They specifically said that if they fixed the bug giving you all of your grenades back that it would essentially ruin the gun, so they're taking their time to come up with a reasonable solution to how Emperor's Vengeance interacts with the grenades. In other words, they've explicitly said theyre not just going to nerf it into the ground
I’m hoping I get to experience what everyone is whining about. I started with the heavy bolt, then went to plasma, then maxed the melta. I’m only just now using the grenade launcher bolt rifle.
You will once it reaches Artificer (purple) and Relic (gold) rarity, the Master-Crafted (green) variant is hot garbage but it scales ridiculously with each upgrade.
It's honestly fine, it's only annoying when you're on a squad with someone who has an artificer or relic version of it who's killing every enemy before you can even perform a single execution to get armor or contested health back. You end up just running through an Operation and not even trying to attack anything. Other than that, it's a pretty boring weapon, just get the grenade close to your target and learn the arch of the grenade
Just a friendly suggestion. You may really want to consider adding your commentary to your gameplay. I know there must be many viewers checking out before the video gets going because of this. Id happily play your videos while cooking, cleaning or idly driving if the video had a narrative component. Just food for thought 🙏
Even with this stacked build you struggle against the flying disk shitters. Absolute worst adition to the game, they need to have their health reduced to that of a regular tzaangor, makes no sense how they tranky they are despite being minoris sized
This isn't about you specifically so you're cool but why do a lot of tacticals just forget about their auspex. You use it but others don't unless its a zoanthrope.
I main tactical. I tend to it use on everything bigger than a warrior. I just don’t need it on anything else. Now if I find my teammates aren’t that good then I’ll start using it more often.
He's been pretty much playing with Block weapons exclusively since the most recent upgrade to Block weapons. I get the impression he plays A LOT of Space Marine 2 and wants a bit of variety and a new experience in a game he's clearly done everything in already
No it's not, saber already said they were taking a look at the grenade launcher even if they are not modifying it in 5.0. They fully intend to rework/nerf it in some way going forward.
@@FirstTourGuardsman they nerfed the nade ammo by not able to refill with big ammo cache, also emperor’s vengeance refills only half of nade ammo, without any patch notes which is extremely shady. You think it’s OP then you don’t have to use it. However, by asking for a nerf you are eliminating others from having fun or able to use it.
@@JigSawFrags other classes recover 1 grenade every 120 seconds by performing a successful condition (killing multiple enemies in a row or killing 10+ enemies at once). Princess Tactical gets 10 of them every 30 seconds for doing the herculian effort of killing a majoris enemy. With human teammates you HAVE to restrain yourself or otherwise you can steal valuable executions in large horde fights. Over all of that, the weapon is essencially a better heavy plasma gun as it has more ammo, no overheating, faster firerate, and more dps. The grenade launcher basically does heavy's job but better. I think it needs to be reworked, make it a single fire tool that must be used intelligently as COMPLEMENT to the bolt rifle instead of a replacement. The choice of weapons should not be "im not using this because it is overpowered" that is not good game design in the case of a class based coop game, they should be a choice of what you bring to the team (i.e melta, great at clearing hordes while doing a good amount of damage up close BUT you are incapable of engaging in long range engagements. Stalker Bolt Rifle lets you get solid damage from afar while reducing the effectiveness against swarms or cqc. Grenade launcher is good upclose, good from afar, dosent need to reload, dosent have heat restriction so its spammable, cleans the floor and takes the dogs for a walk)
@@JigSawFragsthe big ammo never used to refill the grenades anyway. I think EV only refilling half the amount is a step in the right direction to stop the constant spams
The problem though; is that when they do - there's no reason to use tactical. At least IMO, the other classes will completely overshadow it. It's the one class that doesn't have anything interesting about it.
@Sabamonster plasma is pretty good. Heavy bolter is good. Auspex is massively powerful if specced for damage. I will say, it is pretty "vanilla" feeling regardless. I always thought tactical should drop the melee weapon and have 2 primaries. It would give it a unique identity and have some pretty cool combo options with all their weapon choices. Edit: spelling
@@Sabamonsterif the only reason you play Tactical is for the Easy Mode Boss Delete gun then the class is already useless for you. Tactical has access to the HBR, the plasma incinerator, the Stalker bolt rifle, and has one of the single most useful team abilities in the game. Pretending like this grenade launcher is the only thing worth playing Tactical for PROVES that they need to make a change. Plasma rifle does a stupid amount of splash damage and can basically delete the Heldrake in a single phase with an Auspex scan
They wanna nerf this gun, but Terminators can spam 40,000 missiles whenever they feel like it.
I hope they make the gun better if they are gonna nerf the grenades into the ground. The gun kinda sucks without them
Another across the board damage increase to bolters let's go. It'll be 10%, probably.
It already sucks on grenade ammo economy. Idk why the fuck ppl can’t enjoy something strong and keeps asking for a nerf.
They specifically said that if they fixed the bug giving you all of your grenades back that it would essentially ruin the gun, so they're taking their time to come up with a reasonable solution to how Emperor's Vengeance interacts with the grenades. In other words, they've explicitly said theyre not just going to nerf it into the ground
Ronald McDonald handing out spicy nuggets left and right.
I wish I could regen the grenades in my rifle like that it would make life a Lot easier
Still remember when i reach 25 tactical and first time run a solo ruthless with this build. It was so fun.
