Both kinda got all kind of peoples, but yeah VRchat has alot of weebs and youtubers. SL have furries but there is more normal avatars than furries avatar i believe, there is alot more bimbo type girls avatar i think than furries. People who take the title to literal in some case its true but in alot of case its just people who chill and chat and some for the role play, also a part of the player base who do ERP / fetish since its 18+. There is alot more different type of community in Secondlife compare to VRchat, exemple am in a muscle girls fan community ^^' ...
I prefer Secondlife over VRchat, ive been playing Secondlife for 3 years and ive played for like 5-6 months VRchat. Heres the big different i find in them: VRchat main focus is just chat room in VR ,so all you do is join a world and hang out with people and goof around and most of its community just memes around, troll , chat and role play with friends or random people. For desktop user you are limited to being a moving camera pretty much, you can talk and do emotes and emoji built in the avatar your using otherwise you can't move like a VR user. For Avatars in VRchat you either use inworld avatars people put on stands or you can uploaded models you downloaded, so your limited in what looks and avatars you can have unless your really experienced in Unity and learn how to customize more your models. Making your own unique avatars is alot of work and require skill and experience to be able to make and generally most people from what i saw use models they downloaded from a anime or game and customized a bit. I am aware with Unity if your really experienced and any other 3D programs you can make anything but it takes alot of work and experience. In Secondlife the community is different than VRchat and is made for desktop user, peope usually take more Secondlife as a virtual life or a ¨¨Second life¨¨ like the name imply, they keep there real life private and have there own avatar they put up thogether. You've got all sorts of community in it and sims base on different interest, some are just hang out sim and some are more role play oriented or adult oriented. You got some store and malls you can visit to buy different things, nightclub and dance club with actual DJ's. Also in secondlife you can own land or rent it and make a house or build a sim about anything you want. Its more easy in secondlife to make any look you would think of quickly with the help of the Market place, you got almost anything you need to make any look or avatars would imagine, and you can edit and customize parts ingame, objects and parts with alot of fonctions and built in feature and scripts that are really well made and sometime customizable. You don't need to learn modeling or rigging, how to make animations or texturing to make most look you would want in Secondlife.
I've been playing vrchat for a year or two now and it's nice seeing scratch built models. The game seems less developed on that end relying on users to basically develop on their end. I just use objects and base models I find on a variety of websites and smash them together into blender. I did all this with no experience in unity or blender. It takes time but is satisfying that you get some minor experience working with Unity and Blender.
@@notcomingbacktoEarth I guess since SL its been around for a really long time its less trendy, tho there is still a bunch of videos about SL if you looked it up. Ive even been in some made by one of my friend hehe.
It took me watching 5 minute tutorial video on how the VRChat SDK upload works for me to start making avatars. I learned everything I know by just playing around with unity and blender.
@@RedVRCC oh yeah by making avatars you mean download premade models from games or made by someone else. lol Unless you know how to do create 3D models from scratch your gonna be limited in what you can make.
VRchat is just like another version of Avalina or Imu app on mobile. Second Life is more closer to perfect, it just need to upgrade their VR portion, make the players whos using VR sets can move their fingers and bodies in SL as they're in real life. and be more put-together, release more official launch software, tmake the he update software, and the inventory more humane and convenient for people.
Very good video. Having played both extensively I think it really depends on what you want to in a game that gives one the edge over the other. VRChat is just a chatroom with avatars. There are some people who roleplay there, but not many from what I've seen. Mostly it's a place to hang out and be goofy. In Second Life the options are endless -- If you want to just hang out you can, but if you want to roleplay ANYTHING under the sun you can probably find it in Second Life. I think, in that way, Second Life for me at least wins. I'm not sure which community is better though. I've met awful and great people on both. Plus one is free and one you can sink a lot of money into. I'll keep playing SL and just hop on VRChat every once in a blue moon.
If you play VRC long enough and get into a friend circle you can see some of the cooler things people do with worlds and avatars. I ported tank models from war thunder into the game as avatars and they can actually fight each other in certain worlds.
Why are people playing up second life? Should SL videos should get more attention? Idk but VR Chat is almost always trending because not only is it new but also utilizes modern meme cultures. And their videos continue to evolve with new people with interesting stories and funny spectacles made in unity/blender (people are disturbingly creative). Whereas imvu and secondlife includes features hidden behind a paywall with its own fair share of copyright avatars. Idk why SL players in the comments are calling VRchat a plaigerism catastrophe. There’s no malevolence behind it, just people being social and having fun. Plus, I’ve watched imvu and SL videos back in HS before vrchat. It was mainly quiet slideshows of cringy teen rp or just creepily erotic furries. Not a big fan of it tbh.
Lmao you have no idea what you're talking about. There's a fuckton of free stuff in SL. VRChat is only useful for TH-cam videos, it's limited as fuck, you can't even build or do things like flying an airplane there. In Second Life you can share.
Second Life requiere inversión y ya lo están haciendo y sobre lo que dices del tipo de contenido erótico que hace menos interesante a SL esto está arreglado con el cambio de políticas en SL hace unas 3 semanas. SL es interesante y posee cosas buenas, pero la gente le gusta lo vulgar. Si como suena porque si SL tiene una mala fama creada por streamers malintencionados no es cierto que eso sea SL. SL puedes aprender sobre programación, música, Photoshop, animación o modelado 3d, ser host o animar una fiesta, construir y decorar mundos como espacios. Si mejoran los gráficos de SL muchos de los actuales mundos se irán al caño porque SL cuenta con el windlight que es genial para crear el ambiente atmosférico que deseas y es único de SL. Es que Vrchat se queda en feto y muchos mundos virtuales al lado de SL. Ya está la aplicación movil para ser lanzada y los creadores de SL son una pasada. Dios los furrys son hermosos o el rol Play de fantasía o medievales o los avatares comunes. SL es el mundo virtual perfecto para ser el metaverso que busca Meta o las elites. Ojala logré el puesto que merece porque es maravilloso.
All the people i have met on second life are bitter. I dont understand how im a troll/griefer just for having a goofy looking avatar? My account got banned. Atleast i can be myself on vrchat.
What's insane is that the creator of Second Life is returning and essentially gonna do a major overhaul of the program and upgrade the tech to make it more appealing to younger audiences as well, where it'll have seamless connectivity to your phone and use webcams to track your facial and head movements to signify what your avatar is saying/looking at. I can eventually see the implementation of new vr tech as well that has better simulation of motion.
