About the gcds, it might seem obvious to mmo players, but there are a lot of people coming from the FF franchise in XIV and know nothing about how mmos work. So yeah, it happens a lot to see people not rolling their gcds
*raises hand* yup, XIV was my literal first mmo, outside a couple hours in a free to play here or there, plus a 2016 trial of WoW that didn't go anywhere. I started off as a healer and kept casting Aero after every Stone cause I thought "it's instant so I'm doing more, yes?" Only to realize (thankfully not that much) later that I was just re-applying my dot and the cast times on spells doesn't actually affect your damage. On the plus side I got used to weaving easily, and that prepared me for Red Mage and dual cast making weaving super easy. :D
yeah, xiv was my very first (and still only) mmo i ever played and i would hardly ever use my ogcds when i first started because i thought i needed to save them for certain situations.
I don't know about now, but WoW had OGCDs with long refresh times. I think one of them was something stupid like 20 minutes. I remember entire raids having to wait for the tanks OGCD to refresh before making another boss attempt. Comparatively, FFXIV barely has cooldowns, and the refresh rate is so short that it feels wasteful not using them. About the only thing I don't immediately use once it is ready is a few of the Tank and Scholar abilities. With the Tanks, it is the dedicated aggro catching abilities and their temp invincible abilities. With the latter, I was leary of the Dark Knight one because, as I understood it, until recently, you could end up killing yourself with it. With the Scholar, that job has an ability that has you eat your fairy to boost you.
There's nothing wrong with damage meters it's once people start being a dick about damage numbers in something like sastasha or start limiting people on content based on dps that it becomes a problem. Yoshi has explained it several times. A calculator isn't bad but human nature is. He's protecting us from ourselves and for good reason. Look at other *games* where dps meters became a requirement by the community. "You should always strive to be the best"... no, some people play games to have fun not to be good at them. There will always be people that take dps meters too far.
Sastasha would be the biggest meem to do it on, too. At that level only like 6 jobs have an AoE button at all, let alone a fleshed-out AoE rotation. OF COURSE some jobs are gonna do poorly.
@@zabuza3663 Yes and no. Yes dps meters are against tos, and no you won't get in trouble because of them. What gets you in trouble is being a dick about it. The community rules part of the tos is the part that will get you, HARD. In practice this means you can use dps meters if you don't go around being a bitch to other players based on those dps numbers. This works out in two cases: using them and shutting up about it (you basically only bitch to yourself), and using them in a static group that is made up of players that are fine with dps meters (warning: can end up with a lot of drama/ salt). Meanwhile using dps meter numbers in a public party and being a dick about it => get ready for the tos violation notice.
@@zabuza3663 yoshi has made it as clear as possible without outright saying it. They can't tell if you have the dps meter unless you say so. Aka: Using it for yourself isn't punished, its when you bring down others with it. Using it for self improvement isn't looked down upon, they just don't want to foster an environment like in WoW where the dps meter tends to be used to harass, Gatekeeper, and overall just bully.
You make a good point that the tool tips can be vague throwing potency like it means anything as a new player, However he makes an even better point to practice in general as practical application can tell you alot about the skill itself such as what the potency in the tool tips actually looks like in real time. Goes hand in hand really.
Potencies are WAY more exact than absolute damage numbers would be. It's a relative number that makes it easy to compare the relative potency (lol, get it? It's a pun) of different abilities.
IMO is quite straightforward, 100 is less than 200 right? So 100 does less dmg/heal. You really don’t need to know the exact number, just that one is better than the other, and in AOE case how many targets would you need to hit to make up that difference in potency
Personally, I love potency. Coming from WoW, it can be a pain to look at a skill and have to look at the exact number to find a 10% damage difference. Potency gives a good idea of how hard a skill hits without making the process convoluted. Besides, the best thing a new player can do is ask. If you are new to 14, ask what things mean. New to tanking and in a dungeon? Let the group know. Same with healing. A benefit to everyone being able to be any class is it fosters an understanding that someone who has played a toon for 100 plus hours may be trying something brand new to them, and there is now issue with that.
4:50 "..that's just how every other mmo works.. a lot of people don't know that in 14." Please know that NOT all the new players coming into FF14 are mmo players, there are players who try out 14 coming from the other single player games, especially players from the FF franchise. I personally do know some FF fans who don't play mmo, skipped 11 & 14 just because its an mmo, but at some point they wanna give it a try but it takes a while for them to adjust. FF14 is a mmo, BUT its also a Final Fantasy RPG and NOT ALL players are mmo players.
1:00 It is not that damage meters are bad. Just that the use of them to harass others can promote some toxic behaviors. That is why other then private use they are basically banned in FF14.
@@grimvii2917 That would be from the shooting people and getting shot at my dear. Not because a dude in a wide brim hat told them to do more push ups loudly.
@@Zakjuh Yes and highschoolers play the game of football and you bet your sweet cheeks they get harrassed by coaches. If you don't want to deal with the confrontation of your failures then you literally have 14 other final fantasies to choose from that are single player. Cheers.
Just a couple of things: first, damage meters are fine as long as they are used constructively. However, damage meters when used to judge others negatively (i.e. "you suck") is the problem. And honestly, damage shouldn't matter as long as you clear the encounter. Second, your comment about GCDs may seem painfully obvious to you, but the guides you were reading were probably not written for someone with years of MMO experience. They are covering the bases to include players who have never touched an MMO before. Basically: it's not always just about your perspective.
The problem with the "as long as we clear it's fine" is that there's generally one or 2 peeps carrying the whole party on their shoulder and the others not wanting to actually learn because "they clear". How many memes, or how many times can you see people saying things like "one day i wont die on this boss" "we are ready to die a loooot" "is it even possible to not die here", or people enabling afkers in prae because it's jsut prae which is very fair for the people actually doing the duty? It's a team game, you shouldn't be ok with someone doing 2 times the dps of the second person because "we cleared", it is just disrespectful toward the person that actually learnt things.
I was doing Matoya's Relict in the expert dungeon roulette as a whm and we had two Sam in our group. But it was clear that either these were completely new players who boosted or they just didn't read their tooltips at all because the DPS was lower than if I had two bards with me. I kid you not, I've been doing that roulette for months and I saw mechanics in there for the first time when I was running with these two sam's. There were no dots, no aoe on trash mobs and I'm pretty sure they didn't use any ogcds. It took almost twice the amount of time to clear the content and the tank agreed with me at the end when we cleared. (Btw...my assessment that the DPS was low wasn't due to any meter but based on time to clear). So yeah ppl please read ur tooltips. Sure one or two descriptions may be a bit vague but the vast majority of it is pretty clear. But practice really is key.
@@neidhartmuller366 I've had a similar situation but with two BLMs. The difference is huge in a lvl 60 dungeon when both of them don't know how to activate/keep up Enochian, let alone cast Fire IV. I was pretty sure one of them didn't even do the job quest to unlock the spell at all.
@@neidhartmuller366 I go to a striking dummy everytime I take a new job or I get new skills, it really helps more than guides. I mean, guides are good, but only after reading tooltips and understanding rotations by myself
I think the reason they switched it in End Walker that ranged attacks don't reset globals for Melee Jobs is because too many Melee DPS just stop casting when at range. So I would suspect a _lot_ of players aren't following ABC.
And they are not always wrong. If your melee combo is at the last step and you have the choice between one ranged attack while resetting the combo or just skipping one GCD, not doing something and keeping your combo alive results in more DPS. For some jobs even up to two GCDs.
@@HenshinFanatic super late but there's tons of bosses that do like point blank attacks under their feet or other mechanics overlap over the boss so you gotta back off for a second or two, in which case you'll miss out on a gcd or two worth of time usually, but that's better than using the low potency ranged attack most of the melees get in shb. now it's not an issue in endwalker tho
The reason every guide says to keep your GCDs rolling is that new players just don't understand that about MMOs. The granularity of the guides to the level of explaining what a GCD is, is one of the reasons that I see that the median skill level of players in FFXIV is quite a way above the median skill level of players in other MMOs (WoW included). Yes, obviously "pro" players know this stuff, but when you start out by explaining this kind of thing to the noobs, you grow better players across the board.
