Hope this helps you guys understand how status is applied, i see allot of confusion about how it works so hope this clears it up! Remember these topics are broad and only so much can go in one video :)
Question here: If i poison a monster, it'll be so for X seconds. During that time, if I keep attacking it, will my attacks add status damage for the next poison state or do I have to wait for the it to wear off before being able to apply status dmg again?
hi, i didnt see in the video an explanation on BLAST status. i heard that it's the same as BLEED in dark souls. i am just wondering what is the percentage damage of BLAST when procc'ed
I think that the abnormal status damage represents how much status you build up. So a blast 300 weapon will do 30 blast (I'm ignoring sharpness, monster armor etc.) towards the next threshold (provided it's a status hit), whereas a blast 150 weapon will do 15 status damage towards the next threshold. When the threshold is reached, blast deals a fixed amount of damage, poison poisones the monster etc.. The chance of a status attack stays the same. However, I'm not sure, as I haven't played World yet, so don't take my word for it.
There is one exception to the rule that melee weapons do status damage via chance on hit. Switch axes with paralysis or poison phials have 100% chance of doing buildup on each hit when using sword mode.
it would have been nice if you actually explained what each status was good for and some specific examples. Blast just looks like free damage, but is it good for breaking parts? Why would I sleep instead of paralyze? etc This should be part 1 of 2 or even 3 to properly go over status and it's use in the game.
Blast is a free damage burst that can break parts, or cut tails. Poison is straight free damage, but over time. Paralyze is immobilization, and you can hit freely until it's over, but it has a fixed duration. Sleep is immobilization that will heal the monster slowly over time with a longer duration than paralyze, but the first hit wakes up the monster, but also does triple damage (this counts as well when the monster falls asleep after having run away).
Great video Paradise! Very informative, and as far as I can tell 100% accurate. I figured I'd jot down a couple extra notes just for clarification: There are some bows that have innate blast - in this case, the bow functions identically to melee weapons in that there is a chance to apply statuses. Additionally since coatings replace the element/status on your bow, blast coatings do not stack with innate blast on bows. Status enhancing skills such as paralysis attack have a cap on them much like elemental damage - the status damage number will turn green in order to let you know this when gemming such skills in. You can tell when elderseal has kicked in because there will be a very subtle red lightning effect similar to dragon element that crackles all over the monster for a moment.
Have you guys thought about going over the differences of carving and capturing a creature, as well as the bonuses of breaking/severing certain monster parts. Also, the drop rates of certain parts.
Great video! The detail was great! I would love to see an investigation into certain armor skills like Artillery, Capacity Boost, Power prolonger, Special Ammo boost, things like that. I'd also be interested to see your damage investigations into the Sw.Axe powered up state and what phial types are better for delaying the Neo Disharge and utilizing that extra phial burst damage and which are better to rush for it.
Because it uses the same values as abnormal status effects. There's a purple cloud with red electricity that means you're building up the blast value, and when it hits its cap, it explodes, dealing a fixed amount of damage to wherever you hit, bypassing any resistances that body part may have, and helping to break/cut off pieces. The higher the blast on your weapon, the faster the explosion happens, but doesn't change the amount of damage it does. I'm unsure if anything does increase the amount of damage it does.
Fenrisulfr, Blast does not help cut tails. Not now, not ever. It can how ever injure the tail, in the case of Tobi Kadachi, or Uragaan, but in the latter's case, it can't cut the tail. Tails need to take a certain amount of cutting damage to be cut off, and other types of damage don't affect that.
If the effects last less with each application i wonder if the blast gets weaker per detonation... Also the only ability that might raise the damage is artillery expert but the flavor text is pretty vague about it. Bombardier seems to only affect items and Blast attack just raises the apply rate
You can see blast as an instant poison. It builds up, and when the threshold value is reached, it does a set damage to a monster, just like poison. This threshold gets higher everytime you reach it, but the damage inflicted doesn't decrease. The damage inflicted by blast varies with every monster, so keep an eye on it.
squalltheonly The main difference is of course the amount of elderseal the weapon applies at a given time. There are currently no concrete numbers on this, but I'm sure we'll know in the future! :)
The in game hint about Elderseal which pops up every now and then claims it only applies when a monster flinches and the level of it affects how much of their aura is removed. I like to use a greatsword with high elder seal because the big hits stagger often and I typically see their aura removed completely instead of partially. You can especially tell with Teostra as his fire starts small and grows, which is more visually noticable then the other dragons effects. Watch their auras and their effects (i.e. Teostra's fire which does damage when you get close to him) and you can see the difference.
Each hit with the sword has a 30% or so chance to inflict paralysis. The amount of paralysis inflicted when successful is the amount shown on your weapon. Once the paralysis builds up on the enemy to the proper amount they are fully paralyzed for a brief time. (The proper amount number is not shown to the player, but its obvious when they are paralyzed). When paralyzed you are free to damage the enemy. Each time you successfully paralyze the same enemy the amount required to paralyze increases. If its been a while since your last hit on the enemy, your built up paralysis begins to decay. If you wait long enough, it will all decay away and you have to start from zero.
One thing you've missed - activated Charge Blade (via storing phials and powering up the shield in Axe mode) and charged sword in Charge Axe s'n's mode always proc the status alinment. A nifty trick to get that status effect going for all Impact Charge Blades... And yes, the sleep Charge Blade is abbysmal in applying status effect...
Wow great video. Keep up the good work Paradise. I would love a video explaining drop rates, canteen food and food proc chances, gathering chances, and chances for new investigations.
