As someone who likes to run as non-support core warrior, this is my main problem with the game. Core warrior needs buffs, but you can't buff core warrior because it'll just make SB even stronger. Hundred Blades has needed change for years, but imagine SBs running around with the firepower of a 2 second HB cast time or an unrooted one. And you nailed it with the Full Counter criticism.
I think it's rather simple. Buff core stuffs, nerf elite stuffs. Make the trade off of the 3rd core trait weight more instead of just swapping a trait for a BETTER one.
You know that build that the guy on the forum posted about Fears being his new Bull's charge? I tried it with Rifle. I was pleasantly surprised. Literally slapped both a CondiZerker and a SpB. But, they were in Gold 2/3 so may be they need to improve. That said, it was fun to finally slap them silly.
"i have committed the grave sin of being mildly optimistic, and suffered greatly for it" Yeah... yeah you did. You mentioned that in replies a few times. All i can say is "thank you". Thank you for being such a masochist that you are optimistic. Because it saves _me_ from having to be optimistic, and then be let down. 😅
Don't worry: Spear Zerk F1 being a worse version of [Flaming Flurry] will fix this ... somehow .. 😂 Joke's aside, I've been saying since my first Warrior Video: The Good stuff on Warrior is REALLY Good, but the rest of the Jank stuff is REALLY Jank. So the logical thing would be to nerf the over performing crap and go from there. | Problem is I don't see any creative warrior passion for an appropriate followup *Buff-Patch* rn. (See above ^ first comment.) 109% Open to being proven wrong in this regard ofc. 😁
I am so glad to hear that there is at least 1 warrior that thinks current warrior meta is toxic for the game and overall boring to play as/against. Anet always tried to cut off all the bunkers in the game, yet warrior is going unnoticed for way too long.
Honestly Captain i think you have no idea of the good life you live there. In my spvp experience (core warr support) Full Counter is at best 2nd worst problem with SB. The first is that instead of teammates I get 4 missing links that were unfortunately made aware of enemy SB's existence. Enemy SB caps a node - some Rambo or two run there to waste time, instead of just letting it rot there and storming the other two nodes. Or better yet - i hold our home node against the SB, basically making it useless. It can't kill me, it can't decap me. Few baboon screeches later and my teammate knuckle-runs into my node which is doing fine leaving rest of team 3v4... Not that he'll kill the SB or do anything remotely useful.
unfortunatly that problem you describe can't be fixed by nerfing spellbreaker. Lead poisoning from lead petrol fumes does have its lasting consequences :(
As a new PvP player let me tell you it takes a while to learn these things. Next time (if they are not braindead and can take fair criticisms of course) just explain to them why they are misplaying and they'll be better off for it (and you too in case you ever match with them again). I know sarcasm & witty piques are cool but when you don't know because you're new... you don't know.
I can at least stand a chance against berserker, I think the spellbreaker is gross with the full counter on such a quick cooldown and in wvw its just a cast and forget skill
I’ve been back on guild wars 2 for a year now after 11 year break. I haven’t seen such careless developer when it comes to balance. This Cal 🤡 is busy theory crafting and not playing the game. I was super optimistic about the current patch until I saw the preview. Literally handful of changes that even help the iron cannon meta. Thief has 4 trait lines trickery, shadow arts, daredevil and deadeye. This means that If you god forbid do not have trickery or shadow arts you are completely useless. In the current meta when I play power build I feel like I’m constantly waiting for my turn to be allowed to deal dmg to the landfill of dagger dagger tempests, vindicators that can make me explode at any moment, condi druids, spellbreakers and dragonhunters.
Ps I tried your less glass cannon rifle berserker and I really tried to make it to work. Guess what despite being fun to play it’s probably 40/60 at best vs meta. And despite all of the sabotages and lack of care to sPVP somehow world vs world is even worse with so many celestial wheelchair builds. I think adding celestial amulet is going to be the last nail in the sPVP coffin
@@djdontgetcooked celestial gets the bad rep but most often ppl accused of running cele are playing something like Marshal's or Trailblazer's. Very few builds can legitemately utilize cele gear.