Op forgets in the Beginning char Modifaction of the Unity / Blender usage in VRC with that you have even more possibillitys then shown in 2 Life, even more with the start of 3SDK with allows making of Sliders / Submenu´s , Puppet Controllers . As exsampel Pokemon you spawn with your main Character with interactive Pvp system or Body that change Items / Body porportions /Coulor / Tails and Tounges that are controll abel to move . Ofc only if you know how to set the avatar up before Hand in Blender /Unity and then upload it into Vrc. Which last updates coming more and Instances are coming toghter from Simpel Cinemas with Tv shows / Anime/Movies till Game Instances with games like Beatsaber / Doom 95 / 5 Nights at Freddys . So pls dont go only the Basic Offical worlds it dosent show VRC what it is and can at all.
That's not VRChat though. That's Unity. Because Second Life has *exactly* the same support, you can upload anything you want in exactly the same way you can with VRChat. The difference is you can also do all this in Second Life itself, with no external software, but you can also use external software in exactly the same way. With VRChat you are creating and compiling packages that are then uploaded, from there you are then loading instances that are locked in as they are or psuedo-adjustable within the confines of the bounds established in the package itself. With Second Life, assets are exactly that, assets. And they can be done outside of SL and brought into SL or made in SL and since these aren't pre-packaged scenes or modules they can be modified and altered straight down to the foundation level of the coding behind them itself *in* second life. This isn't me hating on VRChat, but VRChat and Second Life can't be compared, it's like trying to call a multiplayer game with multiple servers a multiverse. VRChat is exactly what it claims to be, a Virtual Reality Chat Program, and there's nothing wrong with that, we don't have to pretend its anything more, it can be great for people that want that simplicity and if people want a true metaverse there's Second Life or Meta and there can be value in that dynamic as a gateway to these kinds of things.
@@HellSpawnRulerOfHell did you really just like your own post immediately after posting that? Wow cringe dude, that's pretty desperate not going to lie. Anyway that aside, no VRChat is an application that runs on unity as an engine. The point being made is all these "creation features" are not done in VRChat, they are done in unity. Then once you have compiled they you can relaunch VRChat and find it there but a user of these materials can not make any changes to the assets once compiled because VRChat does not support creation, it supports unity and unity supports creation. While with SecondLife (or other real time applications like NeosVR), you can then make all of these changes or even full on creation inside the multi-player experience itself. You don't need to close it to go to another application. Again this is not a dig against VRChat. I quite happily use both but as a creator SL is way more seamless and a better workflow. VRChat is great for just hanging out with people but then as soon as I want to go create something I have to say bye and leave while in SL I can continue to hang out with people and so the creation inside SL itself. It's an apples and oranges comparison.
Wrong. You can't build and fly a Boeing 747 in VRChat. Prove me wrong. You can do it in SL and even give copies off it to your friends, also they can sit and walk inside it!
VRChat is better because it's free. If you can make it, you can use or be it. And the obvious fact that VR adds a whole layer of immersion that second life cannot match.
Good point about VR c= but Second Life is free too, people can also make anything and monetize off their creations, and VR might be re-implemented on SL in the future. As far as I know there's no way for VRChat as a company to monetize yet
@@LucaTheGuide Yeah i doubt VRchat will be around as long as SL, most likely a better VR game will replace it that comes with more feature and monetization. It will be like a mix of SL and VRchat thogether, SL is 17 years old and still have a bigger player base than VRchat.
@@LucaTheGuide you can get monetize your work on vrc, the transaction just can't be donne over it, you can for exampel sell a creation or asset on Virtual Market ( a vrc event) or you can sell your services... or ther are commition, for exampel some streamer make commition for a costom avatar, once made the artist send it to the streamer that purplish it himself on his acont as a privet unclonebel avatar. the same can be done for world... it has more step to it, and is less accessible but it existe...
The VR experience for VRchat alone makes it far better, and more immersive experience than SL. You just can't get this kind of experience where you feel like you are actually part of the world. And now there is so many worlds, and games made by creators that give experiences SL just cant give.
But you cannot edit your avatar there, all the VRChat avatars are plagilism from other people's work. and you dont have typing chat either. in Second life you have more realistic garden, forest and architecture, in VRchat its just a house with fake city background when go out of bound. Cost players money means a more high graphic world that SL is. VRChat just copied SL's successor Sansar's experience.
@@chrisliu805 You havent played much VRC is you are arguing the environment looks better in SL. lol Tons of amazingly well made worlds in VRC with high detail, and far more than just a house, and shit background. xD SL isnt the first social game, it isn't original,. and pretty much everything it does, VRC does better. VRchat gives you a social experience unlike any other.. Also people are making avatars for nothing.. its only copyright if people are making money off others work, which most of the time they arent. Many also like to make that avtar their own even if the base was from an already made character. VRC truly lets you be who you want to be, and actually FEEL like it too in VR. Adding in full body tracking just brings in more immersion. Also SL is VERY outdated looking compared to VRC. With the new Udon update, worlds, and such are going to be FAR better, and even more detail than before.
@@pcgameboy8407 LMAO Second Life looks like its in real life even WITHOUT VR sets. Second Life has better graphic because it allows graph designers from Worldwide to join and create buildings and everything. whereas in VRChat probably just that company alone did it all. that's why it looks not creative and will not improve graphic at all. Second Life updates its graph year by year because SL allows designers from all over the world to participate. in Second life, we have parks, national parks, shopping stores, London city, real life cities, heavens, theme parks, Alien spaceships, Star war theme destinations, jurassic park lands, zombie lands even fantasy lands created by graphic professionals, from all over the world, and its updating its content and graphic every year (looks like a total different place in a certain period of time), you can participate in SL and create a world from your mind yourself. On the other hand, in sad VRChat you only have those sad handful of settings provided by that company to play with.
There are worlds created from SCRATCH in vrchat dude.. Again you don't know what you are talking about. They just made a Cyberpunk world that looks jaw droppingly good. People make worlds from around the worlds, that can be done from anyone, not just avatars. I can go see SL right now, and its visuals are hella dated, while VRC has worlds that actually look like its from current gen.
VRChat is just Plagiarism other people's avatars, Trolls, and underage kids. long waiting period for Plagiarism-avatars to show up. VRChat is just a Plagiarism Chaos.