One thing worth mentioning is that you won't start building towards the next status application until the previous one ends. This is mostly useful for poison. I.e. you won't build up poison damage on the monster until it loses its current poisoned status.
Flash pods also inflict a status effect but differs in that there is no buildup for the flash pod. It either procs (if it flashes within range of the monster within their sight cone) or it doesn't, and its effect lasts for less and less time each time, eventually becoming completely ineffective. Also, whether or not it knocks a flying monster out of the air seems to differ. For the first time, it seems to do this very reliably with later attempts often blinding the monster but not dropping them, and this seems to vary from one monster to the next and it may even depend on the monster's enraged state. Also, while traps are counted as a status effect that does not apply to elder wyverns, some monsters interact with traps differently. For instance, Nargacuga is immune to pit traps when NOT enraged (and will even break them), but is vulnerable to them WHEN enraged. Diablos will burrow under any trap, breaking it. And in Iceborne, Rajang is immune to shock traps when in their maximum powered-up-and-enraged state (when his arms are reddish).
As a brand new hunter I would like to know in your next video if there is actually a difference on what items you can get from a monster when you carve them vs capturing them! Love your videos, they have helped me so much! Thanks!
Another benefit of slower weapons having status ailments, if your in a squad and they use the same status ailment on their weapons you all contribute to the build-up
Mounting status ailment seems to follow slightly different rules. Some things that I've noticed: 1) Only certain aerial attacks can apply mounting damage, but they apply it 100% of the time (from all testing I've done thus far) 2) Monsters can be pushed above their mounting threshold and not be mounted if they're affected by another position altering status i.e. Paralyzed/knocked out/Pitfall trapped/Shock Trapped/Zone Transitioning 3) Monster mount threshold is immediately reset to zero upon landing a successful mount, meaning that monsters can have their mounting gauge filled while they are currently mounted or knocked down from a mount. If the gauge is refilled while they're in either state, then the next mounting attack that hits after they return to neutral will instantly mount the monster. After playing around with all of the weapons in terms of their ability to mount monsters, I am of the opinion that Sword and Shield is actually the supreme mounting weapon, as Insect Glaive appears to get some hard mounting damage scaling after the second mount on a monster. I could only mount Nergigante twice while solo with IG (using primarily the aerial advancing slash, which seems to only apply mounting damage on the last hit,) but 5 times with a Sword and Shield in a full 4 person party. Like other status ailments, the mounting threshold goes up in multiplayer.
THANK YOU SOSO MUCH i now understand everything in just 7 minutes ...theres a video that explains the exact same thing you said ....just 50 MINUTES LONG .....thank you for saving me the trouble
One really important thing you forgot to mention (or perhaps I'm wrong) is that a status won't build up while its active. So for example it's useless to use poison ammo/coating if the monster is already poisoned(but you can still build up other status meanwhile).
A good topic to cover next is player defense and how elemental resistances work to lessen/negate blights. Watched so many newbie hunters die to low rank Kirin because they had negative electric res and didn't see why that was a problem.
What's your guy's favorite status condition? Mine's poison. :3 Getting that tiny bit of extra damage over time really does help a lot. Plus I love the new visual cue of the purple goop droop coming from their mouths. XD
Awesome video, but I would love to see more in-depth look at Blast (since it's quite different from sleep, para and poison) as well as Elderseal (it's totally different from all other statuses) and Exhaust. Blast doesn't seem to follow same rule as para, sleep and poison as is it doesn't have any diminishing returns (or so it would seem to me so far from playing with blast weapons a little) like you mentioned for others. Elderseal seems to work as a "switch off" for Elders Enrage mode (not sure about this one) and is just overall confusing. Exhaust is only met in for of ammo, but is also passive (sort of) for melee weapons, but I have no particulars on that except that sometimes I see monsters get exhausted during blademaster only fights and I'd love to know how that works. Overall it would be dope to get a longer video for these 3 statuses or maybe 3 shorter ones for each?
Just a quick tip for those who have seen them. There are two late game bows that have natural blast that need the free element skill in this case these bows follow the same rules as melee weapons when dealing ailment buildup for their uncoated blast damage
Should also be noted, at least for traps, that monsters will be more, or less, affected by them when they are tired (typically happens right after they rage once or twice) or when they are raging, respectively. At least this was true with previous titles, and I doubt it has changed. And just in case you are new, a monster is tired/hungry when it is drooling, and raging when they are puffing hot breath. Some monsters have more visual ques, but the two I listed are universal for all monsters.
I noticed you do the upward slash then dodge to the side when blowing up a bomb if you don't already know you can do the upward slash and a backhop and and it won't hit you even without evade window this even works for mega barrel bombs
Nice video. How about a video that explains what each status does? I honestly thought that's what I would be getting here but I was mistaken. Thanks for the hard work.
I believe apothecary mantle only increases the chance a weapon will deal status damage on hit. I have not noticed any difference in status build up with bow coatings, and the description of it pretty much matches this.
Two thing to note, whihc were in previous games but im not sure if they are still here as I do not own the game yet: First, Status effects queue instead of cancelling the last one, meaning that if a monster is paralyzed and during the paralysis it gets KOed, once the paralyze animation ends it will go into the KO animation. The exception is pitfall traps because they can be paralyzed or stunned while in the trap and not after, and once the status goes away the monster goes back to trying to escape the trap. Second, attacks that deal multiple hits with one button press, once one of the hits activate status, the rest of the hits will 100% deal status until the attack ends. Example would be the hammer's spin attack and the switchaxe's elemental discharge.