Brother did you litteraly have to use exclusively clips of me vs you there? I was legit firsttiming staff, as i usually exclusively run GS instead man, wich is why i am knotting my hands half the time in there Edit. But ur absolutely right warr meta build feels cringe ngl
I used the clips that portrayed the problem being; neither of us could relistically kill the other, withaout at least +1 from the team. I usually mix footage of multiple different games, but in this case i wanted to showcase our combined misery in that matchup. It was a time i think you summarized well enough there.
I have more free time lately, which means i can sit down and make vidoe uninterrupted for several hours, which helps a tone. Anyway, better games in the future.
Did you say that you had a 1v1 for 4 minutes? pfft, those are rookie numbers. I once had a 1v1 on my home node that lasted the entire match. Only reason I even had a single kill that match was because my team came in to 5v1 the person in the last 20 seconds of the match.
During the last 3v3 clown fest I've come up with a variation of a core heal build and got to top 50 with it, changing defense for spell breaker in certain matchups And since the normal season started I've been using those any chance I've got with really good winrate, so at least we still got heal builds for some "special" Yellow class connoisseurs like myself But when I'm not on heal I play strength spb with staff/gs wiith aggressive onslaught, which I think is far more engaging and fun way of playing spb than meta defence with dagger sword, and I got to 1600 last season with it
that's nice. You could probably still get more value form [Might Makes Right] but i can see how getting Quickness from Counter might be what's considered fun.
@@captaincrapface7337 quickness is the only way to make greatsword feel like an actual weapon sadly:( without quickness it's a slow clunky mess that I wouldn't even dare to touch Might makes right is really more viable as without defence traitline build becomes far less forgiving, and that is what makes it fun imo
Only reason I prefer wvw even if that's an even worse hotpot. I can run core tactics arms Commander stats sword mace hammer warrior and relish in my own self-harm without a queue (always)
I've been saying the same thing about full counter forever, it could have some fun counter-play... if the cd wasn't 8.75s. As is any ground pulsing aoe makes the spellbreaker basically invincible. It really worries me about the spear/staff bunker spellbreaker that was starting to evolve in the beta.
In PvP in WvW as according to wiki Counter has the base cooldown of 12 seconds, which means the 15% reduction from Versitile power gets it down to roughly 10.5, whilst in PvE base cooldown is 8 seconds, mening it gies down to roughly 7. Where did you got 8.75 from? Im genuenly curious what ability you mixed it up with.
@@captaincrapface7337 I just looked at the tooltip. Maybe its counting something twice. Edit: Just logged in and tested, cd is 8.75s in spvp wiki is either wrong or its bugged and getting the cd reduction multiple times. Edit 2: Def bugged, base cd with no discipline is 12s, with it goes down to 8.75s, even counted the cd myself its not 10.5s.
@@captaincrapface7337 I'm 90% sure its applying the reduction twice, for two reasons, 1- if you multiply the base cd of 12 by 0.85 twice you end up with 8.67 which would be rounded to 8.75 on the tooltip, and 2- the first minor spellbreaker trait tooltip has the correct cd making me think its been applied to the trait, and then once it becomes an ability the game goes "Hey look a burst skill I gotta lower the cooldown on that."
I just don't understand the obsession with warrior always having to be duelist. I mean compared to spellbreaker, berserker just isn't meant to be a duelist by nature. Sure it does have some duelist qualities, but it's more of a DPS. Spellbreaker is meant to be a duelist. Now if both are built defensively, spellbreaker will obviously win the 1on1 by default. They can't truly weaken spellbreakers duelist capabilities, because it doesn't have the DPS qualities of berserker. You were doing well holding the point against him, but usually fighting him 1on1 on berserker would be a rather bad decision. The right decision for berserker in this situation would be to enter a team fight, since he'd probably have more impact than the spellbreaker there.
100% true brother. Unfortunatly, between trying my hardest keeping Mr.Broken in check myself, and watching three of my teammates run after him for 15 minutes with no effect, the former proves more optimal strategy, even if my odds of winning 1v1 are rather slim. That said, with enough faith and paint fumes, everything is possible.
