(☞ ಠ_ಠ)☞ Download project files now to get all the future updates for free ლ(▀̿̿Ĺ̯̿̿▀̿ლ) crossmindstudio.gumroad.com/l/ZctML 👇 Discount code - crossmind20
doing a great job ram with the series , been following since you didn't have much audience during lockdown , just wanted to give a free advice that the key cast is a bit distracting and makes it hard to follow along with the node group. thanks to your series i dont think so anyone is a beginner if anyone reached till this video☺
I've been searching how to do it so that ray direction is facing towards the center of the circle. I need to put rivets on a roket. Big thanks, you've helped me out a lot.
Great, thanks. To avoid mic distortion sound, maybe you can record audio simultaneously through an external recorder, such as a Zoom and auto-sync that audio to your original video (that has the original distorted sound as reference)
@@CrossMindStudio I heard you messed things up. Hope you resolved all of it and get back on track. I really wait for your next videos on geometry nodes. By far your explanation on this subject is the easiest, I watched many others videos and cannot digest this hard-to-understand subject except from your videos. Your pace is perfect for beginners like me.
Thank you a lot for your series i learn a lot.. even to i haven't finish the series yet i have to thank you xD. Instancing Objects on Points is now Second Nature, with Controlling Orientations. Still lacking in some Departments but i think your Series Might Lead me to those Answers xD...
@@CrossMindStudio if i use the raycast to make like a shrinkwrap, can i smooth the transition from one mesh to another? i have tried to use gradients and experimenting with the geometry proximity node, but i can't quite get it to work :'(
and at 25:09 My character goes inside of the Convex hull sometimes and rays dont work. I think I need to give both -1 and +1 Ray directions, how can i do that? I couldn't find a "And" thing like in a Boolean Math for Vector out.
(☞ ಠ_ಠ)☞ Download project files now to get all the future updates for free ლ(▀̿̿Ĺ̯̿̿▀̿ლ)
crossmindstudio.gumroad.com/l/ZctML
👇
Discount code - crossmind20
(∩ ͡° ͜ʖ ͡°)⊃━☆゚. *
doing a great job ram with the series , been following since you didn't have much audience during lockdown , just wanted to give a free advice that the key cast is a bit distracting and makes it hard to follow along with the node group. thanks to your series i dont think so anyone is a beginner if anyone reached till this video☺
Sir, pls make tutorial on procedural materials btw your explanation is hats off sir..!!!
Sure I will
Love this series! Bought the project files so love to see more being made!
Awesome! Thank you.
I've been searching how to do it so that ray direction is facing towards the center of the circle. I need to put rivets on a roket. Big thanks, you've helped me out a lot.
Another wonderful tutorial, 10/10! Keep it up!
you are so good at teaching bro!!
Thank u .. this was really helpful.
so excited!
Great, thanks. To avoid mic distortion sound, maybe you can record audio simultaneously through an external recorder, such as a Zoom and auto-sync that audio to your original video (that has the original distorted sound as reference)
really nice tutorial and example! thank you for sharing :)
Just thank you I'm impressed by your work and the way you teach !
So nice of you
Amazing tutorials, thank you!!!
21:00 "sorry about that" just makes me remeber when i was a child at school lmao
Thanks 🙏.. dis is so comprehensive
Glad you think so!
The golden strings growing on the guitar, will you be showing how you made that?
i will
@@CrossMindStudio cool news! Can u say when pls?)
W8ing for it
Thank you man, so looking forward to this !
这个视频介绍了Blender 3.1中的几何节点中的射线投射节点的使用方法。射线投射节点可以从一个对象发射射线,并在下一个碰撞表面上获得射线的信息。这些信息可以用于影响表面上的任何类型的信息,例如实例化、位移等。视频还展示了如何在几何节点中使用射线投射节点来创建不同的效果,例如在角色身上生成草、在角色下方生成气泡等。此外,视频还介绍了如何使用材质来增强效果,并提供了一些创意和技巧。
### Highlights
- 💡 射线投射节点可以从一个对象发射射线,并在下一个碰撞表面上获得射线的信息。
- 💡 射线投射节点的信息可以用于影响表面上的任何类型的信息,例如实例化、位移等。
- 💡 视频展示了如何使用射线投射节点来创建不同的效果,例如在角色身上生成草、在角色下方生成气泡等。
- 💡 视频还介绍了如何使用材质来增强效果,并提供了一些创意和技巧。
waiting on this bro
3.1 release is out there. Could you make next video on some new stuff / project based on features from 3. 1release
New chapter will be with 3.1
@@CrossMindStudio thats great. Thanks.
@@CrossMindStudio I heard you messed things up. Hope you resolved all of it and get back on track. I really wait for your next videos on geometry nodes. By far your explanation on this subject is the easiest, I watched many others videos and cannot digest this hard-to-understand subject except from your videos. Your pace is perfect for beginners like me.
Good stuff
Appreciate it
So cool! Thank you very much
Welcome
And don’t forget to chk playlist in description
You are amazing
Is that possible to smoothing the raycast transition between each platform ?
thank you sm !
Good job man next tut about vector math
Yasss
Thank you a lot for your series i learn a lot.. even to i haven't finish the series yet i have to thank you xD.
Instancing Objects on Points is now Second Nature, with Controlling Orientations. Still lacking in some Departments but i think your Series Might Lead me to those Answers xD...
Wow nice
Thanks
Wow
Hi,
30:19 - 30:28 When I do this - all curve lines are snapping to the origin of the character and not to its surface...
You are awesome
Waiting Master...
thank you !!😚
🥲
Cool) Thank you!
Welcome!
Dayum
is it possible to use the raycast node with some kind of smoothing or falloff?
Yes
You can take the raycast output and combine it with may be a gradient and use math node with it.
@@CrossMindStudio if i use the raycast to make like a shrinkwrap, can i smooth the transition from one mesh to another? i have tried to use gradients and experimenting with the geometry proximity node, but i can't quite get it to work :'(
and at 25:09 My character goes inside of the Convex hull sometimes and rays dont work. I think I need to give both -1 and +1 Ray directions, how can i do that? I couldn't find a "And" thing like in a Boolean Math for Vector out.
Hey, at 19:14 rays don't generate as my character move away from the 90 degree turned grid, . how can i fix that?
very difficult tuts, but cool)
Try starting from first chapter, this will come naturally afterwards.
Guru ji 8 hr wait karna padega
7:07 that sound terrified me🙄
Yea... what is that sound 😥
How come this is so less viewed
Holy shit these intro's are getting out of hands