You ever have those days where you're hunting an azure rathalos and it's about to run away, so the other monsters come in at the same time to triple threat you and it gets away, so you end up trying to farm for better weapons but you group with a bunch of noobs and they all die at the same time failing the entire fucking quest?
You said you would explain each individual status/ ailment and how they work along with what they do. However throughout this video the only ones you spoke of were primarily poison and paralysis, with a small touch on elderseal. That was Very disappointing for me since this is my first venture into playing a monster Hunter game, when I started playing Mh World. There is a lot of information that new players are unaware of. Thanks for explaining the build up and chance on hit procs though.
Great video. Any chances that you guys can make more like extremely basic videos for beginners? Like cover things like hidden UI elements and just small things in great detail, I'm sure there are a million small little things like that that 90% of the player base like me are unaware of. I'm new to the game and there is so much, and I want to master everything. But I have to master the basics first. Keep it up, really appreciate the videos, especially the weapon workshops!!
I would love to see an explanation talking about the difference between these three things for charge blade phials: 1) impact phials with no element 2) impact phials with an element 3) element phials with an element What is the difference between these three things? How does this affect phial damage in SAED? Particularly between 2 and 3. Thank you!
Impact Phials are not affected by your elemental attack, they are similar to Gunlance shells and profit from the artillery-skill. Element phial on the other hand calculate of your elemental atttack and can therefore be increased by elemental attack boost but are unaffected by artillery. I hope that helps to clear things up a bit.
Great vid! How about a video explaining the hunting / tracking / scoutflies in more detail? I'm still not 100% sure what all the points do when I find tracks, or what it means as they "level up"...
Hi Paradise, first of all love the series. I would like to see a video on all the skills and weapons that stack together. For example does hasten recovery stack with recovery up and recovery speed. On what weapons does focus have an increase, charged attacks, is powerguard on the Lance included? Or just greatsword and bow charge (etc.). Would love to an indept look on all skill to skill stacking and skill to weapon stacking.
thank you for covering Elderseal, hopefully more people will start taking applicable weapons against elder dragons. I often don't join an elder dragon hunt because I can see people haven't taken Elderseal weapons, and so assume they don't know what they're doing. I love elder dragon hunts and hate seeing people get stuck at the elder dragon point in the game, so hopefully other people will be able to build on the strategy presented with Elderseal, now that they've had a popular point of reference explaining it.
And you're not wrong, if I see a hunter rank 69 doing a hunt with something that doesn't present the best strategic choice, then it's still pretty safe to assume they're competent. However, a hunter rank 14 is likely using basic gear and hasn't figured what weapon will aid them in their endeavour to learn how to fight a monster. If I'm farming, I dont want someone who's learning. There are times, however, where I will join a quest with level 4/5 wide area skill and help people, it can be fun to help and train novices. The original comment was more aimed at farming, which I see I didn't specify.
Tricks for breaking some of the trickier monsters in the face. Kushala, Nergigante. Lotsa folks ive seen truggle to break these, even when using sleep bombing.
So what I take away from this, is if you're a bow user, don't bother using coatings of the same type as people in your party, because they're likely to raise the activation cap and you'll end up wasting your coatings, since you can only carry 20.
Girros Nadja III. Has a lower base damage like odium but the high paralysis damage makes up for it and considering most monsters have at least 2 star weakness it's a good status attacker.
Thank you for the videos. A bit more informations about the blast damage would be nice. The explanation how the effects work is good. Can you make a video how the hunting crowns work and how to get them? That would be interesting for me.
The exception to slow weapons not as good as fast for status build up is a hammer or hunting horn for KO damage as they're attacks are focused on crushing the monsters skull
Could you guys do a short video on the statuses themselves? (personally waiting for the pc version and only played 2gen, so some are new for me.) might not be much content but you could include and talk a bit about the other statuses as well (fire, thunder,...) anyway great videos.
Wow, this video would make for a good drinking game. Drink every time he says status. Down your drink every time he changes his pronunciation 😂 nice vid man.
I always kill 5 application of poison with the poison dual blades to a tempered kushala doara before he flinches and flies away to rest. Usually takes me less than 10 minutes.
I'd be very interested in an explanation, differences, and examples of all the different type of stun/knockback type things because there are all these skills. What is the difference between a "Trip" and a "Knockback" and what does it look like? Are Kushala's tornados knocking me back (because that's what it looks like)? What is "Flinch Free" preventing? Other players smacking me with their weapons considered knockback? Are "Tremors" when a Wyvern slams ground (Rath attacks) or when you see those rippling ground effects from ivy/plants or when Diablos digs under you? Because it looks like my character is tripping. Sometimes, seemingly nothing visually happens but my character is stumbling around. I'd also like a video going through the different stamina skills and explain in more detail what they affect, in particular which weapons/attacks at what moments would benefit from which skill. Example: When I'm holding "Power Guard" on Lance, does it benefit from "Marathon Runner" because it's a continuous drain? Or is it something else?
I'd love it if you actually explained what each status does. I know some are self explanatory but there really is a lack of this info on TH-cam. I've searched for videos explaining blast coatings and how best to utilize them and all I find are people doing silent hunts with a blast bow equipped.
When you first started videos for this game I thought why does he play this stupid kids game with cats. I was wrong this game has become my favorite. Its so immersive and you never run out of things to do. All about the grind!
Darkrai the Dreamkeeper Probably as in, like the games like crash bandicoot in which you play as a little animal and go around doing random things. I'm just taking a guess though, so don't take anything I say to heart lol.