Have you even been on VR Chat, it's a vr porn app pretending it's Gaiaonline, and it is perverts as far as the eye can see. Plus it runs like absolute garbage
When vr Chat isn't crashing, lagging, getting disconnected, and the mouse actually stays in the screen. unity just sucks. A specialized engine, built as close to bare metal as possible, with the simplest possible architecture is always superior for performance and functionality, however both suffer from the same issues in different ways, to different degrees. SL has the benefit here, it's engine being built for far older hardware, closer to the metal. To it's credit, second life's digital economy is a fantastic feature. To VR Chat's credit, focusing on the vr market from the outset was a brilliant move, however they are just squandering the opportunity with this erector set skyscraper of code built in unity, and that's why it runs like dogshit with gamecube graphics on the grand majority of hardware out there, and why it has tons of bugs and connection issues. They could become the top dog, If they rebuilt the engine and coded it right that is. Honestly I'm gonna code one myself after I get my other projects done
I like Second Life way better personally Its a lot more chill and fun from my experience, also it has more furries Ive had alot terrible experiences with VR Chat, I don't personally like it and don't want to try it ever again
VRchat is just like another version of Avalina or Imu app on mobile. Second Life is more closer to perfect, it just need to upgrade their VR portion, make the players whos using VR sets can move their fingers and bodies in SL as they're in real life. and be more put-together, release more official launch software, tmake the he update software, and the inventory more humane and convenient for people.
ya but aren't you make it seam way to easy tho? -it just need to get beter vr acuratie. -be organize -lunch more software -uptade softeware -make the inventory instective it's not an update you see everyday...
It wouldn't be an easy thing to pull off, you'd likely have to set up new animations for inside VR and alot of avatars likely wouldn't be compatible with the VR function due to things like missing bones or armatures being set up differently, even in VRChat alot of models aren't compatible due to things like missing shoulder bones or featuring less bones in the chest
@@bruhtholemew Why would you need to log into Steam to play SL? It's perfect at it is. Not everybody can afford Quest. Theres no microtransactions at all, you can get most stuff for free. Better luck next time.
and now currently second life is blowing up again because of the popularity of new youtubers on it like doctor derrick and now I'm currently wondering what to think cause after taking a deep look at both second life and vrchat in both their current states in the time I'm posting this comment their communities are starting to kind of blend like it's hard to tell them apart from each other based on the toxicity and overall views I've had from just trying to have conversations with people in the games and currently ive noticed a pattern that's just seeming to never end
They are entirely different games so it's a bit weird to compare them. One uses state of the art technology to provide an immersive Virtual Reality experience, and the other is a laid back Desktop experience. Completely different ends of the spectrum depending on what you enjoy after a hard day of work. Depends on your energy levels etc. Also the majority of Second Life players are too obese to be able to enjoy a VR experience as it requires difficult body movements like turning your head and moving your arms.
They are different indeed1 Some people do look up for comparison between the two though (you'll find them asking for it if you Google "Second Life VS VRChat") And I don't know where you got your last point from but I'm pretty sure that's not true :P
@@LucaTheGuide "Second Life VS VRChat" is funny. SL is about being creative and VR Chat is about enjoying. Two totally different worlds. Like: "Google VS eBay" or "Wiki VS Amazon"
After playign both second life and VRchat quite a bit..id have to say the differences are quite something. Tho the VR support is what i think is the big point for VRchat. That and you can't stream SL but you can with VRC.
Yeah, Firestorm does have a project VR viewer though, and I heard LL might be redeveloping a VR viewer for SL but I'm not sure x -x and yeah it sucks that Twitch banned SL, but there's still TH-cam and other streaming platforms so
Hey c= I do have a bias towards SL since I'm a long time user, but I tried my best to be fair in my comparison by comparing comparable aspects like number of users, land types, and end user customizability. Edit: Sorry if you feel my bias affects the comparison too much
There is a bias, yes, but the thing is that VRChat is a more simple platform compared to the many intricacies of SL. This isn't to say VRChat is bad - as someone with Oculus Rift who has on occasion been in VRChat, I do like what I've seen so far from the community, and the platform is easy to use and although customization would require commissioning/making a custom model or choosing one for your own use, the platform has had some level of success.
Here's the real tea:: What the VRchat community says about SL;; "It's too boring" What the SL community says about VRC;; "it's too exciting" It's literally just a battle of o̶l̶d̶ "𝓂𝒶𝓉𝓊𝓇𝑒" people hating anime, pop culture, and young people 𝕧𝕤 and bunch of people sarcastically saying "𝗼𝗸 𝗯𝗼𝗼𝗺𝗲𝗿." and "ꜱᴏ ʏᴏᴜ ʜᴀᴛᴇ ꜰᴜɴ?"
@@rockysandman5489 VRChat lets you export literally anything from Unity so long as it doesn't go over the polygon limit, and doesn't violate ToS. A project you made from scratch in Blender, assets ripped from other games, characters made in third party creation tools like Vroid, anything. Can you do anything similar in SL?
@@Cinnamorollstan Yes, you can import a bunch of stuff you've created in modeling softwares, as well as things that were already made. A few examples I've seen of the latter are direct imports of Niko Bellic and Tommy Vercetti from GTA games, as well as Tony Montana from the Scarface game, The Doctor and Amy Pond from the Doctor Who Adventure Games, Superman from one of the 2000's Superman or Injustice games. After import, you may also be able to customize these avatars in-world. I bet you can't do that on VRChat. Trust me, the customization and creation in SL is the most extensive I've seen in any virtual world or video game. There are a shit ton of avatars, as well as clothing items, and other items and objects, that get made in third party software and then imported to SL. The fact that VR chat has it (in a probably downgraded way) does not impress me one bit.
@@rockysandman5489 I looked into it, and it's laughable compared to VRC. SL only lets you import mesh files. After that, you're limited to SL's shaders, rigging, and animation sets. Having the entirety of Unity at your disposal is a massive upgrade over SL's in house solution. And that's not even mentioning the new stuff that's going on with Udon, a programming language so damn good that people are porting it into their own games outside of VRC. The only advantage that SL has is it's persistent worlds. And even that's soon to be over as VRC has an update coming that will add that in, with one cited example being to save progress on bigger adventure worlds like The Devouring. Get a Quest 2 and try it out. VRChat is everything people wanted Second Life to be, but was limited by the tech of it's time. It's the real life Oasis.
Hey, Sansar is meant to be a different kind of product that doesn't compete with SL c= and is still pretty much in beta phase, according to LL / Ebbe (LL's CEO)
@@LucaTheGuide competes with vrchat perhaps, but i know it won't change secondlife at all, millions of dollars has already been invested into it. But from recent updates on avatars, i'm starting to think that it may draw in some attention over time :) i become really interested in all of this because I want to make custom avatars from scratch :)
Second Life es un metaverso, no un juego y la gente no comprende la complejidad de SL. Sé que la generación z está lista para SL. SL es algo grande que requiere mucha inversión y lo cercano al gran metaverso. Meta no logro su objetivo porque SL es un proyecto de años y años. Se sostiene y ya están haciendo la inversión como la actualización y será un éxito. Ya conocen los errores y saben como llegar al público. No gana la tendencia, sino el que sabe mantenerse. Estudia sobre Tilia Search y el acuerdo que sostuvo SL con una gran empresa asiática de Singapur y es probable que lleguen las criptomonedas. Es probable SL sea una segunda vida para muchas personas. Están pensando unir SL con la inteligencia artificial y la realidad virtual. Vrchat es bebe y SL es un cuarentón con mucha experiencia de exitos y fracasos.