I think there's more to it than just that though for ffxiv in particular with how the ogcds work. Some new players want to use their ogcds asap so they'll prioritize those over the gcd abilities. That's why you see some wow refugee streamers using 4+ ogcds in between gcds in their openers
To add to this, in the years I've played WoW I don't think I've seen a single guide that ever mentioned to always keep the GCD rolling. It was just assumed that you knew this.
@@Mir_Teiwaz the ABC is more applied to healers in general context if you’re non disc priest healer from wow. Also from the Vods of their Echo team clear videos you can clearly see not everyone is “ABC”ing. Sure no one is perfect on their first clear but I wouldn’t say it’s such a “duh” if you can’t do it 100%
@@rebeccasheng620 for sure, and it's one of the reasons I've really enjoyed healers in FFXIV. I DPS like 80% (or more) of the fight with a raid group who are good at avoiding damage. So I'm looking forward to Sage for a bit more variety, but it's still way more fun than I had healing in WoW.
@@Mir_Teiwaz It is assumed and it's a bad assumption. Preach talked about this a while ago. Some dude was flaming him for casting ice lance without any procs, but ice lance was the only ability he could cast while moving. A lot of people learn the optimal rotation and have no clue what to do when conditions become suboptimal. In FF, it gets even more complicated because there are times where you should triple weave OGCDs. Some ranged attacks also interrupt combos and it can be better to straight up miss a GCD than use them.
6:40 actually its quite obvious and youre just overthinking it. You have a baseline value which are your mainstats, then you have the potency which is a multiplier (google the exact formulae) that is always the same strengh per potency point no matter what class you roll on (ergo 700 is 700) and then you have your substats, its a very easy way to balance it, theres no hidden shit here, the only thing you might not have realized is that you can direct hit, crit and direct crit.
A big issue I notice with newer players is they go to fast and dont think about their cds. There is a huge difference between rolling your gcd while weaving in ogcds and someone who presses ogcds as a gcd. I think thats why you hear ABC all the time.
This. People need to realize that everyone is at different skill levels. Some people are used to high action, and thus can do what 14 requires just fine. Others get worried about combos as they like to spam abilities (a habit many MMOs encourage) and feel off about the long GCD. And for even more people, OGCDs in other games are just buffs, not Core parts of the kit. It's important to know the difference between "someone who doesn't care" and "someone who is very noobish" someone who doesn't care won't tend to get hit by a lot of mechanics, but may be lazy on actual damaging. Screw those guys. A noob may get hit a lot because they feel overwhelmed. We should help those guys.
4:20 < Yeah because 60% of FF players haven't play a MMORPG before so they are ignorant of a lot of things about the correct way to play and they are new to the gcd's and Ogcd's thing in this game, most of them came to this game not because they were playing a MMORPG before but because FF14 looks cool and it's a new thing to most of them.
I played WoW something like 10 years ago until like level 20. With that being my only background in MMO's I will say consistantly mashing the do more damage button was the first thing I figured out.
The tooltips are not vague, it's only vague to those who speed-read it and for some who requires more time than others to digest or comprehend it. I understood it quickly when I really put the time into reading it. not having negative thoughts of making you read things in the game also helps in quickly understanding what you are reading.
Though new ASTs have a little excuse where the tooltips can be overwhelming. Nocturnal Sect is going away in ew, however, so the job will become much simpler in the near future.
0:56 People want big dps because you feel good about playing your job right. In your words, you're literally saying you use parsing to act like- "That's right, I'm far superior to all of you! Bow down to my supreme dps!" And that's why you were getting hate for that. Care about your own dps, yes, but if you want to gloat about how much dps you're doing, you shouldn't be parsing.
About tooltips: they can be useful but yes they can be confusing. Got my Flare as a BLM yesterday. The tooltip says the spell costs 10k MP and does x amount of damage and 25% less damage to surrounding enemies and giving you astral fire III. Well I had to look up some forum discussions because it was confusing for me. Turned out that flare's spell cost is not exactly 10k MP. Instead of spending 10k MP you spend ALL YOUR CURRENT MP AT THE MOMENT with a minimum cost of like a 1000 or something. So you can dps until you reach a certain point in your rotation where you can safely throw in a flare without skipping a whole cycle of astral fire. However, this wasn't an "Oooooh so that's how it works" moment because you can feel most of the time when the rotation is uncomfortable and you have to adjust or look for answers.
your comment has a sideways scroll bar. ive never seen that, how the heck did you manage to make a comment so T H I C C it needed a freaking scroll bar? grats i suppose.
while I get being confused by what potency means, it's actually quite simple afaik. To my understanding, all of the damage you do in XIV is based off your job's main stat (strength, dexterity, mind, intelligence), with the damage modifying substats (crit, direct hit, determination) being applied after(?) the main damage calculation for those extra deeps. Potencies are there to tell you *relatively* , how much damage every skill in the game will do compared to *each other.* I guess you could say that it's the "multiplier" that's used in damage calculations, and actually serves as a really great way to give newer players a pretty good idea of how much damage they would be doing with each skill without them having to dive deep in the numbers.
I don't care about damage, it's why I main healers in every mmo. Sure I will DO dps when I have time as a healer, but the number or whether I am doing more or less than others of the same class I don't give a rats ass about.
I'm getting used to these kinds of things because I play Warframe and just about two thirds of the frames I've seen actually have ways to heal themselves and practically every frame is a combo role.
@Nalae Ulqiora imo it's because there is some element of skill to go with the luck. Lining up a "good" with a fully buffed Byregots is something else, compared to a crit DH that you can only affect the rate of occupancy of.
lol i know what you mean i played wow for a long tine and it really changed back in litch king ie some gear change but some trinkets were very good for mdps out side the main i was the frist ehnan shammy to get the big arm pin trinket from icc sarafang i got it a few weeks befor blizze droped arm pen
A lot of people, if you look at them in duties will not be casting all the time. they will move, be sure they are on the right spot , that nothing is happening then attack again or just cast , look if something is coming, do it again, even on melees .. so yeah ...
Yeah, when I first heard about weaving, I was thinking it would be a totally new concept and then I was like... nani? Is this not that different than WoW other than having a ton more abilities on GCD?
for those who says no one cares about dps are either ignorant or they haven't tried out higher-end contents since dps are important asf. whenever you're joining a static or a2c/loot run pf for savage or ultimates most people will check on your logs and see how good you are based on your damage. there's a reason why you need to eat food and use potions (such as tincture of strength, etc) during raids to get a damage boost and maximise your damage so you don't hit enrage, so you'll be able to keep up the damage in case your party members died and get a damage debuff on them.
@@Aiscence i'd have to disagree. it's very dependant. not all people that know they suck are affected negatively by it when they know to use dps metres. i know someone but me or my friends don't take sucking at dmg to heart, if anything it just pushes us to be better or at least better than average.
What tool tips really help with besides potency is telling you how to actually make a skill work. For example: scholar. You don't read the tips, so you never think to use aetherflow cause it doesn't do damage. Then you have a hotbar full of amazing moves that for some reason you can never use. Such as lustrate. Your dps is gonna go way down cause you don't have the magical heal to avoid wasting all your mp keeping the tank alive using physic and aldoquium. Which. If ur doing that once you reach level 40s... omg. XD
for once i was with this mentallity of ''what if i need this really strong mitigation skill or this OGCD AOE or Single target attack'' then i realied with this guide if im not using it mid dungeon whats the point of having it............. then started blasting
In my case as a new MMO player in the beginning, I pretty quickly noticed that some of my buttons don't get the global 2.5s cooldown. Imo even new players don't really have the excuse to not have tried out weaving oGCDs because the hotbars quite easily communicate the differing timers. The gameplay would be boring if you really were limited to one cast of anything and everything every 2.5s.
