Cool that on painter you have 2 different materials but do yiu know how to have multiple material on an exported alembic geometry cache simulation from MD? With obj i have different correct material but when I try export abc it gave me only one slot material for all the scene in marvelous. So I can't match the texture of painter with the sim.
Adjust and organize your UV materials in marvelous designer might be some overlap in materials make sure everything you need is all in its own square(s)
Excellent 👌 love nvidia studio tutorial for the quality and content 👍🏼
Cool that on painter you have 2 different materials but do yiu know how to have multiple material on an exported alembic geometry cache simulation from MD? With obj i have different correct material but when I try export abc it gave me only one slot material for all the scene in marvelous. So I can't match the texture of painter with the sim.
The mesh exported by Marvelous Designer is triangles or quads ?
Do you know now? Because i want to texture it but im not sure if i have to retopologize
@@asierben2054 Now it can be retopod in marvelous designer for quads
after all its still an OBJ? right? I should have no trouble to bring it into daz3d?
Это же high poly model, почему у него substance не вылетает?
Когда текстурируешь по high poly запекать ненужно?
When i try to import into SP, it shows the message 'no object detected to attach the mesh instance'. Any solution?
Adjust and organize your UV materials in marvelous designer might be some overlap in materials make sure everything you need is all in its own square(s)
Classic work sir
bello