@@captaincrapface7337 I understand you, but in my opinion, it's really more of a matchmaking than a balancing problem. In normal games, duelists with high sustain are completely avoided by almost every player until your team has killed everyone else and finally manages to outnumber them. The only point of high sustaining builds is being focused, so the duelists usually won't have the impact to help their team. It's almost like their team lacks one player. The problem occurs, when you have a match, where players of different experience levels are mixed together. Less experienced players do not know, that they can't just go for experienced duelists, so the duelists will take advantage of them, while you are being outnumbered in every situation. I guess there is nothing else you could do about it. If people understand the basics and know what their build is capable of, the game isn't necessarily badly balanced, but the current matchmaking ruins everything.
@@NoviusInfernalBerserk Spb as a duelist also has the advantage of having more CC at his disposal than some other duelist builds, making him more difficult to ignore. Especially for teams of uncoordinated randoms.
@@captaincrapface7337 Yes they can have some pressure, but even if the spellbreaker stuns and kills a DPS for example, people are still supposed to ignore him. Only thing that can be done to support the struggling team mate is to land a stun on the spellbreaker or heal the mate. I usually don't interfere with them or their node unless someone else is fighting them already and I can afford to give them some attention cause the other opponents are all dead. Even then, I can't force the kill cause I have to be back at mid when enemies are respawning. Otherwise my team will most likely die in the team fight and it's not the best idea to give up on mid for capturing far if you are capable of winning mid. Even if you outnumber the spellbreaker, attacking them is all about timing, as they are fully capable of killing 2 people, if you aren't careful, but ultimately they have a disadvantage in high level games, cause they don't bring much to the table in team fights. However, as we both already said, the bad matchmaking completely breaks the game. Those players, who keep attacking spellbreakers would usually never end up at a rank, where they constantly have to fight experienced duelists. Whenever there is a lack of players in the matchmaking (it's usually after 9 or 10 pm where I live), I can even notice, how people actively draw out their high sustaining spellbreakers and elementalists in order to take advantage of less experienced players. They know what's gonna happen and that they can farm their rating this way. Same goes for experienced duo players. They are also taking advantage of the bad matchmaking farming their rank in off prime matches. Cause they are statistically fighting more inexperienced players than they would be during prime time within their rank. Most players already know it and many are quitting because of it, but if you haven't made a video on this already, this could be a potential topic. The more awareness we bring to this issues, the better. Maybe arena net will come up with something.
@@captaincrapface7337 That said, I don't think they will balance a game based on the performance of inexperienced players. Other than that, they could remove duos, which would be the first step into the right direction to create more fun games for the majority of people, but they can't truly influence their PvP playerbase. Making you wait half an hour to exclusively fight within your own rank would also be a problem. Anyways, your videos are really entertaining and you've got a lot of good ideas, bringing up things I haven't thought about before. Always interesting to see the perspective of other players. Keep it up! You are keeping the game, PvP and especially warrior alive.
And have you tried mace mace hammer spb with strength defence? It's even more cancer than akeem because no one has enough stability/stunbreaks to consistently survive 1v1 against it I would keep playing it if only it didn't made me feel extreme levels of shame, even tho it's really fun and excels at punishing gankers in the arena 😂😂😂
There's no genuene reason to swich dagger mh for mace, other than for pure noobstomping. Unblockable boon rip on dagger F1 is very valuable in brackets where people acknowledge existence of stability, dagger 3 sufficently replaces mace 3 and dagger 2 gives significant boost to burst combos. Offhand mace however is considerable, and in niche occasions (mostly against necromancers) it outpreforms sword offhand.
@@captaincrapface7337 the whole idea of double maces is about being a reason for people to think "well that's enough pvp for today I guess", not being a viable versatile build, we have meta for that Dagger mh just takes away that oomph, even though with it this build becomes dangerously close to something normal people would play
As someone who likes to run as non-support core warrior, this is my main problem with the game. Core warrior needs buffs, but you can't buff core warrior because it'll just make SB even stronger. Hundred Blades has needed change for years, but imagine SBs running around with the firepower of a 2 second HB cast time or an unrooted one. And you nailed it with the Full Counter criticism.
I think it's rather simple. Buff core stuffs, nerf elite stuffs. Make the trade off of the 3rd core trait weight more instead of just swapping a trait for a BETTER one.
