FFX TAS breaks world record csr% 3h04m05s

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  • เผยแพร่เมื่อ 11 มิ.ย. 2022
  • I have been working on this project for the past three years, and now it has produced the result I was hoping for. I have finally beaten the world record! I say it in this very specific way because this is not a human run and does not qualify to hold the world record, but it is still a major accomplishment to have surpassed the best results that a human has achieved to date.
    The full category for this run - if it was formalized - would be "FFX CSR% VI-TAS set seed". This means we beat the game with the Cutscene Remover (csr) via Virtual Intelligence tool assisted speedrun (VI-TAS, very different from traditional TAS) with a set RNG seed so that the results will be more or less the same from one run to the next (thus set seed). The closest equivalent on the human leaderboard would be FFX csr%, but in order to get the other elements would take a good amount of luck to get randomness to line up with the results we got here.
    Next goal, move from csr% to any% and see if the results are similar.
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ความคิดเห็น • 43

  • @Paolocannone22
    @Paolocannone22 3 หลายเดือนก่อน +3

    looking for 100%, THIS WAS AMAZING to watch, thanks for your time and effort, really appriciated

  • @D_Winds
    @D_Winds ปีที่แล้ว

    Super cool. Hope to see a run in under 3 hours!

  • @savann.sun1980
    @savann.sun1980 22 วันที่ผ่านมา

    So technically the 3 hrs is the cutscene.

  • @jamiephilip79
    @jamiephilip79 15 วันที่ผ่านมา

    A question. Why does both the timer on the left turn red?

  • @skaidan5213
    @skaidan5213 ปีที่แล้ว +1

    Such an awesome video! I have two questions regarding RNG manipulation:
    1. Can you potentially get all attacks as critical hits by doing some kind of manipulation that does not consume your current turn? This, of course, not including increasing your Luck stat.
    2. How many successful steals can you get per enemy? I know that the chance is halved each time, but does the game at some point "round" the effective chance to zero, thus making it impossible to have any more successful steals?

    • @zekt6082
      @zekt6082 ปีที่แล้ว

      Someone who did a TAS of FFX at rpglimitbreak mentioned in their commentary that manipulating RNG for crits takes too long, so they have the ai omit it.

    • @coderwilson
      @coderwilson  ปีที่แล้ว +1

      That was me! Hello!

    • @coderwilson
      @coderwilson  ปีที่แล้ว +2

      Concerning critical hits, each main party character has their own RNG value that accounts for crit chance, and is also responsible for hit chance. Grayfox from the FFX speedrun community has mapped out how all the crits work so we DO know how to manipulate a single crit. There has been a good amount of effort into extra battles/attacks/etc to manipulate Kimahri crit on Gui, but it's still a bit buggy so it was not showcased for RPGLB. In theory, an indefinite number of crits could be sequential, but since those RNG values advance once at the start of every battle and twice per action in battle (not exactly how it works but close enough for this thread), it would take massively more info than just lining up all the crits for say 20 attacks in a row.
      For consecutive steals, yes it reduces chances via logarithmic regression (half chance every time). Without changing the RNG values, the most I've seen in a run is 4-5, and those are the anomalies. I have not done the math beyond that.

    • @skaidan5213
      @skaidan5213 ปีที่แล้ว

      @@coderwilson Thank you for the detailed response. Regarding critical hits, can this RNG manipulation by performing actions other than attacking? Do you know if the crit values for each character are specific to each save file?

    • @coderwilson
      @coderwilson  ปีที่แล้ว +1

      @@skaidan5213 spend some time reading up: grayfox96.github.io/FFX-Info/rng/damage-crit-escape-icv

  • @lightknightgames
    @lightknightgames ปีที่แล้ว +1

    SEYMOUR NATUS!!!!
    I had no idea that was possible lmao

  • @androwaydie4081
    @androwaydie4081 ปีที่แล้ว +2

    How did this went off the radar ???!! This is insanely genious and revolutionary for TASes

    • @coderwilson
      @coderwilson  ปีที่แล้ว

      We ran a version of this at RPGLB 2022, worth looking up. It... did not go to plan. Working now on other projects like Mass Effect LE TAS.

