The glass shards essentially cause everyone, friend or foe alike, to take damage whenever they try to hit with a melee damage attack. It's a pretty handy tool for residual damage and it's negligible on your end if you have a reliable source of passive healing.
One interesting thing about Lightning on earth is the parallel with reality. Lightning does turn some types of ground into glass when it hits the ground. This is particularly true for sand and other silica rich types of ground.
Sadly the game is too broken. Fill a monster with 1 Headshot or Last Rites and a bunch of Random Starters (maybe one Echolocation) and you one shot everything. Builds like that would sadly dominate in a multiplayer environment, and removing it wouldn't be great cause stuff like that enhances the singleplayer experience.
If you open the ranger handbook in the game, this type chart actually drops out and you can read it at any time, even in battle. Glass shards is like a spike trap, I'm pretty sure it deals damage whenever a melee move is used. The explanation in game is that it's like a bull in a China shop, which I love lol.
You make a good point about the glass attacks that I had not considered yet. I might want to see if I can use some of those as off type attacks for monsters to cover the rather interesting downsides of most moves automatically matching the user. It feels rare for a natural learnset to have attacks other than the user's type, and some of the buff interactions are rough enough that an alternative is always a good addition to a monster. At least it has felt like that so far.
Also like the double jump thing when holding something there's another one if you use magnetification while standing on one of the cubes you could literally fly across the map
hey @GymLeaderEd you forgot to mention that this chart is also inside the game not only on their wiki page, it is inside a book that you get in the beginning of the game
Thank you so much Ed this is the video I needed I love the typings and all these different effects they do or how the one monster if it makes a wall called temptation and you use the mood bite you eat the apple
That’s not how it works at all Super conductivity is specific to certain materials at certain temperatures (very low temperatures), this doesn’t mean that everything that is cold is a super conductor Ice is a bad conductor of electricity (pure water is also a bad conductor)
Imma be honest, Gltter and Galss types feel like an after thought. There's only a single monster that is naturally either without beeing a bootleg, they basically have very little interactions (brcause Glitter's is just turning into others or others into it) and next to no attacks Hell pretty sure the dlc didnt even add anything new for them either
Some of the smaller details I notice: - The type chart is organized alphabetically, except for Beast first and Glitter last. - Astral is the only type with any interaction upon itself. - Unlike Pokemon, Beast type has no "weaknesses" -- it really is the "neutral" type on defense. - Apparently there ARE damage modifiers with each interaction, but they are nowhere near as significant as in Pokemon. Additionally, an "advantaged" attack (red interaction) rewards +1 free AP to the attacker.
I forget if the game tell you. But do you need certain monsters on your tell to use like your ability like you need someone with wings to use glide or when you unlock glide its there forever?
i didnt realize the way typing works in this game until after i bought it. Kind of kills it for me. Feels like it doesnt matter what monsters i use moreso what moves i put on it. like all the monster designs though
It matters. Play for a few hours and you'll see that you can sometimes be completely screwed by type advantages. As someone who doesn't play pokemon games, I've tried to ignore them and power through like it's a classic JRPG, and occasionally I've got really punished for that.
Not true. You are thinking with two much of a pokemon mind set here sadly. Among other things, a large chunk of moves, become the type of whos using them. Not to mention things like stat lines, passive abilities, etc.
The glass shards essentially cause everyone, friend or foe alike, to take damage whenever they try to hit with a melee damage attack. It's a pretty handy tool for residual damage and it's negligible on your end if you have a reliable source of passive healing.
Or really like using Ranged attackers.
One interesting thing about Lightning on earth is the parallel with reality. Lightning does turn some types of ground into glass when it hits the ground. This is particularly true for sand and other silica rich types of ground.
not gonna lie here, these type interactions would make multiplayer battles a very interesting prospect lol
The sheer amount of personalization this game has already makes them an incredibly interesting prospect
Sadly the game is too broken. Fill a monster with 1 Headshot or Last Rites and a bunch of Random Starters (maybe one Echolocation) and you one shot everything.
Builds like that would sadly dominate in a multiplayer environment, and removing it wouldn't be great cause stuff like that enhances the singleplayer experience.
@@icyplatinum1701 well you can always pull a Pokémon and make a really, really long ban list
This is actually coming soon :)
You kinda manifested
Actually there is a third way to become glitter type (this happened to me) the move “trick” gives the target a random effect and it can be glitter
The move “treat” which gives a random positive effect can also give it!
