have a physical copy of it, instead of an imaginary one.
Hard to believe you only had 100 subs a year ago much respect man!
“This is the animation that plays when you win the game”
Queue weird pet food ad playing 😂
It's incredible how much this channel has grown in just 10 months!! Love your content, been bingewatching it this week lol
video title "worst NFT game ever?" my answer would be: "yeah, probably"
I've been playing this game for quite a bit
I got introduced to the game through a channel on youtube called "crypto game snob"
this guy has another channel with many more subs than his crypto game channel
on his main channel he's covering a totally different genre - diablo
a game which I loved for many many years
however, through his diablo channel, I got introduced to his gods unchained channel
I was there from the start of his crypto game channel
he was hyping up the game like crazy, talking about how the $gods token would explode and how much you can earn in this game
and how expensive cards in this game are so you could make tons of money
he stepped away from being responsible for talking about the things mentioned above, by saying "not financial advice" every now and then
but the way he hyped everything, made me spend 400 bucks very quickly, just to see that this game is a joke and only likes to milk you
and give the benefits to the people with more or let's say much more money than you have/put into this game
I spent 400 bucks on buying card packs, which probably was dumber than buying specific cards for real money instead
but yeah that's how I lost my money and never got it back ever, and I played the game a lot for some time
the best rewards you can get in this game have been from the ranked weekend
however, if you play in the higher ranks, and even if not, many times you have to face people with way better decks than you have as a "wannabe f2p-player (who spent 400bucks even)"
cause even one, or two or three cards in their decks can bump up the price tag for their deck to like a thousand dollars or even a couple of thousand of dollars, whereas yours is like 50 bucks or something
you can imagine the advantage they have already
also, there is a guy on youtube his channel is called "MinimalSwag" and he made a video titled: Exposing A Gods Unchained Cheating Cartel
you should watch that video, it's crazy
so this was like the end for me, when I saw that - I stopped playing the game, for a long time and never put a single bucket in gods unchained ever again, although I have thought about it
cause it is tempting, but thank god (not the gods unchained god) that I didn't do it
I already said way too much but I could go on and on talking about many bad aspects this game have
and although this game could have had potential to be a really good and fun game consistently for even f2p gamers
it is just not, it's a game made for whales who support devs with their huge bank account and the devs in return support the whales with their stupid ingame systems linked to an even more stupid crypto system bullshit
so if you read this and you wanna play gods unchained all I can say is: "run as far as you can, from the ocean of the whales" for me it's not a 44/100 game, I rate the game 0/100 and I'm being precious
From 100 or so subs to over 31.4 thousand in over 9 months as of this upload is truly inspiring.
I'm currently going through his older uploads and the growth quality/views wise is crazy.
so its a real game with the usual microtrans, but also shell game obfuscation... what fun...
microtrans?
@@morgheexmicrotransactions
This channel is my guilty pleasure. I keep going through his back catalogue of videos. I say guilty pleasure not because there’s anything to be ashamed of per se but because for all the effort he puts into breaking down these scams and dodgy or just bad games I kinda just watch it to see these guys get dunked on by a man with the power of common sense. I’ve almost stopped paying full attention, I played some of these videos while watching Formula 1 practices. I just enjoy someone calling these guys out and as great a personality as Jauwn brings at this point I’m almost squandering his content and effort because I’m just getting a “fuck the scammers” dopamine rush on a loop. At least he gets views and a sub from me lol.
Hey man nothing wrong with enjoying the content in whatever way works best for you! Doesn't offend me at all
Weird part is, I started almost excusing the outrageous price tags when relating it to my Pokémon TCG experience.
Made me realize that Pokémon TCG really IS pay to win in a way. I got a bunch of my friends into it in high school, and I’d always find myself winning because I had the money to buy the expansion boxes I wanted. Yeah, you could pull off some wins with common cards and a great strategy, but that Evolutions Dragonite EX that took a hundred packs to pull is one hell of a crutch. I eventually found myself splitting the packs between my main homies every time I got a box, but it just started getting SO expensive just to make the game equal.
