Thank you. Extremely well explained tutorial! one thing is having a debug line on for the raycast rlly helps to know if it's facing the correct direction
In the Inspector window under - Target Position's X, Y, and Z co-ords, just put Y: as 0 and Z: as -5 or whatever instead of rotating the RayCast3D Transform properties. It is easier.
I'm probably doing something obvious but when I run my project - The door reverts to the dead centre of the scene instead of staying where I put it in the scene editor. Am I being silly? Thank you for the video!!!
I can’t read the code properly in some sections, and I am unable to open the documents you linked that had the code, is there any chance you could helpv
How would you go about adding sound to play during the animation? there's sound in the animation I have but it doesn't play (I am a beginner with coding and Godot in general)
could you do the same tutorial but for interactables together like a elevator a futuristic door A toggable lamo and more when i search up any other tutorial it just doesnt work and i do want a elevator for my game cuz its gonna be happening in a underground facility
Yeah, I think you need a Vulkan-supported GPU in order to use Godot. Are you able to open up the Godot project menu at all? If so, when creating a project, choose the Compatibility rendering method instead of Forward+ because compatibility renderer doesn't use Vulkan, but if you can't, then sorry to hear
@@cinarbugra Create a new project in compatibility mode. Save it in/create with the same file that has your assetts from the messed up version if you need to switch it back to compatable. Its the only option i found that works if you get stuck with the error about Ndrives
Да, если у тебя тоже проблема в ray cast и связана с has_metod то не пиши это самому, пропиши has и дальше просто автоматически из предложенного выбери, и проблема решена
Really helpful! You explained everything with care and precision.
dont work'
would you ever consider releasing a more polished version of this video tutorial? the information is useful, but difficult to endure
I followed it and it's *very nice*
Thank you. Extremely well explained tutorial! one thing is having a debug line on for the raycast rlly helps to know if it's facing the correct direction
Thank you very much i was trying all things to try to make a door and your is perfect !
In the Inspector window under - Target Position's X, Y, and Z co-ords, just put Y: as 0 and Z: as -5 or whatever instead of rotating the RayCast3D Transform properties. It is easier.
I'm probably doing something obvious but when I run my project - The door reverts to the dead centre of the scene instead of staying where I put it in the scene editor.
Am I being silly?
Thank you for the video!!!
what does if have error: Identifier "inpit" not declared in the current scope
it dont work like me
type Input
I can’t read the code properly in some sections, and I am unable to open the documents you linked that had the code, is there any chance you could helpv
How would you go about adding sound to play during the animation? there's sound in the animation I have but it doesn't play (I am a beginner with coding and Godot in general)
could you do the same tutorial but for interactables together
like a elevator
a futuristic door
A toggable lamo and more
when i search up any other tutorial it just doesnt work and i do want a elevator for my game cuz its gonna be happening in a underground facility
Can you please make it so that it shows the Open/Close [E] text the raycast is colliding with the door.
just add a label that shows up in the condition if_is_colliding():
ok same thanks for the tip!
Hi my friend, can I use your code for a game? and if the game is paid I need to give you some amount?
I love doors now!
Sick!
dont work
The open animation teleports
Are You gonna fully move on to godot?
For my games, yes, You Are Liam: Shadow Memories will be my last Unity game. But for tutorials, I'll still be doing both Godot and Unity.
@@Omogonix 👍
Hell yeah!
thanks very much
Please make full horror fps series in godot
I'll think about it! :)
Please @@Omogonix
Tutorial muito bom, valeu
My pc cant open godot 😂 cus of my gpu driver😅
Yeah, I think you need a Vulkan-supported GPU in order to use Godot. Are you able to open up the Godot project menu at all? If so, when creating a project, choose the Compatibility rendering method instead of Forward+ because compatibility renderer doesn't use Vulkan, but if you can't, then sorry to hear
@@Omogonix ohh alrt ı will try it tomorow its 1 am in my. Country but if that doesnt work i aint suprised im using gt730 💀💀
@@cinarbugra Create a new project in compatibility mode. Save it in/create with the same file that has your assetts from the messed up version if you need to switch it back to compatable. Its the only option i found that works if you get stuck with the error about Ndrives
Doesn't work
it doesn't working
Да, если у тебя тоже проблема в ray cast и связана с has_metod то не пиши это самому, пропиши has и дальше просто автоматически из предложенного выбери, и проблема решена
it dont work