Good video! If I want to be supporting my team (ie not going for max damage myself but trying to improve my team's damage) which status effect is best in your opinion? Maybe paralysis?
Honestly, a Paralysis Hammer is an excellent option even though the buildup will be fairly slow. Max out your Slugger and Paralyze Attack skills, and then just play as normal. You'll constantly be interrupting monsters just through normal combat.
Maybe an investigation video for status effects pertaining to Kulve Taroth? Maybe that would be too difficult to do? I'd love to know what her thresholds are.... without doing my own research of course. Lol
Great concise explanation. V.Helpful. Iyo based on your experience, if using great sword, do you think using elemental damage builds are better than status builds in general (using jagras hacker with water based as apposed to Barroth Shredder and paralysis
Nice video. You didn’t cover the tier 3 decorations that say increase poison, sleep, etc. functionality. Also why did that trap look like a spider web 👀
Great video as always! Can you give us the dot rate for poison, etc. and the affect that it has on the monsters stats? like if a monster is poisoned does their attack lower at all or do they enrage faster? Thanks!
Good luck with this but, how elderseal actually works would be interesting to know. For example, how many hits does it take to shut off an elder dragon's special aura with a low, medium, high elderseal weapon? Do they maybe keep them off longer periods of time, or do they all just shut them off?
This was pretty helpful, can you do like.. an HR+ survival tips? I’m having trouble staying alive and knowing when to go in to attack on like.. faster monsters like Odo.
Explaining it wouldn't help. We all learn our own way. He could explain it in a specific way that might help him but not you or someone else. It's quite easy. Just go in and study the monster you're fighting, learn their moves, how agresive they are and so forth. Every time I go into a fight, let's say for the first time, I don't expect to win, I'll learn their personality and adapt to them. I've gone throughout the entire campaign with a tier five bone hammer just by learning their movesets. They'll catch me out now and then, even kill me, but it doesn't mean you've gotten worse, it's a just a long learning curve that'll turn you into a master.
I always thought the monsters in every monster hunter has their “recovery” time of the status ailments, for example if you continuously flashing or trapping the monsters the duration of the effect will be reduced but if you wait for them to “recover” like stop flashing or trapping they will eventually got the duration back to the default so it would be more effective to kinda wait a few moments rather than spam. This is why i don’t like status ailments (except poison)
I feel like the decay is MUCH less if at all for things like sleep now... used all my sleep shots against a daora after one sleep, and was unable to get a second. about 5-6 mins later he limped off to bed and I grabbed more ammo. Bombed him awake and fired a single shot of sleep and put him back to sleep again.
One thing in past games that I'm not sure holds true in World is that Blast and Mount status damage do not degrade over time, unlike Sleep, Stun/Exhaust, Paralyze, and Poison. Another question about elderseal, but is it confirmed that it works like the other statuses? Specifically, do faster hitting weapons (DBs, SS) apply elderseal status better than hammers and GS? And one question about Exhaust. Does Exhaust (like when applied by an LBG) have a threshold?
Hope this helps you guys understand how status is applied, i see allot of confusion about how it works so hope this clears it up! Remember these topics are broad and only so much can go in one video :)
Welcome To Paradise thanks love the video and streams
Question here: If i poison a monster, it'll be so for X seconds. During that time, if I keep attacking it, will my attacks add status damage for the next poison state or do I have to wait for the it to wear off before being able to apply status dmg again?
hi, i didnt see in the video an explanation on BLAST status. i heard that it's the same as BLEED in dark souls. i am just wondering what is the percentage damage of BLAST when procc'ed
I think that the abnormal status damage represents how much status you build up. So a blast 300 weapon will do 30 blast (I'm ignoring sharpness, monster armor etc.) towards the next threshold (provided it's a status hit), whereas a blast 150 weapon will do 15 status damage towards the next threshold. When the threshold is reached, blast deals a fixed amount of damage, poison poisones the monster etc.. The chance of a status attack stays the same. However, I'm not sure, as I haven't played World yet, so don't take my word for it.
Where is da bruddah arekkz where da bearded boi tell me
There is one exception to the rule that melee weapons do status damage via chance on hit. Switch axes with paralysis or poison phials have 100% chance of doing buildup on each hit when using sword mode.
Didn't know that one, thank you!
Ashley Turner you guys play ps4? Need friends
Nah I'm on Xbox, sorry
PSN ShambleShef
Ashley Turner add me Xbox Bluemystic Boop I’m getting the game for Xbox on December
it would have been nice if you actually explained what each status was good for and some specific examples. Blast just looks like free damage, but is it good for breaking parts? Why would I sleep instead of paralyze? etc This should be part 1 of 2 or even 3 to properly go over status and it's use in the game.
a great idea for another video :)
blast is just damage. sleep allows you to setup bombs/trap, and the first hit to wake up a sleeping monster deals ~2x damage
Welcome To Paradise looking forward to seeing it
Blast is a free damage burst that can break parts, or cut tails. Poison is straight free damage, but over time. Paralyze is immobilization, and you can hit freely until it's over, but it has a fixed duration. Sleep is immobilization that will heal the monster slowly over time with a longer duration than paralyze, but the first hit wakes up the monster, but also does triple damage (this counts as well when the monster falls asleep after having run away).
Fenrisulfr Sleep is double damage on the wake up now not triple but solid info otherwise.
