This video helps give me so much perspective about the career. I'm just starting out and learning and I thought this was a 40 minute TIMELAPSE and expected it to be many hours of work. ... NO. You took your time and made it in 40 minutes at a nice pace. Hopefully when I get the basics down I can comfortably model like this!
Hi.All thank sir Mike settings segment bevel 1 = zero For win time I change segment bevel 2=add 1 edge after don't forget smooth reset settings Continue Mike
Normally in production bottles are not duplicated you increase so much your scene size by doing that. Using mash, proxys or instance is a better solution. Nice video by the way!
This is great can you also do tutorials on textures uv and with rendering in Arnold as I need to learn this if I want to work in industries that do this kind of work
Do you prefer not using anti-aliasing in the editor viewports because it gives a "more accurate" reading of where the vertex/edges are, or just don't care? eg; At the top of the viewport, click "Renderer" then the square right of "Viewport 2.0" then in the "Anti-Aliasing" section, click the two checkboxes.
Me baje el maya hace 6 dias recien por primera vez, y el primer tutorial que agarre fue este y en ingles. sabés como quede?!-..jajajjajajajaj lo que te llevo 40 minutos a mi me llevo 6 dias. pero bueno, se puede decir que por ser mi primer proyecto me quedo barbaro. Muchas gracias por tus tutoriales( y ojalas sepas entender español) Thank u.
I’m trying to change the offset but it won’t allow be to change the value by dragging it to clicking in the box, do you know how I can fix this issue ?
This video helps give me so much perspective about the career. I'm just starting out and learning and I thought this was a 40 minute TIMELAPSE and expected it to be many hours of work. ... NO. You took your time and made it in 40 minutes at a nice pace. Hopefully when I get the basics down I can comfortably model like this!
Your videos are easy to follow along and are friendly to beginners.
Hi.All thank sir Mike
settings segment bevel 1 = zero
For win time I change segment bevel 2=add 1 edge after don't forget smooth reset settings
Continue Mike
Normally in production bottles are not duplicated you increase so much your scene size by doing that. Using mash, proxys or instance is a better solution. Nice video by the way!
I am aware
This is great can you also do tutorials on textures uv and with rendering in Arnold as I need to learn this if I want to work in industries that do this kind of work
Can u do the texturing part too...
Tq
amazing tutorial i'm waiting more
Thanks man, this is quite helpful
Do you prefer not using anti-aliasing in the editor viewports because it gives a "more accurate" reading of where the vertex/edges are, or just don't care?
eg; At the top of the viewport, click "Renderer" then the square right of "Viewport 2.0" then in the "Anti-Aliasing" section, click the two checkboxes.
Plz share the texturing video for this modeling
Que buen video, usando poligonos tan basicos y creando una escena tan increible
Me baje el maya hace 6 dias recien por primera vez, y el primer tutorial que agarre fue este y en ingles. sabés como quede?!-..jajajjajajajaj lo que te llevo 40 minutos a mi me llevo 6 dias. pero bueno, se puede decir que por ser mi primer proyecto me quedo barbaro.
Muchas gracias por tus tutoriales( y ojalas sepas entender español)
Thank u.
I’m trying to change the offset but it won’t allow be to change the value by dragging it to clicking in the box, do you know how I can fix this issue ?
Superb tutorial you are great
Please do a hand to hand combat animation tutorial or a lightsaber combat tutorial that would be great
Your the best! thank you
Hi MH thanks for your videos, I have a question about ZBrush,
How can I remove default spacebar hotkey and assign it to my custom menu?
thanks
Why add more edge loops in the object when the shape of the object is fine. Please explain
Superb tutorial you are great
Please do Toy Story 5 that would be great
Ooooh, I made something like that! Can't find my old file though. :(
Thanks for these, do you think that switching to blender is a good decision?
Do you want to work in the industry ?
@@MHTutorials3D I would love to work in the industry, but Maya is becoming expensive, even the plug ins are expensive.
thank you so much sir
Nice
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