I knew I should have waited for your next vid... I actually snow 'painted' my mountains myself in GIMP... Did a pretty good job too but it took way more time than lowering the 'snowLevel'. Just gonna pause with my shit and wait for you to finish this tutorial series! Massive 👍 from me on this video!
Haha! Oh no! Well at least you spent a bit of time perfecting your brush stokes? Ill hopefully have the next video done for this weekend. Lot of painting in the next one 😜 Thanks for the like and the great feedback Mr.
@@TallmanBradGameplay that's a shame. Making custom maps and random generation just doesn't work for town/city layouts. Do you know if you can convert maps from A19 to A20? That would fix the issue being able to use something like KingGen that allows control of nearly every aspect of map design, then converting it to work with A20. Also thanks for the reply.
I'm afraid you can't convert from a19 to 20. That also adds the problem of the block changes that came about in a20. Amazingly kinggen is still good for map making (using the fix) allowing you to draw city size and location, but no tiles or 'parts'. There's still a chance Teragon may have further work done to it and hopefully get a public release. We'll just have to wait and see.
On mountains? I'm not sure. I suspect it will but you'd need some poi's up there to find any loot. I think you can check the loot stage from your inventory. Could be worth having a walk up there and check? Let me know if you test it. I'm curious to find out too now!
They added some things to the config files. I am trying to Flatten the Peaks on mountain country down. Any Suggestions? "previewSkipTiles": false, "previewSkipParts": false, "contourBigStep": 50, "contourBigSize": 4, "contourSmallStep": 10, "contourSmallSize": 2, "snow": false, "snowLevel": 155, "snowForestOnly": true, "smoothLevel":180, "waterLevel": 55.95, "waterGrid": 16
@@TallmanBradGameplay Thanks Its Western America So I have alot of these Spikes in the map. Having to shrink down an actual hight map so it will fit into the game. I may try using a Flat USA Map and Just Adding the Mountains like in your video. :)
TEMPORARY NEW LINK:
cdn.discordapp.com/attachments/951374235257946142/951570455414833192/MapToolz_v1.1.zip
Nice Video!!! Wow i thought it was just gonna be plain old flavor but took it to the next level with the file note pad editing. Thank you!
Thanks Thom. I'm pleased you liked it. Still more to come too!
Great vid Brad thank you
Thanks Medusa. This tool just gets better each time I play with it.
I knew I should have waited for your next vid... I actually snow 'painted' my mountains myself in GIMP... Did a pretty good job too but it took way more time than lowering the 'snowLevel'. Just gonna pause with my shit and wait for you to finish this tutorial series! Massive 👍 from me on this video!
Haha! Oh no! Well at least you spent a bit of time perfecting your brush stokes? Ill hopefully have the next video done for this weekend. Lot of painting in the next one 😜 Thanks for the like and the great feedback Mr.
@@TallmanBradGameplay Making fun of my map painting ehhh? It took me about 60-90 mins! 😤
JK Can't wait till the next video!
again...awesome
Thanks Beez!
good information. thanks for sharing
You're very welcome.
nice
Thanks
How to edit towns and poi's?
That's a different story. Really you can only do that with the built in world editor at the moment.
@@TallmanBradGameplay that's a shame. Making custom maps and random generation just doesn't work for town/city layouts.
Do you know if you can convert maps from A19 to A20? That would fix the issue being able to use something like KingGen that allows control of nearly every aspect of map design, then converting it to work with A20.
Also thanks for the reply.
I'm afraid you can't convert from a19 to 20. That also adds the problem of the block changes that came about in a20.
Amazingly kinggen is still good for map making (using the fix) allowing you to draw city size and location, but no tiles or 'parts'. There's still a chance Teragon may have further work done to it and hopefully get a public release. We'll just have to wait and see.
Does the snow level count as a snow biome in terms of loot stage?
On mountains? I'm not sure. I suspect it will but you'd need some poi's up there to find any loot. I think you can check the loot stage from your inventory. Could be worth having a walk up there and check? Let me know if you test it. I'm curious to find out too now!
