I Should Have Watched This Sooner | Crap Guide To Tanking in FFXIV | Reaction
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- เผยแพร่เมื่อ 21 ก.ค. 2023
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JoCat's A Crap Guide to Final Fantasy XIV
• A Crap Guide to Final ...
#FFXIV #FF14 #vtuber #FF #finalfantasy
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I have zero excuse for wiping the party with tank busters now.
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The inter-cuts between the advice he's giving with examples of you NOT doing those things was just comedic gold!
I like the idea that JoCat has said all these things to Dipper, but nowhere near a meanly as JoCrap did.
It is rare to find someone who can be hilarious and genuinely informative at the same time.
that is the power jocat wields. juggling comedy and information like they were flaming chainsaws. damn good at what he does..
The best part is that that's not gibberish in that opening segment of the video, every one of those terms actually means something and is being used in proper context.
Done before the DRK rework where Living Death became useful. Aside from that, all still relevent :)
And before TBN got outclassed by every other tank's 25s cd.
Now the worst invuln of the bunch is Superbolide. Is there an actual reason for why it drops you off on deaths doorstep on casting or is it just a desperate attempt to be different from the other jobs?
@@goldskarr it gives you true invuln like hallowed ground except with a shorter cooldown. healers get a whole 10 seconds to heal you after that where you don't take any more damage unlike holmgang. it's actually one of the more useful invulns
I appreciate you including the tips Barbara taught you on last nights stream. Way too good!
Pro tip: when you get revived within an AoE marker DO NOT MOVE!
You have a few seconds of invulnerability after a res if you dont move or use any actions.
You can move and still keep the invul buff, just no actions.
Yeah but the invulnerability is only like 2 seconds so it's more like you die, AoE pops up you shout "hooray I'm alive!" And then die AGAIN
@@lionwhyte___2634 If you don't do an action it's around 5-7 seconds, quite long so long as the only actions you do are wasd, any action other than those and moving your camera will remove the invuln immediately.
@@Jossy40921 Ok but FF always has that pesky system where the boss/enemy AoE marker is sometimes slow and sometimes its instant so that's a ripe pain in the ass to figure out
@@lionwhyte___2634 I can't refute that one. xD The weird server ticks in this game make slidecasting and snap shotting all kinds of annoying in some fights, it's even more pronounced in pvp where purify and guards animations can show, but the enemies ccs snap shotted before the animation fully completed so you'll still get cc locked down despite having cc immunity.
3:23 tl;dr in normal content, use it when the boss is obviously charging an ultimate and there's a countdown. In higher end content, use tank lb to salvage an incoming mechanic failure, cheese mechanics, or cheese mitigation checks.
Generally, in normal content, tank lb3 is only really used for boss ultimate "tank lb3 or die" moments. Such as in Seat of Sacrifice, or the Final Day, or the final alexander fight.
It's only when you start getting into higher end content that tank lb use becomes more strategic. The most common use is using it survive a mechanic that would otherwise wipe the party with damage. This is seen most often with unresolveable towers; if you didn't know, "tower" is a catch-all term ffxiv raiders use to describe an aoe that must be stood in (aka "soaked") by at least one person. If a tower aoe goes off without anyone in it, it is usually followed by raidwide damage and some punishment of sorts; usually a vuln stack on everyone, or a dmg down on everyone.
Starting at extreme content, a single tower failure is very punishing but salvageable (savage and upward, usually a single tower failure is an instant party wipe); multiple tower failures is usually a wipe. However, if a tank is aware that towers are going to be failed, they can LB, giving the party enough mit to survive the raidwide damage from tower explosions, letting the party recover when they otherwise would have wiped.
The final use of tank lb I can think of - most often with tank lb3 - is deliberately cheesing mechanics. An example that comes to mind is grand octet, from ucob - I won't go into the entire mechanic, but there's a portion where 4 towers spawn, and 4 random people are marked with megaflare stacks (all the marker means is that you have to stack with other people with the same marker to share the damage; similar but different to a stack marker). The obvious intended solution is to have the 4 people marked for megaflare stack together, and the 4 other people take the towers. However, one person must bait a divebomb from the dragon, and the party must pay attention to whether that person gets a megaflare marker or not; if they do, then the other megaflare stacks must know to stack by the dragon getting baited (so that the baiter has time to join the stack), and if the baiter doesn't have a megaflare makrer the tower people need to leave a tower close to them open. PF is... rather bad, at random mechanics that require on-the-fly adjustment, so the preferred strat is to just tank lb3. With tank lb3, the megaflare marks may as well not exist and the mechanic is completely trivialized.