Maybe some people like being better than everyone else? There isnt anything inherently wrong with that. They're still going for improvement at the end of the day. It's only a """Problem""" if they have an ego about it, but even then who really cares its just a game.
All of the info in the guide are painfully obvious to MMO players, but ask yourself, "Are you the target audience for these kinds of guides?" Seasoned MMO/FF14 players just watch this "guide" for the comedy, not the info.
ABC is not always the same in every mmo. Take WoW's feral druid or rogue that have moments where you pool energy. The reason why you ABC in FF is because resources aren't an issue and you want to have your burst lined up with your party's raid buffs everytime they are up. But laughing without knowing why every guide says it is easier I guess.
Honestly, 90% of the reason I quit FF14 was the "Enrage" mechanic. I don't understand why it needs to be applied to EVERY fight. It's basically a "sorry, but we're going to waste your time, because you didn't watch a half hour tutorial for each of the 4 Bosses in this dungeon", and when you get wiped, people always end up leaving, making you waste more time. Then there's the fact that dungeons have a timer too. This game always felt like it was rushing, which is ironic, because the story was slow paced as hell.
@@IsonDaya No, a TON of the fights have enrage mechanics. Almost every boss fight has a "if you don't finish this fight in 5 minutes, the party is wiped" or "if you don't do this thing, the party is wiped". It's absolutely frustrating as hell. The game expects you to know all the mechanics of EVERY fight BEFORE you even fight them. Even in the earlier dungeons, there's a of Boss/mini-Boss fights where you only given like 10 seconds to read debuffs or figure out what a monster is doing to you, before the entire party is punished. Also, the endgame community is toxic as hell. Your expected to do frame perfect inputs nonstop for hours at a time. After doing some of those daily raid dungeons, my fingers would practically bleed, because of how many times we would have to redo certain fights, and the skill combo system has no damn chill. I quit right before whatever expansion released Red Mages and Samurai, and never looked back. I don't care how much they've improved Heavensward and the story since. The game itself was slow and frustrating. Also, the crafting system was utterly worthless until max level, which was a huge waste of time. I don't understand why FF14 is so popular.
@@Augoeides32I don't know what you experienced, but it doesn't sound anything like 14 to me, having cleared the latest Savage fight. Basically everything is telegraphed and without enrages with the exception of Aurum Vale up until level 50, to my knowledge. Even after that, Alliance Raids and Normal Raids rarely have soft enrages much less hard enrages. Even the newest Savage fight is two 8ish minute phases, and that's intentionally one of the two hardest fight types that is 100% optional. Do you have an example of what you're referring to?
@@IsonDaya I haven't played in years, but I remember getting sick of having to research every fight. The other thing I hated, was how all the dungeons were gear capped. Like, it didn't matter that you had the best gear in the game, your iLv was always downgraded in 90% of the dungeons, and ones you weren't was filled with bullet sponges. I remember the huge PvP being boring too, because damage was all normalized, so you could dump like 20 black mage spells on one guy and he wouldn't even die. Everything in the game was so dragged out. I played the game for 2 months (about 500 hours) and finished all the content. So, it's not like I played for a week and didn't experience it all. Whether you realize it or not, every fight has annoying mechanics, and its a huge chore to learn them all. Sometimes you just want to jump into a dungeon and kill some crap without thinking, but that's not possible with ff14. I will say, it was the first MMO where I found being a tank or healer to be interesting, although your expected to DPS while healing everyone, which ruined it. If you have to attack, you may as well just be a DPS and not bother healing people. It's like every aspect of the game was designed to have all the fun sucked out of it. I did enjoy Astrologian, although a lot of people are rude to you, no matter how good your heals are. I'm a huge FF fan, so I wanted to enjoy the game, but I didn't really have any fun.
@@IsonDaya I had to look it up, but Garuda is a good example of how stupid the game can get. If you had a team of new players, they would never figure that fight out on their own. I've never seen a team with at least ONE new player finish that fight on their first try. It's dumb that an entire team has to suffer a wipe, just because one guy doesn't know something. And that's just an early Boss fight. Nothing in that fight tells you about the mechanics of that fight. If it weren't for veteran players hanging out and telling people how to do the fights (or TH-cam videos explaining them) nobody would ever get past those fights. They make no sense. And of coarse, if your party wipes, you have to start all over, and spend another 20 minutes or so fighting that Boss, assuming the dungeon timer hasn't run out. The game has too many time limits, and too many mechanics to learn. You can't just enter a dungeon and run it for fun, you have to sit down and read a book on just that dungeon.
Higher content or not, if you do 4k dps in a normal content instead of the 20k you should, you are just a handicap that is expecting others to do the work for you.
@@Aiscence you will encounter an example this extreme 1 in 100 instances if ever. In normal content, while I agree that it's annoying to deal with those, players can do as low damage as they like. No enrage but the timer itself. You in turn can choose to leave if it's not up your standards.
@@terfio i've seen so many of them in extreme and savage reclears/prog tho, sometimes not 1/5th of the dps needed but just half of it, and it's pretty common. proof: the zurvan meme from back then with skip soar if anyone was doing 60% of the dps they should it would have gone well, sadly it wasn't, and it's still the case now.
@@Aiscence that's why I said: normal content You know? The story focussed non-optional things. There shouldn't be any negativity or belittling regarding this type of content, since it's targeted to all ppl. Also those that are there too have a stress relief from real life. That's why I said it's a bad take without clarifying that it's meant for higher tier optional content
LMAO the audacity 1- No one is against damage meters per se, even the game has a way for you to actually know if you're on par to specific fights. What people is mostly against is damage meters INSIDE instances, people care too much about them, if you enable it not only does it promotes toxic behavior but it also tends to distract people. 2- How weird that a WoW raider actually understands basic concepts as GCD and OGCD, yeah how weird to actually forget the fact that there's always new people not only in the game, but the genre in general, what a way to look down on them. 3- Funny point here with the second one... same wow raider doesn't understand a specific basic concept from the game, this one being potency... (i'm not saying potency is an obvious term, just saying that potency is a basic concept from this specific game).
SSS is notorious for being bad as a way to know your dps, a lot of jobs are badly tuned and sometimes with 10ilvl higher than the required you wont clear it. SSS being so short is highly affected by damage variation and some jobs can squeeze an additional burst/ressources that others can't afford leading to "fake" rotations that fake the results. On top of that, having a parse inside a duty is the only reliable way to have your true dps, because mechanics are actually happening.
even in wow people don't play their ABC's . . have you looked at some of the parses with heroic and normal guilds? . . like my god. even some of the heroic clears are like 2-3 good players murdering, a few mediocre and a few that belong in lfr with nearly 50% downtime. it's really not uncommon for ABC's to not be used. so it's pressed everywhere dmg is concerned, so people do it. it's far less of an issue in ffxiv than wow, outside of blm's who don't know the fight.
All true, but you can't do any dps when you're dead, so prioritize getting out of things above all else. There are so many "just one more cast" deaths...
Not everyone is the same, not enough is talked about the good players that find elitism extremely offputting. It's one thing to be competitive, it's another to use it as fuel for one's ego by putting others down. It's unattractive, because it totally comes off as insecurity to me, as if that's where people find their self-worth. I think if people can't come up with reasons as to why people enjoy playing dps regardless of their dps, it's just a lack of empathy. Not meant in an insulting way, but straight up they just can't imagine playing games from a different POV.