Now, as a general Pokémon fan (started with TCG) I only collect the cards with my favorite artworks on them. I still love to look back at my rares binder, but some OP cards in there give me such a sour feeling. This NFT game reminds me exactly of those bittersweet memories.
Every TCG is pay to win
Unfortunately every TCG is pay to win and costs a lot of money to stay 'current'.
I got into Magic the Gathering - bought a deck and started buying single cards to beef up my deck and later found that most of the cards I was using are going to be moving out of 'standard' rotation soon.
Meaning that if I was to play a tournament I either needed to buy MORE boxes of the CURRENT expansions or run my existing deck in a different format which allows cards from old expansions - at which point my deck is woefully weak due to years old cards.
Trading card games are fun for the strategy involved and collecting cool items - but they are expensive to be current.
Digital games like Hearthstone or RuneTerra are easier to stay current but you miss out on the physical object sadly.
pokemon tcg packs arent designed for players though, theyre designed for collectors whose brain triggers endorphins upon seeing shiny shit
actual competitive decks are built from the scraps the collectors dont want, the deck that won worlds is like 40 bucks
Meanwhile I've been playing the exact same three decks on Yu-Gi-Oh Master Duel ever since the game came out. I don't win all the time obviously, but it helps that no one is prepared for gen 1 gimmick decks(Poker Knights) or shenanigans decks(a deck of only Kuriboh and his family)
Funny thing is Pokemon is comparitively cheap compared to other card games. Charizard EX Deck is $50-100 bucks where as Snake-Eyes in YGO is around $1000 X.X Don't even get started with MTG Legacy and Vintage.
Just discovered your channel. Highly underrated. I’ve shared it on a bunch of places. Hope your channel blows up! Love the video quality and effort that went into it.
The currency count took me out honestly. I'm super used to bajillion currencies because I play mobile games but it still was so funny to me
interesting series, looking at crypto games from a gamers perspective watched all your videos so far, minor correction in the beginning you say that you say can transfer nft cards from a banned account and use them on a new one or sell them to someone GU could also blacklist the nft in the game making them worthless if they wanted to
Interesting. Does that not go against the idea of true ownership, when the game company can infringe on the player's ownership of the NFT then? That seems to be even worse than I suspected if that's the case, since the game developers could in theory decide to just blacklist your cards if they don't like you.
@@jauwn yes, that's why the whole idea of decentralization in video games is a scam, the game development is always centralized and developers can change whatever they want and having a entry in a blockchain doesn't guarantee you anything outside the blockchain
@@sheepwool9319 well said
@@sheepwool9319I'd go a step further and argue that NFTs being decentralized are an inherent paradox from the jump. Reason is, while the blockchain is decentralized, the "keys" to creating an NFT is held by a centralized entity. Take for example, bored apes.There's nothing stopping you from right click saving someone's bored ape and minting it as an NFT but that's not a "real" bored ape since it wasn't created by Yuga Labs. Games that mint NFTs as a part of gameplay are worse in this regard. There's a reason every single one is hosted on a server owned by the game company. Actually having decentralized servers for an NFT game equals infinite supply and thus no more artificial scarcity. So yes, Minecraft is better at being a "decentralized game" than every game that tries to use that as a selling point.
I love how the first half of the video was a basic heart stone copy review and then it turned into a BWL lesson and I caught myself zooning out.
How can one think this is a great addition to Gaming?
what is BWL
Okay, this is an actual game. I mean, compared to everything else I've seen with NFTs this actually follows rules and concepts of an actual genre people enjoy. Technically playable!
The hero we needed to suffer through so-called crypto games.
im surprised at how like not scummy this game is with its pay 2 earn stuff and no scholar options aswell, if the game was better and artificial scarcity was removed this could actually be a decent game to play for fun and get some money on the side
If it was a decent game then it wouldn't make you any money on the side.
If it's fun and there's no artificial scarcity then it won't generate money, it'll just be a normal fun game. Which is a flat improvement over this web3 hell.