You know that build that the guy on the forum posted about Fears being his new Bull's charge? I tried it with Rifle. I was pleasantly surprised. Literally slapped both a CondiZerker and a SpB. But, they were in Gold 2/3 so may be they need to improve. That said, it was fun to finally slap them silly.
"i have committed the grave sin of being mildly optimistic, and suffered greatly for it"
Yeah... yeah you did. You mentioned that in replies a few times.
All i can say is "thank you". Thank you for being such a masochist that you are optimistic. Because it saves _me_ from having to be optimistic, and then be let down. 😅
@@droganovic6879 you're welcome.
As a warrior main that plays both of these builds, I 100% agree that they should be target nerfed (5:20).
As a thief I can confirm, I always keep an end to these warriors 😂, I make sure to chase that warrior
Don't worry: Spear Zerk F1 being a worse version of [Flaming Flurry] will fix this ... somehow .. 😂
Joke's aside, I've been saying since my first Warrior Video: The Good stuff on Warrior is REALLY Good, but the rest of the Jank stuff is REALLY Jank. So the logical thing would be to nerf the over performing crap and go from there. | Problem is I don't see any creative warrior passion for an appropriate followup *Buff-Patch* rn. (See above ^ first comment.) 109% Open to being proven wrong in this regard ofc. 😁
I am so glad to hear that there is at least 1 warrior that thinks current warrior meta is toxic for the game and overall boring to play as/against. Anet always tried to cut off all the bunkers in the game, yet warrior is going unnoticed for way too long.
they cant get away with selling NEW animations on cash shop and recylcing animations on expansion content
Honestly Captain i think you have no idea of the good life you live there.
In my spvp experience (core warr support) Full Counter is at best 2nd worst problem with SB.
The first is that instead of teammates I get 4 missing links that
were unfortunately made aware of enemy SB's existence.
Enemy SB caps a node - some Rambo or two run there to waste time, instead of just letting it rot there and storming the other two nodes.
Or better yet - i hold our home node against the SB, basically making it useless. It can't kill me, it can't decap me.
Few baboon screeches later and my teammate knuckle-runs into my node which is doing fine leaving rest of team 3v4...
Not that he'll kill the SB or do anything remotely useful.
unfortunatly that problem you describe can't be fixed by nerfing spellbreaker.
Lead poisoning from lead petrol fumes does have its lasting consequences :(
This is more of a matchmaking and over all playerbase skill and understanding of basic pvp mechanics, can't buff not nerf any of those:(
As a new PvP player let me tell you it takes a while to learn these things. Next time (if they are not braindead and can take fair criticisms of course) just explain to them why they are misplaying and they'll be better off for it (and you too in case you ever match with them again). I know sarcasm & witty piques are cool but when you don't know because you're new... you don't know.
I can at least stand a chance against berserker, I think the spellbreaker is gross with the full counter on such a quick cooldown and in wvw its just a cast and forget skill
I’ve been back on guild wars 2 for a year now after 11 year break. I haven’t seen such careless developer when it comes to balance. This Cal 🤡 is busy theory crafting and not playing the game. I was super optimistic about the current patch until I saw the preview. Literally handful of changes that even help the iron cannon meta. Thief has 4 trait lines trickery, shadow arts, daredevil and deadeye. This means that If you god forbid do not have trickery or shadow arts you are completely useless. In the current meta when I play power build I feel like I’m constantly waiting for my turn to be allowed to deal dmg to the landfill of dagger dagger tempests, vindicators that can make me explode at any moment, condi druids, spellbreakers and dragonhunters.
Ps I tried your less glass cannon rifle berserker and I really tried to make it to work. Guess what despite being fun to play it’s probably 40/60 at best vs meta. And despite all of the sabotages and lack of care to sPVP somehow world vs world is even worse with so many celestial wheelchair builds. I think adding celestial amulet is going to be the last nail in the sPVP coffin
@@djdontgetcooked celestial gets the bad rep but most often ppl accused of running cele are playing something like Marshal's or Trailblazer's.
Very few builds can legitemately utilize cele gear.