I just celebrated on 10th Rezday in Secondlife in April. It's definitely different from VR chat from watching ths video. But after watching a few vids on TH-cam I was curious about the differences because the people generally seem NICER to be around on VR chat. I love all the customization possibilities with Secondlife, but it can get very boring sometimes. If you like chatting with people who aren't total FREAKS, Secondlife can leave you wanting. The places that are unfortunately, the most populated are also the most full of grade A assholes and psychotic griefers (spammers whose only goal is to cause so much lag it crashes everyone out of the game) and trolls who will say the most racist, disgusting and offensive things imaginable. I've seen and heard some absolute fucked up shit on SL and you could argue "Well that's just the internet." But I dunno. I think the idle minds of the likes of 4Chan tend to collect in Secondlife and honestly, it isn't programmed in the most optimized way, so there's always issues with rezzing and lagging sometimes, even if your CPU and GFX card are weapons grade. I don't know how VR chat compares on all those points, but I'm curious about the social aspect; like, does it cater to griefers and trolls? From what I can gather it seems like maybe VRchat may be a more open and organic version of IMVU which I used to play a long time ago.
As of late VRChat has literally 0 active staff, you can get away with almost anything. Racism, toxicity, and crashing all exist here too as well as DDOSing. Just form a nice friend circle and hang out in private worlds, you'll have a real good (and importantly safe!) time.
No. Not everything needs to be monetized. Second Life, you have to buy almost everything. It sucks the joy out of it. If I want to buy a car or house, I'd use my real money to buy a real car or house. People spend hundreds on mere pixels that's just there to look pretty and flaunt. When you start monetizing stuff, yeah it's a way for others to make money, but then all they start to care about is making money in the game and little else. Just look what happened to TH-cam.
That would absolutely anger the userbase. The driving aspect of VRchat is that it's free. If you think people are gonna suddenly be okay with buying the clothes, items, and maps they've been making for free, you're mistaken.
VRChat is clearly a joke, Second life is better, you can edit the look, size of your avatar there, VRchat are just plagiarism other people’s avatar from else where, VR chat is more like a complete version of Sansar. VRchat start off their avatars in chaos, where Second life has bunch sets of human avatars to choose from, Second life has both chat and audio chat, Second life is closer to perfect.
now i am a 3d animation student, i would agree that ther is plagiarism on vrc, but when looking at the big picture vrc avatar just look more creative and polish than anny SL avatar i have ever seen. i have onnly seen boring avatar that try to look realistic but have to settle for plain ps2 graphic and plain shader on it... i keep seeing pepole claiming it has more possibility and freedom but i jus't can't see it,... i have not seen annyone rp annyting that is not human looking, it just look plain and boring...
@@notcomingbacktoEarth Not alot of people, take a while to make a really nice looking model from scratch and experience. Most people don't want to go through all this trouble and they just find models on internet.
@@notcomingbacktoEarth Yeah am happy playing Secondlife with my avatar Sakura i made. Its much more easy to create all kind of avatar you want. Also there is more type of community about everything and stuff to do for Desktop user since its made for Desktop unlike VRchat focus on VR.
@@notcomingbacktoEarth Yeah SL allow for more freedom of creation since you can use all the things people made to build your own avatar with parts that are customizable or create them from scratch with the ingame building prims or just create thing on a 3D program like VRchat would and import them. You can even make money from the things you created in Secondlife. The things on the marketplace aren't to limited simple parts for avatars, alot of them come with well made scripts and hud to adjust stuff like color, skin , cloths layer, animation on them and more. You also got vehicules, weapons, buildings and also fetish related stuff and sex stuff since its 18+. Tho you don't need to go in all this sex stuff if you aren't interested by it, its not everywhere and only in some sims. There is alot of sims that don't have any sex stuff and its just chill place people chat or RP. But if you got any sort of special interest there is a high chance you will other people with similar interest, exemple me its muscle girls avatar ^^' hehe i know alot of people think its weird and there is alot of other weird community not for everyone. But the majority id say is normal avatars , i don't see a point being some random human when you can literally be almost anything in SL.
I found more rude ppl in vrchat, more ppl who take things off you when you're holding something, ppl swear, talk over you, yes it happens in places in sl mostly in hubs, but it's annoying, also mainly i vrchat would be anime anime anime... I want a realistic female character to play, and nothing like that did I find.
Id say Secondlife has more realistic type avatars player base, there is anime avatar players and others, it depend where you go in it. But i can say generally Secondlife is a more mature and older player base and usually people are more serious in it and taking it a as actual Secondlife keeping there Real life private.
1:22
Demographic
VRChat: Weebs and youtubers
Second Life: furries and people who take the title to literal
xD
Both kinda got all kind of peoples, but yeah VRchat has alot of weebs and youtubers. SL have furries but there is more normal avatars than furries avatar i believe, there is alot more bimbo type girls avatar i think than furries. People who take the title to literal in some case its true but in alot of case its just people who chill and chat and some for the role play, also a part of the player base who do ERP / fetish since its 18+. There is alot more different type of community in Secondlife compare to VRchat, exemple am in a muscle girls fan community ^^' ...
Seems accurate enough. (as a former SL user and from what I know about VRChat).
Idk how different it was 2 years ago but vrchat has a decent amount of furries
I prefer Secondlife over VRchat, ive been playing Secondlife for 3 years and ive played for like 5-6 months VRchat.
Heres the big different i find in them:
VRchat main focus is just chat room in VR ,so all you do is join a world and hang out with people and goof around and most of its community just memes around, troll , chat and role play with friends or random people. For desktop user you are limited to being a moving camera pretty much, you can talk and do emotes and emoji built in the avatar your using otherwise you can't move like a VR user.
For Avatars in VRchat you either use inworld avatars people put on stands or you can uploaded models you downloaded, so your limited in what looks and avatars you can have unless your really experienced in Unity and learn how to customize more your models. Making your own unique avatars is alot of work and require skill and experience to be able to make and generally most people from what i saw use models they downloaded from a anime or game and customized a bit. I am aware with Unity if your really experienced and any other 3D programs you can make anything but it takes alot of work and experience.
In Secondlife the community is different than VRchat and is made for desktop user, peope usually take more Secondlife as a virtual life or a ¨¨Second life¨¨ like the name imply, they keep there real life private and have there own avatar they put up thogether. You've got all sorts of community in it and sims base on different interest, some are just hang out sim and some are more role play oriented or adult oriented. You got some store and malls you can visit to buy different things, nightclub and dance club with actual DJ's. Also in secondlife you can own land or rent it and make a house or build a sim about anything you want.