I’m hoping I get to experience what everyone is whining about. I started with the heavy bolt, then went to plasma, then maxed the melta. I’m only just now using the grenade launcher bolt rifle.
You will once it reaches Artificer (purple) and Relic (gold) rarity, the Master-Crafted (green) variant is hot garbage but it scales ridiculously with each upgrade.
It's honestly fine, it's only annoying when you're on a squad with someone who has an artificer or relic version of it who's killing every enemy before you can even perform a single execution to get armor or contested health back. You end up just running through an Operation and not even trying to attack anything.
Other than that, it's a pretty boring weapon, just get the grenade close to your target and learn the arch of the grenade
Just a friendly suggestion. You may really want to consider adding your commentary to your gameplay. I know there must be many viewers checking out before the video gets going because of this. Id happily play your videos while cooking, cleaning or idly driving if the video had a narrative component. Just food for thought 🙏
Based Imperial Fist brother
I got 22k damage with a plasma almost every game. I dont try glauncher yet it is better?
After it get nerf, what would be the best bolt weapon for tactical??
Stalker Bolt Rifle
Mofo ur cool this is the first comment I ever commented in my life and I’m almost 42
Even with this stacked build you struggle against the flying disk shitters. Absolute worst adition to the game, they need to have their health reduced to that of a regular tzaangor, makes no sense how they tranky they are despite being minoris sized
As a vanguard, grapnel and 3 melta shots put it into execution
This isn't about you specifically so you're cool but why do a lot of tacticals just forget about their auspex. You use it but others don't unless its a zoanthrope.
I main tactical. I tend to it use on everything bigger than a warrior. I just don’t need it on anything else. Now if I find my teammates aren’t that good then I’ll start using it more often.
How do you get so may grenades to shoot
Executions refill the grenade ammo its a perk
Why using block chainsword? Just curious
Because it does a lot of damage
it does a lot more damage, and since he doesn't need to parry all that much, it's best to go for block.
He's been pretty much playing with Block weapons exclusively since the most recent upgrade to Block weapons. I get the impression he plays A LOT of Space Marine 2 and wants a bit of variety and a new experience in a game he's clearly done everything in already
I have a question, does playing higher difficulty with a low level class grant more Xp?
Or am i just crazy for playing Ruthless with level 5 Assault?
Higher difficulties give more xp, so if you're completing them then you will level up faster.
@FirstTourGuardsman thank a lot
You get the same xp for ruthless regardless of level
As long as you're not a liability to your teammates and taking all the Medicae Stims, you will level up much faster.
Білд нормальний, але твоє уміння грати професійно-високе.
It's already nerf'd
No it's not, saber already said they were taking a look at the grenade launcher even if they are not modifying it in 5.0. They fully intend to rework/nerf it in some way going forward.
@@FirstTourGuardsman they nerfed the nade ammo by not able to refill with big ammo cache, also emperor’s vengeance refills only half of nade ammo, without any patch notes which is extremely shady. You think it’s OP then you don’t have to use it. However, by asking for a nerf you are eliminating others from having fun or able to use it.
@@JigSawFrags other classes recover 1 grenade every 120 seconds by performing a successful condition (killing multiple enemies in a row or killing 10+ enemies at once). Princess Tactical gets 10 of them every 30 seconds for doing the herculian effort of killing a majoris enemy.
With human teammates you HAVE to restrain yourself or otherwise you can steal valuable executions in large horde fights.
Over all of that, the weapon is essencially a better heavy plasma gun as it has more ammo, no overheating, faster firerate, and more dps.
The grenade launcher basically does heavy's job but better. I think it needs to be reworked, make it a single fire tool that must be used intelligently as COMPLEMENT to the bolt rifle instead of a replacement.
The choice of weapons should not be "im not using this because it is overpowered" that is not good game design in the case of a class based coop game, they should be a choice of what you bring to the team (i.e melta, great at clearing hordes while doing a good amount of damage up close BUT you are incapable of engaging in long range engagements. Stalker Bolt Rifle lets you get solid damage from afar while reducing the effectiveness against swarms or cqc. Grenade launcher is good upclose, good from afar, dosent need to reload, dosent have heat restriction so its spammable, cleans the floor and takes the dogs for a walk)
@@JigSawFragsthe big ammo never used to refill the grenades anyway. I think EV only refilling half the amount is a step in the right direction to stop the constant spams
@@chr1smann1ng you wish it didn't. it refilled the grenades since early access until Patch 3.0 (26/09/24). get some facts then start spreading rumors
Can't wait for the nerf, so annoying when people use this. I rather play with bots.
Nerf can't come soon enough.
The problem though; is that when they do - there's no reason to use tactical. At least IMO, the other classes will completely overshadow it. It's the one class that doesn't have anything interesting about it.
@Sabamonster plasma is pretty good. Heavy bolter is good. Auspex is massively powerful if specced for damage. I will say, it is pretty "vanilla" feeling regardless. I always thought tactical should drop the melee weapon and have 2 primaries. It would give it a unique identity and have some pretty cool combo options with all their weapon choices.
Edit: spelling
@@Sabamonsterif the only reason you play Tactical is for the Easy Mode Boss Delete gun then the class is already useless for you. Tactical has access to the HBR, the plasma incinerator, the Stalker bolt rifle, and has one of the single most useful team abilities in the game. Pretending like this grenade launcher is the only thing worth playing Tactical for PROVES that they need to make a change. Plasma rifle does a stupid amount of splash damage and can basically delete the Heldrake in a single phase with an Auspex scan