As the video says it's a team game, from the moment you queue in a duty you have to do your share. Playing a dps without caring about playing well because you find it pretty is the same as playing basketball without wanting to touch the ball because you like the outfit, you are just a dead weight for the rest of the team. People call elitist a person just expecting basic competency, the community has way too many enablers
well maybe after you get caught using a dps meter and get banned, reality will have given you a black-eye and some understanding might sink in. I suggest you watch some clips of YoshiP talking about such things and the philosophy that is to be prevalent in FFXIV. I know people use mods and that it is up to them to take the chance. I personally just prefer not to take the chance
"keep GCDs rolling" not everyone that play FFXIV is from another mmo/refugee, many of them play just bcs its FF game, they care more about story and the endgame stuff is side content and sometime get ignore by them, but they still need to do daily roulette to lvl up thats why sometime you see braindead ppl in daily roulette, and few of them try doing harder content and join party in PF, its rare but you see it from time to time ppl mad about pars, honestly i dont give a flying fk about pars i don't care if my dps is bellow, average, or above average, never really had problem where im stuck for multiple time on dps check in any hard content, i've been play sinch 2015 and i still don't know what my average pars is, clear UCOB and UWU, and still don't know my average dps on those 2 fight.
I've seen you take multiple stacks and deaths thinking its no big deal. Now you know. Also, the tool tips literally state the potency amount so you have no idea what you're talking about.
Like I get what you’re saying but also some people just don’t give a shit about how much damage they do?? Some of us don’t play games for a big numbers some of us play games for the aesthetic or the story so who gives a shit about how big of a number I can do by pushing a button? XD This is coming from someone who almost always plays JRPGS games, and is aware they arent the world greatest gamer (though I do follow game mechanics and I know my rotation)…. But it’s wild to me how someone can say I don’t care about this and then you can sit there and go “well I do so that means obviously you give a shit and you’re lying when you say you dont”…. Like I’m glad that those numbers matter to you and that you take pride in how much damage you can do in a video game….. but why do you think that means everyone else has to give a shit??
Honestly if you play a damage dealer and dont care about dps then why play a dps role? Its like saying Im a fisherman but dont care about catching fish. Its your only job in the group.
This makes no sense at all considering the fact that many people adore ret pallies despite how often they've been shit on since the beginning of WoW. People play for a variety of reasons, and it shows a lack of empathy, or at the very least a simple mind, if you can't imagine any other reasons why people play the class they do. I just tried out an affliction lock this last expansion, and while it's fun to get top dps... I wouldn't say it was my motivating factor. It was temporarily fun to shut down the numerous elitists in my guild, because god forbid a lock not be top dps from day one, but I had a lot more fun learning the class along the way than when I got top dps. I actually lost interest in WoW again once I did, becuase it's not fun playing with people that constantly whine about bad players even when it has nothing to do with you. I honestly think people don't talk enough about good players that just don't want to put up with bullshit elitism. Being competitive can be fun, but when ppl use it to feel better about themselves, it's really offputting.
where are the ppl gone who play games just for fun? Never thought i would miss those times where we got punched by the cool guys for sucking in sports and playing video games.lol.
4:20 - Because FFXIV have been cradled to the point they're so bad they don't even know they're suppose to press buttons because no one is allowed to tell them how much they suck. It doesn't really help that everything except the most high end of raid content is dead easy...
For once I got to disagree with you Naguura. I main mage and been playing since vanilla. Im not a mythic raider so not playing at the highest lvl, but Im in a casual guild where we clear Heroic every tier. It all comes down to gearing. Im the only mage in our raid group so cant compare with anyone there, but according to logs I consistently beat other mages in pugs, at similar ilvl. Thing is, I dont care in the slightest and I havent been using dps meters since vanilla raiding. Why you may ask? Because logs are an illusion. There are so many variables determining your dps output, that the only real way to gage your skill lvl is to compare to the same class, same spec, similar geared, in a raid group with similar kill times, tactics etc. Also, why use meters in the first place besides feeding the ego? No damage meter is gonna make me change the way I do my rotations, since I already know them by heart. Damage meters is about one thing, and one thing only, and thats ego. Nothing else. If I beat someone or if someone beats me, well. I just dont give a shit. I know when I play well and I know when I dont. I dont need meters to tell me that. Like I always say, play what you like and dont worry about it. At least for the content our guild does, every spec and every class is viable. If some classes are struggling, theyll get there in time with gear. Delete meters and your game will be better for it.
@@Sephiroso. yes, but thats not really my point. What Im arguing is, why does it even matter? You cant compare say a boomkin to a desto lock. All classes are different in tuning, output, movement penalties etc etc. Its an illusion because People WANT to be the best, so they pretend its a matter of skill, when in many cases its really about lots of other factors. Like I said, its ego but people will almost never admit it. To clarify, the illusion is in the perception of why your damage is better than the other guy, if you both know what youre doing. Data is just data yes, but there so much more to the numbers in a raid log than placings on a highscore.
It's kind of a double edged sword, but if you and your friends are clearing all the content that you want to clear, then clearly you don't need or want meters, so I don't really think that's a problem. But you know as well as I do that your "I know when I do well and when I don't" comment doesn't really apply to a vast portion of the player base of any MMO, the games are full of people who clearly don't know what they are doing but believe they do. I'm not pro damage meters though, especially in FFXIV where knowing mechanics is more important, but at the same time I'm not doing Ultimate clears and those are pretty hardcore, so if any player who wants to do them wants to use DPS meters, then I don't mind. All I know is, last night a pug I was in wiped at 0.2% on a Storm Blood Trial yesterday and it's sure have been nice if people were DPS-ing rather than running around not hitting buttons like they should know by the time they are level 70.
@@andrewshandle You say that people "should know by the time they are level 70" but ignore the fact that msq is completely steamrollable all the way up to 80. So why "should" people know this by level 70 when it isn't required to progress by any stretch of the imagination?
@@Sephiroso. I disagree, by the time you get to Storm Blood and you are going out of your way to do Trials, the Raid or the Alliance Raid, you should have learned what buttons to hit because your DPS does matter by then. If you are someone who _only_ does the MSQ, then you aren't doing most of the Trials, Raids and the Alliance Raids because post ARR most Trials and 100% of the raids and alliance raids are optional. So you are talking about a group of people who would never be in the situation you are discussing.
The problem is how often it goes the other way. When people care so much about their numbers they ignore what else is required of them in a fight, such a getting into a meteor marker to soak. 95% of the game doesn't require max dps but it does require EVERYONE to do the damn mechanics and sometimes that isn't just 'don't stand in AoEs'. In the end, if the content is getting cleared, people are doing enough dps. It isn't rocket science.
About the gcds, it might seem obvious to mmo players, but there are a lot of people coming from the FF franchise in XIV and know nothing about how mmos work. So yeah, it happens a lot to see people not rolling their gcds
*raises hand* yup, XIV was my literal first mmo, outside a couple hours in a free to play here or there, plus a 2016 trial of WoW that didn't go anywhere. I started off as a healer and kept casting Aero after every Stone cause I thought "it's instant so I'm doing more, yes?" Only to realize (thankfully not that much) later that I was just re-applying my dot and the cast times on spells doesn't actually affect your damage. On the plus side I got used to weaving easily, and that prepared me for Red Mage and dual cast making weaving super easy. :D
yeah, xiv was my very first (and still only) mmo i ever played and i would hardly ever use my ogcds when i first started because i thought i needed to save them for certain situations.
I don't know about now, but WoW had OGCDs with long refresh times. I think one of them was something stupid like 20 minutes. I remember entire raids having to wait for the tanks OGCD to refresh before making another boss attempt. Comparatively, FFXIV barely has cooldowns, and the refresh rate is so short that it feels wasteful not using them.
About the only thing I don't immediately use once it is ready is a few of the Tank and Scholar abilities. With the Tanks, it is the dedicated aggro catching abilities and their temp invincible abilities. With the latter, I was leary of the Dark Knight one because, as I understood it, until recently, you could end up killing yourself with it. With the Scholar, that job has an ability that has you eat your fairy to boost you.
There's nothing wrong with damage meters it's once people start being a dick about damage numbers in something like sastasha or start limiting people on content based on dps that it becomes a problem. Yoshi has explained it several times. A calculator isn't bad but human nature is. He's protecting us from ourselves and for good reason. Look at other *games* where dps meters became a requirement by the community. "You should always strive to be the best"... no, some people play games to have fun not to be good at them. There will always be people that take dps meters too far.