Its more easy in secondlife to make any look you would think of quickly with the help of the Market place, you got almost anything you need to make any look or avatars would imagine, and you can edit and customize parts ingame, objects and parts with alot of fonctions and built in feature and scripts that are really well made and sometime customizable. You don't need to learn modeling or rigging, how to make animations or texturing to make most look you would want in Secondlife.
I've been playing vrchat for a year or two now and it's nice seeing scratch built models. The game seems less developed on that end relying on users to basically develop on their end. I just use objects and base models I find on a variety of websites and smash them together into blender. I did all this with no experience in unity or blender. It takes time but is satisfying that you get some minor experience working with Unity and Blender.
@@notcomingbacktoEarth I guess since SL its been around for a really long time its less trendy, tho there is still a bunch of videos about SL if you looked it up. Ive even been in some made by one of my friend hehe.
It took me watching 5 minute tutorial video on how the VRChat SDK upload works for me to start making avatars. I learned everything I know by just playing around with unity and blender.
@@RedVRCC oh yeah by making avatars you mean download premade models from games or made by someone else. lol Unless you know how to do create 3D models from scratch your gonna be limited in what you can make.
VRchat is just like another version of Avalina or Imu app on mobile. Second Life is more closer to perfect, it just need to upgrade their VR portion, make the players whos using VR sets can move their fingers and bodies in SL as they're in real life. and be more put-together, release more official launch software, tmake the he update software, and the inventory more humane and convenient for people.
Very good video. Having played both extensively I think it really depends on what you want to in a game that gives one the edge over the other. VRChat is just a chatroom with avatars. There are some people who roleplay there, but not many from what I've seen. Mostly it's a place to hang out and be goofy. In Second Life the options are endless -- If you want to just hang out you can, but if you want to roleplay ANYTHING under the sun you can probably find it in Second Life. I think, in that way, Second Life for me at least wins. I'm not sure which community is better though. I've met awful and great people on both. Plus one is free and one you can sink a lot of money into. I'll keep playing SL and just hop on VRChat every once in a blue moon.
If you play VRC long enough and get into a friend circle you can see some of the cooler things people do with worlds and avatars. I ported tank models from war thunder into the game as avatars and they can actually fight each other in certain worlds.
Jueguen Linden Realms es divertido :)
Why are people playing up second life? Should SL videos should get more attention? Idk but VR Chat is almost always trending because not only is it new but also utilizes modern meme cultures.
And their videos continue to evolve with new people with interesting stories and funny spectacles made in unity/blender (people are disturbingly creative). Whereas imvu and secondlife includes features hidden behind a paywall with its own fair share of copyright avatars. Idk why SL players in the comments are calling VRchat a plaigerism catastrophe. There’s no malevolence behind it, just people being social and having fun.
Plus, I’ve watched imvu and SL videos back in HS before vrchat. It was mainly quiet slideshows of cringy teen rp or just creepily erotic furries. Not a big fan of it tbh.
@@Stej-i7m You're full of it, I literally went to an SL wrestling match a couple weeks ago
Lmao you have no idea what you're talking about. There's a fuckton of free stuff in SL. VRChat is only useful for TH-cam videos, it's limited as fuck, you can't even build or do things like flying an airplane there. In Second Life you can share.
Second Life requiere inversión y ya lo están haciendo y sobre lo que dices del tipo de contenido erótico que hace menos interesante a SL esto está arreglado con el cambio de políticas en SL hace unas 3 semanas. SL es interesante y posee cosas buenas, pero la gente le gusta lo vulgar. Si como suena porque si SL tiene una mala fama creada por streamers malintencionados no es cierto que eso sea SL. SL puedes aprender sobre programación, música, Photoshop, animación o modelado 3d, ser host o animar una fiesta, construir y decorar mundos como espacios. Si mejoran los gráficos de SL muchos de los actuales mundos se irán al caño porque SL cuenta con el windlight que es genial para crear el ambiente atmosférico que deseas y es único de SL. Es que Vrchat se queda en feto y muchos mundos virtuales al lado de SL. Ya está la aplicación movil para ser lanzada y los creadores de SL son una pasada. Dios los furrys son hermosos o el rol Play de fantasía o medievales o los avatares comunes. SL es el mundo virtual perfecto para ser el metaverso que busca Meta o las elites. Ojala logré el puesto que merece porque es maravilloso.
All the people i have met on second life are bitter. I dont understand how im a troll/griefer just for having a goofy looking avatar? My account got banned. Atleast i can be myself on vrchat.
Then you missed me. I am sorry :D
Depend where you go really, some sim are just really strict and serious while some are chill and joke around.
What's insane is that the creator of Second Life is returning and essentially gonna do a major overhaul of the program and upgrade the tech to make it more appealing to younger audiences as well, where it'll have seamless connectivity to your phone and use webcams to track your facial and head movements to signify what your avatar is saying/looking at. I can eventually see the implementation of new vr tech as well that has better simulation of motion.
Wait, really? They are going to do all that?
@@blueberrypitbull87 Yesss
Op forgets in the Beginning char Modifaction of the Unity / Blender usage in VRC with that you have even more possibillitys then shown in 2 Life, even more with the start of 3SDK with allows making of Sliders / Submenu´s , Puppet Controllers . As exsampel Pokemon you spawn with your main Character with interactive Pvp system or Body that change Items / Body porportions /Coulor / Tails and Tounges that are controll abel to move . Ofc only if you know how to set the avatar up before Hand in Blender /Unity and then upload it into Vrc. Which last updates coming more and Instances are coming toghter from Simpel Cinemas with Tv shows / Anime/Movies till Game Instances with games like Beatsaber / Doom 95 / 5 Nights at Freddys . So pls dont go only the Basic Offical worlds it dosent show VRC what it is and can at all.
That's not VRChat though. That's Unity.
Because Second Life has *exactly* the same support, you can upload anything you want in exactly the same way you can with VRChat. The difference is you can also do all this in Second Life itself, with no external software, but you can also use external software in exactly the same way.
With VRChat you are creating and compiling packages that are then uploaded, from there you are then loading instances that are locked in as they are or psuedo-adjustable within the confines of the bounds established in the package itself.
With Second Life, assets are exactly that, assets. And they can be done outside of SL and brought into SL or made in SL and since these aren't pre-packaged scenes or modules they can be modified and altered straight down to the foundation level of the coding behind them itself *in* second life.