  • @frankharvey88
    @frankharvey88 ปีที่แล้ว +1

    Seymour Flux out here sounding like an episode of Beavis and Butthead

  • @Castigar48
    @Castigar48 ปีที่แล้ว +2

    ok this is aweome and yeah i really enjoyed this crap like this takes serious work

    • @coderwilson
      @coderwilson  ปีที่แล้ว +1

      Thank you very much!

  • @timothybow2185
    @timothybow2185 ปีที่แล้ว +1

    This is really cool. One day a 100% run will be possible.

    • @coderwilson
      @coderwilson  ปีที่แล้ว

      I'd say already possible with enough time to just create the route. The biggest blocker would be the fourth Chocobo training, but the other three and the Remiem races are already programmed. Other concerns like lightning dodging or butterflies, we already have enough precision in the project to finish those out as needed. Lightning dodging x200 was demonstrated in a showcase in 2021.

    • @absolutaveritas
      @absolutaveritas 5 หลายเดือนก่อน

      @@coderwilson 100% glitchless would be nuts, especially that darn monster arena and maxing stats

  • @Siberius
    @Siberius 4 หลายเดือนก่อน +1

    I didnt know aeons could be that broken, what did you do to make bahamut deal more than 9999 damage?

    • @Szotyimotyika
      @Szotyimotyika 4 หลายเดือนก่อน +2

      I think baha naturally has no cap. Other eions need items to break cap afaik

    • @jonhoepner3021
      @jonhoepner3021 3 หลายเดือนก่อน

      @@Szotyimotyika Correct. The other aeons need the celestial weapons' crests in order to break damage limit (and you have to use that crest on the celestial weapon for it to activate for each aeon)

  • @EE-iy9rq
    @EE-iy9rq 2 หลายเดือนก่อน

    Wow

  • @nezkeys79
    @nezkeys79 10 หลายเดือนก่อน

    Zhe final shodown wiv shin 😅

  • @frankharvey88
    @frankharvey88 ปีที่แล้ว +1

    How does he outrun all the Guado when escaping from the temple??

    • @coderwilson
      @coderwilson  ปีที่แล้ว +1

      TAS just that good! To be fair, the best speed runners can achieve this as well on HD version.

  • @Jdeadevil
    @Jdeadevil ปีที่แล้ว

    How come the fight at the start plays the normal battle music?

    • @coderwilson
      @coderwilson  ปีที่แล้ว

      That's a symptom of the cutscene remover mod. If you want the normal music, unfortunately you have to play unmodded with all the cutscenes back in.

  • @baoff666z
    @baoff666z ปีที่แล้ว

    this pure script playing or is some1 using a controller im confused?

    • @coderwilson
      @coderwilson  ปีที่แล้ว +1

      This is completely hands-off scripted. The code is on github if you'd like to learn more, or join us in Discord.

  • @honella7146
    @honella7146 ปีที่แล้ว

    but where are the crits?

    • @TheUltimateRare
      @TheUltimateRare ปีที่แล้ว +1

      it was probably slower to manpi crits cause sometimes they are really far away.

  • @KayTeaHolmes
    @KayTeaHolmes 3 หลายเดือนก่อน

    What does csr% mean

    • @WH4TSHISN4ME
      @WH4TSHISN4ME หลายเดือนก่อน

      the full tittle is ''FFX CutScene Remover any% tool assisted speed run'' - i only found this video today so i dont suspect you would remember or you may of found the answer already

  • @novelright
    @novelright 10 หลายเดือนก่อน

    ps4のやつですか?

    • @coderwilson
      @coderwilson  9 หลายเดือนก่อน

      I'm sorry, I don't speak Japanese.

    • @miruten4628
      @miruten4628 7 หลายเดือนก่อน

      @coderwilson (They're asking if it's the ps4 version)

    • @coderwilson
      @coderwilson  7 หลายเดือนก่อน

      @@miruten4628 This is the PC version from Steam.

    • @novelright
      @novelright 5 หลายเดือนก่อน

      @@coderwilsonthanks

  • @leyriess4304
    @leyriess4304 10 หลายเดือนก่อน

    Gaming ... failed

    • @coderwilson
      @coderwilson  10 หลายเดือนก่อน

      Failed?