From the number of chodes I see trying to Wall2Wall Sastasha, I side with Yoshi P on this.
Sastasha would be the biggest meem to do it on, too. At that level only like 6 jobs have an AoE button at all, let alone a fleshed-out AoE rotation. OF COURSE some jobs are gonna do poorly.
Still against tos
@@zabuza3663 Yes and no. Yes dps meters are against tos, and no you won't get in trouble because of them.
What gets you in trouble is being a dick about it. The community rules part of the tos is the part that will get you, HARD.
In practice this means you can use dps meters if you don't go around being a bitch to other players based on those dps numbers. This works out in two cases: using them and shutting up about it (you basically only bitch to yourself), and using them in a static group that is made up of players that are fine with dps meters (warning: can end up with a lot of drama/ salt).
Meanwhile using dps meter numbers in a public party and being a dick about it => get ready for the tos violation notice.
@@zabuza3663 yoshi has made it as clear as possible without outright saying it. They can't tell if you have the dps meter unless you say so. Aka: Using it for yourself isn't punished, its when you bring down others with it. Using it for self improvement isn't looked down upon, they just don't want to foster an environment like in WoW where the dps meter tends to be used to harass, Gatekeeper, and overall just bully.
You make a good point that the tool tips can be vague throwing potency like it means anything as a new player, However he makes an even better point to practice in general as practical application can tell you alot about the skill itself such as what the potency in the tool tips actually looks like in real time. Goes hand in hand really.
I just treat the potency like math. Determining if an aoe will be better than single target.
Potencies are WAY more exact than absolute damage numbers would be. It's a relative number that makes it easy to compare the relative potency (lol, get it? It's a pun) of different abilities.
IMO is quite straightforward, 100 is less than 200 right? So 100 does less dmg/heal. You really don’t need to know the exact number, just that one is better than the other, and in AOE case how many targets would you need to hit to make up that difference in potency
@@psyqualiaxd And in a longer run, they'd have to make skill banners for every possible variable. Level 1: 12, Level 20: 49, Level 70: 213, etc.
Personally, I love potency. Coming from WoW, it can be a pain to look at a skill and have to look at the exact number to find a 10% damage difference. Potency gives a good idea of how hard a skill hits without making the process convoluted. Besides, the best thing a new player can do is ask. If you are new to 14, ask what things mean. New to tanking and in a dungeon? Let the group know. Same with healing. A benefit to everyone being able to be any class is it fosters an understanding that someone who has played a toon for 100 plus hours may be trying something brand new to them, and there is now issue with that.
4:50 "..that's just how every other mmo works.. a lot of people don't know that in 14." Please know that NOT all the new players coming into FF14 are mmo players, there are players who try out 14 coming from the other single player games, especially players from the FF franchise. I personally do know some FF fans who don't play mmo, skipped 11 & 14 just because its an mmo, but at some point they wanna give it a try but it takes a while for them to adjust. FF14 is a mmo, BUT its also a Final Fantasy RPG and NOT ALL players are mmo players.
That's me
1:00 It is not that damage meters are bad. Just that the use of them to harass others can promote some toxic behaviors. That is why other then private use they are basically banned in FF14.
"Harassment" is the main driving force of improvement. Why do you think armies have people scream in the face of new recruits? To make them feel sad?
@@actionbash2 And that is why a lot of ppl in the army have mental problems
@@grimvii2917 That would be from the shooting people and getting shot at my dear. Not because a dude in a wide brim hat told them to do more push ups loudly.
@@actionbash2 I'm not in the army. I'm playing a game.
If you like dps meter wanking go back to WoW.
@@Zakjuh Yes and highschoolers play the game of football and you bet your sweet cheeks they get harrassed by coaches. If you don't want to deal with the confrontation of your failures then you literally have 14 other final fantasies to choose from that are single player. Cheers.
Just a couple of things: first, damage meters are fine as long as they are used constructively. However, damage meters when used to judge others negatively (i.e. "you suck") is the problem. And honestly, damage shouldn't matter as long as you clear the encounter. Second, your comment about GCDs may seem painfully obvious to you, but the guides you were reading were probably not written for someone with years of MMO experience. They are covering the bases to include players who have never touched an MMO before. Basically: it's not always just about your perspective.
The problem with the "as long as we clear it's fine" is that there's generally one or 2 peeps carrying the whole party on their shoulder and the others not wanting to actually learn because "they clear". How many memes, or how many times can you see people saying things like "one day i wont die on this boss" "we are ready to die a loooot" "is it even possible to not die here", or people enabling afkers in prae because it's jsut prae which is very fair for the people actually doing the duty? It's a team game, you shouldn't be ok with someone doing 2 times the dps of the second person because "we cleared", it is just disrespectful toward the person that actually learnt things.
I was doing Matoya's Relict in the expert dungeon roulette as a whm and we had two Sam in our group. But it was clear that either these were completely new players who boosted or they just didn't read their tooltips at all because the DPS was lower than if I had two bards with me. I kid you not, I've been doing that roulette for months and I saw mechanics in there for the first time when I was running with these two sam's. There were no dots, no aoe on trash mobs and I'm pretty sure they didn't use any ogcds. It took almost twice the amount of time to clear the content and the tank agreed with me at the end when we cleared. (Btw...my assessment that the DPS was low wasn't due to any meter but based on time to clear). So yeah ppl please read ur tooltips. Sure one or two descriptions may be a bit vague but the vast majority of it is pretty clear. But practice really is key.
@@neidhartmuller366 I've had a similar situation but with two BLMs. The difference is huge in a lvl 60 dungeon when both of them don't know how to activate/keep up Enochian, let alone cast Fire IV. I was pretty sure one of them didn't even do the job quest to unlock the spell at all.
@@neidhartmuller366 I go to a striking dummy everytime I take a new job or I get new skills, it really helps more than guides. I mean, guides are good, but only after reading tooltips and understanding rotations by myself
I think the reason they switched it in End Walker that ranged attacks don't reset globals for Melee Jobs is because too many Melee DPS just stop casting when at range. So I would suspect a _lot_ of players aren't following ABC.
And they are not always wrong. If your melee combo is at the last step and you have the choice between one ranged attack while resetting the combo or just skipping one GCD, not doing something and keeping your combo alive results in more DPS. For some jobs even up to two GCDs.
@@SentinelBorg what bosses have an "unreachable to melee" phase short enough that your combo doesn't just time out anyway?
@@HenshinFanatic super late but there's tons of bosses that do like point blank attacks under their feet or other mechanics overlap over the boss so you gotta back off for a second or two, in which case you'll miss out on a gcd or two worth of time usually, but that's better than using the low potency ranged attack most of the melees get in shb. now it's not an issue in endwalker tho
The reason every guide says to keep your GCDs rolling is that new players just don't understand that about MMOs. The granularity of the guides to the level of explaining what a GCD is, is one of the reasons that I see that the median skill level of players in FFXIV is quite a way above the median skill level of players in other MMOs (WoW included). Yes, obviously "pro" players know this stuff, but when you start out by explaining this kind of thing to the noobs, you grow better players across the board.
I think there's more to it than just that though for ffxiv in particular with how the ogcds work. Some new players want to use their ogcds asap so they'll prioritize those over the gcd abilities. That's why you see some wow refugee streamers using 4+ ogcds in between gcds in their openers
To add to this, in the years I've played WoW I don't think I've seen a single guide that ever mentioned to always keep the GCD rolling. It was just assumed that you knew this.
@@Mir_Teiwaz the ABC is more applied to healers in general context if you’re non disc priest healer from wow. Also from the Vods of their Echo team clear videos you can clearly see not everyone is “ABC”ing. Sure no one is perfect on their first clear but I wouldn’t say it’s such a “duh” if you can’t do it 100%
@@rebeccasheng620 for sure, and it's one of the reasons I've really enjoyed healers in FFXIV. I DPS like 80% (or more) of the fight with a raid group who are good at avoiding damage. So I'm looking forward to Sage for a bit more variety, but it's still way more fun than I had healing in WoW.