Brother did you litteraly have to use exclusively clips of me vs you there? I was legit firsttiming staff, as i usually exclusively run GS instead man, wich is why i am knotting my hands half the time in there
Edit. But ur absolutely right warr meta build feels cringe ngl
Ur speed is crazy tho, wasn't this like yesterday?
I used the clips that portrayed the problem being; neither of us could relistically kill the other, withaout at least +1 from the team. I usually mix footage of multiple different games, but in this case i wanted to showcase our combined misery in that matchup.
It was a time i think you summarized well enough there.
I have more free time lately, which means i can sit down and make vidoe uninterrupted for several hours, which helps a tone.
Anyway, better games in the future.
Did you say that you had a 1v1 for 4 minutes? pfft, those are rookie numbers. I once had a 1v1 on my home node that lasted the entire match. Only reason I even had a single kill that match was because my team came in to 5v1 the person in the last 20 seconds of the match.
Yeah Ive had a few match long 1v1s with the other Warrior. its..... not fun.
Yeah, I had slightly more active on map teammates entire last week. for better or worse.
During the last 3v3 clown fest I've come up with a variation of a core heal build and got to top 50 with it, changing defense for spell breaker in certain matchups
And since the normal season started I've been using those any chance I've got with really good winrate, so at least we still got heal builds for some "special" Yellow class connoisseurs like myself
But when I'm not on heal I play strength spb with staff/gs wiith aggressive onslaught, which I think is far more engaging and fun way of playing spb than meta defence with dagger sword, and I got to 1600 last season with it
that's nice. You could probably still get more value form [Might Makes Right] but i can see how getting Quickness from Counter might be what's considered fun.
@@captaincrapface7337 quickness is the only way to make greatsword feel like an actual weapon sadly:( without quickness it's a slow clunky mess that I wouldn't even dare to touch
Might makes right is really more viable as without defence traitline build becomes far less forgiving, and that is what makes it fun imo
Only reason I prefer wvw even if that's an even worse hotpot.
I can run core tactics arms Commander stats sword mace hammer warrior and relish in my own self-harm without a queue (always)
I've been saying the same thing about full counter forever, it could have some fun counter-play... if the cd wasn't 8.75s. As is any ground pulsing aoe makes the spellbreaker basically invincible. It really worries me about the spear/staff bunker spellbreaker that was starting to evolve in the beta.
In PvP in WvW as according to wiki Counter has the base cooldown of 12 seconds, which means the 15% reduction from Versitile power gets it down to roughly 10.5, whilst in PvE base cooldown is 8 seconds, mening it gies down to roughly 7.
Where did you got 8.75 from? Im genuenly curious what ability you mixed it up with.
@@captaincrapface7337 I just looked at the tooltip. Maybe its counting something twice.
Edit: Just logged in and tested, cd is 8.75s in spvp wiki is either wrong or its bugged and getting the cd reduction multiple times.
Edit 2: Def bugged, base cd with no discipline is 12s, with it goes down to 8.75s, even counted the cd myself its not 10.5s.
@@D942100What in the Hydrated One's Pisss is that?
Does it reduce by 20% instead of 15% or is it just fucked?
I gotta investigate.
@@captaincrapface7337 I'm 90% sure its applying the reduction twice, for two reasons, 1- if you multiply the base cd of 12 by 0.85 twice you end up with 8.67 which would be rounded to 8.75 on the tooltip, and 2- the first minor spellbreaker trait tooltip has the correct cd making me think its been applied to the trait, and then once it becomes an ability the game goes "Hey look a burst skill I gotta lower the cooldown on that."
I just don't understand the obsession with warrior always having to be duelist.
I mean compared to spellbreaker, berserker just isn't meant to be a duelist by nature. Sure it does have some duelist qualities, but it's more of a DPS. Spellbreaker is meant to be a duelist. Now if both are built defensively, spellbreaker will obviously win the 1on1 by default.
They can't truly weaken spellbreakers duelist capabilities, because it doesn't have the DPS qualities of berserker.
You were doing well holding the point against him, but usually fighting him 1on1 on berserker would be a rather bad decision. The right decision for berserker in this situation would be to enter a team fight, since he'd probably have more impact than the spellbreaker there.