Sometimes, but not often, tank lb is used to cheese mitigation. HH from the current savage tier comes to mind.
No matter how many times Dipper dies, she’ll never be as bad as Quinn69 😂
Nobody will ever be as bad as him.
"WhErE aRe Da HeElS!?!?"
everyone asks where are the heals, no one ever asks how are the heals.
"I Should Have Watched This Sooner"
Better late then never.
It's kind of funny because occasionally some tanks manage to not learn about turning their stances off until very high level... and at that point if a lvl90 tank activates stance, everyone in the party assumes he wants to main tank... the off tank just watches the chaos unfold as a dps hits the boss snd stance tank is forced to MT 😂
We aint playing the provoke game at high levels anymore
When to use LB3: Streamer edition
when everyone stand together in a group doing nothing while the Red Mage of your party for some reason starts casting their LB3
As a GNB main, this job is super fun. And the description in the crap guide is very accurate.
2:22 Falling. Falling never changes. From Amdapor to Amaurot, falling never changes.
3:24 In MSQ the only ones I can think of are Elidibussy and Depression Birb. Last boss of the Alexmanderville fights too.
6:10 Birb versus Dog. Birb wins.
WE FAAAAAALL
@@layerex3957 UNTO THE EEEEEEEEND
TO BE FAIR here, taking a tank Noob and chucking them at content beyond their respective starting Lvl. (i.e. 60 for GNB) is kinda rough. I always found it easier to run a Duty Support or 8 at the appropriate Lvl. when first getting into a new job, just to get to know the flow of it before diving into harder content.
Yeah, probably the biggest tip I can give any aspiring baby tank is to start with literally any of them other than Gunbreaker. I started with Gunbreaker and hated it because it was confusing having to think about things that DPS never have to do like positioning the boss and mitigation, so I never touched it again after hitting level 80. Months later I leveled Warrior and had a much better time since it starts at level 1 and I was eased into it a bit more instead of getting tossed into the deep end.
@@Bladehound83 weirdly enough, my experience was the complete opposite of yours. I started going Gunbreaker as my first Tank and loved every second of it. But then again, I informed myself about the class first and knew exactly what I was getting myself into, so that probably changed my perspective on things
'kay so "Do you know how to find a static in your FC to help you prog UWU", static means raid group whose members typically get together X times a week to try and kill bosses and stuff. FC is simply short for Free Company, so basically a guild. Prog is short for progress, meaning working on a boss' mechanics to get further and further in the fight until the kill is doable. As for UWU it's the acronym for 'Ultima Weapon Ultimate', one of the hardest boss fights in the game (though arguably the easiest of the 5), its true in-game name is "The Weapon's Refrain (Ultimate)", but the community started calling it UWU 'cause.. You know, and it stuck.
Dipper's healers are OP lol
now watch the rest of the guides xD
Will she remember how to use these skills, next time on dippers stream!
We'll see tonight
I panic under stress! Lol
@@Dipperdog_RPGirl just dont panic 4head
@@Dipperdog_RPGirl an easy way to do defenses is just get into a rotation. For trash sprint before pull and when they catch up you can arms length for 20% slow and reprisal for 10% less dmg taken. You can rampart when that ends. Then you start the next pull y po u do the same but with the 30% damage mitigation and close pull with reprisal for the 10% damage down. You can throw job specific mitigations to fill in gaps but all the tanks are baseline the same on big cooldowns. Except war.
What are skills?
3:25 Final Coil, Turn 4, Ultima Fight (technically), Alexander Final Fight... Lots of Final Raids have a setpiece moment of super damage where they expect the Tank to pull out an LB3. Some raiders will also use it to skip annoying mechanics in higher difficulty content. So instead of having to do the annoying mechanic or everyone dies, Tank LB3 and keep going. Most of the time that only works on mechanics where failure just results in lots of damage rather than instant death and even then parties will probably only do that if they consider the mechanic *so* annoying that they consider it a coinflip or worse odds of getting through.
You should watch the rest of the Crap Guide videos. They are a riot.
Until I'm done with endwalker. Some have spoilers in it. I've been warned ⚠️ 😆
@@Dipperdog_RPGirl That's fair. Lol
This is me in game. I can't remember most mechanics and I'm usually paying attention to buttons, my health, and other players and not seeing any markers. lol. But I also have ADHD so.....