Gotta love how this game that looked at the MTGO economy, and somehow made it worse.
Edit: Good God(s), they looked at the Magic reserve list and thought "That's a great idea!"
If I'm not mistaken WotC themselves consider the reserved list their biggest mistake *ever*
Many great points. However, I believe you missed talking about "Weekend Ranked", where, each weekend, you can play to win packs of the current expansion. Play a total of 18 games and be rewarded with cards you can sell or use to up your deck. Thanks for the review!:)
Not sure if your still doing this series but Netmarble a mobile giant also had a NFT game called Golden Bros, I can supply the whole story backups of the server before they quickly handed it off to a daughter company thats registered at the same legal address. (They sold 10.000's of ntfs a 200 usd a pop and you cant even play the game nor access your NFT's anymore. )
My god so much work to just upgrade one card, if you played literally any other card game (gacha or not), you are often switching up your deck as more meta things become available so you have to do this song and dance for EVERY new card that you want to add to the deck. I certainly couldn't do this on more then 1 deck that I would never change.
you know stuff is real if a thing like upgrading the card is more complex than gameplay itself
100 subscriber milestone only 9 months ago! And now you're at 37K! way to go man.
This video ironically also serves as a pretty good tutorial video, though I doubt anyone would want to play after watching this.
If your account is banned then all your cards and currencies are also banned because the open ledger makes it possible for the developers to ban any account you sell anything to. The equivalent of this is true of all crypto tokens with an open ledger. Blockchain provides absolutely no security whatsoever against the game developers banning your accounts and even makes it easier for them to enforce bans against you.
i only played Hearthstone once several years ago just to try out a game i'd heard a lot about, but i still remember the cool explosion animation that played whenever a player died.
i don't know how you'd miss adding that into a direct clone of the game.
The animations and music are 90% of what made Hearthstone fun.
This games strategy is just advertising with the seductive "play to earn" phrase, only to then confuse the hell out of the player until he doesn't know what is even going on anymore.
here i am, 11 moth later...."thanks for 100 subs".....^^ Currently sitting at 78.000 i need to congatulate. Well deserved.
Mmmmmmmmm binge watching a new yt, making me angry about things I don't even know exists. Thank you for your service jom
The fact that when you made this video you were at 100 subs and now at 100k subs is amazing growth
I've been playing for I think over a year and I don't like the price point. I'm used to buying packs priced at $4 or $5 for 10 or 15 cards.
A new set is going to be $10 for 3 cards or $100 for 3 cards.
This is their version of celebrating their players, I don't think so. GU is not for me.
Yeah, it's really a shame. Ultimately, what could have been a great example of NFT/Crypto gaming working, has instead become a cesspool of greed for the developers. They're less interested about improving the game and more interested about selling increasingly expensive and rare card packs. Gods Unchained is not taken seriously by gamers and even the speculators are mad now, I don't know how much longer this game really has.
@@jauwn Yes my thoughts exactly. It's a fun game, but it gets no love by Devs. They make it so obvious that the just want money and the players get very little to no return on their purchases.
packs are 5 cards not 10 or 15 ... winter wonderland are 9$for 3 cards yes but why you buy when you can win them for free .....
When you evaluate the price of a pack, you also have to evaluate the value of its contents. No card game ever has had cards in packs that will on average refund 100% of your investment, but the shiny packs have a much higher chance for some expensive pulls. I have personally seen people pulling 700$ worth of cards from one 100$ pack. It's for sure luck though. It's worth noting that this is also only for the current set and that bigger set have many different rarity packs at all kinds of price points
I mean, even in the $100 for 3 cards case, at least you get cards that can be used in the game. I remember when Magic tried to sell 60 proxy cards for $1000 and pass it off as player appreciation.
I played a bit of this as a big Hearthstone fan and liked the idea of playing a cool game with the possibility of earning an NFT.
I think the game was fun and easy to learn but after the first few account levels it becomes very very hard to earn free packs.
And 'minting' a card as an NFT ready for trading was very confusing and realistically - who's gonna buy it?