Great video Paradise! Very informative, and as far as I can tell 100% accurate. I figured I'd jot down a couple extra notes just for clarification:
There are some bows that have innate blast - in this case, the bow functions identically to melee weapons in that there is a chance to apply statuses. Additionally since coatings replace the element/status on your bow, blast coatings do not stack with innate blast on bows.
Status enhancing skills such as paralysis attack have a cap on them much like elemental damage - the status damage number will turn green in order to let you know this when gemming such skills in.
You can tell when elderseal has kicked in because there will be a very subtle red lightning effect similar to dragon element that crackles all over the monster for a moment.
Perfect extra notes here! Vestuys knows!
Thank you.
Have you guys thought about going over the differences of carving and capturing a creature, as well as the bonuses of breaking/severing certain monster parts. Also, the drop rates of certain parts.
Great video! The detail was great!
I would love to see an investigation into certain armor skills like Artillery, Capacity Boost, Power prolonger, Special Ammo boost, things like that.
I'd also be interested to see your damage investigations into the Sw.Axe powered up state and what phial types are better for delaying the Neo Disharge and utilizing that extra phial burst damage and which are better to rush for it.
He didn't even talk about blast
Because it uses the same values as abnormal status effects. There's a purple cloud with red electricity that means you're building up the blast value, and when it hits its cap, it explodes, dealing a fixed amount of damage to wherever you hit, bypassing any resistances that body part may have, and helping to break/cut off pieces. The higher the blast on your weapon, the faster the explosion happens, but doesn't change the amount of damage it does. I'm unsure if anything does increase the amount of damage it does.
Fenrisulfr, Blast does not help cut tails. Not now, not ever. It can how ever injure the tail, in the case of Tobi Kadachi, or Uragaan, but in the latter's case, it can't cut the tail. Tails need to take a certain amount of cutting damage to be cut off, and other types of damage don't affect that.
Zwolfblade22
Boom
If the effects last less with each application i wonder if the blast gets weaker per detonation... Also the only ability that might raise the damage is artillery expert but the flavor text is pretty vague about it. Bombardier seems to only affect items and Blast attack just raises the apply rate
You can see blast as an instant poison. It builds up, and when the threshold value is reached, it does a set damage to a monster, just like poison. This threshold gets higher everytime you reach it, but the damage inflicted doesn't decrease. The damage inflicted by blast varies with every monster, so keep an eye on it.
Can we put paradise in title please because i'm preparing myself for Arekkz's voice then i'm like who tf is this 😂😂
FlipBackXD THIS!
FACTS
Wait is that why sometimes it seems like arekkz sounds different ? I was always confused I didn’t know it was a different guy
"Juul blades"
6:24
So, I just recently discovered the "Monster Hunter Language" option in the main menu. I feel like I'm among minions from Gru's lair.
4:40 diminishing returns
You could had gone into a bit more detail on elder seals, like what is the difference between low moderate and high
squalltheonly the higher it is the more it builds up
squalltheonly The main difference is of course the amount of elderseal the weapon applies at a given time. There are currently no concrete numbers on this, but I'm sure we'll know in the future! :)
it's like having 50, 100, 150 paralysis on your weapon. The higher the number the more it builds up on hit.
The in game hint about Elderseal which pops up every now and then claims it only applies when a monster flinches and the level of it affects how much of their aura is removed. I like to use a greatsword with high elder seal because the big hits stagger often and I typically see their aura removed completely instead of partially. You can especially tell with Teostra as his fire starts small and grows, which is more visually noticable then the other dragons effects. Watch their auras and their effects (i.e. Teostra's fire which does damage when you get close to him) and you can see the difference.
Excellent video, I really like this series.
I did NOT know that melee weapons were on a chance to activate basis. Thank you so much! This is the only video I've seen that mentioned this
Thank you for explaining this, recently got Milady’s Kiss (great sword with paralysis) and was wondering about the mechanic behind it.
Each hit with the sword has a 30% or so chance to inflict paralysis.
The amount of paralysis inflicted when successful is the amount shown on your weapon.
Once the paralysis builds up on the enemy to the proper amount they are fully paralyzed for a brief time. (The proper amount number is not shown to the player, but its obvious when they are paralyzed).
When paralyzed you are free to damage the enemy.
Each time you successfully paralyze the same enemy the amount required to paralyze increases.
If its been a while since your last hit on the enemy, your built up paralysis begins to decay.
If you wait long enough, it will all decay away and you have to start from zero.
One thing you've missed - activated Charge Blade (via storing phials and powering up the shield in Axe mode) and charged sword in Charge Axe s'n's mode always proc the status alinment. A nifty trick to get that status effect going for all Impact Charge Blades...
And yes, the sleep Charge Blade is abbysmal in applying status effect...
nothing i didn't already know from experimentation in past games, but still good to know that its still roughly the same in world.
Awesome! I've been wondering about this! Thanks for the help!
I love all the status and elements!
Fantastic guide, tyvm
Great video, easy to understand and nice pacing!
I'd love to see Investigations covering stuff like drop rates and Material farming!
That was really nice to know. Thanks for the video!
Wow great video. Keep up the good work Paradise. I would love a video explaining drop rates, canteen food and food proc chances, gathering chances, and chances for new investigations.
One thing worth mentioning is that you won't start building towards the next status application until the previous one ends. This is mostly useful for poison.
I.e. you won't build up poison damage on the monster until it loses its current poisoned status.