@@Mir_Teiwaz It is assumed and it's a bad assumption. Preach talked about this a while ago. Some dude was flaming him for casting ice lance without any procs, but ice lance was the only ability he could cast while moving. A lot of people learn the optimal rotation and have no clue what to do when conditions become suboptimal. In FF, it gets even more complicated because there are times where you should triple weave OGCDs. Some ranged attacks also interrupt combos and it can be better to straight up miss a GCD than use them.
Jocat's guides can be summed up quite simply:
"He's out of line...but he's not wrong."
6:40 actually its quite obvious and youre just overthinking it. You have a baseline value which are your mainstats, then you have the potency which is a multiplier (google the exact formulae) that is always the same strengh per potency point no matter what class you roll on (ergo 700 is 700) and then you have your substats, its a very easy way to balance it, theres no hidden shit here, the only thing you might not have realized is that you can direct hit, crit and direct crit.
A big issue I notice with newer players is they go to fast and dont think about their cds. There is a huge difference between rolling your gcd while weaving in ogcds and someone who presses ogcds as a gcd. I think thats why you hear ABC all the time.
I fall victim to that as a samurai spending the Kenki gauge
This. People need to realize that everyone is at different skill levels. Some people are used to high action, and thus can do what 14 requires just fine. Others get worried about combos as they like to spam abilities (a habit many MMOs encourage) and feel off about the long GCD. And for even more people, OGCDs in other games are just buffs, not Core parts of the kit.
It's important to know the difference between "someone who doesn't care" and "someone who is very noobish" someone who doesn't care won't tend to get hit by a lot of mechanics, but may be lazy on actual damaging. Screw those guys. A noob may get hit a lot because they feel overwhelmed. We should help those guys.
4:20 < Yeah because 60% of FF players haven't play a MMORPG before so they are ignorant of a lot of things about the correct way to play and they are new to the gcd's and Ogcd's thing in this game, most of them came to this game not because they were playing a MMORPG before but because FF14 looks cool and it's a new thing to most of them.
I played WoW something like 10 years ago until like level 20. With that being my only background in MMO's I will say consistantly mashing the do more damage button was the first thing I figured out.
The tooltips are not vague, it's only vague to those who speed-read it and for some who requires more time than others to digest or comprehend it. I understood it quickly when I really put the time into reading it. not having negative thoughts of making you read things in the game also helps in quickly understanding what you are reading.
Though new ASTs have a little excuse where the tooltips can be overwhelming. Nocturnal Sect is going away in ew, however, so the job will become much simpler in the near future.
@@iPlayOnSpica Lol ... new ASTs can definitely be excused.
0:56 People want big dps because you feel good about playing your job right. In your words, you're literally saying you use parsing to act like- "That's right, I'm far superior to all of you! Bow down to my supreme dps!" And that's why you were getting hate for that. Care about your own dps, yes, but if you want to gloat about how much dps you're doing, you shouldn't be parsing.
About tooltips: they can be useful but yes they can be confusing. Got my Flare as a BLM yesterday. The tooltip says the spell costs 10k MP and does x amount of damage and 25% less damage to surrounding enemies and giving you astral fire III. Well I had to look up some forum discussions because it was confusing for me. Turned out that flare's spell cost is not exactly 10k MP. Instead of spending 10k MP you spend ALL YOUR CURRENT MP AT THE MOMENT with a minimum cost of like a 1000 or something. So you can dps until you reach a certain point in your rotation where you can safely throw in a flare without skipping a whole cycle of astral fire. However, this wasn't an "Oooooh so that's how it works" moment because you can feel most of the time when the rotation is uncomfortable and you have to adjust or look for answers.
your comment has a sideways scroll bar.
ive never seen that, how the heck did you manage to make a comment so T H I C C it needed a freaking scroll bar?
grats i suppose.
As a DnD player, I love JoCat’s videos!
while I get being confused by what potency means, it's actually quite simple afaik. To my understanding, all of the damage you do in XIV is based off your job's main stat (strength, dexterity, mind, intelligence), with the damage modifying substats (crit, direct hit, determination) being applied after(?) the main damage calculation for those extra deeps. Potencies are there to tell you *relatively* , how much damage every skill in the game will do compared to *each other.* I guess you could say that it's the "multiplier" that's used in damage calculations, and actually serves as a really great way to give newer players a pretty good idea of how much damage they would be doing with each skill without them having to dive deep in the numbers.
or to sum it up, bigger number means bigger damage so do that one when it's available.
I don't care about damage, it's why I main healers in every mmo. Sure I will DO dps when I have time as a healer, but the number or whether I am doing more or less than others of the same class I don't give a rats ass about.
I'm getting used to these kinds of things because I play Warframe and just about two thirds of the frames I've seen actually have ways to heal themselves and practically every frame is a combo role.
i dont care about dps meter at all.. when im crafting.. at least :
@Nalae Ulqiora imo it's because there is some element of skill to go with the luck. Lining up a "good" with a fully buffed Byregots is something else, compared to a crit DH that you can only affect the rate of occupancy of.
lol i know what you mean i played wow for a long tine and it really changed back in litch king ie some gear change but some trinkets were very good for mdps out side the main i was the frist ehnan shammy to get the big arm pin trinket from icc sarafang i got it a few weeks befor blizze droped arm pen
A lot of people, if you look at them in duties will not be casting all the time. they will move, be sure they are on the right spot , that nothing is happening then attack again or just cast , look if something is coming, do it again, even on melees .. so yeah ...
Did e4s with you. You were great!
Yeah, when I first heard about weaving, I was thinking it would be a totally new concept and then I was like... nani? Is this not that different than WoW other than having a ton more abilities on GCD?
for those who says no one cares about dps are either ignorant or they haven't tried out higher-end contents since dps are important asf. whenever you're joining a static or a2c/loot run pf for savage or ultimates most people will check on your logs and see how good you are based on your damage. there's a reason why you need to eat food and use potions (such as tincture of strength, etc) during raids to get a damage boost and maximise your damage so you don't hit enrage, so you'll be able to keep up the damage in case your party members died and get a damage debuff on them.
Agreed, I actually care the most about my damage when playing tank or healer.
Naguru discovered Jocat?!?!?! AYYYY!!!!!!!
If you are not aware he also has videos for tanking and healing.
And for every weapon in Monster Hunter....and every aspect of D&D lol
imo not the people that suck, it's the people that don't know they suck that don't care about dps lol
True, the people that know they suck care even more about dps meter, but negatively. they dont want to be told they suck but they don't wanna learn
@@Aiscence i'd have to disagree. it's very dependant. not all people that know they suck are affected negatively by it when they know to use dps metres. i know someone but me or my friends don't take sucking at dmg to heart, if anything it just pushes us to be better or at least better than average.
What tool tips really help with besides potency is telling you how to actually make a skill work. For example: scholar. You don't read the tips, so you never think to use aetherflow cause it doesn't do damage. Then you have a hotbar full of amazing moves that for some reason you can never use. Such as lustrate. Your dps is gonna go way down cause you don't have the magical heal to avoid wasting all your mp keeping the tank alive using physic and aldoquium. Which. If ur doing that once you reach level 40s... omg. XD
for once i was with this mentallity of
''what if i need this really strong mitigation skill or this OGCD AOE or Single target attack''
then i realied with this guide if im not using it mid dungeon whats the point of having it............. then started blasting
lol GCD is very sensible thing to do for MMO players, but if you were new to MMO you were more likely standing there doing nothing in between CD.
In my case as a new MMO player in the beginning, I pretty quickly noticed that some of my buttons don't get the global 2.5s cooldown. Imo even new players don't really have the excuse to not have tried out weaving oGCDs because the hotbars quite easily communicate the differing timers. The gameplay would be boring if you really were limited to one cast of anything and everything every 2.5s.