This isn't me hating on VRChat, but VRChat and Second Life can't be compared, it's like trying to call a multiplayer game with multiple servers a multiverse. VRChat is exactly what it claims to be, a Virtual Reality Chat Program, and there's nothing wrong with that, we don't have to pretend its anything more, it can be great for people that want that simplicity and if people want a true metaverse there's Second Life or Meta and there can be value in that dynamic as a gateway to these kinds of things.
@@bunbox "That's not VRChat though. That's Unity." Umm... what?
It's literally VRChat 😂🤣
@@HellSpawnRulerOfHell
did you really just like your own post immediately after posting that?
Wow cringe dude, that's pretty desperate not going to lie.
Anyway that aside, no VRChat is an application that runs on unity as an engine. The point being made is all these "creation features" are not done in VRChat, they are done in unity. Then once you have compiled they you can relaunch VRChat and find it there but a user of these materials can not make any changes to the assets once compiled because VRChat does not support creation, it supports unity and unity supports creation.
While with SecondLife (or other real time applications like NeosVR), you can then make all of these changes or even full on creation inside the multi-player experience itself. You don't need to close it to go to another application.
Again this is not a dig against VRChat. I quite happily use both but as a creator SL is way more seamless and a better workflow. VRChat is great for just hanging out with people but then as soon as I want to go create something I have to say bye and leave while in SL I can continue to hang out with people and so the creation inside SL itself.
It's an apples and oranges comparison.
Wrong. You can't build and fly a Boeing 747 in VRChat. Prove me wrong. You can do it in SL and even give copies off it to your friends, also they can sit and walk inside it!
VRChat is better because it's free. If you can make it, you can use or be it.
And the obvious fact that VR adds a whole layer of immersion that second life cannot match.
Good point about VR c= but Second Life is free too, people can also make anything and monetize off their creations, and VR might be re-implemented on SL in the future. As far as I know there's no way for VRChat as a company to monetize yet
@@LucaTheGuide Yeah i doubt VRchat will be around as long as SL, most likely a better VR game will replace it that comes with more feature and monetization. It will be like a mix of SL and VRchat thogether, SL is 17 years old and still have a bigger player base than VRchat.
They are 2 pretty different games, VRchat cannot match SL in alot of other aspect also.
thats true mate vrchat is good :)
@@LucaTheGuide you can get monetize your work on vrc, the transaction just can't be donne over it,
you can for exampel sell a creation or asset on Virtual Market ( a vrc event) or you can sell your services...
or ther are commition, for exampel some streamer make commition for a costom avatar, once made the artist send it to the streamer that purplish it himself on his acont as a privet unclonebel avatar. the same can be done for world...
it has more step to it, and is less accessible but it existe...
The VR experience for VRchat alone makes it far better, and more immersive experience than SL. You just can't get this kind of experience where you feel like you are actually part of the world. And now there is so many worlds, and games made by creators that give experiences SL just cant give.
Also SL has so many microtransactions whereas everything in VRChat is currently free, barring commission avatars.
But you cannot edit your avatar there, all the VRChat avatars are plagilism from other people's work. and you dont have typing chat either. in Second life you have more realistic garden, forest and architecture, in VRchat its just a house with fake city background when go out of bound. Cost players money means a more high graphic world that SL is. VRChat just copied SL's successor Sansar's experience.
@@chrisliu805 You havent played much VRC is you are arguing the environment looks better in SL. lol Tons of amazingly well made worlds in VRC with high detail, and far more than just a house, and shit background. xD
SL isnt the first social game, it isn't original,. and pretty much everything it does, VRC does better. VRchat gives you a social experience unlike any other.. Also people are making avatars for nothing.. its only copyright if people are making money off others work, which most of the time they arent. Many also like to make that avtar their own even if the base was from an already made character. VRC truly lets you be who you want to be, and actually FEEL like it too in VR. Adding in full body tracking just brings in more immersion.
Also SL is VERY outdated looking compared to VRC. With the new Udon update, worlds, and such are going to be FAR better, and even more detail than before.
@@pcgameboy8407 LMAO Second Life looks like its in real life even WITHOUT VR sets. Second Life has better graphic because it allows graph designers from Worldwide to join and create buildings and everything. whereas in VRChat probably just that company alone did it all. that's why it looks not creative and will not improve graphic at all.
Second Life updates its graph year by year because SL allows designers from all over the world to participate.
in Second life, we have parks, national parks, shopping stores, London city, real life cities, heavens, theme parks, Alien spaceships, Star war theme destinations, jurassic park lands, zombie lands even fantasy lands created by graphic professionals, from all over the world, and its updating its content and graphic every year (looks like a total different place in a certain period of time), you can participate in SL and create a world from your mind yourself. On the other hand, in sad VRChat you only have those sad handful of settings provided by that company to play with.
There are worlds created from SCRATCH in vrchat dude.. Again you don't know what you are talking about. They just made a Cyberpunk world that looks jaw droppingly good. People make worlds from around the worlds, that can be done from anyone, not just avatars.
I can go see SL right now, and its visuals are hella dated, while VRC has worlds that actually look like its from current gen.
So what I’m hearing is that they should just combine the pros of both VR Chat and Second Life
The thing is, the pros of VR Chat sort of already exist in Second Life, to where VRchat is just a sub par version.
@@jish55 OMEGALUL
I think you got that the wrong way around
All SL needs is movement tracking and VR.
Second Life is just AFK perverts and lag
And VRchat is just trolls, memes, anime characters and lolis
Both comments above me are undeniable facts
But for me, VRChat wins
VRChat is just Plagiarism other people's avatars, Trolls, and underage kids. long waiting period for Plagiarism-avatars to show up.
VRChat is just a Plagiarism Chaos.
Have you even been on VR Chat, it's a vr porn app pretending it's Gaiaonline, and it is perverts as far as the eye can see. Plus it runs like absolute garbage
When vr Chat isn't crashing, lagging, getting disconnected, and the mouse actually stays in the screen. unity just sucks.
A specialized engine, built as close to bare metal as possible, with the simplest possible architecture is always superior for performance and functionality, however both suffer from the same issues in different ways, to different degrees.
SL has the benefit here, it's engine being built for far older hardware, closer to the metal.
To it's credit, second life's digital economy is a fantastic feature.
To VR Chat's credit, focusing on the vr market from the outset was a brilliant move, however they are just squandering the opportunity with this erector set skyscraper of code built in unity, and that's why it runs like dogshit with gamecube graphics on the grand majority of hardware out there, and why it has tons of bugs and connection issues. They could become the top dog, If they rebuilt the engine and coded it right that is. Honestly I'm gonna code one myself after I get my other projects done
:O so much to learn. I always hear of VRchat but I didnt really understand much of it :) thank you for taking the time to work on this and share it ^^
No problem! c= glad you find it useful
I like Second Life way better personally
Its a lot more chill and fun from my experience, also it has more furries
Ive had alot terrible experiences with VR Chat, I don't personally like it and don't want to try it ever again
\ o / I see
@@Stej-i7m anny news?