Flash pods also inflict a status effect but differs in that there is no buildup for the flash pod. It either procs (if it flashes within range of the monster within their sight cone) or it doesn't, and its effect lasts for less and less time each time, eventually becoming completely ineffective. Also, whether or not it knocks a flying monster out of the air seems to differ. For the first time, it seems to do this very reliably with later attempts often blinding the monster but not dropping them, and this seems to vary from one monster to the next and it may even depend on the monster's enraged state.
Also, while traps are counted as a status effect that does not apply to elder wyverns, some monsters interact with traps differently. For instance, Nargacuga is immune to pit traps when NOT enraged (and will even break them), but is vulnerable to them WHEN enraged. Diablos will burrow under any trap, breaking it. And in Iceborne, Rajang is immune to shock traps when in their maximum powered-up-and-enraged state (when his arms are reddish).
As a brand new hunter I would like to know in your next video if there is actually a difference on what items you can get from a monster when you carve them vs capturing them! Love your videos, they have helped me so much! Thanks!
Another benefit of slower weapons having status ailments, if your in a squad and they use the same status ailment on their weapons you all contribute to the build-up
Mounting status ailment seems to follow slightly different rules. Some things that I've noticed:
1) Only certain aerial attacks can apply mounting damage, but they apply it 100% of the time (from all testing I've done thus far)
2) Monsters can be pushed above their mounting threshold and not be mounted if they're affected by another position altering status i.e. Paralyzed/knocked out/Pitfall trapped/Shock Trapped/Zone Transitioning
3) Monster mount threshold is immediately reset to zero upon landing a successful mount, meaning that monsters can have their mounting gauge filled while they are currently mounted or knocked down from a mount. If the gauge is refilled while they're in either state, then the next mounting attack that hits after they return to neutral will instantly mount the monster.
After playing around with all of the weapons in terms of their ability to mount monsters, I am of the opinion that Sword and Shield is actually the supreme mounting weapon, as Insect Glaive appears to get some hard mounting damage scaling after the second mount on a monster. I could only mount Nergigante twice while solo with IG (using primarily the aerial advancing slash, which seems to only apply mounting damage on the last hit,) but 5 times with a Sword and Shield in a full 4 person party. Like other status ailments, the mounting threshold goes up in multiplayer.
THANK YOU SOSO MUCH i now understand everything in just 7 minutes ...theres a video that explains the exact same thing you said ....just 50 MINUTES LONG .....thank you for saving me the trouble
One really important thing you forgot to mention (or perhaps I'm wrong) is that a status won't build up while its active. So for example it's useless to use poison ammo/coating if the monster is already poisoned(but you can still build up other status meanwhile).
A good topic to cover next is player defense and how elemental resistances work to lessen/negate blights. Watched so many newbie hunters die to low rank Kirin because they had negative electric res and didn't see why that was a problem.
What's your guy's favorite status condition? Mine's poison. :3
Getting that tiny bit of extra damage over time really does help a lot. Plus I love the new visual cue of the purple goop droop coming from their mouths. XD
Jacob K that visual was in generations too so it's not really new I love poison too but getting lucky on blast is so satisfying
Awesome video 👌... I've been steadily improving as a hunter mostly in part to your vids. 👍
Thanks for the video!
I could listen to paradise's voice all day! Good video and great series!
Awesome video, but I would love to see more in-depth look at Blast (since it's quite different from sleep, para and poison) as well as Elderseal (it's totally different from all other statuses) and Exhaust. Blast doesn't seem to follow same rule as para, sleep and poison as is it doesn't have any diminishing returns (or so it would seem to me so far from playing with blast weapons a little) like you mentioned for others. Elderseal seems to work as a "switch off" for Elders Enrage mode (not sure about this one) and is just overall confusing. Exhaust is only met in for of ammo, but is also passive (sort of) for melee weapons, but I have no particulars on that except that sometimes I see monsters get exhausted during blademaster only fights and I'd love to know how that works.
Overall it would be dope to get a longer video for these 3 statuses or maybe 3 shorter ones for each?
Just a quick tip for those who have seen them. There are two late game bows that have natural blast that need the free element skill in this case these bows follow the same rules as melee weapons when dealing ailment buildup for their uncoated blast damage
Can you explain K. O. And exhaust next?
Should also be noted, at least for traps, that monsters will be more, or less, affected by them when they are tired (typically happens right after they rage once or twice) or when they are raging, respectively. At least this was true with previous titles, and I doubt it has changed. And just in case you are new, a monster is tired/hungry when it is drooling, and raging when they are puffing hot breath. Some monsters have more visual ques, but the two I listed are universal for all monsters.
I noticed you do the upward slash then dodge to the side when blowing up a bomb if you don't already know you can do the upward slash and a backhop and and it won't hit you even without evade window this even works for mega barrel bombs
For long swords, just hit the bombs with the tip of the stab attack. You won't get hurt by the bombs
For SA you can do O into R2 swing, hit on the second spinning swing with most damage!
Welcome To Paradise i was talking about the SnS
Welcome To Paradise 2:04
Arcanium Dragon its better if you get closer and do poke to foresight slash
Nice video. How about a video that explains what each status does? I honestly thought that's what I would be getting here but I was mistaken. Thanks for the hard work.
Cheers Arekks, great vid :)
An investigation on the different buffs you can use and how they stack would be awesome.
I believe apothecary mantle only increases the chance a weapon will deal status damage on hit. I have not noticed any difference in status build up with bow coatings, and the description of it pretty much matches this.
Great video!!
Two thing to note, whihc were in previous games but im not sure if they are still here as I do not own the game yet:
First, Status effects queue instead of cancelling the last one, meaning that if a monster is paralyzed and during the paralysis it gets KOed, once the paralyze animation ends it will go into the KO animation. The exception is pitfall traps because they can be paralyzed or stunned while in the trap and not after, and once the status goes away the monster goes back to trying to escape the trap.
