UVmap Export & Topstitch/Texture Baking - Marvelous Designer, Photoshop & Blender
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- This Tutorial goes over my workflow for baking all materials and stitching from MD into a UVmap ready for further customisation in Photoshop and use in any 3D software.
LINK TO LONGSLEEVE TOP:
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INSTAGRAM:
/ veryveig
I wish you would have mentioned that the type of the topstitch properties need to be changed from obj to texture :( I spent so much time trying to figure out why my stitches arent showing up in the UV map
Hi! may i ask how you did it? I've been fighting like crazy with this part, and looking for info, and there's no way to make the stitching show up in the UV Editor! Other stitchings show up in there just fine but not this decorative one i added!
Thanks!!
THANK YOU!!!!!!!!!!!!!! :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@cintiastrange3809 if you're still unsure, click the topstitch in the object browser(top right corner), then in the property editor that appears below the object browser change the "type" from OBJ to Texture.
Thank you!! This was driving me nuts!
THANKYOU SOMUCHHH
Life saver. Wehn I start selling clothing (Till now I was only doing props and scenes) IYou are the first person im donating to.
I just made yesterday my first simple dress and manged to make it work in daz. now your video will help me to get to the next level ^^
UR A GENIUS !!!!!! THANK YOU !!!!!
Thank you for taking the time to make this video, but it's such a tease, haha! It's too sped up to see what you are doing in PS or Blender, and certain steps are cut out, like what you did to your UV map file before opening it in PS, because MD doesn't export it like that in 3 layers like is shown in your video...I'm really trying to learn how to bring my CLO3D creations in to Blender, so I'd love to see a bit slower tutorial, with all the steps! I even slowed your video down to 0.25X speed, and your voice sounds like mud, but I can sort of see what your mouse is doing in Blender at least! Thanks!
Appreciate the feedback but my intention with these videos is to keep them short and sharp, I find there's so many videos on youtube that go for 1hour+ to explain this stuff so my goal is to make it more accessible to people who already have a decent knowledge of either program. But! I am currently making a more longform / slowed down style 2-3hour short course i'll be releasing soon so stay posted! thanks :)
@Lisa Eriksson Sometimes you gotta work your way around and explore, thats how you learn best, you dont always need to know each step to be sent in the right direction! Get out there and try, fail, succeed 😁 Good luck!
@@veryveig could u explain which file you opened to edit in PS after importing bro blender?? Thanks.
Very helpful!
Great tutorial.... You really have a good way to explain things
Thank you!
I'm new to photoshop, do you have some tutorials like how do you stiches, graphics on photoshop like you did in this video?
thank you sir!
how to not lose the quality in texture? when i imported clothes into blender they are very bad quality
Can anyone answer this plz
wooow thank you!!! please can you make a video explaining step by step what you are doing from 4:00 please?
Thanks Nsaka! Yes planning to release a comprehensive short course soon!
@@veryveig awesome! I can't wait! I follow you on Instagram 👌🏾
can you please make a video on how you did all in blender, that part is real quick explained and i could not understand it, ty
please!
More details on what you did in blender would be really helpful. This is a very advanced tutorial. Still, great work!
Have you done this with an Alembic (OGAWA, if it matters) into a 3D program? Im trying that now, baking my UV, and importing into Unreal. When I apply the material using the UVs I made, it shows up completely wonky and awful, with the wrong roughness and everything.
Same problem here :(
I LOVE YOU THANKS
the blender part was to fast T___T it looks so great i want that too
Thank you! My stitches doesn't show up in the UV editor and is visible in the exported textures. Any ideas why? Using MD 8
Same problem it's so frustrating
you need to change the type from obj to texture in the property settings of the topstitch
@@cutie9128 I was just starting to panic because I cannot export my stitching for about an hour trying to figure it out .................... THANK YOU :) But the topstich is very very very low quality is there some way to increase it ? I set the texture on the export settings to 4096 resolution but still the topstich is insanely blurry
@@cutie9128 I am using MD8 too. I can't find this @type@ thing. Can anybody point in the right direction? I have got the following sections in the property editor for TopSt: Specification, Material, Configuration and 3D on/off. Where is this @type@?
@@sergeyosipov4504 Hey not sure if u figured it out yet but it should be right under “Information” under the property editor for the topstitch. Under information it says “type” and u want to click from obj to texture
welldone! btw, do you know how to make our own buckle (such as fidlock or ykk buckle) into our garment? really appreciate for your responds..
Thanks! Yes I'm planning on doing a tutorial on how to create buckles in marvelous designer soon.. :)
Hello 😊 May I ask you something, in clo3d, I made a graphic with thickness by the displacement map. Now how can we export the thickness of the graphic with the displacement map (for an other 3d software like Blender...)? Thank you in advance 😊
Following..
Hi Nsaka I haven't tried it before but I imagine if you plug the displacement map into the shader in Blender it should give you the same result :)
See this video for more info on displacement in blender: th-cam.com/video/_dU3DONwSzU/w-d-xo.html&ab_channel=DamianMathew
Hello! I have two questions:
- What's the best way to have several materials on one cloth? I mean, here you have green stripes on your white shirt ; did you just sex the stripes on the shirt, or is there a way to draw the green stripes with internal lines?
- I'm trying to export a dress with a shiny material, in FBX. In Blender I do have the proper colors of the dress, but it's not shining at all... My dress has a Velvet material with 100% roughness, it makes it shine brightly. Is there a setting to export it in Blender in a way that it shines the same way?
Thanks for your help!
whenever i try importing my obj into photoshop it gives me the 3d version not the 2d pattern
2:25 what kind of file that i need to open in photoshop to get that UV?
Marvelous designer will save it out in most image formats, I prefer .png because it gives a transparent background
@@veryveig when i input to blender, only one position that get UV, why this happen in MV 9 and blender 2.9?
@@veryveig oh i get it. In MD there is fabric applied feature, how can i apply that .mtl to blender?
@@sakattodesign9927 You just need to input that image into the base colour of your Blender material (see 3:55)
@@veryveig ok thanks, thats very helpful
Hello. Please how did you separate all the segments of your garments into separate layers? its not clear in the video
Sir, how do I make the pattern that has been created in Marvelous become a PNG?
Hi. I'm wondering about such a thing. We can bake and output textures in the shading panel of the blender. For example, I created a lava flow, animation in the shading panel, so how do I output it? Also my main goal is to dump this output into an unreal engine.
Thanks ! But do you know why the stitching has such a high vertices count? i want to port my dress in a game that has 65k limit that sucks
Hi I’m saving the object but not getting the UV map. Can you help me please
Thank you
I appreciate this a lot as a Blender user. We love streetwear!
how did you get the uvmap from Marvelous Designer or Blender to Photoshop?
how did you get the pattern into photoshop?
My stitching doesn't work this way
how to export 360 degree render video ??
thanks for your video. can it be made slower? for the unprofessional
:((
You literally didn't tell anyone you needed to click the box diffuse map. If not a UV map will not be made for photophop..... Had to go to another tutorial for it.