The part about damage meters, it shouldn't be 'how much better am I than everyone else' it should be 'how much better can I get'
Maybe some people like being better than everyone else? There isnt anything inherently wrong with that. They're still going for improvement at the end of the day. It's only a """Problem""" if they have an ego about it, but even then who really cares its just a game.
5:15 I think ff14 attracts people who don't normally play ff14. Especially now since yoshi is trying to make the game more single player friendly.
All of the info in the guide are painfully obvious to MMO players, but ask yourself, "Are you the target audience for these kinds of guides?" Seasoned MMO/FF14 players just watch this "guide" for the comedy, not the info.
I just spam buttons rapidly and hope everything goes smoothly
Potency is just another name for Motion Value.
I do care how much damage i do i also know the Mods are Important
ABC is not always the same in every mmo. Take WoW's feral druid or rogue that have moments where you pool energy. The reason why you ABC in FF is because resources aren't an issue and you want to have your burst lined up with your party's raid buffs everytime they are up. But laughing without knowing why every guide says it is easier I guess.
JOCAT 's video is great but you re so patronizing.
Honestly, 90% of the reason I quit FF14 was the "Enrage" mechanic. I don't understand why it needs to be applied to EVERY fight. It's basically a "sorry, but we're going to waste your time, because you didn't watch a half hour tutorial for each of the 4 Bosses in this dungeon", and when you get wiped, people always end up leaving, making you waste more time. Then there's the fact that dungeons have a timer too. This game always felt like it was rushing, which is ironic, because the story was slow paced as hell.
I'm not sure i understand this. Very few fights have enrage, it's almost exclusively the highest end content, with rare exceptions like Ultima.
@@IsonDaya No, a TON of the fights have enrage mechanics. Almost every boss fight has a "if you don't finish this fight in 5 minutes, the party is wiped" or "if you don't do this thing, the party is wiped". It's absolutely frustrating as hell.
The game expects you to know all the mechanics of EVERY fight BEFORE you even fight them. Even in the earlier dungeons, there's a of Boss/mini-Boss fights where you only given like 10 seconds to read debuffs or figure out what a monster is doing to you, before the entire party is punished.
Also, the endgame community is toxic as hell. Your expected to do frame perfect inputs nonstop for hours at a time. After doing some of those daily raid dungeons, my fingers would practically bleed, because of how many times we would have to redo certain fights, and the skill combo system has no damn chill.
I quit right before whatever expansion released Red Mages and Samurai, and never looked back. I don't care how much they've improved Heavensward and the story since. The game itself was slow and frustrating. Also, the crafting system was utterly worthless until max level, which was a huge waste of time.
I don't understand why FF14 is so popular.
@@Augoeides32I don't know what you experienced, but it doesn't sound anything like 14 to me, having cleared the latest Savage fight.
Basically everything is telegraphed and without enrages with the exception of Aurum Vale up until level 50, to my knowledge. Even after that, Alliance Raids and Normal Raids rarely have soft enrages much less hard enrages.
Even the newest Savage fight is two 8ish minute phases, and that's intentionally one of the two hardest fight types that is 100% optional.
Do you have an example of what you're referring to?
@@IsonDaya I haven't played in years, but I remember getting sick of having to research every fight. The other thing I hated, was how all the dungeons were gear capped. Like, it didn't matter that you had the best gear in the game, your iLv was always downgraded in 90% of the dungeons, and ones you weren't was filled with bullet sponges. I remember the huge PvP being boring too, because damage was all normalized, so you could dump like 20 black mage spells on one guy and he wouldn't even die. Everything in the game was so dragged out.
I played the game for 2 months (about 500 hours) and finished all the content. So, it's not like I played for a week and didn't experience it all. Whether you realize it or not, every fight has annoying mechanics, and its a huge chore to learn them all.
Sometimes you just want to jump into a dungeon and kill some crap without thinking, but that's not possible with ff14.
I will say, it was the first MMO where I found being a tank or healer to be interesting, although your expected to DPS while healing everyone, which ruined it. If you have to attack, you may as well just be a DPS and not bother healing people. It's like every aspect of the game was designed to have all the fun sucked out of it. I did enjoy Astrologian, although a lot of people are rude to you, no matter how good your heals are.
I'm a huge FF fan, so I wanted to enjoy the game, but I didn't really have any fun.
@@IsonDaya I had to look it up, but Garuda is a good example of how stupid the game can get. If you had a team of new players, they would never figure that fight out on their own. I've never seen a team with at least ONE new player finish that fight on their first try. It's dumb that an entire team has to suffer a wipe, just because one guy doesn't know something. And that's just an early Boss fight.
Nothing in that fight tells you about the mechanics of that fight. If it weren't for veteran players hanging out and telling people how to do the fights (or TH-cam videos explaining them) nobody would ever get past those fights. They make no sense. And of coarse, if your party wipes, you have to start all over, and spend another 20 minutes or so fighting that Boss, assuming the dungeon timer hasn't run out. The game has too many time limits, and too many mechanics to learn. You can't just enter a dungeon and run it for fun, you have to sit down and read a book on just that dungeon.
We have to say it all the time because new players and veterans of mmos play FFXIV. The skill gap between these two groups is massive
Imo its a bad take to say that ppl who dont care about their dps know they suck without an asterisk specifying higher end content.
Higher content or not, if you do 4k dps in a normal content instead of the 20k you should, you are just a handicap that is expecting others to do the work for you.
@@Aiscence you will encounter an example this extreme 1 in 100 instances if ever.
In normal content, while I agree that it's annoying to deal with those, players can do as low damage as they like. No enrage but the timer itself. You in turn can choose to leave if it's not up your standards.
@@terfio i've seen so many of them in extreme and savage reclears/prog tho, sometimes not 1/5th of the dps needed but just half of it, and it's pretty common. proof: the zurvan meme from back then with skip soar if anyone was doing 60% of the dps they should it would have gone well, sadly it wasn't, and it's still the case now.
@@Aiscence that's why I said: normal content
You know? The story focussed non-optional things.
There shouldn't be any negativity or belittling regarding this type of content, since it's targeted to all ppl. Also those that are there too have a stress relief from real life.
That's why I said it's a bad take without clarifying that it's meant for higher tier optional content
LMAO the audacity
1- No one is against damage meters per se, even the game has a way for you to actually know if you're on par to specific fights. What people is mostly against is damage meters INSIDE instances, people care too much about them, if you enable it not only does it promotes toxic behavior but it also tends to distract people.
2- How weird that a WoW raider actually understands basic concepts as GCD and OGCD, yeah how weird to actually forget the fact that there's always new people not only in the game, but the genre in general, what a way to look down on them.
3- Funny point here with the second one... same wow raider doesn't understand a specific basic concept from the game, this one being potency... (i'm not saying potency is an obvious term, just saying that potency is a basic concept from this specific game).
SSS is notorious for being bad as a way to know your dps, a lot of jobs are badly tuned and sometimes with 10ilvl higher than the required you wont clear it. SSS being so short is highly affected by damage variation and some jobs can squeeze an additional burst/ressources that others can't afford leading to "fake" rotations that fake the results. On top of that, having a parse inside a duty is the only reliable way to have your true dps, because mechanics are actually happening.
even in wow people don't play their ABC's . . have you looked at some of the parses with heroic and normal guilds? . . like my god. even some of the heroic clears are like 2-3 good players murdering, a few mediocre and a few that belong in lfr with nearly 50% downtime.
it's really not uncommon for ABC's to not be used. so it's pressed everywhere dmg is concerned, so people do it. it's far less of an issue in ffxiv than wow, outside of blm's who don't know the fight.
WTF!!! Only 9 minutes DPS queue? How did you do that?
There's alot of people who got the intellectual of mayonnaise lol.
All true, but you can't do any dps when you're dead, so prioritize getting out of things above all else. There are so many "just one more cast" deaths...