Dark Knights now have the best invulnerability in the game.
Holmgang spamming warriors would like to have a word with you.
Jocat's guides are genuinely so good
The internet is gonna be a lot less happy without JoCat. We will miss his light, but if leaving content creation is what is best for him than we can only hope for the best for him in life.
ITS ABOUT TIME
My old team mates sendet me the healer Video after my first Dungeon xD
I learnt a bit and forgott half of it xD
There are a few fights where tank's LB3 is required, but other than that I don't think it's all that useful
Sometimes it is nice to use if a death with fail a mechanic. Like a need to get all towers, and you know someone is dead. Tank LB3 can save a run for a clear. Rare chances to get it still, but it is there. Plus it is also a bit of a nice 'I hate this mechanic, I want to mostly ignore it' in some Savage fights. PF loves those moments, looking at P2S, P6S, P10S...
She probably just has trouble seeing the telegraphs with no pupils.
Okay but that one death at the very end was the other tank murdering you with the 2nd tank buster. Or maybe JoCat should add a suggestion to NOT drop tank busters on your allies, not even the other tank?
so if the boss try to red ball you, you need someone to relieve you or you die, got it
ngl I thought these edits were in the original video and you had gotten roasted by jocat LOL
Excuse me what the heck was 0:23
Man i miss JoCat stuff a lot :(
6:09 did everyone else see what i just saw there? She got hit by 2 instances of the tankbuster, meaning she was overlapping with the GNB, *but the GNB DIDN'T DIE,* NOR did it even seem like the GNB took 2 instances of dmg themselves! I feel like you just got massively bad luck with the spacing there...
Not the case at all.
Dipper had a vuln stack and no mit (seems she tried to press sentinel but it probably got snapshotted). Gunbreaker had no vuln stack and had at least Camouflage up, so they at least did mit.
If the gunbreaker had catharsis of corundum up (from HoC) then they would have received the heal instantly the moment their HP got below 50%, which is why it might have looked like they took much less damage.
@@akrob1152 actually now that i look at it closer, looking at the health the GNB DID seem to take twice the damage on the party list than what was shown on the actual damage numbers, so maybe they DID take a double TB just was able to survive due to mitigating on time (also if the GNB had catharsis of corundum at that time, we'd have seen the debuff disappearing on the actual character, same as brutal shell did)
In all fairness, I'd definitely say that Tank is the most difficult role to get into. DPS is just DPS, so all you need to worry about is dealing damage. Healing is just being a DPS on your friends. Tank is when you need to be the leader of the party and make sure that everyone is safe. The Tankxiety is real, and there's no shame is messing up a LOT in it. It just requires enough practice to get your confidence boost up. Also, the best Tankbuster mits for each Tank are Blackest Night for DRK, Heart of Corrundum for GNB, Sheltron for PLD, and Bloodwhetting for WAR. These all have very short cooldowns and offer additional supportive buffs.
I respectfully disagree. All roles can be summed up as easy with room for extra credit and depth. Tank is no different, push one button once (stance), and tag every enemy in the combat at least once. You can now tank most content, everything else is skill building and extra credit. All groups wipe from time to time for a variety of reasons, just learn and move on, same expectation as any player in any role.
Pffttt still thinking tank is leeader. 😂
@@robertmarsh5322 Tank's *easy* but I think it's the one that people mentally psyche themselves out over more, compared to healer and dps.
I feel like being the leader of the party doesn't really apply to FFXIV since the default pull is wall-to-wall and those are a team effort to handle. Making sure that everyone is safe is literally the healer role (with a special shoutout to PLD's Cover).
@@fluffyfang4213 As a note wall to wall is a good default as it means everyone has something to do. A tank that knows their shit can do single pack pulls... alone. No healer and maybe not even any DPS. But that's the thing, this only applies if you know your crap and are running that pull like its a raid boss. Only time I have ever given someone crap was in a Castrum Meridianum run where "single pack" pulls were only doing maybe 10% damage to the tank. no healing needed at all. not even a stress to the hp bar, it was slow and boring and only reason I couldn't make a point about it is was as lvl 50 NIN I didn't have the tools to quite solo a single pack without some serious kiting.
3:48 yeah only if your male. Female does something else i thing it is putting the blade into the ground.