VRchat is just like another version of Avalina or Imu app on mobile. Second Life is more closer to perfect, it just need to upgrade their VR portion, make the players whos using VR sets can move their fingers and bodies in SL as they're in real life. and be more put-together, release more official launch software, tmake the he update software, and the inventory more humane and convenient for people.
True, it would annihilate VRChat.
ya but aren't you make it seam way to easy tho?
-it just need to get beter vr acuratie.
-be organize
-lunch more software
-uptade softeware
-make the inventory instective
it's not an update you see everyday...
It wouldn't be an easy thing to pull off, you'd likely have to set up new animations for inside VR and alot of avatars likely wouldn't be compatible with the VR function due to things like missing bones or armatures being set up differently, even in VRChat alot of models aren't compatible due to things like missing shoulder bones or featuring less bones in the chest
@@Toxic2T It'll never annihilate VRchat for three reasons.
1. SL is not on Steam.
2. SL is not on Quest
3. SL has microtransactions
@@bruhtholemew Why would you need to log into Steam to play SL? It's perfect at it is. Not everybody can afford Quest. Theres no microtransactions at all, you can get most stuff for free. Better luck next time.
and now currently second life is blowing up again because of the popularity of new youtubers on it like doctor derrick and now I'm currently wondering what to think cause after taking a deep look at both second life and vrchat in both their current states in the time I'm posting this comment their communities are starting to kind of blend like it's hard to tell them apart from each other based on the toxicity and overall views I've had from just trying to have conversations with people in the games and currently ive noticed a pattern that's just seeming to never end
They are entirely different games so it's a bit weird to compare them.
One uses state of the art technology to provide an immersive Virtual Reality experience, and the other is a laid back Desktop experience. Completely different ends of the spectrum depending on what you enjoy after a hard day of work. Depends on your energy levels etc.
Also the majority of Second Life players are too obese to be able to enjoy a VR experience as it requires difficult body movements like turning your head and moving your arms.
They are different indeed1 Some people do look up for comparison between the two though (you'll find them asking for it if you Google "Second Life VS VRChat")
And I don't know where you got your last point from but I'm pretty sure that's not true :P
Seemed impartial right up until the end
@@LucaTheGuide "Second Life VS VRChat" is funny. SL is about being creative and VR Chat is about enjoying. Two totally different worlds. Like: "Google VS eBay" or "Wiki VS Amazon"
After playign both second life and VRchat quite a bit..id have to say the differences are quite something. Tho the VR support is what i think is the big point for VRchat. That and you can't stream SL but you can with VRC.
Yeah, Firestorm does have a project VR viewer though, and I heard LL might be redeveloping a VR viewer for SL but I'm not sure x -x and yeah it sucks that Twitch banned SL, but there's still TH-cam and other streaming platforms so
VRC will probably be banned from Streaming at some point because of the users in it.
Obvious bias...
Hey c= I do have a bias towards SL since I'm a long time user, but I tried my best to be fair in my comparison by comparing comparable aspects like number of users, land types, and end user customizability.
Edit: Sorry if you feel my bias affects the comparison too much
There is a bias, yes, but the thing is that VRChat is a more simple platform compared to the many intricacies of SL.
This isn't to say VRChat is bad - as someone with Oculus Rift who has on occasion been in VRChat, I do like what I've seen so far from the community, and the platform is easy to use and although customization would require commissioning/making a custom model or choosing one for your own use, the platform has had some level of success.
Most things mentioned in the video are still fact tho, bias or not.
@DEDSEC R13 Well I'm not too much into Sansar so I can't really say too much about it c= I've been there a few times though
Facts are not bias.
Second life offers a way more calmer experience overall.
Well done! Thanks for your video. Such a nice presentation!
No problem! And thanks! Glad you enjoyed it c=
Here's the real tea::
What the VRchat community says about SL;; "It's too boring"
What the SL community says about VRC;; "it's too exciting"
It's literally just a battle of o̶l̶d̶ "𝓂𝒶𝓉𝓊𝓇𝑒" people hating anime, pop culture, and young people 𝕧𝕤 and bunch of people sarcastically saying "𝗼𝗸 𝗯𝗼𝗼𝗺𝗲𝗿." and "ꜱᴏ ʏᴏᴜ ʜᴀᴛᴇ ꜰᴜɴ?"
can we see the updated VErison of this
>second life
>Better avatar customisation
AHAHAHAHAHAHAHAHAHAHA
Why are you laughing? It's true...
@@rockysandman5489 VRChat lets you export literally anything from Unity so long as it doesn't go over the polygon limit, and doesn't violate ToS. A project you made from scratch in Blender, assets ripped from other games, characters made in third party creation tools like Vroid, anything. Can you do anything similar in SL?
@@Cinnamorollstan Yes, you can import a bunch of stuff you've created in modeling softwares, as well as things that were already made. A few examples I've seen of the latter are direct imports of Niko Bellic and Tommy Vercetti from GTA games, as well as Tony Montana from the Scarface game, The Doctor and Amy Pond from the Doctor Who Adventure Games, Superman from one of the 2000's Superman or Injustice games.
After import, you may also be able to customize these avatars in-world. I bet you can't do that on VRChat. Trust me, the customization and creation in SL is the most extensive I've seen in any virtual world or video game. There are a shit ton of avatars, as well as clothing items, and other items and objects, that get made in third party software and then imported to SL. The fact that VR chat has it (in a probably downgraded way) does not impress me one bit.
@@rockysandman5489 I looked into it, and it's laughable compared to VRC. SL only lets you import mesh files. After that, you're limited to SL's shaders, rigging, and animation sets. Having the entirety of Unity at your disposal is a massive upgrade over SL's in house solution. And that's not even mentioning the new stuff that's going on with Udon, a programming language so damn good that people are porting it into their own games outside of VRC.
The only advantage that SL has is it's persistent worlds. And even that's soon to be over as VRC has an update coming that will add that in, with one cited example being to save progress on bigger adventure worlds like The Devouring.
Get a Quest 2 and try it out. VRChat is everything people wanted Second Life to be, but was limited by the tech of it's time. It's the real life Oasis.
@@Cinnamorollstan SL still has much more content and features, more than VR Chat will have anytime soon.
but......what about sansar? since it's made by the people who made secondlife, and is built for VR support? i wonder how that will work out
Hey, Sansar is meant to be a different kind of product that doesn't compete with SL c= and is still pretty much in beta phase, according to LL / Ebbe (LL's CEO)
@@LucaTheGuide competes with vrchat perhaps, but i know it won't change secondlife at all, millions of dollars has already been invested into it.