Vengeful Curse can also give glitter coating
I found that out when I was fighting Mammon again and had my Scampire use Trick, and now I was fighting an Archangel with a type for once!
If you open the ranger handbook in the game, this type chart actually drops out and you can read it at any time, even in battle.
Glass shards is like a spike trap, I'm pretty sure it deals damage whenever a melee move is used. The explanation in game is that it's like a bull in a China shop, which I love lol.
🫡🤗
😂 I love that explanation!
You make a good point about the glass attacks that I had not considered yet. I might want to see if I can use some of those as off type attacks for monsters to cover the rather interesting downsides of most moves automatically matching the user.
It feels rare for a natural learnset to have attacks other than the user's type, and some of the buff interactions are rough enough that an alternative is always a good addition to a monster. At least it has felt like that so far.
Best part of this chart is that we get it right at the start of the game and we can check anytime , even during battles. Great QoA!
Also like the double jump thing when holding something there's another one if you use magnetification while standing on one of the cubes you could literally fly across the map
hey @GymLeaderEd you forgot to mention that this chart is also inside the game not only on their wiki page, it is inside a book that you get in the beginning of the game
Thank you so much Ed this is the video I needed I love the typings and all these different effects they do or how the one monster if it makes a wall called temptation and you use the mood bite you eat the apple
Ice boosting lightning is logical : ever heard of super conductivity? It tend to work only at very low temperature.
That’s not how it works at all
Super conductivity is specific to certain materials at certain temperatures (very low temperatures), this doesn’t mean that everything that is cold is a super conductor
Ice is a bad conductor of electricity (pure water is also a bad conductor)
@@zio_tungst3no297 we can have a bit of videogame logic as a treat
I like the reason they give why earth beats plastic because most plastic things end up buried in a landfill and the same goes for plastic monsters
It's weird that you find it odd that plant attacking fire causes smoke...have you never had a campfire...
I wished the casette beast had abilities , other than that, this system is better than pokemon to me.
Imma be honest, Gltter and Galss types feel like an after thought. There's only a single monster that is naturally either without beeing a bootleg, they basically have very little interactions (brcause Glitter's is just turning into others or others into it) and next to no attacks
Hell pretty sure the dlc didnt even add anything new for them either
my first bootleg was a glitter type
Thanks Ed! Could you do one about the firenship system next?
Some of the smaller details I notice:
- The type chart is organized alphabetically, except for Beast first and Glitter last.
- Astral is the only type with any interaction upon itself.
- Unlike Pokemon, Beast type has no "weaknesses" -- it really is the "neutral" type on defense.
- Apparently there ARE damage modifiers with each interaction, but they are nowhere near as significant as in Pokemon. Additionally, an "advantaged" attack (red interaction) rewards +1 free AP to the attacker.
lightning on earth becoming glass makes sense because that's how natural glass is formed: through lightning strikes
I forget if the game tell you. But do you need certain monsters on your tell to use like your ability like you need someone with wings to use glide or when you unlock glide its there forever?
It's permanent even when the monster with ability is out of the team
I managed to totally trivialize a Ranger Captain rematch by using Resonance, it was great
How do I get the sticker Gear Shear? For the life of me I can’t figure it out to evolve Velocirifle into Gearyu.
Southpaw learns it after a certain point- or at least mine did.
@@FoxMan_FF is it a rare sticker?
Idk how I got mine, but I think it was the random sticker gacha at the Ranger's post
Cave
I love this game. Tried so many different Monster games and i usually lose interest. This Game is 🔥🔥🔥
I wonder if something like this could work in Pokemon, if at all possible.
Cold is better conductor than hot object
i didnt realize the way typing works in this game until after i bought it. Kind of kills it for me. Feels like it doesnt matter what monsters i use moreso what moves i put on it. like all the monster designs though
It matters. Play for a few hours and you'll see that you can sometimes be completely screwed by type advantages. As someone who doesn't play pokemon games, I've tried to ignore them and power through like it's a classic JRPG, and occasionally I've got really punished for that.
Not true. You are thinking with two much of a pokemon mind set here sadly. Among other things, a large chunk of moves, become the type of whos using them. Not to mention things like stat lines, passive abilities, etc.
The monsters have different stats, resistances, and available movepools. They're all super different
you got rows and columns mixed up
Why that song choice though 😂
Mii Plaza music is, was and always 🔥
E
Coromon on mobile and ios when??