Not everyone is the same, not enough is talked about the good players that find elitism extremely offputting. It's one thing to be competitive, it's another to use it as fuel for one's ego by putting others down. It's unattractive, because it totally comes off as insecurity to me, as if that's where people find their self-worth. I think if people can't come up with reasons as to why people enjoy playing dps regardless of their dps, it's just a lack of empathy. Not meant in an insulting way, but straight up they just can't imagine playing games from a different POV.
As the video says it's a team game, from the moment you queue in a duty you have to do your share. Playing a dps without caring about playing well because you find it pretty is the same as playing basketball without wanting to touch the ball because you like the outfit, you are just a dead weight for the rest of the team. People call elitist a person just expecting basic competency, the community has way too many enablers
Alternate take: The only people who care about DPS are bad players. If you think a number being high makes you good, you already lost. Oh wait...
This console player doesn't care how much dps i do as i don't have add ons to compare with.
well maybe after you get caught using a dps meter and get banned, reality will have given you a black-eye and some understanding might sink in. I suggest you watch some clips of YoshiP talking about such things and the philosophy that is to be prevalent in FFXIV.
I know people use mods and that it is up to them to take the chance. I personally just prefer not to take the chance
"keep GCDs rolling" not everyone that play FFXIV is from another mmo/refugee, many of them play just bcs its FF game, they care more about story and the endgame stuff is side content and sometime get ignore by them, but they still need to do daily roulette to lvl up thats why sometime you see braindead ppl in daily roulette, and few of them try doing harder content and join party in PF, its rare but you see it from time to time
ppl mad about pars, honestly i dont give a flying fk about pars i don't care if my dps is bellow, average, or above average, never really had problem where im stuck for multiple time on dps check in any hard content, i've been play sinch 2015 and i still don't know what my average pars is, clear UCOB and UWU, and still don't know my average dps on those 2 fight.
I've seen you take multiple stacks and deaths thinking its no big deal. Now you know. Also, the tool tips literally state the potency amount so you have no idea what you're talking about.
Like I get what you’re saying but also some people just don’t give a shit about how much damage they do?? Some of us don’t play games for a big numbers some of us play games for the aesthetic or the story so who gives a shit about how big of a number I can do by pushing a button? XD This is coming from someone who almost always plays JRPGS games, and is aware they arent the world greatest gamer (though I do follow game mechanics and I know my rotation)…. But it’s wild to me how someone can say I don’t care about this and then you can sit there and go “well I do so that means obviously you give a shit and you’re lying when you say you dont”…. Like I’m glad that those numbers matter to you and that you take pride in how much damage you can do in a video game….. but why do you think that means everyone else has to give a shit??
Honestly if you play a damage dealer and dont care about dps then why play a dps role? Its like saying Im a fisherman but dont care about catching fish. Its your only job in the group.
This makes no sense at all considering the fact that many people adore ret pallies despite how often they've been shit on since the beginning of WoW. People play for a variety of reasons, and it shows a lack of empathy, or at the very least a simple mind, if you can't imagine any other reasons why people play the class they do. I just tried out an affliction lock this last expansion, and while it's fun to get top dps... I wouldn't say it was my motivating factor. It was temporarily fun to shut down the numerous elitists in my guild, because god forbid a lock not be top dps from day one, but I had a lot more fun learning the class along the way than when I got top dps. I actually lost interest in WoW again once I did, becuase it's not fun playing with people that constantly whine about bad players even when it has nothing to do with you.
I honestly think people don't talk enough about good players that just don't want to put up with bullshit elitism. Being competitive can be fun, but when ppl use it to feel better about themselves, it's really offputting.
@@NickaLah it makes no sense to care about your dps as a damage dealer? Ok dude…
BRD tool tips don't even tell you everything your skills do lol
if you care so much about your parses then why are you never top nagura?
It's not really that vague at all?
This was hilarious
where are the ppl gone who play games just for fun?
Never thought i would miss those times where we got punched by the cool guys for sucking in sports and playing video games.lol.
Global is in a bit of a weird are in many krpgs you way not want to be constantly on global but western rpgs spam it
4:20 - Because FFXIV have been cradled to the point they're so bad they don't even know they're suppose to press buttons because no one is allowed to tell them how much they suck.
It doesn't really help that everything except the most high end of raid content is dead easy...
That was funny. Thanks!
For a reaction video there isn’t much reaction.
For once I got to disagree with you Naguura. I main mage and been playing since vanilla. Im not a mythic raider so not playing at the highest lvl, but Im in a casual guild where we clear Heroic every tier. It all comes down to gearing. Im the only mage in our raid group so cant compare with anyone there, but according to logs I consistently beat other mages in pugs, at similar ilvl. Thing is, I dont care in the slightest and I havent been using dps meters since vanilla raiding. Why you may ask? Because logs are an illusion. There are so many variables determining your dps output, that the only real way to gage your skill lvl is to compare to the same class, same spec, similar geared, in a raid group with similar kill times, tactics etc. Also, why use meters in the first place besides feeding the ego? No damage meter is gonna make me change the way I do my rotations, since I already know them by heart. Damage meters is about one thing, and one thing only, and thats ego. Nothing else. If I beat someone or if someone beats me, well. I just dont give a shit. I know when I play well and I know when I dont. I dont need meters to tell me that. Like I always say, play what you like and dont worry about it. At least for the content our guild does, every spec and every class is viable. If some classes are struggling, theyll get there in time with gear. Delete meters and your game will be better for it.
Logs are data, not illusion. How you read that data can be flawed, but the data is valid.
@@Sephiroso. yes, but thats not really my point. What Im arguing is, why does it even matter? You cant compare say a boomkin to a desto lock. All classes are different in tuning, output, movement penalties etc etc. Its an illusion because People WANT to be the best, so they pretend its a matter of skill, when in many cases its really about lots of other factors. Like I said, its ego but people will almost never admit it. To clarify, the illusion is in the perception of why your damage is better than the other guy, if you both know what youre doing. Data is just data yes, but there so much more to the numbers in a raid log than placings on a highscore.
It's kind of a double edged sword, but if you and your friends are clearing all the content that you want to clear, then clearly you don't need or want meters, so I don't really think that's a problem. But you know as well as I do that your "I know when I do well and when I don't" comment doesn't really apply to a vast portion of the player base of any MMO, the games are full of people who clearly don't know what they are doing but believe they do.
I'm not pro damage meters though, especially in FFXIV where knowing mechanics is more important, but at the same time I'm not doing Ultimate clears and those are pretty hardcore, so if any player who wants to do them wants to use DPS meters, then I don't mind.
All I know is, last night a pug I was in wiped at 0.2% on a Storm Blood Trial yesterday and it's sure have been nice if people were DPS-ing rather than running around not hitting buttons like they should know by the time they are level 70.
@@andrewshandle You say that people "should know by the time they are level 70" but ignore the fact that msq is completely steamrollable all the way up to 80. So why "should" people know this by level 70 when it isn't required to progress by any stretch of the imagination?
@@Sephiroso. I disagree, by the time you get to Storm Blood and you are going out of your way to do Trials, the Raid or the Alliance Raid, you should have learned what buttons to hit because your DPS does matter by then. If you are someone who _only_ does the MSQ, then you aren't doing most of the Trials, Raids and the Alliance Raids because post ARR most Trials and 100% of the raids and alliance raids are optional.
So you are talking about a group of people who would never be in the situation you are discussing.
So toxic
first~
People who says they don't care about dps suck at dps.
FF14 woke paradise
It's driving me crazy that I can't see how much damage I'm doing (PS5) and also that I can't have only my own damage numbers show..
I would *love* to know how you think dps correlates to being woke. please elaborate
Good/bad dps has nothing to do with woke culture.
The problem is how often it goes the other way. When people care so much about their numbers they ignore what else is required of them in a fight, such a getting into a meteor marker to soak. 95% of the game doesn't require max dps but it does require EVERYONE to do the damn mechanics and sometimes that isn't just 'don't stand in AoEs'. In the end, if the content is getting cleared, people are doing enough dps. It isn't rocket science.