Second, attacks that deal multiple hits with one button press, once one of the hits activate status, the rest of the hits will 100% deal status until the attack ends.
Example would be the hammer's spin attack and the switchaxe's elemental discharge.
You ever have those days where you're hunting an azure rathalos and it's about to run away, so the other monsters come in at the same time to triple threat you and it gets away, so you end up trying to farm for better weapons but you group with a bunch of noobs and they all die at the same time failing the entire fucking quest?
You said you would explain each individual status/ ailment and how they work along with what they do. However throughout this video the only ones you spoke of were primarily poison and paralysis, with a small touch on elderseal. That was Very disappointing for me since this is my first venture into playing a monster Hunter game, when I started playing Mh World. There is a lot of information that new players are unaware of. Thanks for explaining the build up and chance on hit procs though.
good stuff, keep it up. How about slinger mechanic with tips and tricks video?
Great video. Any chances that you guys can make more like extremely basic videos for beginners? Like cover things like hidden UI elements and just small things in great detail, I'm sure there are a million small little things like that that 90% of the player base like me are unaware of. I'm new to the game and there is so much, and I want to master everything. But I have to master the basics first.
Keep it up, really appreciate the videos, especially the weapon workshops!!
Also to note, status files for switch axe do have a 100% chance to proc in sword mode.
I would love to see an explanation talking about the difference between these three things for charge blade phials:
1) impact phials with no element
2) impact phials with an element
3) element phials with an element
What is the difference between these three things? How does this affect phial damage in SAED? Particularly between 2 and 3.
Thank you!
Fahad Zubaid do you still want answers to that? I know your comment is a month old but I can answer that
Tina i also want to know please
Impact Phials are not affected by your elemental attack, they are similar to Gunlance shells and profit from the artillery-skill. Element phial on the other hand calculate of your elemental atttack and can therefore be increased by elemental attack boost but are unaffected by artillery. I hope that helps to clear things up a bit.
Cool but I would like a deeper explanation on ko status
Great vid!
How about a video explaining the hunting / tracking / scoutflies in more detail? I'm still not 100% sure what all the points do when I find tracks, or what it means as they "level up"...
Learned some things. Nice.
will you be going over the different phial types for switch axe and charge blade?
Hi Paradise, first of all love the series. I would like to see a video on all the skills and weapons that stack together. For example does hasten recovery stack with recovery up and recovery speed. On what weapons does focus have an increase, charged attacks, is powerguard on the Lance included? Or just greatsword and bow charge (etc.). Would love to an indept look on all skill to skill stacking and skill to weapon stacking.
Holy shit I was not expecting paradise in the opening
Can you please do an Investigation on Palico equipment?
thank you for covering Elderseal, hopefully more people will start taking applicable weapons against elder dragons. I often don't join an elder dragon hunt because I can see people haven't taken Elderseal weapons, and so assume they don't know what they're doing. I love elder dragon hunts and hate seeing people get stuck at the elder dragon point in the game, so hopefully other people will be able to build on the strategy presented with Elderseal, now that they've had a popular point of reference explaining it.
And you're not wrong, if I see a hunter rank 69 doing a hunt with something that doesn't present the best strategic choice, then it's still pretty safe to assume they're competent. However, a hunter rank 14 is likely using basic gear and hasn't figured what weapon will aid them in their endeavour to learn how to fight a monster. If I'm farming, I dont want someone who's learning. There are times, however, where I will join a quest with level 4/5 wide area skill and help people, it can be fun to help and train novices. The original comment was more aimed at farming, which I see I didn't specify.
Tricks for breaking some of the trickier monsters in the face. Kushala, Nergigante. Lotsa folks ive seen truggle to break these, even when using sleep bombing.
So what I take away from this, is if you're a bow user, don't bother using coatings of the same type as people in your party, because they're likely to raise the activation cap and you'll end up wasting your coatings, since you can only carry 20.
Girros Nadja III. Has a lower base damage like odium but the high paralysis damage makes up for it and considering most monsters have at least 2 star weakness it's a good status attacker.
Thank you for the videos. A bit more informations about the blast damage would be nice. The explanation how the effects work is good.
Can you make a video how the hunting crowns work and how to get them? That would be interesting for me.
The exception to slow weapons not as good as fast for status build up is a hammer or hunting horn for KO damage as they're attacks are focused on crushing the monsters skull
hammer and hunting horn arent that slow as you might think. Only gunlance and gs are really the slow ones
Does poison affect or limit the moveset of a monster while it is poisoned?
Could you guys do a short video on the statuses themselves? (personally waiting for the pc version and only played 2gen, so some are new for me.) might not be much content but you could include and talk a bit about the other statuses as well (fire, thunder,...) anyway great videos.
thanks for the info
now i know hou to do it
Investigate what the green letters mean in the monster guide! I still haven't seen anyone explain and/or prove what it means.
Very useful!
i main switch axe and my build is high affinity. and i LOVE IT. its so damn satisfying seeing blast crits hit and KO a monster. feels amazing.
Wow, this video would make for a good drinking game. Drink every time he says status. Down your drink every time he changes his pronunciation 😂 nice vid man.
KO Knock out is not a type of ailment unless your refering to stun
your channel is top notch
I always kill 5 application of poison with the poison dual blades to a tempered kushala doara before he flinches and flies away to rest. Usually takes me less than 10 minutes.