They added some things to the config files. I am trying to Flatten the Peaks on mountain country down. Any Suggestions? "previewSkipTiles": false,
"previewSkipParts": false,
"contourBigStep": 50,
"contourBigSize": 4,
"contourSmallStep": 10,
"contourSmallSize": 2,
"snow": false,
"snowLevel": 155,
"snowForestOnly": true,
"smoothLevel":180,
"waterLevel": 55.95,
"waterGrid": 16
Smooth level will soften sharp terrain. You might be better to soften mountains using the blur tool in your photo editor though.
@@TallmanBradGameplay Thanks Its Western America So I have alot of these Spikes in the map. Having to shrink down an actual hight map so it will fit into the game. I may try using a Flat USA Map and Just Adding the Mountains like in your video. :)
MapToolzv1.4.0 cannot convertl. The log:
------------------------------------------------------------------------------------------------
023-01-09T01:24:12 30.151 INF Executing command 'mapconvert'
2023-01-09T01:24:12 30.153 INF ID:0 Name: North Caronika Territory
2023-01-09T01:24:12 30.153 INF ID:1 Name: Empty
2023-01-09T01:24:12 30.153 INF ID:2 Name: Navezgane
2023-01-09T01:24:12 30.153 INF ID:3 Name: Playtesting
2023-01-09T01:24:12 30.153 INF ID:4 Name: PREGEN10k
2023-01-09T01:24:12 30.153 INF ID:5 Name: PREGEN6k
2023-01-09T01:24:12 30.153 INF ID:6 Name: PREGEN8k
2023-01-09T01:24:19 37.317 INF Executing command 'mapconvert 0'
2023-01-09T01:24:19 37.319 INF Converting North Caronika Territory...
2023-01-09T01:24:19 37.331 INF Deleted 'C:/Users/A/AppData/Roaming/7DaysToDie/GeneratedWorlds/North Caronika Territory/dtm.raw'
2023-01-09T01:24:19 37.331 INF Deleted 'C:/Users/A/AppData/Roaming/7DaysToDie/GeneratedWorlds/North Caronika Territory/splat3.png'
2023-01-09T01:24:19 37.332 INF Deleted 'C:/Users/A/AppData/Roaming/7DaysToDie/GeneratedWorlds/North Caronika Territory/water_info.xml'
2023-01-09T01:24:19 37.333 INF Deleted 'C:/Users/A/AppData/Roaming/7DaysToDie/GeneratedWorlds/North Caronika Territory/biomes.png'
2023-01-09T01:24:19 37.333 INF Loading config.json
2023-01-09T01:24:19 37.389 INF Load splat3.png
2023-01-09T01:24:20 37.876 INF Process splat3.png
2023-01-09T01:24:20 38.285 INF Load and smooth heightmap using smoothness level 4
2023-01-09T01:24:44 61.734 INF Write heightmap
2023-01-09T01:24:46 63.899 INF Loaded heightmap. Mapsize: 8192x8192
2023-01-09T01:24:46 63.900 INF No water mask found
2023-01-09T01:24:46 63.900 INF Load biomes.png
2023-01-09T01:24:47 64.933 INF Make snowy mountains (elevation 155+)
2023-01-09T01:24:47 65.172 INF Write biomes.png
2023-01-09T01:24:50 68.416 INF Make water info *NEW*
2023-01-09T01:24:50 68.420 INF 100% - 3540 water sources generated.
2023-01-09T01:24:50 68.420 INF Write water_info.xml
2023-01-09T01:24:50 68.434 INF Write splat3.png
2023-01-09T01:24:53 71.207 INF ...done. The map is now ready for usage within new games or world editor (First load takes longer).
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
no preview folder
Is the problem that you just don't have a preview folder?
Run:
Mappreview 0
I mention this in the last MapToolz video talking about the updates.
@@TallmanBradGameplay
我刚刚知道
I just learned mappreview, haha
@@gehan2320that's great. I'm pleased I could help.