I'd say already possible with enough time to just create the route. The biggest blocker would be the fourth Chocobo training, but the other three and the Remiem races are already programmed. Other concerns like lightning dodging or butterflies, we already have enough precision in the project to finish those out as needed. Lightning dodging x200 was demonstrated in a showcase in 2021.
Such an awesome video! I have two questions regarding RNG manipulation: 1. Can you potentially get all attacks as critical hits by doing some kind of manipulation that does not consume your current turn? This, of course, not including increasing your Luck stat. 2. How many successful steals can you get per enemy? I know that the chance is halved each time, but does the game at some point "round" the effective chance to zero, thus making it impossible to have any more successful steals?
Someone who did a TAS of FFX at rpglimitbreak mentioned in their commentary that manipulating RNG for crits takes too long, so they have the ai omit it.
Concerning critical hits, each main party character has their own RNG value that accounts for crit chance, and is also responsible for hit chance. Grayfox from the FFX speedrun community has mapped out how all the crits work so we DO know how to manipulate a single crit. There has been a good amount of effort into extra battles/attacks/etc to manipulate Kimahri crit on Gui, but it's still a bit buggy so it was not showcased for RPGLB. In theory, an indefinite number of crits could be sequential, but since those RNG values advance once at the start of every battle and twice per action in battle (not exactly how it works but close enough for this thread), it would take massively more info than just lining up all the crits for say 20 attacks in a row. For consecutive steals, yes it reduces chances via logarithmic regression (half chance every time). Without changing the RNG values, the most I've seen in a run is 4-5, and those are the anomalies. I have not done the math beyond that.
@@coderwilson Thank you for the detailed response. Regarding critical hits, can this RNG manipulation by performing actions other than attacking? Do you know if the crit values for each character are specific to each save file?
@@Szotyimotyika Correct. The other aeons need the celestial weapons' crests in order to break damage limit (and you have to use that crest on the celestial weapon for it to activate for each aeon)
the full tittle is ''FFX CutScene Remover any% tool assisted speed run'' - i only found this video today so i dont suspect you would remember or you may of found the answer already
Using spare change to defeat all of the aeons is wild
looking for 100%, THIS WAS AMAZING to watch, thanks for your time and effort, really appriciated
Seymour Flux out here sounding like an episode of Beavis and Butthead
How did this went off the radar ???!! This is insanely genious and revolutionary for TASes
We ran a version of this at RPGLB 2022, worth looking up. It... did not go to plan. Working now on other projects like Mass Effect LE TAS.
So technically the 3 hrs is the cutscene.
This is really cool. One day a 100% run will be possible.
I'd say already possible with enough time to just create the route. The biggest blocker would be the fourth Chocobo training, but the other three and the Remiem races are already programmed. Other concerns like lightning dodging or butterflies, we already have enough precision in the project to finish those out as needed. Lightning dodging x200 was demonstrated in a showcase in 2021.
@@coderwilson 100% glitchless would be nuts, especially that darn monster arena and maxing stats
SEYMOUR NATUS!!!!
I had no idea that was possible lmao
Super cool. Hope to see a run in under 3 hours!
ok this is aweome and yeah i really enjoyed this crap like this takes serious work
Thank you very much!
Such an awesome video! I have two questions regarding RNG manipulation:
1. Can you potentially get all attacks as critical hits by doing some kind of manipulation that does not consume your current turn? This, of course, not including increasing your Luck stat.
2. How many successful steals can you get per enemy? I know that the chance is halved each time, but does the game at some point "round" the effective chance to zero, thus making it impossible to have any more successful steals?
Someone who did a TAS of FFX at rpglimitbreak mentioned in their commentary that manipulating RNG for crits takes too long, so they have the ai omit it.
That was me! Hello!
Concerning critical hits, each main party character has their own RNG value that accounts for crit chance, and is also responsible for hit chance. Grayfox from the FFX speedrun community has mapped out how all the crits work so we DO know how to manipulate a single crit. There has been a good amount of effort into extra battles/attacks/etc to manipulate Kimahri crit on Gui, but it's still a bit buggy so it was not showcased for RPGLB. In theory, an indefinite number of crits could be sequential, but since those RNG values advance once at the start of every battle and twice per action in battle (not exactly how it works but close enough for this thread), it would take massively more info than just lining up all the crits for say 20 attacks in a row.
For consecutive steals, yes it reduces chances via logarithmic regression (half chance every time). Without changing the RNG values, the most I've seen in a run is 4-5, and those are the anomalies. I have not done the math beyond that.
@@coderwilson Thank you for the detailed response. Regarding critical hits, can this RNG manipulation by performing actions other than attacking? Do you know if the crit values for each character are specific to each save file?
@@skaidan5213 spend some time reading up: grayfox96.github.io/FFX-Info/rng/damage-crit-escape-icv
Will you do a 100% tas? Thank you and congratulations!
I didnt know aeons could be that broken, what did you do to make bahamut deal more than 9999 damage?
I think baha naturally has no cap. Other eions need items to break cap afaik
@@Szotyimotyika Correct. The other aeons need the celestial weapons' crests in order to break damage limit (and you have to use that crest on the celestial weapon for it to activate for each aeon)
Zhe final shodown wiv shin 😅
How does he outrun all the Guado when escaping from the temple??
TAS just that good! To be fair, the best speed runners can achieve this as well on HD version.
Wow
A question. Why does both the timer on the left turn red?
How come the fight at the start plays the normal battle music?
That's a symptom of the cutscene remover mod. If you want the normal music, unfortunately you have to play unmodded with all the cutscenes back in.
When will TAS do 100%?
but where are the crits?
it was probably slower to manpi crits cause sometimes they are really far away.
What does csr% mean
the full tittle is ''FFX CutScene Remover any% tool assisted speed run'' - i only found this video today so i dont suspect you would remember or you may of found the answer already
this pure script playing or is some1 using a controller im confused?
This is completely hands-off scripted. The code is on github if you'd like to learn more, or join us in Discord.
ps4のやつですか?
I'm sorry, I don't speak Japanese.
@coderwilson (They're asking if it's the ps4 version)
@@miruten4628 This is the PC version from Steam.
@@coderwilsonthanks
Gaming ... failed
Failed?