I never interact with TH-cam, but I really want you to succeed. Your videos are fun to watch, easy to follow and most important, concise. These are great, please keep going, I really hope the algorithm gods favor you.
this video has been super helpful for getting a starting point on a project. genuinely had no idea what i was doing fumbling around with input handling before, so this state machine makes understanding and expanding that so much easier.
Great video, I appreciate the work put into this, I'm new to game dev and coding (by that I mean I have no idea what I'm doing and i've never done anything like this), and this is exactly what I was looking for to get me started to understand what I need to be doing since i want to make a simple fighting game as my first game. Thanks for the tutorial
Thanks for making this! I'm trying to make something simple and this is a huge help, only thing I could ask for would be timestamps to make it easier to review parts of the video
Hello Helewrer3, love the tutorials so far, I actually been getting into game development to make a 2D fighting game and I've been enjoy your breakdowns on this series. Could you tell me some of your go to youtubers or websites for the core principles of fighting games? For example the state engines and frame data, metadata that go on behind the scenes? I've been doing research and I know there's a vast amount of info everywhere, but its hard for me to try and sort everything, and I'm trying not to get caught into another tutorial hell lol.
This knowledge is usually haphazardly spread across the net with no "definitive" source of knowledge (trust me I tried to find it). This playlist was the closest I could find for this purpose - th-cam.com/play/PLugPOu6NUTaMHSyoG5n09xe6tnFxUGpsK.html Although, it's what I would call "definitive" but it still serves the purpose of a one-stop solution to fighting game mechanics.
I've been wondering how you got multiplayer working in the full game. I've been trying to implement it by having a PlayerControls resource in the Player script. This resource has a keymap like P1_Left, P1_Punch, etc. The problem is that when I try to reference that information in PlayerState classes there's null pointer problems. So I was wondering how you implemented it.
Oh that, I think you might want to edit your keybindings, P1_LEFT etc actually refer to the name of the custom keybindings I did. You can refer to it more here (only the first part is important) - www.gotut.net/custom-key-bindings-in-godot-4/ Was I able to answer your query?
🥹 You have filled me with happiness, I have always wanted to make a fighting game but I did not have enough foundation to do it, this is fascinating, you have motivated me again to continue progressing as a video game developer, I have subscribed and I have imagined giving you a hug, I wish much success to your channel, I liked your format
Oh, thanks so much for this overwhelming message! I am happy I could motivate you to continue developing games. Oh, and virtual hug accepted and given back 🤗
I never interact with TH-cam, but I really want you to succeed. Your videos are fun to watch, easy to follow and most important, concise. These are great, please keep going, I really hope the algorithm gods favor you.
Thank you! If I have supporters like you I am sure this TH-cam career will do well. Thank you for being my motivation.
this video has been super helpful for getting a starting point on a project. genuinely had no idea what i was doing fumbling around with input handling before, so this state machine makes understanding and expanding that so much easier.
i don't even make a fighting game, but this tutorial helps me soooo much!
as always, indian tutorial is always the best, great work
Glad it helped!
Great video, I appreciate the work put into this, I'm new to game dev and coding (by that I mean I have no idea what I'm doing and i've never done anything like this), and this is exactly what I was looking for to get me started to understand what I need to be doing since i want to make a simple fighting game as my first game. Thanks for the tutorial
Glad I could help you, hope your game turns out to be great!
absolutely love this, man, just what I was looking for to start! keep up the good work!!
Im 36 seconds of the video and already love u man, I know this video is gonna be great!
Great work man. Appreciate your efforts looking forward for more
Thanks for making this! I'm trying to make something simple and this is a huge help, only thing I could ask for would be timestamps to make it easier to review parts of the video
Glad you liked the video, duly noted, will add them in this and my upcoming tutorials
Very nice editing skills, love the video!
THIS IS EXACTLY WHAT I WAS LOOKING FOR
love beat em up in Godot
Hello Helewrer3, love the tutorials so far, I actually been getting into game development to make a 2D fighting game and I've been enjoy your breakdowns on this series. Could you tell me some of your go to youtubers or websites for the core principles of fighting games? For example the state engines and frame data, metadata that go on behind the scenes? I've been doing research and I know there's a vast amount of info everywhere, but its hard for me to try and sort everything, and I'm trying not to get caught into another tutorial hell lol.
This knowledge is usually haphazardly spread across the net with no "definitive" source of knowledge (trust me I tried to find it).
This playlist was the closest I could find for this purpose - th-cam.com/play/PLugPOu6NUTaMHSyoG5n09xe6tnFxUGpsK.html
Although, it's what I would call "definitive" but it still serves the purpose of a one-stop solution to fighting game mechanics.
Great tutorial Garvit ❤
Great tutorial!!!
Que buen canal, logro entenderlo sin importar el idioma
Thanks, glad my content was able to make sense to you
Hello. Great tutorial so far, but I noticed the article mentioned at 5:08 is not actually linked. Could you add a link to it? Thanks.
Oh sorry, must have missed that, let me add.
Oh sorry, must have missed that, let me add.
I've been wondering how you got multiplayer working in the full game. I've been trying to implement it by having a PlayerControls resource in the Player script. This resource has a keymap like P1_Left, P1_Punch, etc. The problem is that when I try to reference that information in PlayerState classes there's null pointer problems. So I was wondering how you implemented it.
Oh that, I think you might want to edit your keybindings, P1_LEFT etc actually refer to the name of the custom keybindings I did.
You can refer to it more here (only the first part is important) - www.gotut.net/custom-key-bindings-in-godot-4/
Was I able to answer your query?
Arigato
do itashimashite
wow dat so great bros
AGAIN AGAIN AGAINNN
Yes, finally this series is finished, now I will move on to other types of videos, exciting times!
@helewrer3 I'm looking forward to it
❤❤❤❤🎉🎉🎉🎉🎉🎉🎉❤❤❤❤
🥹 You have filled me with happiness, I have always wanted to make a fighting game but I did not have enough foundation to do it, this is fascinating, you have motivated me again to continue progressing as a video game developer, I have subscribed and I have imagined giving you a hug, I wish much success to your channel, I liked your format
Oh, thanks so much for this overwhelming message! I am happy I could motivate you to continue developing games. Oh, and virtual hug accepted and given back 🤗