I'd be very interested in an explanation, differences, and examples of all the different type of stun/knockback type things because there are all these skills. What is the difference between a "Trip" and a "Knockback" and what does it look like? Are Kushala's tornados knocking me back (because that's what it looks like)? What is "Flinch Free" preventing? Other players smacking me with their weapons considered knockback? Are "Tremors" when a Wyvern slams ground (Rath attacks) or when you see those rippling ground effects from ivy/plants or when Diablos digs under you? Because it looks like my character is tripping. Sometimes, seemingly nothing visually happens but my character is stumbling around. I'd also like a video going through the different stamina skills and explain in more detail what they affect, in particular which weapons/attacks at what moments would benefit from which skill. Example: When I'm holding "Power Guard" on Lance, does it benefit from "Marathon Runner" because it's a continuous drain? Or is it something else?
Thank you for this. I need the elder seal explanation
I'd love it if you actually explained what each status does. I know some are self explanatory but there really is a lack of this info on TH-cam. I've searched for videos explaining blast coatings and how best to utilize them and all I find are people doing silent hunts with a blast bow equipped.
dskiles04 try reddit or gamefaqs
When you first started videos for this game I thought why does he play this stupid kids game with cats. I was wrong this game has become my favorite. Its so immersive and you never run out of things to do. All about the grind!
Val Pulsinelli How did you think it was a kids game? It’s 16+.
Val Pulsinelli I’m genuinely curious what made you think this looks like a kid’s game
Gym Leader Will he said it in his original post. He saw cats and thought dude played around with cartoony cats.
Jmmlip So cats equals kids game? That logic makes no sense
Darkrai the Dreamkeeper Probably as in, like the games like crash bandicoot in which you play as a little animal and go around doing random things. I'm just taking a guess though, so don't take anything I say to heart lol.
Good video! If I want to be supporting my team (ie not going for max damage myself but trying to improve my team's damage) which status effect is best in your opinion? Maybe paralysis?
Honestly, a Paralysis Hammer is an excellent option even though the buildup will be fairly slow. Max out your Slugger and Paralyze Attack skills, and then just play as normal. You'll constantly be interrupting monsters just through normal combat.
Willing to do a hunting horn in-depth? I've been loving it but I could use some pointers.
Amazingly quality packed info, insta subbed and liked, i 'm a mh noob and you have saved my a@$
Maybe an investigation video for status effects pertaining to Kulve Taroth? Maybe that would be too difficult to do? I'd love to know what her thresholds are.... without doing my own research of course. Lol
Great concise explanation. V.Helpful.
Iyo based on your experience, if using great sword, do you think using elemental damage builds are better than status builds in general (using jagras hacker with water based as apposed to Barroth Shredder and paralysis
Hi Arekkz I am new to the series and I was wondering if the huntsman npc is from the previous MH game?
Nice video. You didn’t cover the tier 3 decorations that say increase poison, sleep, etc. functionality. Also why did that trap look like a spider web 👀
I was hoping to know how crit status works but :/
Great video as always! Can you give us the dot rate for poison, etc. and the affect that it has on the monsters stats? like if a monster is poisoned does their attack lower at all or do they enrage faster? Thanks!
I would like to see a video explaining how the desire sensor feature works! I keep getting screwed by drops
Good luck with this but, how elderseal actually works would be interesting to know. For example, how many hits does it take to shut off an elder dragon's special aura with a low, medium, high elderseal weapon? Do they maybe keep them off longer periods of time, or do they all just shut them off?
Paradise thanks for the video, can you work on the "melding" system soon...
Thanks.
This was pretty helpful, can you do like.. an HR+ survival tips? I’m having trouble staying alive and knowing when to go in to attack on like.. faster monsters like Odo.
Explaining it wouldn't help.
We all learn our own way. He could explain it in a specific way that might help him but not you or someone else. It's quite easy. Just go in and study the monster you're fighting, learn their moves, how agresive they are and so forth. Every time I go into a fight, let's say for the first time, I don't expect to win, I'll learn their personality and adapt to them. I've gone throughout the entire campaign with a tier five bone hammer just by learning their movesets. They'll catch me out now and then, even kill me, but it doesn't mean you've gotten worse, it's a just a long learning curve that'll turn you into a master.
I always thought the monsters in every monster hunter has their “recovery” time of the status ailments, for example if you continuously flashing or trapping the monsters the duration of the effect will be reduced but if you wait for them to “recover” like stop flashing or trapping they will eventually got the duration back to the default so it would be more effective to kinda wait a few moments rather than spam.
This is why i don’t like status ailments (except poison)
GETTING THIS ON FRIDAY!!
I feel like the decay is MUCH less if at all for things like sleep now... used all my sleep shots against a daora after one sleep, and was unable to get a second. about 5-6 mins later he limped off to bed and I grabbed more ammo. Bombed him awake and fired a single shot of sleep and put him back to sleep again.
Thanks! :)
One thing in past games that I'm not sure holds true in World is that Blast and Mount status damage do not degrade over time, unlike Sleep, Stun/Exhaust, Paralyze, and Poison.
Another question about elderseal, but is it confirmed that it works like the other statuses? Specifically, do faster hitting weapons (DBs, SS) apply elderseal status better than hammers and GS?
And one question about Exhaust. Does Exhaust (like when applied by an LBG) have a threshold?
Can you talk specifically about mounting? Is it the same as all other status effects?
Can you explain how the first wyverian melding thing works? I’ve been trying to get good decorations but all I get from that is crap...