As will all the games you've covered the blockchain adds nothing and ultimately over-complicates the experience.
side note, I ran this game on my laptop and it was sooooo much slower than Hearthstone and also ran very very hot which was a concern.
Wouldn't surprise me if the game was mining some crypto of its own in the background.
Great episode!! I see that you review also average games and even encourage tips for games to review so I would like to repeat my suggestion :) Deviants' Factions TCG. At least it is not a clone of Heartstone ;) Thanks for this content and keep going
I’ll have to take a look at it, thanks for the suggestion! I will probably do another multi-game grab bag episode with a few card games in the future since there seem to be so many of them
Legit I am impressed at only recouping your investment in 49 days, that's not bad. Love that you ACTUALLY covered the less glamourous side if cashing out
to be fair you'd need to be a god gamer for that.
Although the fact that it's actually possible is a step above a lot of its competition.
Imagine just marking a card game with the cs go weapon trading system bam, the devs make money and the players can sell there cards and it can be on steam
Every tcg has artificial scarcity such as limited print runs. Every good tcg has a community of players and a community of collectors with some overlapping. This is one aspect I don’t understand why anyone would criticize of this particular game.
@@devinflaherty7419 not runeterra tho by far the best ccg I've ever played
It's crazy to see how good your videos are when you only had 100 subs!!!
tbh you're explaining things better than cryptobros and also making normal people not play the game, so you're helping healthy minded people and also helping new cryptobros XD
At least I can call this a video game, and maybe I can have some fun for like few hours, unlike the majority of crypto "games."
From "this channel will never grow, unfair and misleading review" to 200k subs! I wasn't there since day one, but you deserve all the success you've worked for.
I am now a fan of your videos, can't wait for the next one! Might have to make some videos about some stuff myself again. Lots of fun to do.
This ridiculous game gave me 2500usd for bein a early tester and i lost it all gambling on shitcoins :'D
This really made me want to play the game.
That game being Hearthstone.
Gods Unchained is a very fun legit game, unlike Splinterland which is just a place for bots.
@evanknight5167 Splinterland is surely a scam no doubt
Wow, this is one of the most honest and thorough P2E gaming reviews out there ! As a fan of the game I am a bit disappointed because you have some valid points in there, but I'm still hoping they will fix some of this issues soon. It'd be interesting to see how the game experience would chance if you had a deck mostly made out of rare cards. Even if every rare card is $500 plus to acquire, that may not be much once the bull run starts and we're all rich again. I imagine owning one of these decks may allow you to win more games, move up the ranks and ultimately make more than $1 a day ! 😄
Yes, but this is supposed to be a videogame, not an investment tool, no?
People may see it and treat it as such today, but ultimately, the investment has no future unless there is also a player base of gamers willing to play and buy the cards. The value of Gods Unchained cards should be determined by what the PLAYERS are willing to pay, not what SPECULATORS are willing to pay.
If there's no players, there's no buyers, only sellers, and so your $500 card might as well just be worth $0 since you'll never sell it.
From what I could find regarding the IMX card marketplace volume, it hasn't crossed $20k in daily volume in the past month. That indicates to me that there is very little interest in buying the cards at today's prices, yet people refuse to lower the price because they're unwilling to take a loss.
This is bad for new players, since a bunch of people who don't even play the game anymore are just hoarding the good cards hoping for a bull run that is unlikely to ever repeat.
In my opinion, the only way Gods Unchained could ever attract a mainstream CCG player audience would be through creating essentially a sub-economy that does not use NFTs. In this sphere, you can freely unlock expansion cards, craft cards by disenchanting ones you do not need, and purchase heavily discounted packs with a credit card, with no need for crypto. The downside of this sub-economy would be that the cards can NEVER be transferred to NFTs, and also players who participate in that economy would not have the ability to participate in play to earn.
In this proposed scenario, casual, free-to-play players could be competitive and win games at higher ranks, while unlocking cards at a fast pace. However, for those who wish to join the NFT market, they have the ability to mint NFT cards to participate in P2E funded by what is very similar to a ponzi scheme, where the $GODS to pay players comes from the $GODS that players have paid into the game via marketplace fees and forge fees.