But from recent updates on avatars, i'm starting to think that it may draw in some attention over time :)
i become really interested in all of this because I want to make custom avatars from scratch :)
@@Stej-i7m Sansar flopped because there was no need for any Sansar.
Nice video! Keep up the good work. =3
Thanks green c= will do!
vr chat is better than second life game
Second Life es un metaverso, no un juego y la gente no comprende la complejidad de SL. Sé que la generación z está lista para SL. SL es algo grande que requiere mucha inversión y lo cercano al gran metaverso. Meta no logro su objetivo porque SL es un proyecto de años y años. Se sostiene y ya están haciendo la inversión como la actualización y será un éxito. Ya conocen los errores y saben como llegar al público. No gana la tendencia, sino el que sabe mantenerse. Estudia sobre Tilia Search y el acuerdo que sostuvo SL con una gran empresa asiática de Singapur y es probable que lleguen las criptomonedas. Es probable SL sea una segunda vida para muchas personas. Están pensando unir SL con la inteligencia artificial y la realidad virtual. Vrchat es bebe y SL es un cuarentón con mucha experiencia de exitos y fracasos.
Lol, this is like comparing the whole Internet with a PDF page, no gooo
@Luca can i be apart of VES??
Yes, it's an open registration c= just look for the group on SL group search
I just celebrated on 10th Rezday in Secondlife in April. It's definitely different from VR chat from watching ths video. But after watching a few vids on TH-cam I was curious about the differences because the people generally seem NICER to be around on VR chat. I love all the customization possibilities with Secondlife, but it can get very boring sometimes. If you like chatting with people who aren't total FREAKS, Secondlife can leave you wanting. The places that are unfortunately, the most populated are also the most full of grade A assholes and psychotic griefers (spammers whose only goal is to cause so much lag it crashes everyone out of the game) and trolls who will say the most racist, disgusting and offensive things imaginable. I've seen and heard some absolute fucked up shit on SL and you could argue "Well that's just the internet." But I dunno. I think the idle minds of the likes of 4Chan tend to collect in Secondlife and honestly, it isn't programmed in the most optimized way, so there's always issues with rezzing and lagging sometimes, even if your CPU and GFX card are weapons grade. I don't know how VR chat compares on all those points, but I'm curious about the social aspect; like, does it cater to griefers and trolls? From what I can gather it seems like maybe VRchat may be a more open and organic version of IMVU which I used to play a long time ago.
As of late VRChat has literally 0 active staff, you can get away with almost anything. Racism, toxicity, and crashing all exist here too as well as DDOSing. Just form a nice friend circle and hang out in private worlds, you'll have a real good (and importantly safe!) time.
Second Life is far superior in every way and keeps evolving.
me quedo con IMVU
I'd love to see VRChat get its own currency one day
by copying the way Second Life works. edit: OR Sansar.
@@chrisliu805 Loved the idea of Sansar. Felt empty when I tried it though
@@VTsimpingSan Vrchat is the copied of Sansar, but less quality in graphic.
No. Not everything needs to be monetized. Second Life, you have to buy almost everything. It sucks the joy out of it. If I want to buy a car or house, I'd use my real money to buy a real car or house. People spend hundreds on mere pixels that's just there to look pretty and flaunt. When you start monetizing stuff, yeah it's a way for others to make money, but then all they start to care about is making money in the game and little else. Just look what happened to TH-cam.
That would absolutely anger the userbase. The driving aspect of VRchat is that it's free. If you think people are gonna suddenly be okay with buying the clothes, items, and maps they've been making for free, you're mistaken.
VRChat is clearly a joke, Second life is better, you can edit the look, size of your avatar there, VRchat are just plagiarism other people’s avatar from else where, VR chat is more like a complete version of Sansar. VRchat start off their avatars in chaos, where Second life has bunch sets of human avatars to choose from, Second life has both chat and audio chat, Second life is closer to perfect.
Still can’t beat gmod rp where an admin will nuke the whole goddamn map. Now that shit is a true roleplaying experience.
@@ngokumetsu4107 truueee!
now i am a 3d animation student, i would agree that ther is plagiarism on vrc, but when looking at the big picture vrc avatar just look more creative and polish than anny SL avatar i have ever seen. i have onnly seen boring avatar that try to look realistic but have to settle for plain ps2 graphic and plain shader on it... i keep seeing pepole claiming it has more possibility and freedom but i jus't can't see it,... i have not seen annyone rp annyting that is not human looking, it just look plain and boring...
Second life wins hands down and is much better then vrchat, plus vrchat is filled with stolen mmd models and it just keeps crashing my pc lol xD
@@notcomingbacktoEarth Not alot of people, take a while to make a really nice looking model from scratch and experience. Most people don't want to go through all this trouble and they just find models on internet.
@@notcomingbacktoEarth Yeah alot of time its same models just recolored and they added some accessories
@@notcomingbacktoEarth Yeah am happy playing Secondlife with my avatar Sakura i made. Its much more easy to create all kind of avatar you want. Also there is more type of community about everything and stuff to do for Desktop user since its made for Desktop unlike VRchat focus on VR.
Yeah alot of worlds or people models would crash my game also.
@@notcomingbacktoEarth Yeah SL allow for more freedom of creation since you can use all the things people made to build your own avatar with parts that are customizable or create them from scratch with the ingame building prims or just create thing on a 3D program like VRchat would and import them. You can even make money from the things you created in Secondlife. The things on the marketplace aren't to limited simple parts for avatars, alot of them come with well made scripts and hud to adjust stuff like color, skin , cloths layer, animation on them and more. You also got vehicules, weapons, buildings and also fetish related stuff and sex stuff since its 18+. Tho you don't need to go in all this sex stuff if you aren't interested by it, its not everywhere and only in some sims. There is alot of sims that don't have any sex stuff and its just chill place people chat or RP. But if you got any sort of special interest there is a high chance you will other people with similar interest, exemple me its muscle girls avatar ^^' hehe i know alot of people think its weird and there is alot of other weird community not for everyone. But the majority id say is normal avatars , i don't see a point being some random human when you can literally be almost anything in SL.
I found more rude ppl in vrchat, more ppl who take things off you when you're holding something, ppl swear, talk over you, yes it happens in places in sl mostly in hubs, but it's annoying, also mainly i vrchat would be anime anime anime... I want a realistic female character to play, and nothing like that did I find.
Id say Secondlife has more realistic type avatars player base, there is anime avatar players and others, it depend where you go in it. But i can say generally Secondlife is a more mature and older player base and usually people are more serious in it and taking it a as actual Secondlife keeping there Real life private.