100% true brother.
Unfortunatly, between trying my hardest keeping Mr.Broken in check myself, and watching three of my teammates run after him for 15 minutes with no effect, the former proves more optimal strategy, even if my odds of winning 1v1 are rather slim.
That said, with enough faith and paint fumes, everything is possible.
@@captaincrapface7337 I understand you, but in my opinion, it's really more of a matchmaking than a balancing problem. In normal games, duelists with high sustain are completely avoided by almost every player until your team has killed everyone else and finally manages to outnumber them. The only point of high sustaining builds is being focused, so the duelists usually won't have the impact to help their team. It's almost like their team lacks one player. The problem occurs, when you have a match, where players of different experience levels are mixed together. Less experienced players do not know, that they can't just go for experienced duelists, so the duelists will take advantage of them, while you are being outnumbered in every situation.
I guess there is nothing else you could do about it. If people understand the basics and know what their build is capable of, the game isn't necessarily badly balanced, but the current matchmaking ruins everything.
@@NoviusInfernalBerserk Spb as a duelist also has the advantage of having more CC at his disposal than some other duelist builds, making him more difficult to ignore. Especially for teams of uncoordinated randoms.
@@captaincrapface7337 Yes they can have some pressure, but even if the spellbreaker stuns and kills a DPS for example, people are still supposed to ignore him. Only thing that can be done to support the struggling team mate is to land a stun on the spellbreaker or heal the mate. I usually don't interfere with them or their node unless someone else is fighting them already and I can afford to give them some attention cause the other opponents are all dead. Even then, I can't force the kill cause I have to be back at mid when enemies are respawning. Otherwise my team will most likely die in the team fight and it's not the best idea to give up on mid for capturing far if you are capable of winning mid. Even if you outnumber the spellbreaker, attacking them is all about timing, as they are fully capable of killing 2 people, if you aren't careful, but ultimately they have a disadvantage in high level games, cause they don't bring much to the table in team fights.
However, as we both already said, the bad matchmaking completely breaks the game. Those players, who keep attacking spellbreakers would usually never end up at a rank, where they constantly have to fight experienced duelists. Whenever there is a lack of players in the matchmaking (it's usually after 9 or 10 pm where I live), I can even notice, how people actively draw out their high sustaining spellbreakers and elementalists in order to take advantage of less experienced players. They know what's gonna happen and that they can farm their rating this way. Same goes for experienced duo players. They are also taking advantage of the bad matchmaking farming their rank in off prime matches. Cause they are statistically fighting more inexperienced players than they would be during prime time within their rank.
Most players already know it and many are quitting because of it, but if you haven't made a video on this already, this could be a potential topic. The more awareness we bring to this issues, the better. Maybe arena net will come up with something.
@@captaincrapface7337 That said, I don't think they will balance a game based on the performance of inexperienced players. Other than that, they could remove duos, which would be the first step into the right direction to create more fun games for the majority of people, but they can't truly influence their PvP playerbase. Making you wait half an hour to exclusively fight within your own rank would also be a problem.
Anyways, your videos are really entertaining and you've got a lot of good ideas, bringing up things I haven't thought about before. Always interesting to see the perspective of other players. Keep it up! You are keeping the game, PvP and especially warrior alive.
And have you tried mace mace hammer spb with strength defence? It's even more cancer than akeem because no one has enough stability/stunbreaks to consistently survive 1v1 against it
I would keep playing it if only it didn't made me feel extreme levels of shame, even tho it's really fun and excels at punishing gankers in the arena 😂😂😂
There's no genuene reason to swich dagger mh for mace, other than for pure noobstomping. Unblockable boon rip on dagger F1 is very valuable in brackets where people acknowledge existence of stability, dagger 3 sufficently replaces mace 3 and dagger 2 gives significant boost to burst combos. Offhand mace however is considerable, and in niche occasions (mostly against necromancers) it outpreforms sword offhand.
@@captaincrapface7337 the whole idea of double maces is about being a reason for people to think "well that's enough pvp for today I guess", not being a viable versatile build, we have meta for that
Dagger mh just takes away that oomph, even though with it this build becomes dangerously close to something normal people would play