Of course, if this situation was implemented, the artificial scarcity and speculative aspects would tremendously decline, and the developers have no financial incentive to implement such a system. Additionally, if they did this, they might as well just remove crypto entirely, since they would just have a second economy that functions identically to Hearthstone (all revenue goes to developers, none goes to players). But this relationship allows for the developers to offer a lower cost of entry, and spend more time on developing a fun game.
In return for us spending money on the game, we don't worry about getting a potential 9x return, we just worry about having fun. And from what I've seen so far, spending money on Gods Unchained will neither get you fun, nor a return on your money.
came back to play this game sadly it's now pay to win game if you reach highest rank mythic everyone own expensive neutral cards, well u can still beat them using aggro decks but the chances are low, what i hate about this game cards should be accessible for everyone but f2p players can't own expensive cards i think one of the reason why this game won't be popular or grow because of this f2p players would just use aggro decks in order to reach mythic and earning just 1 bucks that's the only fun about this game playing a cheap deck repeatedly is just so boring because u can't buy expensive cards. no matter what you do, a f2p control and aggro decks can't compete to expensive decks u can't even join tournaments with f2p control decks, this tcg game is just boring to me
The more I see about how those NFT "games" work in regards to blockchain, the more I think that I could just play counter strike and sell my lootbox stuff on the steam marketplace.
Scam unchained
Correction, you can win NFT packs without buying in the weekend ranked event. Total 30 wins = free rare Mortal Judgement pack regardless of rank.
Also depending on rank and your wins, you can get another or several other NFTs pack rare and epic depending on your rank and amount of wins.
Facts
As someone who loves Pokémon, it’s still very funny to me that even *this* looks aesthetically more apprealing than the TCG online
Hello, thanks for honest and detailed review of the Game. Is there any crypto Game that you liked ? please share your opinion on games illuvium or Star atlas ?
Hi Beqa, thanks for commenting.
Unfortunately, I can't have an opinion on Illuvium or Star Atlas as I have not played either of them. I have not received an invite to the Illuvium beta and Star Atlas is nothing more than a trailer attached to a land pre-sale, so there is no gameplay for me to review in either game thus far. When they release real gameplay to the public, then I can play the game and share my opinion!
Thanks for your sacr- ehm review
bro hit 100 subs 10 MONTHS ago? Wild
Better return on investment than any NFT
I mean, the price of a deck is less than your average mtg deck.
Though with magic you get to actually hold the cards. And can print them off to play with friends (instead of buying them).
Hewlett-Packard Masters is always an option.
bro, amazing overview. thx for doing the grunt work . ANy updates on this?
Not yet but will be doing a re-visit next month
"True ownership" is so dumb
Like, just buy Magic cards irl :/
I always had issue with Hearthstone's and other digital CCGs' payment models whereby you had to spend £300 per expansion to get all the cards. It didn't quite make it pay to play, but it did mean Free-to-play players could only make one meta deck, and the meta was laser focused. It also gave Blizzard far too much incentive to fill out expansions with trash cards and increase the number of legendaries. These predatory tactics have bit Blizzard in the ass because Battlegrounds is far and away the most popular mode, and because each match needs 8 players, they can't gate it behind a ticket like Arena, so they're having to find way to monetise while desperately trying to tempt people back to standard. It's delicious.
But this... I wouldn't think someone could be more predatory than Blizzard, but I lack imagination, apparently.
i'm pretty sure it's the ccg kits on the unity asset store
that explains the lack of overall polish
You've come a long way in terms of making videos. This one is a bit too rough for me to get through. Might even just be the game. I hate hearthstone and most ccgs
A year late, but a microscopic correction. You mention in Hearthstone that you can mulligan one card at the start of the game. However, you can mulligan your entire starting hand.
Very good video.
I was a big fan of the game before but it has no chance to get to mainstream....
great video as always, keep it up
Crypto sucks
Just found your channel. Very nice, informative and enterntaining videos. :)
Jauwn thanked his audience of 100 in this one, and now he has 100k+ and counting
Great job Jauwn! 🍻
For what i know many card games have 3 currencies: currency to buy card packs, currency to craft and premiun currency.
I think you did a mistake at 21:45.
Why is the price lower for cards less in circulation?
Anyway respect for your hard work compared to the size of your channel 👍
I thought that was weird too, but as far as I can tell, it's true. You can see the # of each card in existence on the marketplace.
I think the reason here is just that the more expensive cards are older, so a higher % of players that own them have just quit the game and have the card sitting on their account, so the number in circulation is lower. Additionally, there will always be a portion of holders who don't actually play the game, and just want to hold cards for investment reasons. That will remove the card from circulation as well, driving the price up.
@@jauwn interesting, thank you
Also, bear in mind that you have to factor both supply and demand when determining what the price is. Since this is still a card game that appears to heavily reward winning, demand is going to correlate to how powerful / meta a card is. So if Demogorgon is a much stronger card than the other two, its higher value can be explained by increased demand- despite having a greater supply in circulation. And... after a picosecond of googling... Demogorgon is... you guessed it... busted.
Reskin of Hearthstone but make it NFT GAME
hope these game fails into "Termination of Service Closure"
With the calculation of the gains per hour you forgot the opportunity cost of just getting a minimum wage job :)
I love coming back to these videos and seeing just how fast your channel grew. I know it’s kinda messed up but I hope they keep putting out these scammy games so you can make a living tearing them a new one.
Those fonts are a full on assault on the senses
mythic is not a card quality , it is a card rarity :)
Mythic is a game level , card rarity is meteorite , shadow, gold and diamond!
@@Gg_system a game level as well as card rarity. Cards like omax the mad , tethys are rare 1/1 cards. check them out , pretty coold stuff
Do try MTG.
It's all of the above, but physical!
If you wanted to own your virtual cards and be able to cash out when finished with the game..... You could just play MTGO. And then you would get to play MTG, instead of this.
They could've had a rival to Hearthstone if they undercut the costs on cards but instead they get greedy going only for those stupid enough to spend silly money on cards in a game that one year on since this video is still trading at $0.24/GOD back from it's glory days of being over $7.28 two months after the launch.
ur doing good work
Hey just a heads up in hearthstone you can mulligan more then one card.
Saying "worst nft ever?" Is like saying "are we there yet?" when you are a child on an infinite roadtrip
So I guess Gods Unchained got the highest score from all of ur reviews at the moment, right?
Yeah, so far!
the idea is not all that bad, it could work if instead of trying to use custom tokens they just used plain ole etherium or monero to allow cards be tradable, so use the crypto part for money and let the game be just a normal game, with a crypto marketplace. Get your money from the player's transactions instead of from the minting (the minting would be just to prevent bots from farming cards and just selling them immediately) of course there's loads of stuff that can go wrong, but there is an idea there. (Maybe a transference fee or something)
I don't know if that would be a very good business model though. The devs would be competing with themselves by enabling a peer-to-peer market, nobody would buy cards directly from the devs if they were cheaper secondhand. This is why these crypto games always release their own tokens and limit the card supply, as then the devs can manipulate the supply and demand to ensure they always make money
I think it's fine if the transfer volume is enough, maybe I didn't explain myself, but imagine that to transfer the card you need to pay a transfer fee, and to make the card sellable another fee, then the devs don't need to think about the price of the card in the second market, similar to how physical card games just sell the packs and a single card could be hundreds of dollars, let the second hand market develop and have the transactions be the business model, this could be done without crypto 100%, but if the want to advertise as crypto just shove an "easy trade" system that does the whole process in game. Also risk is mitigated on the consumer part as you don't need to make a card sellable until you have a buyer.
@@jauwn your dedication to this crazy niche is unmatched
I don't think it's really that crazy. These games are very real and have somehow achieved billions of dollars in revenue while only delivering slop. They make for funny, entertaining, and educational videos. What's not to love?
The scarcity issue in Gods Unchained reminds me a lot of Fallout 76. As I understand it due to the development/release issues of that game there are many OP items, but they didn't want to remove them because doing so would upset their (few) loyal players. So they kept them items, but the game has always-on PVP so a segment of the population is just permanently much better than any new player no matter how much time, money or skill that new player has... So why would a new player want to join?
I own the game via it being 'free' in bundles and I still don't want to try it for that reason and more. The same thing happened with EVE Online (a game I did briefly play) because it had real life years-long skill learning timers, so you could physically never catch up with the oldest players... It's a terrible idea that keeps being implemented despite it being thoroughly tested in the real world and found wanting.
At least they took it seriously and did a good job relative to most NFT games. Minus the launcher not working lol
Since you don't mention it in the video, I assume you're not familiar with Magic: the Gathering Online. MtGO is the older digital client for Magic: the Gathering and unlike Magic Arena (the modern client with a Hearthstone style F2P model) it uses a monetization method much closer to physical Magic where you can't get cards for free and have to buy booster packs with money in order to acquire cards. It is generally clunky and even long before Magic Arena came along it was regarded as being out-of-date.
However it does have one very important feature that makes it relevant here: Unlike Hearthstone or Magic Arena, there is no dust system. Instead, cards can be traded between players and there is a thriving ecosystem of third-party vendors that buy and sell cards. This means that MtGO includes all the theoretical selling points of being able to sell cards or cash out your collection, but has existed since 2002 and doesn't use the Blockchain (and thus middleman currencies with high transaction fees) in order to do those things.
(To be very clear: Magic Online has a massive number of glaring flaw, so when I say it looks great in comparison to NFT card games that should absolutely be taken as a condemnation of the latter)
Wow you have improved in a year 😂
Hey! I was always awesome!😎
@@jauwn From awesome to awesomer.
Hey, you missed the weekend ranked events which is the main source of earn income.
That kind of still goes to my point though of it being way too hard to earn things.
Unlocking cards in a game shouldn't rely on a specific timeframe, what if you can't play on the weekends because you work?
@@jauwn I agree with the most of your conclusions. Just think that weekend ranked is worth mentioning. It is hard, especially for f2p or low spenders, but it can bring good rewards.
30 minutes? You spoil me with content
😊 you're too kind
@@jauwn TH-cam really did a 'you watched this video when it came out but WOULD YOU LIKE TO WATCH IT AGAIN' mobile notification so here I am back again
@@qwerty_artist love u :)
Oh surprise Hannah Reloaded cameo
I play pvz heroes, have been for a few years. the game takes pretty heavy inspiration from hearthstone, but I like how it tries, and in my opinion succeeds to make itself different. its got a block meter, a lanes system for combat, plants can only face zombies, an interesting turn order based around that system, and dual class heroes. the source material is really fun as well, so it makes a fun game with great artstyle, unfortunately the game was abandoned by the devs.
♿
Are this cripto games so complex just to hide they are a scam is there another reason?
Hi everyone, thanks again as always for your continued support! Gods Unchained was the main "popular" NFT game I wanted to cover on this series, so now that that's out of the way, I'm not really sure what I should do next. Any suggestions?
If you run out of nft / crypto game content, you could branch out into bad/misleading crowdfunded type games, or bad games in general,
And also don't forget the mobile crypto games
@@qwerty_artist I've already got a few ideas up my sleeves, for games in that vein, and actually have all the footage recorded for a video on one of the most famous examples of this :). I will probably start that series early next year, so keep an eye out!
Do Illuvium, I wanna see how you can shit on that game 2. You sure must be salty, were you scammed or rugged pulled? Welcome to crypto.
@@xfilow I appreciate all of your comments boosting the engagement on my videos! I signed up for the Illuvium beta months ago but have not received an invite, but I will surely do a video on it in the future.
No, I have never invested in crypto. I am just a gamer.
how old is this video
Gods unchained is an awesome game. Engaging and fun, you don't need a lot to compete with higher levels.